Author Topic: RG350M (RG350 Upgraded Version)  (Read 2393 times)

fonzi

  • Posts: 31
Re: RG350M (RG350 Upgraded Version)
« Reply #20 on: March 27, 2020, 01:28:09 am »
Taki's video review is up:

<a href="https://www.youtube.com/watch?v=ntEM20Ah1_k" target="_blank">https://www.youtube.com/watch?v=ntEM20Ah1_k</a>

Nah,defo not worth the asking price,metal or not.Especially since its technically the same inside as the regular model.
Some nice revisions yeah but again..to expensive.
If there was a plastic shell version perhaps,depending on price.

My advice is if you havent got an RG350 at all and want one,AND dont mind paying the premium price of the M model sure..get that one.
If you have already got an RG350 I see no real reason to get one..unless you just gotta have the newest and have money to burn.
And how many of us have that in the current times.

Stay safe everyone.

RupeeClock

  • Posts: 226
Re: RG350M (RG350 Upgraded Version)
« Reply #21 on: March 30, 2020, 09:31:38 pm »
A bigger screen resolution is what I've wanted out of these devices as it can support greater scaling options across multiple emulators, but it being yet another one with an Ingenic JZ4770 is offputting, especially for the price point.
It needs more power to make the most of this, I hope they do that because the form factor looks solid, although I'm not keen on the select button placement and the lack of dedicated menu button.

pcercuei

  • Posts: 1643
    • My devblog
Re: RG350M (RG350 Upgraded Version)
« Reply #22 on: March 30, 2020, 10:48:39 pm »
Keep in mind that the scaling happens in hardware, so the apps and games will run just as good on a 640x480 screen as they do on a 320x240 screen (unless they are natively rendered at 640x480 - the vast majority of apps aren't).

RupeeClock

  • Posts: 226
Re: RG350M (RG350 Upgraded Version)
« Reply #23 on: March 30, 2020, 11:42:43 pm »
Keep in mind that the scaling happens in hardware, so the apps and games will run just as good on a 640x480 screen as they do on a 320x240 screen (unless they are natively rendered at 640x480 - the vast majority of apps aren't).
Ah, so they run at a 320x240 resolution on the 640x480 screen? It sounds like it uses nearest neighbour integer scaling to preserve the same image you'd expect from a 320x240 resolution display.

Thanks for mentioning that. I guess OPKs going forward will be extendible with an additional display mode?
I'd imagine it would auto-detect the device resolution and use the highest supported mode.
Two emulated systems I had in mind for this were GBC and GBA, as their native resolutions of 160x144 and 240x160 will integer upscale to 480x432 and 480x320 quite nicely.

pcercuei

  • Posts: 1643
    • My devblog
Re: RG350M (RG350 Upgraded Version)
« Reply #24 on: March 31, 2020, 12:21:06 am »
Keep in mind that the scaling happens in hardware, so the apps and games will run just as good on a 640x480 screen as they do on a 320x240 screen (unless they are natively rendered at 640x480 - the vast majority of apps aren't).
Ah, so they run at a 320x240 resolution on the 640x480 screen? It sounds like it uses nearest neighbour integer scaling to preserve the same image you'd expect from a 320x240 resolution display.
Yes, exactly.

Thanks for mentioning that. I guess OPKs going forward will be extendible with an additional display mode?
I'd imagine it would auto-detect the device resolution and use the highest supported mode.
This is a kernel thing, not OPK - which means that all OPKs to date and future ones will work just fine with the 640x480 screen.

Two emulated systems I had in mind for this were GBC and GBA, as their native resolutions of 160x144 and 240x160 will integer upscale to 480x432 and 480x320 quite nicely.
The OpenDingux kernel used on the GCW Zero let you choose how scaling is done (fullscreen, fullscreen with correct aspect ratio, integer scaling), if they didn't strip this feature on the RG350m, it will work just like that.

Nikojiro

  • Posts: 240
Re: RG350M (RG350 Upgraded Version)
« Reply #25 on: March 31, 2020, 10:05:44 am »
My only gripe with this upgraded model, apart from the price, is that it has a much lower battery life than the RG350, according to Taki's review... That really sucks.

renejr902

  • Posts: 58
Re: RG350M (RG350 Upgraded Version)
« Reply #26 on: April 04, 2020, 02:14:03 am »
A bigger screen resolution is what I've wanted out of these devices as it can support greater scaling options across multiple emulators, but it being yet another one with an Ingenic JZ4770 is offputting, especially for the price point.
It needs more power to make the most of this, I hope they do that because the form factor looks solid, although I'm not keen on the select button placement and the lack of dedicated menu button.

I think retroarch will automatically recognize the 640 x 480 resolution, so scaling should look much better, especially with FCEUX Nes emulator and more others emulators.

I hope the CPU will be good enough for 100% speed 60fps. Do you think it will be powerful enough ?

gameblabla

  • Posts: 1347
Re: RG350M (RG350 Upgraded Version)
« Reply #27 on: April 04, 2020, 03:35:29 pm »
I think retroarch will automatically recognize the 640 x 480 resolution, so scaling should look much better, especially with FCEUX Nes emulator and more others emulators.

I hope the CPU will be good enough for 100% speed 60fps. Do you think it will be powerful enough ?
If they use software scaling and detect 640x480, it will surely impact performance. It might not make a difference if they use 3D acceleration except if shader filters are being used.