Dingoonity.org

Other Portable Consoles => Ingenic JZ47xx Devices => RetroGame/RS-97 => Topic started by: gibberish on December 12, 2017, 08:35:20 am

Title: Coolboy RS-97 (JZ4760 JZ4760B) (RetroGame 45$ Dingux handheld
Post by: gibberish on December 12, 2017, 08:35:20 am
Seems to be another emulator with the similar Ingenic chip as the Retromini, however this one comes preloaded with many different emulators. Also strangely, seems to come with the K1 Flash cart, according to the product images.

OpenDingux downloads and install instructions here:
https://boards.dingoonity.org/ingenic-jz4760-devices/all-rs97-firmwares-here-(internal-external)-all-systems-supported/


Title: Re: Revo K101 Shell used in another device?
Post by: Verdugo on December 12, 2017, 09:48:11 am
It's called the k101 pro.
https://m.youtube.com/watch?v=WlwA4hDvDNU
Title: Re: Revo K101 Shell used in another device?
Post by: gibberish on December 12, 2017, 11:29:22 am
Is that ingenic chip any more powerful than the dingoo a320. Seems weird that we're stuck with processors that are years and years old.
Title: Re: Revo K101 Shell used in another device?
Post by: hjkyu on December 15, 2017, 03:53:10 pm
it is way faster than the dingoo it a jz4760 https://en.wikipedia.org/wiki/Ingenic_Semiconductor
it seems to be using dingoo clone software ill make a backup and upload it
 
Title: Re: Revo K101 Shell used in another device?
Post by: hjkyu on December 15, 2017, 05:09:08 pm
https://mega.nz/#!JIBVDaDa!K1IrPbrjHrdiXQOX9w2b-EAB9n7GHFeQkE084R-cBiQ
v3.12
(https://i.imgur.com/tirJ8eO.jpg)
Title: Re: Revo K101 Shell used in another device?
Post by: gibberish on December 15, 2017, 08:05:15 pm
All the promo material says it's jz4725b. Are you sure you're correct?
Title: Re: Revo K101 Shell used in another device?
Post by: hjkyu on December 16, 2017, 12:09:19 am
Yes pretty sure holding select causes device to go into bootloader mode and it says those numbers when connected to my PC
Title: Re: Revo K101 Shell used in another device?
Post by: WoTou on December 20, 2017, 03:16:31 pm
 =PAP KIII Plus
(http://img2.ph.126.net/rgzZRCHnnxjSsMx-d4VJ2g==/1037235289198334327.jpg)
(http://img1.ph.126.net/vYgh454jm_tdF0Q4BOs60g==/1036953814221623689.jpg)
(http://img1.ph.126.net/7DsJV3GFFvX-q2cVrbjbMA==/6632391577702530235.jpg)
(http://img0.ph.126.net/GgbbUWhP0fjoQ3Y6kfNsEg==/6632430060609499035.jpg)
Title: Re: Revo K101 Shell used in another device?
Post by: hjkyu on December 20, 2017, 07:47:31 pm
I try using the PAP kIII firmware with no success tho
Title: Re: Revo K101 Shell used in another device?
Post by: WoTou on December 25, 2017, 04:29:43 pm
(http://img0.ph.126.net/l-U2OD1dKHmnbPw-1ihKCw==/6632272830446769894.jpg)
Not full screen
Title: Re: Revo K101 Shell used in another device?
Post by: Radioboy86 on December 28, 2017, 08:30:10 am
We NEED better firmware for this BEAST! We need Opendingux support too. This could be the REVO-Dingoo revival no one was expecting...
Title: Re: Revo K101 Shell used in another device?
Post by: lemmywinks on December 29, 2017, 01:28:53 am
So can the hacked in dmenu for the PAP-KIII Plus be used on this? Would be nice to see an OD handheld with nicer build quality.

Pretty cool to see Ingenic based Dingux consoles appearing though.

Btw this is now on sale at ?34/$46 through the OP's AliExpress link, same price as the PAP-KIII Plus:
https://www.aliexpress.com/item/RETRO-Handheld-Game-Console-3-0-inch-classic-Player-built-in-1151-different-games-Support-for/32845815913.html

Promo says it's the JZ4725B though, dunno if that's correct.
Title: Re: Revo K101 Shell used in another device?
Post by: Jutleys on December 29, 2017, 03:40:33 pm
Looks pretty cool for the price just got one will go nice with my 2 hacked up GameGadgets.
Title: Re: Revo K101 Shell used in another device?
Post by: Radioboy86 on December 29, 2017, 04:27:52 pm
Is there anyone here that can help us port OD to the K101 Pro device? What is needed in order to get this thing flashed up and booting OD? It uses a JZ7460. That chip is compatible with OD right?
Title: Re: Revo K101 Shell used in another device?
Post by: Fishcakes on December 29, 2017, 10:59:07 pm
Hoping someone with the knowledge steps up and lets us know if performance on this device can be improved. The one review i saw was favorable and something in this form factor would be great for me
Title: Re: Revo K101 Shell used in another device?
Post by: Fishcakes on December 30, 2017, 07:44:30 am
Is there anyone here that can help us port OD to the K101 Pro device? What is needed in order to get this thing flashed up and booting OD? It uses a JZ7460. That chip is compatible with OD right?

Looking at the specs of the chip you mentioned, this device should have more power than the dingoo a320 correct? I know the gcw zero is the newest iteration of community supported open dingux compatible devices, but how would this stack up? Ive avoided the gcw zero all this time because for what it does, its a damn expensive gadget that is too big(for me) to be especially pocket friendly.

If ive gotten anything wrong or misunderstood something, please let me know. I know absolutely nothing about how these devices work, just trying to figure out if i should pick one up and if theres any hope for improvements with this device
Title: Re: Revo K101 Shell used in another device?
Post by: Jutleys on December 30, 2017, 09:24:06 am
I suppose we need a dev and donate to buy him one unit the aliexpress deal looks good.We will then get get some answers I think so we should do a donation and call out to a willing dev.If anyone wants to set up a bounty let?s do it.
Title: Re: Revo K101 Shell used in another device?
Post by: SNESFAN on December 30, 2017, 01:47:03 pm
picked up a "k101 pro", a retro mini, and a pap kiii (ended up getting the S model, will need to re-order a plus)

trying to decide which to work on, the retro mini looks a bit underpowered but I still might end up doing something with it. The pap kiii plus and this look roughly the same as far as power. The kiii plus looks like it's already getting some love, so I'll let them play and probably end up seeing what I can do on this k101 pro.

not going to promise anything, but I'll post anything I come up with.

EDIT: looks like this is going by a RS-97 on some other sites. I think labeling it a k101 device might be confusing esp considering it's not actually in the official revo product line, maybe we should start refering to it as a rs-97


CPU: Ingenic JZ4760 @ 528MHZ
INTERNAL:: 4GB microsd
RAM: 128MB HYNIX H5PS1G63EFR Y5C
SCREEN: 3.0 inch (320*480)


*GBA slot functions with kcart, slot only has 12 pins to USB header?

Datasheets
https://drive.google.com/drive/folders/1au9iApPZFOc02mtXnsIz4gTWnZez1zN0?usp=sharing
Title: Re: Revo K101 Shell used in another device?
Post by: Jutleys on December 30, 2017, 04:25:51 pm
So is the aliexpress link in the first post the R9 but the K101 pro because the product info specs are different to yours.Has anyone actually received the one in the link below from aliexpress is it a K101 Pro? or just a cheap chinese clone model?.

This one

https://www.aliexpress.com/item/RETRO-Handheld-Game-Console-3-0-inch-classic-Player-built-in-1151-different-games-Support-for/32845815913.html?spm=a2g0s.9042311.0.0.2aMglQ

Found a good video here for the retro game handheld

https://www.youtube.com/watch?v=032j31YV718
Title: Re: Revo K101 Shell used in another device?
Post by: Radioboy86 on December 30, 2017, 05:46:05 pm
picked up a "k101 pro", a retro mini, and a pap kiii (ended up getting the S model, will need to re-order a plus)

trying to decide which to work on, the retro mini looks a bit underpowered but I still might end up doing something with it. The pap kiii plus and this look roughly the same as far as power. The kiii plus looks like it's already getting some love, so I'll let them play and probably end up seeing what I can do on this k101 pro.

not going to promise anything, but I'll post anything I come up with.

EDIT: looks like this is going by a RS-97 on some other sites. I think labeling it a k101 device might be confusing esp considering it's not actually in the official revo product line, maybe we should start refering to it as a rs-97


CPU: Ingenic JZ4760 @ 528MHZ
NAND: 256MB (can't make out markings in teardown it's a hynix chip, that's all I can tell)
RAM: 128MB
SCREEN: 3.0 inch (960*480)

*GBA slot not functional with retail carts, does work with supplied "K cart" - comment from youtube video



Bro, you will be awesome if you can figure out a way into getting it to boot Dingux/Opendingux. That would FIX everything. The emulators for the a320/a330/a380 are far superior and have better support and performance.
Title: Re: Revo K101 Shell used in another device?
Post by: Radioboy86 on December 30, 2017, 05:56:54 pm
I would be "happy" if the GBA aspect ratio could be fixed, and the other emulators had options for scaled aspect ratios. I also would like the CPS/NEO GEO games to have the video filter not shimmer and flicker when in movement. We need better options for bilinear filtering or something. Honestly... Dual Booting Dingux/Opendingux would fix it all.

This "COULD" become the next Dingoo a320 we all wanted. The REVO Shell and casing is as good as it will get...
Title: Re: Revo K101 Shell used in another device?
Post by: VanZan on December 30, 2017, 06:34:55 pm
I suppose we need a dev and donate to buy him one unit the aliexpress deal looks good.We will then get get some answers I think so we should do a donation and call out to a willing dev.If anyone wants to set up a bounty let?s do it.

I'm a very casual gamer but would be happy to donate a reasonable amount. I've looked at loads of these on aliexpress that have the same appearance cosmetically. Any of them that mention the processor always have the graphic with the advertised jz4725b. I've ordered one from the first post on this thread so I'm hoping it's just mass confusion on our Chinese friends side.
Title: Re: Revo K101 Shell used in another device?
Post by: Jutleys on December 30, 2017, 06:48:16 pm
Ok guys I got one on order from the AliExpress link here and one from Amazon UK if anyone is interested here is the link https://www.amazon.co.uk/gp/aw/d/B076J4TT9M/ref=mp_s_a_1_28?ie=UTF8&qid=1514658754&sr=8-28-spons&pi=AC_SX236_SY340_QL65&keywords=retro+game&psc=1

Only downside is I paid ?35 AliExpress and ?59.99 Amazon I guess it's how quick you need it plus I don't mind a backup device I got high hopes for this device something just tells me we got another dingux here.
Title: Re: Revo K101 Shell used in another device?
Post by: Jutleys on December 30, 2017, 06:52:14 pm
Ok guys I got one on order from the AliExpress link here and one from Amazon UK if anyone is interested here is the link https://www.amazon.co.uk/gp/aw/d/B076J4TT9M/ref=mp_s_a_1_28?ie=UTF8&qid=1514658754&sr=8-28-spons&pi=AC_SX236_SY340_QL65&keywords=retro+game&psc=1

Only downside is I paid ?35 AliExpress and ?59.99 Amazon I guess it's how quick you need it plus I don't mind a backup device I got high hopes for this device something just tells me we got another dingux here.

I would donate to ?10 no problem if more Devs want to get in we can buy multiple devices.
Title: Re: Revo K101 Shell used in another device?
Post by: lemmywinks on December 30, 2017, 08:24:49 pm
Has anybody received one of the consoles from the OP's ALiExpress link, the discounted ones? If so can you please confirm they have the JZ4760 and not the JZ4725 in the description?
Title: Re: Revo K101 Shell used in another device?
Post by: Jutleys on December 30, 2017, 09:11:41 pm
Yes pretty sure holding select causes device to go into bootloader mode and it says those numbers when connected to my PC
Has anybody received one of the consoles from the OP's ALiExpress link, the discounted ones? If so can you please confirm they have the JZ4760 and not the JZ4725 in the description?

Yes if you look at the above comment hjkyu has already confirmed this.
Title: Re: Revo K101 Shell used in another device?
Post by: VanZan on December 30, 2017, 09:31:20 pm
Ah great I wasn't sure where hjkyu had gotten his unit from.
Title: Re: Revo K101 Shell used in another device?
Post by: Jutleys on December 30, 2017, 09:38:13 pm
All Retrogame handheld are from the same manufacturer R9-97 which is based clone from the Revo K101 Pro which was sold to a company called coolboy hence licenced to other vendors same console different logo.So if you can get it cheap go for it just make sure in the description they supply a 8gb card with it most of them do I paid ?35 GBP which is cheap Aliexpress but Amazon UK ?59.99.I will report as when I get each device and what chip is inside etc.
Title: Re: Revo K101 Shell used in another device?
Post by: Radioboy86 on December 30, 2017, 10:20:10 pm
Nice to see the wheels in motion guys. I do think this device puts 90% of the emulator clones to shame. It has working TV-Out and all the possibilities for fixes and improvements are there. GCW Zero was such a wasted opportunity. The HDMI never had working support, etc... This device could be the best one of it's kind. The normal OS is not bad at all. I think there must be a way to boot linux on it. Does the JZ4760 have dingux support? Didn't the user here "AlienGrey" port it with his official Dingoo A380? That was a JZ4755 SOC right? Dingux is what we need, Opendingux. The stock firmware is not bad at all, I do think that it is the same as most clones.

The hardware on this is worthy of being the Dingoo's successor. Yes, it is a Jz4760 SOC.
Title: Re: Revo K101 Shell used in another device?
Post by: Valder Jay on December 31, 2017, 01:57:30 am
RETRO GAME:
(https://cdn.shopify.com/s/files/1/2481/6766/files/TIM_20171231094154.jpg?1215432655395661750)

pap kiii :
(https://cdn.shopify.com/s/files/1/2481/6766/files/TIM_20171231094550.jpg?11272253430958305163)
Title: Re: Revo K101 Shell used in another device?
Post by: Valder Jay on December 31, 2017, 02:06:48 am
If someone is willing to develop for this GAME console, I'm willing to give RETRO GAME to him.
Title: Re: Revo K101 Shell used in another device?
Post by: gibberish on December 31, 2017, 09:20:59 am
https://m.fasttech.com/products/1/10026305/9626277-coolboy-rs-97-classic-handheld-game-console

$45 with discount code YEAR2018

Title: Re: Revo K101 Shell used in another device?
Post by: eltehero on December 31, 2017, 09:37:45 am
Console looks good. How is the build quality? and dpad/buttons?

Hope it is like Dingoo A380 which was well built and solid to use as a portable gaming device.
Title: Re: Revo K101 Shell used in another device?
Post by: Radioboy86 on December 31, 2017, 09:41:49 am
For what it is... It is great. The REVO K101 was no slouch. This is a GOOD pmp emulator player clone. Rare to see one with this much potential.
Title: Re: Revo K101 Shell used in another device?
Post by: Fishcakes on December 31, 2017, 09:46:01 am
Just ordered from fasttech. Should get it in the next couple weeks.👍
Title: Re: Revo K101 Shell used in another device?
Post by: Jutleys on December 31, 2017, 12:50:16 pm
Anyone got a link for the pap iii plus cheap as well.
Title: Re: Revo K101 Shell used in another device?
Post by: VanZan on December 31, 2017, 01:55:09 pm
According to the other thread this is the PAP KIII Plus:

https://www.aliexpress.com/item/2017-New-4-3-Inch-HD-Game-Console-32-Bit-Portable-Handheld-Game-Players-For/32827775324.html
Title: Re: Revo K101 Shell used in another device?
Post by: Radioboy86 on December 31, 2017, 06:20:47 pm
It is the PAP Plus. It just has the quality of REVO K101 casing and buttons,etc. This device really deserves to be the next Dingoo. I think it is better than the A380 that came out a few years ago.
Title: Re: Revo K101 Shell used in another device?
Post by: lemmywinks on December 31, 2017, 07:45:10 pm
According to the other thread this is the PAP KIII Plus:

https://www.aliexpress.com/item/2017-New-4-3-Inch-HD-Game-Console-32-Bit-Portable-Handheld-Game-Players-For/32827775324.html

I can confirm this is the Plus model, I ordered from them.
Title: Re: Revo K101 Shell used in another device?
Post by: Jutleys on December 31, 2017, 11:38:30 pm
Has anyone tried the papk iii plus d menu firmware files on the retro game handheld since they have same soc chips should it not work the same as the papk iii plus?

https://github.com/JackD83/dmenu/blob/master/release/dmenu_0.7_k3_0.4.zip
https://github.com/JackD83/dmenu/blob/master/release/emulator.zip
https://github.com/JackD83/dmenu/blob/master/release/apps.zip

Installation:
- make a backup of your internal sd-card!
- unpack all zips to the root of your external sd-card
- start dmenu/installer/install.dge to install the new menu
Title: Re: Revo K101 Shell used in another device?
Post by: Radioboy86 on January 01, 2018, 03:42:05 am
You need to have the right drivers for the LCD panel. The K101 clone uses a very odd resolution LCD panel. The firmware for a screen that does not match the driver will crash and brick the unit.
Title: Re: Revo K101 Shell used in another device?
Post by: Radioboy86 on January 01, 2018, 03:45:44 am
How do you make a backup of the internal SD card? Does it require taking the unit apart? Can we backup the default firmware image without opening up the unit? Does anyone have any instructions? I will try it for us all. I just do not want to open up the unit if I do not have to.
Title: Re: Revo K101 Shell used in another device?
Post by: Jutleys on January 01, 2018, 05:31:02 am
It?s going to be same as the Papkiii plus open up remove card and use diskimage32 windows etc.
Title: Re: Revo K101 Shell used in another device?
Post by: Radioboy86 on January 01, 2018, 08:00:56 am
Hmm, I will wait for another owner to crack it open. I am fine with it for now. I never can get the unit to be as good when you get dust under the screen. Hate that shit.
Title: Re: Revo K101 Shell used in another device?
Post by: Fishcakes on January 01, 2018, 09:17:19 am
I can try the new menu install when i get my unit if it hasnt been done already. Hopefully itll come in sometime next week
Title: Re: Revo K101 Shell used in another device?
Post by: Radioboy86 on January 01, 2018, 09:49:48 am
Thanks! Good luck! We will all be waiting to see the results. Just remember to backup that image first! Thanks again!
Title: Re: Revo K101 Shell used in another device?
Post by: Fishcakes on January 01, 2018, 09:57:35 am
No problem. Can someone post up instructions to load the backup in case it doesn't work? Ive never done this before and id like to go into the situation as prepared as possible. Ill also take pictures of the board if thatll help
Title: Re: Revo K101 Shell used in another device?
Post by: Jack83 on January 01, 2018, 11:49:52 am
Has anyone tried the papk iii plus d menu firmware files on the retro game handheld since they have same soc chips should it not work the same as the papk iii plus?

https://github.com/JackD83/dmenu/blob/master/release/dmenu_0.7_k3_0.4.zip
https://github.com/JackD83/dmenu/blob/master/release/emulator.zip
https://github.com/JackD83/dmenu/blob/master/release/apps.zip

Installation:
- make a backup of your internal sd-card!
- unpack all zips to the root of your external sd-card
- start dmenu/installer/install.dge to install the new menu

Please don't do that! What I did for the PAP KIII Plus was in no way a new firmware! I just fixed the resolution of the menu for the K3 and added a few helper. Just putting in on the Revo K101 wont work!

I just watched the video on the device and looked at the teardown pictures. Looks pretty much like the K3 just with different PCB and screen. It even seems they used the same menu software version and because of the different resolution to aspect ratio is wrong.


Looking at the pictures, I think this could be a great device. Especially the should buttons seem to be much better than those on the PAP KIII.
As for OpenDingux: The kernel patches for the jz4760 are only available for the 2.6 kernel and would have to be ported to 3.x or even 4. I don't think that's going to happen. What could be done is the same approach as for the PAP KIII: Patch the menu for the new resolution and use it as default menu. The emulators I used for the PAP KIII should work for any resolution but I don't know for sure.

I'm not planing of getting a K101 right now, but I can help adapting the software.


Title: Re: Revo K101 Shell used in another device?
Post by: Jutleys on January 01, 2018, 11:59:17 am
Thank you for your help that would be great any help is much apreciated.
Title: Re: Revo K101 Shell used in another device?
Post by: SNESFAN on January 01, 2018, 02:30:35 pm
If someone is willing to develop for this GAME console, I'm willing to give RETRO GAME to him.

I have one on the way already. I have been in contact with Stuward Fu to work with him on porting a 3.x linux kernel to it, he seems interested in working on the device as well. If you want to reach out to him, or I can direct him to you. He would be a great candidate for a dev unit.

https://steward-fu.github.io/website/
steward.fu(at)gmail.com

###########
I found a 2.6.38 JZ4760 linux kernel from qi-hardware, searching  the net, that appears to be the latest.
http://projects.qi-hardware.com/index.php/p/qi-kernel/source/tree/jz47xx-2.6.38/

git clone --single-branch -b jz47xx-2.6.38 git://projects.qi-hardware.com/qi-kernel.git

I got the old gcw0 opendingux toolchain to compile after working all day on fixing dependencies and making patches.
https://boards.dingoonity.org/gcw-development/(guide)-build-firmware-from-source-and-flash-to-device/msg172326/#msg172326

###########
reference material

mirror of (old) ingenic ftp with 4760 files
ftp://grids.be/mirror/ftp.ingenic.cn

tut for porting (arm) device from 2.6 to 3.x
https://ixit.cz/porting-arm-board-to-linux-3-x-howto/
Title: Re: Revo K101 Shell used in another device?
Post by: Radioboy86 on January 01, 2018, 05:11:29 pm
Yes guys! Keep the wheels in motion! Great work! Perhaps we can make this even better than we think is possible! I think with all the support we can get this done! Opendingux would be the ultimate goal here! A big thank you for all of the devs interested in helping us. It has been way too long since a good dingoo device was "worthy" of hacking and modding into a proper handheld.
Title: Re: Revo K101 Shell used in another device?
Post by: Jutleys on January 01, 2018, 05:41:03 pm
Well I can offer to test to any Devs I have all 3 devices on the way

Retro game RS-97
Retro mini RS 90
PapKIII Plus
Title: Re: Revo K101 Shell used in another device?
Post by: lemmywinks on January 01, 2018, 06:33:34 pm
I also have the Retro Mini (RS-90) and the Retro Game (RS-97) on the way as well as the PAP KIII Plus already here (with the community dmenu hack) so I can test things when the other two turn up.

Would be nice to get the RS-97 cracked open, it potentially looks like a great Dingux alternative with nice build quality.
Title: Re: Revo K101 Shell used in another device?
Post by: eltehero on January 01, 2018, 07:48:50 pm
I suppose we need a dev and donate to buy him one unit the aliexpress deal looks good.We will then get get some answers I think so we should do a donation and call out to a willing dev.If anyone wants to set up a bounty let?s do it.

Maybe dmitry_smagin might be interested in this device?

If hacked I hope Slaanesh gets a unit as he likes to port mame to different handheld gaming devices.


Title: Re: Revo K101 Shell used in another device?
Post by: Fishcakes on January 02, 2018, 02:18:14 am
Has anyone tried the papk iii plus d menu firmware files on the retro game handheld since they have same soc chips should it not work the same as the papk iii plus?

https://github.com/JackD83/dmenu/blob/master/release/dmenu_0.7_k3_0.4.zip
https://github.com/JackD83/dmenu/blob/master/release/emulator.zip
https://github.com/JackD83/dmenu/blob/master/release/apps.zip

Installation:
- make a backup of your internal sd-card!
- unpack all zips to the root of your external sd-card
- start dmenu/installer/install.dge to install the new menu

Please don't do that! What I did for the PAP KIII Plus was in no way a new firmware! I just fixed the resolution of the menu for the K3 and added a few helper. Just putting in on the Revo K101 wont work!

I just watched the video on the device and looked at the teardown pictures. Looks pretty much like the K3 just with different PCB and screen. It even seems they used the same menu software version and because of the different resolution to aspect ratio is wrong.


Looking at the pictures, I think this could be a great device. Especially the should buttons seem to be much better than those on the PAP KIII.
As for OpenDingux: The kernel patches for the jz4760 are only available for the 2.6 kernel and would have to be ported to 3.x or even 4. I don't think that's going to happen. What could be done is the same approach as for the PAP KIII: Patch the menu for the new resolution and use it as default menu. The emulators I used for the PAP KIII should work for any resolution but I don't know for sure.

I'm not planing of getting a K101 right now, but I can help adapting the software.

Ok, i wont try it as per your recommendation, but is there any way i can be of some help?

 Like i said, i can take the unit apart and take pictures of the board to confirm that all the units from different sellers are the same. I have no programming or electrical knowledge though, so behind that im assuming the only help i can be is to test software once someone comes up with something correct?
Title: Re: Revo K101 Shell used in another device?
Post by: onthebridge on January 02, 2018, 12:36:32 pm
I offer to donate 5 dollars so a dev can get a unit, so just point me in the right direction

Sent from my MI 5 using Tapatalk

Title: Re: Revo K101 Shell used in another device?
Post by: ruffnutts on January 03, 2018, 03:39:51 pm
So your telling me that the RetroGame/CoolBoy the one that looks like Revo K101 is marked up wrong on these sites and has a JZ4760 and not a JZ4725B?

Because I just bought one for ?35

P.S the JZ4725B is 13 years old  :o
Title: Re: Revo K101 Shell used in another device?
Post by: buzzdennis on January 03, 2018, 06:02:57 pm
Hey everyone,

New to the forum specifically for this device. Came across it after watching a YT video by ETA Prime. Really excited to see that there's already a lot of progress in determining the feasibility of modifying this thing. It's honestly a really nice little device as it feels good and plays everything on it pretty smoothly. I have a couple things I think are worth discussing about it so please bear with me.


Thank you everyone for humoring me. Looking forward to seeing where this all goes.
Title: Re: Revo K101 Shell used in another device?
Post by: fosamax on January 03, 2018, 06:11:57 pm
I can tell I'm interested in the device (without really needing it).

I used to love my dingoo A320, which is still working great (and allow great overclocking up to 430-450 Mhz)
What I love much about it is the consistency of the emulators in stock firmware (the ones from LionRSM).

I bought age ago a gemei a330, hoping for future development but in fact it never happened.

Porting dingux is a thing but without proper emulators to play with, it'll remain pointless.

At least, the case looks great and controlls seems to be good.

Title: Re: Revo K101 Shell used in another device?
Post by: SNESFAN on January 03, 2018, 06:21:45 pm
Hey everyone,

New to the forum specifically for this device. Came across it after watching a YT video by ETA Prime. Really excited to see that there's already a lot of progress in determining the feasibility of modifying this thing. It's honestly a really nice little device as it feels good and plays everything on it pretty smoothly. I have a couple things I think are worth discussing about it so please bear with me.

  • First, I think we all need to settle on a name for this device. There are a number of different ways I've seen it named and if a goal of the community is to get this device to take off, some consistent naming is essential. I only came across this forum after someone mentioned it in a youtube comment. Prior to that, I searched pretty fruitlessly across google using a few different names. Retrogame is way too generic. I think settling on either RS-97 or K101 Pro will help others find more information about the device. Thoughts?
  • Second, is anyone aware of real english resources of what can be done with the device right now (sans modification/hacks)? I'm curious if I'm even able to organize the roms that are currently on the device. Mine came with a random music video by Pitbull and a song featuring The Weeknd that I don't really want on there.
  • Lastly, I'm eager to help the community but don't quite know how. There will be more like me to come. How can we (people like me who don't have experience hacking or building new firmwares) be redirected effectively help the cause?

Thank you everyone for humoring me. Looking forward to seeing where this all goes.
Sit tight and help new people as they show up currently. I know I'm still waiting on getting mine, as are several others. Assisting in stock firmware stuff and getting ROMs in the right formats etc are probably going to be your guys initial focus. Later on guides on flashing aftermarket firmware and supporting users will be needed.

There is a very long road on the dev side in getting things ported correctly. (At least the stuff I want to do) Very low level stuff like bootloaders (ubiboot) needs ported and a the kernel needs ported and patched from 2.6 to 3.14 to work with the rootfs of the gcw0.

It's actually a quite a bit of work, so it may seem as if nothing will be happening for quite a while until we get it to boot correctly. Emulators will eventually need re-ported and reconfigured, but most of the app porters and devs are still floating around. If we do our job right, their job will be fairly easy and may not even need a unit.

I make pretty comprehensive tutorials, so getting to understand what needs done to support the community shouldn't be that difficult.

All in good time :)

Sent from my SM-N950U using Tapatalk

Title: Re: Revo K101 Shell used in another device?
Post by: lemmywinks on January 03, 2018, 06:40:19 pm
So your telling me that the RetroGame/CoolBoy the one that looks like Revo K101 is marked up wrong on these sites and has a JZ4760 and not a JZ4725B?

Because I just bought one for ?35

P.S the JZ4725B is 13 years old  :o

According to the gut shots WouTou posted on the first page of this thread it looks like a very similar board to the PAP KIII Plus (which I'm shortening to K3P from now on as it's annoying to type) and the firmware is labelled as LN430 v3.12xx which is also the same so it's probably already running some Dingux variant. Hopefully a dmenu hack like on the K3P can be implemented to open it up a bit, I've only tried the Doom games but apparently it has full .dge compatibility.

I got mine from Gibberish's FastTech link with they YEAR2018 code as they offer free UK express shipping which is 5-10 days. Would be nice to get a full clean OD install on it, the hardware looks great (never used a K101 myself) and it would make a nice cheap and readily available platform if anybody is still interested in developing OD.
Title: Re: Revo K101 Shell used in another device?
Post by: ruffnutts on January 03, 2018, 06:48:32 pm
Well lets hope it kicks off here ;)
Title: Re: Revo K101 Shell used in another device?
Post by: lemmywinks on January 03, 2018, 06:53:49 pm
Well lets hope it kicks off here ;)

Definitely!

There is a very long road on the dev side in getting things ported correctly. (At least the stuff I want to do) Very low level stuff like bootloaders (ubiboot) needs ported and a the kernel needs ported and patched from 2.6 to 3.14 to work with the rootfs of the gcw0.

It's actually a quite a bit of work, so it may seem as if nothing will be happening for quite a while until we get it to boot correctly. Emulators will eventually need re-ported and reconfigured, but most of the app porters and devs are still floating around. If we do our job right, their job will be fairly easy and may not even need a unit.

That would be incredible, thanks in advance for any hard work you do!
Title: Re: Revo K101 Shell used in another device?
Post by: Radioboy86 on January 03, 2018, 07:45:56 pm
Hey everyone,

New to the forum specifically for this device. Came across it after watching a YT video by ETA Prime. Really excited to see that there's already a lot of progress in determining the feasibility of modifying this thing. It's honestly a really nice little device as it feels good and plays everything on it pretty smoothly. I have a couple things I think are worth discussing about it so please bear with me.

  • First, I think we all need to settle on a name for this device. There are a number of different ways I've seen it named and if a goal of the community is to get this device to take off, some consistent naming is essential. I only came across this forum after someone mentioned it in a youtube comment. Prior to that, I searched pretty fruitlessly across google using a few different names. Retrogame is way too generic. I think settling on either RS-97 or K101 Pro will help others find more information about the device. Thoughts?
  • Second, is anyone aware of real english resources of what can be done with the device right now (sans modification/hacks)? I'm curious if I'm even able to organize the roms that are currently on the device. Mine came with a random music video by Pitbull and a song featuring The Weeknd that I don't really want on there.
  • Lastly, I'm eager to help the community but don't quite know how. There will be more like me to come. How can we (people like me who don't have experience hacking or building new firmwares) be redirected effectively help the cause?

Thank you everyone for humoring me. Looking forward to seeing where this all goes.
Sit tight and help new people as they show up currently. I know I'm still waiting on getting mine, as are several others. Assisting in stock firmware stuff and getting ROMs in the right formats etc are probably going to be your guys initial focus. Later on guides on flashing aftermarket firmware and supporting users will be needed.

There is a very long road on the dev side in getting things ported correctly. (At least the stuff I want to do) Very low level stuff like bootloaders (ubiboot) needs ported and a the kernel needs ported and patched from 2.6 to 3.14 to work with the rootfs of the gcw0.

It's actually a quite a bit of work, so it may seem as if nothing will be happening for quite a while until we get it to boot correctly. Emulators will eventually need re-ported and reconfigured, but most of the app porters and devs are still floating around. If we do our job right, their job will be fairly easy and may not even need a unit.

I make pretty comprehensive tutorials, so getting to understand what needs done to support the community shouldn't be that difficult.

All in good time :)

Sent from my SM-N950U using Tapatalk

You sir, are greatly appreciated here. Thanks so much for the time and consideration on this device. It COULD be the next Dingoo. We all hope so anyways. Thanks!
Title: Re: Revo K101 Shell used in another device?
Post by: Jutleys on January 03, 2018, 11:18:44 pm
Great work at least we have hope waiting for my two devices to drop willing to test and dissemble on one device if needed.

Does anyone know what battery this runs on is it the same as the papkiii plus?
Title: Re: Revo K101 Shell used in another device?
Post by: fosamax on January 04, 2018, 08:55:49 am
It's running a generic nokia bl-5b battery.
Title: Re: Revo K101 Shell used in another device?
Post by: jonothan on January 04, 2018, 02:02:09 pm
Apparently I should've looked at this instead of the Retro Mini...though I like the Retro Mini form factor too.  How large is the screen on this in terms of physical size?  Bigger than GB Micro?
Title: Re: Revo K101 Shell used in another device?
Post by: Fishcakes on January 04, 2018, 02:26:35 pm
Screen is 3 inches
Title: Re: Revo K101 Shell used in another device?
Post by: crazyhorse2352 on January 05, 2018, 11:37:04 pm
For UK buyers
https://www.amazon.co.uk/dp/B076J4TT9M/ref=cm_sw_r_other_apa_UHauAbEVT278H
Title: Re: Revo K101 Shell used in another device?
Post by: lemmywinks on January 06, 2018, 01:18:36 am
I would just get it from FastTech for ?35 as they offer free UK Express Shipping (make sure you change it at checkout, it defaults to standard airmail). The RetroMini I just ordered took 7 days to arrive and that was during Christmas/New Year, FastTech always take a few days to process it though.
Title: Re: Revo K101 Shell used in another device?
Post by: ADY on January 09, 2018, 12:19:17 am
Hi. I'm looking to purchase one of these but I have some questions before I buy. If anyone who has one could take the time to help me I'd be grateful.

* The GBA emulator, can you make it display in 3:2 or is it stuck horribly stretched to 4:3? If it does play in glorious 3:2, is it almost full screen or is it in a tiny letterbox? I also heard the GB and GBC aspect ratio is stuck in this vertically stretched box.

* Can I remap the buttons.

* How is the sound emulation. Certainly not ATGames bad right?

* How is the battery life?

* Is there much noticeable frame skip / lag especially on the SNES and Genesis? I'm especially interested to know how the Donkey Kong Country (SNES) games play. Is the skip/lag problems in general better than on the retro mini?

* The fake removable K-Card, is it important for the whole system to run or does it just hold the SD Card?

* Can I delete some of the pre-included games from the main menu and add my own to internal memory? Can I make sub folders to put games in. Like can I make it so when I click SNES and instead of a mess of Roms like Kirby, Lufia, R-Type, Super Mario, it's folders like Platformer, RPG, Shooter with the appropriate Roms in each folder. Reducing clutter is a big thing for me.

* Long shot question, can the Genesis Emulator play Pier Solar?

Title: Re: Revo K101 Shell used in another device?
Post by: buzzdennis on January 09, 2018, 04:53:15 pm
Hi. I'm looking to purchase one of these but I have some questions before I buy. If anyone who has one could take the time to help me I'd be grateful.

* The GBA emulator, can you make it display in 3:2 or is it stuck horribly stretched to 4:3? If it does play in glorious 3:2, is it almost full screen or is it in a tiny letterbox? I also heard the GB and GBC aspect ratio is stuck in this vertically stretched box.

* Can I remap the buttons.

* How is the sound emulation. Certainly not ATGames bad right?

* How is the battery life?

* Is there much noticeable frame skip / lag especially on the SNES and Genesis? I'm especially interested to know how the Donkey Kong Country (SNES) games play. Is the skip/lag problems in general better than on the retro mini?

* The fake removable K-Card, is it important for the whole system to run or does it just hold the SD Card?

* Can I delete some of the pre-included games from the main menu and add my own to internal memory? Can I make sub folders to put games in. Like can I make it so when I click SNES and instead of a mess of Roms like Kirby, Lufia, R-Type, Super Mario, it's folders like Platformer, RPG, Shooter with the appropriate Roms in each folder. Reducing clutter is a big thing for me.

* Long shot question, can the Genesis Emulator play Pier Solar?

Hi there,

Happy to answer the ones that I can. Answers in the order that you asked them.

*I have not found any ability to change aspect ratio within any of the emulators. The GBA aspect ratio is incorrect and is most notable when displaying in-game text as it cuts off certain lines of the text.

*Yes, you can remap the buttons in each emulator.

*I have not tested with headphones. However, the small button speaker included puts out very poor sound. Very poor.

*Battery life is decent. I'll get between 4-6 hours of gameplay on a single charge.

*SNES and Genesis games seem to run well. I haven't noticed much if any slowdown on even the NeoGeo and CPS games and those are typically a bit more intensive than SNES and Genesis. Haven't tested DKC yet though so I'll report back once I do.

*My system did not have an SD in the Kcard slot. It is not essential to operation. It is essential to aesthetics though. Haven't tested playing with a GBA cart inside since it does not play GBA games from cartridge. But I'm sure it still operates with one of them inside.

*All games and system files are stored on an internal SD card (only accessible once you disassemble the system). I have not tried to manage the internal games yet because of this.

*Have not tested Pier Solar
Title: Re: Revo K101 Shell used in another device?
Post by: ruffnutts on January 09, 2018, 07:46:25 pm
Bought one off Aliexpress, my god there slow at shipping/processing, I guess if you want stuff cheaper  ::)
Title: Re: Revo K101 Shell used in another device?
Post by: ADY on January 11, 2018, 09:56:55 am

*I have not found any ability to change aspect ratio within any of the emulators. The GBA aspect ratio is incorrect and is most notable when displaying in-game text as it cuts off certain lines of the text.

*SNES and Genesis games seem to run well. I haven't noticed much if any slowdown on even the NeoGeo and CPS games and those are typically a bit more intensive than SNES and Genesis. Haven't tested DKC yet though so I'll report back once I do.

*My system did not have an SD in the Kcard slot. It is not essential to operation. It is essential to aesthetics though. Haven't tested playing with a GBA cart inside since it does not play GBA games from cartridge. But I'm sure it still operates with one of them inside.

*All games and system files are stored on an internal SD card (only accessible once you disassemble the system). I have not tried to manage the internal games yet because of this.

*Have not tested Pier Solar

Being able to play DKC well is definitely important to me so please do. I hope the emulation for SNES is pretty good since GBA is ruined until someone can find a fix for the aspect ratio. I wonder is there much frame skip on SNES and Genesis games.

Apparently you can access the internal memory while connected via Micro SD, I think you to connected it while it's turned off or hold a button or something like that. I'd really like to know how much I can affect my files, like with folders and adding and deleting games, organization is really important to me.

Anyone who has these answers I would appreciate it since I really am on the fence about one of these.
Title: Re: Revo K101 Shell used in another device?
Post by: lemmywinks on January 11, 2018, 11:41:24 am
Mine turned up today from FastTech, very quick shipping once they'd processed it. If you're in the UK then the free Express Shipping is great, ordered it on the 5th, they shipped it on the 7th and it arrived today.

ADY to answer those questions:

- Btw DKC runs pretty well, not perfect but I quickly played the first level for a minute or so and it runs fine, not jerky or anything.
- You can access the internal SD by powering off, plugging it in to your PC and powering it on, you don't need to press any buttons while booting it. I deleted the Chinese roms (there were hundreds on there) and just put my own on.

Took this apart and it is the PAP KIII Plus basically only with a different screen. Hopefully this gets hacked like the K3P as it has nicer controls and better build quaity. Not as premium as it looks but better than the K3P.
Title: Re: Revo K101 Shell used in another device?
Post by: Jutleys on January 11, 2018, 11:54:14 am
Got mine today as well gonna tinker around with it.
Title: Re: Revo K101 Shell used in another device?
Post by: ADY on January 11, 2018, 12:37:27 pm
ADY to answer those questions:

- Btw DKC runs pretty well, not perfect but I quickly played the first level for a minute or so and it runs fine, not jerky or anything.
- You can access the internal SD by powering off, plugging it in to your PC and powering it on, you don't need to press any buttons while booting it. I deleted the Chinese roms (there were hundreds on there) and just put my own on.

Took this apart and it is the PAP KIII Plus basically only with a different screen. Hopefully this gets hacked like the K3P as it has nicer controls and better build quaity. Not as premium as it looks but better than the K3P.

Thank You. I've got a few more questions for after you've played around with it and tested it out if you don't mind answering.

Like in general, hows the lag and frame skipping on Genesis and SNES games? Does it play SNES/Genesis/GBA better than it's Retro Mini counterpart plays GBA games? Are Super FX games a total loss?

Also can you create and put your roms in folders instead of just having them in a list? Like click SNES and there is folders for "A to G" and  "H to O" or maybe folders "Mario Games" and "Final Fantasy Games", can you do that kind of thing?

Also if they hack it like the PAP III, will it be able to play GBA games in 3:2 then?

Sorry if I'm being a bother, I think this is the only place I can get accurate information on this sort of thing.
Title: Re: Revo K101 Shell used in another device?
Post by: lemmywinks on January 11, 2018, 01:10:33 pm
Performance is pretty much identical to the PAP K3P pre hack as it's the same console.

SMD seems to work fine, tried Gunstar Heroes and that ran full speed with no frameskip, Virtua Racing bugged out but everything else ran with no problems. Snes overall is ok, Star Fox is a slideshow and Yoshi's Island runs but drops too many frames to be playable. Castlevania Dracula X is a game I use to test Snes as it has transparency layers which slow down performance and don't show up on some emulators, on the K101 Pro it's playable but with some frameskip, however everything displays properly. SO most Snes games run fine but the Super FX variants are off the menu.

Performance is better than the Retro Mini overall, as you would expect with the vastly superior hardware. Some GBA games run a lot better on the Mini however (Doom for example, though still not playable) the majority of the time the Mini is nowhere near as good. If it gets hacked like the K3P then it would be running different emulators so the odd stretching issue wouldn't be there, this and the K3P run Dingux anyway I think and the hack is just to use a different variant of dmenu and have an option to launch the old community Dingoo emulators.

You can add seperate folders within the designated game folders so that would work, I added a rom to memory\Game\sfc\Mario for example and was able to navigate to it from the Snes selection menu.
Title: Re: Revo K101 Shell used in another device?
Post by: ADY on January 11, 2018, 02:13:59 pm
Performance is pretty much identical to the PAP K3P pre hack as it's the same console.

SMD seems to work fine, tried Gunstar Heroes and that ran full speed with no frameskip, Virtua Racing bugged out but everything else ran with no problems. Snes overall is ok, Star Fox is a slideshow and Yoshi's Island runs but drops too many frames to be playable. Castlevania Dracula X is a game I use to test Snes as it has transparency layers which slow down performance and don't show up on some emulators, on the K101 Pro it's playable but with some frameskip, however everything displays properly. SO most Snes games run fine but the Super FX variants are off the menu.

Performance is better than the Retro Mini overall, as you would expect with the vastly superior hardware. Some GBA games run a lot better on the Mini however (Doom for example, though still not playable) the majority of the time the Mini is nowhere near as good. If it gets hacked like the K3P then it would be running different emulators so the odd stretching issue wouldn't be there, this and the K3P run Dingux anyway I think and the hack is just to use a different variant of dmenu and have an option to launch the old community Dingoo emulators.

You can add seperate folders within the designated game folders so that would work, I added a rom to memory\Game\sfc\Mario for example and was able to navigate to it from the Snes selection menu.

I just bought one for mostly SNES / Megadrive emulation.

I'm afraid I don't know much about Dingoo/Dingux, I found out about them sadly after sales had stopped.  So what I understand is the PAP can run the better emulators and this is mostly the same thing. So it seems like it won't be too long before I can add a better GBA emulator which will fix the aspect ratio issue. Is that correct? I think I can stomach games in 4:3 but 3:2 would be best.

Thank you lemmywinks and buzzdennis, for helping me make this decision. 

