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Other Portable Consoles => Ingenic JZ47xx Devices => Retro Game 350/RG-350 => Topic started by: gameblabla on October 09, 2019, 06:23:18 am

Title: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on October 09, 2019, 06:23:18 am
Hello guys !

The RG-350 is compatible with GCW0 software and its OPKs, except for of course the lack of a wifi chip.
Here's a list of ports that i had made for the GCW0 which should also work on the RG-350 :

Quote from: GCW0 ports
Games (Native ports)
  • Hydra Castle Labyrinth (https://github.com/gameblabla/hydracastlelabyrinth/releases)
  • OverHeated (https://github.com/gameblabla/overheated/raw/master/overheated.opk)
  • AlterEgo (https://github.com/gameblabla/bitbox-alterego-gcw0/raw/master/alterego.opk)
  • Hexa-Hop (https://github.com/gameblabla/hexahop/raw/master/hexahop.opk)
  • Ganbare-Natsuki San (https://github.com/gameblabla/Ganbare-Natsuki-San/raw/master/gnp.opk)
  • Evil Australians (https://github.com/gameblabla/evilaustralians/raw/master/release/Evil_australians.opk)
  • nKaruga (https://github.com/gameblabla/nKaruga/releases)
  • nCrafti (https://github.com/gameblabla/crafti/raw/master/crafti.opk)
  • Super Methane Brothers (https://github.com/gameblabla/methane/raw/master/source/gcw/methane.opk)
  • SuperTuxkart (old version, software rendered) (https://gameblabla.nl/files/stk.zip)
  • Witching Hour (Wolf3D like mod) (https://www.moddb.com/mods/witching-hour/downloads/witching-hour-gcw-zero)

Emulators/Game Engines
  • Mednafen (https://github.com/gameblabla/mednafen-gcw/raw/master/release/mednafen-gcw0.zip)
  • Cannonball (https://github.com/gameblabla/Cannonballs/raw/master/cannonball.opk)
  • KEGS (Apple IIGS) (https://boards.dingoonity.org/gcw-development/(alpha)-kegs-for-gcw0-apple-iigs-emulator/)
  • SRB2 2.1.1.5 (https://github.com/gameblabla/srb2-gcw/raw/master/srb2.opk)
  • Desmume (NDS emulator, slow) (https://boards.dingoonity.org/gcw-development/desmume-for-gcw0-proof-of-concept/)

Some are not linked here (like Oswan, Temper) because they need to be fixed and i haven't gotten around it yet.
The RG-350 has dual analog sticks which are clickable as well as an extra set of 2 shoulder buttons.
This means that ports can be tweaked to make use of the extra buttons.

Get my OPKs here :
https://gameblabla.nl/files/ipk/gcw0/ (https://gameblabla.nl/files/ipk/gcw0/)

My releases include :

PCSX4ALL
This release includes my HLE patches and some things like fixes to some games (Code Tenka).
I won't touch it anymore until Senquack steps up his own damn game however.

SMS Plus GX (Master System/Game Gear/SG-1000/Colecovision)
This has numerous additions over the other builds. Compared to the older SMS_SDL release,
this fixes numerous games, runs faster, has the YM chip emulated and turned on for the supported games, and supports
the left analog stick too.

Handy (Atari Lynx)
Improved over the older Handy GCW0 build. This requires no BIOS, has more fixes, supports the IPU
and is generally more stable.

Picodrive (Megadrive/Genesis/32X/Sega CD)
This is the Picodrive release with the 32X MIPS dynarec by Irixxx. it is much faster than the older Picodrive build
and can run all 32X games fullspeed.

NGPCEmu (Neo Geo Pocket Color emulator)
Based upon the libretro core of Mednafen's NGPC core. Runs fairly smoothly with Double buffering enabled. Left stick is supported.


VBA Next (Warning very slow !)
I wouldn't use this except as a Proof of Concept. 350H owners are advised to use the 350H specific version instead.

SwanEmu (Wonderswan emulator)
Based upon Mednafen's wonderswan core. Runs also fairly smoothly.
Double buffering isn't enabled due to the fact that Wonderswan games run at 75Hz. Because double/triple buffering also forces vsync,
there is no other around it.

Temper (PC Engine emulator)
Numerous fixes over my old GCW0 version, including support for the extra buttons and some fixes related to 6-buttons mode.

Hode (Heart of Darkness)
This is a simple port of Heart of Darkness for Opendingux. To exit, press start, go to the main menu and select exit.
Title: Re: RG-350 Emulators/Game ports
Post by: gameblabla on October 09, 2019, 06:27:01 am
Reserved
Title: Re: RG-350 Emulators/Game ports
Post by: jbanes on October 09, 2019, 08:56:34 pm
Quake II will definitely benefit from the additional buttons. Not to mention proper analog sticks!

I hadn't thought about Quake III. That's a really good point. This device should be powerful enough!

Short of playing mods, it will mostly be a tech demo though. The AI is fun to play against, but Quake III really focused on online play. Something that's not going to happen on the RG-350.
Title: Re: RG-350 Emulators/Game ports
Post by: _-Caleb-_ on October 10, 2019, 12:25:35 am
Q3 or open arena?

The sticks are great for the fps ports :))

Enviado desde mi Redmi Note 6 Pro mediante Tapatalk

Title: Re: RG-350 Emulators/Game ports
Post by: Nikojiro on October 10, 2019, 02:41:12 pm
I tried two games yesterday and found issues:


No big rush, through.
Title: Re: RG-350 Emulators/Game ports
Post by: gameblabla on October 10, 2019, 02:54:56 pm
  • Hex-a-hop: dpad doesn't work
  • Super Methane Brothers: no sound
But the analog stick works for Hexahop ?

I thought i had fixed the missing sound issue in Super Methane brothers.. will look into it once i get my console.
Title: Re: RG-350 Emulators/Game ports
Post by: Tron2k on October 10, 2019, 05:55:07 pm
With the general nature of this thread's title i thought i was gonna find a more complete list of installable/playable apps for the rg350. I look forward to exploring the apps in gameblabla's list, don't get me wrong. I just need a place to find the engines that will play my doom and quake files. If anyone can link a library of everything in one place; homebrews, emulaters, anything else- please do so. Im sure many people new to the rg350 or even the gcw0 will appreciate finding this here.
Title: Re: RG-350 Emulators/Game ports
Post by: ace9094 on October 11, 2019, 02:38:01 am

The RG-350 has dual analog sticks which are clickable as well as an extra set of 2 shoulder buttons.
This means that ports can be tweaked to make use of the extra buttons.
So far, i've only done so for PCSX4ALL (implemented as Dualshock, left stick can also be used for digital only games) :


Looking forward to trying this PlayStation emulator when my RG350 arrives :)

Great work Gameblabla !!
Title: Re: RG-350 Emulators/Game ports
Post by: gameblabla on October 11, 2019, 07:04:34 am
Quote
With the general nature of this thread's title i thought i was gonna find a more complete list of installable/playable apps for the rg350. I look forward to exploring the apps in gameblabla's list, don't get me wrong. I just need a place to find the engines that will play my doom and quake files. If anyone can link a library of everything in one place; homebrews, emulaters, anything else- please do so. Im sure many people new to the rg350 or even the gcw0 will appreciate finding this here.
Yeah for some reasons the moderators changed the title from "My OPK for the RG-350/GCW0" to simply RG-350 Emulators/Game ports.
Maybe they think i am single handedly doing the ports, which is a bit far from the truth when it comes to the GCW0 and RG-350...

Quote
Looking forward to trying this PlayStation emulator when my RG350 arrives :)
I plan on adding right stick emulation for digital only games as well as fixing up Dual analog support.
Title: Re: RG-350 Emulators/Game ports
Post by: exorio on October 11, 2019, 09:11:14 am
I've been googling around; if ZDoom managed to be ported to this, brutal doom is PLAYABLE  ;D (at least v20b, but v21 is meh anyway). It's already done on Pi.

Not sure how the performance will go though.
Title: Re: RG-350 Emulators/Game ports
Post by: gameblabla on October 11, 2019, 02:49:32 pm
I 've released another minor update for PCSX4ALL :


As usual, you can grab the new OPK here :
https://github.com/gameblabla/pcsx4all/releases (https://github.com/gameblabla/pcsx4all/releases)

Btw, i also tried new optimization settings for this one. (still no PGO though because i still have not received my console)

Quote
I've been googling around; if ZDoom managed to be ported to this, brutal doom is PLAYABLE  ;D (at least v20b, but v21 is meh anyway). It's already done on Pi.
Yeah i'm afraid to see the performance for Brutal Doom... To be fair, i still need to figure out how to compile ZDoom.
Title: Re: RG-350 Emulators/Game ports
Post by: Senor Quack on October 11, 2019, 07:01:06 pm
I 've released another minor update for PCSX4ALL :

Gameblabla, I have a RG-350 and am working on an official release right now.  (To others: this OPK from gameblabla is NOT an official PCSX4ALL release)

This is why I can't post my commits on github with regularity.. :(   If anyone wishes to speak with me, I'm always on #gcw on Freenode IRC, though not necessarily 'at the keyboard' all the time of course.
Title: Re: RG-350 Emulators/Game ports
Post by: gameblabla on October 11, 2019, 11:18:59 pm
I 've released another minor update for PCSX4ALL :
Gameblabla, I have a RG-350 and am working on an official release right now.  (To others: this OPK from gameblabla is NOT an official PCSX4ALL release)
Is this based on the upcoming part5 with MXU ? Are you intending on using my Dualshock patches or do you have something better ?
Either way, i'm very eager to see what you come up !

Btw, i made someone try an input test app on the RG-350 and it seems that the power button returns 0.
In other words, SDLK_UNKNOWN...
Apparently its mapped to KP_POWER but is this even mapped by SDL 1.2 ?

I released a minor update that fixes L3/R3 to the correct ones, so its now working for Ape Escape.

EDIT: That reminds me Senquack but i'll have to merge my HLE patches to your branch if you are seriously making an official release because it fixes quite a few games.
Title: Re: RG-350 Emulators/Game ports
Post by: ace9094 on October 12, 2019, 07:26:53 pm
I have few questions...

My setting s choices for PSX wont stick... Frame rate is always on, I switch it and it comes back for the next time launch or choose a game... Any idea how to make them stick?

Some games boot to the memory card screen...  I thought the HLE Bios setting might fix it but sam,e thing happens.

All my roms are ISO / IMG  Converted to PBP to save space...

This is by far the best release of the emulator... Cant wait to play ape escape....

Great work Gameblabla Keep it up !!!

Title: Re: RG-350 Emulators/Game ports
Post by: gameblabla on October 15, 2019, 02:20:27 pm
Some games boot to the memory card screen...  I thought the HLE Bios setting might fix it but sam,e thing happens.
That's what happen when a dump is invalid or the image format isn't detected yet.
i am dumping my games to bin/cue and haven't ran into this issue but someone else did a pull request that could fix those games.
I'll do a later release if senquack does not make his...

Quote
My setting s choices for PSX wont stick... Frame rate is always on, I switch it and it comes back for the next time launch or choose a game... Any idea how to make them stick?
This can happen if .pcsx4all gets corrupt. Also it seems that it can sometimes crash on exit... Sadly the frontend code is poorly designed.
Title: Re: RG-350 Emulators/Game ports
Post by: Surkow on October 15, 2019, 03:05:41 pm
[...]
Yeah for some reasons the moderators changed the title from "My OPK for the RG-350/GCW0" to simply RG-350 Emulators/Game ports.
Maybe they think i am single handedly doing the ports, which is a bit far from the truth when it comes to the GCW0 and RG-350...
What would be a better thread title? "RG-350 Emulators/Game releases by gameblabla" or something similar?

Edit: done.
Title: Re: RG-350 Emulators/Game ports
Post by: gameblabla on October 15, 2019, 03:38:45 pm
[...]
Yeah for some reasons the moderators changed the title from "My OPK for the RG-350/GCW0" to simply RG-350 Emulators/Game ports.
Maybe they think i am single handedly doing the ports, which is a bit far from the truth when it comes to the GCW0 and RG-350...
What would be a better thread title? "RG-350 Emulators/Game releases by gameblabla" or something similar?
Yeah more like it. I don't want to give off the impression that i take credits for something i didn't : ' )
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: ace9094 on October 15, 2019, 09:36:08 pm
Hey Gameblabla,

Is it possible to add a feature to switch to Controller 2 on PCSX4ALL ? - This is required to beat Psychomantis in Metal Gear Solid :)

Just Curious if it can be done or if it will be done ?

Thanks
ace
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Reds on October 19, 2019, 08:17:42 am
Hey Gameblabla,

Is it possible to add a feature to switch to Controller 2 on PCSX4ALL ? - This is required to beat Psychomantis in Metal Gear Solid :)

Just Curious if it can be done or if it will be done ?

Thanks
ace

You can defeat Psycho Mantis by shooting the two statues in his room. There, I saved Gameblabla an update.

Speaking of the PS1 emulator, I'll cross-post since I'm not sure if he read it there:

I've encountered a very odd problem in the latest version that didn't exist on Senor Quack's last official GCW release, which is that certain games like Gungage and Megaman Legends 1 and 2 seem to completely ignore their own internal 30fps cap and run at double speed/60fps. Most games don't suffer from this but it renders those that do unplayable. Do you know what causes this, and if so is it possible to do a bugfix?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: ace9094 on October 19, 2019, 04:21:17 pm

I've encountered a very odd problem in the latest version that didn't exist on Senor Quack's last official GCW release, which is that certain games like Gungage and Megaman Legends 1 and 2 seem to completely ignore their own internal 30fps cap and run at double speed/60fps. Most games don't suffer from this but it renders those that do unplayable. Do you know what causes this, and if so is it possible to do a bugfix?

Try the PAL / NTSC patch for the games... That may limit them to 30FPS....


https://www.romhacking.net/hacks/40/ (https://www.romhacking.net/hacks/40/)

https://consolecopyworld.com/psx/psx_patches_m.shtml (https://consolecopyworld.com/psx/psx_patches_m.shtml)
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Jim Goose on October 20, 2019, 01:29:18 am
Any thoughts on DOSBOX?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on October 20, 2019, 07:10:52 pm
Any thoughts on DOSBOX?
It works well enough as it is. I guess we could get better speed with Jbanes's Dosbox fork though, that's something worth trying out.
But i'm waiting for my RG-350 for that.

Btw, the current PCSX4ALL situation is a mess right now. Tony & Soar Qin made their own fork and grabbed some of my changes (but not all of them, they missed my Tenka fix it seems for example) and did weird things like disabling the Right analog being mapped to face buttons when enabling analog mode... I mean, i did that for a reason. (not all old games support the dualanalog or dualshock)

Soar Qin did add cheat support, which is interesting though i'm not sure how the cheat themselves must be formatted but i'm guessing its mostly compatible with the libretro ones. (extension must be .txt)

I'm currently merging back some of their changes back to my fork... I really wanted to wait for senquack to release part5 so i feel like this is going to be a mess, 3 versions of PCSX4ALL to deal with, ha.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: michaelpegaso on October 20, 2019, 08:54:16 pm
Thank you for your work and keep us informed.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: elea on October 24, 2019, 12:32:51 am
Is mouse support in dosbox via USB-C OTG possible?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on October 24, 2019, 09:07:56 pm
Is mouse support in dosbox via USB-C OTG possible?
In theory its possible. But do we really to expect them to use a real mouse for decent support ?
James was working on mapping the right stick to the mouse. Could make ports like this one more doable but meh.

Btw, Anbernic still has not sent my console. You know what this means ?
No console, you get nothing. I honestly hate the current situation but its true...
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: michaelpegaso on October 24, 2019, 09:26:56 pm
Is mouse support in dosbox via USB-C OTG possible?
In theory its possible. But do we really to expect them to use a real mouse for decent support ?
James was working on mapping the right stick to the mouse. Could make ports like this one more doable but meh.

Btw, Anbernic still has not sent my console. You know what this means ?
No console, you get nothing. I honestly hate the current situation but its true...

These Chinese make it fatal, I do not understand how the first thing they did was not send a user, users of discord "retro game hands" and dingoonity (developers) Both put them send 10 or 20 units, it would be good free advertising.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: iball on October 24, 2019, 09:50:03 pm
Is mouse support in dosbox via USB-C OTG possible?
In theory its possible. But do we really to expect them to use a real mouse for decent support ?
James was working on mapping the right stick to the mouse. Could make ports like this one more doable but meh.

Btw, Anbernic still has not sent my console. You know what this means ?
No console, you get nothing. I honestly hate the current situation but its true...

These Chinese make it fatal, I do not understand how the first thing they did was not send a user, users of discord "retro game hands" and dingoonity (developers) Both put them send 10 or 20 units, it would be good free advertising.

All they have to do is *ask* the more well-known devs in here if they'd be interested in porting & testing a new handheld *before* announcing it to the world and getting them some of the initial prototypes so that upon launch there's a slew of apps/games/ports/emulators ready for it.
The RG350 folks were smart enough to base their handheld upon the GCW-ZERO chipset and firmware so they kind of had an inkling of what they were doing, they just kind of timed it wrong.
I've still got my GCW0 and will be comparing the RG350 to it as soon as the rg350 arrives.
It's been shipping but tracking shows it went into Chinese customs and hasn't hit the U.S. yet.
Meh, could be worse.  Could be Kuwaiti customs.  God, I hate Kuwaiti customs.  The horror, the horror....
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: iball on October 24, 2019, 09:52:33 pm
Is mouse support in dosbox via USB-C OTG possible?
In theory its possible. But do we really to expect them to use a real mouse for decent support ?
James was working on mapping the right stick to the mouse. Could make ports like this one more doable but meh.

Btw, Anbernic still has not sent my console. You know what this means ?
No console, you get nothing. I honestly hate the current situation but its true...

