For "speed reasons"? That's BS. Give me a benchmark.
It's around 1% at most. Admittedly, it's only a small benefit (i could have used mplt instead. There's a PDF slide on that) but that's not the only reason why i did this.
I would need to find a CPU bound benchmark for testing.
You know that if you compile statically, your apps will break as soon as we update the OS, right?
I mean, they won't unless you do something in particular to SDL or something, that's the whole point of static linking ?
Should you make do a modification to SDL or something, i can simply recompile it.
And i need to have some way of knowing that executable works as i have plenty of MIPS devices like it but not the Retromini obviously so i can't easily test such a dynamically linked app.
I put in the settings:
setting-video setting-video scaling - " no crop"
save config as default
despite this, rest games work in the mode "pocketNES"
What do you mean ? The default config does not stick ?