Also if you get the chance, can you check if a rom of Pier Solar and the great Architects for the Megadrive runs. It's a long shot but it is a great JRPG made for the system in 2011 by RPG fans who felt the Megadrive got the short end of the stick. I doubt it will work because it has issues with most Emulators but if it does and you like JRPG's your in for a good time. (Retroarch Genesis Plus GX works if you want to play it)
Title: Re: Revo K101 Shell used in another device?
Post by: lemmywinks on January 11, 2018, 05:37:34 pm
Tried a rom of Pier Solar a d it hangs at the licensing screen. Does the same on my PAP K3P, RS-90 RetroMini and on my XD using SMD.emu so maybe the rom at fault. I don't really play turn based RPGs so it's not something I've emulated before.
Title: Re: Revo K101 Shell used in another device?
Post by: tackro on January 11, 2018, 07:03:55 pm
i bought my on aliexpress (Data Frog seller), someone bought there too? it shows on anouncement a different config (CPU: 528 MHZ/Core Duo Processo, RAM DDR2 128 M)
Title: Re: Revo K101 Shell used in another device?
Post by: ruffnutts on January 11, 2018, 07:33:01 pm
@lemmy what did you get today the RS-97? if so did you check the internals and its deffo a JZ4760 and 128mb of ram?
Title: Re: Revo K101 Shell used in another device?
Post by: Dexidus on January 11, 2018, 07:49:34 pm
I grabbed one from AliExpress, arrived today. Haven't taken it apart yet, but I can say it doesn't play alien hominid (GBA) well at all. Most games I have tried have been pretty hit and miss. Would love to see some work done on this device for sure! Most importantly for me is fixing the GB screen ratio, it horrendous, not sure what they were thinking hahaha
Title: Re: Revo K101 Shell used in another device?
Post by: lemmywinks on January 11, 2018, 09:31:03 pm
@lemmy what did you get today the RS-97? if so did you check the internals and its deffo a JZ4760 and 128mb of ram?

The RS-97 arrived today, I now have all three of the recent Dingux handhelds - ?92 spent on Chinese handhelds  :'(

Opened it up and had a quick look, internals look the same as hjkyu's however I didn't want to take the screen off to see the CPU and ram as it seemed to be glued on and I only had 10 minutes during a break at work. Like hjkyu said if you plug it into your PC and power of while holding select it shows up as "JZ4760 USB Boot Device" in Device Manager.

Quick note if anybody wants to take it apart - the black plastic side pieces are removable and it can be easier to reassemble by sliding the board in with the volume wheel side already in place. I found it easier to put the back cover back by first sliding it on near the cart slot. Also there is no cover glass for the screen (the case just has a hole in it!) so be careful, I've not taken the screen protector off mine.
Title: Re: Revo K101 Shell used in another device?
Post by: lemmywinks on January 11, 2018, 09:37:33 pm
I grabbed one from AliExpress, arrived today. Haven't taken it apart yet, but I can say it doesn't play alien hominid (GBA) well at all.

That's the fault of the built in emulator, if I try that on the PAP K3P with the stock emulator it's exactly the same however if I use the gpSP from the community hack it runs fine. If this device gets similar treatment it will run it no problem. It does run great on the RS-90 though, ace game btw!
Title: Re: Revo K101 Shell used in another device?
Post by: Dexidus on January 11, 2018, 10:22:09 pm
It's definitely one of my faves! Can't wait for this device to get some treatment done to it :)
Title: Re: Revo K101 Shell used in another device?
Post by: ruffnutts on January 11, 2018, 10:35:10 pm
@lemmy what did you get today the RS-97? if so did you check the internals and its deffo a JZ4760 and 128mb of ram?

The RS-97 arrived today, I now have all three of the recent Dingux handhelds - ?92 spent on Chinese handhelds  :'(

Opened it up and had a quick look, internals look the same as hjkyu's however I didn't want to take the screen off to see the CPU and ram as it seemed to be glued on and I only had 10 minutes during a break at work. Like hjkyu said if you plug it into your PC and power of while holding select it shows up as "JZ4760 USB Boot Device" in Device Manager.

Quick note if anybody wants to take it apart - the black plastic side pieces are removable and it can be easier to reassemble by sliding the board in with the volume wheel side already in place. I found it easier to put the back cover back by first sliding it on near the cart slot. Also there is no cover glass for the screen (the case just has a hole in it!) so be careful, I've not taken the screen protector off mine.

Ok thanks mate should have mine soon :)

Title: Re: Revo K101 Shell used in another device?
Post by: tackro on January 12, 2018, 12:20:13 am
is it possible to port those Lion emulators (on native dingoo a320) to this device? is it hard? i'm trying to read the source code but I haven't ever port a app before
Title: Re: Revo K101 Shell used in another device?
Post by: ruffnutts on January 12, 2018, 06:18:40 pm
Got mine today, I must say the screen is awesome... I checked the battery its 800mah not 700 like they said
The advertised spec for this is so wrong online lol  8)
Title: Re: Revo K101 Shell used in another device?
Post by: ruffnutts on January 12, 2018, 07:04:29 pm
LOL I booted mame4all and it booted but the screen doubles up, so maybe it just needs to be ajusted for this screen :)
Same with DX Rebirth descent port  :o

GBA Emulation is piss poor
Title: Re: Revo K101 Shell used in another device?
Post by: lemmywinks on January 12, 2018, 09:03:07 pm
Tried:
CZDoom 1.0 - crashes back to file manager.
Cave Story - runs but has the same horrible screen stretch issue.
Giana's Return - Same as above.
Unnamed Monkey Game - Same as above.
sqrxz4 - Same as above.
SuperTux - Runs, stretched. The file manager can't see the executable so rename it's extension to something else (.dge)
OpenTyrian - Same as above.

If this thing gets hacked it would be great, a decent upgrade from the A320 for ?35.
Title: Re: Revo K101 Shell used in another device?
Post by: ruffnutts on January 12, 2018, 09:38:21 pm
What do you mean by stretched got a pic, no zip support as well, this thing would be a beast once hacked lol ;)
Title: Re: Revo K101 Shell used in another device?
Post by: lemmywinks on January 12, 2018, 10:24:23 pm
The game is forced into taking up roughly the top half of the screen, like a really wide letterbox format so everything is stretched like when you set the emulators to not full screen. Seems like this firmware has really odd scaling issues, hopefully it can be modded as it's a cool device, I'd sell the K3P if this got a similar hack.

Out of interest does anyone know the resolution of this screen?
Title: Re: Revo K101 Shell used in another device?
Post by: ruffnutts on January 12, 2018, 10:48:25 pm
(960*480) the resolution is..
Title: Re: Revo K101 Shell used in another device?
Post by: Jutleys on January 12, 2018, 10:51:22 pm
Got mine today too great device needs a bit of love now.
Title: Re: Revo K101 Shell used in another device?
Post by: seagal on January 13, 2018, 12:15:20 pm
I think screen resolution is 640x480.

I've installed on my computer SCIENCE prebuild dingux toolchain from here:

https://sience.schattenkind.net/dingoo/Dingux_Toolchain_for_Windows.htm

and compiled the example at the bottom of the page, sdl_timeless.

by default it works as the other .dge files, only on half screen, but if you change the resolution to 640x480, it works at full screen, justo as the dingoo a320, but slowest (more resolution, more time to paint on screen).

here is the link of the file for dingoo a320 (runs on retrogame also but not fullscreen)
http://www.mediafire.com/file/21g194bhv5hc4lt/timeless320.dge

and this one is compiled to 640x480 so it only runs on retrogame:
http://www.mediafire.com/file/d9hb7zozyvecp8s/timeless640.dge

Well, is not much, but is an start.

Title: Re: Revo K101 Shell used in another device?
Post by: lemmywinks on January 13, 2018, 01:31:09 pm
640x480 sounds more realistic, no way is the horizontal 960, I don't think any of the listed specs on these things are correct!

Great work though, good to see something running fullscreen.
Title: Re: Revo K101 Shell used in another device?
Post by: ADY on January 13, 2018, 01:45:54 pm
The Revo K101 uses a Mini USB cable right? Did they change it to Micro USB for the RS-97?
Title: Re: Revo K101 Shell used in another device?
Post by: Dexidus on January 13, 2018, 04:13:37 pm
The Revo K101 uses a Mini USB cable right? Did they change it to Micro USB for the RS-97?

Nope, still mini
Title: Re: Revo K101 Shell used in another device?
Post by: ruffnutts on January 13, 2018, 10:09:31 pm
Who's managed to get into the internal storage I want to delete all the roms, there all in chinese, I want to put me own on  8)
Title: Re: Revo K101 Shell used in another device?
Post by: lemmywinks on January 13, 2018, 10:40:53 pm
It shows up in Windows, just plug it in and power on, after it loads to the main menu a USB symbol will appear and it works in USB mode.
Title: Re: Revo K101 Shell used in another device?
Post by: lemmywinks on January 13, 2018, 10:57:40 pm
Tested an earlier version of CZDoom and it works in the top half of the screen like the other games. Seems to default to the Doom2.wad regardless of which other ones you have in there.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,174
Title: Re: Revo K101 Shell used in another device?
Post by: ruffnutts on January 13, 2018, 11:14:39 pm
It shows up in Windows, just plug it in and power on, after it loads to the main menu a USB symbol will appear and it works in USB mode.

How thick I'm I lol - cheers mate, hope it gets a hack like KP3 soon :)
Title: Re: Revo K101 Shell used in another device?
Post by: Jutleys on January 13, 2018, 11:38:51 pm
I was trying this today as well will try again.
Title: Re: Revo K101 Shell used in another device?
Post by: ruffnutts on January 13, 2018, 11:49:02 pm
Works great lol 8)
Title: Re: Revo K101 Shell used in another device?
Post by: seagal on January 13, 2018, 11:52:46 pm
I've done a little more testing.

I think i was wrong, now I'm almost sure that resolution of this thing is 320x480 (reallly weird resolution).

I've get the source code of a mikie (arcade game) emulator that I used for testing on diferent machines, got my gcw zero version, changed resolution to 320x480,  modified the code to show the last two tiles that were not showing on 320x240 (game is vertical, and resolution is 220x256 ) , and used sdl scale to get full screen.

Its OK now, but really slow.

link to try:

http://www.mediafire.com/file/47j17qnddga9taz/mikie.dge

roms are needed, emuparadise ones are ok (type 'mikie arcade roms' on google), they have to be on same folder of the emu and uncompressed.
Title: Re: Revo K101 Shell used in another device?
Post by: Dexidus on January 14, 2018, 01:58:51 pm
Just noting: when I plugged it into my computer using a random mini usb cable (that I know 100% works fine for both data to and from, and works with all my other mini usb devices), nothing happened, but when I plugged it in using the provided cable, same usb port and everything, it worked just fine.
Title: Re: Revo K101 Shell used in another device?
Post by: Jutleys on January 14, 2018, 04:15:05 pm
My pc is having at fir when pluging in all i hear is a connect and disconnect sound windows 10
Title: Re: Revo K101 Shell used in another device?
Post by: lemmywinks on January 14, 2018, 04:34:17 pm
I've tried a few different cables (haven't actually used the provided one though) and it's been fine, worked on Win10 and also my Win7 netbook so I would either try a different cable or see if the port itself is faulty.
Title: Re: Revo K101 Shell used in another device?
Post by: ruffnutts on January 14, 2018, 05:29:18 pm
Have you noticed NeoGeo is in .fba format, does it have to be?
Title: Re: Revo K101 Shell used in another device?
Post by: ruffnutts on January 14, 2018, 06:53:58 pm
What you think, these be ok for the RS-97

https://www.amazon.co.uk/Ex-Pro%C2%AE-Screen-Protectors-Digital-Camera/dp/B00AU2PFL2/ref=sr_1_2?ie=UTF8&qid=1515955095&sr=8-2&keywords=3+inch+lcd+screen+protector

or Glass

https://www.amazon.co.uk/GGS-3-Inch-16-Self-Adhesive-Protector/dp/B00AY37G96/ref=sr_1_6?s=electronics&ie=UTF8&qid=1515955296&sr=1-6&keywords=3+inch+glass+lcd+screen+protector

ruffnutts

Title: Re: Revo K101 Shell used in another device?
Post by: lemmywinks on January 14, 2018, 07:56:46 pm
I think the screen is 3" 4:3 isn't it? It's approx 60mm x 45mm so you would need something which is exactly those dimensions as the screen is recessed in the case, there's not much room for error.
Title: Re: Revo K101 Shell used in another device?
Post by: lemmywinks on January 14, 2018, 08:08:19 pm
The Ricoh GR and GRII digital cameras seem to have 3" viewfinders which are 4:3.

Film screen protectors (6 pack):
http://www.ebay.co.uk/itm/6x-Savvies-Screen-Protector-for-Ricoh-GR-Digital-IV-Ultra-Clear/361934109132?epid=1239266952&hash=item5444f439cc:g:O7IAAOSwO7haRsMe

Glass one (for the GR III, apparently the same size):
http://www.ebay.co.uk/itm/BROTECT-AirGlass-Flexible-Glass-Screen-Protector-for-Ricoh-GR-Digital-III/192047551184?epid=1260788742&hash=item2cb6ed12d0:g:5WoAAOSwSlBY3Llj

Ordered one of the glass ones so will report back when it arrives.
Title: Re: Revo K101 Shell used in another device?
Post by: ruffnutts on January 14, 2018, 10:14:52 pm
Nice one lemmy let us know, I so need one ;)
Title: Re: Revo K101 Shell used in another device?
Post by: ADY on January 15, 2018, 12:42:05 pm
Looks like the RS-97's Genesis emulator unfortunately doesn't handle reflections well. Video (https://www.youtube.com/watch?v=Z_Z4OuX1F_w) of Castlevania Bloodlines, skip to 11:55.
Title: Re: Revo K101 Shell used in another device?
Post by: Jutleys on January 15, 2018, 01:59:38 pm
Managed to change all the chinease roms to english ones used the papkIII plus roms.
Title: Re: Revo K101 Shell used in another device?
Post by: ruffnutts on January 15, 2018, 03:46:26 pm
I reckon you could use EmulationStation front end if someone is willing to port it, I have it on my zero, it does not have to be fancy  ;)
Title: Re: Revo K101 Shell used in another device?
Post by: ruffnutts on January 15, 2018, 06:57:40 pm
so I managed to convert my neogeo roms to .fba  ;D
Title: Re: Revo K101 Shell used in another device?
Post by: Radioboy86 on January 15, 2018, 09:27:18 pm
So how can we get all the good Dingoo/Opendingux DGE/APP Emulators ported to this? What are the next steps guys?
Title: Re: Revo K101 Shell used in another device?
Post by: lemmywinks on January 15, 2018, 09:46:49 pm
Wait for someone else to do it or learn yourself. They're your options really!
Title: Re: Revo K101 Shell used in another device?
Post by: Radioboy86 on January 16, 2018, 05:43:51 am
The HELP is strong with this one young Skywalker...
Title: Re: Revo K101 Shell used in another device?
Post by: lemmywinks on January 16, 2018, 07:35:56 am
Well you can't plant magic beans and wait for an emulator tree to grow, just gotta hope someone puts the hard work in unless you can do it yourself. If you can do it then great.
Title: Re: Revo K101 Shell used in another device?
Post by: SNESFAN on January 16, 2018, 02:11:49 pm
I've been working on a proper toolchain and rootfs for the past week. Making progress, you're welcome to help as well if you know what you're doing =P

https://github.com/SNESFAN/buildroot-2017
Title: Re: Revo K101 Shell used in another device?
Post by: lemmywinks on January 16, 2018, 02:42:20 pm
I see the word etna_viv there, nice one!
Title: Re: Revo K101 Shell used in another device?
Post by: SNESFAN on January 16, 2018, 02:48:59 pm
I see the word etna_viv there, nice one!

lol, it's broken, I don't know if the library needs added or not because the open source vivante driver got mainlined between versions. It's mostly there as a placeholder until I either fix it, or remove it
https://github.com/etnaviv/etna_viv
Title: Re: Revo K101 Shell used in another device?
Post by: ruffnutts on January 16, 2018, 03:11:37 pm
Nice one SNESFAN - keep up the good work, I wish I could help.. all I can do is test ;)
Title: Re: Revo K101 Shell used in another device?
Post by: seagal on January 16, 2018, 03:18:17 pm
for windows with cygwin I'm now using this one:

GCC 4.9.1: http://prizma.bmstu.ru/~exmortis/archive/gcw0-toolchain-cygwin.2014.05.05.tar.gz

from here:

https://boards.dingoonity.org/gcw-development/gcw-zero-toolchain-for-windows-(cygwin)-2013-10-04/

Works ok, I've compiled pcsx4all and is working well.
Title: Re: Revo K101 Shell used in another device?
Post by: onthebridge on January 16, 2018, 03:22:09 pm
You guys are doing such a good work. Would it be possible to add all of these information to the first post so new people now the state of things and how to help/what to do? I mean basically the proper specs, the main repositories, to-do list, etc ...


Works ok, I've compiled pcsx4all and is working well.

How does it run??
Title: Re: Revo K101 Shell used in another device?
Post by: SNESFAN on January 16, 2018, 03:30:04 pm
there are some slight architecture changes from the JZ4760 (uses mips32) and the JZ4770 (uses mips32r2)  I'm not suggesting the default gcw0 toolchain won't work, just that there might eventually be something that doesn't work right.

Also, the toolchain is 3 years old, I tried my best to just patch it back into working order and add board support, but figured starting from scratch is a better plan.
Title: Re: Revo K101 Shell used in another device?
Post by: ruffnutts on January 16, 2018, 03:39:12 pm
Quote
You guys are doing such a good work. Would it be possible to add all of these information to the first post so new people now the state of things and how to help/what to do? I mean basically the proper specs, the main repositories, to-do list, etc ...

I was thinking the same thing, so new people will get what's going on, amazing work being done for this device,
a great replacement for the Dingoo a320 ;)

Also this device can run upto 600Mhz acording to the data sheet of the cpu, gain some extra speed  8)
Title: Re: Revo K101 Shell used in another device?
Post by: seagal on January 16, 2018, 03:49:04 pm
Quote
How does it run??

as slow as on dingoo. But i havent touched the code more than trying to have it working at full screen.

Quote
Also, the toolchain is 3 years old, I tried my best to just patch it back into working order and add board support, but figured starting from scratch is a better plan.

An specific toolchain is always better, thanks for your work. :)



Title: Re: Revo K101 Shell used in another device?
Post by: ruffnutts on January 16, 2018, 04:01:56 pm
There's a opendingux version of Emulationstation I hope someone picks back up, be great on this device ;)
Title: Re: Revo K101 Shell used in another device?
Post by: SNESFAN on January 16, 2018, 04:49:27 pm
There's a opendingux version of Emulationstation I hope someone picks back up, be great on this device ;)

I really want this as well either as a program or default gui, the dependencies at first glance seemed a little more involved. Got gmenu2x configured already (320x480), it wasn't as complex.
Title: Re: Revo K101 Shell used in another device?
Post by: ruffnutts on January 16, 2018, 04:54:14 pm
There's a opendingux version of Emulationstation I hope someone picks back up, be great on this device ;)

I really want this as well either as a program or default gui, the dependencies at first glance seemed a little more involved. Got gmenu2x configured already (320x480), it wasn't as complex.

Could you not do something with the already build version of the .opk... like unpack it change the res ect...
Title: Re: Revo K101 Shell used in another device?
Post by: SNESFAN on January 16, 2018, 04:58:06 pm
There's a opendingux version of Emulationstation I hope someone picks back up, be great on this device ;)

I really want this as well either as a program or default gui, the dependencies at first glance seemed a little more involved. Got gmenu2x configured already (320x480), it wasn't as complex.

Could you not do something with the already build version of the .opk... like unpack it change the res ect...

That's a job for someone else, linking the source and making patches and fixing dependencies is the route I'll go with if I work on it.
Title: Re: Revo K101 Shell used in another device?
Post by: ruffnutts on January 16, 2018, 05:08:19 pm
Cool thanks mate

the info is all in this thread

https://boards.dingoonity.org/gcw-development/emulation-station/

ruffnutts
Title: Re: Revo K101 Shell used in another device?
Post by: fosamax on January 16, 2018, 05:19:02 pm
Is there really any use of etnaviv driver, given the fact it can only do 2D.

Doesn't JZ4760 support scaling and bilinear filtering through ipu ?
Title: Re: Revo K101 Shell used in another device?
Post by: tackro on January 16, 2018, 05:40:17 pm
so, for newbies, there's some info about how to do a port? an 101?
if we can't do anything, how about a kickastart proj? I would contribute with some cash if someone promises a good snes/smd/gbc/pce emulation
Title: Re: Revo K101 Shell used in another device?
Post by: SNESFAN on January 16, 2018, 07:35:27 pm
Is there really any use of etnaviv driver, given the fact it can only do 2D.

Doesn't JZ4760 support scaling and bilinear filtering through ipu ?
You know, I'm not quite sure if there would be any gains to using the gpu over the ipu or not. Historically was this done for convenience or necessity?

There is mainline kernel support for vivante gpu's and there is the reversed engineered libraries and drivers available for the GC200, that's about all I'm familiar with at the moment. I'm by no means an expert in the subject, but i'm learning as much as I can, as fast as I can :)

here's what the 4760 datasheet says though

Image post processor
? Video frame resize
? Color space conversion: 420/444/422 YUV to RGB convert
? Bi-cubic algorithm supported
? Video enhancement

GPU
2D graphic
? Up to 100M pix/s
? Up to 1080P
? Line/Rectangle
? ROP4/Alpha blending/Filter
? Rotation (90/180/270 degree)/Mirror
? 1 Rectangle Clip
Title: Re: Revo K101 Shell used in another device?
Post by: Jutleys on January 16, 2018, 07:55:47 pm
Anyone know if i strip this thing down pull out the sd card clone it using image32.Then replace the 4gb card with 32gb rewrite the image file extent the partition to make full use of 32gb.Since i have two of these i don?t mind doing some hardware testing.
Title: Re: Revo K101 Shell used in another device?
Post by: ruffnutts on January 16, 2018, 07:59:52 pm
Anyone know if i strip this thing down pull out the sd card clone it using image32.Then replace the 4gb card with 32gb rewrite the image file extent the partition to make full use of 32gb.Since i have two of these i don?t mind doing some hardware testing.

Win32DiskImager you mean? try it...as long as you keep the original sd card to the side if it don't work ;D

But can't you just flash the firmware to the new card?
Title: Re: Revo K101 Shell used in another device?
Post by: Jutleys on January 16, 2018, 08:04:48 pm
Not that i know of this is how the papkIIIplus works and they are the same boards so it will work i am sure.
Title: Re: Revo K101 Shell used in another device?
Post by: Jim Goose on January 16, 2018, 09:50:41 pm
Can?t you do 3D software rendering with 2D gpus? It might not be the best performance, but it opens some doors.
Title: Re: Revo K101 Shell used in another device?
Post by: berd95 on January 16, 2018, 10:26:12 pm
So guys, which device should I buy now, I'm new to the scene and confused as hell.
Should I buy the PAP KIII Plus or the Coolboy RS 97?
Title: Re: Revo K101 Shell used in another device?
Post by: ruffnutts on January 16, 2018, 10:29:25 pm
CoolBoy RS-97 the screen and build quality is very nice  ;D
Title: Re: Revo K101 Shell used in another device?
Post by: lemmywinks on January 16, 2018, 10:44:07 pm
I've got both, at the moment the PAP K3P is the better handheld purely because it has the hacked dmenu with better emulators and can play Dingux games/ports with no weird screen issues. But (and this is a big but) this will change when the RS-97 gets it's own firmware.

The RS-97 has the better build quality, better screen, better controls all round (dpad, face and shoulder buttons) and with the stock battery it also has better battery life. You can get higher capacity batteries for both so YMMV. The only advantage that the K3P has in terms of hardware is the tool free battery door, the RS-97 needs a screw to secure it which is a PITA if you plan on taking spare batteries with you on a longer journey. Also to a lesser extent the reset switch doesn't need a pin on the K3P. Apart from that the only thing holding it back is the janky firmware.

The stock emulators also have the same save state bug the K3P has where the game speeds up when you save or load a state.
Title: Re: Revo K101 Shell used in another device?
Post by: lemmywinks on January 16, 2018, 10:47:33 pm
The K3P is still a nice little console though, it's definitely fun to play and although the case and controls feel very cheap everything works as it should and emulation input is responsive. Been playing mine a ton, forgot how much I hated the bosses in Cave Story!
Title: Re: Revo K101 Shell used in another device?
Post by: ADY on January 16, 2018, 10:56:12 pm
The only advantage that the K3P has in terms of hardware is the tool free battery door, the RS-97 needs a screw to secure it which is a PITA if you plan on taking spare batteries with you on a longer journey.

Me personally I prefer just to carry a powerbank to charge the original battery rather than a spare, they can get pretty small like the credit card shaped thin ones for your pocket and the larger high capacity ones are great for long trips.

The stock emulators also have the same save state bug the K3P has where the game speeds up when you save or load a state.

By how much? A lot of older games rely on savestates to save and load, that is worrying.
Title: Re: Revo K101 Shell used in another device?
Post by: Fishcakes on January 16, 2018, 11:19:57 pm
Has anyone else ordered from fasttech? If so what shipping option did you use? I used the usps epacket shipping option and my package has bee scanned through beijing like 3 times in the last 10 days
Title: Re: Revo K101 Shell used in another device?
Post by: lemmywinks on January 16, 2018, 11:58:59 pm
Me personally I prefer just to carry a powerbank to charge the original battery rather than a spare, they can get pretty small like the credit card shaped thin ones for your pocket and the larger high capacity ones are great for long trips.

Yeah I have a few power banks, with devices like this I tend to just take spare batteries though. I've already bought higher capacity batteries for this device, the K3P and the RS-90 and I already have a generic charger here so I might as well make use of them. Standard batteries for these things are ?1-?2 everywhere.

By how much? A lot of older games rely on savestates to save and load, that is worrying.

By an annoying amount usually but it varies. With NES and GB it seems to go really fast then slow down back to normal, with SMS it stays pretty fast making it a useless feature. I did the whole 2nd helicopter level of Alex Kidd on fast mode though! I should add that this is just with the stock emulators on this and the K3P, it doesn't happen on the hacked K3P and won't on a new RS-97 firmware. This is one of the reasons I play a lot more on the K3P at the moment.
Title: Re: Revo K101 Shell used in another device?
Post by: ADY on January 17, 2018, 12:51:19 am
By an annoying amount usually but it varies. With NES and GB it seems to go really fast then slow down back to normal, with SMS it stays pretty fast making it a useless feature. I did the whole 2nd helicopter level of Alex Kidd on fast mode though! I should add that this is just with the stock emulators on this and the K3P, it doesn't happen on the hacked K3P and won't on a new RS-97 firmware. This is one of the reasons I play a lot more on the K3P at the moment.
Good to know it'll be fixed along with the aspect ratio. How is it for GBA, Megadrive and SNES? Those are the consoles I'll play the most.
Title: Re: Revo K101 Shell used in another device?
Post by: lemmywinks on January 17, 2018, 07:39:54 am
On the stock consoles or the hacked K3P?

SMD is ok on both, obviously Virtua Racing doesn't work. Regarding Snes and GBA on the stock console they're patchy, and on the hacked K3P they're a bit better. Snes is using frameskip on both but seems to be smoother on the K3P.  Some GBA games just don't run properly but overall performance is better but not perfect. Think original Dingoo A320 levels or performance and you'll get the idea.

All of that is a bit irrelevant if you plan on getting an RS-97 and waiting for custom firmware.
Title: Re: Revo K101 Shell used in another device?
Post by: ADY on January 17, 2018, 08:12:20 am
On the stock consoles or the hacked K3P?

SMD is ok on both, obviously Virtua Racing doesn't work. Regarding Snes and GBA on the stock console they're patchy, and on the hacked K3P they're a bit better. Snes is using frameskip on both but seems to be smoother on the K3P.  Some GBA games just don't run properly but overall performance is better but not perfect. Think original Dingoo A320 levels or performance and you'll get the idea.

All of that is a bit irrelevant if you plan on getting an RS-97 and waiting for custom firmware.

I meant speed up after using save states, you mention earlier GB, NES sped up for a while and SMS is nearly unplayable after save states but I was more interested in how save and load states affected the later consoles, SMD, SNES, Neo Geo and GBA.

I have both an RS-90 and RS-97 coming. I think I'll enjoy RS-97 better since someone mentioned a hack to the Retro Mini won't improve performance much because it is less powerful than a Dingoo.
Title: Re: Revo K101 Shell used in another device?
Post by: seagal on January 17, 2018, 09:27:57 am

If someone wants to try, this is from old dingoo sources (not new gcw pcsx4all). but castlevania runs, and it works full screen :)

Is really slow (20fps on castlevania). Maybe more than on dingoo? I dont remember...

http://www.mediafire.com/file/y5do4kgh5p3cyfx/psx4all.dge
Title: Re: Revo K101 Shell used in another device?
Post by: ruffnutts on January 17, 2018, 10:44:22 am
Awesome will do after work thanks

Sent from my MIX using Tapatalk

Title: Re: Revo K101 Shell used in another device?
Post by: berd95 on January 17, 2018, 10:46:14 am
I've got both, at the moment the PAP K3P is the better handheld purely because it has the hacked dmenu with better emulators and can play Dingux games/ports with no weird screen issues. But (and this is a big but) this will change when the RS-97 gets it's own firmware.

Thanks guys, I bought the RS97 :) It'll ship on monday hopefully.
Also I don't know how long it takes till the package is in Germany :(.
But I'm excited :)
Title: Re: Revo K101 Shell used in another device?
Post by: ruffnutts on January 17, 2018, 10:47:44 am
BTW the dingoo does have the new version as well, could this not be converted?

Sent from my MIX using Tapatalk

Title: Re: Revo K101 Shell used in another device?
Post by: onthebridge on January 17, 2018, 10:50:00 am
BTW the dingoo does have the new version as well, could this not be converted?

Sent from my MIX using Tapatalk

you are right :D

https://boards.dingoonity.org/dingux-releases/pcsx4all-2-4-for-dingoo-a320/
Title: Re: Revo K101 Shell used in another device?
Post by: ruffnutts on January 17, 2018, 10:59:44 am
I've got both, at the moment the PAP K3P is the better handheld purely because it has the hacked dmenu with better emulators and can play Dingux games/ports with no weird screen issues. But (and this is a big but) this will change when the RS-97 gets it's own firmware.

Thanks guys, I bought the RS97 :) It'll ship on monday hopefully.
Also I don't know how long it takes till the package is in Germany :(.
But I'm excited :)
Welcome to the family lol, great device

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on January 17, 2018, 12:05:43 pm
Never knew the A320 got half decent PS1 emulation, I think I sold mine as spares repairs well before that. Will try pcsx on the K3P tonight.

Btw the flexible glass screen protector arrived today, it's 65mm x 46mm so should fit the RS-97 perfectly. WIll fit it tonight when I get in.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 17, 2018, 12:07:37 pm
Never knew the A320 got half decent PS1 emulation, I think I sold mine as spares repairs well before that. Will try pcsx on the K3P tonight.

Btw the flexible glass screen protector arrived today, it's 65mm x 46mm so should fit the RS-97 perfectly. WIll fit it tonight when I get in.
Is that the one from Germany? If it firs well I'm getting lol so need it...

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on January 17, 2018, 12:44:47 pm
Yeah measured it at work, same dimensions as the RS-97 screen. Will fit it tonight and report back.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 17, 2018, 12:50:03 pm
Yeah measured it at work, same dimensions as the RS-97 screen. Will fit it tonight and report back.
Awesome

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on January 17, 2018, 12:51:09 pm
Can anyone  help me out here i swapped out the internal 4gb card for 32gb and flashed the backed up image i downloaded from here but it still shows as a 4gb card.Anyone know how i can expand the rest?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 17, 2018, 12:53:09 pm
Can anyone  help me out here i swapped out the internal 4gb card for 32gb and flashed the backed up image i downloaded from here but it still shows as a 4gb card.Anyone know how i can expand the rest?
Partition magic, try that

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on January 17, 2018, 12:57:30 pm
I flashed the 4gb image file to a 32gb card but only showing as 4gb card everything works fine just cant reclaim the full 32gb.

If anyone know how to fix this would be much appreciated hope i can get that space back.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: seagal on January 17, 2018, 12:59:20 pm
Quote
you are right :D

https://boards.dingoonity.org/dingux-releases/pcsx4all-2-4-for-dingoo-a320/

I've compiled it but just got black screen when running it. Maybe is waiting for rom parameter through dmenu, really dont know, I have not my dingoo or gcw zero here to test if default compilation is running ok.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 17, 2018, 12:59:30 pm
I flashed the 4gb image file to a 32gb card but only showing as 4gb card everything works fine just cant reclaim the full 32gb.
https://www.partitionwizard.com/partition-magic-free.html?gclid=CjwKCAiAhfzSBRBTEiwAN-ysWNqUiqIB9xjApxi1X7G4ZmX9Sats7yxZfXYVTuAiDljJCEOJic1VXRoCKm8QAvD_BwE

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jonothan on January 17, 2018, 01:57:37 pm
I'm seeing replacement BL-5B batteries that are claiming 1390 mAh.  Does anybody know if that's legit?  If I bought one of these systems, I'd almost definitely be interested in upgrading the battery to one of these if they're on the level.

https://www.ebay.com/itm/2x-Backup-Li-ion-Phone-Battery-BL-5B-1390mAh-For-Nokia-3230-5300-5070-6121-6080/302127851617?hash=item4658392861:g:iqoAAOSw0fhXiFOY
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 17, 2018, 02:00:11 pm
I'm seeing replacement BL-5B batteries that are claiming 1390 mAh.  Does anybody know if that's legit?  If I bought one of these systems, I'd almost definitely be interested in upgrading the battery to one of these if they're on the level.

https://www.ebay.com/itm/2x-Backup-Li-ion-Phone-Battery-BL-5B-1390mAh-For-Nokia-3230-5300-5070-6121-6080/302127851617?hash=item4658392861:g:iqoAAOSw0fhXiFOY
I was goner buy this too might take the chance cheap enough..

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on January 17, 2018, 02:07:29 pm
I flashed the 4gb image file to a 32gb card but only showing as 4gb card everything works fine just cant reclaim the full 32gb.
https://www.partitionwizard.com/partition-magic-free.html?gclid=CjwKCAiAhfzSBRBTEiwAN-ysWNqUiqIB9xjApxi1X7G4ZmX9Sats7yxZfXYVTuAiDljJCEOJic1VXRoCKm8QAvD_BwE

Sent from my MIX using Tapatalk

Tried it dude wont work.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on January 17, 2018, 02:22:39 pm
I'm seeing replacement BL-5B batteries that are claiming 1390 mAh.  Does anybody know if that's legit?  If I bought one of these systems, I'd almost definitely be interested in upgrading the battery to one of these if they're on the level.

https://www.ebay.com/itm/2x-Backup-Li-ion-Phone-Battery-BL-5B-1390mAh-For-Nokia-3230-5300-5070-6121-6080/302127851617?hash=item4658392861:g:iqoAAOSw0fhXiFOY

I've got one on the way, will post here when it arrives.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jonothan on January 17, 2018, 02:40:00 pm
I'm seeing replacement BL-5B batteries that are claiming 1390 mAh.  Does anybody know if that's legit?  If I bought one of these systems, I'd almost definitely be interested in upgrading the battery to one of these if they're on the level.

https://www.ebay.com/itm/2x-Backup-Li-ion-Phone-Battery-BL-5B-1390mAh-For-Nokia-3230-5300-5070-6121-6080/302127851617?hash=item4658392861:g:iqoAAOSw0fhXiFOY

I've got one on the way, will post here when it arrives.

Sweet.  Thanks man.


On another note, is there a good place to get an overview of Dingux?  I have experience rooting/flashing Android devices, but I've never owned a Dingoo so I'm not sure of all the terminology.  I see some people referring to just a "dmenu" as if that's a separate program from the OS.   I did a bit of digging in the Dingoo-related forums but I'm still not too clear on everything.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on January 17, 2018, 03:27:25 pm
Unfortunately the wiki is down at the moment, hopefully it will be back up shortly.

Well I'm not all that knowledgeable but here's my take on things - Dingux is basically just a Linux OS for the Dingoo and other similar devices, back in the day it enabled people to have a pretty open low powered handheld and it expanded the software base of the A320.

Dmenu (and gmenu2x) are simple window managers which act as a GUI so you can navigate the OS with the available controls instead of using the command line, pretty much like the menu system on a PSP or 3DS. In the same way Lubuntu uses XFCE as it's desktop environment, Puppy will use JWM, Windows will use Explorer and Dingux uses dmenu or gmenu2x.

The dmenu hack on the K3P for example is a different dmenu over the existing Dingux compatible OS which allows the user to easily add new entries as well as coming with preloaded emulators etc.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jack83 on January 17, 2018, 04:32:26 pm
I finally got my RS-97 from Amazon and had some time to test it. Sadly I'm not very impressed :'(

While the case itself is well made, the buttons are waaay to wobbly. I really don't know if I have a different device that you all. The shoulder buttons feel like they fall off any time   ???

And then the screen. As mentioned here, it has a 320x480 resolution. But wait, hasn't the the screen a 4:3 aspect ratio? It has! That means the screen is vertically shrunk and that's why the menu looks so off.

This is fixable: Everything has to be rendered at 320x240 (to retain correct AR), then before sending it to the screen, every line has to be doubled. Problem is that this has either be implemented in the display driver or in every app itself. No dingux software will work out of the box by just adjusting the resolution  :(
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 17, 2018, 04:38:00 pm
Just had a go of PSX looks good on this screen - hope we can get the new version going Pcsx4all  ;D

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on January 17, 2018, 04:40:37 pm
I managed to swap out the 4gb card with a 32gb card on my RS-97 i have made a quick guide below if anyone else want?s to try it as well.

(REPLACE 4GB CARD WITH HIGHER CAPACITY CARD)

Step 1 Download the firmware here https://mega.nz/#!JIBVDaDa!K1IrPbrjHrdiXQOX9w2b-EAB9n7GHFeQkE084R-cBiQ

Step 2 burn the image file to your new micro sd card using this https://sourceforge.net/projects/win32diskimager/

Step 3 Expand the Fat32 file system using this https://www.disk-partition.com/free-partition-manager.html

Step 4 Open your RS-97 carefully and remove the micro sd card then insert the one you just created and close back up.

Step 5 It should boot and use the full storage available on the fat32 file system as you can see in the pics below enjoy ;)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 17, 2018, 04:43:15 pm
What shows on the stettings page on the unit, how did you expand the sd?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on January 17, 2018, 07:00:17 pm
I used a free partition software you need to expand the fat32 partiton.

https://www.disk-partition.com/free-partition-manager.html
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on January 17, 2018, 07:21:07 pm
What's the name of the partition software please or is it a secret? :)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on January 17, 2018, 07:23:56 pm
What's the name of the partition software please or is it a secret? :)

This is what I used and it worked for free

https://www.disk-partition.com/free-partition-manager.html
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 17, 2018, 07:24:36 pm
What's the name of the partition software please or is it a secret? :)

IM-Magic Partition Resizerm -not tested just downloaded it now, its also free

https://www.resize-c.com/

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on January 17, 2018, 07:27:29 pm
I finally got my RS-97 from Amazon and had some time to test it. Sadly I'm not very impressed :'(

While the case itself is well made, the buttons are waaay to wobbly. I really don't know if I have a different device that you all. The shoulder buttons feel like they fall off any time   ???

The buttons on mine are wobbly too, when you shake the console you can hear them rattle which is one of my pet hates! They feel nice and are very responsive though which is what matters to me. It feels like the face buttons could do with an extra 1mm of depth to make them feel more firm.

The shoulder buttons are a weird design - they are loose in the cavity with no hinge or spring and the only thing that secures them is the extended silicon contact pad which inserts into the button. Strange design but it works fine in use. It would be pretty ease to drill through the base of the button cavity, glue a small screw or nail in there pointing upwards (probably dremel most of it off) and fix a spring on it to give some tactile pressure.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on January 17, 2018, 07:42:02 pm
What's the name of the partition software please or is it a secret? :)

This is what I used and it worked for free

https://www.disk-partition.com/free-partition-manager.html

Thanks! Bizarre that the MiniTool one wouldn't work and the Aomei one, which is basically the same kind of software, didn't.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 18, 2018, 03:26:54 pm
@lemmywinks , how did the screen protector fit?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on January 18, 2018, 03:37:10 pm
Sorry forgot to mention, it's pretty much the exact same size as the actual viewing area of the screen, I'd recommend putting it on while the console is powered on so you get it dead right. Very easy to apply too, any little pockets of trapped air disappear when you put pressure on them and when it's fitted you have to look really hard to tell there is a screen protector on at all.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 18, 2018, 03:39:13 pm
Sorry forgot to mention, it's pretty much the exact same size as the actual viewing area of the screen, I'd recommend putting it on while the console is powered on so you get it dead right. Very easy to apply too, any little pockets of trapped air disappear when you put pressure on them and when it's fitted you have to look really hard to tell there is a screen protector on at all.
Thanks I'm getting lol, its it glass?

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on January 18, 2018, 04:00:16 pm
Apparently it's glass yeah, it's very bendy so doesn't really feel like glass but I guess they wouldn't be able to market it as they do without it being true, here's the blurb from their website:

"BROTECT? AirGlass? Premium Glass Screen Protector
BROTECT? AirGlass? Premium Glass Screen Protector, the Extra-Hard and Ultra-Light sidekick for your device!

This glass sidekick BRO is new in Europe and contains an exclusive and revolutionary technology in screen protection - AirGlass?, exclusively offered by BROTECT?!

It is 2x thinner and lighter and therefore more flexible than all the other glass protectors on the market. And it still offers the extra strong anti-scratch hardness of glass protectors.

Its Ultra-Light properties and High-Transparency ensure you have a clear and sharp view of all the screen content, while providing a unique touch-screen sensitivity.

The BRO has an additional Anti-Fingerprint layer that prevents dirt and fingerprint smudges and ensures that they can be easily removed.

The adhesive layer ensures that the BRO glides smoothly onto your device for a bubble-free and easy installation.

The sidekick for your device is manufactured with care by our specialist team in Germany. Have fun with it and enjoy the feeling!

P.S.: Our sidekick BRO is made of real glass and still flexible! See for yourself: Twist the piece of AirGlass? remaining on the release film."
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on January 18, 2018, 05:44:27 pm
I swapped out the micro sd in mine (a 4GB Class 10 Kingston) for a 32GB Samsung Evo. Used DD and gParted without problems in Linux if anyone's interested. Hardest part for me was getting the battery cover off!! Is there a trick to it? I scraped the heck out of it whilst using the blade of a pen knife to try and seperate it from the casing.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on January 18, 2018, 06:03:50 pm
Yes there is a trick to the madness you know them iPhone ejection SIM tools? We'll just put that in the battery cover screw hole and lift up simple.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on January 18, 2018, 07:32:01 pm
Thanks but I've noticed something serious. Ever since I put the new micro SD in I can't access the internal storage by USB anymore. Windows make the USB connected sound but I can't do anything else.

Do you have the same problem Jutley?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 18, 2018, 09:01:08 pm
Plug in the cable before switching on the console?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on January 18, 2018, 09:21:14 pm
Plug in the cable before switching on the console?

I did but I rebooted pc and device and worked fine again after that if your still haveing gproblems try a different usb lead or usb port worked for me.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on January 18, 2018, 09:50:49 pm
Went back with another micro sd and instead of Linux I used Win32DiskImager and Minitool Partition Wizard free and all is good now.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on January 18, 2018, 10:50:31 pm
Glad you got it sorted.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: tackro on January 19, 2018, 01:04:24 am
somebody tried ohboy! emulator? that aspect ratio of gb/gbc emulator is outrageous
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 19, 2018, 07:05:45 am
Its time to hunt for a case

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jack83 on January 19, 2018, 08:25:40 am
somebody tried ohboy! emulator? that aspect ratio of gb/gbc emulator is outrageous

Because of the odd resolution and the non-square pixels, no old dingix software will run properly without alteration on the RS-97 (either only half screen and shrunk or fullscreen and shrunk) :'(

Yesterday I tried a fix for the dmenu and the DinguxCommander and its working, but only for those two and it comes at a performance cost. I will try to recompile the sdl lib to include the fix to enable all old dingux programs to work. No promises!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 19, 2018, 08:31:11 am
somebody tried ohboy! emulator? that aspect ratio of gb/gbc emulator is outrageous

Because of the odd resolution and the non-square pixels, no old dingix software will run properly without alteration on the RS-97 (either only half screen and shrunk or fullscreen and shrunk) :'(

Yesterday I tried a fix for the dmenu and the DinguxCommander and its working, but only for those two and it comes at a performance cost. I will try to recompile the sdl lib to include the fix to enable all old dingux programs to work. No promises!
Cool stuff

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: seagal on January 19, 2018, 09:56:48 am
Quote
somebody tried ohboy! emulator? that aspect ratio of gb/gbc emulator is outrageous

Can you post the url to the most recent ohboy source code?

I've found two or three different branchs and I dont know which is the best or last.

edit:

just testing, it only reads roms from emulator folder and 320x480 screen is only fixed on non scaled screen option (default).

http://www.mediafire.com/file/kkcyk3gicebkt6p/ohboy-master.rar
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: tackro on January 20, 2018, 04:20:07 am
Quote
somebody tried ohboy! emulator? that aspect ratio of gb/gbc emulator is outrageous

Can you post the url to the most recent ohboy source code?