Let me know if they don't send you one and I'll order one for you out of my own pocket.
I've enjoyed your GCW0 ports over the years, so it's the least I can do if Anbernic is behind the curve on it.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: _-Caleb-_ on October 24, 2019, 10:12:27 pm
Is mouse support in dosbox via USB-C OTG possible?
In theory its possible. But do we really to expect them to use a real mouse for decent support ?
James was working on mapping the right stick to the mouse. Could make ports like this one more doable but meh.

Btw, Anbernic still has not sent my console. You know what this means ?
No console, you get nothing. I honestly hate the current situation but its true...

Let me know if they don't send you one and I'll order one for you out of my own pocket.
I've enjoyed your GCW0 ports over the years, so it's the least I can do if Anbernic is behind the curve on it.
Same, i can support u @iball with that if that case

Enviado desde mi Redmi Note 6 Pro mediante Tapatalk

Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Jim Goose on October 25, 2019, 10:32:57 pm
Any thoughts on DOSBOX?
It works well enough as it is. I guess we could get better speed with Jbanes's Dosbox fork though, that's something worth trying out.
But i'm waiting for my RG-350 for that.

Btw, the current PCSX4ALL situation is a mess right now. Tony & Soar Qin made their own fork and grabbed some of my changes (but not all of them, they missed my Tenka fix it seems for example) and did weird things like disabling the Right analog being mapped to face buttons when enabling analog mode... I mean, i did that for a reason. (not all old games support the dualanalog or dualshock)

Soar Qin did add cheat support, which is interesting though i'm not sure how the cheat themselves must be formatted but i'm guessing its mostly compatible with the libretro ones. (extension must be .txt)

I'm currently merging back some of their changes back to my fork... I really wanted to wait for senquack to release part5 so i feel like this is going to be a mess, 3 versions of PCSX4ALL to deal with, ha.

I tried loading in fallout since I heard the RG350 CPU was similar in performance to a 486DX and it has okay 3D. The sad thing is, I cannot launch it since dos4gw keeps on giving an "illegal" error.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on October 25, 2019, 10:36:17 pm
I tried loading in fallout since I heard the RG350 CPU was similar in performance to a 486DX and it has okay 3D. The sad thing is, I cannot launch it since dos4gw keeps on giving an "illegal" error.
"RG350 CPU was similar in performance to a 486DX" in no way does this translate to emulation, especially since Fallout relies on a lot of self modifying code, which forces Dosbox to revert to the interpreter, making it very slow.
It was a shit show even on the OpenPandora 1Ghz and i doubt it will be much better here, even with jbanes's newer branch.
I'm surprised about the illegal error issue though, not sure what's going on.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Jim Goose on October 25, 2019, 10:55:29 pm
I tried loading in fallout since I heard the RG350 CPU was similar in performance to a 486DX and it has okay 3D. The sad thing is, I cannot launch it since dos4gw keeps on giving an "illegal" error.
"RG350 CPU was similar in performance to a 486DX" in no way does this translate to emulation, especially since Fallout relies on a lot of self modifying code, which forces Dosbox to revert to the interpreter, making it very slow.
It was a shit show even on the OpenPandora 1Ghz and i doubt it will be much better here, even with jbanes's newer branch.
I'm surprised about the illegal error issue though, not sure what's going on.

Yeah. I at least thought I could boot it. Even if it goes at about a few frames a second.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: _-Caleb-_ on October 25, 2019, 11:02:49 pm
And using dos32a?

http://dos32a.narechk.net/index_en.html

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Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: elea on October 25, 2019, 11:28:22 pm
Is mouse support in dosbox via USB-C OTG possible?
In theory its possible. But do we really to expect them to use a real mouse for decent support ?
James was working on mapping the right stick to the mouse. Could make ports like this one more doable but meh.

Btw, Anbernic still has not sent my console. You know what this means ?
No console, you get nothing. I honestly hate the current situation but its true...

Supposedly yours is being shipped this week.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Jim Goose on October 26, 2019, 04:08:11 am
And using dos32a?

http://dos32a.narechk.net/index_en.html

Enviado desde mi Redmi Note 6 Pro mediante Tapatalk

I use that to launch fallout instead?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: _-Caleb-_ on October 26, 2019, 08:44:20 am
And using dos32a?

http://dos32a.narechk.net/index_en.html

Enviado desde mi Redmi Note 6 Pro mediante Tapatalk

I use that to launch fallout instead?
Dos32a is a replacement for 4gw, faster, smallest and gnu

Put the exe in the folder and ejecute dos32a game.exe

Enviado desde mi Redmi Note 6 Pro mediante Tapatalk

Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on October 26, 2019, 07:31:53 pm
I added a port of my SMS Plus GX fork for the RG-350/GCW0, my Master system/Game Gear/SG-1000/Colecovision emulator.
Again, i have no idea if this works on real hardware although it should.
The left analog stick is mapped to the Dpad, right analog stick is mapped to nothing. (though i'm thinking of mapping them to the Colecovision numpad, at least some keys)

Quote from: elea
Supposedly yours is being shipped this week.
I did ask Tony for one but i haven't told anyone aside from a few people on discord, how would you know that ? ? ?
(I'm not sure when he will send me one but i asked for it yesterday)
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: _-Caleb-_ on October 26, 2019, 07:34:07 pm
My rg arrives the next week i can try if u need

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Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on October 27, 2019, 12:42:15 am
(https://cdn.discordapp.com/attachments/591092177887690866/637778678624944161/IMG_20191027_082404.jpg)

James told me that SMS Plus GX does not display properly...  Great.
For the recall, it uses the IPU for scaling up to the screen. However, it seems that it is not working properly...
EDIT: I think it might be an issue on my end, lemme take care of it.

On the good side of things, Tony did send me an RG-350 so i should get it by next week.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Jim Goose on October 27, 2019, 04:27:19 am
And using dos32a?

http://dos32a.narechk.net/index_en.html

Enviado desde mi Redmi Note 6 Pro mediante Tapatalk

I use that to launch fallout instead?
Dos32a is a replacement for 4gw, faster, smallest and gnu

Put the exe in the folder and ejecute dos32a game.exe

Enviado desde mi Redmi Note 6 Pro mediante Tapatalk

So I make a bat that executes them both?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: _-Caleb-_ on October 27, 2019, 08:16:32 am
And using dos32a?

http://dos32a.narechk.net/index_en.html

Enviado desde mi Redmi Note 6 Pro mediante Tapatalk

I use that to launch fallout instead?
Dos32a is a replacement for 4gw, faster, smallest and gnu

Put the exe in the folder and ejecute dos32a game.exe

Enviado desde mi Redmi Note 6 Pro mediante Tapatalk

So I make a bat that executes them both?
Yep, ive used in blood (in an old pc) and the performance increases around 60%...

Enviado desde mi Redmi Note 6 Pro mediante Tapatalk

Edit: in the console you can use the direct command without bat in the CONFIG file, i think...
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on October 29, 2019, 01:59:18 am
I have updated the fist post with links to the latest versions for both PCSX4ALL and SMS Plus GX.

PCSX4ALL has been reported to work fine on real hardware, though make sure to have the very latest firmware release !
As for the changelog, it's mostly stuff like Rumble finally working properly, minor fixes to games and frontend.

SMS Plus GX should also work fine with the later OPK, again this needs the latest firmware release.

I'll stop until i can get my console because i seriously can't rely on other people's feedback and so many things can happen during the time they work...
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: kribby on October 29, 2019, 02:34:15 am

SMS Plus GX should also work fine with the later OPK, again this needs the latest firmware release.

I'll stop until i can get my console because i seriously can't rely on other people's feedback and so many things can happen during the time they work...

SMS Plus works, however the main menu is a black screen, if I blindly press buttons I can see the submenus fine, but once I go back to the main menu screen it's still a blank. Otherwise the emulator seems to work fine.

I'll gladly wait until you get your unit, thank you for all your hard work.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on October 29, 2019, 01:09:19 pm
SMS Plus works, however the main menu is a black screen, if I blindly press buttons I can see the submenus fine, but once I go back to the main menu screen it's still a blank. Otherwise the emulator seems to work fine.

I'll gladly wait until you get your unit, thank you for all your hard work.
Hmm, i have no idea why the black screen happens.
I uploaded a newer OPK for SMS Plus GX with some minor fixes, can you please try it ? It should fix your issues with it.

Also, i uploaded a build of my Handy fork for the GCW0/RG-350 as well.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: kribby on October 29, 2019, 01:34:29 pm
This newer build straight up black screens at all times and audio is broken.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: AndreaSpooky on October 31, 2019, 10:34:23 am
Any chance to have RetroArch and UAE4ALL emus for RG 350?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: TheReaperUK on November 01, 2019, 11:36:27 pm
Got mine today, not sure but seems a bit slower then my GCWZero!!

Tested SMS Plus but all i get is a black screen but can hear sound, Sound sounds like its running really slow, pressing Power button i think brings up the emu menu but again its just a black screen but if i d-pad up once then press A it does quit.

Also PCSX4ALL has an odd problem with Right Analog Stick for me, The game Aliens Resurrection (Dualshock controls) is turning the player Left/Right with up and down on the stick and left/right is doing nothing at all?, Also on same game the Rumble on the unit does not stop while playing, possible to turn Rumble off?

Also frame rate is slower then the PCSX4ALL that came with my RG350 but that version does not use the analog sticks at all and also no Rumble.

And one last question, will you port Divi-Dead to the RG350 as i still waiting for RS-07/PAP K3 Plus version ;D

Update: Arnold (GX4000) Works but has no sound, tested with 5 games if that matters.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: ace9094 on November 03, 2019, 09:53:06 pm
Also frame rate is slower then the PCSX4ALL that came with my RG350 but that version does not use the analog sticks at all and also no Rumble.

Can you give me some example games and I will check it them across the 4 versions of PCSX4ALL I am running on my RG350.

I had frame rate issues where games were locked at 30FPS
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: AndreaSpooky on November 04, 2019, 09:44:18 am
Is it me or the right Analog in PCSX4ALL has 1 axis switched (Y instead of X) and the X axis doesn't work at all?

Anyway...
Any chance to have RetroArch and UAE4ALL emus for RG 350?

Found the UAE4ALL, runs pretty good, better than LDK's.

No trace of RetroArch though.

Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Jim Goose on November 04, 2019, 02:52:42 pm
And using dos32a?

http://dos32a.narechk.net/index_en.html

Enviado desde mi Redmi Note 6 Pro mediante Tapatalk

I use that to launch fallout instead?
Dos32a is a replacement for 4gw, faster, smallest and gnu

Put the exe in the folder and ejecute dos32a game.exe

Enviado desde mi Redmi Note 6 Pro mediante Tapatalk

So I make a bat that executes them both?
Yep, ive used in blood (in an old pc) and the performance increases around 60%...

Enviado desde mi Redmi Note 6 Pro mediante Tapatalk

Edit: in the console you can use the direct command without bat in the CONFIG file, i think...

I tried many times, it still gets an error.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: TheReaperUK on November 04, 2019, 03:25:41 pm
Also frame rate is slower then the PCSX4ALL that came with my RG350 but that version does not use the analog sticks at all and also no Rumble.

Can you give me some example games and I will check it them across the 4 versions of PCSX4ALL I am running on my RG350.

I had frame rate issues where games were locked at 30FPS

It was the game Aliens Resurrection it was jumping frame rate from 26 to 60, but after checking settings frame skip was set to 0 (no skipping) but other PCSX4ALL was set to Auto, so that was why, I'm using another Emulator now that has no Rumble but Dualshock setting works so i can now play Aliens Resurrection with both analog sticks, But i could not get Road Rash (PBP) to work?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: ace9094 on November 04, 2019, 11:13:32 pm
I could not get Road Rash (PBP) to work?

I have found a lot of games do not work in PBP format, after some testing I figured games converted to PBP using PopStation work fine, however PBP titles downloaded on the Vita using PKJG for the Adrenaline PSP emulator or using the Playtstation download tool for PC do not work. I "Think" those titles are encrypted.

I also tried PBP games from the PlayStation Classic 256GB pack over at arcadepunks, some worked others did not.

I suggest you just convert the ISO / Image files for PSone games to PBP using Popstation, That has given best results for me so far :)
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: AndreaSpooky on November 06, 2019, 08:58:11 am
Road Rash also doesn't work for me, game stucks after LOA movie logo at the beginning (cue+bin format): could be due the higher resolution menu?

Also: same issue with right analog here.
For example GT2 doesn't see the X axis, and the actual X axis is swapped on the Y.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on November 11, 2019, 07:02:06 pm
I have rebased PCSX4ALL and brought back my fixes to it. This new version works better according to a tester.

..Yes, i said tester because i still don't have it. (and thus i can't fix SMS Plus GX either, sorry)

I'll look into merging my patches to Tony's branch or maybe @senquack 's, if he gets around releasing his version that is...
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: iball on November 11, 2019, 10:41:40 pm
I have rebased PCSX4ALL and brought back my fixes to it. This new version works better according to a tester.

..Yes, i said tester because i still don't have it. (and thus i can't fix SMS Plus GX either, sorry)

I'll look into merging my patches to Tony's branch or maybe @senquack 's, if he gets around releasing his version that is...
Oooo, so close.  When I run your newest version and select a PS1 file, it instantly turns on the vibration motor it never shuts off.
Possibly have a vibration motor option in the settings somewhere?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Jim Goose on November 11, 2019, 11:07:36 pm
I have rebased PCSX4ALL and brought back my fixes to it. This new version works better according to a tester.

..Yes, i said tester because i still don't have it. (and thus i can't fix SMS Plus GX either, sorry)

I'll look into merging my patches to Tony's branch or maybe @senquack 's, if he gets around releasing his version that is...

Has this version fixed MegaMan Legends?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: iball on November 12, 2019, 05:02:14 am
I have rebased PCSX4ALL and brought back my fixes to it. This new version works better according to a tester.

..Yes, i said tester because i still don't have it. (and thus i can't fix SMS Plus GX either, sorry)

I'll look into merging my patches to Tony's branch or maybe @senquack 's, if he gets around releasing his version that is...

The rumble code appears to be broken. 
Upon launching any game it turns on and never stops, it's a hard max rumble, i.e. "id_shake_big" and not a light one (id_shake_small).
Can we get a menu option to turn it off or disable it?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: spyroskonst on November 15, 2019, 08:01:00 am
Road Rash also doesn't work for me, game stucks after LOA movie logo at the beginning (cue+bin format): could be due the higher resolution menu?

Try this.
Once the game starts, press SELECT+START.
On the new menu go to CORE SETTINGS and change EMULATION CORE - "REC".

This is what worked for me and managed to start the first (original) Road Rash game.

Ironically, the other 2 games released after that work perfectly, without this workaround.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: ace9094 on November 16, 2019, 12:08:09 pm
Hey Gameblabla,

Is it possible to add the PlayStation cheats folder in to the next release of PCSX4ALL as suggested  in the thread below, or may create a one off version ?

See this thread :) https://boards.dingoonity.org/retro-game-350rg-350/how-to-pcsx4all-cheats/ (https://boards.dingoonity.org/retro-game-350rg-350/how-to-pcsx4all-cheats/)

Thanks
ace
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: AndreaSpooky on November 20, 2019, 11:04:52 am
Road Rash also doesn't work for me, game stucks after LOA movie logo at the beginning (cue+bin format): could be due the higher resolution menu?

Try this.
Once the game starts, press SELECT+START.
On the new menu go to CORE SETTINGS and change EMULATION CORE - "REC".

This is what worked for me and managed to start the first (original) Road Rash game.

Ironically, the other 2 games released after that work perfectly, without this workaround.

it was already on REC, by default
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: spyroskonst on November 26, 2019, 05:55:14 pm
** ROAD RASH settings **

Here are my screenshots from the settings.
Give it a shot. I just tried Road Rash and still rocks.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: AndreaSpooky on November 27, 2019, 09:42:25 am
** ROAD RASH settings **

Here are my screenshots from the settings.
Give it a shot. I just tried Road Rash and still rocks.

thx mate, I made it to work finally.
It wasn't the emu nor the configuration, but the dump of the game ;-)
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on November 29, 2019, 10:21:10 pm
Hello guys,
first of all i'm sorry but the device took way longer than expected to arrive.
I just got it today and i have issued a bunch of fixes.

SMS Plus GX doesn't use the IPU right now (seems that the IPU is being ignored, despite it working in PCSX4ALL as intended) but it works ok for now.
I'm not very happy with it but at least it runs smoothly and better than the older version of it.

Handy is also now working properly but it seems that the left stick is maybe a bit too sensitive ? Let me know guys if that's the case.

I'll work next on porting NGPCEMU and adding Dual analog stick support to the Wonderswan emulator.

EDIT: Made a quick port of Picodrive with the better 32X MIPS JIT. The new JIT for 32X works somewhat smoothly, 40~45 FPS for Virtua Racing.
EDIT2: Re-applied the triple buffering patches. Redownload the OPK if you downloaded it earlier. I'm now hitting 60 FPS for Virtua Racing.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: iball on November 30, 2019, 12:11:58 am
Hello guys,
first of all i'm sorry but the device took way longer than expected to arrive.
I just got it today and i have issued a bunch of fixes.

SMS Plus GX doesn't use the IPU right now (seems that the IPU is being ignored, despite it working in PCSX4ALL as intended) but it works ok for now.
I'm not very happy with it but at least it runs smoothly and better than the older version of it.

Handy is also now working properly but it seems that the left stick is maybe a bit too sensitive ? Let me know guys if that's the case.

I'll work next on porting NGPCEMU and adding Dual analog stick support to the Wonderswan emulator.

EDIT: Made a quick port of Picodrive with the better 32X MIPS JIT. The new JIT for 32X works somewhat smoothly, 40~45 FPS for Virtua Racing.
EDIT2: Re-applied the triple buffering patches. Redownload the OPK if you downloaded it earlier. I'm now hitting 60 FPS for Virtua Racing.
Thanks, GBB!  Glad you got one sent to you, was just about to ask you about it.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: iball on November 30, 2019, 12:28:26 am
Hello guys,
first of all i'm sorry but the device took way longer than expected to arrive.
I just got it today and i have issued a bunch of fixes.

