Author Topic: Could we get a PINNED list of file locations for ports and emulators?  (Read 1223 times)

8bit (OP)

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Only ever having used an RS-97 before, I'm struggling getting some of the ports and emulators working on the RG350.

Doom, Hexen, Hexen 2, MAME etc. I cannot get working  Others, I've managed to work-out PURELY by trial and error.

Quake for instance; I found the correct instructions but these fail to mention the files (original PC files in UPPERCASE, need to be renamed to be lowercase before they'll work with the emulator).

Trial and error got me Quake and Quake 2 working but the Chocolate Doom (Doom, Hexen, etc.) games, Hexen 2 and the versions of MAME still elude me.

I cannot get Chocolate Doom games to run with the retail WAD files and can't locate the shareware WADs (which it runs by default) to replace them.

Some instructions are included with the "localpack" bundle(s) but again, these are missing any notes regarding upper/lower case filename naming as below.

----

required data files and locations for ports see below (note locations local or .local)

*bermudasyndrome.opk copy data to (local/home/.bermudasyndrome)
*cannonball.opk copy files to (local/home/.cannonball/roms)
*devilutionx-rg350.opk copy diabdat.mpq to (.local/share/diasurgical/devilution/diabdat.mpq)
*ecwolf.opk copy data file to (local/home/.ecwolf)
*eduke32.opk copy duke3d.grp to local/home/.eduke32
*hexen2.opk copy data1 to (local/home/.hexen2/data1)
*Quake-1.0-GCWZero-gles1.opk copy id1 to (.local/home/share/Thenesis/Quake/id1)
*REminiscence.opk copy data to (local/home/.REminiscence/data)
*shadow-warior.opk copy sw.grp to (local/home/.jfsw)

----

Would it be possible to pin a sticky with working instructions regarding the correct file-location for retail data files, detailing if the files need to be renamed or not?
« Last Edit: October 19, 2019, 02:52:30 pm by 8bit »

Surkow

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Re: Could we get a PINNED list of file locations for ports and emulators?
« Reply #1 on: October 19, 2019, 04:01:19 pm »
In the OpenDingux scene we actually vetted/tested software before release. Ports should have documentation in their original threads. It appears that the majority of the releases you mentioned lack much of the documentation required for a release. Some of the listed software is based on in-progress releases for the GCW Zero that were not considered ready for release yet and thus are not documented.

ace9094

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  • Posts: 513
Re: Could we get a PINNED list of file locations for ports and emulators?
« Reply #2 on: October 19, 2019, 06:24:21 pm »
I am trying to get Quake 3 running... I can see Jutley has managed to do it  8) 8)
Dingoo A320, GCW0, RS-97 x2, Revo-K101, RS-90, PSP, GameGadget, New 3DS 128GB, PS Vita 200GB, RS-45, Gamebox Advance and a few other obscure devices

Jutleys

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Re: Could we get a PINNED list of file locations for ports and emulators?
« Reply #3 on: October 19, 2019, 11:50:52 pm »
Install the latest opk file first i posted in the first thread

ace9094

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Re: Could we get a PINNED list of file locations for ports and emulators?
« Reply #4 on: October 20, 2019, 12:30:17 am »
Install the latest opk file first i posted in the first thread

I have done that, but I am not sure where to put the game files and folders and which files and folder I should add :(

I have a Quake III folder in Shared with these files in it

« Last Edit: October 20, 2019, 12:33:53 am by ace9094 »
Dingoo A320, GCW0, RS-97 x2, Revo-K101, RS-90, PSP, GameGadget, New 3DS 128GB, PS Vita 200GB, RS-45, Gamebox Advance and a few other obscure devices

8bit (OP)

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Re: Could we get a PINNED list of file locations for ports and emulators?
« Reply #5 on: October 20, 2019, 02:05:37 am »
Posts like these are exactly what I'm trying to avoid in future with a sticky.

Once the RG350 is more readily available and gets into more hands, this forum is going to become FLOODED with requests like this.

I've wasted a few hours now, trying to get Quake 3 Arena and ANY of the Chocolate Doom games working.

I managed to get Quake 1 and 2 working but this was due to stubbornness on my part.

I'm about to give up on getting any other games working.

I'm NOT asking for WAD/PAK files. I have these. All I need are instructions on where in the file-system these files should be located for the games to find them and run.