I've found two or three different branchs and I dont know which is the best or last.

edit:

just testing, it only reads roms from emulator folder and 320x480 screen is only fixed on non scaled screen option (default).

http://www.mediafire.com/file/kkcyk3gicebkt6p/ohboy-master.rar

my rs-97 didn't came yet, how about the performance?

i think that this is the last source code for opendingux version

this https://app.box.com/s/t6uujfa98r7ben7kl3mx (https://app.box.com/s/t6uujfa98r7ben7kl3mx)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on January 20, 2018, 03:12:33 pm
I came across a video (https://www.youtube.com/watch?v=Zfpk1I1keEg) of a guy from Thailand with an RS-97 running a different NES emulator than the pre-installed one, called FCEUX. Anyone have any idea what this is about?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on January 20, 2018, 03:46:27 pm
Has a file called "runEmuNES.dge" on his SD card that he starts up from what I see! There's also a "data" folder and a "fceu-mini" folder.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: DKL3 on January 20, 2018, 03:48:18 pm
Oh nice, where do you get that FCEUX-based emulator?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on January 20, 2018, 03:54:08 pm
Some here:
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,1,0,71
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: DKL3 on January 20, 2018, 03:59:15 pm
I downloaded the FCEUX one, but it doesn't have a .dge extension. Would it work to add the .dge extension?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jack83 on January 20, 2018, 05:38:16 pm
I tried to resolve the resolution problem at the source and write a patch for sdl to fix the problem.
It does not work all the time, but for example gnuboy from the K3P looks fine. Only one drawback: its slow as hell.

You can get the fix here: https://github.com/JackD83/sdlfix_rs-97/blob/master/build/sdlfix.so

Use it like this:

Create a new text file/shell script with "LD_PRELOAD=./sdlfix.so ./sdlgnuboy.dge"

I don't know if I should put more effort into this.  ::) I think with the larger display and the better buttons, the K3P is a much more capable device. Maybe with an updated firmware, but the resize step for the odd resolution of 320x480 will always be the same


Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: berd95 on January 20, 2018, 11:42:20 pm
So guys, another question.
If I want to put data on the external microsd card that I'll put in the cooboy, will the microsd card be recognized by windows when I hook up the coolboy via USB.
Or do I need to put the micro sd card in a card reader everytime?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on January 21, 2018, 12:45:24 am
If you power the device up while it's plugged in both the internal storage and Micro SD show up as drives in Windows.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on January 21, 2018, 07:51:36 am
That guy replied on the Youtube vid:

https://drive.google.com/file/d/1y5NP1y5uC0K_kiThFXxHfZEnTc43yOPF/view (https://drive.google.com/file/d/1y5NP1y5uC0K_kiThFXxHfZEnTc43yOPF/view)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on January 21, 2018, 10:02:46 am
Btw if anyone is having problems configuring buttons in emulators the A&B buttons are swapped, X&Y seem correct though.

Annoyingly this seems to reset every time you exit the emulator, it's annoying as the default setup for Megadrive leaves the A and C buttons in awkward positions.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on January 21, 2018, 10:48:34 am
Btw if anyone is having problems configuring buttons in emulators the A&B buttons are swapped, X&Y seem correct though.

Annoyingly this seems to reset every time you exit the emulator, it's annoying as the default setup for Megadrive leaves the A and C buttons in awkward positions.

I'm just waiting for mine to arrive but the more I hear of it the less I like it. Wrong aspect ratio's, speed up after saves, having to configure the controls every time I play a game.

Geez the amount of incompetence that went into the design of this thing is astounding, I thought this company released like a like a hundred different emu handhelds that run this software but it seems like they never fix even the simplest things.

I really hope the good people opendingux happens, I really like the form factor of the device and would like to have some fun with this thing.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on January 21, 2018, 01:04:55 pm
That's kinda the way it's always been going back to the Dingoo A320 from which this site takes it's name. Decent(ish) hardware with sub standard software which gets improved by talented people who want to develop for it. That way they become community devices with active development scenes, the heyday for these things was in the pre-Android days but they're still fun little devices.

The controls are ok for most emulators btw - SNES, NES, GB, GBA, and SMS are all fine, just the mapping on SMD is odd. I usually map A, B and C to Y, B and A respectively as you can do all button combos you would be able to on the original hardware, like the reverse attack on Streets of Rage for example.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on January 21, 2018, 04:36:32 pm
That's kinda the way it's always been going back to the Dingoo A320 from which this site takes it's name. Decent(ish) hardware with sub standard software which gets improved by talented people who want to develop for it. That way they become community devices with active development scenes, the heyday for these things was in the pre-Android days but they're still fun little devices.

The controls are ok for most emulators btw - SNES, NES, GB, GBA, and SMS are all fine, just the mapping on SMD is odd. I usually map A, B and C to Y, B and A respectively as you can do all button combos you would be able to on the original hardware, like the reverse attack on Streets of Rage for example.

It's good too know that most of them are fine, though MegaDrive is one of my favorite systems.

I'm excited to try something with opendingux, I heard great things but I missed out on the Dingoo and it's successors so getting to try one in a Revo shell is going to be cool. Right now I just have an IPEGA 9017 and an Android phone, it'll cool to have something dedicated.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on January 21, 2018, 07:25:41 pm
I missed out on the original dingoo so I'm very keen on getting this.
Just a few questions, is this as open as the original A320? As in, is dingux a real possibility or is there proprietary bootloaders, firmware etc to bypass?
Also, How good are the stock NES, PCE, GB/GBC emulators? That's what I'm looking at buying this for. GBA is probably only gonna get good with dingux. Do they run full speed, with no major in inaccuracies in sound/video and with an option for a correct aspect ratio?
If anyone would try out these games and comment on them I would be much obliged.
NES: Gradius, english translated Fire Emblem, SMB3 Dragon Quest/Warrior 4, JP Castlevania 3 (curious to see if it supports the enhanced sound) and Kirby
GB/C: Kirby, The DX hack of mario the six golden coins, Dragon quest monsters and Pokemon Crystal
PCE: Final Soldier and R-type
Thank you!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: seagal on January 22, 2018, 03:06:40 pm
Quote
my rs-97 didn't came yet, how about the performance?

i think that this is the last source code for opendingux version

this https://app.box.com/s/t6uujfa98r7ben7kl3mx

I was working with this code, is not the last OD version, but is ok:

http://www.mediafire.com/file/9knrr8n3y0ju13c/ohboy.dge

On this, I've only modified full screen and normal screen modes, for me is enough. It works at 60 fps.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on January 22, 2018, 05:32:24 pm
I was working with this code, is not the last OD version, but is ok:

http://www.mediafire.com/file/9knrr8n3y0ju13c/ohboy.dge

On this, I've only modified full screen and normal screen modes, for me is enough. It works at 60 fps.

That's much better than the stock one, thanks! It does crash when you try and save the settings though so you have to select fullscreen each time you run the emulator.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: SNESFAN on January 23, 2018, 04:14:34 am
mine finally arrived today, can start doing work on the actual device now ;)

Build quality is good enough, I like the dpad/face buttons, dislike the light bleed to right side of the LCD. Shoulder buttons are mediocre, but fine. Performance on the default OS is actually not too bad at all.

Here is a quick dump of some of the built-in apps
https://drive.google.com/drive/folders/1i2yhqU9Cs8Fiz9jFkuKTdDtpl69vVou6?usp=sharing

can confirm the ram module is a 128MB HYNIX H5PS1G63EFR Y5C

Datasheets to include the ram module, high res images of internals, ports and connections.
https://drive.google.com/drive/folders/1au9iApPZFOc02mtXnsIz4gTWnZez1zN0?usp=sharing

GBA card slot is a 12 of 32 pin connector slightly offset to a microsd cage in the fake GBA slot. Nothing in the motherboard for the other 20 pins to be connected into. Thinking about wiring in a serial connection to some of the unused pins and make like a UART gba card :) (UART pads are under LCD panel directly above the processor BTW)

GBAlink looks like it might actually be usable for something someday.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: tackro on January 23, 2018, 04:47:54 am
mine finally arrived today, can start doing work on the actual device now ;)

Build quality is good enough, I like the dpad/face buttons, dislike the light bleed to right side of the LCD. Shoulder buttons are mediocre, but fine. Performance on the default OS is actually not too bad at all.

Here is a quick dump of some of the built-in apps
https://drive.google.com/drive/folders/1i2yhqU9Cs8Fiz9jFkuKTdDtpl69vVou6?usp=sharing

can confirm the ram module is a 128MB HYNIX H5PS1G63EFR Y5C

Datasheets to include the ram module, high res images of internals, ports and connections.
https://drive.google.com/drive/folders/1au9iApPZFOc02mtXnsIz4gTWnZez1zN0?usp=sharing

GBA card slot is a 12 of 32 pin connector slightly offset to a microsd cage in the fake GBA slot. Nothing in the motherboard for the other 20 pins to be connected into. Thinking about wiring in a serial connection to some of the unused pins and make like a UART gba card :) (UART pads are under LCD panel directly above the processor BTW)

GBAlink looks like it might actually be usable for something someday.

I saw in the md folder that have actually some SMD-CD bios, someone tried to run ISOs? How about performance? It's based on picodrive, so, is it possible to bring back picodrive emu config GUI?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: tackro on January 23, 2018, 04:51:45 am
Quote
my rs-97 didn't came yet, how about the performance?

i think that this is the last source code for opendingux version

this https://app.box.com/s/t6uujfa98r7ben7kl3mx

I was working with this code, is not the last OD version, but is ok:

http://www.mediafire.com/file/9knrr8n3y0ju13c/ohboy.dge

On this, I've only modified full screen and normal screen modes, for me is enough. It works at 60 fps.

which files do you modded? I'm a newbie on prog, so, I want to know so I can try to work on other emulators
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Fishcakes on January 23, 2018, 07:27:14 am
mine finally arrived today, can start doing work on the actual device now ;)

Build quality is good enough, I like the dpad/face buttons, dislike the light bleed to right side of the LCD. Shoulder buttons are mediocre, but fine. Performance on the default OS is actually not too bad at all.

Here is a quick dump of some of the built-in apps
https://drive.google.com/drive/folders/1i2yhqU9Cs8Fiz9jFkuKTdDtpl69vVou6?usp=sharing

can confirm the ram module is a 128MB HYNIX H5PS1G63EFR Y5C

Datasheets to include the ram module, high res images of internals, ports and connections.
https://drive.google.com/drive/folders/1au9iApPZFOc02mtXnsIz4gTWnZez1zN0?usp=sharing

GBA card slot is a 12 of 32 pin connector slightly offset to a microsd cage in the fake GBA slot. Nothing in the motherboard for the other 20 pins to be connected into. Thinking about wiring in a serial connection to some of the unused pins and make like a UART gba card :) (UART pads are under LCD panel directly above the processor BTW)

GBAlink looks like it might actually be usable for something someday.

Awesome man. Mine finally made it to the us and i should have it in a couple days. Im really looking forward to seeing what you can do with this thing.👍
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jack83 on January 23, 2018, 08:25:36 am

GBA card slot is a 12 of 32 pin connector slightly offset to a microsd cage in the fake GBA slot. Nothing in the motherboard for the other 20 pins to be connected into. Thinking about wiring in a serial connection to some of the unused pins and make like a UART gba card :) (UART pads are under LCD panel directly above the processor BTW)


Thats a great idea! Now I just need an donor gba card ;D
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: seagal on January 23, 2018, 12:54:34 pm
Quote
That's much better than the stock one, thanks! It does crash when you try and save the settings though so you have to select fullscreen each time you run the emulator.

yes, I know, It needs some more work... when I have time :P


Quote
which files do you modded? I'm a newbie on prog, so, I want to know so I can try to work on other emulators

just main.c , Here is the source code:

http://www.mediafire.com/file/uwe0mcc2bbuwz94/ohboy_20130401_src_all_retrogame.rar
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: sadgasm on January 23, 2018, 02:30:05 pm
Hi there,

I hope I am not the first one to ask this. Going to the whole thread becomes confusing so I have to ask:

1. Are there several Versions of this handheld in the Revo K101 Shell? If yes, which one should I buy.

2. I already understood that there are some flaws. When People make a Dingux version for it, are things like the wrong aspect ratio gonna get fixed? Which devices will this handheld be able to emulare properly? When will there be a stable dingux version to have this?
Where are tutorials to install dingux on the handheld?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: buzzdennis on January 23, 2018, 10:06:24 pm
Hi there,

I hope I am not the first one to ask this. Going to the whole thread becomes confusing so I have to ask:

1. Are there several Versions of this handheld in the Revo K101 Shell? If yes, which one should I buy.

2. I already understood that there are some flaws. When People make a Dingux version for it, are things like the wrong aspect ratio gonna get fixed? Which devices will this handheld be able to emulare properly? When will there be a stable dingux version to have this?
Where are tutorials to install dingux on the handheld?

1. I have not seen any reports yet of varying hardware versions. They all seem to have the same hardware set inside the Revo shell. However, most people are still waiting for theirs to show up. So it is possible that some vendors might have differing versions and we won't find out until more of these units start showing up. At this point though, it's unlikely that they're different since it would add an additional cost to the manufacturers to ensure each hardware version works with the software.

2. First, I'm a fan of how you listed two numbers but wound up asking a bunch of questions in the second one lol. Here are my answers to the best of my knowledge.
2.a) While it's not certain the aspect ratio will be fized, I'm sure that will be a focus.
2.b) It's safe to assume it will be able to emulate all of the systems it currently supports. As for additional systems, it depends on what is ported over properly. So it remains to be seen which ones. From all indications, the processor should be able to handle emulators that require more power than the original Dingoo. Right now, there's nothing certain about what additional systems might come of it.
2.c) To be as direct as possible (please do not take this as an insult), it will be available when someone makes it available. All indications point to a budding community for this device so it will just take some time for devs to port something over properly. No ETA at this time.
2.d) To my knowledge, none exist as of yet. They will likely live on this board when a proper Dingux release is ported and someone gets around to writing a tutorial. Just stick around here and either lurk or participate as best you can until something comes around.

Hope this helps.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on January 23, 2018, 10:36:17 pm
If someone is willing to confirm that GB & GBC works well (full speed, correct sound and aspect ratio etc.) I would totally be willing to throw in the extra $15 it would take to order an RS-97 off amazon with prime shipping.
Would be willing to test stuff out for you guys until yours arrive.
I was originally gonna buy a GB boy colour and some repro games but this seems like a much better buy if it can do GBC as well as the GB boy AND do other systems + dingux as well
Haven't found any decent review on it though
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on January 24, 2018, 03:48:38 am
Ended up ordering it, should be here next week
As a sidenote, can it run anything from http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?
If so, what kind of extensions are compatible?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jack83 on January 24, 2018, 08:13:58 am
I guess its getting more and more confusing to get information about the device.
I wrote to an op to get a submenu for the new devices, but no answer yet. I will try to sum the information up:

RS-97
- Ingenic jz4760 528mhz MIPS CPU (little endian)
- 320x480 px screen with pixel ratio of ~3:4,5 and a actual screen AR of 4:3 -> That is causing the AR issues
- Currently runs Dingux with a 2.6.31.3 Linux kernel. This is the kernel for which ingenic provided
  patches and examples for back in 2010
- The "Firmware" consists of several parts all on the internal sd-card:
   - Bootloader: Makes the thing boot up. Old version of Uboot
   - Kernel: mentioned above
   - Partitions: Several partitions (like c:, d: on windows), the root filesystem containing the libraries (rootfs),
     the build in emulators (appfs), the config partition (configfs) and the fat32 partition holding the games
- The RS-97 can run applications compiled for Dingux with the "dge" extension. Because of the odd AR,
  applications not patched or otherwise altered will look distorted on the screen
- The default emulators are very old versions of open source emulators
- The default menu is called dmenu. Its based on an open source menu system and is used in many of
  those devices. We do not have the source code of this version, but we do have the code its based on.

PAP KIII Plus / Gamemeta II
- same as above but 480x272 screen, no AR problems
 
Development:
- @SNESFAN is working on a port of OpenDingux
- OpenDingux is based on a newer Linux Kernel 3.4 (current is 4.14) and a new rootfs
- OpenDingux with the new rootfs allowes more applications to be ported. It has more libraries
  which can be used and enables some compiler optimization (simply spoken)
- Applications compiled for OpenDingux can be compatible with Dingux
  if they don't use the optimization or libraries
 
Don't mix up Firmware with Menu or Emulators
A simple (but not entirely accurate) comparison could be: "Windows", "Steam", "Games"

As all those components are on the sd-card, they can all be altered at once.
That's why sometimes the term "flashing a new firmware" is used to alter any part of the software.

My thoughts:
What most of you and I really want is a new menu and working emulators to play games. Upgrading dingux to OpenDingux
will help with some emulators, but most will already work with the current dingux. Porting OpenDingux to the RS-97 is a
lot of work and I'm glad SNESFAN has taken up the task, but I don't really see the benefit for me. All of the emulators I ever use
are alreay working on the current dingux. Upgrading to OpenDingux would not make anything go faster. This could be done by enabling
special features of the cpu (hardware floating point calculation), but his would make it incompatible with existing dingux/OpenDingux application without
recompiling the applications.

Thats why I focuse on what I can do right now. Maybe you have seen my port of the dmenu to the PAP KIII Plus (K3P).
This can be done for the RS-97, if there is demand. I'm also working on a generic fix for the emulators on the K3P to work on the RS-97.
Its working currently for:
- GB /GBC
- GBA
- NES
- SNES

It comes with a small performace drop for GBA and SNES. If you want to test it, write me a pm.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: seagal on January 24, 2018, 10:46:02 am
just a thought...

I think would be better to recompile all app/emulators (as almost are opensource) instead of a path that makes dingoo/gcw zero/pap III works on fullscreen.

We have a 'better' resolution screen here and I think we could have advantadge here for filters or better scaling.

As an example, the mikie arcade emulator I ported for testing: vertical resolution is 256, on a 240 screen we have to lost two tiles or have a bad scaling, with a vertical 480, you didnt lose those 16 pixel, and there is a lot of vertical games on mame that could benefit of this.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jack83 on January 24, 2018, 11:11:22 am
We have a 'better' resolution screen here and I think we could have advantadge here for filters or better scaling.

I agree. On paper we have a better resolution. In reality, we have a pixel AR of 1:2 instead of 1:1
This makes the extra pixels useless for most cases if you are dealing with a system relying on the 1:1 ratio.

Maybe I'm wrong, but rendering a 320x256 image and keeping the AR will leave you with 240 pixel vertically on this screen
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: SNESFAN on January 24, 2018, 12:05:30 pm
Porting OpenDingux to the RS-97 is a
lot of work and I'm glad SNESFAN has taken up the task, but I don't really see the benefit for me. All of the emulators I ever use
are alreay working on the current dingux. Upgrading to OpenDingux would not make anything go faster. This could be done by enabling
special features of the cpu (hardware floating point calculation), but his would make it incompatible with existing dingux/OpenDingux application without recompiling the applications.

So just an answer as to why, as I can sense a aspect of confusion in your comments. I've never taken a device from mostly unknown out of the box state with just white papers to a fully customized OS stack before. I have always wanted to learn how to do this, just to say I've done it and know how everything works, as it has always interested me. I do OSD (operating system development) in my day job for x86 machines, but never for embedded systems.

Raspberry Pi and most commercial devices have lots of interest and lots of love, most of work is done, so a lot of information exists, so I guess you could say it would be too easy. And any porting effort would not get much attention either. I specifically went looking for a challenge and maybe some bragging rights when it's done.

My ultimate goal is to someday design my own handheld from scratch, this work is a couple steps before jumping into that. Hopefully this attention will also breath some new life into opendingux as a target for handhelds, the GCW0 debacle and android have really hurt the scene in my opinion. I plan on making tutoritals and documenting the entire process with videos etc for aspiring embedded engineers.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jack83 on January 24, 2018, 12:23:28 pm
Many thanks for your answer! That is indeed a very good reason for working on that  :)
I do mostly HCI (human computer interaction) and back-end stuff for a living, so I have different perspective on some things.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 24, 2018, 01:17:37 pm
My screen protector turned up today, fit it later, any tips lemmy?

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on January 24, 2018, 01:31:03 pm
If anyone is after one of these i have a brand new one going pm me if interested.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 24, 2018, 05:39:15 pm
That screen protector is expensive for what it is, were my eye's are bad nearly messed it up haha
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on January 24, 2018, 08:33:03 pm
Edit: it's powering now, guess it needed to charge for a minute.


It comes with a small performace drop for GBA and SNES. If you want to test it, write me a pm.

I'd be glad to help with that but I'd need to know how to install the emu's and what you want me to look for in testing.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 24, 2018, 08:55:10 pm
How comes this don't have atari? this could have had other emu's running out the box
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on January 25, 2018, 12:20:02 am
I removed a bunch of Chinese Roms from mine (SNES, NES, GBA, MD) and replaced them with English Roms, but almost none of them are appearing, the menu just has my folders. The couple of games that do appear like Castlevania.NES won't even open. It's not the folders because the GBA games aren't stored in folders and they are not appearing either.

Anyone know what is going on?

Edit: I hit restore default settings and they all appeared, this thing is weird. I can see why people hat the UI so much.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on January 25, 2018, 12:37:47 am
I found all the same games on the PapKIII plus were in english so all i did was copy them from the internal memory to the RS-97 replacing the chinese ones job done.I now have plenty of room anyways since i ripped out the 4gb card and replaced it with 32gb.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 25, 2018, 08:12:39 am
I removed a bunch of Chinese Roms from mine (SNES, NES, GBA, MD) and replaced them with English Roms, but almost none of them are appearing, the menu just has my folders. The couple of games that do appear like Castlevania.NES won't even open. It's not the folders because the GBA games aren't stored in folders and they are not appearing either.

Anyone know what is going on?

Edit: I hit restore default settings and they all appeared, this thing is weird. I can see why people hat the UI so much.

Same happend to me - yeah the UI is rubbish wish you could turn off the menu sound ...
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jack83 on January 25, 2018, 05:48:25 pm
I am looking for tester ;D

...and a way to rotate images :P
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 25, 2018, 05:59:41 pm
What you want me to do sir lol

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on January 25, 2018, 06:13:43 pm
I'm also happy to help out, just tell me how to install and what you want me to test.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on January 25, 2018, 06:30:43 pm
Can test here too.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: chevette on January 25, 2018, 07:13:47 pm
Just got mine yesterday.....cool little device.
I can help with the testing too.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on January 25, 2018, 07:34:56 pm
I can test to.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 25, 2018, 07:41:29 pm
so much better- please make and option to get rid of the menu sound, kills me ;)

BTW:Just messing around with it, let you know how I get on :)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: hjkyu on January 25, 2018, 08:01:11 pm
ready to help/test if you need any more
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: onthebridge on January 25, 2018, 08:02:56 pm
Another volunteer here
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 25, 2018, 08:15:04 pm
Mount USB in Dmenu works but the screen goes all funny, and USB don't work the native way, just so you all know  ;)

BTW Just charging battery flat lol
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 25, 2018, 08:51:51 pm
Looks great (https://uploads.tapatalk-cdn.com/20180125/44381670d54b9deaf7531b33ad2bf294.jpg)

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 25, 2018, 08:56:29 pm
Don't seem like Brightness works - its constanet on full?

EDIT: ignore me its X and Y keys fot brightness lol
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on January 25, 2018, 09:01:27 pm
What new emulators are on it.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 25, 2018, 09:04:05 pm
What new emulators are on it.

Same as PAP KIII it seems
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on January 25, 2018, 09:13:41 pm
Yeah same as K3P, works great just like on that console and is a massive improvement on the original borked menu/emus. Edited the theme file so rom paths for the new emulators default to the SD card and also deleted the GBC entry (and the GG one too I think), here if anybody is interested:
Code: [Select]
# yzzwx2 Z4theme Special Edition (2010/08/12)
# Menu file

Background = "../ipen/res/wallp.png"
Cursor = "../ipen/res/cursor.png"
Font = "global:FreeSans.ttf"

# MenuItem & SubMenuItem text padding
ItemTextPadLeft = 10

ListBackground = "../ipen/res/listbg.png"
ListSelector = "../ipen/res/list_select.png"

ListDirIcon = "../ipen/res/dir.png"
ListFileIcon = "../ipen/res/file.png"

MenuSE = "global:1.wav"
MenuItemSE = "global:2.wav"
DecideSE = "global:3.wav"
CancelSE = "global:4.wav"
OutSE = "global:5.wav"
TestSE = "global:6.wav"

Menu game
{
    Icon = "../ipen/res/game_small.png"
    Name = "Games"
   
    MenuItem SubMenuTest
    {
        Icon = "../ipen/res/mainface/listgame.png"
        Name = "Emulators"


        SubMenuItem cps
        {
            Icon = "../ipen/res/subIcons/cps.png"
            Name = "CPS"
            Executable = "./nxu.dge"
            WorkDir = "/boot/game/fba"
            Selector = true
            SelectorDir = "/mnt/memory/game/cps"
   
         
        }       
        SubMenuItem neogeo
        {
            Icon = "../ipen/res/subIcons/neogeo.png"
            Name = "NEOGEO"
            Executable = "./nxu.dge"
            WorkDir = "/boot/game/fba"
            Selector = true
            SelectorDir = "/mnt/memory/game/neogeo/"
         
       
        }

        SubMenuItem gba
        {
            Icon = "../ipen/res/subIcons/gba.png"
            Name = "GBA"
            Executable = "./gba_emu.dge"
            WorkDir = "/boot/game/gba"
            Selector = true
            SelectorDir = "/mnt/memory/game/gba/"     
         
        }

        SubMenuItem sfc
        {
            Icon = "../ipen/res/subIcons/sfc.png"
            Name = "SFC"
            Executable = "./sfc_emu.dge"
            WorkDir = "/boot/game/sfc"
            Selector = true
            SelectorDir = "/mnt/memory/game/sfc/"
       
         
        }

        SubMenuItem md
        {
            Icon = "../ipen/res/subIcons/md.png"
            Name = "MD"
            Executable = "./md_emu.dge"
            WorkDir = "/boot/game/md"
            Selector = true
            SelectorDir = "/mnt/memory/game/md/"
       
           
        }
 
        SubMenuItem fceu
        {
            Icon = "../ipen/res/subIcons/fc.png"
            Name = "FC"
            Executable = "./fc_emu.dge"
            WorkDir = "/boot/game/fc"
            Selector = true
            SelectorDir = "/mnt/memory/game/fc"
         
           
        }

        SubMenuItem gbc
        {
            Icon = "../ipen/res/subIcons/gbc.png"
            Name = "GBC"
            Executable = "./gbcgb_emu.dge"
            WorkDir = "/boot/game/gbc"
            Selector = true
            SelectorDir = "/mnt/memory/game/gbc/"
         
           
        }
       
        SubMenuItem sms
        {
            Icon = "../ipen/res/subIcons/sms.png"
            Name = "SMS"
            Executable = "./smsgg_emu.dge"
            WorkDir = "/boot/game/sms"
            Selector = true
            SelectorDir = "/mnt/memory/game/sms/"
         
         
        }

        SubMenuItem gg
        {
            Icon = "../ipen/res/subIcons/gg.png"
            Name = "GG"
            Executable = "./smsgg_emu.dge"
            WorkDir = "/boot/game/sms"
            Selector = true
            SelectorDir = "/mnt/memory/game/gg/"


        }
        SubMenuItem gb
        {
            Icon = "../ipen/res/subIcons/gb.png"
            Name = "GB"
            Executable = "./gbcgb_emu.dge"
            WorkDir = "/boot/game/gbc"
            Selector = true
            SelectorDir = "/mnt/memory/game/gb/"
        }
       
       

    }

    MenuItem SDL_Emulators
    {
        Icon = "../ipen/res/mainface/listgame.png"
        Name = "Alternative emulators"

        SubMenuItem cps1
        {
            Icon = "../ipen/res/subIcons/cps.png"
            Name = "CPS1"
            Executable = "/mnt/mmc/emulator/fba/fbasdl.sh"
            WorkDir = "/boot/game/fba"
            Selector = true
            SelectorDir = "/mnt/memory/game/cps/"   
               
         
        }

        SubMenuItem cps2
        {
            Icon = "../ipen/res/subIcons/cps.png"
            Name = "CPS2"
            Executable = "/mnt/mmc/emulator/fba/fbasdl.sh"
            WorkDir = "/boot/game/fba"
            Selector = true
            SelectorDir = "/mnt/memory/game/cps/"
           
       
       
        }

        SubMenuItem neogeo
        {
            Icon = "../ipen/res/subIcons/neogeo.png"
            Name = "Neogeo"
            Executable = "/mnt/mmc/emulator/fba/fbasdl.sh"
            WorkDir = "/mnt/memory/game/fba"
            Selector = true
            SelectorDir = "/mnt/memory/game/neogeo/"
       
           
         
        }

        SubMenuItem gba
        {
            Icon = "../ipen/res/subIcons/gba.png"
            Name = "GBA"
            Executable = "/mnt/mmc/emulator/gpsp/gpsp.sh"
            WorkDir = "/boot/game/gba"
            Selector = true
            SelectorDir = "/mnt/mmc/gba/"
            Previews = "/mnt/mmc/roms/gba_previews/"           
               
           
        }

        SubMenuItem snes
        {
            Icon = "../ipen/res/subIcons/sfc.png"
            Name = "SNES"
            Executable = "/mnt/mmc/emulator/snes9x4d/snes9x4d.sh"
            WorkDir = "/boot/game/sfc"
            Selector = true
            SelectorDir = "/mnt/mmc/snes/"
            Previews = "/mnt/mmc/roms/snes_previews/"         
           
           
        }

        SubMenuItem smd
        {
            Icon = "../ipen/res/subIcons/md.png"
            Name = "SMD"
            Executable = "/mnt/mmc/emulator/picodrive/picodrive.sh"
            WorkDir = "/boot/game/md/"
            Selector = true
           SelectorDir = "/mnt/mmc/smd/"
            Previews = "/mnt/mmc/roms/genesis_previews/"           
         
        }

        SubMenuItem nes
        {
            Icon = "../ipen/res/subIcons/fc.png"
            Name = "NES"
            Executable = "/mnt/mmc/emulator/fceu320/fceu320.sh"
            WorkDir = "/boot/game/fc"
            Selector = true
            SelectorDir = "/mnt/mmc/nes/"
            Previews = "/mnt/mmc/roms/nes_previews/"
         
           
         
         
        }

       
        SubMenuItem sms
        {
            Icon = "../ipen/res/subIcons/sms.png"
            Name = "SMS"
            Executable = "/mnt/mmc/emulator/sms_sdl/sms_sdl.sh"
            WorkDir = "/boot/game/sms/"
            Selector = true
             SelectorDir = "/mnt/mmc/sms/"
            Previews = "/mnt/mmc/roms/mastersystem_previews/"
                   
         
        }

       
        SubMenuItem gb
        {
            Icon = "../ipen/res/subIcons/gb.png"
            Name = "GB"
            Executable = "/mnt/mmc/emulator/gnuboy/sdlgnuboy.sh"
            WorkDir = "/boot/game/gb/"
            Selector = true
             SelectorDir = "/mnt/mmc/gb/"
            Previews = "/mnt/mmc/roms/gb_previews/"
     
             
        }   
    }

    MenuItem 3dgame
    {       
        Icon = "../ipen/res/mainface/3dgame.png"
        Name = "Games"
        Executable = ""
        WorkDir = "/mnt/mmc/games"
        Selector = true
        SelectorDir = "/mnt/mmc/games"
        Extensions = "dge sh bin"
       
    }

}

Menu "music" {
  Icon = "../ipen/res/music_small.png"
  Name = "Music"
  MenuItem "inkl" {
    Icon = "../ipen/res/mainface/allmusic.png"
    Name = "Play Music"
    Executable = "./ap.dge"
    WorkDir = "/boot/local/apps/aplayer"
    Selector = true   
    SelectorDir = "/mnt/memory/music" 
  }
}
Menu "video" {
  Icon = "../ipen/res/video_small.png"
  Name = "Video"
  MenuItem "free_video" {
    Icon = "../ipen/res/mainface/playvideo.png"
    Name = "Play Video"
    Executable = "./mplayer"
    WorkDir = "/boot/local/apps/mplayer"
    Selector = true
    SelectorDir = "/mnt/memory/video"
  }
}
Menu "pic" {
  Icon = "../ipen/res/pic_small.png"
  Name = "Picture"
  MenuItem "viewimage" {
    Icon = "../ipen/res/mainface/listphoto.png"
    Name = "Browse Pictures"
    Executable = "./viewimage.dge"
    WorkDir = "/usr/local/apps/viewimage"
    Selector = true 
    SelectorDir = "/mnt/memory/picture" 
  }
}

Menu setup {
  Icon = "../ipen/res/setup_small.png"
  Name = "System"

  MenuItem SystemOptions {
      Icon = "../ipen/res/subIcons/file_icon/shutdown_icon.png"
      Name = "System Options"   

     SubMenuItem USB {
        Icon = "../ipen/res/subIcons/file_icon/a320_icon.png"
        Name = "Mount USB"
        Executable = "/tmp/udc_connect.sh"
        WorkDir = "/tmp"
      }
 
  SubMenuItem DinguxCommander {
        Icon = "../ipen/res/subIcons/file_icon/sdl_bin_icon.png"
        Name = "Dingux Commander"
        Executable = "/mnt/mmc/apps/DinguxCommander/DinguxCommander.dge"
        WorkDir = "/mnt/mmc/apps/DinguxCommander/"
      }

      SubMenuItem Shutdown  {
          Icon = "../ipen/res/subIcons/file_icon/shutdown_icon.png"
          Name = "Shutdown"
          Executable = "poweroff"
      }

      SubMenuItem SwitchDmenu  {
        Icon = "../ipen/res/subIcons/file_icon/a320_icon.png"
        Name = "Enable old Dmenu"
        Executable = "./SwitchMenu.dge"
        WorkDir = "/mnt/mmc/dmenu"
      }     
  }

  MenuItem theme {
    Icon = "../ipen/res/subIcons/file_icon/backgroundset_icon.png"
    Name = "Background Settings"
   
    SubMenuItem BackgroundSelect {
      Icon = "../ipen/res/subIcons/file_icon/backgroundset_icon.png"
      Name = "Background"
      Executable = "!backgroundselect" 
      Selector = false 
    }
    SubMenuItem FontColor {
      Icon = "../ipen/res/subIcons/file_icon/backgroundset_icon.png"
      Name = "FontColor"
      Executable = "!colorselect"     
      Selector = false     
    }
  }

   MenuItem Soundskind {

    Icon = "../ipen/res/subIcons/file_icon/soundeffect_icon.png"
    Name = "Sound"

    SubMenuItem set1 {
      Icon = "../ipen/res/subIcons/file_icon/soundeffect_icon.png"
      Name = "set 1"
      Executable = "/mnt/mmc/dmenu/resources/sounds/sound s1"
 
    }
    SubMenuItem set2 {
      Icon = "../ipen/res/subIcons/file_icon/soundeffect_icon.png"
      Name = "set 2"
      Executable = "/mnt/mmc/dmenu/resources/sounds/sound s2"   
    }
    SubMenuItem set3 {
      Icon = "../ipen/res/subIcons/file_icon/soundeffect_icon.png"
      Name = "set 3"
      Executable = "/mnt/mmc/dmenu/resources/sounds/sound s3"
   
    }
    SubMenuItem set4 {
      Icon = "../ipen/res/subIcons/file_icon/soundeffect_icon.png"
      Name = "set 4"
      Executable = "/mnt/mmc/dmenu/resources/sounds/sound s4"
     
    }
    SubMenuItem set5 {
      Icon = "../ipen/res/subIcons/file_icon/soundeffect_icon.png"
      Name = "set 5"
      Executable = "/mnt/mmc/dmenu/resources/sounds/sound s5"
   
    }
     SubMenuItem set6 {
      Icon = "../ipen/res/subIcons/file_icon/soundeffect_icon.png"
      Name = "set 6"
      Executable = "/mnt/mmc/dmenu/resources/sounds/sound s6"   
    } 
  }

  MenuItem DimmerDelay {
    Icon = "../ipen/res/subIcons/file_icon/shutdown_icon.png"
    Name = "Backlight Time"   
 
    SubMenuItem delay5 {
      Icon = "../ipen/res/subIcons/file_icon/shutdown_icon.png"
      Name = "5  Seconds"
      Executable = "/mnt/mmc/dmenu/scripts/DimmerDelay_5.sh"   
      Selector = false     
    }
    SubMenuItem delay10 {
      Icon = "../ipen/res/subIcons/file_icon/shutdown_icon.png"
      Name = "10 Seconds"
      Executable = "/mnt/mmc/dmenu/scripts/DimmerDelay_10.sh"   
      Selector = false
     
    }
    SubMenuItem delay15 {
      Icon = "../ipen/res/subIcons/file_icon/shutdown_icon.png"
      Name = "15 Seconds"
      Executable = "/mnt/mmc/dmenu/scripts/DimmerDelay_15.sh" 
      Selector = false
   
    }
    SubMenuItem delay20 {
      Icon = "../ipen/res/subIcons/file_icon/shutdown_icon.png"
      Name = "20 Seconds"
      Executable = "/mnt/mmc/dmenu/scripts/DimmerDelay_20.sh"   
      Selector = false 
    }
    SubMenuItem delay30 {
      Icon = "../ipen/res/subIcons/file_icon/shutdown_icon.png"
      Name = "30 Seconds"
      Executable = "/mnt/mmc/dmenu/scripts/DimmerDelay_30.sh"   
      Selector = false
   
    }
    SubMenuItem delay60 {
      Icon = "../ipen/res/subIcons/file_icon/shutdown_icon.png"
      Name = "60 Seconds"
      Executable = "/mnt/mmc/dmenu/scripts/DimmerDelay_60.sh"
      Selector = false   
    }
    SubMenuItem delay0 {
      Icon = "../ipen/res/subIcons/file_icon/shutdown_icon.png"
      Name = "Always"
      Executable = "/mnt/mmc/dmenu/scripts/DimmerDelay_0.sh"   
      Selector = false     
    }
  }

  MenuItem backlight {
    Icon = "../ipen/res/subIcons/file_icon/bklight_icon.png"
    Name = "Backlight Settings"
    Selector = false
     
    SubMenuItem back2 {
      Icon = "../ipen/res/subIcons/file_icon/bklight_icon.png"
      Name = "Level 1"
      Executable = "/mnt/mmc/dmenu/scripts/backlight_2.sh"   
      Selector = false   
    }
    SubMenuItem back3 {
      Icon = "../ipen/res/subIcons/file_icon/bklight_icon.png"
      Name = "Level 2"
      Executable = "/mnt/mmc/dmenu/scripts/backlight_3.sh"   
      Selector = false
   
    }
    SubMenuItem back4 {
      Icon = "../ipen/res/subIcons/file_icon/bklight_icon.png"
      Name = "Level 3"
      Executable = "/mnt/mmc/dmenu/scripts/backlight_4.sh"   
      Selector = false
   
    }
    SubMenuItem back5 {
      Icon = "../ipen/res/subIcons/file_icon/bklight_icon.png"
      Name = "Level 4"
      Executable = "/mnt/mmc/dmenu/scripts/backlight_5.sh" 
      Selector = false     
    }
  }
}




Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 25, 2018, 10:25:07 pm
So now we can just add better background images to Dmenu.... whill this work with stanadard Dmenu themes from the dingoo days?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on January 25, 2018, 10:34:57 pm
Mine just came in, willing to help out too
Also, could you set up a github to host your work on?
Just so everything is out in the open and no one has to deal with PMs or making an account to get the files.
The more people on board the better
Ps. the screen is pretty darn nice. MUCH better than even an AGS101. I only wish those emulators has a correct aspect ratio....
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 25, 2018, 10:47:29 pm
Mine just came in, willing to help out too
Also, could you set up a github to host your work on?
Just so everything is out in the open and no one has to deal with PMs or making an account to get the files.
The more people on board the better
Ps. the screen is pretty darn nice. MUCH better than even an AGS101. I only wish those emulators has a correct aspect ratio....

The Screen is awesome so vivid ;)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on January 25, 2018, 10:52:54 pm
Anyone interested in a open dingux legacy local pack i have one with everything configured just need somewhere to upload it i use it on my PapKIIIplus with this same hack.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on January 25, 2018, 10:58:49 pm
Anyone interested in a open dingux legacy pack i have one with everything configured just need somewhere to upload it i use it on my PapKIIIplus with this same hack.
Absolutely
By configured do you mean setup for the RS-97's resolution? Cause that would be amazing.
You can host it on google drive, MEGA or upload it to openhandhelds
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on January 25, 2018, 11:09:48 pm
It just has loads of emulators and games that will run on rs-97.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 25, 2018, 11:15:28 pm
It just has loads of emulators and games that will run on rs-97.

But they might not run in the right res
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on January 25, 2018, 11:23:51 pm
i will test them all and see which ones work then make a nice local pack to boot.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: SNESFAN on January 25, 2018, 11:53:29 pm
Anyone interested in setting up UART

solder points, connection settings and output from default OS boot sequence.

https://drive.google.com/drive/folders/1oJY31ctMMBynZMj_gWg8ueWuoOt2w4dP?usp=sharing
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on January 26, 2018, 01:10:26 am
Anyone interested in setting up UART

solder points, connection settings and output from default OS boot sequence.

https://drive.google.com/drive/folders/1oJY31ctMMBynZMj_gWg8ueWuoOt2w4dP?usp=sharing

Looks like you were able to log the whole boot processes.
So, what exactly are you working on? An opendingux port?
Also I'm down for testing any software, but sadly I don't have access to soldering equipment.
Also you might wanna replace that battery, looks pretty damaged.
Thanks a ton for all the effort you're putting in this by the way
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: SNESFAN on January 26, 2018, 01:34:17 am
Looks like you were able to log the whole boot processes.
So, what exactly are you working on? An opendingux port?
Also I'm down for testing any software, but sadly I don't have access to soldering equipment.
Also you might wanna replace that battery, looks pretty damaged.
Thanks a ton for all the effort you're putting in this by the way
I'm working on building current versions of uboot, linux kernel, and buildroot (toolchain + rootfs). I'll try to keep as many of the packages and libraries and default apps that came with the gcw0. (not necessarily the same versions though)

I want to add options into buildroot so you can also build an image like a retropie that includes emulationstation and options to build emulators into the image in addition to gmenu2x. I think emulation is the primary use for devices like this so it makes sense to make a package that can streamline most of that in a maintainable way.

I'm not focusing as much on maintaining legacy binary compatibility as much as I am going for stability and optimizations for new ports of existing software to be done.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on January 26, 2018, 02:23:44 am
Looks like you were able to log the whole boot processes.
So, what exactly are you working on? An opendingux port?
Also I'm down for testing any software, but sadly I don't have access to soldering equipment.
Also you might wanna replace that battery, looks pretty damaged.
Thanks a ton for all the effort you're putting in this by the way
I'm working on building current versions of uboot, linux kernel, and buildroot (toolchain + rootfs). I'll try to keep as many of the packages and libraries and default apps that came with the gcw0. (not necessarily the same versions though)

I want to add options into buildroot so you can also build an image like a retropie that includes emulationstation and options to build emulators into the image in addition to gmenu2x. I think emulation is the primary use for devices like this so it makes sense to make a package that can streamline most of that in a maintainable way.

I'm not focusing as much on maintaining legacy binary compatibility as much as I am going for stability and optimizations for new ports of existing software to be done.

I think targeting the GCW0 libs is a smart idea, since this system is much closer to it in performance than the A320.
Honestly it would be fantastic if we could just port all the GCW0 binaries to this device and the papk3p. Would really eliminate the need of "re-inventing the wheel" and writing stuff from scratch.
For now I'll settle for a resolution correct ohboy/gnuboy and regba though haha
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: tackro on January 26, 2018, 02:31:31 am
I am looking for tester ;D

...and a way to rotate images :P

How about picodrive performance? Same for sega cd emulation on that
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on January 26, 2018, 02:34:39 am
I am looking for tester ;D

...and a way to rotate images :P

How about picodrive performance? Same for sega cd emulation on that

The built in emulator does it fairly well, so you can probably expect picodrive to work fullspeed.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on January 26, 2018, 04:47:39 am
Looks like you were able to log the whole boot processes.
So, what exactly are you working on? An opendingux port?
Also I'm down for testing any software, but sadly I don't have access to soldering equipment.
Also you might wanna replace that battery, looks pretty damaged.
Thanks a ton for all the effort you're putting in this by the way
I'm working on building current versions of uboot, linux kernel, and buildroot (toolchain + rootfs). I'll try to keep as many of the packages and libraries and default apps that came with the gcw0. (not necessarily the same versions though)

I want to add options into buildroot so you can also build an image like a retropie that includes emulationstation and options to build emulators into the image in addition to gmenu2x. I think emulation is the primary use for devices like this so it makes sense to make a package that can streamline most of that in a maintainable way.

I'm not focusing as much on maintaining legacy binary compatibility as much as I am going for stability and optimizations for new ports of existing software to be done.

Great progress apreciate the hard work your doing i have two of these devices donte mind testing on one if you need any help.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: onthebridge on January 26, 2018, 07:09:43 am
Great job snesfan :D Out of ignorance I wanted to ask, if you port Opendingux to the rs97, will it be the same for the papk3p apart from the lcd and the controls? Is it possible a unified firmware for these machines?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jack83 on January 26, 2018, 08:19:12 am
After no one bricked their device, here the link to to TEST version  ;D :

Download https://drive.google.com/open?id=1tpITIRH1BMeDPFhMZnkiQj-JmHKGvuqH (https://drive.google.com/open?id=1tpITIRH1BMeDPFhMZnkiQj-JmHKGvuqH)

Unpack all to an external sd-card.