SMS Plus GX doesn't use the IPU right now (seems that the IPU is being ignored, despite it working in PCSX4ALL as intended) but it works ok for now.
I'm not very happy with it but at least it runs smoothly and better than the older version of it.

Handy is also now working properly but it seems that the left stick is maybe a bit too sensitive ? Let me know guys if that's the case.

I'll work next on porting NGPCEMU and adding Dual analog stick support to the Wonderswan emulator.

EDIT: Made a quick port of Picodrive with the better 32X MIPS JIT. The new JIT for 32X works somewhat smoothly, 40~45 FPS for Virtua Racing.
EDIT2: Re-applied the triple buffering patches. Redownload the OPK if you downloaded it earlier. I'm now hitting 60 FPS for Virtua Racing.

Downloaded the latest of your PCSX4ALL compiles and half the games the buttons don't work.
Air Combat - no buttons work
Ace Combat 2 - buttons work
Ace Combat 3 - no buttons work
Weird.
Also, it's not running as smooth as the older versions were.  Lots of stuttering.

EDIT:
Handy also seem to require a double-press of the buttons to get them to work.
SMS Plus seems to be working OK.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on November 30, 2019, 12:38:00 am
Downloaded the latest of your PCSX4ALL compiles and half the games the buttons don't work.
Air Combat - no buttons work
Ace Combat 2 - buttons work
Ace Combat 3 - no buttons work
Weird.
Also, it's not running as smooth as the older versions were.  Lots of stuttering.
I have played some games but not Ace Combat. I guess i'll give those a try.
Btw PCSX4ALL is a mess right now. I hope Senquack can release his build but looks like it will take some time...

Btw, some games might require Digital mode to work, but Ace Combat 3 should still work in Dualshock mode ugh
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: iball on November 30, 2019, 12:52:23 am
Downloaded the latest of your PCSX4ALL compiles and half the games the buttons don't work.
Air Combat - no buttons work
Ace Combat 2 - buttons work
Ace Combat 3 - no buttons work
Weird.
Also, it's not running as smooth as the older versions were.  Lots of stuttering.
I have played some games but not Ace Combat. I guess i'll give those a try.
Btw PCSX4ALL is a mess right now. I hope Senquack can release his build but looks like it will take some time...

Btw, some games might require Digital mode to work, but Ace Combat 3 should still work in Dualshock mode ugh
Yeah, I tried all 3 modes.
It's weird.  The pcsx4all_BGR15_unmapped_memcpy32_untested.opk version works fine.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: michaelpegaso on November 30, 2019, 11:22:54 am
I also wondered where you were, thanks for your work.

Do you think that with the improvements of Senquack you can play 60fps games like tekken 3 or bloody roar 2?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Recce on November 30, 2019, 12:38:25 pm
Thanks for the update! 32X games are now running very smoothly.

Edit: Just to add on, is there an option to force full screen mode for all the games? I noticed some games had black bars at top and bottom (e.g. Virtua Racing Deluxe).
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: npaladin2000 on November 30, 2019, 03:06:43 pm
Hello guys,
first of all i'm sorry but the device took way longer than expected to arrive.
I just got it today and i have issued a bunch of fixes.

SMS Plus GX doesn't use the IPU right now (seems that the IPU is being ignored, despite it working in PCSX4ALL as intended) but it works ok for now.
I'm not very happy with it but at least it runs smoothly and better than the older version of it.

Handy is also now working properly but it seems that the left stick is maybe a bit too sensitive ? Let me know guys if that's the case.

I'll work next on porting NGPCEMU and adding Dual analog stick support to the Wonderswan emulator.

EDIT: Made a quick port of Picodrive with the better 32X MIPS JIT. The new JIT for 32X works somewhat smoothly, 40~45 FPS for Virtua Racing.
EDIT2: Re-applied the triple buffering patches. Redownload the OPK if you downloaded it earlier. I'm now hitting 60 FPS for Virtua Racing.

Great job on 32x emulation, I'm getting 60 FPS on a lot of 32x games now. But I can't seem to break out to the menu, Start/Select isn't working, and the power button isn't working.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: iball on November 30, 2019, 03:43:30 pm


Great job on 32x emulation, I'm getting 60 FPS on a lot of 32x games now. But I can't seem to break out to the menu, Start/Select isn't working, and the power button isn't working.
I noticed the same.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on November 30, 2019, 03:57:16 pm
Quote
It's weird.  The pcsx4all_BGR15_unmapped_memcpy32_untested.opk version works fine.
Very strange because i later updated the OPK and its the exact same one as this one.
Maybe you downloaded it before i updated it on my website ?

Quote
Great job on 32x emulation, I'm getting 60 FPS on a lot of 32x games now. But I can't seem to break out to the menu, Start/Select isn't working, and the power button isn't working.
Yeah my mistake, it was an oversight on my part.
I have mapped MODE button (used by a few games) to R2 and mapped the Menu button to Select now.
Please download the new OPK and if it still doesn't work, remove the configuration file in .picodrive.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: kapster on November 30, 2019, 09:05:47 pm
Any chance the Madnafen port will support VirtualBoy at some point?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on November 30, 2019, 09:25:26 pm
Any chance the Madnafen port will support VirtualBoy at some point?
Emulating the NEC V810 is very challenging at decent speed so Virtual Boy (and PCFX) would run very slowly.
Last time i tried it wasn't worth bothering. If someone codes a MIPS JIT for it or a faster interpreter or better frameskipping code for the retroarch cores perhaps...
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: kapster on November 30, 2019, 09:44:23 pm
Any chance the Madnafen port will support VirtualBoy at some point?
Emulating the NEC V810 is very challenging at decent speed so Virtual Boy (and PCFX) would run very slowly.
Last time i tried it wasn't worth bothering. If someone codes a MIPS JIT for it or a faster interpreter or better frameskipping code for the retroarch cores perhaps...

Thanks for responding.  The 32x support works great!
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Recce on December 01, 2019, 02:06:35 am
On the PCSX4All, I assume there are various developers compiling their own versions?

I noticed one build ran the Marvel Super Heroes Vs Street Fighter with lots of stuttering and frame drops whereas another build runs it perfectly.

I'm wondering do all the devs sync up their fixes and changes and share code with one another?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: cloudstr on December 01, 2019, 07:41:17 am
Any chance the Madnafen port will support VirtualBoy at some point?
Emulating the NEC V810 is very challenging at decent speed so Virtual Boy (and PCFX) would run very slowly.
Last time i tried it wasn't worth bothering. If someone codes a MIPS JIT for it or a faster interpreter or better frameskipping code for the retroarch cores perhaps...

Hello gameblabla, just wanted to ask if you received my pm message yesterday?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Buretto on December 01, 2019, 10:01:36 am
Hi Gameblabla. I'm not getting any sound output for your latest build of Picodrive. Tried messing around with the options, but still the same. Any pointers? Anyways, I'm quite shocked to see 32X running buttery smooth! Cheers from SEA :)
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Super Breakout Amateur on December 01, 2019, 10:28:35 am


Hello gameblabla, just wanted to ask if you received my pm message yesterday?
[/quote]forget it mate. he will never help users. he is so greedy and aggressive
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Super Breakout Amateur on December 01, 2019, 10:32:57 am

I'll work next on porting NGPCEMU and adding Dual analog stick support to the Wonderswan emulator.

[/quote]are you serious?
you make plans for a NGP Emulator for the RG 350 and don't give a trash about an RS90 emulator?
THAT IS IT ENTIRELY! SHAME ON YOU, IMBECILE!
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Super Breakout Amateur on December 01, 2019, 10:34:09 am
Any chance the Madnafen port will support VirtualBoy at some point?
Emulating the NEC V810 is very challenging at decent speed so Virtual Boy (and PCFX) would run very slowly.
Last time i tried it wasn't worth bothering. If someone codes a MIPS JIT for it or a faster interpreter or better frameskipping code for the retroarch cores perhaps...

Hello gameblabla, just wanted to ask if you received my pm message yesterday?
forget it mate. he will never help users. he is so greedy and aggressive
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: msx on December 01, 2019, 12:19:25 pm

I'll work next on porting NGPCEMU and adding Dual analog stick support to the Wonderswan emulator.

are you serious?
you make plans for a NGP Emulator for the RG 350 and don't give a trash about an RS90 emulator?
THAT IS IT ENTIRELY! SHAME ON YOU, IMBECILE!

Are you serious, "Super Breakout Amateur"? Going around insulting people who's freely investing their time into making stuff that you can enjoy for free?
Here's my unrequested advice: git gud and make it happen yourself or stop acting like a self-entitled freeloader.

Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on December 01, 2019, 01:00:28 pm
you make plans for a NGP Emulator for the RG 350 and don't give a trash about an RS90 emulator?
THAT IS IT ENTIRELY! SHAME ON YOU, IMBECILE!
if you were actually reading my response to your PMs (more than 100+ of them), you would have realized that the reason why i would not port it to the RS-90 is
simply because it is too CPU-intensive for it, whereas the RG-350 and its JZ4770 has enough horse power to emulate it.
But you were constantly filling up my PMS with ridiculous requests, even after i told you to stop.

Quite frankly i'm tired of your bullshit so let me get it straight : i owe nothing to people, especially to ones that constantly pisses me off even after i told you the reason why.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: cloudstr on December 01, 2019, 01:10:25 pm
forget it mate. he will never help users. he is so greedy and aggressive

Err.. what are you talking about ???  Please don't spread your cancerous stupidity here, @gameblabla is one of the most truthful person in this board and that is the fact !
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: cloudstr on December 01, 2019, 01:20:47 pm
Hello @gameblabla, seems like you have disabled private message or so .. I pmed you about the binary build of couple of emulator (SMSPlus-GX, Temper, PCSX4All) for PAP Gameta 2 as I don't know how to compile source code..

Would love if you can share those :)  Thank you!
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: iball on December 01, 2019, 10:52:49 pm
Quote
It's weird.  The pcsx4all_BGR15_unmapped_memcpy32_untested.opk version works fine.
Very strange because i later updated the OPK and its the exact same one as this one.
Maybe you downloaded it before i updated it on my website ?

That may have been it.  I gave it 24 hours then downloaded from the same link in the first post and now it's working fine and can access the menu.
On a whim I copied over a .CHD file and it looks like it doesn't work with CHD Sega-CD images?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on December 01, 2019, 10:55:18 pm
On a whim I copied over a .CHD file and it looks like it doesn't work with CHD Sega-CD images?
I don't know why you guys expect CHD support ? Don't use this format for this handled at all.
Same for ECM, uncompress it before you transfer it.

Hello @gameblabla, seems like you have disabled private message or so .. I pmed you about the binary build of couple of emulator (SMSPlus-GX, Temper, PCSX4All) for PAP Gameta 2 as I don't know how to compile source code..

Would love if you can share those :)  Thank you!
I may be able to provide you a quick build of SMS Plus GX but not for the other one rn.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: iball on December 01, 2019, 11:14:53 pm
On a whim I copied over a .CHD file and it looks like it doesn't work with CHD Sega-CD images?
I don't know why you guys expect CHD support ? Don't use this format for this handled at all.
Same for ECM, uncompress it before you transfer it.

I was just curious and since it "saw" the CHD file I was wondering if it would decompress & load it. 
I have everything in both CHD & BIN/CUE & ISO formats since AutoBleem/RetroArch & RetroPie can use CHD.
I don't even use ECM for anything.
CHD saves a bit if disk space at the cost of slower load speeds due to decompressing it on launch.
I wasn't "expecting" it nor demanding anything, so please back off with the snark a bit.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Super Breakout Amateur on December 02, 2019, 01:38:06 pm

I'll work next on porting NGPCEMU and adding Dual analog stick support to the Wonderswan emulator.

are you serious?
you make plans for a NGP Emulator for the RG 350 and don't give a trash about an RS90 emulator?
THAT IS IT ENTIRELY! SHAME ON YOU, IMBECILE!

Are you serious, "Super Breakout Amateur"? Going around insulting people who's freely investing their time into making stuff that you can enjoy for free?
Here's my unrequested advice: git gud and make it happen yourself or stop acting like a self-entitled freeloader.
i am not educated for portig at all and this bloke is just greedy.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Super Breakout Amateur on December 02, 2019, 01:44:38 pm
you make plans for a NGP Emulator for the RG 350 and don't give a trash about an RS90 emulator?
THAT IS IT ENTIRELY! SHAME ON YOU, IMBECILE!
if you were actually reading my response to your PMs (more than 100+ of them), you would have realized that the reason why i would not port it to the RS-90 is
simply because it is too CPU-intensive for it, whereas the RG-350 and its JZ4770 has enough horse power to emulate it.
But you were constantly filling up my PMS with ridiculous requests, even after i told you to stop.

Quite frankly i'm tired of your bullshit so let me get it straight : i owe nothing to people, especially to ones that constantly pisses me off even after i told you the reason why.
i am sooooooooooo brutally sorry for infiltrating you that harsh  :(
i guess i should not even talk about that stash.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: TheReaperUK on December 03, 2019, 03:44:01 am
Thank you very much gameblabla, The PicoDrive with 32X support is Truly amazing and also thanks for SMS Plus GX as well, I rate this as the best MasterSystem/Game Gear emulator ever on handheld systems ;)

Also if and when you have some time can you have a look at your port of Arnold (GX4000), it works great but has no audio at all.

As i said above Thank you, for all your ports, on all types of Handhelds ;D
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Recce on December 03, 2019, 06:27:34 am
Thank you very much gameblabla, The PicoDrive with 32X support is Truly amazing and also thanks for SMS Plus GX as well, I rate this as the best MasterSystem/Game Gear emulator ever on handheld systems ;)


I'm wondering, since PicoDrive already supports SMS/GG/MD/32X, is there any advantage in having SMS Plus GX for SMS/GG?

Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: AndreaSpooky on December 03, 2019, 09:38:07 am
I've seen theres an update on the FBA emu: "fba_0.2.97.35_od.opk"

someone care to share the changelog?

I've got some trouble finding changelogs on app updates ^_^
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: npaladin2000 on December 03, 2019, 12:56:41 pm
I've seen theres an update on the FBA emu: "fba_0.2.97.35_od.opk"

someone care to share the changelog?

I've got some trouble finding changelogs on app updates ^_^

That package simply provides both a shortcut to start the built in frontend and a shortcut to use when launching via the menu's explorer (for compatibility with some menu systems' preview and favoriting capability). There's no difference in the software itself, no recompile, and the FBA version is still 0.2.97.35.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: TheReaperUK on December 03, 2019, 02:40:26 pm
Thank you very much gameblabla, The PicoDrive with 32X support is Truly amazing and also thanks for SMS Plus GX as well, I rate this as the best MasterSystem/Game Gear emulator ever on handheld systems ;)


I'm wondering, since PicoDrive already supports SMS/GG/MD/32X, is there any advantage in having SMS Plus GX for SMS/GG?

Better Colours on some Games, Better Music/Sound on most Games, and SG-1000 rom support.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: AndreaSpooky on December 03, 2019, 03:45:59 pm
I've seen theres an update on the FBA emu: "fba_0.2.97.35_od.opk"

someone care to share the changelog?

I've got some trouble finding changelogs on app updates ^_^

That package simply provides both a shortcut to start the built in frontend and a shortcut to use when launching via the menu's explorer (for compatibility with some menu systems' preview and favoriting capability). There's no difference in the software itself, no recompile, and the FBA version is still 0.2.97.35.


got it, thx
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on December 03, 2019, 05:19:40 pm
I have updated the Arnold emulator for both the GCW0 & RG-350 : it now works properly on both.
It also takes advantage of both sticks : One is mapped to Joystick 0, the other to Joystick 1.
The L and R shoulder buttons are also mapped to button 1 and 2 of the second joystick.
Why you may ask ? Because some unofficial Amstrad CPC ports sometimes require both sticks.

This unfortunately means that if you are playing it on the upcoming PG2 or GCW0 that you won't be able to play
those unofficial ports. (or at least move around)

A proper frontend could adress this in addition to disk drive support & auto boot but i personally hate working on computers for that reason.
Maybe for later.

Oh and yeah, most Amstrad GX4000 games are letterboxed, even on real hardware. The issue is that some unofficial games can take advantage of the overscan. Should i just assume that games don't use the overscan ?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: TheReaperUK on December 04, 2019, 12:59:02 am
I have updated the Arnold emulator for both the GCW0 & RG-350 : it now works properly on both.
It also takes advantage of both sticks : One is mapped to Joystick 0, the other to Joystick 1.
The L and R shoulder buttons are also mapped to button 1 and 2 of the second joystick.
Why you may ask ? Because some unofficial Amstrad CPC ports sometimes require both sticks.

This unfortunately means that if you are playing it on the upcoming PG2 or GCW0 that you won't be able to play
those unofficial ports. (or at least move around)

A proper frontend could adress this in addition to disk drive support & auto boot but i personally hate working on computers for that reason.
Maybe for later.

Oh and yeah, most Amstrad GX4000 games are letterboxed, even on real hardware. The issue is that some unofficial games can take advantage of the overscan. Should i just assume that games don't use the overscan ?

Thank you for updating Arnold but for me it does not work, I select any .CPR file and i get a black screen for about a second then dumps me back to gmenu2x file selector, tested all GX4000 games in .CPR format and .BIN format but all have the same problem.

The original version for the GCW0 worked and loaded my .CPR but not .BIN files but as i said above had no sound at all.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on December 04, 2019, 03:52:46 pm
Thank you for updating Arnold but for me it does not work, I select any .CPR file and i get a black screen for about a second then dumps me back to gmenu2x file selector, tested all GX4000 games in .CPR format and .BIN format but all have the same problem.

