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Author Topic: RG350 "ROGUE" CFW  (Read 116242 times)

Drumaster

  • Posts: 42
Re: RG350 "ROGUE" CFW
« Reply #340 on: January 29, 2021, 10:13:45 am »
Thanks, now works as expected!

Drumaster

  • Posts: 42
Re: RG350 "ROGUE" CFW
« Reply #341 on: January 29, 2021, 10:41:58 am »
Also, is there a way to keep the left analog stick deactivated after a reboot (by tweaking a config file maybe?) without having to disable it each time? I mean we can keep it deactivated in GMenu2X with a setting but not through other apps, we have to press the combo key at each reboot.
« Last Edit: January 29, 2021, 02:20:34 pm by Drumaster »

Ninoh-FOX (OP)

  • Posts: 128
Re: RG350 "ROGUE" CFW
« Reply #342 on: January 30, 2021, 08:44:11 am »
Also, is there a way to keep the left analog stick deactivated after a reboot (by tweaking a config file maybe?) without having to disable it each time? I mean we can keep it deactivated in GMenu2X with a setting but not through other apps, we have to press the combo key at each reboot.

That is normal, because not all emulators has stick mapped, so you use the swaper dpad-stick, is nornal that this return to normal mode when you reboot the console.

Ninoh-FOX (OP)

  • Posts: 128
Re: RG350 "ROGUE" CFW
« Reply #343 on: January 30, 2021, 08:50:33 am »
@Ninoh-FOX Last Rogue FW 1.7.10u2 for RG350 is in fact for RG350M, resolution is 4 times higher so we only see 1/4 of the screen (everything is zoomed 4 times).

I extracted "sd_image.bin" from "rg350-flasher-1.7.10u2-2021-01-10.opk" here:
https://github.com/Ninoh-FOX/RG350-ROGUE-CFW/releases/tag/1.7.10u2

Also, that would be REALLY nice if you could bring back the possibility to turn off screen brightness when setting it at its minimum like with stock FW. That way we could save battery when listening to our favorite tunes in emulators for example. :)

I am disabled the 0 valor brightness because this not work fine when you turn on the screen again, go to 0% level to 100% level in one step.

Anyway, this not is good for RG350M screens.
« Last Edit: January 30, 2021, 08:52:08 am by Ninoh-FOX »

Drumaster

  • Posts: 42
Re: RG350 "ROGUE" CFW
« Reply #344 on: January 31, 2021, 10:00:43 am »
That is normal, because not all emulators has stick mapped, so you use the swaper dpad-stick, is nornal that this return to normal mode when you reboot the console.
I don't see the point of not proposing an option to keep it deactivated after a reboot. The user will still be able to activate it with the combo key. That's just that it will be deactivated by default on boot instead of being activated.

I am disabled the 0 valor brightness because this not work fine when you turn on the screen again, go to 0% level to 100% level in one step.

Anyway, this not is good for RG350M screens.
Really? How can it damage RG350M screen? Why can we turn off the screen in GMenu2X and turn it on again at will?

Anyway, thanks for the hard work on this amazing FW. :)
« Last Edit: February 03, 2021, 09:56:54 pm by Drumaster »

Ninoh-FOX (OP)

  • Posts: 128
Re: RG350 "ROGUE" CFW
« Reply #345 on: February 04, 2021, 10:17:27 pm »
NEW UPDATES!!!

https://github.com/Ninoh-FOX/RG350-ROGUE-CFW/releases/

That is normal, because not all emulators has stick mapped, so you use the swaper dpad-stick, is nornal that this return to normal mode when you reboot the console.
I don't see the point of not proposing an option to keep it deactivated after a reboot. The user will still be able to activate it with the combo key. That's just that it will be deactivated by default on boot instead of being activated.

I am disabled the 0 valor brightness because this not work fine when you turn on the screen again, go to 0% level to 100% level in one step.

Anyway, this not is good for RG350M screens.
Really? How can it damage RG350M screen? Why can we turn off the screen in GMenu2X and turn it on again at will?

Anyway, thanks for the hard work on this amazing FW. :)

I don't know what is the problem of rg350m screen, so I can't fix this

FireGate_13

  • Posts: 4
Re: RG350 "ROGUE" CFW
« Reply #346 on: March 18, 2021, 02:35:12 pm »
I chose this firmware because I believed in your work. And I thank you for all that you have done till now. I am just wondering.. will you continue pursuing the other goals of rogue firmware? Will you update it to the latest 3d drivers? will you add support for hdmi ? I want to believe..

SML

  • Posts: 16
Re: RG350 "ROGUE" CFW
« Reply #347 on: May 05, 2021, 04:56:46 pm »
I'm finding it very convenient to use the App Store to manage packages on my 350m and 280m. Will the official Retroarch releases be added to the repository?

daddylonglegs

  • Posts: 12
Re: RG350 "ROGUE" CFW
« Reply #348 on: May 05, 2021, 08:03:11 pm »
Thanks so much for this firmware, OP! I just donated as a small token of gratitude.

The only question I have is: on my 350P, holding power and pressing the d pad up and down does not seem to adjust the sharpness at all. Am I doing something wrong?

Also I noticed that all my SNES games now run at 60 FPS! A lot of them used to only run at 53 FPS or so. Is this because your OS is more optimized? Or is it because some sort of overclock is running?

Is the overclock dangerous at all? I already had another RG-350P fail on me (the screen would go crazy and it would randomly reboot). I just wanted to make sure it's not going to overheat or something! :)

renejr902

  • Posts: 69
Re: RG350 "ROGUE" CFW
« Reply #349 on: June 09, 2021, 08:17:57 am »
Hi Nioh Fox. I just PM you about low color saturation on the RG350M and i just made a new topic about that, i searching a way to get a higher color saturation on this device, maybe in firmware. Thanks to you Nioh Fox and thanks to any guys that have a idea.

 

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