You can make a backup of the original internal 4gig card using dmenu/installer/backup.dge (Will take a loong time and black screen. It creates a backup.bin file for you. You need at least 4gig space on the external sd-card

start dmenu/installer/install.dge to install the dmenu

I set up most emulators for you. The configuration of the menu is described her:
https://github.com/JackD83/dmenu/blob/master/readme.txt

Whats currently not working is the USB image that is shown if mounted, but usb is working.
I also noticed that the keys don't work if you started the default snes emulator and come back to the menu.

The usb behavior  is intentional. This way, you can charge the device and play at the same time ;)

The whole package shares like 99% code with the package for the K3P. I will try to make a "unified" repository to support both.

The whole secret to make it run in the correct resolution is the "sdlfix.so" that can be found in the dmenu folder and the emulator folder (they are the same).

You can take a look at apps/DinguxCommander on how its done:
The default executable is "DinguxCommander_.dge". If you start this, you get the resolution problem. I just created a script "DinguxCommander.dge" with the following content:

Code: [Select]
#!/bin/sh
LD_PRELOAD=./sdlfix.so ./DinguxCommander_.dge

Thats all to make it work. You need an editor that can handle linux line ending like notepad++ or similar to save the file. (LF not CRLF). Just copy the DinguxCommander.dge script and edit it, most editors will honor the existing line endings.

This also works for the emulators I added in the zip. There are two requirements:
- The application has to use SDL for drawing to the screen. Most of them do, some don't
- The application has to be running in the first place. If its running and has distorted screen, give this fix a try

If its still not working, post here and I will have a look. Its the first time I fiddled with c/c++ and the size of datatypes.

Source of the menu can be found here: https://github.com/JackD83/dmenu (https://github.com/JackD83/dmenu)
Source of the sdlfix is here: https://github.com/JackD83/sdlfix_rs-97 (https://github.com/JackD83/sdlfix_rs-97)

This dmenu does support game previews like the K3P version: https://boards.dingoonity.org/ingenic-jz4760-devices/pap-kiii-plus-(dingux-480x272-screen)/msg173194/#msg173194 (https://boards.dingoonity.org/ingenic-jz4760-devices/pap-kiii-plus-(dingux-480x272-screen)/msg173194/#msg173194)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on January 26, 2018, 08:57:51 am
Thanks for this! I notice when I exit out of some emulators (using start+select) that when I get back to the menu the controls don't work (or it's just frozen). Some emulators are fine but the MD, SFC and FC seem to always do this.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 26, 2018, 08:59:45 am
Why does the wallpapers not fit to screen in Dmenu? its like there to big?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on January 26, 2018, 09:18:49 am
Why does the wallpapers not fit to screen in Dmenu? its like there to big?

Presumably because it's a 3:2 resolution on a 4:3 screen?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ramsaynieve on January 26, 2018, 09:42:29 am
Guys, i buy this gadget but i think i remove something to internal sd card and now the explorer not work, show black screen and return to menu.

its very strange


anyone can upload on mega or drive the content of internal sd card (no roms)


thanks
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jack83 on January 26, 2018, 09:51:25 am
Why does the wallpapers not fit to screen in Dmenu? its like there to big?

Wallpapers are taken from the K3P and have a 480x272 resolution. In fact, all background images like the file list background are that size. On the RS-97, they just get clipped. If you want better fitting wallpapers, just put them in the wallpaper folder as 320x240 images
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 26, 2018, 10:14:11 am
Why does the wallpapers not fit to screen in Dmenu? its like there to big?

Wallpapers are taken from the K3P and have a 480x272 resolution. In fact, all background images like the file list background are that size. On the RS-97, they just get clipped. If you want better fitting wallpapers, just put them in the wallpaper folder as 320x240 images
Ok thanks for that

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ramsaynieve on January 26, 2018, 10:46:31 am
Guys, i buy this gadget but i think i remove something to internal sd card and now the explorer not work, show black screen and return to menu.

its very strange


anyone can upload on mega or drive the content of internal sd card (no roms)


thanks

guys i need pls  i want install your test version and i cant
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 26, 2018, 10:50:23 am
Guys, i buy this gadget but i think i remove something to internal sd card and now the explorer not work, show black screen and return to menu.

its very strange


anyone can upload on mega or drive the content of internal sd card (no roms)


thanks

guys i need pls  i want install your test version and i cant
The is a back up mega link near the beginning of this thread

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ramsaynieve on January 26, 2018, 11:52:48 am
not works, i thinked i removed something but no.


i cant open file explorer.


how I can flash .img backup?


thanks

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 26, 2018, 11:58:25 am
not works, i thinked i removed something but no.


i cant open file explorer.


how I can flash .img backup?


thanks
Unscrew the back of the unit take out the internal sd card pop it into a card reader and write the. img with a free windows program called win32diskimager put it back together and your done

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 26, 2018, 11:59:46 am
Don't forget to take out battery and k1 cart first

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on January 26, 2018, 12:28:05 pm
I managed to swap out the 4gb card with a 32gb card on my RS-97 i have made a quick guide below if anyone else want?s to try it as well.

(REPLACE 4GB CARD WITH HIGHER CAPACITY CARD)

Step 1 Download the firmware here https://mega.nz/#!JIBVDaDa!K1IrPbrjHrdiXQOX9w2b-EAB9n7GHFeQkE084R-cBiQ

Step 2 burn the image file to your new micro sd card using this https://sourceforge.net/projects/win32diskimager/

Step 3 Expand the Fat32 file system using this https://www.disk-partition.com/free-partition-manager.html

Step 4 Open your RS-97 carefully and remove the micro sd card then insert the one you just created and close back up.

Step 5 It should boot and use the full storage available on the fat32 file system as you can see in the pics below enjoy ;)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: SNESFAN on January 26, 2018, 02:54:50 pm
Great job snesfan :D Out of ignorance I wanted to ask, if you port Opendingux to the rs97, will it be the same for the papk3p apart from the lcd and the controls? Is it possible a unified firmware for these machines?
Assuming everything on the board is identical minus just the LCD resolution and inputs, it should be fairly easy to make board files for buildroot. They can share most of the same rootfs. (Think a laptop and desktop can run the same distro of linux, same architecture but different components, same libraries and mostly same binaries) I'm using kernel headers for 4.x kernel so you probably don't want to try and link into it from the 2.6 kernel that comes on the papk3p.

So the kernel will likely need a bit more work to get to run. The kernel will need a branch of the config solely because of the LCD differences, and maybe ram chip(dont know the full extent of the differences) but can share a good majority of code because of its simularities.

The uboot might not need changed as long as you load the kernel to the correct memory address the current uboot is pointing. I will be making a device tree for the 4.x kernel and latest uboot for the rs97, I don't know how a bootloader without a device tree interacts with a kernel that uses one. The books and stuff I'm reading assumes you are doing both with device tree and sharing files between bootloader and kernel source.

I will assist anyone wanting to port what I come up with to the papk3p or any other device once I have something to release on the rs97. I plan on documenting the entire out of box to working OS stack process so it should be simple enough for someone with moderate programming skills and a desire to tinker. (Because that's where I'm at :)  info is just scattered everywhere)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 26, 2018, 03:20:57 pm
Hope it can be overclocked to 600Mhz

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: chevette on January 26, 2018, 04:44:38 pm
SNESFAN + Jack83----------We really appreciate your efforts!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Radioboy86 on January 26, 2018, 04:54:45 pm
Now this is what I am talking about! A few weeks ago, now going on a month... I asked for growing interest in hopes of a new dingoo... Excellent work guys! Brilliant! I knew the community would benefit from this device!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: fosamax on January 26, 2018, 05:29:55 pm
I also like the different entry points from SNESFAN and Jack83.

SNESFAN willingness to get a recent opendingux support is really usefull and it will help in getting some of the most recent software from the GCW zero available to the RS-97 but I also think getting some kind of local pack with better emulators than the one included by default in a short time will boost interest in the device and I guess Jack83 is  ready for the task.

One of the trouble with the GCW Zero is that it was not widely available, didn't got enough support to have things done in time. mth and ayla (pcerceuil) efforts to have recent kernel seemed useless for a lot of final users that focused on direct functionality and lost interest in the device.

Having quite immediate pack with lot of emulators and software available will help to gain audience (given the relative fair price of the device) but I definitely want to see support for more polished software, unified interface (? la emulationstation or something like LionRSM emus on dingoo a320), as well as more demanding emulators (mame, fba latest builds, ps one).

The  screen resolution should be also usefull for some arcade games or to be able to use filters or scanlines if it doesn't ruin performance. I really hope we could see ipu scaling and hardware filtering as it improved performance greatly on the dingoo a320.

That being said, I'm still waiting a little before buying the device, given I already own GCW Zero, A320 and a GPD XD.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 26, 2018, 06:47:40 pm
Cool just figured out how to switch between both menus :)

I tried to boot the Emulationstation from the gcw zero build with no go, I unpacked the opk see what files are in there
sometimes there's a .dge file

ruffnutts
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on January 26, 2018, 09:33:20 pm
Fantastic work Jack83
We have have the emulators running at the correct aspect ratio!
It's really letting that screen shine.
Performance is still worse than I remember the A320 being, namely pico and gpsp, but this is an amazing start!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on January 26, 2018, 10:20:25 pm
Just a heads up i got my extended battery today test trialing it out see how it performs.I hope it last so far so good thanks to lemmywinks for the link and stuff.

Update tested most the local pack most all work but has the resolution problem where you can only see half the screen.I hope there can be a easy fix for this.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on January 27, 2018, 04:42:58 pm
Which MAME romset does the alternative emulator need on the RS-97 (and by extension the K3P)?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Fishcakes on January 27, 2018, 08:13:31 pm
Well i finally got my unit in. Charged it up and played some super mario world and i beat captain commando. Emulation is surprisingly good and i dont notice any input lag, there were a couple instances of frame skipping while i played smw, but nothing jarring.

Battery is about half full after 2 hours of play time which is disappointing, but not unexpected. Buttons feel solid, if a bit rattley, but very responsive. I wish the screen was protected though, makes me nervous about throwing this thing in my pocket knowing that if i bump into something the screen could be damaged.

Seeing the posts about jack83 and snesfans progress is encouraging. Very excited to see where this leads and id be happy to do some testing if tutorials are written for demoing new software
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on January 27, 2018, 09:34:21 pm

The whole secret to make it run in the correct resolution is the "sdlfix.so" that can be found in the dmenu folder and the emulator folder (they are the same).

You can take a look at apps/DinguxCommander on how its done:
The default executable is "DinguxCommander_.dge". If you start this, you get the resolution problem. I just created a script "DinguxCommander.dge" with the following content:

Code: [Select]
#!/bin/sh
LD_PRELOAD=./sdlfix.so ./DinguxCommander_.dge

Thats all to make it work. You need an editor that can handle linux line ending like notepad++ or similar to save the file. (LF not CRLF). Just copy the DinguxCommander.dge script and edit it, most editors will honor the existing line endings.

This also works for the emulators I added in the zip. There are two requirements:
- The application has to use SDL for drawing to the screen. Most of them do, some don't
- The application has to be running in the first place. If its running and has distorted screen, give this fix a try

Tried this with a few games which run fine on the K3P and also run (albeit stretched) on the RS-97, every one crashes back to the menu. I'm using the code above as a template and altering the .dge file then saving it as *****.dge, file type is all files. I have no idea what CRLF or LF are though, had a quick Google but don't know how they apply to notepad++ files and I know nothing about coding. I'm putting the new .dge and the sdlfix.so file in the same folder as the original .dge
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on January 27, 2018, 09:38:55 pm
Actually scratch that, just copied an edited DinguxCommander.dge file and renamed it instead of using save as and Doom worked straight away, thanks!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on January 27, 2018, 10:02:02 pm
So got CZDoom (not the 1.0 version, that crashes on the RS-97 but works fine on the K3P) and Hugo working, Doom seems to work fine but some of the PCEngine games have garbled graphics. Also no CD audio on the CD games but from that's probably the emulator, seem to remember it did that on the A320 too.

Cave Story runs and you can hear the background music playing but nothing on screen, SuperTux and UMG crash back to the menu.

(https://preview.ibb.co/fFu9gw/IMAG0136.jpg)
(https://preview.ibb.co/fNmi8b/IMAG0135.jpg)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Princebatman on January 28, 2018, 05:23:52 am
Just a heads up i got my extended battery today test trialing it out see how it performs.I hope it last so far so good thanks to lemmywinks for the link and stuff.


Hello,  I'm wondering how the battery test went.  How long does the factory default last vs. the new one?

Also.  Is this the battery you bought for the RS-97:

https://www.aliexpress.com/item/High-Capacity-Gold-battery-bateria-BP-4L-BP4L-Mobile-phone-Battery-for-NOKIA-N97-E61i-E63/32833741863.html?spm=a2g0s.13010208.99999999.269.9eqv0f

Is it the same for the PAP KIII Plus?

Thanks in advance! 
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: dookieblush on January 28, 2018, 05:57:08 am
Just a heads up i got my extended battery today test trialing it out see how it performs.I hope it last so far so good thanks to lemmywinks for the link and stuff.


Hello,  I'm wondering how the battery test went.  How long does the factory default last vs. the new one?

Also.  Is this the battery you bought for the RS-97:

https://www.aliexpress.com/item/High-Capacity-Gold-battery-bateria-BP-4L-BP4L-Mobile-phone-Battery-for-NOKIA-N97-E61i-E63/32833741863.html?spm=a2g0s.13010208.99999999.269.9eqv0f

Is it the same for the PAP KIII Plus?

Thanks in advance!

I don't believe the battery you posted would be compatible with the RS-97, it uses the "Battery: Replaceable BL-5B 890 mh (standard old Nokia phone)." The highest capacity compatible battery I was able to find was this one https://www.ebay.com/itm/New-Replacment-BL-5B-3-7V-1390mAh-Battery-For-Nokia-N90-3230-5300-5070-6121-6080/371779975725?hash=item568fd03a2d:g:fh8AAOSwKfVXDcAc
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Princebatman on January 28, 2018, 06:24:35 am

I don't believe the battery you posted would be compatible with the RS-97, it uses the "Battery: Replaceable BL-5B 890 mh (standard old Nokia phone)." The highest capacity compatible battery I was able to find was this one https://www.ebay.com/itm/New-Replacment-BL-5B-3-7V-1390mAh-Battery-For-Nokia-N90-3230-5300-5070-6121-6080/371779975725?hash=item568fd03a2d:g:fh8AAOSwKfVXDcAc

Ahh.  I see.  Well I found a bunch of 2000 mAh on AliExpress app.

Like this:
https://m.ebay.com/itm/2000mAh-BL-5B-Battery-Nokia-3230-5070-5140-5140i-5200-5300-5500-6020-6021-606032-/201695618277

I just question the legitimacy of that.  That's over double of the original.  Hmmm
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on January 28, 2018, 09:32:43 am
Just a heads up i got my extended battery today test trialing it out see how it performs.I hope it last so far so good thanks to lemmywinks for the link and stuff.


Hello,  I'm wondering how the battery test went.  How long does the factory default last vs. the new one?

Also.  Is this the battery you bought for the RS-97:

YCheck out what I found. Retroflag NESPi NES Style Case for Raspberry Pi 3, 2, and B+ Computer Case New http://www.ebay.co.uk/itm/Retroflag-NESPi-NES-Style-Case-for-Raspberry-Pi-3-2-and-B-Computer-Case-New-/202160712152?roken=cUgayN via @eBay_UK

https://www.aliexpress.com/item/High-Capacity-Gold-battery-bateria-BP-4L-BP4L-Mobile-phone-Battery-for-NOKIA-N97-E61i-E63/32833741863.html?spm=a2g0s.13010208.99999999.269.9eqv0f

Is it the same for the PAP KIII Plus?

Thanks in advance!

I don't believe the battery you posted would be compatible with the RS-97, it uses the "Battery: Replaceable BL-5B 890 mh (standard old Nokia phone)." The highest capacity compatible battery I was able to find was this one https://www.ebay.com/itm/New-Replacment-BL-5B-3-7V-1390mAh-Battery-For-Nokia-N90-3230-5300-5070-6121-6080/371779975725?hash=item568fd03a2d:g:fh8AAOSwKfVXDcAc

Yep this is the battery i am still testing looking good has not dropped any bars yet.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: onthebridge on January 28, 2018, 10:25:59 am
Would it be a good idea to upload somewhere all the apps/emulators that already work/have been ported? Like Jack83 alternative emulators, seagal?s ohboy, lemmywinks?findings ...

Maybe we can add a category for the rs97/pk3p here? (http://www.openhandhelds.org/index.php) and link it in the original post so the info is not scattered
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on January 28, 2018, 11:11:22 am
good idea it would help a lot of people.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: tri2510 on January 28, 2018, 03:00:06 pm
I rebuilt the gpsp GBA emulator with this source:
https://github.com/dmitrysmagin/gpsp-rzx50

It can run well with better screen scaling. Just extract to your root folder of your sd card and run gpsp.dge from root folder:
https://drive.google.com/file/d/1e0lDL5pbpADNpMeXmeFzLDRl3yIyl9Qa/view?usp=sharing
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on January 28, 2018, 03:10:31 pm
Nice one thanks, will try that out.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 28, 2018, 03:14:35 pm
I Think it might be time for some sort of local pack, so we know whats what ;)

Anyone tried other theme's for Dmenu?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on January 28, 2018, 05:14:51 pm
How exactly do I get dmenu to work?
I run the installer and it exits after about a second, and all the dmenu switcher does is give me a black screen until I reset
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on January 29, 2018, 01:45:30 am
I can't seem to run Iridion II or DKC 2 off of Jack83's GBA emulator, it goes to a black screen. Add DKC 3 and Steel Empire to that as well.

I rebuilt the gpsp GBA emulator with this source:
https://github.com/dmitrysmagin/gpsp-rzx50

It can run well with better screen scaling. Just extract to your root folder of your sd card and run gpsp.dge from root folder:
https://drive.google.com/file/d/1e0lDL5pbpADNpMeXmeFzLDRl3yIyl9Qa/view?usp=sharing

So I just installed Jack83's Open Dingux so I have gpsp already. How exactly do I replace it with yours?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on January 29, 2018, 02:34:49 am
Got dmenu to work!
Damn, this is a MUCH better interface lol. Also GB/C finally doesn't look and sound like absolute trash! gnuboy's sound is still slightly off but this is much better.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: dookieblush on January 29, 2018, 06:15:22 am
Got dmenu to work!
Damn, this is a MUCH better interface lol. Also GB/C finally doesn't look and sound like absolute trash! gnuboy's sound is still slightly off but this is much better.
Would you or anyone be so kind as to write a detailed guide for the laymen, that isn't very technical or hard to understand so others could install it as well? Would very much appreciate it! :)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Princebatman on January 29, 2018, 06:44:47 am
Got dmenu to work!
Damn, this is a MUCH better interface lol. Also GB/C finally doesn't look and sound like absolute trash! gnuboy's sound is still slightly off but this is much better.
Would you or anyone be so kind as to write a detailed guide for the laymen, that isn't very technical or hard to understand so others could install it as well? Would very much appreciate it! :)

That would be very helpful for guys like me who just got involved in this handheld area.  My RS-97 is being shipped.  I'd love to get the most out of it with a better menu, emulators, firmware...

At this point, I've read this entire thread and still not sure where to start.

Could everything be put in a folder, we add the games... Pop it on an SD card an away we go.

I'm thinking it's more complex than that. 

I know it takes time to put together a guide, but newcomers, like me, would surely appreciate it.

I could add to the community by testing and giving feedback.

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jack83 on January 29, 2018, 08:38:27 am
At this point, I've read this entire thread and still not sure where to start.

Could everything be put in a folder, we add the games... Pop it on an SD card an away we go.

I'm thinking it's more complex than that. 

I know it takes time to put together a guide, but newcomers, like me, would surely appreciate it.


You can start here: https://github.com/JackD83/dmenu (https://github.com/JackD83/dmenu) At the bottom is the readme how to install the new menu. Make sure you use the correct files for the RS97 from the release folder at the top.

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Princebatman on January 29, 2018, 09:06:13 am
That is very helpful and easy to understand.  I think I won't have problems following those steps when my unit arrives!  Thanks a lot.

Two questions. I saw that someone posted on how to expand the internal SD card 4gb to 32gb.

In what situations would this be useful?
And does the RS-97 accept any size SD card (64 or 128gb)

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on January 29, 2018, 09:18:09 am
That is very helpful and easy to understand.  I think I won't have problems following those steps when my unit arrives!  Thanks a lot.

Two questions. I saw that someone posted on how to expand the internal SD card 4gb to 32gb.

In what situations would this be useful?
And does the RS-97 accept any size SD card (64 or 128gb)

Yes that was me i am sure you can use any size card as long as it is formatted to fat32. I guess you can instal all your stuff on internal rather than external sd once open dingux is ported soon. You will be better off with a bigger internal card like gcw has 32gb internal on SE Models.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on January 29, 2018, 09:29:57 am
Got dmenu to work!
Damn, this is a MUCH better interface lol. Also GB/C finally doesn't look and sound like absolute trash! gnuboy's sound is still slightly off but this is much better.

Ohboy is a better emulator, there was a fixed .dge of it a few pages back. I just leave it in my GB rom folder and launch it from there, crashes when you save setting at the moment though.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jack83 on January 29, 2018, 10:43:30 am
I guess you can instal all your stuff on internal rather than external sd once open dingux is ported soon. You will be better off with a bigger internal card like gcw has 32gb internal on SE Models.

You could do that right now with some tweaks. Problem is you can screw up and then have to open the device to reset it.
I did not want to be responsible for that ;D
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on January 29, 2018, 12:34:35 pm
The device is so easy to open i can do it with my eyes closed ;)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Skyway1985 on January 29, 2018, 03:59:40 pm
@Jack83 the alternative cps emu doesn't work with the original roms, nor do the neo roms. Which sets would work? Been follow this thread for a while, just joined. :D
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on January 29, 2018, 04:58:00 pm
@Jack83 the alternative cps emu doesn't work with the original roms, nor do the neo roms. Which sets would work? Been follow this thread for a while, just joined. :D

I have the same problem too.CPS1,CPS2,Neogeo don't work on alternate emulators.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on January 29, 2018, 05:08:04 pm
@Jack83 the alternative cps emu doesn't work with the original roms, nor do the neo roms. Which sets would work? Been follow this thread for a while, just joined. :D

I have the same problem too.CPS1,CPS2,Neogeo don't work on alternate emulators.
Yep, same here. Although I didn't have the time to check where the script was looking for bios and such (that's most likely the issue)
Funny enough, the stock cps and SNES emulators are actually really freaking good. The latter especially is at a correct resolution (or really freaking close) and it can run a lot of games full speed. I was impressed when it ran a translated shin megami tensei rom.
I'm sounding like a broken record here but this little thing has a ton of potential. Lets just hope it cashes out.
Thankfully there's a lot of interest brewing in handheld emulation these days, what with nintendo releasing the NES and SNES classic but at high price and very low availability.
The RS-97 looks like it's gonna be available for a long time (generic parts and the revo shell is a basic mold that's fully licensed from what I've been reading, I think the 1ghz ingenic chip is hard to source compared to the 600mhz one in the RS-97) and I would say it's priced just right.

All we really need is the software (already being worked on by some cool dudes) a couple of youtube videos showing it off and boom, hopefully this community can be rebuilt from the ashes of the GCW zero
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 29, 2018, 05:14:10 pm
@Jack83 the alternative cps emu doesn't work with the original roms, nor do the neo roms. Which sets would work? Been follow this thread for a while, just joined. :D

I have the same problem too.CPS1,CPS2,Neogeo don't work on alternate emulators.

in alternative emu they can be .zip but neogeo on native emu is .fba format plus you probably need the bios in alternative
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: SNESFAN on January 30, 2018, 12:57:23 pm
I have been in contact with Steward Fu, our friend in the east. He is close to releasing what he's been working on. He's taking a slightly different approach than myself. He is working on building a toolchain and rootfs based off the stock kernel and bootloaders with a more recent buildroot.

He sent me some screenshots of a psx emulator and gmenu2x running on the rs97. When he is done we can package that up for those interested.

My and his projects have different goals, mine is for understanding the entire process, but he is way more experienced so he is quite a bit further along than me. He is also working on a LCD panel replacement as well.

Will keep you all informed as progress happens, cheers.
(https://uploads.tapatalk-cdn.com/20180130/e262d4208ec390968d1eb32bfc2ba050.jpg)

edit
https://pan.baidu.com/s/1raidhKC
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on January 30, 2018, 01:29:48 pm
Amazing stuff can't wait but why a change of screen? the current screen i think is amazing.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 30, 2018, 01:32:17 pm
Wow awesome

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: onthebridge on January 30, 2018, 01:33:23 pm
Looks great
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on January 30, 2018, 02:21:24 pm
I'm definitely interested in anything that can be released so far.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: dmitry_smagin on January 30, 2018, 02:24:15 pm
Steward Fu is trying to marry old chinese kernel with new buildroot from GCW-Zero. :) Good luck with it. Numerous difficulties await him (i.e. buggy lcd driver and OSS sound), but this may end with running true OpenDingux on it!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on January 30, 2018, 02:36:01 pm
The website here http://www.dingux.com/ was the guy by the name of booboo who reverse engineered the a330 and a320 i take my hat of to him.Only wish he was still around to help the project he seems to have disappeared for a while now.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: seagal on January 30, 2018, 02:58:36 pm
I've touched a little bit more ohboy emu, now it saves and load states, and config saves are working too.

http://www.mediafire.com/file/zlp7f72blj3c860/OhBoy_retrogame_300118.rar

and this is mame, but it still needs a lot more of work :menu is buggy, is slow, lot of games crashes, but there are a lot of games too that works ok and fullscreen. tip: If you decrease sound quality and select 'none' on sync, games run better. And select 'normal' scale mode. Others can and will crash.

I've made a zip withouth the 'roms' folder, so you'll need to create it and put roms inside.

http://www.mediafire.com/file/95hc2xcdbmc8lbx/mame_retrogame_test.rar
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on January 30, 2018, 03:28:33 pm
Here you go guys https://github.com/steward-fu?tab=repositories

You can't use any of this stuff its just the progress steward fu is making great work
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: chevette on January 30, 2018, 04:15:33 pm
seagal - Tried the OhBoy emulator out. Configuration and state saves are not saving for me. I manually edited the ohboy.rc file with a text editor and the the config is still not being saved.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: pixelizedpig on January 30, 2018, 04:30:20 pm
what i can say guys you are great keep going :) eventually at the next 2 weeks i ll have mine as welll
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on January 30, 2018, 04:37:12 pm
I've touched a little bit more ohboy emu, now it saves and load states, and config saves are working too.

http://www.mediafire.com/file/mr01v4jc95fxbee/OhBoy_retrogame_300118.rar

and this is mame, but it still needs a lot more of work :menu is buggy, is slow, lot of games crashes, but there are a lot of games too that works ok and fullscreen. tip: If you decrease sound quality and select 'none' on sync, games run better. And select 'normal' scale mode. Others can and will crash.

I've made a zip withouth the 'roms' folder, so you'll need to create it and put roms inside.

http://www.mediafire.com/file/95hc2xcdbmc8lbx/mame_retrogame_test.rar


Excellent thank you
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: seagal on January 30, 2018, 05:09:27 pm
Quote
seagal - Tried the OhBoy emulator out. Configuration and state saves are not saving for me. I manually edited the ohboy.rc file with a text editor and the the config is still not being saved.

sorry, delete ohboy.rc as it has my config. Just delete it and it will create a good working one.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on January 30, 2018, 06:29:49 pm
what's the chances of dual boot like the dingoo was? or does it not really need to be?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: hugorilho on January 30, 2018, 06:37:33 pm
I've had mine for a couple of days, and besides the chinese named ROMs, it's good enough as an alternative to my gpd xd. I looked for a tool such as Renamer for renaming the ROMs into English but not much luck in that regard. I did contact the AliExpress seller and he sent one of those baidu cloud storage links to download a few english named GBA ROMs... was also wondering what would be a good travelling case for this form factor?

PS: not much of a tinkering guy, even less a code wizard so I deeply admire you're dedication to create a new firmware for this device. Is it flashable just like an Android device?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on January 30, 2018, 06:41:01 pm
I have been in contact with Steward Fu, our friend in the east. He is close to releasing what he's been working on. He's taking a slightly different approach than myself. He is working on building a toolchain and rootfs based off the stock kernel and bootloaders with a more recent buildroot.

He sent me some screenshots of a psx emulator and gmenu2x running on the rs97. When he is done we can package that up for those interested.

My and his projects have different goals, mine is for understanding the entire process, but he is way more experienced so he is quite a bit further along than me. He is also working on a LCD panel replacement as well.

Will keep you all informed as progress happens, cheers.



Is there there a performance difference between the kernels? I imagine the newer one you're using would have better/more driver support for the screen right?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on January 30, 2018, 06:43:40 pm
I've had mine for a couple of days, and besides the chinese named ROMs, it's good enough as an alternative to my gpd xd. I looked for a tool such as Renamer for renaming the ROMs into English but not much luck in that regard. I did contact the AliExpress seller and he sent one of those baidu cloud storage links to download a few english named GBA ROMs... was also wondering what would be a good travelling case for this form factor?

PS: not much of a tinkering guy, even less a code wizard so I deeply admire you're dedication to create a new firmware for this device. Is it flashable just like an Android device?
The internal storage has folders for the roms. Just download/rip the ones you want and replace the ones that come with the device. You should also download the alternative dmenu that's been posted earlier. Has much better emulators and interface.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on January 30, 2018, 06:44:41 pm
what's the chances of dual boot like the dingoo was? or does it not really need to be?
I would hope that we can use the newer kernel and libs that the GCW0 has, it would most likely mean easier homebrew porting
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: SNESFAN on January 30, 2018, 08:13:44 pm
I have been in contact with Steward Fu, our friend in the east. He is close to releasing what he's been working on. He's taking a slightly different approach than myself. He is working on building a toolchain and rootfs based off the stock kernel and bootloaders with a more recent buildroot.

He sent me some screenshots of a psx emulator and gmenu2x running on the rs97. When he is done we can package that up for those interested.

My and his projects have different goals, mine is for understanding the entire process, but he is way more experienced so he is quite a bit further along than me. He is also working on a LCD panel replacement as well.

Will keep you all informed as progress happens, cheers.



Is there there a performance difference between the kernels? I imagine the newer one you're using would have better/more driver support for the screen right?
Probably not a ton of performance from just the kernel, unless a driver for a piece of hardware is either not written, or written poorly. Kernel upgrades normally result in additional features and things working better, more secure, and stable. We will see, main point is it opens a lot of doors for new and different things to be tried out and played with. Different file systems might result in better performance for example scheduler improvements etc? If you go through the changelog from 2.6 to 4.15 there's probably a few general improvements in there somewhere

Newer or possibly just different libraries would probably offer the most performance differences. I'm going to play with some of the optimization and library options as well to see what best works for what we are doing. All that is on the toolchain and rootfs side though. In theory, that stuff can be done without a change to the kernel.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on January 30, 2018, 09:46:57 pm
The new ohboy is working great, does anybody know of an SMS emulator which supports FM sound?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on January 31, 2018, 06:01:11 am
I've touched a little bit more ohboy emu, now it saves and load states, and config saves are working too.

http://www.mediafire.com/file/zlp7f72blj3c860/OhBoy_retrogame_300118.rar

and this is mame, but it still needs a lot more of work :menu is buggy, is slow, lot of games crashes, but there are a lot of games too that works ok and fullscreen. tip: If you decrease sound quality and select 'none' on sync, games run better. And select 'normal' scale mode. Others can and will crash.

I've made a zip withouth the 'roms' folder, so you'll need to create it and put roms inside.

http://www.mediafire.com/file/95hc2xcdbmc8lbx/mame_retrogame_test.rar

OhBoy works great, way better than the built in emulator, especially the audio. I was able to use the "fullscreen" scaler just fine, obviously the aspect ratio isn't great but it's not terrible either.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on January 31, 2018, 06:06:19 am
Which Mame romset works with the mame emulator?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: seagal on January 31, 2018, 08:15:02 am
is a port of mame4all for opendingux 1.0 , so mame 0.37 is ok :)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jack83 on January 31, 2018, 10:47:33 am
Probably not a ton of performance from just the kernel, unless a driver for a piece of hardware is either not written, or written poorly. Kernel upgrades normally result in additional features and things working better, more secure, and stable. We will see, main point is it opens a lot of doors for new and different things to be tried out and played with. Different file systems might result in better performance for example scheduler improvements etc? If you go through the changelog from 2.6 to 4.15 there's probably a few general improvements in there somewhere

Newer or possibly just different libraries would probably offer the most performance differences. I'm going to play with some of the optimization and library options as well to see what best works for what we are doing. All that is on the toolchain and rootfs side though. In theory, that stuff can be done without a change to the kernel.

What are your thougth on the hard-float vs. soft-float? The jz4760 has a FPU, but I don't know how much the emulators rely on floating point math. My understanding is, that the fpu can be used by "just" using a compatible rootfs and recompiled emulators
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: SNESFAN on January 31, 2018, 12:07:28 pm
Probably not a ton of performance from just the kernel, unless a driver for a piece of hardware is either not written, or written poorly. Kernel upgrades normally result in additional features and things working better, more secure, and stable. We will see, main point is it opens a lot of doors for new and different things to be tried out and played with. Different file systems might result in better performance for example scheduler improvements etc? If you go through the changelog from 2.6 to 4.15 there's probably a few general improvements in there somewhere

Newer or possibly just different libraries would probably offer the most performance differences. I'm going to play with some of the optimization and library options as well to see what best works for what we are doing. All that is on the toolchain and rootfs side though. In theory, that stuff can be done without a change to the kernel.

What are your thougth on the hard-float vs. soft-float? The jz4760 has a FPU, but I don't know how much the emulators rely on floating point math. My understanding is, that the fpu can be used by "just" using a compatible rootfs and recompiled emulators
The GCW0 went through a transition of using softfloat originally then enabling hardfloat. I didn't look into why they started with soft, but they did, maybe an oversight, it seems easy enough to configure. Emulators and such saw an immediate difference once it was enabled though.

Buildroot I'm basing my work on is using hardfloat option for the rootfs and toolchain, you should be able to just compile your apps with the HF flags to make use of it.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: CliveEP on January 31, 2018, 12:24:19 pm
Some great development going on for this device which is really good to see. I bought one off of the back of ETA Prime's youtube video, and initially was disappointed. However, with the work that is going into it, I hope the disapointment will be temporary! My thanks to all that are using their expertise to improve the RS97.

While I have a hacked PSP which works just fine, I do love a tinker and the build quality of this thing is pretty neat, so it will be good to see it ripped apart and improved.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on January 31, 2018, 05:02:47 pm
Some great development going on for this device which is really good to see. I bought one off of the back of ETA Prime's youtube video, and initially was disappointed. However, with the work that is going into it, I hope the disapointment will be temporary! My thanks to all that are using their expertise to improve the RS97.

While I have a hacked PSP which works just fine, I do love a tinker and the build quality of this thing is pretty neat, so it will be good to see it ripped apart and improved.
Well GB/C, and NES are pretty much 100% now, and the stock snes emulator is pretty decent, at the bare minimum as good as a hacked PSP. I would say that's enough to keep interest going until it's completely opened up.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on January 31, 2018, 06:55:15 pm
Well GB/C, and NES are pretty much 100% now, and the stock snes emulator is pretty decent, at the bare minimum as good as a hacked PSP. I would say that's enough to keep interest going until it's completely opened up.

Which NES emulator are you referring to, the built in one?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on February 01, 2018, 12:54:44 am
Well GB/C, and NES are pretty much 100% now, and the stock snes emulator is pretty decent, at the bare minimum as good as a hacked PSP. I would say that's enough to keep interest going until it's completely opened up.

Which NES emulator are you referring to, the built in one?
nah that ones crap
I'm talking about the fceux port included with the dmenu posted earlier
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: dookieblush on February 01, 2018, 04:56:04 am
If you guys were to estimate, how long would a quality port of opendingux take to be developed?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: SNESFAN on February 01, 2018, 05:27:50 am
If you guys were to estimate, how long would a quality port of opendingux take to be developed?
I don't really give estimates, and I work at it as a hobby mainly for myself and for learning. Everything I've done I have published, and will continue till I feel I'm done, once it's in a useable state I'll package it for others to use.

 You're free to help or finish my work, or even distribute it yourself before I think it's ready, I won't be upset. But if you are waiting on me, it will be done when it's done :)

I did do a bit of work on ubiboot today, fixed some errors I introduced adding in jz4760 processor support. Learned a bit more about RAM timing and a very similar ram chip was used in the prototype gcw0's
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 01, 2018, 06:51:00 am
Has anyone been able to setup a working Dingux toolchain in linux? I can't seem to find any reasonable instructions and I'm new to cross-compiling.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: CliveEP on February 01, 2018, 12:19:19 pm
Some great development going on for this device which is really good to see. I bought one off of the back of ETA Prime's youtube video, and initially was disappointed. However, with the work that is going into it, I hope the disapointment will be temporary! My thanks to all that are using their expertise to improve the RS97.

While I have a hacked PSP which works just fine, I do love a tinker and the build quality of this thing is pretty neat, so it will be good to see it ripped apart and improved.
Well GB/C, and NES are pretty much 100% now, and the stock snes emulator is pretty decent, at the bare minimum as good as a hacked PSP. I would say that's enough to keep interest going until it's completely opened up.

I would say that 8-bit will be the devices strengths for me, 16-bit just seems better on my PSP but then I do need to tweak and mess around with the settings still. Sufficed the device is far more interesting now that I have stumbled across this forum and the work that the devs are putting in to improve the RS97.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 01, 2018, 08:54:58 pm
I finally got my RS-97 from Amazon and had some time to test it. Sadly I'm not very impressed :'(

While the case itself is well made, the buttons are waaay to wobbly. I really don't know if I have a different device that you all. The shoulder buttons feel like they fall off any time   ???

And then the screen. As mentioned here, it has a 320x480 resolution. But wait, hasn't the the screen a 4:3 aspect ratio? It has! That means the screen is vertically shrunk and that's why the menu looks so off.

This is fixable: Everything has to be rendered at 320x240 (to retain correct AR), then before sending it to the screen, every line has to be doubled. Problem is that this has either be implemented in the display driver or in every app itself. No dingux software will work out of the box by just adjusting the resolution  :(

I?m confused, are you saying the screen is 320 pix wide and 480 tall, even though it?s physically wider than it is tall? I?ve been working under the assumption that it?s 480px wide. Why would a screen like this even exist?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jack83 on February 02, 2018, 08:16:03 am
Thats how it is. The pixels are physically twice as wide as high. Why I don't know.

In my sdlfix, I just double each line of a 320x240px screen using memcopy. Rendered on the 320x480, with half pixel height it looks correct.

For those of you who try to fix the resolution on other emulators. Don't just render at 320x480! Doing so will probably use scaling, and scaling in software is very slow! Just double the lines and you will be fine. The sdlfix is still very slow. Blitting seems to be 60% slower :o (used gpmark from here: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,8,614 (http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,8,614))

I tried Doom and Duke3D from the local pack floating around. All doom versions and Duke run great using sdlfix.
If you use the internal scaling of the games and set the resolution to 320x480, duke runs at crawling 15-20fps in the first level. Using sdlfix, its at 40-50fps 
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: pcercuei on February 02, 2018, 11:55:52 am
The GCW0 went through a transition of using softfloat originally then enabling hardfloat. I didn't look into why they started with soft, but they did, maybe an oversight, it seems easy enough to configure. Emulators and such saw an immediate difference once it was enabled though.

IIRC this was just at the very beginning, before the Special Edition and KickStarter units were out. We were just using the A320's buildroot tree at that moment. The first public versions all had hard-float support.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: SNESFAN on February 02, 2018, 12:12:46 pm
The GCW0 went through a transition of using softfloat originally then enabling hardfloat. I didn't look into why they started with soft, but they did, maybe an oversight, it seems easy enough to configure. Emulators and such saw an immediate difference once it was enabled though.

IIRC this was just at the very beginning, before the Special Edition and KickStarter units were out. We were just using the A320's buildroot tree at that moment. The first public versions all had hard-float support.
That makes sense, thanks Paul.

I had some questions on how to calculate processor cycles for ram timing. This rs97 is using a hynix y5 variant with a slightly lower cas latency etc than the s6 hynix chip from the gcw0. My thought was the value in the header file was in relation to the bus speed, I'm sure it's more involved than that, but I'll hit you up on IRC next time I see ya.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 02, 2018, 06:04:08 pm
Thats how it is. The pixels are physically twice as wide as high. Why I don't know.

In my sdlfix, I just double each line of a 320x240px screen using memcopy. Rendered on the 320x480, with half pixel height it looks correct.

For those of you who try to fix the resolution on other emulators. Don't just render at 320x480! Doing so will probably use scaling, and scaling in software is very slow! Just double the lines and you will be fine. The sdlfix is still very slow. Blitting seems to be 60% slower :o (used gpmark from here: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,8,614 (http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,8,614))

I tried Doom and Duke3D from the local pack floating around. All doom versions and Duke run great using sdlfix.
If you use the internal scaling of the games and set the resolution to 320x480, duke runs at crawling 15-20fps in the first level. Using sdlfix, its at 40-50fps

I?m having trouble getting your sdl fix to work for any of the alternate emulators you provided. Does it require your dmenu hack (I didn?t install it because I didn?t want to modify the internal sad card yet)?  I edited the .sh scripts so they point to the correct location. DinguxCommander works and I execute the shell scripst from there, it seems to run something but then drops me back to commander without the emulator starting.

My external sd appears to mount in a different spot than yours unless I?m misinterpreting something. Your files expect the card at /mnt/mmc while mine appears to mount under /boot/usr/mmc. Thoughts?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 02, 2018, 06:27:10 pm
is it possible to boot lagacy Dingux/OpenDingux Gmenu2x? I'm not very keen on Dmenu....
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 02, 2018, 07:06:31 pm
Thats how it is. The pixels are physically twice as wide as high. Why I don't know.

In my sdlfix, I just double each line of a 320x240px screen using memcopy. Rendered on the 320x480, with half pixel height it looks correct.

For those of you who try to fix the resolution on other emulators. Don't just render at 320x480! Doing so will probably use scaling, and scaling in software is very slow! Just double the lines and you will be fine. The sdlfix is still very slow. Blitting seems to be 60% slower :o (used gpmark from here: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,8,614 (http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,8,614))

I tried Doom and Duke3D from the local pack floating around. All doom versions and Duke run great using sdlfix.
If you use the internal scaling of the games and set the resolution to 320x480, duke runs at crawling 15-20fps in the first level. Using sdlfix, its at 40-50fps

I?m having trouble getting your sdl fix to work for any of the alternate emulators you provided. Does it require your dmenu hack (I didn?t install it because I didn?t want to modify the internal sad card yet)?  I edited the .sh scripts so they point to the correct location. DinguxCommander works and I execute the shell scripst from there, it seems to run something but then drops me back to commander without the emulator starting.

My external sd appears to mount in a different spot than yours unless I?m misinterpreting something. Your files expect the card at /mnt/mmc while mine appears to mount under /boot/usr/mmc. Thoughts?

I got it to work, I copied the method you used for DinguxCommander.  I didn't realize the .dge file in that case was just a shell script.  I can now launch the emulators form the built in rom filemanager.  Still not sure why the original shell script method didn't work.

Also I now see in some of the emulators that /mnt/mmc does in fact exist so I once again assume we are working with identical firmware.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: seagal on February 02, 2018, 07:46:34 pm
Thats how it is. The pixels are physically twice as wide as high. Why I don't know.

In my sdlfix, I just double each line of a 320x240px screen using memcopy. Rendered on the 320x480, with half pixel height it looks correct.

For those of you who try to fix the resolution on other emulators. Don't just render at 320x480! Doing so will probably use scaling, and scaling in software is very slow! Just double the lines and you will be fine. The sdlfix is still very slow. Blitting seems to be 60% slower :o (used gpmark from here: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,8,614 (http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,8,614))

I tried Doom and Duke3D from the local pack floating around. All doom versions and Duke run great using sdlfix.
If you use the internal scaling of the games and set the resolution to 320x480, duke runs at crawling 15-20fps in the first level. Using sdlfix, its at 40-50fps

how does mame works with sdlfix?

Im doing testing with scaling and Im not happy with what im having.

First: this is mame withouth scaling, im using wonder boy for testing, it works around 50fps, great, wonderful.

http://www.mediafire.com/file/0h5uaau154irtus/mame_noscale.rar

this one uses softstresch, I knew that thats gonna be slow, but is worse than slow... arond 17 fps.

http://www.mediafire.com/file/vv8f1uiw1i16nu3/mame_softstrech.rar

And this one is modifing drawing routines, doubling vertical pixels, it does better job, but still really slow, around 28 fps with wonder boy.

http://www.mediafire.com/file/blfo4ujhf5bb72f/mame_mod.rar

my settings while testing: video aspect- normal, video sync - normal, frameskip auto, sound off.

I swapped X for A , is more confortable while playing, but you have to select games with X.

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on February 02, 2018, 08:08:03 pm
Thats how it is. The pixels are physically twice as wide as high. Why I don't know.