The original version for the GCW0 worked and loaded my .CPR but not .BIN files but as i said above had no sound at all.
Arnold makes use of the IPU so make sure that your RG-350 is updated to the latest release.
https://github.com/tonyjih/RG350_linux/releases (https://github.com/tonyjih/RG350_linux/releases)

I really don't understand some of the issues you guys are encountering. (No sound in Picodrive for example)
It sounds like the firmware released by Jutley messed up with the rootfs...
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: TheReaperUK on December 04, 2019, 10:38:05 pm
@gameblabla, That is the firmware i use, i've never taken apart my RG350 so i stick to .opk updates, got mine from here:

https://rs97.bitgala.xyz/RG-350/Latest%20Firmware/OPK%20Updates/

And running rg350-update-2019-10-27-2.opk, which is the latest, Also i have no problems with your latest PicoDrive, Handy, SMS Plus GX,  so i'm not sure why Arnold does not work.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: themyst on December 06, 2019, 07:00:20 am
Thank you for updating Arnold but for me it does not work, I select any .CPR file and i get a black screen for about a second then dumps me back to gmenu2x file selector, tested all GX4000 games in .CPR format and .BIN format but all have the same problem.

The original version for the GCW0 worked and loaded my .CPR but not .BIN files but as i said above had no sound at all.
Arnold makes use of the IPU so make sure that your RG-350 is updated to the latest release.
https://github.com/tonyjih/RG350_linux/releases (https://github.com/tonyjih/RG350_linux/releases)

I really don't understand some of the issues you guys are encountering. (No sound in Picodrive for example)
It sounds like the firmware released by Jutley messed up with the rootfs...

Huge shot in the dark, but, would it be feasible to perhaps update PocketSNES to take advantage of L2/R2 and second stick? I would love to map R2=L and L2=R and perhaps map the right stick to save states or perhaps fast forward? A guy can dream. :)
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on December 08, 2019, 05:55:59 am
Bump, here are a few updates.

Picodrive : Updated to the latest changes by irixxx. It's somewhat faster on After Burner now but not by much.
If you had any sound issues before that, i would suggest you give this build a try.

Arnold : I updated it and recompiled it. I have confirmed that it works OK on my unit so yeah, feel free to try it.

VBA Next : Unfortunately, i couldn't get it to run as fast as i wanted (even after doing changes like directly draw to the screen and so on).
If you feel like trying it out though, i have released the OPK for it.
Note that if you already own a GKD350H, then VBA Next should run smoothly on it. (it is very CPU intensive)

Huge shot in the dark, but, would it be feasible to perhaps update PocketSNES to take advantage of L2/R2 and second stick? I would love to map R2=L and L2=R and perhaps map the right stick to save states or perhaps fast forward? A guy can dream. :)
It's possible, however i can't find the code that added support for the Left analog stick to PocketSNES... I really don't feel like adding it myself.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: kapster on December 08, 2019, 06:49:03 am
I think I'm missing the updates, did you add them to the first post?  I looks like it was last updated Dec 3.

Also I was testing out Handy, it seems to run roms perfectly but has input issues.  Pressing the A button is only responding intermittently.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: TheReaperUK on December 08, 2019, 03:59:24 pm
@gameblabla, Arnoid works for me now ;D, Game screen is very small, like having a stamp sideways in the centre of the display, but other then Fire and Forget 2 which has a flashing sky line, all other games i've tested so far work great :)
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Recce on December 08, 2019, 04:00:23 pm
I think I'm missing the updates, did you add them to the first post?  I looks like it was last updated Dec 3.


There's no need to edit the first post if the new build directly replace the old one with the same filename. I would assume that is the case here given there is no build date or version tag on the filename.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: michaelpegaso on December 08, 2019, 04:02:10 pm
Thanks ......  ;D ;D ;D
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: kapster on December 08, 2019, 07:19:00 pm
There's no need to edit the first post if the new build directly replace the old one with the same filename. I would assume that is the case here given there is no build date or version tag on the filename.

Right, but I don't see VBA Next posted which made me suspicious that perhaps the post wasn't updated as intended.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on December 09, 2019, 12:57:18 am
Right, but I don't see VBA Next posted which made me suspicious that perhaps the post wasn't updated as intended.
Sorry, i added it to the directory on my server but forgot to link it here.
This is fixed, give it a try and let me know what you guys think.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: _-Caleb-_ on December 09, 2019, 09:15:44 pm
Hi gameblabla,

Its possible some kind of language?

Sdlbasic, Qb64 etc??

Or a good port le BennuGD

Enviado desde mi Redmi Note 6 Pro mediante Tapatalk

Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Daniel79 on December 10, 2019, 01:31:07 pm
Hi friends!Knuckles Chaotix  is freezing when you go left in the beginning and Amazing Spider-Man Web of Fire  Spiderman is not visible. Who else has these problems?I use USA dumps of my games.Sorry for my english.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on December 10, 2019, 04:23:48 pm
Some people reported control issues with Handy that were not immediately obvious.
This should be fixed now since the latest OPK build so please download it again from the same link.


Hi friends!Knuckles Chaotix  is freezing when you go left in the beginning and Amazing Spider-Man Web of Fire  Spiderman is not visible. Who else has these problems?I use USA dumps of my games.Sorry for my english.
I should try Chaotix again, i thought that game was working on the previous build but maybe irixxx broke both games. I know that Doom never really worked on Picodrive. I'll look into it.

EDIT: Yup, i can confirm the issue. Guys, if you want to avoid the crash in Knuckles Chaotix when starting a new game, you know what to do : Going too far left and you'll get nothing but chaos.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Daniel79 on December 11, 2019, 06:21:45 am
Hello gameblabla!Thanx for reply.In my case Doom is working fine,but Chaotix and Web of fire are not.(If i go far right in Chaotix the game is freeze or shut out.Very sadly,im want to play this brilliant.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: kapster on December 11, 2019, 10:08:41 am
EDIT: Yup, i can confirm the issue. Guys, if you want to avoid the crash in Knuckles Chaotix when starting a new game, you know what to do : Going too far left and you'll get nothing but chaos.

Would you, or someone else post the previous build?  it worked fine and I don't believe it exhibited the issues (I played Spiderman just fine).

Thanks

Some people reported control issues with Handy that were not immediately obvious.
This should be fixed now since the latest OPK build so please download it again from the same link.

Tested this a bit, it appears to be fixed! Handy runs real well now, great work and thank you for the fix!
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Daniel79 on December 11, 2019, 10:42:40 am

Would you, or someone else post the previous build?  it worked fine and I don't believe it exhibited the issues (I played Spiderman just fine).
Done:
http://www.mediafire.com/file/xxuufe7df9b2b02/picodrive_gcw0.opk/file

I will check it later with Chaotics and Spiderman.In last build  i have a problems.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: kapster on December 11, 2019, 10:45:32 am

Would you, or someone else post the previous build?  it worked fine and I don't believe it exhibited the issues (I played Spiderman just fine).
Done:
http://www.mediafire.com/file/xxuufe7df9b2b02/picodrive_gcw0.opk/file

I will check it later with Chaotics and Spiderman.In last build  i have a problems.

Thank You.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on December 11, 2019, 08:17:55 pm
Yo guys,
i have now ported NGPCEmu, my Neo geo pocket color emulator which was only previously available for the Retrostone but is now ported for the RG-350/GCW0.
It makes use of the IPU and looks pretty good. The emulator is also running very smoothly and has good compatibility (except with some homebrew games but meh...).

I also have updated Picodrive. There was a bug in the MIPS recompiler but irixx fixed it after i reported it.
No need to go backwards guys, you can download the new version and enjoy the small speedup.

I will check it later with Chaotics and Spiderman.In last build  i have a problems.
Chaotix is now working on the latest build. I haven't tried Spiderman yet but i assume that it should work too on that newer build. Please download it again from the same link in the first post.

What i want to do next is port my Wonderswan emulator and take advantage of the IPU and two analog sticks for proper mapping.
The issue is that i would also need to support the GKD350H & PocketGo 2 since they only have one analog stick. I'm thinking of just using the left stick & dpad and map them to X1/X2/X3/X4 and Y1/Y2/Y3/Y4... but some people will bitch at me for that.
We will see.

EDIT: NGPCEmu had an issue with DPAD/Analog stick Up not working due to a mistake on my part. This is fixed. If you downloaded it prior to this edit then please download it again if you have the issue.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Ninoh-FOX on December 12, 2019, 07:36:13 am
Has anyone gotten the audio to work well in Snatcher?
Thanks.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: _-Caleb-_ on December 12, 2019, 09:01:56 am
Hi. Have we Any chance of littlegptracker port for the rg350??

Thanks and Regards

Enviado desde mi Redmi Note 6 Pro mediante Tapatalk

Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: 19Kilo on December 12, 2019, 04:29:32 pm
Yo guys,
i have now ported NGPCEmu, my Neo geo pocket color emulator which was only previously available for the Retrostone but is now ported for the RG-350/GCW0.
It makes use of the IPU and looks pretty good. The emulator is also running very smoothly and has good compatibility (except with some homebrew games but meh...).

I also have updated Picodrive. There was a bug in the MIPS recompiler but irixx fixed it after i reported it.
No need to go backwards guys, you can download the new version and enjoy the small speedup.

I will check it later with Chaotics and Spiderman.In last build  i have a problems.
Chaotix is now working on the latest build. I haven't tried Spiderman yet but i assume that it should work too on that newer build. Please download it again from the same link in the first post.

What i want to do next is port my Wonderswan emulator and take advantage of the IPU and two analog sticks for proper mapping.
The issue is that i would also need to support the GKD350H & PocketGo 2 since they only have one analog stick. I'm thinking of just using the left stick & dpad and map them to X1/X2/X3/X4 and Y1/Y2/Y3/Y4... but some people will bitch at me for that.
We will see.

EDIT: NGPCEmu had an issue with DPAD/Analog stick Up not working due to a mistake on my part. This is fixed. If you downloaded it prior to this edit then please download it again if you have the issue.

Thanks!  Love NGPC.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Dr_Bunsen on December 12, 2019, 04:45:57 pm
Loving the 32X performance on Picodrive, just wondering if there's a way of scaling to full screen? For example Genesis Virtua Racing plays in a small window and 32X version is letterboxed.  I can't find any scaling options in the app and power/A for hardware scaling doesn't seem to do anything.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on December 13, 2019, 02:00:31 am
Quote
Has anyone gotten the audio to work well in Snatcher?
I believe there's a perfect sync option for some problematic Sega CD games but i'm not sure. (if that's even your issue)

Hi. Have we Any chance of littlegptracker port for the rg350??
I'm surprised that people are actually using this... lol. I'll see if i can get it to work.

Loving the 32X performance on Picodrive, just wondering if there's a way of scaling to full screen? For example Genesis Virtua Racing plays in a small window and 32X version is letterboxed.  I can't find any scaling options in the app and power/A for hardware scaling doesn't seem to do anything.
I need to add IPU support to Picodrive in order to fix this : Right now there's no upscaling done to Genesis/32X games.
Also, note that some 32X games are letterboxing themselves so it makes it a bit tricky. You must also keep in mind that NTSC games are using a resolution of 320x224. (Some PAL versions use 320x240 but they still run at 50 hz as a result)
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: iball on December 13, 2019, 03:28:00 am
I need to add IPU support to Picodrive in order to fix this

Giggity.

https://www.youtube.com/watch?v=Z0YIJQ1jgEI
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: _-Caleb-_ on December 13, 2019, 12:17:23 pm
Quote
Has anyone gotten the audio to work well in Snatcher?
Hi. Have we Any chance of littlegptracker port for the rg350??
Loving the 32X performance on Picodrive, just wondering if there's a way of scaling to full screen? For example Genesis Virtua Racing plays in a small window and 32X version is letterboxed.  I can't find any scaling options in the app and power/A for hardware scaling doesn't seem to do anything.
I need to add IPU support to Picodrive in order to fix this : Right now there's no upscaling done to Genesis/32X games.
Also, note that some 32X games are letterboxing themselves so it makes it a bit tricky. You must also keep in mind that NTSC games are using a resolution of 320x224. (Some PAL versions use 320x240 but they still run at 50 hz as a result)
Thanks so much for ur work!! Okis if u want and can are welcome!!



Enviado desde mi Redmi Note 6 Pro mediante Tapatalk

Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Dr_Bunsen on December 13, 2019, 09:35:31 pm
Loving the 32X performance on Picodrive, just wondering if there's a way of scaling to full screen? For example Genesis Virtua Racing plays in a small window and 32X version is letterboxed.  I can't find any scaling options in the app and power/A for hardware scaling doesn't seem to do anything.
I need to add IPU support to Picodrive in order to fix this : Right now there's no upscaling done to Genesis/32X games.
Also, note that some 32X games are letterboxing themselves so it makes it a bit tricky. You must also keep in mind that NTSC games are using a resolution of 320x224. (Some PAL versions use 320x240 but they still run at 50 hz as a result)

Thanks, I wondered as much since the power/A didn't work. Looking forward to the IPU support, it's a great app already and can only get better!
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: DENNY79 on December 14, 2019, 07:23:09 am

Chaotix is now working on the latest build. I haven't tried Spiderman yet but i assume that it should work too on that newer build. Please download it again from the same link in the first post.
Now everything works.. :)
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: irixxxx on December 17, 2019, 09:49:56 am
Contact me if you have problem with 32x emulation in picodrive. I think I'm possibly in the best position to help, as I've authored the DRC revision in picodrive (https://github.com/irixxxx/picodrive).

Note however that I can't help with any device related problems - basically I developed the MIPS support with the gcw0 simulator (the very first steps were actually done on an old SGI system :-)).
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: evilryu_sp on December 17, 2019, 12:32:13 pm
What is the expectation in terms of performance for 32X emulation on the RG350?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: DENNY79 on December 17, 2019, 04:49:49 pm
What is the expectation in terms of performance for 32X emulation on the RG350?
The 32X is already almost perfectly emulated on the RG 350 on the latest picodrive build.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: evilryu_sp on December 17, 2019, 10:27:18 pm
What is the expectation in terms of performance for 32X emulation on the RG350?
The 32X is already almost perfectly emulated on the RG 350 on the latest picodrive build.

My bad, I hadn't tried the last build and didn't realise how much it had improved :)
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: irixxxx on December 17, 2019, 10:47:28 pm
I don't have a real MIPS device, hence I can't give any real numbers. On a decade-old caanoo ([email protected] MHz) with frame limiter turned off I'm getting between 30 and 90 fps, on an Odroid C2 (aarch64, [email protected] GHz running ubuntu) I see 100 to 250 fps.

For slow games try enabling pwm irq optimisation in the advanced setting. It's a hack and may cause side effects (which is why it's disabled by default), but you might see some speed gain if it's working. Also, try setting the 32x renderer to faster.
YMMV, but I like setting the max auto frameskip to 2. For me that's a good compromise between smoothness and slowdown.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: a330boy on December 17, 2019, 11:14:45 pm
I don't have a real MIPS device, hence I can't give any real numbers. On a decade-old caanoo ([email protected] MHz) with frame limiter turned off I'm getting between 30 and 90 fps, on an Odroid C2 (aarch64, [email protected] GHz running ubuntu) I see 100 to 250 fps.

For slow games try enabling pwm irq optimisation in the advanced setting. It's a hack and may cause side effects (which is why it's disabled by default), but you might see some speed gain if it's working. Also, try setting the 32x renderer to faster.
YMMV, but I like setting the max auto frameskip to 2. For me that's a good compromise between smoothness and slowdown.

What if we made a bounty to get you a jz4760 and jz4770 device ? Or if @Jutleys or @tonyjih got you a device ?
It would be amazing for the community to have the real developer of the 32x mips recompiler involved in this emulator !
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on December 18, 2019, 12:13:14 am
Guys, Picodrive and 32X games are working good so far already. I've found no issues with it.
The only game that drops below 60 FPS with no frameskip is After Burner (lowest FPS is 51 on that one).
Compared to the LDK/RS-97, the JIT performs really well here.

However, i am having some trouble with adding IPU support to it. SMS & 32X games have an extra offset of around 8 pixels at the top and attempting to remove that results in a crash. I'm not sure where to fix that but it does prevent proper IPU support.

Also, another bad news (though not related to the RG-350) : the GKD350H's kernel does not properly support IPU.
That means that only 320x240 is supported and any emulator making use of the IPU won't work.
This includes NGPCEmu, VBA Next and other ones like newer releases of PCSX Rearmed.

I really hope the newer PocketGo doesn't have the same issue too...
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: DENNY79 on December 18, 2019, 07:13:44 am
I  found  issue with Master System .Alex Kidd: The Lost Stars dont work.Stucked in the run screen.In picodrive 1.91 its worked fine.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: irixxxx on December 18, 2019, 09:11:03 am
@gameblabla IIRC the offset by 8 is a spill area for sprite drawing, to avoid clipping (for a definitive answer ask notaz). It's everywhere in the code and I reckon it may be difficult to circumvent without copying to a new buffer.
Since the offset precedes every scanline in the output buffer, wouldn't the simplest solution be to just include the offset in the scaling operation?

EDIT: Forget that... the offset by 8 is only in the MD (and maybe SMS/GG) pixel buffer, before CLUT is applied to produce a RGB555 output image. The RGB output buffer doesn't have the offset.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: npaladin2000 on December 18, 2019, 07:26:44 pm
Guys, Picodrive and 32X games are working good so far already. I've found no issues with it.
The only game that drops below 60 FPS with no frameskip is After Burner (lowest FPS is 51 on that one).
Compared to the LDK/RS-97, the JIT performs really well here.

However, i am having some trouble with adding IPU support to it. SMS & 32X games have an extra offset of around 8 pixels at the top and attempting to remove that results in a crash. I'm not sure where to fix that but it does prevent proper IPU support.

Also, another bad news (though not related to the RG-350) : the GKD350H's kernel does not properly support IPU.
That means that only 320x240 is supported and any emulator making use of the IPU won't work.
This includes NGPCEmu, VBA Next and other ones like newer releases of PCSX Rearmed.

I really hope the newer PocketGo doesn't have the same issue too...

