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Author Topic: SPMP8KDoom (sdldoom-1.10) & SPMP8K-Quake  (Read 13421 times)

SEA (OP)

  • Posts: 52
SPMP8KDoom (sdldoom-1.10) & SPMP8K-Quake
« on: August 23, 2013, 03:58:03 pm »
SPMP8K-Quake
Gathered for our first SPMP Quake. With sound.
While this is a beta version.
Do not save the work, and nothing in the options except the first three items (Controls, Console and Defaults) it is better not to touch.
But it is quite possible to play :)

installation:
Unpack the archive into a directory 'GAME' device / microSD.
Add the directory 'id1' files from the original game.

Shareware-version can be downloaded, for example, here: http://www.libsdl.org/projects/quake/data/quakesw-1.0.6.zip

SPMP8K-Doom
Hello everyone!
Ported sdldoom-1.10 on our SPMP.
The result SPMP8k-Doom (r1) :)
With the sound, but, alas, still no music. Her support was not in the original: (

management:
Arrows - Forward / backward / povort right / left
LShift - Strafe (step) to the left
RShift - Strafe (step) to the right
Start - menu
Select - automap
North - running
East - Select / shot
South - to unearth / press / activate
West - switch to the next weapon

installation:
Unpack the archive in the folder "GAME" device / microSD,
add the file to the resources. WAD folder "spmp8k-doom".

The following WAD'y:
DOOM1.WAD - Shareware Doom I (Episode 1)
DOOM.WAD - Doom I (Episodes 1-3)
DOOMU.WAD - The Ultimate Doom (Episodes 1-4) (need to manually rename it DOOM.WAD in DOOMU.WAD)
DOOM2.WAD - DOOM II: Hell on Earth
PLUTONIA.WAD - Final DOOM: The Plutonia Experiment
TNT.WAD - Final DOOM: TNT - Evilution

P.S. Exit traditionally only through the in-game menu, since the call menu konsolki leads to a deadlock.
P.P.S. Do not hesitate to describe the shoals found, although they have to have so many



Sorry for my english, author, and just a good person spfree, big thanks to him for work!

SEA (OP)

  • Posts: 52
Re: SPMP8KDoom (sdldoom-1.10) & SPMP8K-Quake
« Reply #1 on: August 25, 2013, 08:43:43 am »
DOOM I & II WAD Pack :
Counter Strike,
Counter Strike 2,
Duke Nukem,
Half Life,
Heretic,
Quake 2
007-Goldeneye
Earth
Star-Trek
Star-Wars
The-Darkening

&

Doom I (Episodes 1-3)
The Ultimate Doom
DOOM II: Hell on Earth
Final DOOM: The Plutonia Experiment
Final DOOM: TNT - Evilution

 ;D Download DOOM I & II WAD Pack


Quake (FULL Pack)
Download spmp8k-quake_b​eta (FULL Pack)
« Last Edit: August 25, 2013, 08:46:32 am by SEA »

SEA (OP)

  • Posts: 52
Re: SPMP8KDoom (sdldoom-1.10) & SPMP8K-Quake
« Reply #2 on: September 03, 2013, 04:40:11 pm »
Quake updated

beta 2 :-)
Had to do much simplified version of sprintf (...% f ...)
What corrected:
> works to save
> work options
> works management, volume, zoom screen, brightness

SEA (OP)

  • Posts: 52
Re: SPMP8KDoom (sdldoom-1.10) & SPMP8K-Quake
« Reply #3 on: September 21, 2013, 05:36:40 am »
Add-ons for the game Quake

Scourge of Armagon
folder QuakeArmagon copy to folder -> GAME
http://yadi.sk/d/NcBQpaXY9Pw4r

Anaconda
folder  QuakAnaconda copy to folder GAME
http://yadi.sk/d/t3bLJA_V9RaUy

Mission As Follows
folder  QuakeFollows copy to folder GAME
http://yadi.sk/d/GgB-0zAh9SLpe
(As he began to eat small graphical glitches - can look around by holding the triangle and everything will be ok)