As mentioned in an earlier post, Chocolate Doom loads using the SHAREWARE WAD file but I can't locate DOOM.WAD [maybe it's named doom.wad ??] on either MicroSD card. If I could, I'd replace it with the retail one. The same appears to be true for Hexen.

ace9094

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Re: Could we get a PINNED list of file locations for ports and emulators?
« Reply #6 on: October 20, 2019, 03:02:28 am »
Posts like these are exactly what I'm trying to avoid in future with a sticky.

I get what you mean, but you cant sticky the topic if no one has the info, the search feature is pretty good on here to find posts etc... A Sticky topic can be great, but you still get questions asked and new topics started about stuff already covered.

Taki Udon on youtube does some solid reviews etc, I am sure he would create guides / walkthroughs on how to get the games running etc. Tech James is another good one for guides, but I do not know if he is getting the RG350.

Anywho, Jutley is a sound guy, he will most likely write some basic instructions or reply to this topic :)
Dingoo A320, GCW0, RS-97 x2, Revo-K101, RS-90, PSP, GameGadget, New 3DS 128GB, PS Vita 200GB, RS-45, Gamebox Advance and a few other obscure devices

8bit (OP)

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Re: Could we get a PINNED list of file locations for ports and emulators?
« Reply #7 on: October 20, 2019, 04:03:56 pm »
Apologies. My mini-rant wasn't aimed at anyone in particular. I noticed your addition to the thread, which just added weight to the point I'm trying to make.

Currently, I'm having difficulty working out where I should place the additional files required to get Chocolate Doom and its associated games working, along with Quake 3 and MAME.

From my point of view, the irritating part is that CD loads and plays from shareware WAD files which I cannot locate either. On other systems, it would simply be a case of replacing the shareware WAD with a retail one.

I'm assuming CD will look for a retail WAD in a pre-determined folder and if not found, will load the shareware WAD but without instructions, all bets are off as to where exactly the file should be placed and I've already wasted enough time in trial and error.

Jutleys

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Re: Could we get a PINNED list of file locations for ports and emulators?
« Reply #8 on: October 21, 2019, 01:34:49 pm »
The info is in the v1.4 thread look at the first post you will see where to put data files

_-Caleb-_

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Re: Could we get a PINNED list of file locations for ports and emulators?
« Reply #9 on: October 21, 2019, 09:12:46 pm »
Hi!

Maybe a website like openhandhelds...

Sounds good for the future

Enviado desde mi Redmi Note 6 Pro mediante Tapatalk

- Nullum Gratuitum Prandium -
RG350 user

themyst

  • Posts: 4
Re: Could we get a PINNED list of file locations for ports and emulators?
« Reply #10 on: October 23, 2019, 06:09:23 am »
Count me in as a noob that broke something... I had xMame 1.3 within the Emulators directory, but accidentally deleted the whole thing.  After a reboot, all my .opks showed up under an emulator folder again, except xMame, problem is xMame isn't an .opk, it's an installed package, which I can't link into the emulators directory.

I can use commander and execute xmame.dge and run the emulator that way within /usr/local/share/xmame but no way to actually bring it back to the links section under Emulators. 

I could simply reflash the 1.4 img file again, but there has to be an easier way to bring xMame back into the emulator directory, as transferring my xMame ROMset from one SD to another takes an hour. 

Any help would be greatly appreciated!  Thanks.

----EDIT
I'm dumb.  I found the xmame_1.3.opk which reinstalled it and the icon is back in where it should be.  For anyone else who is as dumb as me,  The xmame_1.3.opk can be found at http://www.slaanesh.net/
« Last Edit: October 23, 2019, 06:15:52 am by themyst »

DrWhiffington

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Re: Could we get a PINNED list of file locations for ports and emulators?
« Reply #11 on: November 05, 2019, 01:04:35 pm »
The info is in the v1.4 thread look at the first post you will see where to put data files

I'm sorry, but I am also in the camp that has no idea where to place the wad files for these games and I cannot locate the v1.4 thread you mention... unless your speaking of the droix fw thread and the instructions are located in a file in the download itself in which case I'll have to check that out later when I'm not at work.

ace9094

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Re: Could we get a PINNED list of file locations for ports and emulators?
« Reply #12 on: November 05, 2019, 11:04:18 pm »
I cannot locate the v1.4 thread you mention...