Not sure yet, they kind of botched the software on the PG2. The hardware scaling hotkey combo that's already set up isn't doing anything, and the kernel's missing any kind of USB gadget capability, so no SSH.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on December 19, 2019, 09:39:39 pm
You have been waiting for it so here it is, SwanEmu.
It is my fork of libretro's Wonderswan core, itself based upon Mednafen's own wonderswan core.
It runs most games fairly accurately (well, except for that Naruto speech which worked on OswanJ but whatever) and the sound is not total garbage unlike my older Oswan port.

Be warned that you may have to reconfigure the DPAD when games are rotated depending on the game.
For this reason, SwanEmu saves a configuration file for each game : Make use of that.

Though it's recommended that you use it on the RG-350, it will also work on the GCW0 and (if IPU is supported) the PG2.

Grab it in the first post and enjoy. Btw worth nothing, Wonderswan games run at 75Hz, not 60hz.
Because enabling double or triple buffering also turns on vsync, it is thus not possible to use either without glitches or slow gameplay.
So it is single buffered only for now.

Not sure yet, they kind of botched the software on the PG2. The hardware scaling hotkey combo that's already set up isn't doing anything, and the kernel's missing any kind of USB gadget capability, so no SSH.
I have a work around (somewhat) for the hardware scaling hotkey issue, as i am implementing manual control of the scaling inside of my emulators. But if it also doesn't support IPU scaling then i can't recommend it at all.

EDIT: There was an audio issue after opening up the menu : the audio output would sound messed up due to the audio buffer being late compared to the emulation. This is fixed with the newer build so please download it again, it's the same link.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: michaelpegaso on December 19, 2019, 11:11:32 pm
I just wanted to thank you for your work and the time you spend. Together with a few developers you are one of those who are making improvements in emulation, which in the end is what matters. Sorry for my English and thanks;)
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: kapster on December 20, 2019, 09:17:34 am
You have been waiting for it so here it is, SwanEmu.
It is my fork of libretro's Wonderswan core, itself based upon Mednafen's own wonderswan core.
It runs most games fairly accurately (well, except for that Naruto speech which worked on OswanJ but whatever) and the sound is not total garbage unlike my older Oswan port.

Be warned that you may have to reconfigure the DPAD when games are rotated depending on the game.
For this reason, SwanEmu saves a configuration file for each game : Make use of that.

Though it's recommended that you use it on the RG-350, it will also work on the GCW0 and (if IPU is supported) the PG2.

Grab it in the first post and enjoy. Btw worth nothing, Wonderswan games run at 75Hz, not 60hz.
Because enabling double or triple buffering also turns on vsync, it is thus not possible to use either without glitches or slow gameplay.
So it is single buffered only for now.

Not sure yet, they kind of botched the software on the PG2. The hardware scaling hotkey combo that's already set up isn't doing anything, and the kernel's missing any kind of USB gadget capability, so no SSH.
I have a work around (somewhat) for the hardware scaling hotkey issue, as i am implementing manual control of the scaling inside of my emulators. But if it also doesn't support IPU scaling then i can't recommend it at all.

EDIT: There was an audio issue after opening up the menu : the audio output would sound messed up due to the audio buffer being late compared to the emulation. This is fixed with the newer build so please download it again, it's the same link.

SwanEmu looks and runs well, the issue I?m running into is that the left joystick is mapped to dpad buttons. It would be nice if we could map the left joystick and dpad separately to mimic the control setup of an actual wonderswan. I think Oswan handled it correctly, but it neither looks nor sounds as good as swanemu.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on December 20, 2019, 04:12:03 pm
SwanEmu looks and runs well, the issue I?m running into is that the left joystick is mapped to dpad buttons. It would be nice if we could map the left joystick and dpad separately to mimic the control setup of an actual wonderswan. I think Oswan handled it correctly, but it neither looks nor sounds as good as swanemu.
I did it as such to avoid issues when games have to be rotated at some point. (Like Klonoa in level 1-3)
By default, Left analog stick is mapped to Y1/Y2/Y3/Y4 hen it gets changed to X1/X2/X3/X4 when the game gets rotated. Do you want it to be mapped like an actual wonderswan ?
I guess i could do that but you have to add some configuration for the analog sticks as well as a global configuration in case you want to do it for every game...

I really don't want to make it complicated because that's one issue the old Oswan suffered from by trying to appease people lol....
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: npaladin2000 on December 20, 2019, 06:17:15 pm
SwanEmu looks and runs well, the issue I?m running into is that the left joystick is mapped to dpad buttons. It would be nice if we could map the left joystick and dpad separately to mimic the control setup of an actual wonderswan. I think Oswan handled it correctly, but it neither looks nor sounds as good as swanemu.
I did it as such to avoid issues when games have to be rotated at some point. (Like Klonoa in level 1-3)
By default, Left analog stick is mapped to Y1/Y2/Y3/Y4 hen it gets changed to X1/X2/X3/X4 when the game gets rotated. Do you want it to be mapped like an actual wonderswan ?
I guess i could do that but you have to add some configuration for the analog sticks as well as a global configuration in case you want to do it for every game...

I really don't want to make it complicated because that's one issue the old Oswan suffered from by trying to appease people lol....

That could actually get confusing when people try to run it on the PG2 unit (assuming it works anyway). Since the left analog and left stick are swapped in relation to the RG-350.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: kapster on December 21, 2019, 01:19:43 am
SwanEmu looks and runs well, the issue I?m running into is that the left joystick is mapped to dpad buttons. It would be nice if we could map the left joystick and dpad separately to mimic the control setup of an actual wonderswan. I think Oswan handled it correctly, but it neither looks nor sounds as good as swanemu.
I did it as such to avoid issues when games have to be rotated at some point. (Like Klonoa in level 1-3)
By default, Left analog stick is mapped to Y1/Y2/Y3/Y4 hen it gets changed to X1/X2/X3/X4 when the game gets rotated. Do you want it to be mapped like an actual wonderswan ?
I guess i could do that but you have to add some configuration for the analog sticks as well as a global configuration in case you want to do it for every game...

I really don't want to make it complicated because that's one issue the old Oswan suffered from by trying to appease people lol....

I guess it?s 6 of one, half a dozen of the other here. I didn?t really think about games that rotate mid game, but the current control scheme makes it super awkward for a game like dicing knight where the power ups you pick up get mapped to a ?cross?. You can technically map them to the shoulder buttons and the unused face buttons but it messes with your head (or at least my head).

I wonder if it would make sense to just make them independently mappable, or would that cause problems aspect switches as well?

Edit: anyone know why dingoonity changes my apostrophes to question marks?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: ace9094 on December 21, 2019, 01:45:27 am
I really hope the newer PocketGo doesn't have the same issue too...

Me too, I just got my PocketGo 2 - Fingers crossed !!
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: npaladin2000 on December 22, 2019, 11:18:03 pm
Deleted
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on December 25, 2019, 10:37:51 pm
Bump, i have updated Temper.
Temper can now be configured as to make use of L2/R2/L3/R3. The buttons are set to None by default but they can be set for either a specific game or all of them.

This also fixes the 6-buttons issue over the last GCW0 build so you should probably upgrade.

Hope you had a great Christmas.

EDIT: And yes, rapid fire is now fixed too. No need to touch my privates anymore about it, thanks.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: DJM on December 26, 2019, 09:06:40 am
@gameblabla Handy has control issues, I made a video to let you see what happens when I move the left stick...

https://streamable.com/ufi9d
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: michaelpegaso on December 26, 2019, 09:18:22 am
Bump, i have updated Temper.
Temper can now be configured as to make use of L2/R2/L3/R3. The buttons are set to None by default but they can be set for either a specific game or all of them.

This also fixes the 6-buttons issue over the last GCW0 build so you should probably upgrade.

Hope you had a great Christmas.

EDIT: And yes, rapid fire is now fixed too. No need to touch my privates anymore about it, thanks.

thank you
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on December 26, 2019, 09:49:33 am
@gameblabla Handy has control issues, I made a video to let you see what happens when I move the left stick...

https://streamable.com/ufi9d
I have uploaded a new Handy build that should fix this and another issue with the DPAD being unusable.
Give it a try and let me know if it works.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: TheReaperUK on December 26, 2019, 11:55:34 am
I have some issue's with the Temper update, Sometimes when returning to the Menu screen (Power Button) the highlight is moving on its own and have to move both Analog sticks and D-Pad to try to stop movement.

I set buttons X and Y to Rapid 1 and 2, some games it will work, some don't work at all (Game that work with Turbo set on a real Turbografx), Also sometimes the Rapid gets stuck on (like the button has got stuck down), pressing again will fix it.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on December 26, 2019, 12:03:06 pm
I have some issue's with the Temper update, Sometimes when returning to the Menu screen (Power Button) the highlight is moving on its own and have to move both Analog sticks and D-Pad to try to stop movement.
That is very odd and never happened to me. Seems to be random. Perhaps i could fix it.

Quote
I set buttons X and Y to Rapid 1 and 2, some games it will work, some don't work at all (Game that work with Turbo set on a real Turbografx), Also sometimes the Rapid gets stuck on (like the button has got stuck down), pressing again will fix it.
Are you sure that it's not because you activated 6 buttons mode ?
As for the other issue, its something i'll fix.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: TheReaperUK on December 26, 2019, 09:39:14 pm
@gameblabla, No gamepad is set to 2 button in the config menu.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: ace9094 on December 27, 2019, 05:43:12 pm
Hey gameblabla,

Will you be doing any of your ports for the "PocketGo 2 / MiYoo Max" ??

Thanks
ace
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on December 27, 2019, 05:50:33 pm
Hey gameblabla,

Will you be doing any of your ports for the "PocketGo 2 / MiYoo Max" ??

Thanks
ace
The PocketGo 2 is entirely 100% binary compatible with the RG-350/GCW0 OPK files.
Unless of course it does not support the IPU like the 350H. (GKD350H is only compatible with GCW0 stuff not using IPU or GPU)

Btw, GameKiddy did confirm to me that there's no IPU in their SoC. They said that only ISP (?) has IPU.
I guess they imply some sort of limitations (no IPU for framebuffer ?) or that the IPU is an optional extension.
They also said that future ingenic processors will not have any sort of IPU whatsoever... That's great but the 350H also has no GPU,
which is typically used on other handleds for scaling.
So yeah... You may have to get used to 1x1 scaling on that handled :DDDDD
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: adventureFAN on December 27, 2019, 10:05:27 pm
Support for the Menu-Button would be fine.
And the PG2 have no BGR support but your ports don't have BGR right?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on December 27, 2019, 10:22:36 pm
Support for the Menu-Button would be fine.
And the PG2 have no BGR support but your ports don't have BGR right?
Oh right, you may have pointed out another flaw : Only PCSX4ALL uses BGR btw.
I don't plan on using it ever since it is pretty much the only one working in BGR555. (well the only one doable aside from N64 but you get the idea)

Isn't the menu button mapped to SDLK_HOME ? Or is it mapped to something else ?
I don't have the console. I knew i should have had asked for one.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: DJM on December 29, 2019, 09:58:56 am
@gameblabla Handy has control issues, I made a video to let you see what happens when I move the left stick...

https://streamable.com/ufi9d
I have uploaded a new Handy build that should fix this and another issue with the DPAD being unusable.
Give it a try and let me know if it works.

It works fine now, thank you! But the same problem seems to be in Temper too...

Hey @gameblabla , any plans to give a look if you can improve Nebuleon's port of Mupen64plus (  https://boards.dingoonity.org/gcw-development/mupen64plus-technical-preview/ )? It's a shame the project was abandoned 4 years ago... I think the RG-350 could be able to run some N64 games at full speed, Super Mario 64 works decently and with a bit of optimization or frameskip could run very well. But it seems no developer has interest to improve that emulator... :(
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Recce on December 29, 2019, 11:13:21 am
@gameblabla Handy has control issues, I made a video to let you see what happens when I move the left stick...

https://streamable.com/ufi9d
I have uploaded a new Handy build that should fix this and another issue with the DPAD being unusable.
Give it a try and let me know if it works.

It works fine now, thank you! But the same problem seems to be in Temper too...

Hey @gameblabla , any plans to give a look if you can improve Nebuleon's port of Mupen64plus (  https://boards.dingoonity.org/gcw-development/mupen64plus-technical-preview/ )? It's a shame the project was abandoned 4 years ago... I think the RG-350 could be able to run some N64 games at full speed, Super Mario 64 works decently and with a bit of optimization or frameskip could run very well. But it seems no developer has interest to improve that emulator... :(

A shame indeed, discarded in its alpha state. Though even if someone do pick it up now, it would take some serious effort and time to get it to beta level.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on January 02, 2020, 04:05:12 am
It works fine now, thank you! But the same problem seems to be in Temper too...
The same problem ? What do you mean ? The only issue with it was with the rapid fire having some issues.

Quote from: DJM
Hey @gameblabla , any plans to give a look if you can improve Nebuleon's port of Mupen64plus (  https://boards.dingoonity.org/gcw-development/mupen64plus-technical-preview/ )? It's a shame the project was abandoned 4 years ago... I think the RG-350 could be able to run some N64 games at full speed, Super Mario 64 works decently and with a bit of optimization or frameskip could run very well. But it seems no developer has interest to improve that emulator... :(
Nebuleon is back on the scene so i will let her handle the task, if she wants to pick it up that is. I believe Knight updated it with analog support at some point though but not sure where he shared the build and he has disappeared from the scene.

Btw, the N64 emulator is bottlenecked by the GPU, not the CPU. So the speed of it could be improved if GlideN64 is used instead.
But Mupen64Plus comes in several parts and i would honestly hate working with it. Sorry guys

Btw, if you are a PocketGo 2 owner : You should switch to using the Rogue CFW and not bother with the stock firmware.
This should be easy to do as the PG2 exposes its internal sd card slot for the CFW. (unless they changed this ?)
Ninoh ported the RG-350 kernel to the PG2 with stuff like BGR colorspace support, proper IPU support and etc...
Basically this should work for RG-350 stuff except of course for the lack of dual analogs and extra buttons.

EDIT: Added SRB2Kart. Be warned that it is based upon version 1.01. I will update it later for netplay with PC Players.
I also updated SMS Plus GX, which now uses IPU.

You may notice however that SMS Plus GX displays frames in a choppy way compared to Picodrive.
Unfortunately attempting to fix this with either triple buffering or Double buffering results in issues with the audio.
Would have been nice to have Double buffering without forced vsync as to go around that. (especially for PAL only games)
Not sure what to do for that, i'm still thinking how i could fix this.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: michaelpegaso on January 02, 2020, 03:30:11 pm
EDIT: Added SRB2Kart. Be warned that it is based upon version 1.01. I will update it later for netplay with PC Players.
I also updated SMS Plus GX, which now uses IPU.

You may notice however that SMS Plus GX displays frames in a choppy way compared to Picodrive.
Unfortunately attempting to fix this with either triple buffering or Double buffering results in issues with the audio.
Would have been nice to have Double buffering without forced vsync as to go around that. (especially for PAL only games)
Not sure what to do for that, i'm still thinking how i could fix this.

Thank you for keeping us informed and for the work of continuing to improve emulators.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: DJM on January 02, 2020, 08:28:25 pm
The same problem ? What do you mean ? The only issue with it was with the rapid fire having some issues.

I mean the same left analog stick problem of Handy (I made a video before, now you fixed it in the last build).
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: RxBrad on January 03, 2020, 01:25:20 pm
Just pointing out for anyone finding this post late in the game... The home directory for all the files in the OP has a nice changelog (and datestamps for the OPKs) to give an idea of the status on all of these: https://gameblabla.nl/files/ipk/gcw0/
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on January 05, 2020, 01:12:30 am
Just pointing out for anyone finding this post late in the game... The home directory for all the files in the OP has a nice changelog (and datestamps for the OPKs) to give an idea of the status on all of these: https://gameblabla.nl/files/ipk/gcw0/
Yup, i'm sure most noticed it too but i try to update the CHANGELOG file whenever there's an update. ;' oo
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: adventureFAN on January 09, 2020, 06:43:18 pm
In which folder comes the bios for vba next?
Games didn't start and I can't find any folder in local/home
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on January 10, 2020, 04:11:52 pm
In which folder comes the bios for vba next?
Games didn't start and I can't find any folder in local/home
VBA Next does not need a bios. You do need to unzip your roms though. It works fine (albeit slowly, i tried my best) on the RG-350.
Haven't tried on the PG2 or Rogue CFW however.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: adventureFAN on January 10, 2020, 05:56:45 pm
In which folder comes the bios for vba next?
Games didn't start and I can't find any folder in local/home
VBA Next does not need a bios. You do need to unzip your roms though. It works fine (albeit slowly, i tried my best) on the RG-350.
Haven't tried on the PG2 or Rogue CFW however.
Ah okey thx
But there are no issues without a proper BIOS?

And I use it on my 350H =]
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on January 10, 2020, 07:03:34 pm
And I use it on my 350H =]
The GKD350H is not fully compatible with GCW0/RG-350 binaries : there's a lack of IPU support as well as no support for BGR and obviously the hardware lacks a GPU.
Use my 350H specific ports for now :
https://gameblabla.nl/files/ipk/350h/ (https://gameblabla.nl/files/ipk/350h/)

I have to do so with SMS Plus GX and others as well. If you use PCSX4ALL, don't enable the hardware scaler option.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on January 12, 2020, 09:20:19 am
Updated PCSX4ALL. It's minor but should fix the issues in some games being stuck at 30 FPS.
It was recompiled against GCC 7.5. Looks like GCC 8+ are a no go on MIPS processors. (i hit other strange bugs related to GCC 8+ before this one...)
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: michaelpegaso on January 12, 2020, 11:22:02 am
thank you for your work
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on January 12, 2020, 04:25:39 pm
... And i just noticed an issue with MMAP_TO_ADDRESS_ZERO causing issues with save states.
I had talked with Senquack already about it and not sure why i turned it on this time

Of course, it will mean it will run slower, just like the other builds.