Dissolution of Eternity
folder  QuakeEternty copy to folder GAME
http://yadi.sk/d/SKZZ-dh89SVJy

QuakAfteshok
folder  QuakAfteshok copy to folder GAME
http://yadi.sk/d/-rH1aJ859T4qc
(if you enter a mode DeathMatch games then the game will hang, 3 other modes like work)

Tomorrow Never Dies 007
folder  Quake TND007 copy to folder GAME
http://yadi.sk/d/GCwSojes9VJpX

QuakSoul of Evil
folder  QuakSoulEvil copy to folder GAME
http://yadi.sk/d/7_Hx7lWf9VXyd

Raptors!
folder  QuakeRaptors copy to folder GAME
http://yadi.sk/d/Dve7N0Cm9VkcJ

Raptors Return
folder  QuakeRaptor2 copy to folder GAME
http://yadi.sk/d/bvR8KfPM9Vmzd

Operation: Urth Majik
folder  QuakOperatUM copy to folder GAME
http://yadi.sk/d/_VY1Kqp39WCXq

Aliens
folder  Quake Aliens copy to folder GAME
http://yadi.sk/d/27_aEMIX9aKNK

chevette

  • Posts: 256
Re: SPMP8KDoom (sdldoom-1.10) & SPMP8K-Quake
« Reply #4 on: September 25, 2013, 01:12:49 am »
Thank you SEA....they work great

Losk

  • Posts: 95
Re: SPMP8KDoom (sdldoom-1.10) & SPMP8K-Quake
« Reply #5 on: October 21, 2013, 08:52:50 pm »
Thanks a lot - really cool!!  :)

I just have one problem: I can move up and down in the Quake and Doom main menus but no button seems to execute anything. No start, no load, save, options or quit - no reaction. I have to do use the reset hole to get out of the menus.

I have updated the LetCool firmware to 3.1.

Does anyone have a tip for me?
« Last Edit: October 22, 2013, 12:46:09 pm by Losk »

SEA (OP)

  • Posts: 52
Re: SPMP8KDoom (sdldoom-1.10) & SPMP8K-Quake
« Reply #6 on: October 22, 2013, 03:33:13 am »
Thanks a lot - really cool!!  :)

I just have one problem: I can move up and down in the Quake and Doom main menus but no button seems to execute anything. No start, no load, save, options or quit - no reaction. I have to do use the reset hole to get our of the menus.

I have updated the LetCool firmware to 3.1.

Does anyone have a tip for me?

Developer wrote the game uses its LetCool firmware to 3.1 , maybe there is a problem with my configuration buttons for JXD1000 . I advise you to delete the file .doomrc of the game folder for "DOOM" and re-configure the control buttons, welcome to the menu when the game developer (white screen), press the button.

To play Quake you will need to repack program PakScape.EXE(2000 year) your PAK file, because we all have different key codes and unified management can not be! I did not bother and left the management of files in most cases the same topic as the original(PC).
Maybe you can help change autoexec.cfg and default.cfg files in a folder  /id1

Losk

  • Posts: 95
Re: SPMP8KDoom (sdldoom-1.10) & SPMP8K-Quake
« Reply #7 on: October 22, 2013, 12:45:18 pm »
Thank you, SEA. I will try that.  :)

Edit: Couldn't find the .doomrc file but re-configuring the control buttons worked great for Doom. :)
Haven't had the time to try repacking Quake yet.
« Last Edit: October 24, 2013, 07:18:41 am by Losk »

SEA (OP)

  • Posts: 52
Re: SPMP8KDoom (sdldoom-1.10) & SPMP8K-Quake
« Reply #8 on: October 26, 2013, 04:17:08 pm »
SPMP8k-Doom sdldoom-1.10 r2

