I have updated 3DOH, the 3DO emulator that i made for the GCW0 a while back.
People kept pestering me for a newer faster build so here it is.
It now uses 16-bits color depth instead of 32, i'm using more aggressive opts, using vsync instead of synchronize() etc...
On the GKD350H, commercial games are *almost* playable with sound and the fastest overclock.
I haven't tried it on the RG-350 but i doubt it will be that fast. It will run faster than the previous build however.https://gameblabla.nl/files/ipk/gcw0/3doh_gcw0.opk
Enjoy for now
I may look into redoing the same thing for Virtual Jaguar, this port has a few issues...
Hello,Can anyone check if a port of NFS2SE to RG350 is possible ?
I saw there are sources but i do not know if a x86 application can run on an arm device.
Since when it is a thing ? It has OpenGL ES 2 with SDL2. It should be doable but this was only tested on ARM.
I might give it a shot.
Gameblabla, can you port the J2ME emulator with PSPKVM? It is open source. Not a single game starts on Midpath and there are not enough buttons (although they are not needed, the games do not work, after all). thanks in advance.
Yeah i'm not courageous (or competent) enough to translate the mips III code to mips32 and making ports from the PSP is very hard.
And no, i don't want to deal with Midpath either, this thing is a mess lol...