I'm tired of working on PCSX4ALL and i hope @senquack can come back with his sweet, sweet improved JIT. (though i know he is busy and probably won't even do it this year)

Also, i was only aware of this bug after learning of this from 2chan. Why does nobody report bugs to me ?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Dr_Bunsen on January 12, 2020, 09:34:26 pm
On Rg-350 Having trouble with analog sticks in the latest pcsx4all from https://gameblabla.nl/files/ipk/gcw0/

I tried gran turismo 2 with dualshock enabled in the game itself and althoughthe analog stick worked in the game menus, it didn't once the racing had started. Dual analog didn't work either, only digital. Also, should dual analog disable rumble? Otherwise I'm not sure I see the value of the option in pcsx4all menu.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on January 13, 2020, 07:42:43 am
On Rg-350 Having trouble with analog sticks in the latest pcsx4all from https://gameblabla.nl/files/ipk/gcw0/

I tried gran turismo 2 with dualshock enabled in the game itself and althoughthe analog stick worked in the game menus, it didn't once the racing had started. Dual analog didn't work either, only digital. Also, should dual analog disable rumble? Otherwise I'm not sure I see the value of the option in pcsx4all menu.
It is a bug with that build only, i had made a mistake while disabling "Mapping To zero". This should work and have no issues now, hopefully... Try the new OPK again.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Dr_Bunsen on January 14, 2020, 04:31:42 pm
Thanks @gameblabla dual shock works fine now. Vibration response seems off though for instance in Spyro I'm not getting the shocks in the usual places. What's the purpose of the dual analog option btw?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: adventureFAN on January 15, 2020, 06:37:12 am
I would kill for per-game settings in pcsx4all x_X
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on January 16, 2020, 12:00:42 am
Yo,
I improved Handy, the atari lynx emulator again. I have added IPU support to it.
However, most people won't be able to notice anything apart from being slightly faster. (and to be fair, it was running quite fast)

Other fixes include :
- Upstream merges (including a proper fix for Zerdocan's laugh)
- A fix for some zip files with several dots in the filename instead of just the extension.
- Another fix for vertical games when using the left stick & dpad.
- New dumps added to auto detect.

Of course i would suggest you download this newer build instead.
For GKD350H owners, this version will no longer work. Use my 350H specific build instead. (Same thing except no IPU)
https://gameblabla.nl/files/ipk/350h/ (https://gameblabla.nl/files/ipk/350h/)

EDIT: There was an issue with the IPU code for some games like Klax, this is fixed. Download the OPK again if you have the issue. Thanks

Thanks @gameblabla dual shock works fine now. Vibration response seems off though for instance in Spyro I'm not getting the shocks in the usual places. What's the purpose of the dual analog option btw?
The dual analog was released before the dualshock came out so for games that were released before the dualshock,
enabling "Dual Analog" is the only way of getting both analog sticks to work in gameplay on those games.
Descent is one of those games but there are others.

As for Rumble, it's possible that it is not properly implemented, i have no idea. (and before Tony improved my code, it was only doing simple vibrations)

I would kill for per-game settings in pcsx4all x_X
Something that Senquack plans for his version. However, i won't bother adding it myself as people had issues with me and PCSX4ALL and the subsequent forks of it so yeah lol....
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Daniel79 on January 16, 2020, 10:25:23 am
I would appreciate it if Temper reassigned the save and load functions for the R2 and L2 keys. This does not work at the moment.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on January 16, 2020, 11:25:42 am
I would appreciate it if Temper reassigned the save and load functions for the R2 and L2 keys. This does not work at the moment.
Neither does Fast forward. That's something i could look into later.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Daniel79 on January 16, 2020, 12:38:45 pm
Hello.Its not always convenient to open the save menu every time. Thank you for supporting and updating the emulator. Fast Forward works for me. But reassigned save and load hot keys unfortanly not.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on January 17, 2020, 11:23:04 pm
Updated SMS Plus GX again.
I added back Native scaling for it because it seems to suffer from less shimmering than the other scaling modes. (even with IPU yes)
At least it can look as smooth and good as Picodrive on SMS games. (well almost)

Oh and yeah, my audio code was trying to refresh 4 times. It was a leftover that i forgot to fix. Oh well, this should feel smoother to play now.

As usual, it still features the other screen modes as well. I fixed an issue with zip files and another one that came from negativeExponent after he used asan on it. Many thanks to him !
That could potentially fix the crashes when trying to load a save state for zipped rom.

Provided an updated upstream port of EasyRPG. This uses SDL 1.2 unlike the SDL 2 provided on EasyRPG's website and runs much faster as a result. (although they made some improvements to performance since then)
It also has the latest enhancements compared to the last old build.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: michaelpegaso on January 18, 2020, 11:08:19 pm
It's a shame you can't add settings per game on pcsx4all. But I understand that you avoid having problems. I hope Senquack does it someday, it's a great improvement for the emulator. Thank you for your work.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: ace9094 on January 19, 2020, 12:10:36 am
It's a shame you can't add settings per game on pcsx4all. But I understand that you avoid having problems. I hope Senquack does it someday, it's a great improvement for the emulator. Thank you for your work.

I am looking for a way to add multiple versions of the pcsx4all that use a seperate home folder... Then change the icon to and title of pcsx4all to each game title and cover art :)
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Daniel79 on January 20, 2020, 01:06:15 pm
I hope someone will finish the FCEUX emulator. All versions suffer from random stuttering sound after several minutes of gameplay, especially after saving and loads savestates. I really want this to happen. NES is my favorite platform.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on January 20, 2020, 11:53:42 pm
I hope someone will finish the FCEUX emulator. All versions suffer from random stuttering sound after several minutes of gameplay, especially after saving and loads savestates. I really want this to happen. NES is my favorite platform.
Sounds like something that can be fixed by closing and opening the audio device upon loading or saving a state.
Had the same issue on my Wonderswan, Master system and neo geo pocket emulator and this was the easiest way to fix it.
I could track down the version with the left analog support but i don't feel like doing it.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on January 21, 2020, 04:19:26 am
Small update to VBA Next.
Frameskip is now forced to 4. This results in games running smoothly but having a lot of frameskip.
Going above that results in extra slowdowns so it is stuck at frameskip 4 for now.

I also fixed the save issue in games so it should be playable for games like Pokemon now.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: papapito on January 21, 2020, 08:11:44 pm
I'm using the latest pcsx4all build (13 jan) and I'm having a problem.
It seems I'm not able to use save states. Everytime I try to save it gives me an "save failed, out of disk space?" error, which is ridiculous because I have plenty of space on the internal sd (and external too).
I'm running the latest rogue fw. Could that be a problem?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: sirdrak on January 22, 2020, 12:26:58 pm
I'm using the latest pcsx4all build (13 jan) and I'm having a problem.
It seems I'm not able to use save states. Everytime I try to save it gives me an "save failed, out of disk space?" error, which is ridiculous because I have plenty of space on the internal sd (and external too).
I'm running the latest rogue fw. Could that be a problem?

It seems that the PSX's virtual memory card is full. Take a look at that...
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: papapito on January 22, 2020, 06:08:27 pm
Well, I had to create the pcsx4all folder because it didn't create one when installing the opk, maybe that's the issue. What's the folder structure? I only knew I had to create a subfolder called"memcards" for the memory cards.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: darkasian777 on January 22, 2020, 07:14:04 pm
Noob question -- I'm currently using the stock fw + emulators that came with my RG350 because I really like the way its set up (FBA with screenshots for every game, etc)...  Would updating the FBA emulator make me lose these screenshots, save states, etc?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Recce on January 23, 2020, 12:26:01 am
Noob question -- I'm currently using the stock fw + emulators that came with my RG350 because I really like the way its set up (FBA with screenshots for every game, etc)...  Would updating the FBA emulator make me lose these screenshots, save states, etc?

Technically screenshots should be there, but save files may be dependent on specific FBA builds.

The best option for you is to back up the FBA folders first, then install the FBA you want and see if it will load your save files.

You can always revert back to the original FBA you have if you're not satisfied with the new build.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on January 23, 2020, 08:05:43 am
Well, I had to create the pcsx4all folder because it didn't create one when installing the opk, maybe that's the issue. What's the folder structure? I only knew I had to create a subfolder called"memcards" for the memory cards.
It really was an issue with PCSX4ALL. Had recently downgraded to the stable release of GCC 7.5.
While it fixed other fixes in other apps, it broke PCSX4ALL in this particular way.
It would also break like that on GCC 8+ with MMAP Zero mapping, a speed optimization, is enabled.
I just decided to revert to the latest working version that i had before and call it done.
I had discussed with senquack about it and there's no issue fix to it as it is somewhat MIPS JIT related.
Honestly i thought of removing it from my list and just let people deal it themselves because i am tired of it.

So yeah, the new OPK is now the last working build without any issues. I will issue a proper fix maybe later but i don't feel like to.

Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Daniel79 on January 23, 2020, 08:44:28 am
Sounds like something that can be fixed by closing and opening the audio device upon loading or saving a state.
Had the same issue on my Wonderswan, Master system and neo geo pocket emulator and this was the easiest way to fix it.
I could track down the version with the left analog support but i don't feel like doing it.
Dear developer, I really hope you take it and fix the FCEUX emulator. Your version of Picodrive emulator is the best of the best. No problem for me.Please do it. Thank you in advance.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: papapito on January 23, 2020, 01:45:38 pm
It really was an issue with PCSX4ALL. Had recently downgraded to the stable release of GCC 7.5.
While it fixed other fixes in other apps, it broke PCSX4ALL in this particular way.
It would also break like that on GCC 8+ with MMAP Zero mapping, a speed optimization, is enabled.
I just decided to revert to the latest working version that i had before and call it done.
I had discussed with senquack about it and there's no issue fix to it as it is somewhat MIPS JIT related.
Honestly i thought of removing it from my list and just let people deal it themselves because i am tired of it.

So yeah, the new OPK is now the last working build without any issues. I will issue a proper fix maybe later but i don't feel like to.

So what's the difference between the jan 13 build and this one, excluding the save states?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on January 23, 2020, 04:11:47 pm
Added Divi-Dead port for GCW0 devices.
I thought i had ported it but looks like i forgot to make it available.
Works fine. No issues with it. Also works on the 350H.

Btw, i managed to compile Mupen64plus from source code.
I can honestly see why this has not been continued.
The GPU part of Mupen64plus is horrible. I tried to port GlideN64 to it but it crashes and for some reasons, GDB refuses to detect it as a proper executable. (But it will happily launch it when not using GDB)

Besides we should be using etnaviv upstream... Do you guys honestly want dual analog support on something so slow ?

Maybe i will tackle Fceux or adapt QuickNES to it.. Dunno.

So what's the difference between the jan 13 build and this one, excluding the save states?
It reverts back to the older build that had issues with games at 30 FPS. But at least it is working with save states and all.
I genuinely thought of removing it all together because it is so prone to compiler issues.

Compiling with GCC 9.2 causes those 30 FPS issues in games but has working save states and compiling with GCC 7.5 breaks save states but fixes 30 FPS issues.

Compiling with the older GCC release also breaks save states. Fun isn't it ?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: a330boy on January 23, 2020, 05:07:59 pm
@gameblabla You're working so hard. Take a good break while we enjoy most of your work.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on January 23, 2020, 05:12:33 pm
@gameblabla You're working so hard. Take a good break while we enjoy most of your work.
I wish i could take a break forever but my vacations always overflow back to 0 : (
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: DJM on January 23, 2020, 08:57:12 pm
Btw, i managed to compile Mupen64plus from source code.

Awesome!!

I can honestly see why this has not been continued.
The GPU part of Mupen64plus is horrible. I tried to port GlideN64 to it but it crashes and for some reasons, GDB refuses to detect it as a proper executable. (But it will happily launch it when not using GDB)

Hopefully you can figure out how to fix the crash... :/

Do you guys honestly want dual analog support on something so slow ?

Yep :)
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Daniel79 on January 24, 2020, 06:22:36 am
Maybe i will tackle Fceux or adapt QuickNES to it.. Dunno.
If you fix FCEUX from a problem with stuttering sound, you are my hero. Otherwise, this emulator is beautiful. Excellent compatibility with games.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: riverinwoods on January 24, 2020, 06:34:08 am
Am I missing something? every time I've been wanting to get these releases (Get my OPKs here :
https://gameblabla.nl/files/ipk/gcw0/) the directory doesn't let me download but just opens a page with crazy characters?? Any help please.....
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on January 24, 2020, 10:18:12 am
Am I missing something? every time I've been wanting to get these releases (Get my OPKs here :
https://gameblabla.nl/files/ipk/gcw0/) the directory doesn't let me download but just opens a page with crazy characters?? Any help please.....
Try to right click on any of the OPKs and select "Save the link as..." ?
It works fine on Firefox.

I'll see what i can do for Fceux and Mupen64Plus.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: riverinwoods on January 24, 2020, 11:12:37 am
Am I missing something? every time I've been wanting to get these releases (Get my OPKs here :
https://gameblabla.nl/files/ipk/gcw0/) the directory doesn't let me download but just opens a page with crazy characters?? Any help please.....
Try to right click on any of the OPKs and select "Save the link as..." ?
It works fine on Firefox.

I'll see what i can do for Fceux and Mupen64Plus.

'save the link as'.... did'nt work but firefox was good. Thankyou very much gameblabla, excited to try the 32x games on the picodrive update! your a legend, mupen64plus sounds exciting too!

quick suggestion... on the first page I don't think it would be out of order to put a link (to an easy donation system) for your work!!..........I'm sure everyone would agree your help deserves something! thanks again for your ongoing work in the community
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: BWright81 on January 24, 2020, 03:08:31 pm
@gameblabla

Last night I tried out smsplus_gcw0 on my PocketGo v2, and after playing around on it for about 10 minutes, I exited back to the menu, and there was an after-image of the game left behind on the screen. Almost like OLED burn-in. You could only see it from certain angles, and at first I thought my eyes were tired, but I switched the background to something more plain and took a video: https://imgur.com/a/JnvixC2. It's that white flickering rectangle.

I rebooted the system, I even shut down and removed the battery, but it was still there. I started to worry that I'd damaged my screen somehow, but this morning it's gone. Any idea what happened? Maybe exiting the emulator isn't totally clean and leaves some information in the system's memory? I'm using stock firmware, and esoteric 1.0.8 instead of gmenu2x, if that helps.

Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on January 25, 2020, 08:36:25 pm
Last night I tried out smsplus_gcw0 on my PocketGo v2, and after playing around on it for about 10 minutes, I exited back to the menu, and there was an after-image of the game left behind on the screen. Almost like OLED burn-in. You could only see it from certain angles, and at first I thought my eyes were tired, but I switched the background to something more plain and took a video: https://imgur.com/a/JnvixC2. It's that white flickering rectangle.
I think i may know what happened to your unit. On the GCW0, this could sometimes happen (although the effect is different, the screen slowly becomes white instead) when an emulator/games uses the IPU.
Are you on Rogue CFW ? If not, then you may consider using that instead, as the stock firmware has a lot of issues. (including with the IPU implementation that has some issues)

This sounds like a kernel issue and short of using my 350H version instead, i have no fix for you if it occurs again.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Dr_Bunsen on January 26, 2020, 01:15:23 am
Having trouble getting Sonic Robo Blast 2 Kart to run on my RG-350. It doesn't seem to create an icon to launch and when I try and run the opk with explorer it crashes.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on January 26, 2020, 02:09:57 am
Having trouble getting Sonic Robo Blast 2 Kart to run on my RG-350. It doesn't seem to create an icon to launch and when I try and run the opk with explorer it crashes.
Most likely it has not transferred to your device completely. Is it 192MB ?
Maybe it got corrupted somehow when i uploaded it on my server . I must note that if you are using Filezilla, the connection type must be forced to Binary rather than ASCII. Otherwise, Filezilla will in some cases misdetect OPKs as ASCII files and transfer it that way.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: TheReaperUK on January 26, 2020, 03:49:48 am
Thanks for Divi-Dead, Works great and finally got around to completing the Game, Awesome ;D
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: BWright81 on January 26, 2020, 04:35:15 am
I think i may know what happened to your unit. On the GCW0, this could sometimes happen (although the effect is different, the screen slowly becomes white instead) when an emulator/games uses the IPU.
Are you on Rogue CFW ? If not, then you may consider using that instead, as the stock firmware has a lot of issues. (including with the IPU implementation that has some issues)

This sounds like a kernel issue and short of using my 350H version instead, i have no fix for you if it occurs again.

I've switched to Rogue CFW 1.0.3, and so far the problem hasn't come back. Thanks for the reply.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Dr_Bunsen on January 26, 2020, 11:56:22 pm
Having trouble getting Sonic Robo Blast 2 Kart to run on my RG-350. It doesn't seem to create an icon to launch and when I try and run the opk with explorer it crashes.
Most likely it has not transferred to your device completely. Is it 192MB ?
Maybe it got corrupted somehow when i uploaded it on my server . I must note that if you are using Filezilla, the connection type must be forced to Binary rather than ASCII. Otherwise, Filezilla will in some cases misdetect OPKs as ASCII files and transfer it that way.

Tried forcing binary in Filezilla and it transferred fine this time. Game plays great! Thanks for the tip!
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: papapito on January 27, 2020, 06:41:08 pm
Just to chime in.
The pcsx4all version you put up to correct the lack of save states (but reintroducing the 30fps bug) is just the old 13th January build, gameblabla.

Could it be possible to upload to your ftp both builds (I think it would be interesting to pick one of them, depending on the user)?

Best regards and fantastic work!
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on January 28, 2020, 12:16:45 am
Just to chime in.
The pcsx4all version you put up to correct the lack of save states (but reintroducing the 30fps bug) is just the old 13th January build, gameblabla.

Could it be possible to upload to your ftp both builds (I think it would be interesting to pick one of them, depending on the user)?