Update 2013.10.25:

Quote
What's new:
- Significantly increased FPS ( twice ) . Vertical Sync is enabled ( see below how to turn off ) . Now, the game is much smoother ;
- All mods can be put in the directory "spmp8k-doom" in the folder with the corresponding names. Folder with the mod you can select when you start the game ;
- Peredalan mechanism renderiga text. Now, in the idea of ​​it should always be read to all compatible devices. And also added support for Russian language ;)
- Changed the mechanism for assigning buttons ;
- Added management Automap

installation:
Unpack the archive in the folder "GAME" device / microSD,
add the file to the resources . WAD folder "spmp8k-doom".

Management has changed a bit :
Start = cause / remove the menu
DeystvieSever = Alt modifier button presses

Moving :
Up = forward
Down = Reverse
Left = turn left
Right = turn right
Left Shift = strafe / step left
Right Shift = strafe / move to the right

actions :
DeystvieVostok shot = / select the menu item
DeystvieYug = open / activate + running
DeystvieZapad = next weapon
Alt + = DeystvieZapad previous weapon (may not work on some consoles )

Map:
Alt + DeystvieYug = open / close map
Select = open / close map (may not work on some consoles )
when the card is opened:
Right Shift = zoom map
Left Shift = zoom map
DeystvieZapad = move character / move the map

System :
Down + Left Shift + DeystvieZapad = Hide / Show FPS ( frames per second)
Down + Right Shift + DeystvieZapad = Vertical Sync (VSync) on / off
Alt + Left Shift = select brightness ( 5 values ​​)

P.S. Exit traditionally only through the in-game menu , since the call menu konsolki leads to a deadlock.


http://handheld.freeforums.org/spmp8k-doom-t411.html

for JXD1000 I recommend to change the button north and west in places ;)


Stay tuned and spread the news if you have not booked JXD7800B  8)  then you probably will soon have some new ports(in the coming soon\months)
« Last Edit: October 26, 2013, 04:23:13 pm by SEA »

Losk

  • Posts: 95
Re: SPMP8KDoom (sdldoom-1.10) & SPMP8K-Quake
« Reply #9 on: October 28, 2013, 09:05:09 pm »
Great news!  :) Is there a download lin somewhere? Couldn't find it in the russian forum.

SEA (OP)

  • Posts: 52
Re: SPMP8KDoom (sdldoom-1.10) & SPMP8K-Quake
« Reply #10 on: October 30, 2013, 03:41:40 pm »
Great news!  :) Is there a download lin somewhere? Couldn't find it in the russian forum.

I did not make the finished assembly, since I work seven days a week, the third week in a row, tired :(

We try to keep up to date information in the header theme (1 post) so that there is a registration to download, it's not so difficult to actually;)


DOOM:
Update 2013.10.26:
The new version is ready. Meet r3! :)

New in r3:
- Load time improved and coincides with that of r1
- Now on the consoles where Select = West - is the next weapon, the card is not called
- Alt + East - previous weapon (for those who do not work Alt + West) (need to test!)
« Last Edit: October 30, 2013, 03:47:06 pm by SEA »

SEA (OP)

  • Posts: 52
Re: SPMP8KDoom (sdldoom-1.10) & SPMP8K-Quake
« Reply #11 on: October 30, 2013, 03:43:52 pm »
Quake

Update 2013.10.28:
Soon release a new version - r1:
- Vanquished "hiccup " sound at low FPS
- Removed the sharp sound at start
- Increased MAX FPS, the minimum has not changed
- Fixed a bug with the inability to survive in Armagon ( Seen RoxMarty, thanks)
- Added menu button Alt

The rest is similar to the currently offered in the Heretic & Doom:
- Added a mode at startup ( fashion to put in the directory "spmp8k-quake" in the folder with the corresponding names)
- Peredalan text rendering engine
- Changed the mechanism for assigning buttons
- Added a "combo " to display the FPS and control VSync