That thread has gone, but Jutleys WIX site I think may still be up and running... Ill look for the instructions for you ;)
Dingoo A320, GCW0, RS-97 x2, Revo-K101, RS-90, PSP, GameGadget, New 3DS 128GB, PS Vita 200GB, RS-45, Gamebox Advance and a few other obscure devices

AndreaSpooky

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Re: Could we get a PINNED list of file locations for ports and emulators?
« Reply #13 on: November 06, 2019, 09:06:36 am »
has someone by chance managed to run Cannonball?
I placed the required files onto the .cannonball path, in either direct and zip format, but the emulator wont start the game...wth?

1876

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Re: Could we get a PINNED list of file locations for ports and emulators?
« Reply #14 on: November 06, 2019, 10:54:22 am »
has someone by chance managed to run Cannonball?
I placed the required files onto the .cannonball path, in either direct and zip format, but the emulator wont start the game...wth?
For me the game works using retrofw, I didn't get it to work with Useless FW (it that's any help).

ace9094

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  • Posts: 513
Re: Could we get a PINNED list of file locations for ports and emulators?
« Reply #15 on: November 06, 2019, 11:42:43 pm »
For me the game works using retrofw, I didn't get it to work with Useless FW (it that's any help).

On the RG350 ? - I thought RetroFW and Useless FW was for the RS-97 not the RG350... Unless I missed something which is quite possible  :o
Dingoo A320, GCW0, RS-97 x2, Revo-K101, RS-90, PSP, GameGadget, New 3DS 128GB, PS Vita 200GB, RS-45, Gamebox Advance and a few other obscure devices

DrWhiffington

  • Posts: 3
Re: Could we get a PINNED list of file locations for ports and emulators?
« Reply #16 on: November 07, 2019, 05:55:41 am »
Only ever having used an RS-97 before, I'm struggling getting some of the ports and emulators working on the RG350.

Doom, Hexen, Hexen 2, MAME etc. I cannot get working  Others, I've managed to work-out PURELY by trial and error.

Quake for instance; I found the correct instructions but these fail to mention the files (original PC files in UPPERCASE, need to be renamed to be lowercase before they'll work with the emulator).

Trial and error got me Quake and Quake 2 working but the Chocolate Doom (Doom, Hexen, etc.) games, Hexen 2 and the versions of MAME still elude me.

I cannot get Chocolate Doom games to run with the retail WAD files and can't locate the shareware WADs (which it runs by default) to replace them.

Some instructions are included with the "localpack" bundle(s) but again, these are missing any notes regarding upper/lower case filename naming as below.

----

required data files and locations for ports see below (note locations local or .local)

*bermudasyndrome.opk copy data to (local/home/.bermudasyndrome)
*cannonball.opk copy files to (local/home/.cannonball/roms)
*devilutionx-rg350.opk copy diabdat.mpq to (.local/share/diasurgical/devilution/diabdat.mpq)
*ecwolf.opk copy data file to (local/home/.ecwolf)
*eduke32.opk copy duke3d.grp to local/home/.eduke32
*hexen2.opk copy data1 to (local/home/.hexen2/data1)
*Quake-1.0-GCWZero-gles1.opk copy id1 to (.local/home/share/Thenesis/Quake/id1)
*REminiscence.opk copy data to (local/home/.REminiscence/data)
*shadow-warior.opk copy sw.grp to (local/home/.jfsw)

----

Would it be possible to pin a sticky with working instructions regarding the correct file-location for retail data files, detailing if the files need to be renamed or not?

I was able to get doom and doom II running using prboom+. Found this thread over on reddit: https://www.reddit.com/r/SBCGaming/comments/dq4bfy/doom_and_doom_2_on_the_rg350/

still no luck with hexen and heretic though

1876

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Re: Could we get a PINNED list of file locations for ports and emulators?
« Reply #17 on: November 07, 2019, 06:07:03 am »
For me the game works using retrofw, I didn't get it to work with Useless FW (it that's any help).

On the RG350 ? - I thought RetroFW and Useless FW was for the RS-97 not the RG350... Unless I missed something which is quite possible  :o
Oops haha yes my answer is not meant for the RG 350 - it's for the LDK Game console. Somehow I must have jumped into the wrong forum, sorry about the confusion. :)

 

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