In my sdlfix, I just double each line of a 320x240px screen using memcopy. Rendered on the 320x480, with half pixel height it looks correct.

For those of you who try to fix the resolution on other emulators. Don't just render at 320x480! Doing so will probably use scaling, and scaling in software is very slow! Just double the lines and you will be fine. The sdlfix is still very slow. Blitting seems to be 60% slower :o (used gpmark from here: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,8,614 (http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,8,614))

I tried Doom and Duke3D from the local pack floating around. All doom versions and Duke run great using sdlfix.
If you use the internal scaling of the games and set the resolution to 320x480, duke runs at crawling 15-20fps in the first level. Using sdlfix, its at 40-50fps


Ah that might be a problem then...
At first I was kinda happy about it because the screen is pretty high ppi and looks nice, but the performance cost seems to be very high. The CPU is overclockable right? Although I highly doubt it would be enough to compensate.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 02, 2018, 08:12:06 pm
Does anyone know what "type" of screen we have on this device.  The contrast and colors are surprisingly good, particularly the black levels (when a game isn't scaled to full screen).  The viewing angles aren't great and the resolution is probably the only other issue.  The "shape" is good for 8 and 16 bit era games mostly.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on February 02, 2018, 09:43:17 pm
Two of the fan made Zelda games (Oni Link Begins and Return of the Hylian) work fine on this with the SDL fix, Time to Triumph crashes back to the menu though.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,26,401
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,26,389

Also tried opengiana which runs in half screen despite the sdl fix, works fine on the K3P. Nicky2 and Openjazz both crash on either console.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 03, 2018, 05:45:33 am
Does anyone know which roms work with the built in CPS emulator?  I want to fill out the rest of the collection but don't know which romset to use.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: dcervi on February 03, 2018, 07:52:13 am
Well, the JZ4760 has hardware image scaling through it's IPU, so when used the odd LCD resolution shouldn't have any impact on performance.

Apart from the processor speed increase, the JZ4760 adds hardware floating point and the RS-97 has 128MB RAM compared to 32MB on the A320. With a proper OS and libraries performance should be much better. It even has a GPU for 2D acceleration. If we learn how to use it the performance increase should be even bigger.

Enviat des del meu SM-G950F usant Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jack83 on February 03, 2018, 12:21:44 pm

how does mame works with sdlfix?

Im doing testing with scaling and Im not happy with what im having.

First: this is mame withouth scaling, im using wonder boy for testing, it works around 50fps, great, wonderful.

http://www.mediafire.com/file/0h5uaau154irtus/mame_noscale.rar

this one uses softstresch, I knew that thats gonna be slow, but is worse than slow... arond 17 fps.

http://www.mediafire.com/file/vv8f1uiw1i16nu3/mame_softstrech.rar

And this one is modifing drawing routines, doubling vertical pixels, it does better job, but still really slow, around 28 fps with wonder boy.

http://www.mediafire.com/file/blfo4ujhf5bb72f/mame_mod.rar

my settings while testing: video aspect- normal, video sync - normal, frameskip auto, sound off.

I swapped X for A , is more confortable while playing, but you have to select games with X.

I made a non crashing sdlfix for mame. Blitting peformance is also better, about 160fps in benchmark.

Used your mame_noscale and the sdlfix. I get about 40-50fps
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 03, 2018, 12:54:45 pm
Maybe we need a releases section on the forum?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 03, 2018, 02:47:04 pm

how does mame works with sdlfix?

Im doing testing with scaling and Im not happy with what im having.

First: this is mame withouth scaling, im using wonder boy for testing, it works around 50fps, great, wonderful.

http://www.mediafire.com/file/0h5uaau154irtus/mame_noscale.rar

this one uses softstresch, I knew that thats gonna be slow, but is worse than slow... arond 17 fps.

http://www.mediafire.com/file/vv8f1uiw1i16nu3/mame_softstrech.rar

And this one is modifing drawing routines, doubling vertical pixels, it does better job, but still really slow, around 28 fps with wonder boy.

http://www.mediafire.com/file/blfo4ujhf5bb72f/mame_mod.rar

my settings while testing: video aspect- normal, video sync - normal, frameskip auto, sound off.

I swapped X for A , is more confortable while playing, but you have to select games with X.

I made a non crashing sdlfix for mame. Blitting peformance is also better, about 160fps in benchmark.

Used your mame_noscale and the sdlfix. I get about 40-50fps

Can you share the sdl fix for no scale mame screen is very small.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 03, 2018, 02:54:18 pm
I've been testing out a lot of different GBA games on the new emulator, I've noticed more than a few problems.

Major Problems

Glitches: A lot of text and graphics glitching in games. Some examples. In Yoshi's Island, the half the map screen is glitched mess as is the score board. In GT Advance 3 the cars tend to flicker awfully. Metroid Fusion after you get to the first statue it is supposed to show you the map and move a cursor from your location to the room you're supposed to go, normally it take 2 seconds for the move, here it takes more than a minute and you can't skip it, the music still runs at full speed. The Minish Caps menu transitions are painfully slow, music again at normal speed. Teenage Mutant Ninja Turtles when the level starts the screen has black horizontal line flickering over the entire screen. In Mortal Kombat Deadly Alliance enter a match and... well it's hard to explain, there are no fighters and the camera is flung all about the area with many graphical glitches on screen. Many other games have minor glitched text or flashes of white or color during screen transitions.


Freezing: This happens to a few games. Donkey Kong Country 3 and Steel Empire freeze on launch. Donkey Kong Country 2 the opening titles role as normal but it freezes right before the main menu. The Minish Cap, the controls freeze up after entering in my name. Iridion 3D freezes after the opening credits, it's sequel Iridion 2 freezes on launch, unlike the others freezes for the Iridion games I can't access the emulator menu and need to reset.  Teenage Mutant Ninja Turtles glitches when the level starts as stated above but the controls are also frozen, eventually the screen goes black.

Minor Problems

Slowdown: Most games are very playable with frameskip set at auto 2 or 3 but at certain times things slow. Often it's just small stutters but in Crash Bandicoots Huge Adventure, the water level turns the game into a powerpoint presentation no mater how the frame skip is set.

Aspect Ratio: The emulator has 3 settings for this, Normal, Medium and Full. Normal gives a smallish picture in the middle of the screen, 3:2 in native res. Full the picture is in 4:3 stretched and takes up the full screen. Medium is I assume supposed to be 3:2 aspect ratio at max size like the original REVO but it is just another 4:3 stretched.

 More than half the games I tested seemed to work fine however haven't done many extended play sessions with them because I would not want to commit to a game knowing that at any point it could crash or catastrophically glitch. Unlike most of the other new emulators I would call the GBA one in it's current state unplayable in a practical sense for this reason. Starting a game with the intent to complete it is quite the gamble.

---

Unrelated to the GBA Emulator I ran into a problem with the menu. When attempting switching back to the old menu I accidentally clicked Mount USB, when after I pressed Enable Old DMenu it froze to a black screen, I could not even turn off the system. I had to find a screw driver and remove battery, it booted as normal after that thank goodness.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jack83 on February 03, 2018, 03:30:53 pm
Unrelated to the GBA Emulator I ran into a problem with the menu. When attempting switching back to the old menu I accidentally clicked Mount USB, when after I pressed Enable Old DMenu it froze to a black screen, I could not even turn off the system. I had to find a screw driver and remove battery, it booted as normal after that thank goodness.

Was the device connected with usb? Switching between menus triggers a reboot and I ran into a similar problem by simply pressing the power button. The RS97 does have reset button, but you need a pin.

 
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 03, 2018, 03:51:26 pm
Was the device connected with usb? Switching between menus triggers a reboot and I ran into a similar problem by simply pressing the power button. The RS97 does have reset button, but you need a pin.

Yes, it was charging on my computer, I was going to switch to the old DMenu and then turn it off and on when I hit mount USB instead then DMenu after. Good to know about the reset button.

Any idea why the GBA emu is in such bad shape compared to the others?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: pcercuei on February 03, 2018, 04:45:36 pm
I had some questions on how to calculate processor cycles for ram timing. This rs97 is using a hynix y5 variant with a slightly lower cas latency etc than the s6 hynix chip from the gcw0. My thought was the value in the header file was in relation to the bus speed, I'm sure it's more involved than that, but I'll hit you up on IRC next time I see ya.
I'm not on IRC very often these days, I'm busy traveling in the south of Spain.

Before configuring the RAM timings, you have to make sure that you configure the PLL properly. The PLL is what will convert the external clock (should be 12 MHz) to the various clocks needed for the system (CPU, RAM, and buses).
The PLL should be configured to 600 MHz, and dividers set to CPU=1, H0 (RAM) = 4, H1/H2 = 4. That will make the CPU run at 600 MHz, and the rest at 150 MHz (I doubt the RAM can run at 300 MHz).

The values in the hynix header file are either in nanoseconds, or in clock cycles. Have a look at the S6 hynix programming manual, all the info should be in there. The CAS latency can either be 2 or 3; lower latency is better but it's not sure that it will work. Start with CAS=3, adjust the other values, and if it works fine try CAS=2.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 04, 2018, 06:22:12 am
Hi,
@SNESFAN  thanks your for inspiriting my interesting on this device
@antonio Castro thanks for donation for this device to me
@DimitrisC thanks for your contribution on PCSX4ALL, even I patched your source code by dirty method, ha ha

I am working on porting new OS and emulators on this device (RetroGame/RS-97).
And hope this new OS can be released before Chinese New Year (2018.2.15).
Any update will be posted on QQ(開源掌機群) and baidu teiba firstly:
https://tieba.baidu.com/p/5532343198

Currently, I focus on evaluate whether this emulator can be ran on this device or not (just compile it and then run).
If yes, I will try to optimize if possible.

Since IPU will force rotate and stretch the screen (320 to 480 pixel), I cannot disable it.
Maybe, I need to try to disable it again before the new kernel complete by SNESFAN.

If you would like to develop this device, you might interest:
1. how to build buildroot for this device: https://steward-fu.github.io/website/handheld/retrogame/build_toolchain.htm
2. how to replace original os as new rootfs (buildroot): https://steward-fu.github.io/website/handheld/retrogame/replace_os.htm
3. uart debug: https://steward-fu.github.io/website/handheld/retrogame/uart.htm


My website if you interest:
https://steward-fu.github.io/website/handheld.htm

Best regards
Steward
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: DKL3 on February 04, 2018, 07:44:23 am
Is this device as capable as like the GCW Zero or the Revo K101 in terms of hardware?

Also, looking forward to receiving my unit and putting all this custom stuff on there, Steward. :D
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jack83 on February 04, 2018, 09:10:59 am
@Steward does the buildroot rootfs boot on the old kernel? I would like to try the dmenu on it.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 04, 2018, 09:21:33 am
Yes, I am using old uboot and kernel but new rootfs.
the first 8MB data in internal sdcard include uboot and kernel, so, you can reverse or copy it to your new sdcard by using dd command.
and your new sdcard must be ext3 in first partition because kernel boot arg is: mmcblk0p1 ext3

good luck !
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 04, 2018, 11:51:22 am
@Steward Fu amazing work very much appreciated by all of us.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 04, 2018, 02:56:58 pm
Hi,
All of emulators are ready for optimization.
For this beta OS, it will include the following emulators:
GMenu2X (Main GUI)
GB, GBC, GBA
FC, SFC, MD
PCE, PS1
FBA, DOSBOX
JinYong, SDLPAL, SDLPAL MHV

If you are interesting on optimization, please feel free to contribute it:
https://github.com/steward-fu/gh_retrogame_emulator


More detailed in baidu teiba:
https://tieba.baidu.com/p/5532343198?pn=1


Best regards
Steward
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 04, 2018, 03:05:41 pm
As I remembered,
GCW0: CPU JZ4770 1GHz, 512MB RAM
RetroGame/RS-97: CPU JZ4760 528MHz, 128GB RAM

But I need to try overclock on RetroGame/RS-97, if success, it is good news for us. :)


Best regards
Steward
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: onthebridge on February 04, 2018, 03:06:10 pm
Awesome Steward, thank you very much :D how is the performance?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 04, 2018, 03:27:52 pm
The CPU is capable to do 600mhz max i think also Steward it would be nice if we can get a beta test version here we can help with testing for you keep up the great work.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 05, 2018, 12:54:46 am
Yes, I am using old uboot and kernel but new rootfs.
the first 8MB data in internal sdcard include uboot and kernel, so, you can reverse or copy it to your new sdcard by using dd command.
and your new sdcard must be ext3 in first partition because kernel boot arg is: mmcblk0p1 ext3

good luck !


By the way, you can also load rootfs from external sdcard (GBA slot) at boot stage by modifying boot args:
Code: [Select]
$ sudo dd if=/dev/mmcblk0 of=head.img bs=1M count=8
$ sed -i 's/mmcblk0p1/mmcblk1p1/g' head.img
$ sudo dd if=head.img of=/dev/mmcblk0
https://steward-fu.github.io/website/handheld/retrogame/rootfs_from_sdcard1.htm



Best regards
Steward
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 05, 2018, 12:55:37 am
The CPU is capable to do 600mhz max i think also Steward it would be nice if we can get a beta test version here we can help with testing for you keep up the great work.


Yes, I will also share it on this forum.
Thanks :)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: eltehero on February 05, 2018, 07:18:37 am
Is this device as capable as like the GCW Zero or the Revo K101 in terms of hardware?

Also, looking forward to receiving my unit and putting all this custom stuff on there, Steward. :D

RS-97 is less powerful than the Zero so emulators may not be as good but performance might be like Dingoo A380  with custom firmware?

http://boards.dingoonity.org/dingoo-technology-a380/firmware-v2-0016-with-neo-geo-zip-support/
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: eltehero on February 05, 2018, 07:23:16 am
Hi,
All of emulators are ready for optimization.
For this beta OS, it will include the following emulators:
GMenu2X (Main GUI)
GB, GBC, GBA
FC, SFC, MD
PCE, PS1
FBA, DOSBOX
JinYong, SDLPAL, SDLPAL MHV



Very good work Steward, but no mame? :(

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: onthebridge on February 05, 2018, 07:52:10 am
Hi,
All of emulators are ready for optimization.
For this beta OS, it will include the following emulators:
GMenu2X (Main GUI)
GB, GBC, GBA
FC, SFC, MD
PCE, PS1
FBA, DOSBOX
JinYong, SDLPAL, SDLPAL MHV



Very good work Steward, but no mame? :(
Seagal is already working on mame and if you take a look at steward's github you will see that mame is there as well ;)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jack83 on February 05, 2018, 07:53:58 am
Yes, I am using old uboot and kernel but new rootfs.
the first 8MB data in internal sdcard include uboot and kernel, so, you can reverse or copy it to your new sdcard by using dd command.
and your new sdcard must be ext3 in first partition because kernel boot arg is: mmcblk0p1 ext3

good luck !


By the way, you can also load rootfs from external sdcard (GBA slot) at boot stage by modifying boot args:
Code: [Select]
$ sudo dd if=/dev/mmcblk0 of=head.img bs=1M count=8
$ sed -i 's/mmcblk0p1/mmcblk1p1/g' head.img
$ sudo dd if=head.img of=/dev/mmcblk0
https://steward-fu.github.io/website/handheld/retrogame/rootfs_from_sdcard1.htm



Best regards
Steward

You can gain access to the uboot console by overwriting the 4mb kernel with e.g 0. Uboot will then fail to boot and default to the console. There you can set the boot delay. Now you can re-write the kernel to the sdcard and have permanent access.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 05, 2018, 12:19:13 pm
Yes, I am using old uboot and kernel but new rootfs.
the first 8MB data in internal sdcard include uboot and kernel, so, you can reverse or copy it to your new sdcard by using dd command.
and your new sdcard must be ext3 in first partition because kernel boot arg is: mmcblk0p1 ext3

good luck !


By the way, you can also load rootfs from external sdcard (GBA slot) at boot stage by modifying boot args:
Code: [Select]
$ sudo dd if=/dev/mmcblk0 of=head.img bs=1M count=8
$ sed -i 's/mmcblk0p1/mmcblk1p1/g' head.img
$ sudo dd if=head.img of=/dev/mmcblk0
https://steward-fu.github.io/website/handheld/retrogame/rootfs_from_sdcard1.htm



Best regards
Steward

You can gain access to the uboot console by overwriting the 4mb kernel with e.g 0. Uboot will then fail to boot and default to the console. There you can set the boot delay. Now you can re-write the kernel to the sdcard and have permanent access.

thanks for your information !
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 05, 2018, 12:24:01 pm
Updated:
GMenu2X is almost ready (only left usb disk function need to implement) and user can adjust backlight and turn on/off volume in Gmenu2X.
Other emulations is still under porting.
Sorry, I only left one week for this beta OS.
Hope everything is fine. :)

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jack83 on February 05, 2018, 12:27:31 pm
Can you tell me on which linux distribution you are working? I can't get buildroot to compile without errors. I would like to bootstrap into another distro.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 05, 2018, 12:33:27 pm
I am using Debian 9.0 x64 environment.
You can post error, maybe, I can help to figure out it.
Thanks
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: t-link on February 05, 2018, 12:41:07 pm
(http://p0.cdn.img9.top/ipfs/QmTpZr9H2s4YhKS1FoERQ33eUMKmFN2uHi3EMgQncn2nDN?0.jpg)
(http://p4.cdn.img9.top/ipfs/QmTiQTTnz4usrH2WTWxL1r2JYGzzYaRJk1oeY9QCWbAjVj?4.jpg)
(http://p0.cdn.img9.top/ipfs/QmXw3UyoxGFNVNdRhRG76fqNjyECuhTg9bD4w45hgT4Jdg?0.jpg)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 05, 2018, 01:04:59 pm
That looks damn fine well done great work i can't wait to try it can i just ask will the release be a .img file which we can write to internal memory card or will it just be copy to ext memory card and boot?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Fishcakes on February 05, 2018, 01:48:57 pm
Any chance of dual booting steward and snes fans os's? Its aleays nice to have options😀
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 05, 2018, 02:00:46 pm
@t-link   thanks you very much !

basically, I would like to keep original system.
so, I will program an app for user to switch booting from internal sdcard or external sdard.
new beta OS can be loaded from external sdcard.
this can avoid tear down your RetroGame device. :)

I would like to provide IMAGE file for user to make new sdcard.
any suggestion are welcome :)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 05, 2018, 02:12:21 pm
I would love a .img file because i want to install on the 128gb internal card and write the image with win32disk. I am sure many others would want to change to a bigger card size too.Opening the device is quite easy and hard to break anything simply just remove card and put new written one in your done.Also you could have a firmware flasher file in opk file format that you can flash to the internal memory card.And for updates you can have a pc flashing program which can flash the device. When it has a new update simply just copy to update folder on ext card and flash will write to internal memory hope this is possible as it would save opening the device each time we would want to update the device.Just ideas here but at least we have a few options keep up the great work.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on February 05, 2018, 02:21:13 pm
Excellent work, been hoping to get gmenu2x on it!

Jutley does this device support cards larger than 32gb in either SD slot?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 05, 2018, 02:21:38 pm
Yes 128gb works
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 05, 2018, 02:38:00 pm
Excellent work, been hoping to get gmenu2x on it!

Jutley does this device support cards larger than 32gb in either SD slot?

https://steward-fu.github.io/website/handheld/retrogame/boot_from_128gb.htm
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 05, 2018, 05:05:58 pm
Great work, amazing stuff.. so will this support .opk files? 8)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: tackro on February 05, 2018, 05:31:26 pm
would be great if anyone port Lion Dingoo pack to rs-97 since those emulators are optimized for dingoo official firmeware and have great performances, i think even better than opendingux ones (sms, gg, snes as example)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jack83 on February 06, 2018, 10:39:37 am
@Steward I got your rootfs working on a new sdcard. Currently its missing libconfuse which is used by dmenu.
I changed my makefile of dmenu and compiled using the toolchain of buildroot and Dmenu is working fine  :) We/you should decide on a way to change the menu if possible. I'm not a big fan of Gmenu2x and like the simplicity of dmenu
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 06, 2018, 11:27:50 am
thanks for your comments !
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 06, 2018, 11:37:03 am

GB, GBC    => ready
GBA        => ready
FC         => ready
PCE        => ready
PS1        => ready
JinYong    => ready
SDLPAL     => ready
SDLPAL-MHV => ready

GMenu2X  => under develop
FBA      => under develop
DOSBOX   => under develop
SFC      => under develop
MD       => under develop


(https://steward-fu.github.io/website/test/2.jpg)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 06, 2018, 11:37:26 am
:)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: rojblake on February 06, 2018, 11:47:35 am
Great work Steward  8)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 06, 2018, 12:21:34 pm
Great stuff looking very good.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on February 06, 2018, 12:29:41 pm
So it's the PCSX4all from the GCW Zero, what is performance like?

Shaping up to be a cool little handheld, thanks for the hard work.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 06, 2018, 01:31:24 pm
Quote
So it's the PCSX4all from the GCW Zero, what is performance like?

The Dingoo does have a version of PCSX4all as well as PSX4all so it could be from that
I would like to know what its like too  ;)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 06, 2018, 02:01:42 pm
PCSX4ALL is compiled from GCW0's because its performance is better than old:
https://github.com/dmitrysmagin/pcsx4all

Perofrmance is good but not best.
FPS around 30fps
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 06, 2018, 02:02:56 pm
PCSX4ALL is compiled from GCW0's because its performance is better than old:
https://github.com/dmitrysmagin/pcsx4all

Very cool :)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on February 06, 2018, 02:26:22 pm
Good news thanks.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: DKL3 on February 06, 2018, 06:40:30 pm
Is there a compiled version of these emulators? I'm not good at compiling source code, so...
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: dmitry_smagin on February 06, 2018, 08:17:24 pm
PCSX4ALL is compiled from GCW0's because its performance is better than old:
https://github.com/dmitrysmagin/pcsx4all

Perofrmance is good but not best.
FPS around 30fps
Yay!
Did you use 'make -f Makefile.gcw0 A320=1' command?
30 fps is well enough, way better than on Dingoo A320 which was barely playable. Gcw0 is twice as fast (CPU clock around 1GHz) than RS-97.
Could anyone test Castlevania Symphony of the night? ;)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 06, 2018, 09:07:57 pm
@Steward did you manage to implement a 600mhz over clock yet?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on February 06, 2018, 11:32:40 pm
Does opendingux/dingux have usb peripheral support? I'm thinking this could also be a pretty cool MPD client with a small USB wifi dongle. Also maybe support for USB controllers for multiplayer with the TV-out.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 07, 2018, 12:36:14 am
PCSX4ALL is compiled from GCW0's because its performance is better than old:
https://github.com/dmitrysmagin/pcsx4all

Perofrmance is good but not best.
FPS around 30fps
Yay!
Did you use 'make -f Makefile.gcw0 A320=1' command?
30 fps is well enough, way better than on Dingoo A320 which was barely playable. Gcw0 is twice as fast (CPU clock around 1GHz) than RS-97.
Could anyone test Castlevania Symphony of the night? ;)


no, I used GCW's flags and disabled mips32r2 because jz4760 doesn't support mips32r2.
is it possible to get more better performance if use A320 ?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 07, 2018, 12:47:26 am
@Steward did you manage to implement a 600mhz over clock yet?



sorry, I still focus on porting and optimizing emu to rs-9z.
after complete, I will try it.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: DKL3 on February 07, 2018, 01:54:46 am
It's easier if it's just precompiled. Please?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 07, 2018, 01:57:26 am
PCSX4ALL is compiled from GCW0's because its performance is better than old:
https://github.com/dmitrysmagin/pcsx4all

Perofrmance is good but not best.
FPS around 30fps
Yay!
Did you use 'make -f Makefile.gcw0 A320=1' command?
30 fps is well enough, way better than on Dingoo A320 which was barely playable. Gcw0 is twice as fast (CPU clock around 1GHz) than RS-97.
Could anyone test Castlevania Symphony of the night? ;)



FYI
(https://steward-fu.github.io/website/test/3.jpg)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 07, 2018, 01:57:54 am
It's easier if it's just precompiled. Please?



OK, I will provide it to you.
Please wait
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: DKL3 on February 07, 2018, 02:08:27 am
Thank you--not all of us are good with compiling source code. :)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 07, 2018, 03:03:38 am
Thank you--not all of us are good with compiling source code. :)

under emu_testing dolder:
https://github.com/steward-fu/gh_retrogame_dev

you need use rootfs.tar in this github because all of them are compiled by new library.
you also need to remount rootfs as writable because some home_path in emu (ex: fceus) has not been modified yet
$ mount -o remount,rw / /

enjoy !
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 07, 2018, 03:07:24 am
by the way, I compiled pcsx4all as pcsx4all_gcw0 (use gcw0's cflags) and pcsx4all_a320 (use a320's cflags).
if someone can help to check it whether the performance is better.
if you suffer from problem, please tell me.
thanks
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: DKL3 on February 07, 2018, 03:19:46 am
Just wondering but how did you get gmenu2x to run on the  RS-97?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: DKL3 on February 07, 2018, 03:25:08 am
The instructions didn't make sense to me--i'm not a Unix dev--just a consumer who bought this device. I have no idea how to write to what or who, sorry...
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 07, 2018, 03:28:25 am
Just wondering but how did you get gmenu2x to run on the  RS-97?


currently, I am using uart to debug something (include launching app).
if so, please wait for beta_os image.
it will be more suitable for your need.
thanks
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: DKL3 on February 07, 2018, 03:29:50 am
no problem. I'm just totally new to the OpenDingux/DinguxCommander scene, and have never seen tutorials on how to pull all of this off...
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on February 07, 2018, 03:31:47 am
no problem. I'm just totally new to the OpenDingux/DinguxCommander scene, and have never seen tutorials on how to pull all of this off...

basically what's going to happen is that Steward is gonna make a .img file that you use dd (or the windows equivalent) to flash onto an SD card. Then the system will boot from there.

He's doing really great work and is making fantastic progress in basically no time at all, so be a bit patient lol.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: DKL3 on February 07, 2018, 03:35:53 am
No worries, i'm just pretty curious about all this.

Do i have to unscrew my rs-97 and flash on the internal memory on to its microSD--or  will dd overwrite all of the filesystems? I mean, if it's in USB mode, that could totally glitch up my system.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on February 07, 2018, 03:58:43 am
No worries, i'm just pretty curious about all this.

Do i have to unscrew my rs-97 and flash on the internal memory on to its microSD--or  will dd overwrite all of the filesystems? I mean, if it's in USB mode, that could totally glitch up my system.
There's no way to brick the system
The OP has the original image so you just flash it again and it'll be like stock.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: DKL3 on February 07, 2018, 04:06:19 am
Yeah but i asked if i do this in USB mode or do i have to unscrew my device to reach the internal microSD?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on February 07, 2018, 04:28:38 am
Yeah but i asked if i do this in USB mode or do i have to unscrew my device to reach the internal microSD?
You would need to unscrew it yeah, but only if you flash the internal SD
Usually it's the external SD that's used
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: DKL3 on February 07, 2018, 04:56:41 am
So i can use the external SD for his custom firmware (that he may post soon?)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 07, 2018, 07:38:26 am
Yes i think Steward will give us a few options with two optional ways option 1.img to flash to internal card which you can open the device very easy i have done it many times.Or there will be files that you will have to copy on the root of your ext sd card and run it from there.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 07, 2018, 12:55:52 pm

FBA   => ready
PocketSNES   => ready
PicoDrive   => ready

DOSBox   => under develop


(https://steward-fu.github.io/website/test/1.jpg)

Sorry, since time is not enough, some emus still have poor performance.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: onthebridge on February 07, 2018, 01:20:32 pm
Thank you very much Steward :D there is no need to say sorry, you are doing an amazing job in a really small amount of time.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 07, 2018, 01:33:46 pm
Yes thanks so much for all your endeavours.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: DKL3 on February 07, 2018, 01:37:31 pm
Is there a way to force the RS-97 into 320x240px? the double height is pretty irritating
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: DKL3 on February 07, 2018, 01:42:29 pm
(and yes, thank you bunch for this Steward--i'm hyped that this will be one of my main emulation stations. ;)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 07, 2018, 02:20:29 pm
Great work Steward only dosbox and gmenu2x left and final touches at least we will have a beta until you enjoy your holidays. When you get back we are sure you will optimise the emulators more if you can if not i am sure the community here will help. Thank you again for your hard work ;) no long now.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 07, 2018, 02:38:46 pm
thanks you ! ;)

toolchain for this beta os can be found in my github:
https://github.com/steward-fu/gh_retrogame_toolchain

chinese new year is 2/15~2/21 as I remembered.

enjoy !
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 07, 2018, 02:39:49 pm
(and yes, thank you bunch for this Steward--i'm hyped that this will be one of my main emulation stations. ;)


currently, IPS force stretch screen I will try to disable it later.
and original screen is 320x480
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 07, 2018, 04:24:49 pm
Stewards latest update below.

DOSBox => Complete
GMenu2X => Developing
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 07, 2018, 04:49:35 pm
Thanks jutley :)

I love open source project and I also need to thanks some developers (dmitrysmagin, Nebuleon, notaz) for their contribution.
I will continue to maintain these emulators ported on RetroGame/RS-97 device.
Currently, I would like to release Beat OS after GMenu2X complete (maybe after 2~3 days) for collecting major bug.
And finally, release an official OS (fix major bug) around 2/13~2/14.
This is my plan if everything works well. :)
Thanks
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: chevette on February 07, 2018, 04:52:58 pm
Can't wait!! Thanks Steward
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 07, 2018, 06:11:21 pm
Thanks jutley :)

I am very love open source project and I also need to thanks some developers (dmitrysmagin, Nebuleon, notaz) for their contribution.
I will continue to maintain these emulators ported on RetroGame/RS-97 device.
Currently, I would like to release Beat OS after GMenu2X complete (maybe after 2~3 days) for collecting major bug.
And finally, release an official OS (fix major bug) around 2/13~2/14.
This is my plan if everything works well. :)
Thanks

Just want to say great work on this. I tried, and failed to build my own toolchain. It appears to have built mips binaries but I was never able to get them to run on the device. I?ll certainly bug test and try to hack on the emulators once you have a release out.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 07, 2018, 06:51:01 pm

I don't believe the battery you posted would be compatible with the RS-97, it uses the "Battery: Replaceable BL-5B 890 mh (standard old Nokia phone)." The highest capacity compatible battery I was able to find was this one https://www.ebay.com/itm/New-Replacment-BL-5B-3-7V-1390mAh-Battery-For-Nokia-N90-3230-5300-5070-6121-6080/371779975725?hash=item568fd03a2d:g:fh8AAOSwKfVXDcAc

Ahh.  I see.  Well I found a bunch of 2000 mAh on AliExpress app.

Like this:
https://m.ebay.com/itm/2000mAh-BL-5B-Battery-Nokia-3230-5070-5140-5140i-5200-5300-5500-6020-6021-606032-/201695618277

I just question the legitimacy of that.  That's over double of the original.  Hmmm

Did anyone try the 2000mah batteries? Do they work? Any chance they are anywhere close to 2000mah?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: rojblake on February 07, 2018, 08:32:24 pm
Great work i can't wait :)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: dookieblush on February 08, 2018, 02:22:11 am

I don't believe the battery you posted would be compatible with the RS-97, it uses the "Battery: Replaceable BL-5B 890 mh (standard old Nokia phone)." The highest capacity compatible battery I was able to find was this one https://www.ebay.com/itm/New-Replacment-BL-5B-3-7V-1390mAh-Battery-For-Nokia-N90-3230-5300-5070-6121-6080/371779975725?hash=item568fd03a2d:g:fh8AAOSwKfVXDcAc

Ahh.  I see.  Well I found a bunch of 2000 mAh on AliExpress app.

Like this:
https://m.ebay.com/itm/2000mAh-BL-5B-Battery-Nokia-3230-5070-5140-5140i-5200-5300-5500-6020-6021-606032-/201695618277

I just question the legitimacy of that.  That's over double of the original.  Hmmm

Did anyone try the 2000mah batteries? Do they work? Any chance they are anywhere close to 2000mah?

I haven't tried any 2000mah batteries, from what I can gather after 1390 there is a lot of shady models that are mislabeled. The 1390mah battery works really well that was posted earlier on the forum.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Princebatman on February 08, 2018, 02:55:55 am

I don't believe the battery you posted would be compatible with the RS-97, it uses the "Battery: Replaceable BL-5B 890 mh (standard old Nokia phone)." The highest capacity compatible battery I was able to find was this one https://www.ebay.com/itm/New-Replacment-BL-5B-3-7V-1390mAh-Battery-For-Nokia-N90-3230-5300-5070-6121-6080/371779975725?hash=item568fd03a2d:g:fh8AAOSwKfVXDcAc

Ahh.  I see.  Well I found a bunch of 2000 mAh on AliExpress app.

Like this:
https://m.ebay.com/itm/2000mAh-BL-5B-Battery-Nokia-3230-5070-5140-5140i-5200-5300-5500-6020-6021-606032-/201695618277

I just question the legitimacy of that.  That's over double of the original.  Hmmm

Did anyone try the 2000mah batteries? Do they work? Any chance they are anywhere close to 2000mah?

I haven't tried any 2000mah batteries, from what I can gather after 1390 there is a lot of shady models that are mislabeled. The 1390mah battery works really well that was posted earlier on the forum.

How much longer can you get out of the 1390 vs the original?  Any estimate?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: dookieblush on February 08, 2018, 03:32:56 am

I don't believe the battery you posted would be compatible with the RS-97, it uses the "Battery: Replaceable BL-5B 890 mh (standard old Nokia phone)." The highest capacity compatible battery I was able to find was this one https://www.ebay.com/itm/New-Replacment-BL-5B-3-7V-1390mAh-Battery-For-Nokia-N90-3230-5300-5070-6121-6080/371779975725?hash=item568fd03a2d:g:fh8AAOSwKfVXDcAc

Ahh.  I see.  Well I found a bunch of 2000 mAh on AliExpress app.

Like this:
https://m.ebay.com/itm/2000mAh-BL-5B-Battery-Nokia-3230-5070-5140-5140i-5200-5300-5500-6020-6021-606032-/201695618277

I just question the legitimacy of that.  That's over double of the original.  Hmmm

Did anyone try the 2000mah batteries? Do they work? Any chance they are anywhere close to 2000mah?

I haven't tried any 2000mah batteries, from what I can gather after 1390 there is a lot of shady models that are mislabeled. The 1390mah battery works really well that was posted earlier on the forum.

How much longer can you get out of the 1390 vs the original?  Any estimate?

I get maybe 6-7 hours instead of 4-4.5
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 08, 2018, 09:40:59 am
@Steward i love your concept (Handmade handheld project) when you finish is i definitely want to buy one ;) amazing concept.

https://steward-fu.github.io/website/handheld/handmade01/design.htm
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 08, 2018, 12:51:27 pm
@Steward i love your concept (Handmade handheld project) when you finish is i definitely want to buy one ;) amazing concept.

https://steward-fu.github.io/website/handheld/handmade01/design.htm


Thanks
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 08, 2018, 12:53:36 pm
Beta OS v20180208 (Google drive):
https://drive.google.com/file/d/1e_ce54P17UFNAxhvycT18SYadKf7FwZu/view

1. in loading rom, it might crash
2. I tested on SDCard 128GB
3. this beta OS is for reporting issue, if you cannot accept, don't try it at home

official OS will be released on 2/13~2/14

enjoy !
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 08, 2018, 01:01:31 pm
Woo hoo testing now Steward thanks is this a .img file or copy to sd card.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 08, 2018, 01:08:06 pm
1. unrar this file
2. write to sdcard by using win32 disk writer
3. insert into internal sdcard
4. poweron

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 08, 2018, 01:11:42 pm
Testing now i use etcher will report back.

It has booted up fine on my system loading games on now you stil need to power off and hold button b to connect usb.

"Steward how do you extend the roms partition to make use of the full memory card.

Pc engine working great.
fceux working great.
Ohboy working great
Picodrive working great.
Pocketsnes working but slow.
regba working great.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 08, 2018, 01:33:25 pm
If I have DMenu already installed on my SD Card do I need to do anything before I install Stewards new Beta OS? I don't want the programs to clash or anything.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 08, 2018, 01:53:39 pm
Testing now i use etcher will report back.

It has booted up fine on my system loading games on now.

"Steward how do you extend the roms partition to make use of the full memory card.

Pc engine working great.
fceux working great.


format partition4 in your pc,
you can also do this on RetroGame but it take very long time to complete.
so, in order to use full 128gb, format partition4 in fat32 under linux.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 08, 2018, 01:55:31 pm
Testing now i use etcher will report back.

It has booted up fine on my system loading games on now.

"Steward how do you extend the roms partition to make use of the full memory card.

Pc engine working great.
fceux working great.


format partition4 in your pc, you can also do this on RetroGame but it take very long time to complete.
so, in order to use full 128gb, format partition4 in fat32 format under linux.

ok thank you by the way you image is amazing feels like i have a mini gcw i did format from the option in retromin format internal sd but it still only shows 714mb free
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: pixelizedpig on February 08, 2018, 02:10:41 pm
just test it with nes and md seems fine. Rly thank you m8 amazing work, kudos
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 08, 2018, 02:20:11 pm
I have extended the roms partition i now have full capacity to use .

Bug report restart option does not work it will shut down but not restart again until you power on the device.
Bug When format and extended partition 4 takes about 10 seconds longer to load gmenu2x.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 08, 2018, 02:24:08 pm
1. cannot read external sdcard in this beta os
2. insert usb cable to pc and then click on usb icon, you can transfer rom into retrogame device

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jack83 on February 08, 2018, 02:28:07 pm
Hey Steward, amazing work! Im currently writing to sd-card ;D
Can we use some kind of bugtracker?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 08, 2018, 02:30:47 pm
sure, how about my github:
https://github.com/steward-fu/gh_retrogame_emulator
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 08, 2018, 02:31:55 pm

Amazing job Steward i will continue testing........
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 08, 2018, 02:37:57 pm
1. cannot read external sdcard in this beta os
2. insert usb cable to pc and then click on usb icon, you can transfer rom into retrogame device
I have to reboot hold button b and then activate the usb option in gmenu2x for it to work.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: pixelizedpig on February 08, 2018, 02:43:39 pm
for the sd card i had to reboot with b as well
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 08, 2018, 03:06:19 pm
If anyone needs help just ask to setting this up thanks.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: onthebridge on February 08, 2018, 03:11:39 pm
It would be great if someone did a video
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 08, 2018, 03:16:07 pm
Ruffnuts get in there do a video for us all.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 08, 2018, 03:20:04 pm
Awesome. Thanks for your hard work (https://uploads.tapatalk-cdn.com/20180208/8568872b295e40734ea211b39a784621.jpg)

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on February 08, 2018, 03:35:48 pm
Does this OS version not support an external SD card then?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 08, 2018, 03:36:44 pm
yes, in this beta os,  it doesnt suppoprt external sd
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 08, 2018, 03:40:35 pm
will there be a way to update the OS with out taking it apart in the future?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 08, 2018, 03:42:11 pm
sure, I will do it for upgrade function without tearing down your device.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 08, 2018, 03:43:06 pm
sure, I will do it for upgrade function without tearing down your device.

Awesome mate :)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 08, 2018, 03:57:13 pm
@ Steward is it possible to control the brightness.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 08, 2018, 04:01:12 pm
in gmenu2x, you can press backlight button to control it
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 08, 2018, 04:05:20 pm
Oh my God this is fantastic!!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 08, 2018, 04:21:03 pm
in gmenu2x, you can press backlight button to control it

Amazing so far so good everything working apart from the things i have already quoted the other themes could do with some better ones maybe from gcw or dingoo a320 ones.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: pixelizedpig on February 08, 2018, 04:54:39 pm
does anybody has the english rom part of the original img?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 08, 2018, 04:56:02 pm
All the ones i had we in chinese i just took the ones from PapK3 plus they were in english.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 08, 2018, 05:07:53 pm
@Steward

Bug report

charging icon not working and does not display battery percentage
volume icon has a cross on it but sound is working fine.
Device takes longer to boot up than normal once games are copied over to roms folder.
Selecting a wallpaper takes very long time to change.
Reboot option does not reboot device only shuts it down.

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Princebatman on February 08, 2018, 05:09:26 pm
Wow!  This is exciting stuff!  I'm still waiting on my RS-97 to arrive.  Am I right in saying there is support for these systems:

Arcade
Dosbox
GB and GBC
GBA
Genesis
NEO GEO
NES
PC Engine - PC Engine CD?
Playstation
Sega 32x
Sega CD
SMS
SNES

That is amazing!  Just wondering if there are emulators that may work for:
Atari 2600/5200/7800
Atari Lynx
Game Gear
Neo Geo Pocket/Color
Virtual Boy
Vectrex
Wonderswan/Color
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 08, 2018, 05:28:15 pm
Bug report

1 Charging icon not working and does not display battery percentage
2 Volume icon has a cross on it but sound is working fine.
3 Device takes longer to boot up than normal once games are copied over to roms folder.
4 Selecting a wallpaper does not stick resets after reboot.
5 Reboot option does not reboot device only shuts it down.


If anyone wants to add to this please just copy and paste and add your bug so its all in one place thanks.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: t-link on February 08, 2018, 05:31:41 pm
https://www.youtube.com/watch?v=BqiFlw6GZiQ

regba running fine !!!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 08, 2018, 05:33:05 pm
How is the GBA emulator? That seems to be the one Emu that didn't work well at all on the original firmware or the DMenu. Can it finally play in 3:2 aspect ratio at max scale?

Edit: oh a video, how do you find it T-Link?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 08, 2018, 05:35:13 pm
Sega cd working great on picodrive you need to add the bios files.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 08, 2018, 05:38:07 pm
Bug report

1 Charging icon not working and does not display battery percentage (no way of telling how much battery left)
2 Volume icon has a cross on it but sound is working fine.
3 Device takes longer to boot up than normal once games are copied over to roms folder.
4 Selecting a wallpaper does not stick resets after reboot.
5 Reboot option does not reboot device only shuts it down.
6 When editing selector directory to start where your roms are does not save on a reboot.


If anyone wants to add to this please just copy and paste and add your bug so its all in one place thanks.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jack83 on February 08, 2018, 05:40:46 pm
Bug report

1 Charging icon not working and does not display battery percentage
2 Volume icon has a cross on it but sound is working fine.
3 Device takes longer to boot up than normal once games are copied over to roms folder.
4 Selecting a wallpaper does not stick resets after reboot.
5 Reboot option does not reboot device only shuts it down.


If anyone wants to add to this please just copy and paste and add your bug so its all in one place thanks.

Please use the bugtracker posted by Steward. We will never keep track of bugs in a forum

https://github.com/steward-fu/gh_retrogame_emulator/issues (https://github.com/steward-fu/gh_retrogame_emulator/issues)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: t-link on February 08, 2018, 05:42:23 pm
How is the GBA emulator? That seems to be the one Emu that didn't work well at all on the original firmware or the DMenu. Can it finally play in 3:2 aspect ratio at max scale?

Edit: oh a video, how do you find it T-Link?

steward's beta os
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 08, 2018, 05:57:15 pm
How is the GBA emulator? That seems to be the one Emu that didn't work well at all on the original firmware or the DMenu. Can it finally play in 3:2 aspect ratio at max scale?

Edit: oh a video, how do you find it T-Link?

steward's beta os

Sorry, I meant "find it" as in what are your impressions of the emulator. Also can it play in 3:2 aspect ratio.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 08, 2018, 05:58:22 pm
Its better that the inbuilt one much better.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 08, 2018, 05:58:42 pm
Quote
When editing selector directory to start where your roms are does not save on a reboot.

I'm sure when you select dir of your roms folder you press start and it remembers where for each system
It does on the GCW0
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: t-link on February 08, 2018, 06:00:08 pm
How is the GBA emulator? That seems to be the one Emu that didn't work well at all on the original firmware or the DMenu. Can it finally play in 3:2 aspect ratio at max scale?

Edit: oh a video, how do you find it T-Link?

steward's beta os

Sorry, I meant "find it" as in what are your impressions of the emulator. Also can it play in 3:2 aspect ratio.
start+select ---- displaysetting ---- image scaling --- full sub-pixel
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 08, 2018, 06:04:40 pm
Quote
When editing selector directory to start where your roms are does not save on a reboot.

I'm sure when you select dir of your roms folder you press start and it remembers where for each system
It does on the GCW0

Yes but when you reboot it resets.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 08, 2018, 06:32:38 pm
yeah also no fast scroll on Gmenu2x rom selector with L and R
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 08, 2018, 06:44:38 pm
Any way for us English folks to play SDLPAL, SDLPAL-mhv and Yinyong?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 08, 2018, 06:48:15 pm
Current bug report is here if any beta tester finds any bugs please report them here after checking if it has not already been reported.

https://github.com/steward-fu/gh_retrogame_emulator/issues
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 08, 2018, 06:49:45 pm
fantastic progress though a.... ;)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 08, 2018, 08:52:13 pm
Will be testing this thing out over the next few days and post any bugs directly to github.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kpop on February 08, 2018, 09:17:43 pm
is there a quick tutorial how to install this os?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on February 08, 2018, 09:48:44 pm
is there a quick tutorial how to install this os?
Open the system up, take out the internal SD and flash the .img to it, then just plug it back in.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: pixelizedpig on February 08, 2018, 09:49:49 pm
is there a quick tutorial how to install this os?
its simple, you take out the internal sd and write the .img file with win32 dd software
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on February 08, 2018, 09:51:13 pm
Can anyone confirm if pocketsnes and regba are running the more demanding games like front mission and goldensun (respectively) at full speed?
And thanks a ton @jutley, @Steward and @SNESFAN for all the work.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 08, 2018, 09:54:12 pm
Can anyone confirm if pocketsnes and regba are running the more demanding games like front mission and goldensun (respectively) at full speed?
And thanks a ton @jutley, @Steward and @SNESFAN for all the work.

