Author Topic: RetroArch 1.8.3 released with OpenDingux support  (Read 4741 times)

DJM (OP)

  • Posts: 57
RetroArch 1.8.3 released with OpenDingux support
« on: January 12, 2020, 07:23:06 am »
OpenDingux now a supported platform in the future

"We have recently added support for the OpenDingux family of devices. It has been tested on an RG350 and should theoretically work on the GCW Zero as well. You can expect to see a proper release of the OpenDingux version later on. For now it can be built from sourcecode"

https://www.libretro.com/index.php/retroarch-1-8-3-released/

nobk

  • Posts: 14
Re: RetroArch 1.8.3 released with OpenDingux support
« Reply #1 on: January 12, 2020, 09:59:05 am »
good news, congratulation.

adventureFAN

  • Posts: 239
Re: RetroArch 1.8.3 released with OpenDingux support
« Reply #2 on: January 12, 2020, 10:13:51 am »
omfg! A official Release von libretro?! <3
My Handhelds: PS Vita, PSP (1000), New 3DS, NDS lite, GBA SP, GB Micro,
LCL Pi-Boy 3A+, GPD XD (Old), PowKiddy X18, RG350, PlayGo, GKD350H.

Favorite: Odroid Go Advance

goodfodder

  • Posts: 24
Re: RetroArch 1.8.3 released with OpenDingux support
« Reply #3 on: January 12, 2020, 10:19:21 am »
Great news, how does it perform in comparison to fba?

mougrim

  • Posts: 19
Re: RetroArch 1.8.3 released with OpenDingux support
« Reply #4 on: January 12, 2020, 05:52:34 pm »
Maybe now we'll see some more optimised core code.

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gameblabla

  • Posts: 1363
Re: RetroArch 1.8.3 released with OpenDingux support
« Reply #5 on: January 12, 2020, 06:15:55 pm »
Maybe now we'll see some more optimised core code.

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Optimized code ? Specific to OpenDingux devices ? I would lower my expectations.
The only thing that could benefit from an official libretro port is TempGBA with its dynarec MIPS.
That one fixed issues in games like Kingdom Hearts and other games. But you have to keep in mind that in most/some cases, some libretro ports are going to suffer from some overhead by its nature.
It also won't play as well with PGO it seems (without doing more work or going full on assembly like some cores do).

I'm just saying that people should use retroarch mostly for convenience.
For example support for external controllers out of the box or in some cases netplay if the core supports it.
You can compare the Wonderswan core on retroarch versus my standalone Wonderswan emulator based on the libretro core to see what i mean by that.

ace9094

  • Posts: 764
Re: RetroArch 1.8.3 released with OpenDingux support
« Reply #6 on: January 13, 2020, 06:40:55 pm »
Great news, how does it perform in comparison to fba?

I thought these were mainly just a  companionable front end for emulators... I will have a look once I have it set up correctly
Dingoo A320, GCW0, RS-97 x2, Revo-K101, RS-90, PSP, GameGadget, New 3DS 128GB, PS Vita 200GB, RS-45, Gamebox Advance and a few other obscure devices

Surkow

  • * Administrator
  • Posts: 668
Re: RetroArch 1.8.3 released with OpenDingux support
« Reply #7 on: January 13, 2020, 10:15:39 pm »
Great news, how does it perform in comparison to fba?

I thought these were mainly just a  companionable front end for emulators... I will have a look once I have it set up correctly
You are correct, RetroArch is a frontend. People are wrongly expecting libretro cores to be ported/compatible with MIPS SoCs.

elea

  • Posts: 54
Re: RetroArch 1.8.3 released with OpenDingux support
« Reply #8 on: January 14, 2020, 06:38:59 pm »
You are correct, RetroArch is a frontend. People are wrongly expecting libretro cores to be ported/compatible with MIPS SoCs.

That said, so far these have all been tested as functional on the RG350:

snes9x2010_libretro.so
snes9x_libretro.so
mgba_libretro.so
genesis_plus_gx_libretro.so
mednafen_ngp_libretro.so
mednafen_pce_fast_libretro-gcw.so
race_libretro.so
fba_libretro.so
fb_alpha_neo_libretro.so
fb_alpha_cps1_libretro.so
fb_alpha_cps2_libretro.so
mednafen_vb_libretro.so
mednafen_wswan_libretro.so
gw_libretro.so
stella_libretro.so
prboom_libretro.so
pocketsnes_libretro.so
picodrive_libretro.so
quicknes_libretro.so
gambatte_libretro.so
fceumm_libretro.so

...some are fast, some are slow.

RupeeClock

  • Posts: 234
Re: RetroArch 1.8.3 released with OpenDingux support
« Reply #9 on: January 14, 2020, 09:01:21 pm »
You are correct, RetroArch is a frontend. People are wrongly expecting libretro cores to be ported/compatible with MIPS SoCs.

That said, so far these have all been tested as functional on the RG350:

snes9x2010_libretro.so
snes9x_libretro.so
mgba_libretro.so
genesis_plus_gx_libretro.so
mednafen_ngp_libretro.so
mednafen_pce_fast_libretro-gcw.so
race_libretro.so
fba_libretro.so
fb_alpha_neo_libretro.so
fb_alpha_cps1_libretro.so
fb_alpha_cps2_libretro.so
mednafen_vb_libretro.so
mednafen_wswan_libretro.so
gw_libretro.so
stella_libretro.so
prboom_libretro.so
pocketsnes_libretro.so
picodrive_libretro.so
quicknes_libretro.so
gambatte_libretro.so
fceumm_libretro.so

...some are fast, some are slow.
This is nice, I'm hopeful that one of the NES/Famicom cores provides better compatibility and features than the available FCEUX emulator. It does not even allow you to map player 2 controllers separately, or map any buttons other than B/A, Turbo B/A, and even then only with the GCW Zero A/B/X/Y buttons.