Best regards and fantastic work!
Actually i didn't bring back the 13th january build but the old one from October which had the 30 fps bug as you mentionned.
... I'm not going to upload two broken builds on my FTP so this really needs to be fixed and it pisses me off. I would rather delete it until i can figure out a better fix.

As i said before, it's all introduced by compiler issues and no GCC release can compile it properly without weird annoying glitches.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: papapito on January 28, 2020, 06:13:24 pm
As i said before, it's all introduced by compiler issues and no GCC release can compile it properly without weird annoying glitches.

Isn't it possible to substitute the bad behaving code for some GCC version agnostic alternative?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: datadragon on February 10, 2020, 01:57:58 am
Hi Gameblabla, thank you for working on these projects. I'm testing your SMS PLUS GX (jan 18 2020) build for colecovision at the moment. One bug, In the input remapping [1] wont map to buttons or delete your selection with L2 when actually choosing [1] to map a key to, but if you go to [2] and try to remap it maps your input button choice not to [2] but instead to [1] so there is an error there. When you remap [3] it maps your input button choice to [2] so it appears to be off by one. Perhaps the default should be X for [1] and Y for [2]. It also should mention the L2 to remove.

2) When I exit out of the mapping, or enter the menu, it is showing whatever screen in the background behind the text. Maybe it should instead be black background.

Before I try, are the keys mappable to a usb controller or usb keyboard attached (using a usb c to a adaptor)? I just tested a wireless Logitech K360 keyboard works on the RG350 but it did not work unfortunately on the playgo (a black version of the pocketgo2). Another wired keyboard, Foldable Bluetooth Keyboard, Jelly Comb Dual Mode Bluetooth & USB Wired also worked. Good to know for other emulators such as computer based, apple, and others that need keyboard.

*EDIT1* It does work for the logitech k360 for key mapping to colecovision, but it shows ... for the key such as if there is no choice put it, but it does work fine in game despite that. Tested frogger using keyboard arrows to play and 1,2,3,4 for [1]-[4] to change the 1/2 player and slow/fast for example. Works good. How about adding save keyboard layout so there can be more than 1 and ability for mapping for the right analog stick.

*EDIT2* The L2 and R2 also map ok in input mapping (for example to [3] and [4]) but also show ... for the key choice such as there is no choice put in (It doesnt show L2 or R2) same as the keyboard issue. The mapping still works.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on February 14, 2020, 03:18:08 am
Quote
Hi Gameblabla, thank you for working on these projects. I'm testing your SMS PLUS GX (jan 18 2020) build for colecovision at the moment. One bug, In the input remapping [1] wont map to buttons or delete your selection with L2 when actually choosing [1] to map a key to, but if you go to [2] and try to remap it maps your input button choice not to [2] but instead to [1] so there is an error there. When you remap [3] it maps your input button choice to [2] so it appears to be off by one. Perhaps the default should be X for [1] and Y for [2]. It also should mention the L2 to remove.
I believe that's an oversight on my part because L2/R2 are not being displayed (except as "...") when mapped to a key among other things.
I will fix this asap.

Also external controllers are not supported but using an external keyboard does work, as opendingux software is designed this way.
I do plan on having controller support with remappable buttons at some point (especially since it will be required for the Retrostone 2) but not for now.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on February 18, 2020, 12:22:30 pm
Alright so took the time to issue a bunch of fixes.

SMS Plus GX no longer has the issue with Colecovision keypad being offset by 1 and L1/R1/L2/R2 buttons are shown in the GUI.
Hopefully this should fix your Colecovision issues now. It was a stupid mistake and the irony is that i inadvertently fixed this in the RS-90 version before...

Picodrive got updated to the latest changes by iriixxx. It should be a little faster on games like After Burner and i believe he fixed Overdrive 2 on it as well. Still no IPU support for it. Play virtua racing 32X instead of the low res Megadrive version thanks...

Handy got a minor update too as to fix an issue with Zerdocan : the voices are now working properly. The fix comes from libretro's upstream version so thanks to them.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: michaelpegaso on February 18, 2020, 02:23:05 pm
As always, thank you very much for working hard and improving what we already have.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: themyst on February 18, 2020, 04:44:54 pm
Has anyone encountered an issue with PCSX4all where every build runs slowly except one random one?

I have a 11/12/19 build that works flawlessly (at least for the games I play),  yet every other version i've tried chugs along on the RG350. 

Has anyone ever figured out why this happens?  Thanks!
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: datadragon on February 19, 2020, 10:15:29 pm
I hope someone will finish the FCEUX emulator. All versions suffer from random stuttering sound after several minutes of gameplay, especially after saving and loads savestates. I really want this to happen. NES is my favorite platform.

Maybe i will tackle Fceux or adapt QuickNES to it.. Dunno.
If you fix FCEUX from a problem with stuttering sound, you are my hero. Otherwise, this emulator is beautiful. Excellent compatibility with games.

The two latest releases in active development are FCEUX-RG350 https://github.com/soarqin/fceux-for-retrogame/releases and a fork that allows right analog to be used instead of the left one and (minor) fixes the button names https://github.com/nobk/fceux-for-retrogame/releases You can use global shortcut POWER button+B to switch analog-to-crossbutton mapping on/off in the first one. If your finding stuttering sound you might want to document it better such as game, how long playing, saved state where and restored state where etc. I mentioned to soarqin mapping of L1 and R1 as in game buttons would be nice, they are currently being used for system functions such as save/restore/screen resize. Unless gameblabla also starts working on it we probably should have that discussion in another thread.

Famicom Disk System games need Disk System Bios (disksys.rom) in here: usr/local/home/.fceux/  Famicom Disk System games can also be zipped one per zip.

To add Game Genie support:
1) put Game Genie rom to usr/local/home/.fceux and rename it to gg.rom  my ROM was originally called  "Game Genie (USA) (Unl).nes"
2) Turn Game Genie on from Main Settings. Now when you start the game the GameGenie ROM will be started first. Enter CODE and press start to play. You can just press start if you dont have a code or turn it off in settings if you dont plan to use it 99% of the time.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Daniel79 on February 20, 2020, 08:31:33 am
If your finding stuttering sound you might want to document it better such as game, how long playing, saved state where and restored state where etc.
This happens with all games randomly. A few save states and  loading states and you begin to catch these stuttering.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Daniel79 on February 20, 2020, 08:35:41 am
I tried the soarqin's  version . Same problems.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: eltehero on February 20, 2020, 08:59:04 am
I tried the soarqin's  version . Same problems.

I dont have an RG350 yet, but have you tried the port of the original GCW Zero FCEUX emulator without any changes?

I too want flawless emulation of NES on RG350 when I get mine.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Daniel79 on February 20, 2020, 09:51:49 am
I dont have an RG350 yet, but have you tried the port of the original GCW Zero FCEUX emulator without any changes?

I too want flawless emulation of NES on RG350 when I get mine.
Yes, I use it. There is also a stutter of the sound. I tried all versions.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: eltehero on February 20, 2020, 06:01:23 pm
I dont have an RG350 yet, but have you tried the port of the original GCW Zero FCEUX emulator without any changes?

I too want flawless emulation of NES on RG350 when I get mine.
Yes, I use it. There is also a stutter of the sound. I tried all versions.

Is this sound problem present in the FCEUX emulator on the GCW Zero as well? I had a GCW Zero but never used the FCEUX emulator on it.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Daniel79 on February 21, 2020, 09:38:49 am
Is this sound problem present in the FCEUX emulator on the GCW Zero as well? I had a GCW Zero but never used the FCEUX emulator on it.
I dont have GCW Zero.Dont know.This problem usually occurs after saving states and loading states.After several cycles.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: MaddieLurker on February 21, 2020, 05:25:55 pm
Hi. Have we Any chance of littlegptracker port for the rg350??
I'm surprised that people are actually using this... lol. I'll see if i can get it to work.

Any updates on this? I'm looking into running little piggy tracker on my RG350. Has anyone managed to port it?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: AmD911 on February 21, 2020, 05:44:06 pm
For the latest build of Picodrive -
Wani wani world cannot display the title text and in game player sprites on this version.
Changing the Display renderer color to 8bit fast fix the problem.
(https://gameblabla.nl/files/ipk/gcw0/picodrive_gcw0.opk) 18 FEB 2020 Build

It was working in the previous versions. Can you please check? Thanks
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: ace9094 on February 21, 2020, 09:34:29 pm
Hey gameblabla,

Is it possible to port this "fba-sdl" version of FBA to the RS-07 ?

https://github.com/nobk/fba-sdl/releases (https://github.com/nobk/fba-sdl/releases)

I know the RG-350 has a better cpu etc, but just wonder if this would improve it at all ?

Thanks
ace
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on February 23, 2020, 12:39:33 am
For the latest build of Picodrive -
Wani wani world cannot display the title text and in game player sprites on this version.
Changing the Display renderer color to 8bit fast fix the problem.
(https://gameblabla.nl/files/ipk/gcw0/picodrive_gcw0.opk) 18 FEB 2020 Build

It was working in the previous versions. Can you please check? Thanks
Thanks for reporting the issue. It also had other issues with the YM chip in Sonic games such as missing notes and the likes...
Seems like he made a bunch of experimental and risky commits and broke stuff. Fun
I reverted to the older OPK since for most users it won't matter.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: AmD911 on February 23, 2020, 11:22:04 am
For the latest build of Picodrive -
Wani wani world cannot display the title text and in game player sprites on this version.
Changing the Display renderer color to 8bit fast fix the problem.
(https://gameblabla.nl/files/ipk/gcw0/picodrive_gcw0.opk) 18 FEB 2020 Build

It was working in the previous versions. Can you please check? Thanks
Thanks for reporting the issue. It also had other issues with the YM chip in Sonic games such as missing notes and the likes...
Seems like he made a bunch of experimental and risky commits and broke stuff. Fun
I reverted to the older OPK since for most users it won't matter.

Thanks for your time and effort in taking care of the issue!
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: dio791 on March 01, 2020, 02:45:18 pm

hi everyone a question, are rg350 running cps3 games?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: fonzi on March 05, 2020, 04:46:04 am
Awesome thanks very much gameblabla.

Request: Is it possible to replicate say the SMS Plus GX so it has diff name and icon for 2 systems?
One for Game Grear the other for Master System? with name and icons to suit.
So therefore rather than navigating to diff folders for GG and SMS we could have an emu for both.

Like for eg what Panja has done with th Genesis PluS GX emu for the Pocket Go 2 here?
https://boards.dingoonity.org/ingenic-jz4760-devices/(pg2)-genesis-plus-gx-with-custom-icon-and-custom-config-directory

Also,same with your Picodrive? One for 32x and one for Sega CD? Thus have two diff names and icons?

Or can anyone else here do this?Would be awesome and handy.
Just a thought anyway.

Thanks

edit: I found one work around. I can just put on two copies of the same emulator and if I use Rogue FW I can just rename them.
However icons are same and any emu settings I change and save as global seems to apply to both.
Still,it does work I guess.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: a330boy on March 06, 2020, 05:39:10 am
@gameblabla Does Temper support IPU?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: datadragon on March 06, 2020, 01:57:43 pm

Request: Is it possible to replicate say the SMS Plus GX so it has diff name and icon for 2 systems?
One for Game Grear the other for Master System? with name and icons to suit.
So therefore rather than navigating to diff folders for GG and SMS we could have an emu for both.


To try, I made separate opk versions of the sms plus gx for game gear and master system with different icons/names.
https://mega.nz/#!IQ0X0aoB!aTTyUP3A4U3rsqhNNZViBS-HKX3GbADawwHSPrQbMmk You can have each one startup in a different rom directory for selecting a game at launch. (Highlight the icon, press select, choose edit to modify the directory).

Keep in mind the emulator also runs colecovision and sg-1000 so as a suggestion to gameblabla since it supports 4 emulators, a different button layout config file should be savable for each emulator separately or in another folder rather than shared if possible. If also split by someone into separate launch versions like this, each emulator would then already have its own separate config for the buttons/options.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: fonzi on March 06, 2020, 06:54:49 pm

To try, I made separate opk versions of the sms plus gx for game gear and master system with different icons/names.
https://mega.nz/#!IQ0X0aoB!aTTyUP3A4U3rsqhNNZViBS-HKX3GbADawwHSPrQbMmk You can have each one startup in a different rom directory for selecting a game at launch. (Highlight the icon, press select, choose edit to modify the directory).
Ill give these a go,thanks.

Keep in mind the emulator also runs colecovision and sg-1000 so as a suggestion to gameblabla since it supports 4 emulators, a different button layout config file should be savable for each emulator separately or in another folder rather than shared if possible. If also split by someone into separate launch versions like this, each emulator would then already have its own separate config for the buttons/options.
Yeah,what you have done is what I think can be done with Rogue FW correct? They are just duplicates with diff name and icon?
You can rename them and I did see you can also add your own icon.With Rogue.
Diff being with yours though you can use them on stock FW and still have diff icons and names.

But even with what I did you can also have diff start up folders.
Only thing is when you makes changes to the emu it applies to both. That why a diff config is needed to keep them actually both as sep emulators.Correct?

btw: Id also like this done with the his Picodrive emu.
One for SegaCD (MegaCD) and one for the 32X. Would be good.
At moment im doing same with that on Rogue.just doubled it but changed names and icons using Rogue FW's build in feature for that.

Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: fonzi on March 06, 2020, 08:47:04 pm
datadragon:
Just tested them.
Wow,very nice.
Very much appreciated :)
Any chance you could do one for gameblabla's release of Picodrive? One for Sega32x and one for SegaCD?
Or,any decent guides on how to this for yourself?

edit: Did the Pico ones myself with help of ace9094.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: a330boy on March 07, 2020, 01:41:35 am

Request: Is it possible to replicate say the SMS Plus GX so it has diff name and icon for 2 systems?
One for Game Grear the other for Master System? with name and icons to suit.
So therefore rather than navigating to diff folders for GG and SMS we could have an emu for both.


To try, I made separate opk versions of the sms plus gx for game gear and master system with different icons/names.
https://mega.nz/#!IQ0X0aoB!aTTyUP3A4U3rsqhNNZViBS-HKX3GbADawwHSPrQbMmk You can have each one startup in a different rom directory for selecting a game at launch. (Highlight the icon, press select, choose edit to modify the directory).

Keep in mind the emulator also runs colecovision and sg-1000 so as a suggestion to gameblabla since it supports 4 emulators, a different button layout config file should be savable for each emulator separately or in another folder rather than shared if possible. If also split by someone into separate launch versions like this, each emulator would then already have its own separate config for the buttons/options.

Exactly what I've been doing like I got Gambatte for Gameboy and Ohboy for Gameboy Color.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on March 11, 2020, 03:31:58 pm
I could add the ability to change the name of the home folder where settings are saved but honestly that's as far as it will go...
Why are you guys doing this ? As far as i know, all of the frontends out there are not very good.

I updated Picodrive with the latest changes though. Note that the cursor issue on the GKD350H should be gone now too.

Quote
@gameblabla Does Temper support IPU?
No, not yet. I did some work towards it (successfully managed to remove the padding) but some games like Street Fighter II are
letterboxed by the games themselves and it seems to be a common trend among games.
It's really annoying and i'm not sure how i can fix this unless i detect black borders on the fly.

It's no secret that i am losing interest in these devices, especially as i've done most of the work. (apart from things that i can't fix)
Yet there's still so much on the plate... Oh well

The NP2Kai team finally added SDL 1.2 support to NP2 so i compiled a quick build of it here :
https://gameblabla.nl/files/ipk/gcw0/np2kai_untested.opk (https://gameblabla.nl/files/ipk/gcw0/np2kai_untested.opk)
This is untested for now as it requires a few files in .config/np2kai and i haven't bothered to look at it yet.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: iball on March 11, 2020, 06:43:57 pm
It's no secret that i am losing interest in these devices, especially as i've done most of the work. (apart from things that i can't fix)
Yet

I hear you.  I'm on my OGA more now, tweaking it and getting NDS and Dreamcast ROMs running on it.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: a330boy on March 17, 2020, 05:14:28 pm
It's no secret that i am losing interest in these devices, especially as i've done most of the work. (apart from things that i can't fix)
Yet there's still so much on the plate... Oh well

Nooo! Don't abandon your baby.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: rchrdcrg on April 05, 2020, 10:27:21 am
As someone who recently got a RG350 and loves it, I just wanted to say how much I appreciate the work that goes into improving these emulators! I have quite a few of these specific releases to replace stock emulators where I was having issues, and without that effort we'd all be stuck with sub-par toys instead of amazing emulation devices. Thanks for helping make stuff like the RG350 a whole extra level of awesome!
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on April 07, 2020, 01:40:57 pm
I have ported HODE, a heart of darkness port by Cyd that was later improved with audio support for the Switch/Wii/PSP etc...
My port uses SDL 1.2 with triple buffering turned on and also uses the IPU because this game actually uses 256x192 (same as the Master system, ha !).

Make sure to have all of the files (including SETUP.DAT in the setup folder !) in a folder (it can be placed anywhere) and select any of the .mst, .lvl, .dem files to run it.

I only tried this on QEMU (since i have flashed another early firmware for my RG-350) but it should work ok on real hardware.

I also have updated Picodrive to the latest commits. Still no IPU support for this one however.

As someone who recently got a RG350 and loves it, I just wanted to say how much I appreciate the work that goes into improving these emulators! I have quite a few of these specific releases to replace stock emulators where I was having issues, and without that effort we'd all be stuck with sub-par toys instead of amazing emulation devices. Thanks for helping make stuff like the RG350 a whole extra level of awesome!
Thanks ! Much better than some of the backlash i got ;' o

EDIT: Lots of audio lag due to incorrect settings and other stuff as well... I pushed another update and can confirm it works on real hardware now. (that's for HODE)
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: papapito on April 10, 2020, 05:12:22 pm
Thanks ! Much better than some of the backlash i got ;' o

What are you talking about? You are great and your ports are fantastic. I really appreciate all the work you've done.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: fosamax on April 21, 2020, 06:09:05 pm
Hi,

Gameblabla could you please disable analog support for Temper. It sometimes does funky things in menu. Or at least could you please make it switchable. Could you also fix inverted X and Y in button layout ? Lastly, even if i set savestates and loadstates on the button mapping, it doesn't seem to work.