Supernes is still running at around 25-30fps in most games needs to be optimised more and Steward is on the case.As for GBA is much better than the original firmware most games run at full speed on my testing.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 08, 2018, 10:14:09 pm
Wow!  This is exciting stuff!  I'm still waiting on my RS-97 to arrive.  Am I right in saying there is support for these systems:

Arcade
Dosbox
GB and GBC
GBA
Genesis
NEO GEO
NES
PC Engine - PC Engine CD?
Playstation
Sega 32x
Sega CD
SMS
SNES

That is amazing!  Just wondering if there are emulators that may work for:
Atari 2600/5200/7800
Atari Lynx
Game Gear
Neo Geo Pocket/Color
Virtual Boy
Vectrex
Wonderswan/Color

Depending on the SMS emulator, I would suspect Game Gear is already supported.

My question is does it support CPS like the stock firmware?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on February 08, 2018, 10:26:19 pm
Can anyone confirm if pocketsnes and regba are running the more demanding games like front mission and goldensun (respectively) at full speed?
And thanks a ton @jutley, @Steward and @SNESFAN for all the work.

Supernes is still running at around 25-30fps in most games needs to be optimised more and Steward is on the case.As for GBA is much better than the original firmware most games run at full speed on my testing.
Cool!
I vaguely remember the A320 running pocketsnes really well so hopefully you guys can get it full speed since the RS-97 looks like it's about 2x as fast.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 08, 2018, 10:27:03 pm
CPS is supported by the fbasdl emulator built in and is still in beta stage but runs.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 09, 2018, 12:40:09 am
CPS is supported by the fbasdl emulator built in and is still in beta stage but runs.

Awesome thanks.

Edit: does the included version support everything listed here http://emulation-general.wikia.com/wiki/Final_Burn_Alpha or only a subset?  That?s a ton of stuff.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 09, 2018, 01:06:34 am
thanks for everyone' testing, I will fix these issues soon.
fbasdl is based on - Final Burn Alpha 0.2.97.35 for GCW-Zero

thanks
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: DKL3 on February 09, 2018, 05:15:39 am
i cannot read the microsd in the fake K1 card either
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 09, 2018, 08:10:21 am
i cannot read the microsd in the fake K1 card either

That's because it has been disabled in the beta for now.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 09, 2018, 01:01:56 pm
@Steward on the next beta is there any way of updating without opening the device just to the emulator partition not the roms partition.Or will we have to open device and reflash whole card with system32 or etcher again.Also can you port your gmenu2x to the (Papkiii plus) that too is a very popular device which uses the same mother board so it should not be to hard me thinks thank's for the hard work once again.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 09, 2018, 02:46:24 pm
sure, I will do it for upgrade function without tearing down your device.
.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: crazyhorse2352 on February 09, 2018, 05:18:27 pm
What are the dpad and buttons like on this device? will other gcw zero titles run on it?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: DKL3 on February 09, 2018, 06:14:12 pm
What is the "Upgrade function"? I don't see anything in this beta.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 10, 2018, 09:03:12 am
@Steward on the next beta is there any way of updating without opening the device just to the emulator partition not the roms partition.Or will we have to open device and reflash whole card with system32 or etcher again.Also can you port your gmenu2x to the (Papkiii plus) that too is a very popular device which uses the same mother board so it should not be to hard me thinks thank's for the hard work once again.

1. I will provide upgrade app (you don't need to tear down you device) from next version.
2. Sorry, I will only focus on my project (Handmade01 development and RetroGame maintaining), so, nothing on PAP K3.
3. Since I also enjoy on gaming on RetroGame, the progress of bugfix seem slow down. ha ha
Thanks
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: satanduck on February 10, 2018, 10:15:35 am
1. cannot read external sdcard in this beta os
2. insert usb cable to pc and then click on usb icon, you can transfer rom into retrogame device
I have to reboot hold button b and then activate the usb option in gmenu2x for it to work.

I'm having trouble getting the internal sd to mount on PC. I've tried shutting it down, booting it with B button pressed, then enabling the USB in the settings, but no fly. You guys mentioned about "reboot" while holding B, but the reboot icon simply shuts down (as reported as well). What am I doing wrong? Is there a specific order when we should plug in the USB cable?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 10, 2018, 10:48:49 am
Make sure cable is in when rebooting and holding button B and i also would change cable i found different cables work and some don't.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: tackro on February 10, 2018, 11:00:48 am
fbasdl have a bug, freeze device after trying to play a game, since then, every game on fba crash and freeze, so i have to reset
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: satanduck on February 10, 2018, 06:13:01 pm
Make sure cable is in when rebooting and holding button B and i also would change cable i found different cables work and some don't.

Alrighty, got it thanks a bunch!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 10, 2018, 08:35:18 pm
Hello fellow RS-97 owners.

I have been watching the ongoing firmware projects in awe. This little device could be an astonishing retro handheld, if the emulators are tweaked/changed, and new ones added. The GMenu will also make everything look way nicer. Currently the emulation is lacking on multiple systems, albeit the two most irritating factors remain performance and that awkward pixelstretch :)

I ran into a weird problem with mine today, and don't really know what to do. So I hope someone could help me as you all seem to have vast knowledge when it comes to these little devices.

I received mine yesterday and after reading all this about the ongoing projects I decided to make a backup of my internal card, since everything is still unaltered (except a few existing saves). So I opened it up and quickly found the miniSD. After making a backup of it under linux with dd to an .img file, I put the card back and closed it up.

Since then I have the problem that, after it booted into the menu it goes "click, click, clickclickclicklclick...". All buttons work though and after pressing a directional button, it vanishes. But when starting up a game like f.e. SMB2, the a-button seems to be on autofire, and Mario continuously jumps...

The weird thing is, that the A-button still responds. When I hold it, Mario stops jumping, when letting loose he jumps on and on... Also when hitting Start+Select for the rom menu, it freezes. Can't do anything afterwards.

I don't know what to do, the only things I did was taking the card out, put it into my main rig, unmounted the automounted 4 partitions, made an image, put it back. I don't think I damaged the a-button, why should I its on the other side of the board... and it still responds as well, but is inverted? and also on auto fire? It starts when the machine is booted up, hence the clicking in the menu... It's inoperable in this state...

Maybe some settings got corrupted on a shutdown before opening? Maybe I have to flash it with original unaltered firmware (does anyone have an image for me to try?) or maybe there are files I could alter? It gives the impression something got corrupted or changed.. Since the button physically works... Oh god hopefully I didnt break a chip or smth...

iirc the board said 2017.11.17

Thank you for reading. I hope it isn't bricked

PS: Please delete the other post I made, I apologize for the inconveniece.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: onthebridge on February 10, 2018, 08:37:30 pm
My rs97 froze after exiting the ps1 emulator and does not respond now. Is there a way to reset it?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 10, 2018, 08:48:04 pm
Small pin hole bottom right put pin on it and reset device.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 10, 2018, 08:51:28 pm
Hello fellow RS-97 owners.

I have been watching the ongoing firmware projects in awe. This little device could be an astonishing retro handheld, if the emulators are tweaked/changed, and new ones added. The GMenu will also make everything look way nicer. Currently the emulation is lacking on multiple systems, albeit the two most irritating factors remain performance and that awkward pixelstretch :)

I ran into a weird problem with mine today, and don't really know what to do. So I hope someone could help me as you all seem to have vast knowledge when it comes to these little devices.

I received mine yesterday and after reading all this about the ongoing projects I decided to make a backup of my internal card, since everything is still unaltered (except a few existing saves). So I opened it up and quickly found the miniSD. After making a backup of it under linux with dd to an .img file, I put the card back and closed it up.

Since then I have the problem that, after it booted into the menu it goes "click, click, clickclickclicklclick...". All buttons work though and after pressing a directional button, it vanishes. But when starting up a game like f.e. SMB2, the a-button seems to be on autofire, and Mario continuously jumps...

The weird thing is, that the A-button still responds. When I hold it, Mario stops jumping, when letting loose he jumps on and on... Also when hitting Start+Select for the rom menu, it freezes. Can't do anything afterwards.

I don't know what to do, the only things I did was taking the card out, put it into my main rig, unmounted the automounted 4 partitions, made an image, put it back. I don't think I damaged the a-button, why should I its on the other side of the board... and it still responds as well, but is inverted? and also on auto fire? It starts when the machine is booted up, hence the clicking in the menu... It's inoperable in this state...

Maybe some settings got corrupted on a shutdown before opening? Maybe I have to flash it with original unaltered firmware (does anyone have an image for me to try?) or maybe there are files I could alter? It gives the impression something got corrupted or changed.. Since the button physically works... Oh god hopefully I didnt break a chip or smth...

iirc the board said 2017.11.17

Thank you for reading. I hope it isn't bricked

PS: Please delete the other post I made, I apologize for the inconveniece.

Here is the original firmware https://mega.nz/#!JIBVDaDa!K1IrPbrjHrdiXQOX9w2b-EAB9n7GHFeQkE084R-cBiQ

flash using system32image or etcher
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 10, 2018, 09:14:18 pm
Thanks.

Will that one work on my device?
My board says "RetroGame v2.0 2017/11/18"
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 10, 2018, 09:41:17 pm
yes
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 10, 2018, 10:40:22 pm
Thank you for the image, jutley!
Sadly, it didn't make a difference.

Here is what is weird: All emulators except NES work as intended, no autofire on a-button. Everything seems to be totally fine. But with the NES, every game seems to have autofire on a-button (mario jumping on his own. If I hold down the a-button, he stops, for as long as I hold)

In addition to that. In ALL emulators/systems, upon pressing start+select, entering the menu I cant do anything in the menu, it freezes, I can only reset or hold down the power button to power down

I also have the fact still that I hear a constant keypress upon booting and reaching the menu, which only stops when I press a directional button

:(
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Princebatman on February 10, 2018, 10:47:40 pm
Sorry guys, but on an off topic.  Which seller on AliExpress did you get yours from or which is the most reliable/trustworthy in your opinion.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 10, 2018, 10:56:40 pm
I used a ebay seller cheapest as well just make offer of ?35 he will accept.
http://r.ebay.com/nGvSvv
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 10, 2018, 10:58:56 pm
Thank you for the image, jutley!
Sadly, it didn't make a difference.

Here is what is weird: All emulators except NES work as intended, no autofire on a-button. Everything seems to be totally fine. But with the NES, every game seems to have autofire on a-button (mario jumping on his own. If I hold down the a-button, he stops, for as long as I hold)

In addition to that. In ALL emulators/systems, upon pressing start+select, entering the menu I cant do anything in the menu, it freezes, I can only reset or hold down the power button to power down

I also have the fact still that I hear a constant keypress upon booting and reaching the menu, which only stops when I press a directional button

:(

I would say its a hardware fault not software i would try to get a replacement.

Or you have one more option try the beta os by Steward its based on open dingux with gmenu2x and see if it works please note no 3. this beta OS is for reporting issue, if you cannot accept, don't try it at home


Beta OS v20180208 (Google drive):
https://drive.google.com/file/d/1e_ce54P17UFNAxhvycT18SYadKf7FwZu/view

1. in loading rom, it might crash
2. I tested on SDCard 128GB
3. this beta OS is for reporting issue, if you cannot accept, don't try it at home

official OS will be released on 2/13~2/14

enjoy !
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: pixelizedpig on February 10, 2018, 11:29:22 pm
Sorry guys, but on an off topic.  Which seller on AliExpress did you get yours from or which is the most reliable/trustworthy in your opinion.
i got mine from here https://www.aliexpress.com/store/2848011 for 43e everything was fine
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 10, 2018, 11:48:01 pm
@jutley

I tried the dmenu with the custom emulators that jack83 posted. When using the build-in emulators, I have the same result.
Albeit when using the custom emulators like FCEUX then I have no problems whatsoever.

I still get the same button spam upon arriving at the main menu though. Which ceases when pressing a directional button.

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on February 10, 2018, 11:59:21 pm
@jutley

I tried the dmenu with the custom emulators that jack83 posted. When using the build-in emulators, I have the same result.
Albeit when using the custom emulators like FCEUX then I have no problems whatsoever.

I still get the same button spam upon arriving at the main menu though. Which ceases when pressing a directional button.
If it's consistant across different software then it's most likely a hardware issue, if you got from aliexpress, ebay or amazon just open a claim with them and you should be able to either get a new system or your money back.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 11, 2018, 03:12:07 am
@jutley

I tried the dmenu with the custom emulators that jack83 posted. When using the build-in emulators, I have the same result.
Albeit when using the custom emulators like FCEUX then I have no problems whatsoever.

I still get the same button spam upon arriving at the main menu though. Which ceases when pressing a directional button.
If it's consistant across different software then it's most likely a hardware issue, if you got from aliexpress, ebay or amazon just open a claim with them and you should be able to either get a new system or your money back.

Yes definitely sounds like a hardware fault get it replaced.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 11, 2018, 01:17:53 pm
@Steward is there a possible chance that openbor can be ported and added to the games from the gcw branch very popular app for loading pak files.

https://boards.dingoonity.org/gcw-releases/openbor-8487/
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: onthebridge on February 11, 2018, 02:21:02 pm
@Steward is there a possible chance that openbor can be ported and added to the games from the gcw branch very popular app for loading pak files.

https://boards.dingoonity.org/gcw-releases/openbor-8487/

Openbor would be great indeed :) but there are lots that would make a great addition to the rs97 like, for example, Retroarch (they stated in a blog post that they have a GCW Zero and they intend to do a release for it). My question is, will future releases of Opendingux make the previous ports useless or will they remain compatible even if the kernel changes?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 11, 2018, 05:15:07 pm
Just a heads up Steward-fu is doing amazing work and is making huge progress on the next beta os loads of improvements and bug fixes.Looking forward to the new beta soon for testing looks like we may getting openbor after all thank you Steward.


@Steward would be great if we could get

DinguxCommander added

http://beyondds.free.fr/index.php?Dingoo-dinguxcommander
https://github.com/JackD83/DinguxCommander

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: tackro on February 11, 2018, 06:43:00 pm
someone can provide me that neogeo.zip on beta os? I deleted my file and no other bios work
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 11, 2018, 07:14:57 pm
I've sent you a pm. Bizarrely I just noticed that inside that neogeo.zip file is, along with the correct files, another neogeo.zip file!!! That second neogeo.zip file contains the same files that were in the first. Hey if someone wants to save 1.5mb of space I'm sure it can be deleted.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on February 11, 2018, 07:59:16 pm
Any hopes for a port of the GCW0 version of scummvm?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: tackro on February 11, 2018, 09:12:10 pm
if anyone got some freeze problem with FBASDL, just do a windows repair usb.

i discovered that master system games run on picodrive (but no patched ones, and, i think the palette are different, a bit hot)

game gear runs but with glitches (unplayable)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: rojblake on February 11, 2018, 09:40:09 pm
How to do a do a windows repair usb on fbasdl?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: tackro on February 11, 2018, 09:46:37 pm
How to do a do a windows repair usb on fbasdl?

plug rs-97 on pc, usb mode (holding B on start with usb on), click right button on GAME usb icon on My Computer, go to Properties, go to Tools, now Verify

(mine windows is in portuguese, but I think that those are the names in english)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: tackro on February 11, 2018, 09:48:54 pm
Pier Solar working great on Picodrive
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 11, 2018, 10:02:37 pm
Pier Solar working great on Picodrive

Oh good, that makes me happy.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Reds on February 12, 2018, 08:40:09 am
Just found out about this thing. Is it worth picking up if I already have a GCW Zero? I like my GCW and it's more powerful but it's also nearly completely dead support-wise.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 12, 2018, 10:35:55 am
This is the next best handheld with growing support and great potential to sit there amongst the top devices.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: blackz1982 on February 12, 2018, 10:36:14 am
Just found out about this thing. Is it worth picking up if I already have a GCW Zero? I like my GCW and it's more powerful but it's also nearly completely dead support-wise.
It makes no sense. There's nothing new, just recompiling existing emulators
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 12, 2018, 10:55:28 am
Just found out about this thing. Is it worth picking up if I already have a GCW Zero? I like my GCW and it's more powerful but it's also nearly completely dead support-wise.
I don't think you'll get anything new out of it but I'd say if Stewards new firmware turns out great maybe buy one anyway. Sure it's less powerful but most of the emulators run smooth, so for like $50 if your GCW ever breaks you have a backup.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 12, 2018, 11:08:17 am
There's a few surprises in the new official firmware there's a huge changelog Steward is working flat out and the progress he is making is insane.He has already stated that he will continue to support the device and maintain it which is great.The device is cheap as chips your be missing out if you don't get one i can see pricing going up like the dingoo did back in the days.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 12, 2018, 11:31:11 am
Added into official firmware (release on 2/13):
  Commander ported from A320
  Rockbot game ported from Github
  MIDPath emulator ported from A320

I hope mame and openbor can be included in this release also.
But it seems there are some issues need to be fixed.
Anyway, keep to work !
Thanks :)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 12, 2018, 11:42:31 am
(http://steward-fu.github.io/website/test/6.jpg)
(http://steward-fu.github.io/website/test/7.jpg)
(http://steward-fu.github.io/website/test/8.jpg)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 12, 2018, 12:25:58 pm
Is there already a preliminary changelog available? Curious as to about what's on the emulator list, and how they are optimized.
Looks very promising.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 12, 2018, 12:37:42 pm
Yes you can always check here https://github.com/steward-fu/gh_retrogame_emulator/blob/master/release_note
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: dfq23 on February 12, 2018, 01:22:57 pm
Can this be put onto an external SD card yet or is it still internal only?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 12, 2018, 01:26:48 pm
Still internal for now but external card support has been added in the next release.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 12, 2018, 02:54:50 pm
And iirc, there was the mention of an installer so if using the internal version there is no need to take the card out.
It is very nice that Steward aims to continuously support and optimize this, as some emulators are not running at the speed they could, yet and there are as well several additional emulators and standalone titles, that could be ported/added in the future. :) Even more systems spring to mind.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: DKL3 on February 12, 2018, 06:48:05 pm
Will an .img file be provided by tomorrow?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 12, 2018, 07:00:54 pm
That?s the plan or a update file or both.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on February 12, 2018, 08:07:49 pm
Finally had the time to open the thing up, and flash the internal SD.
WOW. ReGBA is full speed on almost everything I tried (some fps dips in Riveria, Tactics Ogre and Fire Emblem).
Pocketsnes is pretty much locked at around 45fps on every game I tried and Fceux is pretty much gold.

Some of the emulators have screen flickering on the menus though, and Regba seems to be skipping every other line in native res mode.


Will an .img file be provided by tomorrow?
Patience haha
Work this good takes time.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 12, 2018, 08:19:42 pm
its deffo a better device now, just wondered why there's no sms sdl matersystem emulator,

Fantasic work by Steward Fu  8)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 12, 2018, 08:22:20 pm
Put a request in on the github and link the files.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 12, 2018, 08:26:16 pm
No need Picodrive supports Master System ;) LOL
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 12, 2018, 08:29:50 pm
Only thing is video format is sdl it wont go full screen for master system and mega cd megadrive seems full screen unless i am doing something wrong.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 12, 2018, 08:32:03 pm
Only thing is video format is sdl it wont go full screen for master system and mega cd megadrive seems full screen unless i am doing something wrong.

Yeah just noticed that, no way to set full screen ::)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 12, 2018, 08:35:59 pm
I have just added it to the bug list on github.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 12, 2018, 11:08:57 pm
Does tv output work on stock firmware? I just tested it for the first time and nothing happens. Do I need to change a setting, the ?manual? didn?t say anything about it other than to identify the port.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on February 12, 2018, 11:35:42 pm
Does Picodrive support FM Sound on Master System games? Try Rastan of Double Dragon.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Fishcakes on February 13, 2018, 12:08:55 am
Are there any plans to improbe snes emulation? Realistically, whats the best framerate well get with non special chip games?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 13, 2018, 02:16:19 am
Once we have a overclock and optimisation i am sure the frame rate will be much better. I will test the fm sound out and post results back here.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 13, 2018, 02:17:28 am
Once we have a overclock and optimisation i am sure the frame rate will be much better. I will test the fm sound out and post results back here.

How does it compare to the stock SNES emulator, better or worse?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 13, 2018, 03:05:36 am
about the same i guess but it will get better some games are fine some run slower.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 13, 2018, 12:01:07 pm
First of all, thanks to the help of jutley (Dingoonity), fat bear (open source handheld group), TonyJih (open source handheld group) and others, this official version (CFW v1.0 r20180213) can be released with
CFW v1 .0 r20180213 (TW): drive.google.com/file/d/16ukrqu7Pbmq1PK9PqLSHljvbz-w6PvWE/view?usp=sharing
CFW v1.0 r20180213 (CN): drive.google.com/file/d/1hIxUcPIhCtCT4XHPO3cN_3PQP_DLm4wC/view?usp = sharing
CFW v1.0 r20180213 (en): drive.google.com/file/d/1WCYhcNArWjIbj6c3HfdDvar18EMVg0W0/view?usp=sharing


How to Install:
1. Extract to ROMS Partition
2. Execute Applications-> Explorer -> "/ mnt / int_sd / cfw_upgrade "


Sit back and the package is being uploaded, and so on to the link

Amazing work by Steward thank you from all at Dingoonity.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 13, 2018, 12:02:29 pm
Tested by me working 100% back to bug testing enjoy all remember there are 3 languages steward has provided english is on the bottom.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 13, 2018, 12:05:00 pm
=== RetroGame Official Release: CFW v1.0 r20180213 ===

Special thanks to: jutley(Dingoonity), 胖熊(開源掌機群), TonyJih(開源掌機群),
Download link:
  CFW v1.0 r20180213(TW): https://drive.google.com/file/d/16ukrqu7Pbmq1PK9PqLSHljvbz-w6PvWE/view?usp=sharing
  CFW v1.0 r20180213(CN): https://drive.google.com/file/d/1hIxUcPIhCtCT4XHPO3cN_3PQP_DLm4wC/view?usp=sharing
  CFW v1.0 r20180213(EN): https://drive.google.com/file/d/1WCYhcNArWjIbj6c3HfdDvar18EMVg0W0/view?usp=sharing
  (All *.img): https://drive.google.com/file/d/1DVzAONnGf-H6yJPK8M3Nxn4_yg_Lncfp/view?usp=sharing

How to install (upgrade from beta OS):
1. extract 2 files into ROMS partition
2. run Applications->Explorer->"/mnt/int_sd/cfw_upgrade"

Enjoy !

v20180213:
 New: Aotumatically mount/umount external sdcard on/from "/mnt/ext_sd" when inserted/removed
 New: Add new icon/function for "umount external sdcard" in "settings" section
 New: Lock all of key when backlight level is equal to 0
 New: Power key treat as the function of speaker on/off
 New: Please add libconfuse (its available in buildroot) to the root fs to allow dmenu to be ported
 New: Please add an opendingux splash screen when you switch on the handheld
 New: Add sdcard icon when insert external sdcard
 New: Add more Chinese language
 New: Add new wallpapers: od.png, w1.png, w2.png
 New: Request to add this amazing wallpaper
 New: When using file selector to select games no fast scroll with trigger buttons or left and right on dpad
 New: Add Commander app ported from A320
 New: Add Rockbot game ported from Github
 New: Add MIDPath emulator ported from A320
 New: Add Temper emulator ported from GCW0
 Fixed: Device takes longer to boot up than normal once games are copied over to roms folder
 Fixed: Reboot option does not reboot device only shuts it down
 Fixed: App crash when edit/modify linkapp's paramaters in GMenu2X
 Fixed: when trying to save settings after reboot losses settings won't stick.
 Fixed: (SDLPAL game) cannot save status
 Fixed: (Hugo emulator) when trying to save settings after reboot losses settings won't stick.
 Fixed: Set volume when user press B button in gmenu2x
 Fixed: Selecting a wallpaper does not stick it resets after a reboot.
 Fixed: When editing selector directory to start where your roms are does not save on a reboot
 Fixed: Charging icon not working and does not display battery percentage (no way of telling how much battery left)
 Fixed: I have to reboot hold button b and then activate the usb option in gmenu2x for it to work.
 Fixed: gmenu2x菜单设置无法记录,重启失效, RESET功能无效,无法显示电池状态
 Fixed: Failed to save lanaguage setting in gmenu2x.conf
 Changed: Merge poweroff and reboot into same icon but choice by user
 Changed: Remove USB icon/function because it is automatical now
 Changed: Remove DiskFree icon
 Changed: Remove format icon/function
 Changed: Remove setting/icon of link volume
 Changed: Updated readme content
 Known issues: (USB) even under origial official firmware, usb function is still unstable.

(https://steward-fu.github.io/website/test/9.jpg)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: cloudstr on February 13, 2018, 12:22:04 pm
.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 13, 2018, 12:29:02 pm
Yes thank you Steward I can't wait to try it out.

How do I install it. I don't have the beta installed and I just downloaded CFW v1.0 r20180213(EN), I have some questions about installation.

-

Is  CFW v1.0 r20180213(EN) all I need to install or do I need to download the Beta first or something?

Do I put that on my SD Card or internal memory? How much space does it take up?

If I put it on an SD Card and the SD card gets removed what happens?

I have Jacks DMenu installed on an SD Card, do I need to remove it or something?

Can I switch between the new menu and the old or access the old emulators or does it straight ip replace everything.

Do I need to back up my files somewhere before I install?

What is the ROMS partition, I don't see a folder marked ROMS?

-

Sorry if these questions seem really dumb, I'm new at this and I don't want to make any mistakes.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 13, 2018, 12:56:02 pm
You need to download the first beta first install that by opening your device and flashing the .img to the memory card.Then you just follow the upgrade guide here on the new official v1 firmware.




Here are the full steps if you are starting from fresh install on a new memory card.If your just upgrading skip steps 1 use step 2 only enjoy.


Step 1
Beta OS v20180208 (Google drive):
https://drive.google.com/file/d/1e_ce54P17UFNAxhvycT18SYadKf7FwZu/view
1. unrar this file
2. write to sdcard by using win32 disk writer
3. insert into internal sdcard
4. poweron

Step 2
Special thanks to: jutley(Dingoonity), 胖熊(開源掌機群), TonyJih(開源掌機群),
Download link:
  CFW v1.0 r20180213(TW): https://drive.google.com/file/d/16ukrqu7Pbmq1PK9PqLSHljvbz-w6PvWE/view?usp=sharing
  CFW v1.0 r20180213(CN): https://drive.google.com/file/d/1hIxUcPIhCtCT4XHPO3cN_3PQP_DLm4wC/view?usp=sharing
  CFW v1.0 r20180213(EN): https://drive.google.com/file/d/1WCYhcNArWjIbj6c3HfdDvar18EMVg0W0/view?usp=sharing
  (All *.img): https://drive.google.com/file/d/1DVzAONnGf-H6yJPK8M3Nxn4_yg_Lncfp/view?usp=sharing

How to install (upgrade from beta OS):
1. extract 2 files into ROMS partition
2. run Applications->Explorer->"/mnt/int_sd/cfw_upgrade"

Enjoy !
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: TheBabyMaker on February 13, 2018, 12:58:56 pm
Can you please link to the beta ?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 13, 2018, 12:59:28 pm
In that case, a DL link for the Beta should be supplied as well, again. Otherwise this is very confusing. The install instructions also do not say anything about  you having to have the beta OS present. The way it is written it suggests the instructions are for both - installing AND upgrading from beta OS. Apparently it isn't the case. More detailed installation instructions would be welcome.

That aside, this is a huge step into making this little device not only feasible but also competitive to the others devices out there. Thank you very much for you hard work.

EDIT:

jutley updated the installation intructions and linked the beta OS ---> http://boards.dingoonity.org/ingenic-jz4760-devices/revo-k101-shell-used-in-another-device/msg174128/#msg174128 (or look below)


*** copy-pasta from previous page to have most recent install instructions on most recent thread page ***

You need to download the first beta first install that by opening your device and flashing the .img to the memory card.Then you just follow the upgrade guide here on the new official v1 firmware.

Beta OS v20180208 (Google drive):
https://drive.google.com/file/d/1e_ce54P17UFNAxhvycT18SYadKf7FwZu/view


Here are the full steps if you are starting from fresh install on a new memory card.If your just upgrading skip steps 1 and 2 use sep3 only enjoy.


Step One
1. in loading rom, it might crash
2. I tested on SDCard 128GB
3. this beta OS is for reporting issue, if you cannot accept, don't try it at home

official OS will be released on 2/13~2/14

Step 2
1. unrar this file
2. write to sdcard by using win32 disk writer
3. insert into internal sdcard
4. poweron

Step3
Special thanks to: jutley(Dingoonity), 胖熊(開源掌機群), TonyJih(開源掌機群),
Download link:
  CFW v1.0 r20180213(TW): https://drive.google.com/file/d/16ukrqu7Pbmq1PK9PqLSHljvbz-w6PvWE/view?usp=sharing
  CFW v1.0 r20180213(CN): https://drive.google.com/file/d/1hIxUcPIhCtCT4XHPO3cN_3PQP_DLm4wC/view?usp=sharing
  CFW v1.0 r20180213(EN): https://drive.google.com/file/d/1WCYhcNArWjIbj6c3HfdDvar18EMVg0W0/view?usp=sharing
  (All *.img): https://drive.google.com/file/d/1DVzAONnGf-H6yJPK8M3Nxn4_yg_Lncfp/view?usp=sharing

How to install (upgrade from beta OS):
1. extract 2 files into ROMS partition
2. run Applications->Explorer->"/mnt/int_sd/cfw_upgrade"

Enjoy !
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: TheBabyMaker on February 13, 2018, 01:04:08 pm
But if i take this:

(All *.img): https://drive.google.com/file/d/1DVzAONnGf-H6yJPK8M3Nxn4_yg_Lncfp/view?usp=sharing

and directly flash in my internal SD, can i avoid the installation of the beta and then its upgrade ?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 13, 2018, 01:05:21 pm
Good question! I thought that link was a replacement for the beta OS file from last week.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: TheBabyMaker on February 13, 2018, 01:08:15 pm
Good question! I thought that link was a replacement for the beta OS file from last week.

I thought it will be the complete fw with the 1.0 version  ???
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 13, 2018, 01:10:49 pm
All  *.img      is for people that don't install beta os.
you can dd into sdcard card and then reboot.
all functions are same as upgrade from beta os.


other files are for upgarde from beta os.
sorry for confusion.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 13, 2018, 01:12:06 pm
You need to download the first beta first install that by opening your device and flashing the .img to the memory card.Then you just follow the upgrade guide here on the new official v1 firmware.




Here are the full steps if you are starting from fresh install on a new memory card.If your just upgrading skip steps 1 use step 2 only enjoy.


Step 1
Beta OS v20180208 (Google drive):
https://drive.google.com/file/d/1e_ce54P17UFNAxhvycT18SYadKf7FwZu/view
1. unrar this file
2. write to sdcard by using win32 disk writer
3. insert into internal sdcard
4. poweron

Step 2
Special thanks to: jutley(Dingoonity), 胖熊(開源掌機群), TonyJih(開源掌機群),
Download link:
  CFW v1.0 r20180213(TW): https://drive.google.com/file/d/16ukrqu7Pbmq1PK9PqLSHljvbz-w6PvWE/view?usp=sharing
  CFW v1.0 r20180213(CN): https://drive.google.com/file/d/1hIxUcPIhCtCT4XHPO3cN_3PQP_DLm4wC/view?usp=sharing
  CFW v1.0 r20180213(EN): https://drive.google.com/file/d/1WCYhcNArWjIbj6c3HfdDvar18EMVg0W0/view?usp=sharing
  (All *.img): https://drive.google.com/file/d/1DVzAONnGf-H6yJPK8M3Nxn4_yg_Lncfp/view?usp=sharing

How to install (upgrade from beta OS):
1. extract 2 files into ROMS partition
2. run Applications->Explorer->"/mnt/int_sd/cfw_upgrade"
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: TheBabyMaker on February 13, 2018, 01:13:05 pm
All  *.img      is for people that don't install beta os.
you can dd into sdcard card and then reboot.

other files are for upgarde from beta os.
sorry for confusion.

Sorry for my dumbness  :-[ , what's the meaning of DD ? And with sd card you mean the internal one ?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 13, 2018, 01:14:15 pm
linux dd command (clone into sdcard)
sdcard is internal sdcard
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: TheBabyMaker on February 13, 2018, 01:18:22 pm
linux dd command (clone into sdcard)
sdcard is internal sdcard

Forgive me for too many questions  ;D
If I dont own a system with a linux environement, can i simply flash the .img with Etcher or Win32DiskImager ? Cause the last one warn me about the chance of corruption of the card
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 13, 2018, 01:19:10 pm
Yes use Win32DiskImager
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 13, 2018, 01:19:39 pm
I used 32diskimger perfectly

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: TheBabyMaker on February 13, 2018, 01:23:38 pm
Thank you ALL for the suggestions  ;) ;)
In Win32DI i have to set some particular options, or simply select the img and then immediately push write button ?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 13, 2018, 01:25:11 pm
No load push go simple as that

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 13, 2018, 01:28:17 pm
Etcher works to and is even more simple for noobs.

https://etcher.io/
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 13, 2018, 01:30:20 pm
So just to recap:

If you don't have any previous version of the custom beta OS installed, just DL the .img files for the CFW v1.0 and flash it onto your internal SD card.

If you do have a previous version of the custom beta OS installed, then you need to use the update files intead.

Have I got this right?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 13, 2018, 01:31:34 pm
You need to download the first beta first install that by opening your device and flashing the .img to the memory card.Then you just follow the upgrade guide here on the new official v1 firmware.

I vaguely remember you saying upgraded your memory card.

I have a 32GB micro SD card, can I simply flash the Stewarts CFW onto that instead and stick it in the console instead of the 4GB internal or do I need to transfer or stuff from do something with the 4GB internal first.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 13, 2018, 01:31:49 pm
That's the plan.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 13, 2018, 01:35:00 pm
So just to recap:

If you don't have any previous version of the custom beta OS installed, just DL the .img files for the CFW v1.0 and flash it onto your internal SD card.

If you do have a previous version of the custom beta OS installed, then you need to use the update files intead.

Have I got this right?


Yes, you are right !
thanks for your information.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 13, 2018, 01:43:22 pm
ADY remember to extend the ROMs partition to benefit from more rom space, I used minitool magic partition wizard free from the net

Right click rom petition extend apply

Sent from my MIX using Tapatalk
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 13, 2018, 01:44:15 pm
Yes, you are right !
thanks for your information.

Thanks for all your hard work Steward! :)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on February 13, 2018, 02:01:39 pm
Yes thank you Steward I can't wait to try it out.

How do I install it. I don't have the beta installed and I just downloaded CFW v1.0 r20180213(EN), I have some questions about installation.

-

Is  CFW v1.0 r20180213(EN) all I need to install or do I need to download the Beta first or something?

Do I put that on my SD Card or internal memory? How much space does it take up?

If I put it on an SD Card and the SD card gets removed what happens?

I have Jacks DMenu installed on an SD Card, do I need to remove it or something?

Can I switch between the new menu and the old or access the old emulators or does it straight ip replace everything.

Do I need to back up my files somewhere before I install?

What is the ROMS partition, I don't see a folder marked ROMS?

-

Sorry if these questions seem really dumb, I'm new at this and I don't want to make any mistakes.

It's probably cleaner to just flash the new image.
- Download the very last link he posted, unzip the rar and that has the .img
- use whatever flashing tool is available for your OS, I'm on linux so I used dd with the bs=4M option (seemed to work better than the default) win32flasher is the option for windows I think. Macs also have dd, although the syntax might be different.
-Flash the .img to the internal SD.
-Expand and format the ROM partition to fat32 if you have an SD card bigger than 4 gigs
- Plug the SD card back in, boot the system up and use the explorer and run the cfw_upgrade





Also, thank you @Steward for all the effort you put into this man. Enjoy your new years and I'm sure this thread will be eagerly awaiting your return.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 13, 2018, 02:05:14 pm
ADY remember to extend the ROMs partition to benefit from more rom space, I used minitool magic partition wizard free from the net

Right click rom petition extend apply

Sent from my MIX using Tapatalk

I don't know what this means... I am like the least tech literate person when it comes to this stuff. I am guessing it means the RS-97 will still read my 32GB micro sd card as a 4GB SD card unless I set up something that is called a partition... I need to download this minitool which the website is saying is for computer harddrives but I guess I can use it for micro sd cards too.

1. So I delete everything on the 32GB micro SD card
2. Open this minitool thing, find the SD card part of the program and have it extend my partition, anything else I should know?
3. Take this file retrogame_cfw_v1.0_os_v20180213_en.img and flash it to the blank now partitioned somehow micro sd card.
4. Unscrew device, take out 4GB SD Card add in 32gb one with just the cfw_v1.0 flashed to it, turn on device and it all works or will I have made an awful mess of things...

Yes I am very self aware at how utterly clueless I am, trust me.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 13, 2018, 02:09:36 pm
No extend the Ron's partition after writing the. Img file

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 13, 2018, 02:17:52 pm
even I test it before release as possible as I could, but I cannot cover all of unexpected issues.
if you suffer from any issue, please use *.IMG file
thanks
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Princebatman on February 13, 2018, 02:33:25 pm
No extend the Ron's partition after writing the. Img file

Sent from my MIX using Tapatalk

Will there be any benefit from using a faster SD card?

And I wasn't clear on the advantage of having an internal card that is larger than 4 gbs.  Can you place roms directly on the internal card, which would be slightly faster than on the external?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: DKL3 on February 13, 2018, 02:34:03 pm
Crap I cannot read the int_sd or ext_sd from file path with this new version of 02132018.

Thank you for the work--I was looking forward to this.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 13, 2018, 02:44:16 pm
by the way, can anyone provide "7 days" and all of pre-installed games on pap k3 to me ?
I would like to check them.
thanks in advanced.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 13, 2018, 02:47:57 pm
I have all the screws out.

3 on the back
1 for the battery door
1 in the battery compartment
1 under the kcard

but it doesn't seem to want to come apart. Anything I'm missing?

Edit: Never mind I got it.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: DKL3 on February 13, 2018, 02:52:28 pm
Which part is not clicking out?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 13, 2018, 02:56:06 pm
He probaby means the two halves aren't splitting. He should press down on the shoulder buttons and push apart in the gap left.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 13, 2018, 03:01:00 pm
its the easiest handheld to take apart I have ever seen lol, awesome work Steward thank you so much, and good luck everyone ;D

I'm about to upgrade the FW now from Beta to v1.0  8)

ruffnutts
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 13, 2018, 03:12:14 pm
Okay everything worked, it's running the new OS, thank you everyone for all the help.

One problem left though. I have no roms on the device. I've plugged it into 2 computers, it asks "what do you want to do" and offers me charge only and USBDisk. I select USBDisk and nothing happens. How do I access this devices internal memory?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 13, 2018, 03:14:11 pm
leave it connect by usb and reboot the device. Let it ask you again and again select usbdisk. Should show up in Windows explorer then.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 13, 2018, 03:15:41 pm
its the easiest handheld to take apart I have ever seen lol, awesome work Steward thank you so much, and good luck everyone ;D

I'm about to upgrade the FW now from Beta to v1.0  8)

ruffnutts

The first time I did it and since I was nervous I found splitting the two halves awkward. Mainly because I didn't want to break anything. Once you do it a few times then it's child's play.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 13, 2018, 03:16:02 pm
Hold b plug in then switch on

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 13, 2018, 03:16:32 pm
usb issue exists in original firmware.
try to reboot retrogame and then plug in to pc again.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 13, 2018, 03:22:54 pm
The first time I did it and since I was nervous I found splitting the two halves awkward. Mainly because I didn't want to break anything. Once you do it a few times then it's child's play.

Same for me, I was terrified it would break.

leave it connect by usb and reboot the device. Let it ask you again and again select usbdisk. Should show up in Windows explorer then.

That worked but like whack a mole one problem goes down another pops up immediately.

ROMs

618mb free of 714mb...

I extended roms to 22gb. Is there anything I can do?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 13, 2018, 03:25:03 pm
usb issue exists in original firmware.
try to reboot retrogame and then plug in to pc again.

Steward I sent you a link regarding the Pap K3 games.

The first time I did it and since I was nervous I found splitting the two halves awkward. Mainly because I didn't want to break anything. Once you do it a few times then it's child's play.

Same for me, I was terrified it would break.

leave it connect by usb and reboot the device. Let it ask you again and again select usbdisk. Should show up in Windows explorer then.

That worked but like whack a mole one problem goes down another pops up immediately.

ROMs

618mb free of 714mb...

I extended roms to 22gb. Is there anything I can do?

Did you remember to hit "apply" in minitool when you enlarged the partition?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 13, 2018, 03:25:21 pm
did you use minitool magic partition wizard? apply :)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 13, 2018, 03:27:28 pm
did you use minitool magic partition wizard? apply :)

I don't know but assuming that is the issue, do I need to pull it apart again?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 13, 2018, 03:29:19 pm
did you use minitool magic partition wizard? apply :)

I don't know but assuming that is the issue, do I need to pull it apart again?

Maybe not let me check for use  8)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 13, 2018, 03:32:15 pm
Nope just as long as its in usb disk mode (https://uploads.tapatalk-cdn.com/20180213/82ffec52385841695e5e4188abc1f024.jpg)

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 13, 2018, 03:36:00 pm
so load up minitool

right click on your roms Part then click expand... move the slider all the way to the end.. click ok and apply
the big great tick , let the magic happen :)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 13, 2018, 03:38:51 pm
Here is my Upgrade success video 8)

https://drive.google.com/open?id=1u9zimqDhwsBrH-XjrBKurfbFPGpUi5xF (https://drive.google.com/open?id=1u9zimqDhwsBrH-XjrBKurfbFPGpUi5xF)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 13, 2018, 03:40:36 pm
Nope just as long as its in usb disk mode

Sent from my MIX using Tapatalk
I'm afraid mine doesn't look like that.

(https://i.imgur.com/aWBR7RD.png)

Where do I go it from here to expand it?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 13, 2018, 03:42:39 pm
right click that roms partition and click expand
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 13, 2018, 03:45:37 pm
if there is no unallocated space showing then you may have to pop out the card and use a reader for that to show up...
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 13, 2018, 03:50:49 pm
usb issue exists in original firmware.
try to reboot retrogame and then plug in to pc again.

Steward I sent you a link regarding the Pap K3 games.

The first time I did it and since I was nervous I found splitting the two halves awkward. Mainly because I didn't want to break anything. Once you do it a few times then it's child's play.

Same for me, I was terrified it would break.

leave it connect by usb and reboot the device. Let it ask you again and again select usbdisk. Should show up in Windows explorer then.

That worked but like whack a mole one problem goes down another pops up immediately.

ROMs

618mb free of 714mb...

I extended roms to 22gb. Is there anything I can do?

Did you remember to hit "apply" in minitool when you enlarged the partition?



thanks :)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 13, 2018, 04:04:48 pm
if there is no unallocated space showing then you may have to pop out the card and use a reader for that to show up...

There was no expand option, I took it all apart and redid it. It's now been expanded thank you.

Now I am copying my rom folders now. They're named GBA, GB, SNES, SEGA, NES and PC Engine, do I need to give them special names like regba for the emulator to recognize them? The roms don't seem to be appearing on int_sd. Where do I find them?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 13, 2018, 04:14:58 pm
Is there a linux/Mac tool to expand the partition size?