I'm also hoping that one of the SNES cores will have better compatibility with things such as ROM hacks, but I'm expecting they may be slow due to accuracy. The currently available PocketSNES OPK cannot play Super Metroid + A Link to the Past Combo Randomiser for example.

mougrim

  • Posts: 19
Re: RetroArch 1.8.3 released with OpenDingux support
« Reply #10 on: January 14, 2020, 09:31:21 pm »
You are correct, RetroArch is a frontend. People are wrongly expecting libretro cores to be ported/compatible with MIPS SoCs.

That said, so far these have all been tested as functional on the RG350:

snes9x2010_libretro.so
snes9x_libretro.so
mgba_libretro.so
genesis_plus_gx_libretro.so
mednafen_ngp_libretro.so
mednafen_pce_fast_libretro-gcw.so
race_libretro.so
fba_libretro.so
fb_alpha_neo_libretro.so
fb_alpha_cps1_libretro.so
fb_alpha_cps2_libretro.so
mednafen_vb_libretro.so
mednafen_wswan_libretro.so
gw_libretro.so
stella_libretro.so
prboom_libretro.so
pocketsnes_libretro.so
picodrive_libretro.so
quicknes_libretro.so
gambatte_libretro.so
fceumm_libretro.so

...some are fast, some are slow.
This is nice, I'm hopeful that one of the NES/Famicom cores provides better compatibility and features than the available FCEUX emulator. It does not even allow you to map player 2 controllers separately, or map any buttons other than B/A, Turbo B/A, and even then only with the GCW Zero A/B/X/Y buttons.

I'm also hoping that one of the SNES cores will have better compatibility with things such as ROM hacks, but I'm expecting they may be slow due to accuracy. The currently available PocketSNES OPK cannot play Super Metroid + A Link to the Past Combo Randomiser for example.
If you want more compatibility in SNES games, you can try test build of Snes9X 1.60 by Soarquin. It is accurate, albeit slower than PocketSNES.

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RupeeClock

  • Posts: 234
Re: RetroArch 1.8.3 released with OpenDingux support
« Reply #11 on: January 14, 2020, 09:40:29 pm »
If you want more compatibility in SNES games, you can try test build of Snes9X 1.60 by Soarquin. It is accurate, albeit slower than PocketSNES.

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Thanks, I'll check it out when I set up Rogue Firmware on my Pocket Go.
I can always use the older versions for games that don't need the added compatibility.

mougrim

  • Posts: 19
Re: RetroArch 1.8.3 released with OpenDingux support
« Reply #12 on: January 15, 2020, 08:34:05 am »
If you want more compatibility in SNES games, you can try test build of Snes9X 1.60 by Soarquin. It is accurate, albeit slower than PocketSNES.

Sent from my JSN-L21 using Tapatalk

Thanks, I'll check it out when I set up Rogue Firmware on my Pocket Go.
I can always use the older versions for games that don't need the added compatibility.
It is pretty good, if you play mainly RPGs. The only portable emul on OpenDingux, which launch Tengai Makyou Zero, for example.

There are some frameskipping on graphic-heavy scenes (where are rain or fog, for example), but apart from that gameplay is smooth and sound is good.

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Morfious

  • Posts: 5
Re: RetroArch 1.8.3 released with OpenDingux support
« Reply #13 on: January 28, 2020, 06:48:24 pm »
Are there any Mame versions that run in retroarch 1.8.3 2003? 2010?  Also how do I let retroarch know that my roms are located on my SD card rom folder? When I try to set it up in the main menu the system crashes when I select my main roms folder on my sdcard. (sdcard/roms) instead of (sdcard/roms/fba) for example.

a330boy

  • Posts: 169
Re: RetroArch 1.8.3 released with OpenDingux support
« Reply #14 on: January 29, 2020, 02:22:07 am »
If you want more compatibility in SNES games, you can try test build of Snes9X 1.60 by Soarquin. It is accurate, albeit slower than PocketSNES.

Sent from my JSN-L21 using Tapatalk

Pardon, by any chance you have Mega Man X, does it work smoothly with Snes9x? Also if the life bar is fixed?
« Last Edit: January 29, 2020, 02:26:07 am by a330boy »

MashTec

  • Posts: 26
    • MashTec's Youtube channel
Re: RetroArch 1.8.3 released with OpenDingux support
« Reply #15 on: January 29, 2020, 09:33:50 am »
Hi guys,
if you are interested in RetroArch on the RG350 and the possibilities, take a look here:
https://www.youtube.com/watch?v=Mugto4mMmSU&list=PLZovD6tAOwbSeWZRiMEmFAFV3F2QkPcVh
Follow me on Youtube for more explicit and unique tutorials on the RG350 http://www.youtube.com/c/MashTec

ace9094

  • Posts: 764
Dingoo A320, GCW0, RS-97 x2, Revo-K101, RS-90, PSP, GameGadget, New 3DS 128GB, PS Vita 200GB, RS-45, Gamebox Advance and a few other obscure devices

mougrim

  • Posts: 19
Re: RetroArch 1.8.3 released with OpenDingux support
« Reply #17 on: January 29, 2020, 07:31:17 pm »
If you want more compatibility in SNES games, you can try test build of Snes9X 1.60 by Soarquin. It is accurate, albeit slower than PocketSNES.

Sent from my JSN-L21 using Tapatalk

Pardon, by any chance you have Mega Man X, does it work smoothly with Snes9x? Also if the life bar is fixed?
I'll look into it. It behaves exactly as latest Snes9X on PC.

Sent from my JSN-L21 using Tapatalk


 

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