Management is now :

Start = cause / remove the menu

DeystvieSever = Alt modifier button presses
Select = Alt modifier keys pressed (may not work on some consoles )

Moving :
Up = forward
Down = Reverse
Left = turn left
Right = turn right
Left Shift = strafe / step left
Right Shift = strafe / move to the right
Alt + Up = look up
Alt + Down = look down
Alt + Left = look right

In the water :
Alt + Left Shift = float upward
Alt + Left Shift = float down

actions :
DeystvieVostok shot = / select the menu item
DeystvieYug = Jump
DeystvieZapad = next weapon
Alt + = DeystvieYug statistics

System :
Down + Left Shift + DeystvieZapad = Hide / Show FPS ( frames per second)
Down + Right Shift + DeystvieZapad = Vertical Sync (VSync) on / off

When " Without the button Alt" ( as it was in beta2):
DeystvieSever = look up
DeystvieZapad = look down
Select = next weapon
! But for this to work so you want to set the action of the buttons in the menu of the game HAND !



See the attachment to this topic http://handheld.freeforums.org/spmp8k-quake-t410.html

ticaw

  • Posts: 38
Re: SPMP8KDoom (sdldoom-1.10) & SPMP8K-Quake
« Reply #12 on: November 08, 2013, 01:42:09 am »
my god you are a genious SEA :D

btw  sea , maybe it is a dumb question but i can play all the mods for doom and quake but i dont find the actuall games DOOM and Quake..
« Last Edit: November 08, 2013, 02:21:01 am by ticaw »

Losk

  • Posts: 95
Re: SPMP8KDoom (sdldoom-1.10) & SPMP8K-Quake
« Reply #13 on: November 08, 2013, 09:27:10 am »
Yes, many thanks to SEA for keeping us up to date and the Letcool alive! :)

btw  sea , maybe it is a dumb question but i can play all the mods for doom and quake but i dont find the actuall games DOOM and Quake..

You'll have to provide those files yourself. As far as I know it's not allowed to distribute the full versions with a port.

If you don't have the original games you can try with the Quake/ Doom shareware versions which are easy to find at www.idsoftware.com and many other websites.
« Last Edit: November 08, 2013, 09:31:33 am by Losk »

ticaw

  • Posts: 38
Re: SPMP8KDoom (sdldoom-1.10) & SPMP8K-Quake
« Reply #14 on: November 08, 2013, 01:38:19 pm »
well i have the first doom port with only the first episode..and now with this it works great with sound... im gonna try and get the others then.

ow and btw... i can actually save my progress :O thought i couldnt
« Last Edit: November 08, 2013, 03:37:01 pm by ticaw »

Ventrue533

  • Posts: 4
Re: SPMP8KDoom (sdldoom-1.10) & SPMP8K-Quake
« Reply #15 on: March 27, 2014, 04:59:17 pm »
@SEA: Is there a chance I could make the "Nazi Zombies Portable" mod work with smp8k-Quake_r1? I have tried simply packing all the files into one .pak file, but it just crashed. Could you please give me some instructions on how to make a mod work with it? Thanks in advance.

SEA (OP)

  • Posts: 52
Re: SPMP8KDoom (sdldoom-1.10) & SPMP8K-Quake
« Reply #16 on: April 03, 2014, 10:59:13 pm »
@SEA: Is there a chance I could make the "Nazi Zombies Portable" mod work with smp8k-Quake_r1? I have tried simply packing all the files into one .pak file, but it just crashed. Could you please give me some instructions on how to make a mod work with it? Thanks in advance.
I worked with PakScape v0.11 , other tools do not know.

Ventrue533

  • Posts: 4
Re: SPMP8KDoom (sdldoom-1.10) & SPMP8K-Quake
« Reply #17 on: April 04, 2014, 11:34:49 am »
I see. It's such a shame, I really would have loved to play it on my JXD A1000. :(

 

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