Edit: Looks like the built in disk utility on Mac is able to do it, I will try that.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 13, 2018, 04:32:36 pm
Quote
do I need to give them special names

no just choose the path via the emulator your using int_sd/nes ect...
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: tackro on February 13, 2018, 04:42:53 pm
@Steward can you make a fix for mont Game partition? I put my games on that before
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 13, 2018, 04:49:30 pm
since game folder is used for putting official games, so, I only keep 2GB for this purpose.
so, I will not recommend to put rom on this folder. (because usb function is still unstable)
but if you still want to mount it when plug usb, you can submit an issue to my github.
I will try to add it into next release.
thanks
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 13, 2018, 04:53:07 pm
by the way, thanks some people sent me PAP K3:s image file.
and after checked them, I cannot find any pre-installed dingoo game (like 7-days..).
thanks
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 13, 2018, 04:54:22 pm
I think usb mounting worked better last time because now sometimes i get freezing sometimes it works sometimes it don't then i will need to do a reboot.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 13, 2018, 05:00:21 pm
by the way, thanks some people sent me PAP K3:s image file.
and after checked them, I cannot find any pre-installed dingoo game (like 7-days..).
thanks

Check you email Steward i sent you 7days i managed to find it.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 13, 2018, 05:03:08 pm
before release this firmware, I have tried to test usb function many times.
even launching official usb_mount script or testing original firmware, it is still unstable.
in GMenu2X, it only does the following command to mount usb as disk:
  echo "/dev/mmcblk1p1" > /sys/devices/platform/musb_hdrc.0/gadget/gadget-lun1/file

so, maybe, you use another usb cable or via usb hub.
any suggestions are very welcome. :)
thanks
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 13, 2018, 05:05:30 pm
by the way, thanks some people sent me PAP K3:s image file.
and after checked them, I cannot find any pre-installed dingoo game (like 7-days..).
thanks

Check you email Steward i sent you 7days i managed to find it.


it is good news for me.
could you send to "[email protected]",
thanks :)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on February 13, 2018, 05:06:24 pm
Is external SD supported on this version?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 13, 2018, 05:06:35 pm
@Steward Check the github i uploaded it there

https://github.com/steward-fu/gh_retrogame_emulator/issues/53
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on February 13, 2018, 05:09:18 pm
Also Steward the original Dingoo games (apart from 7 Days) can be found in the mega pack here:
http://www.mediafire.com/file/lmmnghknnlj/Dingoo+Mega+Pack+2.0.zip
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 13, 2018, 05:16:25 pm
That's the ohboy emulator.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 13, 2018, 05:25:04 pm
Ok, so the builtin macOS tools do not allow for resizing of FAT32 partitions...  I might just make a windows VM to do this.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 13, 2018, 05:28:35 pm
Use this very easy

https://www.partitionguru.com/

find the roms partition and right click on it and click expand very easy
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: TheBabyMaker on February 13, 2018, 05:44:57 pm
Guys, another thing. In this new version, how can i set backlight levels ?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 13, 2018, 05:57:21 pm
Guys, another thing. In this new version, how can i set backlight levels ?

The button on the top  ;)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 13, 2018, 05:58:41 pm
Ok, so the builtin macOS tools do not allow for resizing of FAT32 partitions...  I might just make a windows VM to do this.

Or if you have access to Linux use Gparted  ;)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 13, 2018, 06:00:24 pm
Sorry, I meant "find it" as in what are your impressions of the emulator. Also can it play in 3:2 aspect ratio.
start+select ---- displaysetting ---- image scaling --- full sub-pixel
That's just 4:3 again

None = letter box aspect ratio

Hardware = double screens

Fast, Bilinear, Subpixil
Full = 4:3
Aspect = stretch to something like 20:9

Also my menu is flickering badly. Is this the same for everyone? I'm also noticing some graphical glitches in some games, Sonic Advance and Sonic Advance 2 straight up won't run.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: pixelizedpig on February 13, 2018, 06:12:07 pm
Sorry, I meant "find it" as in what are your impressions of the emulator. Also can it play in 3:2 aspect ratio.
start+select ---- displaysetting ---- image scaling --- full sub-pixel
That's just 4:3 again

None = letter box aspect ratio

Hardware = double screens

Fast, Bilinear, Subpixil
Full = 4:3
Aspect = stretch to something like 20:9

Also my menu is flickering badly. Is this the same for everyone? I'm also noticing some graphical glitches in some games, Sonic Advance and Sonic Advance 2 straight up won't run.
for sonic ones use the gba bios option and not the card bios option
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 13, 2018, 06:16:41 pm
who's up for designing a nice boot screen, saying (RS-97 powered by OpenDingux) just like the GCW Zero has?

Be very cool ;)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 13, 2018, 06:18:04 pm
for sonic ones use the gba bios option and not the card bios option
I just figured that out myself as well and was coming to update my post. Thank you though.

Found any way to get it in 3:2 aspect full scale? 3:2 letterbox hurts my eyes, 4:3 hurts my soul.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: rojblake on February 13, 2018, 06:18:48 pm
Please help!I have damaged my internal sd card but i have backup.bin from it how to flash it on another sd card to get the original rs 97 firmware back?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: pixelizedpig on February 13, 2018, 06:23:58 pm
Please help!I have damaged my internal sd card but i have backup.bin from it how to flash it on another sd card to get the original rs 97 firmware back?
at the 1st page you will find the link for the official .img download it and write i at your internal card with win32 img writer
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: DKL3 on February 13, 2018, 06:27:09 pm
I mentioned ealrier that things weren't working. The weird thing is i unscrewed everything, and now it all is working. Did Steward make this device capable of adding 64GB microSDs? Because my 64GB one seems to be working. Thanks
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: pixelizedpig on February 13, 2018, 06:30:21 pm
I mentioned ealrier that things weren't working. The weird thing is i unscrewed everything, and now it all is working. Did Steward make this device capable of adding 64GB microSDs? Because my 64GB one seems to be working. Thanks
even 128gb works :)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 13, 2018, 06:33:13 pm
3 Things:

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 13, 2018, 06:35:55 pm
1) not sure

2) not really I threw mine away

3) same here not check why this is yet lol

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: chevette on February 13, 2018, 06:36:27 pm
Thanks Steward for your great work!! I put the image on a 64GB card, expanded the ROM partition, put the SD card in the RS-97 and it's working great. Just wondering......can other emulators be brought over (like from Dingoo A320) or will they have scaling issues without being modified?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: dickerpatti2 on February 13, 2018, 07:14:19 pm
Hallo Freunde, leider kann ich kein englisch. Ich habe mein Retro Gamer mit einer externen SD versehen. Das Adapter bekommt man bei eBay


Hello friends, unfortunately I can not speak English. I have provided my retro gamer with an external SD. The adapter is available on eBay
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 13, 2018, 07:37:52 pm
Has anyone been able to get Fire Burn Alpha to work?  I am able to launch it and add my Fire Burn Alpha Roms dir, but it never says any playable roms are available.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: tackro on February 13, 2018, 07:49:06 pm
Another reason because it's better have partition Game mounted is that fbasdl bug that corrupt lastsession.cp everytime that a game freeze
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on February 13, 2018, 08:36:28 pm
So does this support the external SD then?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 13, 2018, 08:44:20 pm
Has anyone been able to get Fire Burn Alpha to work?  I am able to launch it and add my Fire Burn Alpha Roms dir, but it never says any playable roms are available.

I have it working but still slow need optimisation.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 13, 2018, 08:45:03 pm
So does this support the external SD then?

Yes it does you can unmount the ext sd too using the icon in settings unmount.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 13, 2018, 08:46:02 pm
who's up for designing a nice boot screen, saying (RS-97 powered by OpenDingux) just like the GCW Zero has?

Be very cool ;)

Sounds like a good plan who is good at design logo here lets get to it.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on February 13, 2018, 08:51:39 pm
Excellent thanks, that's what I was waiting for as I keep all my roms on the SD.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 13, 2018, 08:57:27 pm
Ok looking at the chinese site this looks like the full official rom that you just flash using system32image or etcher enjoy.

https://drive.google.com/open?id=1DVzAONnGf-H6yJPK8M3Nxn4_yg_Lncfp
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 13, 2018, 09:28:53 pm
Has anyone been able to get Fire Burn Alpha to work?  I am able to launch it and add my Fire Burn Alpha Roms dir, but it never says any playable roms are available.

Was having loads of problems until I got the correct romset. Now working fine. I downloaded the latest fba romset (0.2.97.42) and built 0.2.97.35 using a dat file and clrmamepro.

There's probably a better way of doing but I'm a beginner and just glad I got it working.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 13, 2018, 09:34:03 pm
Anyone else noticed all SNES games run at about what feels like 80%?

https://github.com/steward-fu/gh_retrogame_emulator/issues/54
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 13, 2018, 09:39:16 pm
Has anyone been able to get Fire Burn Alpha to work?  I am able to launch it and add my Fire Burn Alpha Roms dir, but it never says any playable roms are available.

Was having loads of problems until I got the correct romset. Now working fine. I downloaded the latest fba romset (0.2.97.42) and built 0.2.97.35 using a dat file and clrmamepro.

There's probably a better way of doing but I'm a beginner and just glad I got it working.

Did you find a tutorial that describes how to do this?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 13, 2018, 09:39:37 pm
Anyone else noticed all SNES games run at about what feels like 80%?

https://github.com/steward-fu/gh_retrogame_emulator/issues/54

Yep, that's my bug report :)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 13, 2018, 09:51:41 pm
Did you find a tutorial that describes how to do this?

Loads of guides available on Google on using clrmamepro. Quite simple but I can talk you through it if needed. Tricky bit for me was finding the dat file. I'll add a link to the dat file here later as there should be no legal problems sharing it.

I'm actually hoping someone else jumps in and says "No there's a better way of going about it". :p

voila!
https://drive.google.com/file/d/1Q0SRzwUIrTpF8hQZ8mSz-VlBts_sN4YW/view (https://drive.google.com/file/d/1Q0SRzwUIrTpF8hQZ8mSz-VlBts_sN4YW/view)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 13, 2018, 10:00:01 pm
Anyone else noticed all SNES games run at about what feels like 80%?

https://github.com/steward-fu/gh_retrogame_emulator/issues/54
Yeah, my device went from being able to play SNES fine on 2 different emulators to not being in a state where I wouldn't want to play SNES. One of the PC Engine emulators also runs to slow, the other seems to map the start button to a keyboard. At least GBA is finally running fine even though I can't yet put it into 3:2 max scale.

Also my system seems to mix up X and Y in a bunch of emulator menu's.

It definitely needs more optimization, it feels like it's almost really great.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 13, 2018, 10:00:08 pm
Quite simple but I can talk you through it if needed. Tricky bit for me was finding the dat file. I'll add a link to the dat file here later as there should be no legal problems sharing it.

A guide would be great.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 13, 2018, 10:20:44 pm
1. Download and install clrmamepro (http://mamedev.emulab.it/clrmamepro/#downloads)
2. Start the program and hit "Add Datfile" and select the dat file I already linked to (https://drive.google.com/file/d/1Q0SRzwUIrTpF8hQZ8mSz-VlBts_sN4YW/view) followed by "OK".
3. Double click the dat file and select "Default", "Yes to all" and "OK to all" to get through the errors.
4. Select "Rebuilder". Choose the folder containing the 0.2.97.42 romset for "source" and the folder you want 0.2.97.35 to appear in for "Destination".
5. Hit "Rebuild".

That should do it. Think it takes about 25 minutes (can't remember exactly). Of course you'll need the 12gb FB Alpha 0.2.97.42 romset but I can't help you with that as it's naughty (google).

After you have the 0.2.97.35 romset copy them over to your RS-97 and add the path in the FB Alpha emulator settings. Also if you extract these previews (https://app.box.com/s/nh0o8rtl0370aub4owqb) to the previews folder of the fb alpha emulator folder you get nifty preview pics! (Might not be possible anymore since the "GAME" partition isn't mounting in the latest release).
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VampireHunter_D on February 13, 2018, 10:31:33 pm
Upgraded to the 1.0 Retro Game CFW by flashing the img to the internal SD Card. Things seem to be mostly working, however I can no longer read the internal SD Card when hooked up via USB (tried holding b button on startup etc.) and it never mounts. When I plug the cable in the device asks about usb mode, but when choosing the correct option nothing happens and the device does not mount.
Also I cannot read the external SD Card. When the card is inserted or removed the indicator shows on the device, but when using Dingux Commander or other File Browser the sd card folder in /mnt reads as empty. Anyone else having similar issues?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 13, 2018, 11:05:23 pm
Upgraded to the 1.0 Retro Game CFW by flashing the img to the internal SD Card. Things seem to be mostly working, however I can no longer read the internal SD Card when hooked up via USB (tried holding b button on startup etc.) and it never mounts. When I plug the cable in the device asks about usb mode, but when choosing the correct option nothing happens and the device does not mount.
Also I cannot read the external SD Card. When the card is inserted or removed the indicator shows on the device, but when using Dingux Commander or other File Browser the sd card folder in /mnt reads as empty. Anyone else having similar issues?

It's designed that way: https://github.com/steward-fu/gh_retrogame_emulator/issues/50

Edit: ROMS should mount, but GAMES will not.  It sounds like you are having an issue where neither partition mounts?  Check your cable that came with the unit, mine was bad, it worked fine for charging but was unreliable for data.  Switching to another cable seems to have fixed the issues.  It's a standard mini USB, which unfortunately isn't as common as micro USB but it's still pretty common.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 13, 2018, 11:06:43 pm
1. Download and install clrmamepro (http://mamedev.emulab.it/clrmamepro/#downloads")
2. Start the program and hit "Add Datfile" and select the dat file I already linked to (https://drive.google.com/file/d/1GLpyf4wMFhbYNpIxraIQUTj2vEB-7nko/view) followed by "OK".
3. Double click the dat file and select "Default", "Yes to all" and "OK to all" to get through the errors.
4. Select "Rebuilder". Choose the folder containing the 0.2.97.42 romset for "source" and the folder you want 0.2.97.35 to appear in for "Destination".
5. Hit "Rebuild".

That should do it. Think it takes about 25 minutes (can't remember exactly). Of course you'll need the 12gb FB Alpha 0.2.97.42 romset but I can't help you with that as it's naughty (google).

After you have the 0.2.97.35 romset copy them over to your RS-97 and add the path in the FB Alpha emulator settings. Also if you extract these previews (https://app.box.com/s/nh0o8rtl0370aub4owqb) to the previews folder of the fb alpha emulator folder you get nifty preview pics! (Might not be possible anymore since the "GAME" partition isn't mounting in the latest release).

This is awesome. One more question, does the dat file correspond to the input set (0.2.97.42), or the output set (0.2.97.35)? I had a romset already but it's not 0.2.97.42.

Edit: Regarding your last point, you can still copy things from the ROMS partition to the GAME partition once the system is up, using dinguxcommander on the first applications tab.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 13, 2018, 11:12:13 pm
Thanks. It corresponds to the output set (0.2.97.35). Any version higher than 0.2.97.35 can be rebuilt to the 0.2.97.35 romset with the linked dat file.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on February 13, 2018, 11:34:29 pm
Seems to have broken compatibility on CZDoom and CZDoomm 1.0, anybody got a working Doom engine?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on February 14, 2018, 02:16:35 am
Am I overlooking a config option, or does OhBoy not support the RTC in pokemon etc?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on February 14, 2018, 02:44:33 am
Also is anyone else unable to get pokemon emerald running with regba? It just gives me a white screen no matter which ROM I try.
I thought it was an issue with the .sav so I opened up the rom I intended to use in mgba on my desktop, made the proper .sav file and moved it to ..psp in /GAME.
Still no dice. I made sure the file names were correct, and using a gba_bios.bin doesn't help either.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 14, 2018, 04:09:12 am
Does anyone know how to change the controls for FBASDL?  There doesn't appear to be any way to bring up a menu once you are in game to quit or change any settings.

Edit: I see in the /mnt/game/.fba folder the is a default.cfg file that appears to have the key maps, but the key are numbers, I have no idea what the correspond to on the unit or how to use multiple keys at once.

Key 112 is mapped to pause and 113 is mapped to quit.  It looks like maybe 27 is select and 13 is start.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: hi-ban on February 14, 2018, 04:50:44 am
Does anyone know how to change the controls for FBASDL?  There doesn't appear to be any way to bring up a menu once you are in game to quit or change any settings.

Edit: I see in the /mnt/game/.fba folder the is a default.cfg file that appears to have the key maps, but the key are numbers, I have no idea what the correspond to on the unit or how to use multiple keys at once.

Key 112 is mapped to pause and 113 is mapped to quit.  It looks like maybe 27 is select and 13 is start.
In other dingux consoles it's L+R+START to bring up the ingame menu on FBA.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 14, 2018, 04:55:08 am
Does anyone know how to change the controls for FBASDL?  There doesn't appear to be any way to bring up a menu once you are in game to quit or change any settings.

Edit: I see in the /mnt/game/.fba folder the is a default.cfg file that appears to have the key maps, but the key are numbers, I have no idea what the correspond to on the unit or how to use multiple keys at once.

Key 112 is mapped to pause and 113 is mapped to quit.  It looks like maybe 27 is select and 13 is start.
In other dingux consoles it's L+R+START to bring up the ingame menu on FBA.

Awesome, that worked.  I thought I tried every combo but I guess not.

I think I might set out to fix all the emulators to have the same key combo for menu.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on February 14, 2018, 06:21:48 am
Could one of you guys try pokemon emerald with regba and see if it works?
I wouldn't wanna open up an issue on github if it's not a reproducible problem.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 14, 2018, 07:32:58 am
Could one of you guys try pokemon emerald with regba and see if it works?
I wouldn't wanna open up an issue on github if it's not a reproducible problem.

Same for me, Sapphire and Ruby as well. The only other rom I specifically noticed an issue with was Super Mario Advance 4. I get ?your save data is corrupted? on startup.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 14, 2018, 09:20:48 am
@Steward could it be possible to boot the original firmware from the external memory card slot with a button press on boot up?.This could load up the original firmware that shipped with the device allowing users to use the default emulators and games too.And no keypress will boot by default the gmenu2x firmware i think this could be a good idea.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 14, 2018, 09:34:09 am
Could one of you guys try pokemon emerald with regba and see if it works?
I wouldn't wanna open up an issue on github if it's not a reproducible problem.

It turns out that both our issues were related (Pokemon not working and Super Mario Advance 4 having corrupted saves).  You need to patch the SRAM on the roms to get them to work.  I used the tool here and all 4 roms were able to launch: http://www.theisozone.com/downloads/pc/other/gbata-gba-rom-tools/

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 14, 2018, 10:35:26 am
The x-button on the device (upper button), which corresponds to the PSX "triangle"-button, is not mapped it seems, resulting in not working in PSX emulation. There is no option to change the controller settings in the emulator menu, therefore I opened up a github ticket. It seems to not be mapped in pcsx4all.

PS: Also there are two shortcuts on the desktop to pcsx4all (one labelled GCW0 port the other one A320), but they both link to the same GCW0 executable? Is this intended?

I guess I could temporarily fix the non-mapped triangle button by changing a config file manually? Will tinker.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: TheBabyMaker on February 14, 2018, 10:52:46 am
@Steward could it be possible to boot the original firmware from the external memory card slot with a button press on boot up?.This could load up the original firmware that shipped with the device allowing users to use the default emulators and games too.And no keypress will boot by default the gmenu2x firmware i think this could be a good idea.

This will be a wonderful idea, for now we only have the internal sd swap for changing the FW  :( :( :(
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: TheBabyMaker on February 14, 2018, 11:14:31 am
@Steward another question: Where all the .sav files are stored ? Cause i cannot find them  :( :(
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 14, 2018, 11:26:32 am
1. Download and install clrmamepro (http://mamedev.emulab.it/clrmamepro/#downloads")
2. Start the program and hit "Add Datfile" and select the dat file I already linked to (https://drive.google.com/file/d/1GLpyf4wMFhbYNpIxraIQUTj2vEB-7nko/view) followed by "OK".
3. Double click the dat file and select "Default", "Yes to all" and "OK to all" to get through the errors.
4. Select "Rebuilder". Choose the folder containing the 0.2.97.42 romset for "source" and the folder you want 0.2.97.35 to appear in for "Destination".
5. Hit "Rebuild".

That should do it. Think it takes about 25 minutes (can't remember exactly). Of course you'll need the 12gb FB Alpha 0.2.97.42 romset but I can't help you with that as it's naughty (google).

After you have the 0.2.97.35 romset copy them over to your RS-97 and add the path in the FB Alpha emulator settings. Also if you extract these previews (https://app.box.com/s/nh0o8rtl0370aub4owqb) to the previews folder of the fb alpha emulator folder you get nifty preview pics! (Might not be possible anymore since the "GAME" partition isn't mounting in the latest release).

@lemmy thanks for the great guide got all fba games working now i downloaded the previews and copied the previews folder to the fba on game folder but they still won't show up any ideas?.One thing i noticed your previws are in .png format but on fba it says .bmp could this be the problem they are in the wrong format.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 14, 2018, 11:37:04 am
1. Special thanks "Senor Quack":
   suggest me how to configure more quality in Makefile for JZ4760 for SHM memory.
   thanks :)

2. Overclock tools:
https://drive.google.com/file/d/1cD0lWyEi9rYGQMN4Did2pkAdp3CqPoHI/view?usp=sharing
enojy !

(https://steward-fu.github.io/website/test/11.jpg)
(https://steward-fu.github.io/website/test/10.jpg)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 14, 2018, 11:41:49 am
I always forget to say how to use more detailed. ha ha

1. unzip this zip file into ROMS (any folder you want)
2. Gmenu2X -> Explorer -> overclock
enjoy !
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 14, 2018, 11:49:05 am
1. about dualboot:
  a. update ubiboot but this is still developing by SUPERSNES
  b. reverse and then path bootloder, ha ha
  it might be a good idea for this cute device.
  please submit a feature request to my github, thanks

2. Where all the .sav files are stored ?
  HOME=/mnt/game
  by default
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 14, 2018, 11:59:50 am
1. Download and install clrmamepro (http://mamedev.emulab.it/clrmamepro/#downloads")
2. Start the program and hit "Add Datfile" and select the dat file I already linked to (https://drive.google.com/file/d/1GLpyf4wMFhbYNpIxraIQUTj2vEB-7nko/view) followed by "OK".
3. Double click the dat file and select "Default", "Yes to all" and "OK to all" to get through the errors.
4. Select "Rebuilder". Choose the folder containing the 0.2.97.42 romset for "source" and the folder you want 0.2.97.35 to appear in for "Destination".
5. Hit "Rebuild".

That should do it. Think it takes about 25 minutes (can't remember exactly). Of course you'll need the 12gb FB Alpha 0.2.97.42 romset but I can't help you with that as it's naughty (google).

After you have the 0.2.97.35 romset copy them over to your RS-97 and add the path in the FB Alpha emulator settings. Also if you extract these previews (https://app.box.com/s/nh0o8rtl0370aub4owqb) to the previews folder of the fb alpha emulator folder you get nifty preview pics! (Might not be possible anymore since the "GAME" partition isn't mounting in the latest release).

@lemmy thanks for the great guide got all fba games working now i downloaded the previews and copied the previews folder to the fba on game folder but they still won't show up any ideas?.One thing i noticed your previws are in .png format but on fba it says .bmp could this be the problem they are in the wrong format.

Something similar happened to me. I went back and checked the previews folder and all the images were gone. I copied them over a second time and it stuck this time.

Yes I thought the same thing about them being png files but they are supported as well as bmp files:
https://boards.dingoonity.org/gcw-releases/final-burn-alpha-sdl-for-gcw-zero-(beta)/ (https://boards.dingoonity.org/gcw-releases/final-burn-alpha-sdl-for-gcw-zero-(beta)/)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 14, 2018, 12:01:33 pm
Great maybe you can hardcode it into gmeu2x in the next firmware update.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 14, 2018, 12:02:09 pm
1. Download and install clrmamepro (http://mamedev.emulab.it/clrmamepro/#downloads")
2. Start the program and hit "Add Datfile" and select the dat file I already linked to (https://drive.google.com/file/d/1GLpyf4wMFhbYNpIxraIQUTj2vEB-7nko/view) followed by "OK".
3. Double click the dat file and select "Default", "Yes to all" and "OK to all" to get through the errors.
4. Select "Rebuilder". Choose the folder containing the 0.2.97.42 romset for "source" and the folder you want 0.2.97.35 to appear in for "Destination".
5. Hit "Rebuild".

That should do it. Think it takes about 25 minutes (can't remember exactly). Of course you'll need the 12gb FB Alpha 0.2.97.42 romset but I can't help you with that as it's naughty (google).

After you have the 0.2.97.35 romset copy them over to your RS-97 and add the path in the FB Alpha emulator settings. Also if you extract these previews (https://app.box.com/s/nh0o8rtl0370aub4owqb) to the previews folder of the fb alpha emulator folder you get nifty preview pics! (Might not be possible anymore since the "GAME" partition isn't mounting in the latest release).

@lemmy thanks for the great guide got all fba games working now i downloaded the previews and copied the previews folder to the fba on game folder but they still won't show up any ideas?.One thing i noticed your previws are in .png format but on fba it says .bmp could this be the problem they are in the wrong format.

Something similar happened to me. I went back and checked the previews folder and all the images were gone. I copied them over a second time and it stuck this time.

Yes I thought the same thing about them being png files but they are supported as well as bmp files:
https://boards.dingoonity.org/gcw-releases/final-burn-alpha-sdl-for-gcw-zero-(beta)/ (https://boards.dingoonity.org/gcw-releases/final-burn-alpha-sdl-for-gcw-zero-(beta)/)

Aha your right they are gone coping now.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: pixelizedpig on February 14, 2018, 12:12:18 pm
hmnmm nes perfomance seems broken, at beta was fine :(
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 14, 2018, 12:27:32 pm
hmnmm nes perfomance seems broken, at beta was fine :(

Checkthe region settings and the speed settings in the FCEUX settings, they are reverted to default, which - regarding what region game youre playing - may result in the wrong speed. Be sure to have "PAL=on" in main settings when playing a PAL game, and the opposite for NTSC games
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 14, 2018, 12:29:04 pm
@Steward Great job with the overclocker, will test some thing out immediately.

- Btw, the Triangle button in PSX emulation (X-botton on the RS-97) is not mapped / does not work. Do you know which config file I could change manually to make a temporary workaround so I can test out some PSX games? I made an issue on github.

- Also there are two links to pcsx4all on the desktop, any reason for this? they have different descriptions but link to the same file.

- PS: I tried out the overclocker and changed the value from stock (88x / 528Mhz) to 99x / 594Mhz and am noticing slight FPS increases in PSX emulation, as expected. Even FCEUX now runs even a little bit faster which can be felt, same goes for reGBA.
Sadly, as expected, no increase in performance in SNESpocket, it seems to be an optimisation issue and it still sits at 44/50 locked.

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ChrisRR on February 14, 2018, 12:43:49 pm
Thanks for the hard work on the firmware @Steward

I'm having a problem with reGBA though (This is my first dingux device so go easy on me)
I was changing the scaling option in reGBA and it somehow got changed to squash the screen to half height in the middle of the screen.
Changing the scaling options back doesn't make a difference.  Does anyone know how to fix this or where the options file is stored so I can delete it?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 14, 2018, 12:57:22 pm
Thanks for the hard work on the firmware @Steward

I'm having a problem with reGBA though (This is my first dingux device so go easy on me)
I was changing the scaling option in reGBA and it somehow got changed to squash the screen to half height in the middle of the screen.
Changing the scaling options back doesn't make a difference.  Does anyone know how to fix this or where the options file is stored so I can delete it?

Those are the "aspect"-settings that result in the image being half-height. When going back to either of the "Full" settings, you should have an un-narrowed picture again. If not, then your settings might be corrupted and you could try deleting thw per-game settings from the settings file inside the regba folder
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 14, 2018, 01:08:07 pm
firstly, sorry for poeple that suffer from unexpected issues.
since issues are more and more, in order to fix these, please submit issue to my github as backlogs.
thanks in advanced.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: m1024 on February 14, 2018, 01:27:41 pm
@Steward Wouldn't it be time for a seperate thread for your firmware?

I'm following this thread since the first few posts, but it has become really hard to find the current status and latest links to your cfw.

Something like: links to latest images, a small how-to for installation, short description of what it actually contains and what not, status of emulators and games (playable or major issues), planned additions/updates
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: TheBabyMaker on February 14, 2018, 01:27:57 pm
1. Special thanks "Senor Quack":
   suggest me how to configure more quality in Makefile for JZ4760 for SHM memory.
   thanks :)

2. Overclock tools:
https://drive.google.com/file/d/1cD0lWyEi9rYGQMN4Did2pkAdp3CqPoHI/view?usp=sharing
enojy !

(https://steward-fu.github.io/website/test/11.jpg)
(https://steward-fu.github.io/website/test/10.jpg)

Safest overclock value ?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 14, 2018, 01:29:08 pm
I have made a nice oc icon for the overclock app which you can set enjoy maybe Steward can add it to the app as a default.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: TheBabyMaker on February 14, 2018, 01:32:58 pm
I have made a nice oc icon for the overclock app which you can set enjoy maybe Steward can add it to the app as a default.

I have a question: When i connect to pc the device, it oonly show me the ROMS partition and the ext sd one. But how can i explore the others on the pc ? ( I tried changing cable, but whithout results)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: pixelizedpig on February 14, 2018, 02:13:44 pm
hmnmm nes perfomance seems broken, at beta was fine :(

Checkthe region settings and the speed settings in the FCEUX settings, they are reverted to default, which - regarding what region game youre playing - may result in the wrong speed. Be sure to have "PAL=on" in main settings when playing a PAL game, and the opposite for NTSC games
i get 25fps  either way :(
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 14, 2018, 02:30:43 pm
hmnmm nes perfomance seems broken, at beta was fine :(

Checkthe region settings and the speed settings in the FCEUX settings, they are reverted to default, which - regarding what region game youre playing - may result in the wrong speed. Be sure to have "PAL=on" in main settings when playing a PAL game, and the opposite for NTSC games
i get 25fps  either way :(

That's weird, try flashing again, I have 50/60fps. It doesnt "feel" quite full speed, but the fps indicator shows me 50 for pal and 60 for ntsc respectively. Maybe you have botched settings? I would try reinstalling the firmware. Do you have frameskip on auto?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: pixelizedpig on February 14, 2018, 02:36:17 pm
hmnmm nes perfomance seems broken, at beta was fine :(

Checkthe region settings and the speed settings in the FCEUX settings, they are reverted to default, which - regarding what region game youre playing - may result in the wrong speed. Be sure to have "PAL=on" in main settings when playing a PAL game, and the opposite for NTSC games
i get 25fps  either way :(
yes its at auto, i even deleted .cfg but its the same...

That's weird, try flashing again, I have 50/60fps. It doesnt "feel" quite full speed, but the fps indicator shows me 50 for pal and 60 for ntsc respectively. Maybe you have botched settings? I would try reinstalling the firmware. Do you have frameskip on auto?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 14, 2018, 02:47:27 pm
Your files might be messed up, IIRC the FCEUX nes emulator worked out of the box for me (cfw 1.0) and the only thing I needed to change was the pal settings (it was too fast).
25fps sounds like you have half the speed, albeit I have fiddled around with the options and there is no way I can reproduce having 25fps. The only thing is enabling the "new ppu" emulation which drops me to around 15-20 reported, albeit felt like 3-5 fps. You have FPS throttle off?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 14, 2018, 03:06:08 pm
50fps for pal here too
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: pixelizedpig on February 14, 2018, 03:21:50 pm
50fps for pal here too
ok i deleted .fce folder at /game and now it works normally
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 14, 2018, 03:41:13 pm
snes9x4d release for retrogame:
https://drive.google.com/file/d/1g9Uk1WWO_AqL4CTlPuOjMy7CR8_wwiGw/view?usp=sharing

Everyone should know how to install, right ?

enjoy !

(https://steward-fu.github.io/website/test/12.jpg)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: pixelizedpig on February 14, 2018, 03:44:05 pm
snes9x4d release for retrogame:
https://drive.google.com/file/d/1g9Uk1WWO_AqL4CTlPuOjMy7CR8_wwiGw/view?usp=sharing

Everyone should know how to install, right ?

enjoy !

(https://steward-fu.github.io/website/test/12.jpg)
copy at the game folder, right? whow is perfomance? man you are awesome :) we wait for your mini handheld as well ;)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 14, 2018, 03:53:23 pm
don't boot for me?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 14, 2018, 03:54:57 pm
I must give this a try. His screenshots show a performance of 60fps.  Holy moly

Again, splendid work, @Steward

@pixelizedpig Mini-handheld?

Considering this is an install dge package, I guess copy over to ROMS for example and run via explorer to install?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 14, 2018, 04:00:46 pm
1. put snes9x4d.dge in roms
2. create linkapp by pressing select
3. edit this link
  title=snes9x4d
  description=Snes9x4d emulator ported from GCW0
  clock=-1865363263
  volume=1
  selectordir=/mnt/
  selectorbrowser=true
  wrapper=true

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 14, 2018, 04:06:44 pm
@jutley  is it possible help to set background as transparency for overclock.png icon. I will use it in next release.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 14, 2018, 04:08:01 pm
@m1024   basically, I have no idea about this, sorry
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 14, 2018, 04:23:23 pm
Sorted thanks Steward  ;)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 14, 2018, 04:27:48 pm
Have tested SNES9X4D v20101010 and can confirm all standard games (no Mode7 or SuperFX2) running at 50/50 and 60/60 respectively.

Best results are had with the following settings (have to be set for each game individually for now):

-Transparency : on
-Fullscreen: True
-Frameskip: Either 50/1 or auto (depends on game)

Note: Parallax heavy games, as well as Mode7-heavy games do still have performance issues.

Albeit the vast majority of games I tried run very close to if not at full speed. If they don't for you, try switching between framskeip 50/1 (off) and auto settings.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: tackro on February 14, 2018, 04:31:07 pm
@Steward  snes9x4d isn't saving settings
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 14, 2018, 04:47:54 pm
@Steward  snes9x4d isn't saving settings


@tackro please submit issue to my github
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 14, 2018, 04:48:26 pm
@jutley  is it possible help to set background as transparency for overclock.png icon. I will use it in next release.

Not to sure how to do that.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Princebatman on February 14, 2018, 05:13:21 pm
@jutley  is it possible help to set background as transparency for overclock.png icon. I will use it in next release.

Not to sure how to do that.

You can make the background transparent in a variety of apps/programs.

I think I've even done it on Microsoft Word.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on February 14, 2018, 05:30:18 pm
Could one of you guys try pokemon emerald with regba and see if it works?
I wouldn't wanna open up an issue on github if it's not a reproducible problem.

It turns out that both our issues were related (Pokemon not working and Super Mario Advance 4 having corrupted saves).  You need to patch the SRAM on the roms to get them to work.  I used the tool here and all 4 roms were able to launch: http://www.theisozone.com/downloads/pc/other/gbata-gba-rom-tools/
Thanks dude
Yeah I figured it had something to do with the save file size, since mednafen had this problem years ago before they added an option to change the SRAM size. Kinda odd that regba doesn't have a feature like that.

By the way, am I correct in assuming that OhBoy doesn't have RTC support?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 14, 2018, 05:32:34 pm
ignore!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on February 14, 2018, 05:35:58 pm
hmnmm nes perfomance seems broken, at beta was fine :(

Checkthe region settings and the speed settings in the FCEUX settings, they are reverted to default, which - regarding what region game youre playing - may result in the wrong speed. Be sure to have "PAL=on" in main settings when playing a PAL game, and the opposite for NTSC games
i get 25fps  either way :(

That's weird, try flashing again, I have 50/60fps. It doesnt "feel" quite full speed, but the fps indicator shows me 50 for pal and 60 for ntsc respectively. Maybe you have botched settings? I would try reinstalling the firmware. Do you have frameskip on auto?

Yep, same here for FCEUX. The fps counter shows 60 but games play very choppy. Makes games like mario bros.3, kirby and ninja gaiden unplayable pretty much. Made sure frame skip etc. were off.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: TheBabyMaker on February 14, 2018, 06:18:16 pm
Guys how can i access the game folder opn the pc ??
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on February 14, 2018, 06:20:52 pm
Guys how can i access the game folder opn the pc ??
You don't need too.
If you're trying to install that new snes emulator just follow the linking instructions a few posts back
The ROMS partition is what you transfer games and files to
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 14, 2018, 06:33:22 pm
Probably my post is causing the confusion. Personally I'm still accessing the GAME partition by way of DinguxCommander.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 14, 2018, 06:36:58 pm
if you want to use the game partition just use dingux command app to transfer from roms folder to game partition  ;)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: TheBabyMaker on February 14, 2018, 07:17:16 pm
Sorry for the dumb question, but once opened dingux commander, how can i quit from the app ?
 EDIT: solved
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 14, 2018, 09:55:23 pm
Someone wrote a hardware scaler for FB Alpha for the gcw0: http://boards.dingoonity.org/gcw-releases/final-burn-alpha-sdl-for-gcw-zero-(beta)/msg174114/#msg174114

Would this be portable to the RS-97, or is the IPU significantly different between the two socs?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 14, 2018, 09:55:54 pm
if you want to use the game partition just use dingux command app to transfer from roms folder to game partition  ;)

I Personally extended my game partition to 16gb and my roms partition has 100gb so i copy all games to the game partition and roms to roms partition makes sense yea.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 14, 2018, 09:56:14 pm
Sorry for the dumb question, but once opened dingux commander, how can i quit from the app ?
 EDIT: solved

That is a dumb question ;)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: chevette on February 14, 2018, 09:57:05 pm
Anybody got Atari 2600, Atari 7800, or Atari 5200 emulators to work with Steward's new setup?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Princebatman on February 15, 2018, 01:35:13 am
As for NES, it definitely seems that the overclock is helping smooth gameplay out.

However, the higher you overclock.  Say 624, I started to notice things like missing bullets on contra.
At 600, everything was working.

It seems like more testing is needed to find an optimal overclock for all systems.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: tackro on February 15, 2018, 02:07:32 am
I don't know but... It's pretty bad to overclock a device to run NES games. I will wait for a proper nes emulator ou a optimization on fceux.

It's so strange that opendingux and dingux had so bad nes emulators and even native rs-97 and dingoo had 60/60fps on those ugly emulators haha even Lion pack had a bad performance in 6 revisions. NES mappers is a problem (or not)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 15, 2018, 02:26:06 am
As for NES, it definitely seems that the overclock is helping smooth gameplay out.

However, the higher you overclock.  Say 624, I started to notice things like missing bullets on contra.
At 600, everything was working.

It seems like more testing is needed to find an optimal overclock for all systems.

The JZ4760 in the RS-97 is rated to 600mhz: https://en.wikipedia.org/wiki/Ingenic_Semiconductor#XBurst1-based_SoCs So either they bought binned chips at a discount, it requires more cooling (a heatsink), or it should be able to run just fine at 600.

I wonder if a small heatsink could be throw on to enable smooth 600mhz or even above.l
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 15, 2018, 02:45:34 am
FBA-A320 reported to RetroGame:
https://drive.google.com/file/d/1kh5OKHmyVahY0GXFOg4GetKs1ZsnX8wY/view?usp=sharing

1. unzip  into any folder
2. create linkapp (link to fbasdl.dge)
enjoy !
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: tackro on February 15, 2018, 03:23:22 am
there's a way to change wallpapers and put other themes on Gmenu2x? I'm searching for gmenu directory but it seens not to exist or is hard hidden
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 15, 2018, 03:38:10 am
there's a way to change wallpapers and put other themes on Gmenu2x? I'm searching for gmenu directory but it seens not to exist or is hard hidden



/mnt/game/gmenu2x/skins/Default/wallpapers/
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 15, 2018, 03:38:39 am
Atari Lynx ported to RetroGame:
https://drive.google.com/file/d/10XinaBugnYx4D89pbNJlURR5cB-feLs1/view?usp=sharing

enjoy !
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: chevette on February 15, 2018, 04:06:45 am
Thanks Steward, Atari Lynx freezing while exiting game for me.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 15, 2018, 04:07:47 am
try this version
https://drive.google.com/file/d/1_o6rp38crauqVlbHx1PItanm3o7VTkMe/view?usp=sharing
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: chevette on February 15, 2018, 04:12:07 am
Sorry, still freezing

Edit: when exiting emulator, not when switching ROM
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: HercTNT on February 15, 2018, 05:22:52 am
Thank you to all who are working on improving the rs-97. I apologize but I two am confused as to the latest version of the firmware. the last official firmware I have seen posted was on page 45 by Jutley. the last custom firmware was posted on page 40. I need a combination of custom and official firmware then add emulators as they are released? Has the full os been released that does not require opening the device. Again, I apologize, but i have read every page before I asked and i'm still not fully clear. Thanks in advance for any help and once again huge thanks to all involved.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 15, 2018, 05:46:31 am
Sorry, still freezing

Edit: when exiting emulator, not when switching ROM

Sorry, please submit an issue for this porting and ignore this emulator.
It seems aborted when free sdl surface even this pointer is valid.
It is okay even though this issue existed in original source.
I will take more time to find out the root cause.
Thanks for your testing.


Happy Chinese New Year !
Hope you enjoy on this device !
Thanks
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 15, 2018, 07:05:52 am
FBA-A320 reported to RetroGame:
https://drive.google.com/file/d/1kh5OKHmyVahY0GXFOg4GetKs1ZsnX8wY/view?usp=sharing

1. unzip  into any folder
2. create linkapp (link to fbasdl.dge)
enjoy !

How is this different than the fba version included in your 1.0 release.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 15, 2018, 07:19:57 am
Thank you to all who are working on improving the rs-97. I apologize but I two am confused as to the latest version of the firmware. the last official firmware I have seen posted was on page 45 by Jutley. the last custom firmware was posted on page 40. I need a combination of custom and official firmware then add emulators as they are released? Has the full os been released that does not require opening the device. Again, I apologize, but i have read every page before I asked and i'm still not fully clear. Thanks in advance for any help and once again huge thanks to all involved.
These a full. Img released and you will have to open it pop out card and write img with 32diskimger I recommend using a bigger card 4 gig is not enough imo

Sent from my MIX using Tapatalk
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 15, 2018, 07:31:12 am
FBA-A320 reported to RetroGame:
https://drive.google.com/file/d/1kh5OKHmyVahY0GXFOg4GetKs1ZsnX8wY/view?usp=sharing

1. unzip  into any folder
2. create linkapp (link to fbasdl.dge)
enjoy !

How is this different than the fba version included in your 1.0 release.


typo
this version is ported from a320, cfw is based on gcw0.
a320 version with better perofrmance than gcw0.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: m1024 on February 15, 2018, 07:43:18 am
Seems to have broken compatibility on CZDoom and CZDoomm 1.0, anybody got a working Doom engine?

Looks like all of my other games can not be started anymore (via Explorer or menu link):

- CZDoom: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,174 (http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,174)
- eduke32: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,604 (http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,604)
- Quakux: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,134 (http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,134)
- Rise of the Triad: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,310 (http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,310)
- Wolf3Dingoo: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,131 (http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,131)

Is there some kind of magic reqired to run these games?   ::)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 15, 2018, 08:10:59 am
Thank you to all who are working on improving the rs-97. I apologize but I two am confused as to the latest version of the firmware. the last official firmware I have seen posted was on page 45 by Jutley. the last custom firmware was posted on page 40. I need a combination of custom and official firmware then add emulators as they are released? Has the full os been released that does not require opening the device. Again, I apologize, but i have read every page before I asked and i'm still not fully clear. Thanks in advance for any help and once again huge thanks to all involved.

You'll need the CFW 1.0 img file linked a few pages back. Flash it onto the internal SD card with the tool of your choice.

Since then, 4 small update packs have been released.

-overclocker
-snes9x4d
-handy Lynx emulator
-fba update

These are of course optional, the snes emulator is heavily recommended, though. To install these updates, drop them into the ROMS partition of the device, then run them via the integrated explorer app. These updates will be included in the next CFW update.

@Steward : We should really make a dedicated thread called "Custom Firmware for RS-97" where we gather all relevant links in the opening post.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on February 15, 2018, 08:12:41 am
Looks like all of my other games can not be started anymore (via Explorer or menu link):


Is there some kind of magic reqired to run these games?   ::)

Yeah this firmware has broken compatibility on everything I've tried, I'm going back to a stock image and installing Jack's dmenu hack for the time being until bugs are worked out.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 15, 2018, 08:17:54 am
Am I the only one that is slighly bothered by one of the PSX face buttons (triangle) not working? Held me back a bit until now from testing further games. Any way I can fix that quickly?

@Steward

Jumping quickly through the pages is already possible with L/R buttons.

But when having a full rom set present this is actually not enough in my opinion.
Especially with the new fancy theme that "lags" when browsing through many files this takes very long.

Could I suggest adding also the function to select a letter from a list to quickly jump to the files starting with that letter?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: HercTNT on February 15, 2018, 08:34:57 am
Thank you to all who are working on improving the rs-97. I apologize but I two am confused as to the latest version of the firmware. the last official firmware I have seen posted was on page 45 by Jutley. the last custom firmware was posted on page 40. I need a combination of custom and official firmware then add emulators as they are released? Has the full os been released that does not require opening the device. Again, I apologize, but i have read every page before I asked and i'm still not fully clear. Thanks in advance for any help and once again huge thanks to all involved.

You'll need the CFW 1.0 img file linked a few pages back. Flash it onto the internal SD card with the tool of your choice.

Since then, 4 small update packs have been released.

-overclocker
-snes9x4d
-handy Lynx emulator
-fba update

These are of course optional, the snes emulator is heavily recommended, though. To install these updates, drop them into the ROMS partition of the device, then run them via the integrated explorer app. These updates will be included in the next CFW update.

@Steward : We should really make a dedicated thread called "Custom Firmware for RS-97" where we gather all relevant links in the opening post.
Thank you immensely for the reply. I kinda thought that was the case but was unsure. I'm rather surprised it seems difficult for people in this thread to get proper help. A lot of the information and the correct order in which to do things is being lost in this thread amongst the posts and people asking questions are not generally getting them answered. I rarely complain but for such a normally tight community this is uncommon. Hopefully we can get that fixed in the future.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Reds on February 15, 2018, 09:26:36 am
Perhaps making another thread or two rather than concentrating all RS-97 discussion into one thread might be a good course of action.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 15, 2018, 09:29:48 am
Does anyone know where you can purchase a empty k101 revo shell the original white and dark black shells they should fit this new rs-97 as its the same.As the plastic would be of better quality to easy to change the shell.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Princebatman on February 15, 2018, 10:06:36 am
I'm a bit of a newb.

