• HomeBoards
  • RulesRules
  • HelpHelp
  • WikiWiki
  • Donate

Author Topic: RetroArch official support for OpenDingux devices (announced ) - What can we exp  (Read 2537 times)

MashTec (OP)

  • Posts: 31
    • MashTec's Youtube channel
Hello guys, it's MashTec here!

Today i want to share some breaking news with you guys, that could change our retro gaming handlheld experience on OpenDingux devices significantly! Libretro, the backend API of RetroArch, officially announced it's support for Opendingux devices such as the RG350, RG350M, RG350P and the RG280V. All these devices would benefit a lot from an official version of RetroArch and will open up a new world for them.
In this video i will point out the major features of RetroArch for your OpenDingux based device. Enjoy!

<a href="https://www.youtube.com/watch?v=c2iHfaJ96PY" target="_blank">https://www.youtube.com/watch?v=c2iHfaJ96PY</a>
Follow me on Youtube for more explicit and unique tutorials on the RG350 http://www.youtube.com/c/MashTec

DaveC1964

  • Posts: 65
Could be interesting hopefully loading a game will be simpler than other ports. My main issue with Retroarch is that you need to select a ROM directory for the core you load every time, it won't remember and you can't set them individually for each core.  Then it asks a bunch of questions before running a game.  It can be a chore to use. Clean that up to one step and it will be nice.
« Last Edit: December 25, 2020, 04:52:34 am by DaveC1964 »

Pender666

  • Posts: 5
Just scan your roms folder and it will create playlists. It makes the usage very simple after that.

Retro Enthusiast

  • Posts: 4
Could be interesting hopefully loading a game will be simpler than other ports. My main issue with Retroarch is that you need to select a ROM directory for the core you load every time, it won't remember and you can't set them individually for each core.  Then it asks a bunch of questions before running a game.  It can be a chore to use. Clean that up to one step and it will be nice.
Sure it does.
RG-350/RG-300/RS-90/Bittboy

Pender666

  • Posts: 5
If anyone wants to try it is avaible on the nightly buildbot server.
It's working great here. I only miss Stella, a proper FBNeo core instead only CPS-1, CPS-2 and NeoGeo  and a port of PCSX ReARM cores.
I noticed:
- Snes9x 2005 Plus core runs Star Fox better with frameskipping without the flickering of the native emulator.
- FCEUMM and Genesis Plus GX are working great.
- Picodrive emulating 32x is slow but playable with frameskipping.

Did'nt tried PC Engine or GBC/GBA yet.

http://buildbot.libretro.com/nightly/dingux/mips32/

PS: Some dynarec on Retroarch isn't working on Beta Firmware posted by gameblabla. It just crashes back to GMenu2X when starting emulation.
« Last Edit: December 30, 2020, 02:54:26 am by Pender666 »

pcercuei

  • Posts: 1708
    • My devblog
Beetle and PCSX ReARMed should work fine with the Lightrec dynarec, since it works on MIPS too. But it will be quite a bit slower than pcsx4all.

DaveC1964

  • Posts: 65
I wonder how C64, and ColecoVision will run?   

Those are not real good on the current stand alone emulators now.  The standalone Coleco emulator does not scale well and the C64 emu does not support .PRG files. Retroarch could be good to fill in those other emulators that have not been updated in years.
« Last Edit: December 29, 2020, 10:35:30 pm by DaveC1964 »

 

Post a new topic