Is there any objective reason to favor C over C++? I mean for rg350 game deving on dinguxUse C if you prefer C, use C++ if you prefer C++.
You can use Python with PyGame too, and Lua with L?ve. But most people stick to C/C++.
All projects I've downloaded from github failed at build process one way or the other... The only one which didn't was cmatrix, I have even managed to port it to the rg350 as opk lol, and it works, yeah!
Edit: here https://gofile.io/d/yCyO46
The rest is just "random porn" tbh, with obscure errors typically like "-- Looking for pthread_create in pthreads - not found
" or even "Could NOT find OpenGL" oh yeah... Of course googling the error and installing dependencies/fixes, works for half the people the other half are like me, stuck with it
It's an obscene mess, the sort of mess that makes you give up on even trying because it's random
Take this project for instance https://github.com/nonameentername/openfight#start-of-content
Looks neat, rather simple, build instruction straight forward.... it's C++ sdl1.2.... But nope, it fails to compile even for linux lol, pthread stuff
And when you look for it https://duckduckgo.com/?q=--+Looking+for+pthread_create+in+pthreads+-+not+found&t=hk&ia=web
it's all over the place and there are dozens of ways this can happen, with as much people trying to provide fixes that don't work all the time...
So I'll probably end up making a bash game lol