That is quite odd because Dreamcast can run on my Intel atom z3735f with some adjustments. What i7 do you have? https://www.youtube.com/watch?v=NP4IMX1SzAc
that's not even remotely "playable" to my definition
and that is from a very easy release title, daytona
Yes I'm picky but i like my games runs buttery smooth, thank you
I would accept that. If you got the n64 emulator to play something at a reasonable frame rate. I would use OOT as an example of something I'd like running. To me the "ground work" is laid out.
Yeah, I believe if you can have system shock 2 run with minor glitches to the shadows that would be fabulously great. Generally speaking, if I can actually play the game and enjoy it, that is what counts. If you gotta remove shadows or little things to get it running so be it. As long as it is still enjoyable to play. Not just for me, but for everyone.
These bounties are mostly ones that I would consider easier. The source code is there and ready. One forum post on openmw I saw someone run that at 5fps with all the textures missing because the compression standard wasn't compatible or something. That would be something I'd pay higher for if I actually wanted or thought it was feasible to port on this system. But I do not want to do a bounty for openmw at this time.
Monthly is not something I'd do. Lump sums are always better.
my point is, even with the source code out there, porting a game from a system to another system isn't a breeze.
Even if there is a guy out there who is willing to do it for that amount of money, you'll probably ended up with half assed emulator/games that won't be maintained in coming years.
There's surely a reason why the source code is out there for years but ports aren't done yet. If it's doable, you should have it by now without these bounties (i.e doom ports)
so if you really have money to spare for these kind of stuff, you should donate it to someone who actually already contributed to the community.