I hope also IPU support could be added since some games runs totally off screen like Strip Fighter II (funny game IMO).

Thanks for your continued hard work.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: DaveC1964 on April 24, 2020, 05:16:36 am
EDIT: Lots of audio lag due to incorrect settings and other stuff as well... I pushed another update and can confirm it works on real hardware now. (that's for HODE)

I only just got one of the RG350 units.  I am thinking of getting the metal one too, I am not sure if the screen resolution makes any difference unless for cleaner scaling, but hey it is metal!   Thanks for all of your ports, it makes this worth having.  I also have other devices such as the Android devices.  I like this unit because it is small and uncomplicated.

Since you know a lot about these and mentioned lag do you know why XMAME seems to have a lot of audio lag?  Is it some bug in the code? I am wondering if you notice it or if it is just me or maybe my settings?  No one else mentions it.

Thanks again for the great stuff you ported and fixed.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on May 09, 2020, 02:32:16 am
(https://pbs.twimg.com/media/EXifdL4WoAEr1ie?format=jpg&name=small)
I found the source code for the PC release of Super Mario 64.
Remember when people managed to decompile the game ? Well they used that source code to natively port it to OpenGL ES/OpenGL.
I simply grabbed the source code, made some modifications (notably the sound playback because SDL2 was too old so replaced it with some alsa code) and got it working... (Someone else tested it for me because right now, i'm stuck with a broken firmware on my RG-350 lol)

Unfortunately the 3D drivers are, well, old and glitchy as fuck. Unfortunately this prevents it from being playable so i only gave the private build to a few people for that reason.

Ah well, you can't have everything guys ?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: indask8 on May 09, 2020, 08:05:47 am
This is cool, I wondered how long it would take for someone to try to port SM64 on the RG350.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: FireGate_13 on May 14, 2020, 05:13:06 pm
Hello,Can anyone check if a port of NFS2SE to RG350 is possible ?
I saw there are sources  but  i do not know if a x86 application can run on an arm device.
https://github.com/zaps166/NFSIISE
and
https://github.com/zaps166/NFSIISEN
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Kozinenko2 on May 16, 2020, 08:48:44 pm
Gameblabla, can you port the J2ME emulator with PSPKVM?  It is open source.  Not a single game starts on Midpath and there are not enough buttons (although they are not needed, the games do not work, after all).  thanks in advance.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on May 19, 2020, 02:44:42 am
Hello guys,
I have updated 3DOH, the 3DO emulator that i made for the GCW0 a while back.
People kept pestering me for a newer faster build so here it is.
It now uses 16-bits color depth instead of 32, i'm using more aggressive opts, using vsync instead of synchronize() etc...

On the GKD350H, commercial games are *almost* playable with sound and the fastest overclock.
I haven't tried it on the RG-350 but i doubt it will be that fast. It will run faster than the previous build however.

https://gameblabla.nl/files/ipk/gcw0/3doh_gcw0.opk (https://gameblabla.nl/files/ipk/gcw0/3doh_gcw0.opk)

Enjoy for now

I may look into redoing the same thing for Virtual Jaguar, this port has a few issues...

Hello,Can anyone check if a port of NFS2SE to RG350 is possible ?
I saw there are sources  but  i do not know if a x86 application can run on an arm device.
https://github.com/zaps166/NFSIISE
and
https://github.com/zaps166/NFSIISEN
Since when it is a thing ? It has OpenGL ES 2 with SDL2. It should be doable but this was only tested on ARM.
I might give it a shot.

Gameblabla, can you port the J2ME emulator with PSPKVM?  It is open source.  Not a single game starts on Midpath and there are not enough buttons (although they are not needed, the games do not work, after all).  thanks in advance.
Yeah i'm not courageous (or competent) enough to translate the mips III code to mips32 and making ports from the PSP is very hard.
And no, i don't want to deal with Midpath either, this thing is a mess lol...
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Xaijiqq on May 19, 2020, 06:39:43 pm
thanks for the ports  :)  would it be possible to add the scanlines: light/dark option for handy that was in the older version? 
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on May 20, 2020, 09:03:02 am
thanks for the ports  :)  would it be possible to add the scanlines: light/dark option for handy that was in the older version?
Idk, last time i attempted it, it didn't look as good as i hope it would be. You want the scanlines to look like the real hardware, right ?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: Xaijiqq on May 20, 2020, 06:23:13 pm
thanks for the ports  :)  would it be possible to add the scanlines: light/dark option for handy that was in the older version?
Idk, last time i attempted it, it didn't look as good as i hope it would be. You want the scanlines to look like the real hardware, right ?
it really gives it that lynx look i think.  i really love it!  your port has a smoother full screen but i find myself going back to the old version just for the scanlines.  in the aspect mode its kinda pointless though
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: DaveC1964 on May 21, 2020, 03:53:09 am
thanks for the ports  :)  would it be possible to add the scanlines: light/dark option for handy that was in the older version?
Idk, last time i attempted it, it didn't look as good as i hope it would be. You want the scanlines to look like the real hardware, right ?

It is tricky and the scanlines should be vertical to simulate the LCD RGB triplet grid.  There are PC Lynx Handy emus that have this effect.  The thing is you would need to put the scanlines over the image after scaling or you would get weird rippley artifacts.  You just need to do them every other LCD line.  This could be even finer if it was done on the RG350M too using every other line at 640 x 480.

http://handy.sourceforge.net/

(http://handy.sourceforge.net/images/snap01.gif)
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: konyfero on May 22, 2020, 09:47:32 pm
I have found a very annoying PicoDrive bug. In some games the system / fps info displayed at start never disappears and it stays flickering until enter & exit from menu.

I have tried all region and other configs unsuccessfully.

Is there any way to disable this?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on May 24, 2020, 05:16:05 pm
I have found a very annoying PicoDrive bug. In some games the system / fps info displayed at start never disappears and it stays flickering until enter & exit from menu.

I have tried all region and other configs unsuccessfully.

Is there any way to disable this?
It's an issue with the triple buffering. You should disable the FPS counter and restart picodrive or exit it.
(The option is Show FPS in the settings. It should be in the same place as Sound Quality, Enable sound, Region)

Btw, i suffered a minor data loss on my part. x_x
Thankfully i had some backups for my passwords etc... but not to some stuff i was working on, like my potator fork.
Oh well, it was going nowhere anyway. I think i will just do a lazy port for Potator since it annoys me.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: wallacefung on May 24, 2020, 10:02:04 pm
PicoDrive:
It seems the Picodrive have the following Final Fight CD bug (wrong audio track)
https://github.com/notaz/picodrive/issues/46

Temper:
If I play CD-rom game with CUE+bin file format, audio track playing is choppy sometimes.
Is it the problem cased by slow SD interface in RG350?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: _-Caleb-_ on May 24, 2020, 10:30:56 pm
...
Hi. Have we Any chance of littlegptracker port for the rg350??
I'm surprised that people are actually using this... lol. I'll see if i can get it to work.
...

Hi gameblabla!! All fine i Hope, still interested un male good chiptune music ;)

Maybe its posible? 🤞

Regards!
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: konyfero on May 26, 2020, 07:46:52 am
It's an issue with the triple buffering. You should disable the FPS counter and restart picodrive or exit it.
(The option is Show FPS in the settings. It should be in the same place as Sound Quality, Enable sound, Region)

Hi Gameblabla, thanks for your response. I don't have enabled fps counter. I have enabled & disabled to test and have the bug too.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on May 29, 2020, 09:56:15 am
I forgot about LGPT.. maybe i will try to look into it.

PicoDrive:
It seems the Picodrive have the following Final Fight CD bug (wrong audio track)
https://github.com/notaz/picodrive/issues/46
Too bad he deleted his fork too, thus it's impossible to see how he fixed it.
Does it happen with other games as well ?
Are you using a bin/cue dump ?

Temper:
If I play CD-rom game with CUE+bin file format, audio track playing is choppy sometimes.
Is it the problem cased by slow SD interface in RG350?
I think it's due to the audio refresh rate mismatch. There was also this issue on the RS-90 port and drowsnug fixed it. I have not brought back the fix to the RG-350 build though.

Quote
Hi Gameblabla, thanks for your response. I don't have enabled fps counter. I have enabled & disabled to test and have the bug too.
Is it possible to have a photo or video ?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: wallacefung on May 31, 2020, 10:54:16 am


PicoDrive:
It seems the Picodrive have the following Final Fight CD bug (wrong audio track)
https://github.com/notaz/picodrive/issues/46

Quote
Too bad he deleted his fork too, thus it's impossible to see how he fixed it.
Does it happen with other games as well ?
Are you using a bin/cue dump ?

Yes, I use redump image and use CDmage to convert multi bin to single bin+cue.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: bazola on May 31, 2020, 09:21:00 pm
Hi gameblabla
Is there a way to display swanemu in native resolution (224x144), i played that way with oswan on my gcw zero  . Thanks
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: DaveC1964 on June 01, 2020, 06:35:08 am
Is there a way to enable V-sync in the Handy Lynx emu?  I get screen tearing with it.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on June 07, 2020, 03:13:04 pm
Is there a way to enable V-sync in the Handy Lynx emu?  I get screen tearing with it.
Nope, it sort of messes up with sound due to the way it works. Last time i disabled I/O blocking and turned on vsync/triple buffering, the sound felt off.

Quote
Is there a way to display swanemu in native resolution (224x144), i played that way with oswan on my gcw zero  . Thanks
Nope, it just uses IPU scaling so no option to center the games in a window. I thought it was pointless given how small things are.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: DaveC1964 on June 13, 2020, 03:48:05 am

Nope, it sort of messes up with sound due to the way it works. Last time i disabled I/O blocking and turned on vsync/triple buffering, the sound felt off.

That is too bad because the screen tearing is bad.  I wonder if there is a different Lynx emu that doesn't have that issue?

Also just wondering if you know, in the VICE C64 emulator why doesn't it load .PRG game files?  VICE on everything else does.  It seems these emulators aren't updated much anymore so I wasn't sure who to ask.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: johnnyonflame on June 14, 2020, 08:27:19 pm
(https://pbs.twimg.com/media/EXifdL4WoAEr1ie?format=jpg&name=small)
I found the source code for the PC release of Super Mario 64.
Remember when people managed to decompile the game ? Well they used that source code to natively port it to OpenGL ES/OpenGL.
I simply grabbed the source code, made some modifications (notably the sound playback because SDL2 was too old so replaced it with some alsa code) and got it working... (Someone else tested it for me because right now, i'm stuck with a broken firmware on my RG-350 lol)

Unfortunately the 3D drivers are, well, old and glitchy as fuck. Unfortunately this prevents it from being playable so i only gave the private build to a few people for that reason.

Ah well, you can't have everything guys ?

We can't really have everything, but we are allowed to want some m64pc
https://www.youtube.com/watch?v=KwgvlN6vhTE

edit: This is a work in progress port that still needs a lot of work to be considered shippable and the changes PR'd to the main project.

However, there's quite a bit of effort into introducing features such as texture atlasing and draw-call batching which allows the game to perform like this.

Keep in mind this isn't a N64 emulator, it's a SM64PC port.

edit2:

This is how it performs on the older 2014 firmware:
https://www.youtube.com/watch?v=pjIcE4oQfIw

New firmware is really promising.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on June 18, 2020, 06:32:42 pm
We can't really have everything, but we are allowed to want some m64pc
https://www.youtube.com/watch?v=KwgvlN6vhTE

edit: This is a work in progress port that still needs a lot of work to be considered shippable and the changes PR'd to the main project.

However, there's quite a bit of effort into introducing features such as texture atlasing and draw-call batching which allows the game to perform like this.

Keep in mind this isn't a N64 emulator, it's a SM64PC port.

edit2:

This is how it performs on the older 2014 firmware:
https://www.youtube.com/watch?v=pjIcE4oQfIw

New firmware is really promising.
I wonder how you fixed the environment issues that i had on my version ? It was still glitchy for you on the old firmware though so yeah...
I saw pcercuei post about it : how much faster is the 3D driver ? Because he said that in some cases it could be slower.
In any case, i hope that means i can push Supertuxkart & others (Lugaru) as stable, because they either run too slow or with glitches.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: johnnyonflame on June 20, 2020, 09:46:19 am
I wonder how you fixed the environment issues that i had on my version ? It was still glitchy for you on the old firmware though so yeah...
I saw pcercuei post about it : how much faster is the 3D driver ? Because he said that in some cases it could be slower.
In any case, i hope that means i can push Supertuxkart & others (Lugaru) as stable, because they either run too slow or with glitches.

There might and might not be some regressions. It's hard to know because not everything draws correctly on the older firmware. When both are rendering correctly, new firmware seems to be faster by a measurable margin.

OpenGL ES 1.x apps I am still not sure, the iortcw tests are inconclusive because the old fw was botched as hell.

In terms of SM64PC, the new firmware works better and performs better, from the quick tests I've done I haven't seen any framedrop, while the old fw did fall below 30fps sometimes on bo-omb field.

Also I have no idea what changed. There are some changes as to how shaders sample things and new vertex attributes - I am not experience enough yet to entertain many guesses here, but it's still broken as hell, textures aren't being sampled correctly, etc.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: nl255 on July 01, 2020, 05:33:47 am
Please add support for the menu button on the Pocketgo2 v2 (SDLK_RCTRL) to Picodrive and oswan.  It already works fine in your ports of SMS Plus, Handy, and Swanemu.  Thanks.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: gameblabla on July 09, 2020, 03:19:54 am
Please add support for the menu button on the Pocketgo2 v2 (SDLK_RCTRL) to Picodrive and oswan.  It already works fine in your ports of SMS Plus, Handy, and Swanemu.  Thanks.
If you are already using SwanEmu, which is a direct replacement to my older Oswan, why use oswan ?
It's still an issue for Picodrive but due to the way the mapping in Picodrive works, i would have to provide another version or map it to Select... I think you should use Rogue CFW on your unit instead. (if it is supported)
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: nl255 on July 10, 2020, 06:20:51 am
Please add support for the menu button on the Pocketgo2 v2 (SDLK_RCTRL) to Picodrive and oswan.  It already works fine in your ports of SMS Plus, Handy, and Swanemu.  Thanks.
If you are already using SwanEmu, which is a direct replacement to my older Oswan, why use oswan ?
It's still an issue for Picodrive but due to the way the mapping in Picodrive works, i would have to provide another version or map it to Select... I think you should use Rogue CFW on your unit instead. (if it is supported)

I do use Rogue CFW but even on the PG2v2 it does not change what the menu button is mapped to.  Couldn't you have SDLK_RCONTROL be bound to say IN_BINDTYPE_EMU, PEVB_MENU2 (looking at https://github.com/gameblabla/picodrive/blob/master/platform/opendingux/inputmap.c) and then check for both MENU and MENU2?  But whatever way would work whether separate builds or just mapping it to select would be fine.

As for oswan, doesn't it have better performance than swanemu which is why swanemu isn't on the pgv1?
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: nekomichi on July 11, 2020, 10:17:29 am
Please add support for the menu button on the Pocketgo2 v2 (SDLK_RCTRL) to Picodrive and oswan.  It already works fine in your ports of SMS Plus, Handy, and Swanemu.  Thanks.
If you are already using SwanEmu, which is a direct replacement to my older Oswan, why use oswan ?
It's still an issue for Picodrive but due to the way the mapping in Picodrive works, i would have to provide another version or map it to Select... I think you should use Rogue CFW on your unit instead. (if it is supported)

I do use Rogue CFW but even on the PG2v2 it does not change what the menu button is mapped to.  Couldn't you have SDLK_RCONTROL be bound to say IN_BINDTYPE_EMU, PEVB_MENU2 (looking at https://github.com/gameblabla/picodrive/blob/master/platform/opendingux/inputmap.c) and then check for both MENU and MENU2?  But whatever way would work whether separate builds or just mapping it to select would be fine.

As for oswan, doesn't it have better performance than swanemu which is why swanemu isn't on the pgv1?
Isn't there an option to re-map emulator controls within PicoDrive itself? On mine, there's the option under Configure Controls > Emulator Controls > Enter Menu.
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: pfroo40 on July 13, 2020, 11:28:29 pm
I'm having issues with SMS Plus GX on my PocketGo v2 (new version) running Rogue CFW 1.0.9, loading Genesis games results in only a black screen, Master System and Game Gear work fine. A couple others have reported it on Reddit.

Hopefully this is the right place to bring this up...
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: blackz1982 on July 14, 2020, 09:25:30 am
I'm having issues with SMS Plus GX on my PocketGo v2 (new version) running Rogue CFW 1.0.9, loading Genesis games results in only a black screen, Master System and Game Gear work fine. A couple others have reported it on Reddit.

Hopefully this is the right place to bring this up...
SMS Plus GX is a Master system, Game Gear, Sega SG-1000 and CBS Colecovision emulator.

Отправлено с моего HRY-LX1 через Tapatalk

Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: _-Caleb-_ on July 16, 2020, 12:19:41 pm
Hi!

A little question, any chance of a new version of openjazz with functional saves? :-D
Title: Re: RG-350 Emulators/Game releases by gameblabla
Post by: pierrespartan on July 23, 2020, 06:23:03 pm
Hello, first of all I would like to thank for every improvements devs made regarding this list of emulator on the 1st page.

I'm using Swanemu which imo works great, on RG350. However, on RG350m vertical mode is not enjoyable because the left stick is now at the bottom (so located on the right when the device is 180-rotated).

My wish would be to see, in the future, an update of Swanemu allowing the user to rotate on the other direction, to play with the right stick - will be on the left when rotated - and the common A/B buttons.

That would be sooooo fantastic!