Could someone walk me through step 2 and 3.

1. put snes9x4d.dge in roms
2. create linkapp by pressing select
3. edit this link
  title=snes9x4d
  description=Snes9x4d emulator ported from GCW0
  clock=-1865363263
  volume=1
  selectordir=/mnt/
  selectorbrowser=true
  wrapper=true

Basically I put snes9x4d.dge in my roms folder.  I went to explorer, found the file, pressed select,
and nothing happened.  I did it again and pressed start, nothing happened.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 15, 2018, 10:30:28 am
From the home screen press select
then click add link in applications
find the snes in roms and click on it
once its added click select on it
then click edit snes9x4d
then edit the parameters as described below

edit this link
 
title=snes9x4d
description=Snes9x4d emulator ported from GCW0 clock=-1865363263 volume=1
selectordir=/mnt/
selectorbrowser=true
wrapper=true
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 15, 2018, 12:43:32 pm
Am I the only one that is slighly bothered by one of the PSX face buttons (triangle) not working? Held me back a bit until now from testing further games. Any way I can fix that quickly?

@Steward

Jumping quickly through the pages is already possible with L/R buttons.

But when having a full rom set present this is actually not enough in my opinion.
Especially with the new fancy theme that "lags" when browsing through many files this takes very long.

Could I suggest adding also the function to select a letter from a list to quickly jump to the files starting with that letter?
L/R you can fast scroll roms

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Princebatman on February 15, 2018, 01:03:57 pm
From the home screen press select
then click add link in applications
find the snes in roms and click on it
once its added click select on it
then click edit snes9x4d
then edit the parameters as described below

edit this link
 
title=snes9x4d
description=Snes9x4d emulator ported from GCW0 clock=-1865363263 volume=1
selectordir=/mnt/
selectorbrowser=true
wrapper=true

Thanks.  I have most of it.  The only thing I'm missing is where to put:

clock=-1865363263
volume=1

Do you put that in the parameters section?  If so, I can't find = or - to type it in.
Any help would be appreciated.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 15, 2018, 01:05:45 pm
press the buttons to change the keyboard type
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 15, 2018, 01:50:33 pm
Am I the only one that is slighly bothered by one of the PSX face buttons (triangle) not working? Held me back a bit until now from testing further games. Any way I can fix that quickly?

@Steward

Jumping quickly through the pages is already possible with L/R buttons.

But when having a full rom set present this is actually not enough in my opinion.
Especially with the new fancy theme that "lags" when browsing through many files this takes very long.

Could I suggest adding also the function to select a letter from a list to quickly jump to the files starting with that letter?
L/R you can fast scroll roms

Sent from my MIX using Tapatalk

That's what I said. But it's not enough. Especially due to the fact that the new menu lags due to its fancy-ness. Scrolling through a complete romset is painfully slow, even with L and R buttons. Actually it's a bit faster if you press the buttons repeatedly because holding it down is very slow since the menu lags. A second more minimalized theme that doesn't lag would be very handy
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 15, 2018, 02:51:23 pm
Quote
clock=-1865363263
volume=1

I never bothered with this part
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 15, 2018, 03:05:16 pm
Okay I did all that except clock and volume which I can't find. When I try to play a rom it says launching snes9x4d, screen goes black for a sec and it boots me back to the rom selection screen.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 15, 2018, 03:16:53 pm
Okay I did all that except clock and volume which I can't find. When I try to play a rom it says launching snes9x4d, screen goes black for a sec and it boots me back to the rom selection screen.
You don't find them you type them that whole string

description=Snes9x4d emulator ported from GCW0 clock=-1865363263 volume=1
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Princebatman on February 15, 2018, 04:09:06 pm
Steward!  I've been playing around with your image.  Thanks for all of your hard work. I hope you continue to make small changes to make it even better! 
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Fishcakes on February 15, 2018, 04:31:09 pm
Seeing all this progress is great! Anyone have luck finding a decent screen protector for this thing? The exposed screen is making me nervous because i plan on pocketing this thing
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: m1024 on February 15, 2018, 04:43:46 pm
Here is my first attempt to make a skin for gmenu2x: Clean, minimalistic and inspired by the PS4 menu  :)

To install:
- download ps4-skin.zip.conf and remove .conf extension
- extract 'ps4' folder to your external sd card
- use 'Command' to copy 'ps4' folder to /mnt/game/gmenu2x/skins/
- go to 'Settings' > 'Skins', select 'ps4' and confirm with start
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: pixelizedpig on February 15, 2018, 05:07:08 pm
Here is my first attempt to make a skin for gmenu2x: Clean, minimalistic and inspired by the PS4 menu  :)

To install:
- download ps4-skin.zip.conf and remove .conf extension
- extract 'ps4' folder to your external sd card
- use 'Command' to copy 'ps4' folder to /mnt/game/gmenu2x/skins/
- go to 'Settings' > 'Skins', select 'ps4' and confirm with start
very nice one
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on February 15, 2018, 05:14:42 pm
Seeing all this progress is great! Anyone have luck finding a decent screen protector for this thing? The exposed screen is making me nervous because i plan on pocketing this thing

Ricoh GR series digital camera ones will fit. Any 4:3 3" screen protector will do I think.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: tackro on February 15, 2018, 05:19:42 pm
I was testing some emulator and happens that RaceOD (Neo Geo Pocket) emulator runs great on this device, but have that double screen. How do I procede? Only apply sdlfix and compile?

edit: Mono Theme ported



inside folder "emulator have many emulator icons but you should apply them one by one (https://drive.google.com/open?id=11bSpyK1C6DeOXzftzQoDUsbYW4Biw3Hi[/url)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 15, 2018, 05:44:19 pm
Okay I did all that except clock and volume which I can't find. When I try to play a rom it says launching snes9x4d, screen goes black for a sec and it boots me back to the rom selection screen.
You don't find them you type them that whole string

description=Snes9x4d emulator ported from GCW0 clock=-1865363263 volume=1

Are you sure that goes in description? I put clock and volume in the parameters field and it works fine.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 15, 2018, 05:48:49 pm
problem is looks like some don't see them parameters including me.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 15, 2018, 06:02:17 pm
Seeing all this progress is great! Anyone have luck finding a decent screen protector for this thing? The exposed screen is making me nervous because i plan on pocketing this thing

Perfect but pricey

http://www.ebay.co.uk/itm/192047551184
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 15, 2018, 06:03:10 pm
problem is looks like some don't see them parameters including me.

you don't beed them I never used them works fine for me
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 15, 2018, 06:04:48 pm
Here is my first attempt to make a skin for gmenu2x: Clean, minimalistic and inspired by the PS4 menu  :)

To install:
- download ps4-skin.zip.conf and remove .conf extension
- extract 'ps4' folder to your external sd card
- use 'Command' to copy 'ps4' folder to /mnt/game/gmenu2x/skins/
- go to 'Settings' > 'Skins', select 'ps4' and confirm with start

Love it Thanks man ;)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 15, 2018, 06:08:02 pm
Here is what mine looks like works fine(https://uploads.tapatalk-cdn.com/20180215/373e64b16b84597e2126439a301fee61.jpg)

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 15, 2018, 06:18:55 pm
Nice (https://uploads.tapatalk-cdn.com/20180215/410b4001e2a4b23147fe4be305670d43.jpg)

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 15, 2018, 06:26:51 pm
Does that battery meter work.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: m1024 on February 15, 2018, 07:35:07 pm
There a 6 battery states with 0,1,2,3,4,5 bars.

Please get the latest version with even nicer icons  :) The blue background should be set automatically when selecting the skin.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: tackro on February 15, 2018, 08:06:11 pm
@Steward I tried to apply SDLFIX on RACE-OD (ngp emu) and it gave a black screen but it's running, but not draw on screen, I runned a game and sound run.

I put .dge file, sdlfix.so, and a bash as above

#!/bin/sh
LD_PRELOAD=./sdlfix.so ./race.dge

can you help me?

(also, I tried to compile the source with LD_PRELOAD on makefile, and sdlfix.so into project, but I really don't know how to do this os Programmers Notepad, where the original autor made the code)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 15, 2018, 09:03:02 pm
@Steward I tried to apply SDLFIX on RACE-OD (ngp emu) and it gave a black screen but it's running, but not draw on screen, I runned a game and sound run.

I put .dge file, sdlfix.so, and a bash as above

#!/bin/sh
LD_PRELOAD=./sdlfix.so ./race.dge

can you help me?

(also, I tried to compile the source with LD_PRELOAD on makefile, and sdlfix.so into project, but I really don't know how to do this os Programmers Notepad, where the original autor made the code)

It?s unlikely to work without being compiled against Stewards new toolchain. I haven?t been able to get it working yet but I?m going to try again this weekend. Steward provided his buildroot config on github.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on February 15, 2018, 09:48:45 pm
Can anyone with programming know-how check out my RTC support issue?
According to the documentation I found for the SoC there is RTC support, it's just not implemented in opendingux for some reason.
https://github.com/steward-fu/gh_retrogame_emulator/issues/62
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 15, 2018, 10:22:05 pm
Can anyone with programming know-how check out my RTC support issue?
According to the documentation I found for the SoC there is RTC support, it's just not implemented in opendingux for some reason.
https://github.com/steward-fu/gh_retrogame_emulator/issues/62

I believe it is implemented, it?s just that there is no way to preserve the time over a reboot since there is no backup battery, and no way to automatically set the time on boot since it has no networking. I could be wrong, but Dingux does claim RTC support.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on February 15, 2018, 10:37:40 pm
There a 6 battery states with 0,1,2,3,4,5 bars.

Please get the latest version with even nicer icons  :) The blue background should be set automatically when selecting the skin.

Very nice clean skin, thanks!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on February 15, 2018, 10:58:56 pm
Can anyone with programming know-how check out my RTC support issue?
According to the documentation I found for the SoC there is RTC support, it's just not implemented in opendingux for some reason.
https://github.com/steward-fu/gh_retrogame_emulator/issues/62

I believe it is implemented, it?s just that there is no way to preserve the time over a reboot since there is no backup battery, and no way to automatically set the time on boot since it has no networking. I could be wrong, but Dingux does claim RTC support.

Well the PSP and (I think) DS don't have backup batteries either, they only keep time as long as the battery is charged. They ask you for the time if the battery is taken out/dies. That can't be hard to implement into opendingux since both the linux kernel and the jz4760 support this kind of RTC (check out the jz4760 documentation I posted on the github issue), right?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: blackz1982 on February 16, 2018, 05:41:49 am
Opendingux support rtc, but support from a kernel is necessary.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 16, 2018, 07:50:29 am
Can anyone verify that overclock actually works?  In the overclock app it looks like a new speed is set, but the GMenu2x speed show at the bottom of the menu screens shows the default 528 no matter what speed is set in overclock.

Also is there a dingux terminal or is the only way to get a terminal to use the debug headers on the board.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on February 16, 2018, 07:59:21 am
Can anyone verify that overclock actually works?  In the overclock app it looks like a new speed is set, but the GMenu2x speed show at the bottom of the menu screens shows the default 528 no matter what speed is set in overclock.

Also is there a dingux terminal or is the only way to get a terminal to use the debug headers on the board.
If you underclock the cpu really far it's very noticeable in games so it does actually work, that little hud element is probably not updating properly.
Opendingux support rtc, but support from a kernel is necessary.

I'm pretty sure linux has supported rtc for a very long time lol. Can't the option just be compiled in with a simple on boot interface to set the time/date? A suspend function would be great too, I imagine with regular use turning the system on and off constantly is gonna get annoying.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 16, 2018, 10:00:59 am
I been doing some testing for fbasdl the first one release with a 600mhz oc it starts fba in 3 seconds without oc it takes nearly over 20 seconds to start wow.Then playing out run with no oc i get 9fps with a 600mhz oc i get 13-14fps so definitely some sort of improvement in fps with the oc.I have also noticed pressing select then start freezes fbasdl rather pressing the normal way both shoulder buttons and start together.FBAsdl could be very good with optimisation and the oc at 600mhz.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: pixelizedpig on February 16, 2018, 10:30:05 am
:) have you seen this? https://www.facebook.com/myconsolegame/posts/2009930992578193
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: TheBabyMaker on February 16, 2018, 12:08:35 pm
@Steward There will be a chance for this console to run real cartridges ?  ??? ??? ???
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Princebatman on February 16, 2018, 12:38:58 pm
@Steward There will be a chance for this console to run real cartridges ?  ??? ??? ???

From the pictures, it looks like it's another board with a MD cart.  That's then connected using only the screen on the rs-97.  I maybe wrong.  As far as the rs-97 playing gba carts, it'd be cool for sure.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: pixelizedpig on February 16, 2018, 12:55:54 pm
@Steward There will be a chance for this console to run real cartridges ?  ??? ??? ???

From the pictures, it looks like it's another board with a MD cart.  That's then connected using only the screen on the rs-97.  I maybe wrong.  As far as the rs-97 playing gba carts, it'd be cool for sure.
from the pics, it looks like this board i think steve is building it,is connected with usb to the rs-97
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 16, 2018, 01:13:55 pm
Here is my first attempt to make a skin for gmenu2x: Clean, minimalistic and inspired by the PS4 menu  :)

To install:
- download ps4-skin.zip.conf and remove .conf extension
- extract 'ps4' folder to your external sd card
- use 'Command' to copy 'ps4' folder to /mnt/game/gmenu2x/skins/
- go to 'Settings' > 'Skins', select 'ps4' and confirm with start

@m1024
Does this skin run faster than Steward's default one? E.g. can the rom list be browsed quicker?

In any case could you open up an issue ticket on Steward's github, asking him to to include this skin into his custom firmware so it gets shipped as one of the defaults? That would be nice, looks really good. Also good thing that the battery icon has different stages, I think the default theme has a static icon that does not change.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 16, 2018, 01:22:37 pm
Does anyone know of an accurate way to check batteries for this? I purchased this:

https://www.aliexpress.com/item/New-BD29100-Battery-for-Original-HTC-Wildfire-S-HD7-T9292-HD7S-T9295-A510c-A510e-Explorer-Marvel/32751655642.html (https://www.aliexpress.com/item/New-BD29100-Battery-for-Original-HTC-Wildfire-S-HD7-T9292-HD7S-T9295-A510c-A510e-Explorer-Marvel/32751655642.html)

Came in only a week. However although it was advertised as 2000mAh the label on it says 4050mAh! That is both ludicrous and disappointing.

Is there some sort of USB device and software that can test these batteries to precisely get their capacities?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Princebatman on February 16, 2018, 01:27:16 pm
@Steward There will be a chance for this console to run real cartridges ?  ??? ??? ???

From the pictures, it looks like it's another board with a MD cart.  That's then connected using only the screen on the rs-97.  I maybe wrong.  As far as the rs-97 playing gba carts, it'd be cool for sure.
from the pics, it looks like this board i think steve is building it,is connected with usb to the rs-97

So it's the same board outside of the shell with a full size MD cart on it, connected to the shell for screen usage.  I'm trying to follow, but not sure what the purpose would be for.  Some kind of fpga?  Any ideas?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 16, 2018, 01:46:36 pm
Thank you for the splendid work so far, @Steward and have a happy Chinese New Year!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 16, 2018, 01:52:01 pm
problem is looks like some don't see them parameters including me.

you don't beed them I never used them works fine for me

FYI the string "clock=-1865363263 volume=1" are command line parametres and they belong as is into the "parametres" field.

Whether they actually make a difference or not is up to debate (I can't see any diff.) but this is where they belong :)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 16, 2018, 02:53:40 pm

@m1024 thanks for your great ps4 skin, I will add it into next release
@tackro I hope double screen can be fixed in sdl library rather than each emulator. after that, maybe, some emulators or games with 320x240 (for gcw0 or a320 od) can run on rs-97 directly. but for your question, sorry, you need gdb downloaded from my github for further debug in order to find out the root cause.
@TheBabyMaker anybody would like to play game with cartridges ? why I ask ? because it is still need hardware/software emulator, just like PicoDriver load rom from sdcard, but the feeling seems to be more retro game.

for the speed of loading rom list in gmenu2x, @JaZzKCS have already suggested to add letter for quickly selection. it is good idea for big rom lists. but the speed should not relate to different theme.

for the parameters:
clock: since overclock is ready for use, this parameter will be used soon. in CFW 1.0, this item do nothing.
volume: emulator volume do nothing, only global volume (press start) will effect the speaker

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 16, 2018, 02:59:47 pm
I am working on a rs-97 blog website come and join and let me know what you think.


https://jutleys.wixsite.com/retrogamers97
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 16, 2018, 03:15:06 pm
Hey @Steward I don't know how to report things over github, sorry I'm putting it here.

Can you give regba's aspect ratio a look Aspect Fast, Bilinear and Subpixil all display in something like 20:9 instead of 3:2.  Because of it we can only play in 4:3 stretched of 3:2 in a small letter box which really dampens the fun. Also the menu flickers for some reason.

Picodrives menu seems to skip every second command in the save state and button re-mapping menu's.

Also why does my device seem to mix up the X and Y button, is that normal?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 16, 2018, 03:24:28 pm
Hey @Steward I don't know how to report things over github, sorry I'm putting it here.

Can you give regba's aspect ratio a look Aspect Fast, Bilinear and Subpixil all display in something like 20:9 instead of 3:2.  Because of it we can only play in 4:3 stretched of 3:2 in a small letter box which really dampens the fun. Also the menu flickers for some reason.

Picodrives menu seems to skip every second command in the save state and button re-mapping menu's.

Also why does my device seem to mix up the X and Y button, is that normal?

I will forward that as an issue onto github. This seems to be related to issue  #42
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 16, 2018, 03:29:49 pm
Regarding the button-scheme. I haven't noticed since I am not familiar with the GBA. Are the x and y buttons the wrong way/switched? If so that should be files as issue as well.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: pixelizedpig on February 16, 2018, 03:33:25 pm
@TheBabyMaker anybody would like to play game with cartridges ? why I ask ? because it is still need hardware/software emulator, just like PicoDriver load rom from sdcard, but the feeling seems to be more retro game.
@Steward  I would like it for sure, also i woul like any mod for the internal gba style card or for the gba port on the top  :)

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 16, 2018, 03:42:58 pm
Since lack of kernel support, it is stretchted from 320x480 to 480x320 by frame buffer driver by IPU setting.
So, current display style is more acceptable in my opinion.
But it is okay to submit an issue for backlog in order to improve this device.
Thanks for your information.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 16, 2018, 03:46:21 pm
@TheBabyMaker anybody would like to play game with cartridges ? why I ask ? because it is still need hardware/software emulator, just like PicoDriver load rom from sdcard, but the feeling seems to be more retro game.
@Steward  I would like it for sure, also i woul like any mod for the internal gba style card or for the gba port on the top  :)

ha ha, basically, we can use sdcard pinout or usb for this hardware mod.
It is very interesting.
Let me think how to implement it, just think :)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: onthebridge on February 16, 2018, 04:17:24 pm
Since lack of kernel support, it is stretchted from 320x480 to 480x320 by frame buffer driver by IPU setting.
So, current display style is more acceptable in my opinion.
But it is okay to submit an issue for backlog in order to improve this device.
Thanks for your information.
Will this change in the future Steward? Will we be able to use IPU?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 16, 2018, 04:22:13 pm
Regarding the button-scheme. I haven't noticed since I am not familiar with the GBA. Are the x and y buttons the wrong way/switched? If so that should be files as issue as well.

It's not switched in the emulators but on the CFW menu, like in the file explorer.

Since lack of kernel support, it is stretchted from 320x480 to 480x320 by frame buffer driver by IPU setting.
So, current display style is more acceptable in my opinion.
But it is okay to submit an issue for backlog in order to improve this device.
Thanks for your information.

I hope you can fix it somehow. Playing GBA games in a small 3:2 letter box or horribly stretched in 4:3 is not a fun choice.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 16, 2018, 06:39:53 pm
Can somebody please confirm that the "Triangle"-button in pcsx4all is not working? Just to make sure I am not the only one having that problem. Also, pcsx4all doesnt seem to save the settings, I can't test with HLE: off, as it reverts itself every reboot of the emulator.

To clarify: I mean the "triangle"-button from the PSX (the upper face button) (which corresponds to the X-button on the RS-97, not the X-button of the PSX itself.) I tested with Tekken3 (slideshow, which is known and to be expected) as well as with FFVII and noticed the upper button not working in both games.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: blackz1982 on February 16, 2018, 06:52:13 pm
Hey @Steward
Picodrives menu seems to skip every second command in the save state and button re-mapping menu's.

Also why does my device seem to mix up the X and Y button, is that normal?

In the sources picodrive mixed up buttons.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 16, 2018, 07:01:43 pm
That new PC Engine emulator called Temper....I can't get any games to work with it. The same pc engine roms that work with Hugo just give me a black screen in Temper. If I press select+start the emu menu comes up so it's obviously working ok. Am I missing something called syscard files? The roms have to be unzipped!

Also the fba320 emulator also contains dge files for snes9x4d and pcxs4all which I'm thinking is a mistake.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Osbot on February 16, 2018, 07:25:14 pm
Hey guys, how can I use the power button for powering off and not muting? And is there a kind of standby mode? Using opendingux. Thanks in advance :)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: m1024 on February 16, 2018, 07:25:35 pm
@Steward Would be nice to see this skin included in a future release  8)  I made all graphics by hand, so there should be no copyright issues with other people. Sometime later I'd like to add icons for the settings and applications sections, but I'll let you know.

@jaZz_KCS About the performance: Most graphics do have a much smaller file size, but I doubt that there is a noticable difference once they are loaded into memory. In theory a skin with non transparent graphics and colors should be rendered faster. Thats the only thing that could possibly be optimized on the 'skin side'.

If this is an issue, perhaps @Steward could have a look at the related source code. I haven't written any C++ for years and am not into SDL, but browsedialog.cpp (exec and paint) looks like it could use some optimization ;)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 16, 2018, 07:33:14 pm
Hey guys, how can I use the power button for powering off and not muting? And is there a kind of standby mode? Using opendingux. Thanks in advance :)

The brightness button I think acts as a standby type mode, no sure about power button ;) ;)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 16, 2018, 07:42:59 pm
My new website come take a peak mobile friendly too.

https://jutleys.wixsite.com/retrogamers97
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: pixelizedpig on February 16, 2018, 08:07:13 pm
My new website come take a peak

https://jutleys.wixsite.com/retrogamers97
nice one m8
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 16, 2018, 08:25:24 pm
That second crazy mod with the internal SD --> making it accessible from the outside is pretty hilarious indeed, considering the benefit you get from such an awkward mod. It's a very slight advantage, but consider what all could go wrong. Jeezus.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 16, 2018, 08:27:33 pm
Also I repeat my question whether someone could startup their RS-97 with CFW1.0 and test the PSX pcsx4all emulator and confirm these 2 things...:

1]"Triangle"- button ("X" on the RS-97 itself) not mapped/usable/working.
2]Settings are not saved. Therefore I couldn't test what @Steward asked me to test. (HLE: off)


Corresponding issue here --> https://github.com/steward-fu/gh_retrogame_emulator/issues/59
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 16, 2018, 08:47:37 pm
Hey @Steward
Picodrives menu seems to skip every second command in the save state and button re-mapping menu's.

Also why does my device seem to mix up the X and Y button, is that normal?

In the sources picodrive mixed up buttons.

Does that mean that after launching picodrive it messes up the menu buttons on the desktop after exiting the emulator?

Because he reported those issues to be on the main desktop as in for example the explorer app.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: HercTNT on February 16, 2018, 10:16:40 pm
My new website come take a peak

https://jutleys.wixsite.com/retrogamers97
This website was everything I was hoping for! Well done and thank you!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: tackro on February 16, 2018, 10:27:17 pm
That new PC Engine emulator called Temper....I can't get any games to work with it. The same pc engine roms that work with Hugo just give me a black screen in Temper. If I press select+start the emu menu comes up so it's obviously working ok. Am I missing something called syscard files? The roms have to be unzipped!

Also the fba320 emulator also contains dge files for snes9x4d and pcxs4all which I'm thinking is a mistake.

i saw this too, but i left it there
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 16, 2018, 10:28:36 pm

Because he reported those issues to be on the main desktop as in for example the explorer app.
Sorry not the explorer app, I got mixed up. It was when I was editing the title of an emulator. It says hit x to change keyboard but only y works.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 16, 2018, 10:40:37 pm
My new website come take a peak

https://jutleys.wixsite.com/retrogamers97
This website was everything I was hoping for! Well done and thank you!

Thank you i will keep it updated best i can glad you liked it.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ChrisRR on February 16, 2018, 11:12:37 pm
My new website come take a peak

https://jutleys.wixsite.com/retrogamers97
I haven't been attacked with autoplaying music since the Myspace days!  :o
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 16, 2018, 11:33:45 pm
My new website come take a peak

https://jutleys.wixsite.com/retrogamers97
I haven't been attacked with autoplaying music since the Myspace days!  :o

I know, right? Pow, right in the nostalgia!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: dickerpatti2 on February 17, 2018, 06:22:37 am
Hallo Freunde, ich habe eine neue Version meiner SD Karte. Ich habe die SD Karte jetzt unter den AKKU gelegt. Hier der Link zu dem Adapter

Hello friends, I have a new version of my SD card. I have now placed the SD card under the BATTERY. Here is the link to the adapter

https://www.ebay.de/itm/micro-SD-TF-T-Flash-microSD-Verl%C3%A4ngerung-Kabel-Ultraflexibel-16cm-Raspberry-Pi/122873259100?ssPageName=STRK%3AMEBIDX%3AIT&_trksid=p2057872.m2749.l2649 (https://www.ebay.de/itm/micro-SD-TF-T-Flash-microSD-Verl%C3%A4ngerung-Kabel-Ultraflexibel-16cm-Raspberry-Pi/122873259100?ssPageName=STRK%3AMEBIDX%3AIT&_trksid=p2057872.m2749.l2649)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Princebatman on February 17, 2018, 06:31:21 am
Hallo Freunde, ich habe eine neue Version meiner SD Karte. Ich habe die SD Karte jetzt unter den AKKU gelegt. Hier der Link zu dem Adapter

Hello friends, I have a new version of my SD card. I have now placed the SD card under the BATTERY. Here is the link to the adapter

https://www.ebay.de/itm/micro-SD-TF-T-Flash-microSD-Verl%C3%A4ngerung-Kabel-Ultraflexibel-16cm-Raspberry-Pi/122873259100?ssPageName=STRK%3AMEBIDX%3AIT&_trksid=p2057872.m2749.l2649 (https://www.ebay.de/itm/micro-SD-TF-T-Flash-microSD-Verl%C3%A4ngerung-Kabel-Ultraflexibel-16cm-Raspberry-Pi/122873259100?ssPageName=STRK%3AMEBIDX%3AIT&_trksid=p2057872.m2749.l2649)

You can have a 128 gb internal and 128 gb external (game cart).  Why did you do this?  Just for fun? Or does it have a purpose?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 17, 2018, 07:06:31 am
I think he did it because he wont have to open his device again as that would be the internal sd card easy to access in case he wants to reflash.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 17, 2018, 07:15:37 am
if you love hardware mod:
(https://steward-fu.github.io/website/handheld/retrogame/battery_3.7v_4220ma/2.jpg)
(https://steward-fu.github.io/website/handheld/retrogame/battery_3.7v_4220ma/3.jpg)
(https://steward-fu.github.io/website/handheld/retrogame/battery_3.7v_4220ma/9.jpg)
(https://steward-fu.github.io/website/handheld/retrogame/battery_3.7v_4220ma/21.jpg)
(https://steward-fu.github.io/website/handheld/retrogame/battery_3.7v_4220ma/28.jpg)
(https://steward-fu.github.io/website/handheld/retrogame/battery_3.7v_4220ma/29.jpg)
(https://steward-fu.github.io/website/handheld/retrogame/battery_3.7v_4220ma/31.jpg)


website:
https://steward-fu.github.io/website/handheld/retrogame/battery_3.7v_4220ma.htm
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Osbot on February 17, 2018, 07:35:27 am
Okay thank you, but isn't there a more elegant way than pressing the button 5 times to get to standby? Is there a way to remap the power button?

Hey guys, how can I use the power button for powering off and not muting? And is there a kind of standby mode? Using opendingux. Thanks in advance :)

The brightness button I think acts as a standby type mode, no sure about power button ;) ;)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 17, 2018, 10:14:10 am
@Steward does that mean you have 3card slots or just 2active.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 17, 2018, 11:26:12 am
@Steward does that mean you have 3card slots or just 2active.

2 sdcards
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 17, 2018, 11:27:08 am
Atari-Lynx ported to RetroGame is ready to testing:
https://drive.google.com/file/d/1g_zKW0Po65JPFPk92gMrOShxgdYH7g2R/view?usp=sharing

(https://steward-fu.github.io/website/test/13.jpg)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 17, 2018, 11:45:57 am
Working great setting don't stick but 60fps here is the original handy emulator icon Steward.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 17, 2018, 11:54:36 am
Working great setting don't stick but 60fps here is the original handy emulator icon Steward.

thanks for your testing and icon, for save setting, you can submit an issue
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 17, 2018, 12:02:45 pm
Can I ask a stupid question (which no one will probably answer): why are you porting both the a320 and gcw emulators? Surely the gcw ones are better? You already ported Handy from the gcw so shouldn't that work better than the a320 version?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Princebatman on February 17, 2018, 12:11:23 pm
I think he did it because he wont have to open his device again as that would be the internal sd card easy to access in case he wants to reflash.

Ahhh.  That would make sense.  It'd be good if you are testing different images.

I only see myself opening mine a few times at best so it wouldn't make sense for me.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 17, 2018, 01:22:58 pm
Can I ask a stupid question (which no one will probably answer): why are you porting both the a320 and gcw emulators? Surely the gcw ones are better? You already ported Handy from the gcw so shouldn't that work better than the a320 version?

Just different with compiler flag, in next release, I will remove a320 version.
sorry for confusion.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 17, 2018, 01:23:32 pm
uNGP ported to RetroGame is ready for testing:
https://drive.google.com/file/d/1NEfCqgIj2SzdjGcxnFm5Feh3n6inmO_F/view?usp=sharing

(https://steward-fu.github.io/website/test/14.jpg)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 17, 2018, 01:25:42 pm
Can somebody please test pcsx4all PSX emulation with the game of their choice and report back whether the "triangle"-button is working? So far we only have two reports from me and @Steward with two different outcomes (for him it works, for me it doesnt regardless of what game I try, the "triangle"-button (x-button on RS-97) doesnt work for me in PSX emulation.)

It would be great if we could get more reports.

Related github issues --->
https://github.com/steward-fu/gh_retrogame_emulator/issues/59
https://github.com/steward-fu/gh_retrogame_emulator/issues/76

PS: After starting the emulator you have to select the "cuesheet" file of you image of choice, not the image itself
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 17, 2018, 01:31:48 pm
Can somebody please test pcsx4all PSX emulation with the game of their choice and report back whether the "triangle"-button is working? So far we only have two reports from me and @Steward with two different outcomes (for him it works, for me it doesnt regardless of what game I try, the "triangle"-button (x-button on RS-97) doesnt work for me in PSX emulation.)

It would be great if we could get more reports.

Related github issues --->
https://github.com/steward-fu/gh_retrogame_emulator/issues/59
https://github.com/steward-fu/gh_retrogame_emulator/issues/76

PS: After starting the emulator you have to select the "cuesheet" file of you image of choice, not the image itself


is it possible to share your rom to me for testing ?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 17, 2018, 02:30:56 pm
Can I ask a stupid question (which no one will probably answer): why are you porting both the a320 and gcw emulators? Surely the gcw ones are better? You already ported Handy from the gcw so shouldn't that work better than the a320 version?

Just different with compiler flag, in next release, I will remove a320 version.
sorry for confusion.

Ah I get it now! Somehow I got it into my head the first Lynx emu you posted was from the GCW0.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 17, 2018, 03:42:58 pm
Can somebody please test pcsx4all PSX emulation with the game of their choice and report back whether the "triangle"-button is working? So far we only have two reports from me and @Steward with two different outcomes (for him it works, for me it doesnt regardless of what game I try, the "triangle"-button (x-button on RS-97) doesnt work for me in PSX emulation.)

It would be great if we could get more reports.

Related github issues --->
https://github.com/steward-fu/gh_retrogame_emulator/issues/59
https://github.com/steward-fu/gh_retrogame_emulator/issues/76

PS: After starting the emulator you have to select the "cuesheet" file of you image of choice, not the image itself

I don't really use that emu but I'll test a game and report back. Let me know if there's a specific game to try.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 17, 2018, 04:20:27 pm
Right I tested the US version of the game Alien Trilogy on the PSX. I used both emulators (even though they both say they've been ported from the GCW0) and the triangle button was working. (Got to the point where I picked up a shotgun and was able to switch between it and my pistol with the triangle button (X button on the RS-97).

Don't know if it's relevant but I was able to start the game by either selecting the cue or bin file.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 17, 2018, 05:00:55 pm


is it possible to share your rom to me for testing ?

How do we share roms with you safely?  I'm the one who reported the Game Gear issue on github, you asked for roms but I wasn't sure how to get them to you. I know we can't post or link them here and I'm not sure which file sharing you can access from China (although I assume Google Drive would work since you seem to be able to access that?).
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 17, 2018, 05:07:33 pm
You can upload it in the github it allows you in .zip format where you made the issue.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lemmywinks on February 17, 2018, 05:08:08 pm
Triangle burron was working for me as well, think I was changing the view in Ridge Racer or Ray Tracers.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 17, 2018, 05:12:38 pm
You can upload it in the github it allows you in .zip format where you made the issue.

It's safe to do that?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Osbot on February 17, 2018, 05:33:57 pm
Could you also port oswan or another wonderswan emulator? Thanks a lot:)

uNGP ported to RetroGame is ready for testing:
https://drive.google.com/file/d/1NEfCqgIj2SzdjGcxnFm5Feh3n6inmO_F/view?usp=sharing

(https://steward-fu.github.io/website/test/14.jpg)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 17, 2018, 08:19:17 pm
@Steward are you working to get gmenu2x working on the retromini handheld as well?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Senor Quack on February 17, 2018, 09:02:15 pm
Can somebody please test pcsx4all PSX emulation with the game of their choice and report back whether the "triangle"-button is working? So far we only have two reports from me and @Steward with two different outcomes (for him it works, for me it doesnt regardless of what game I try, the "triangle"-button (x-button on RS-97) doesnt work for me in PSX emulation.)
PS: After starting the emulator you have to select the "cuesheet" file of you image of choice, not the image itself

Are you using a real PSX BIOS or the HLE emulated BIOS?  Always use a real PSX BIOS, scph1001.bin. You must first select the BIOS file "Core Settings->Set BIOS file", then make sure setting "Core Settings->HLE emulated BIOS" is off.

BTW, you only need to use a .cue cuesheet file when there are multiple tracks in the ISO image, i.e. the game used CDDA audio tracks. Most games did not use CDDA audio and had only one track, and hence, only one .bin file, and cuesheet is unnecessary in that case.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: C0unt_Zer0 on February 17, 2018, 09:13:04 pm
if you love hardware mod:
-snip-
website:
https://steward-fu.github.io/website/handheld/retrogame/battery_3.7v_4220ma.htm

Excellent soldering work. Any more info on how the batteries are wired up?

Was thinking of adding a qi wireless coil when mine comes in, I might need to order some batteries too, I bet the battery life is insaaaane =]
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 17, 2018, 09:44:39 pm
Can somebody please test pcsx4all PSX emulation with the game of their choice and report back whether the "triangle"-button is working? So far we only have two reports from me and @Steward with two different outcomes (for him it works, for me it doesnt regardless of what game I try, the "triangle"-button (x-button on RS-97) doesnt work for me in PSX emulation.)
PS: After starting the emulator you have to select the "cuesheet" file of you image of choice, not the image itself

Are you using a real PSX BIOS or the HLE emulated BIOS?  Always use a real PSX BIOS, scph1001.bin. You must first select the BIOS file "Core Settings->Set BIOS file", then make sure setting "Core Settings->HLE emulated BIOS" is off.

BTW, you only need to use a .cue cuesheet file when there are multiple tracks in the ISO image, i.e. the game used CDDA audio tracks. Most games did not use CDDA audio and had only one track, and hence, only one .bin file, and cuesheet is unnecessary in that case.

Great tip! I had HLE still enabled. Thank you!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on February 18, 2018, 12:41:55 am
For people that want a more authentic pokemon experience (or any other game that uses a RTC) I posted this on github. Let me know what you think @Steward:


I just noticed that when you make a save state in ohboy, it uses the time and date counting from 00:00 1980, meaning opendingux counts time using the linux epoch like normal.
So a simple fix to the RTC problem without having to add any complicated modifications to the emulators or the OS would consist of two parts:

1. Prompting the user to set the date/time at boot

2. A better suspend/standby system like how the PSP works or closing the lid on a laptop screen, that way the system will still keep time while not in use in an easy to implement way, while also preserving battery life.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Leo-brasil on February 18, 2018, 12:42:19 am
I've been following the talk of the forum friends, translating and reading everything about the Handheld Rs-97. The job that @Sterward has been doing is wonderful, I believe in a promising future for this. I bought mine in January this year, I'm waiting for the couriers to deliver now.
The only thing that really made me angry was the menu and its extremely awful icons. It would not be possible to modify at least so we can modify to taste, 32x32 is very little I did a modification in 15 minutes using icons of Retropie and others to create something more pleasing to the eye. Please be able to modify the Shell.

Sorry if I wrote something wrong because I need to translate all my text into English and that does not always happen in a correct way. (My native language is Portuguese)

(https://s9.postimg.org/w7sw11pv3/Wallpaper_rs-97.png)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 18, 2018, 01:10:21 am
Do you have a download link for that skin?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: tackro on February 18, 2018, 01:18:11 am
I've been following the talk of the forum friends, translating and reading everything about the Handheld Rs-97. The job that @Sterward has been doing is wonderful, I believe in a promising future for this. I bought mine in January this year, I'm waiting for the couriers to deliver now.
The only thing that really made me angry was the menu and its extremely awful icons. It would not be possible to modify at least so we can modify to taste, 32x32 is very little I did a modification in 15 minutes using icons of Retropie and others to create something more pleasing to the eye. Please be able to modify the Shell.

Sorry if I wrote something wrong because I need to translate all my text into English and that does not always happen in a correct way. (My native language is Portuguese)

(https://s9.postimg.org/w7sw11pv3/Wallpaper_rs-97.png)

Eae Leo, mais um Br pro time! Bem vindo! Rola de compartilhar esse tema aqui?

Hi Leo, it's great to have more brazilian people here! Welcome! Can you share your theme with us here?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Leo-brasil on February 18, 2018, 01:54:23 am
This theme I personally scribbled very quickly in photoshop it can not be used until then in Rs-97 I draw and I set up to give an example. But anyway I'll share the * .psd file. And please someone can give me the Splash screen that image of when you turn on the device would like to try something.

https://www.4shared.com/photo/OzBV0Ew6ca/Wallpaper_rs-97.html

@tackro e ai meu camarada tamo junto ^^
Pelo menos eu n?o fico perdido aqui com o ingl?s kkkKKK
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 18, 2018, 01:59:03 am
This theme I personally scribbled very quickly in photoshop it can not be used until then in Rs-97 I draw and I set up to give an example. But anyway I'll share the * .psd file. And please someone can give me the Splash screen that image of when you turn on the device would like to try something.

https://www.4shared.com/photo/OzBV0Ew6ca/Wallpaper_rs-97.html

@tackro e ai meu camarada tamo junto ^^
Pelo menos eu n?o fico perdido aqui com o ingl?s kkkKKK

https://github.com/steward-fu/gh_retrogame_emulator/issues/30
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Leo-brasil on February 18, 2018, 02:15:00 am
https://github.com/steward-fu/gh_retrogame_emulator/issues/30

Thank you, friend, for the image. My idea is the following image of the Handheld rs-97 and some characters of the games in pixel art around. If anyone has a different idea could share. Thanks ^^
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: onthebridge on February 18, 2018, 02:28:51 am
@Steward or @SNESFAN have you tried contacting the company so they can share with you the kernel sources? I know they are unlikely to do such thing but seeing how this is turning out they might be interested in contributing. I am sure sellings are skyrocketing due to Opendingux being ported to the rs97.

Here is the "Contact us" section of their website http://www.ylmchina.com/en/about.asp?id=5,13
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: tackro on February 18, 2018, 03:24:32 am
uNGP ported to RetroGame is ready for testing

Have been testing Race-OD, as far I can tell fps are stuck on 30, and have a bug on native aspect screensize.
Thanks a lot for your efforts! I left a bug report on github too
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Leo-brasil on February 18, 2018, 04:26:25 am
I made a small drawing of the Handheld in photoshop that could serve the boot, nothing much worked. I'm uploading the * .psd file and feel free to modify it, this week I think of some more elaborate art and maybe do something with pixels using the MagicaVoxel program.

(https://s9.postimg.org/ifo4g42gv/Boot.png)

https://www.4shared.com/archive/mc0PL_Jgca/Boot_screen.html
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 18, 2018, 05:00:19 am
That?s very good work my friend your work will be very usefull glad to have you on board we hope you can make us some awesome themes.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: eltehero on February 18, 2018, 08:57:56 am
For neo geo dedicated, any hope of gngeo, the Pepone neo geo emulator being ported?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 18, 2018, 10:17:29 am
Yes a request has gone in.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 18, 2018, 11:18:06 am
I've been following the talk of the forum friends, translating and reading everything about the Handheld Rs-97. The job that @Sterward has been doing is wonderful, I believe in a promising future for this. I bought mine in January this year, I'm waiting for the couriers to deliver now.
The only thing that really made me angry was the menu and its extremely awful icons. It would not be possible to modify at least so we can modify to taste, 32x32 is very little I did a modification in 15 minutes using icons of Retropie and others to create something more pleasing to the eye. Please be able to modify the Shell.

Sorry if I wrote something wrong because I need to translate all my text into English and that does not always happen in a correct way. (My native language is Portuguese)

(https://s9.postimg.org/w7sw11pv3/Wallpaper_rs-97.png)

Wow that looks absolutely amazing! So excited by this. :)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: fosamax on February 18, 2018, 11:53:33 am
Njemu's pack (mvspsp, cps1psp, cps2psp, ncdzpsp) should be a better choice.
https://github.com/phoe-nix/NJEMU (https://github.com/phoe-nix/NJEMU)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 18, 2018, 01:45:17 pm
Thanks to anyone that tested PSX emulation. As it turned out my unit had a hardware fault that made the button inactive. The button strain on the mainboard had its capacitor missing, rendering the button inoperable.

I still wonder why you guys are able to turn off HLE. For me, it doesn't save any settings that I change, including HLE. Granted I don't have a BIOS file selected for being able to disable it, but none of the other settings are saved for me either

--> https://github.com/steward-fu/gh_retrogame_emulator/issues/76
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Klaudoo on February 18, 2018, 01:48:01 pm
Hi guys

Just wanted to say THANK YOU to all that made this possible and are still improving this. Thank you Steward. I originally purchased RS-97 with only one purpose in mind, and that was to be able to finally play/finish two games which I have only seen briefly when I was young and never had a chance to spend a proper amount of time with them. Those games were Golden Sun 1 & 2. I was indeed very upset when I realized that the original firmware/os was unable to play them at playable speeds. You Steward made this possible and I am very grateful to you for that. So here I am, nearly 40yrs old holding my rs-97, smiling like a kid whilst running around the world of Vale. Once I am done with GS1&2 I will move onto the entire Mother series yaaaay cant wait, never played those either but they looks like my cup of tea. Sir, please continue with your fantastic work and may the light be on your side always. Have a great day everyone.

ps: folks does any1 got the rs-90 as well? I'm think about getting that one as well just for some less demanding games as the form factor looks really nice (just to offload the rs-97 a bit)  :)    bye
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Senor Quack on February 18, 2018, 05:32:57 pm
I still wonder why you guys are able to turn off HLE. For me, it doesn't save any settings that I change, including HLE. Granted I don't have a BIOS file selected for being able to disable it, but none of the other settings are saved for me either

I don't have a RS-97 to test with, but for the emu to save its settings, you must adjust the settings and then exit the emulator cleanly through the menu. If you adjust the settings, load a game, and the game crashes or you just reboot or something, the settings would never get saved.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 18, 2018, 06:23:30 pm
Hi guys

Just wanted to say THANK YOU to all that made this possible and are still improving this. Thank you Steward. I originally purchased RS-97 with only one purpose in mind, and that was to be able to finally play/finish two games which I have only seen briefly when I was young and never had a chance to spend a proper amount of time with them. Those games were Golden Sun 1 & 2. I was indeed very upset when I realized that the original firmware/os was unable to play them at playable speeds. You Steward made this possible and I am very grateful to you for that. So here I am, nearly 40yrs old holding my rs-97, smiling like a kid whilst running around the world of Vale. Once I am done with GS1&2 I will move onto the entire Mother series yaaaay cant wait, never played those either but they looks like my cup of tea. Sir, please continue with your fantastic work and may the light be on your side always. Have a great day everyone.

ps: folks does any1 got the rs-90 as well? I'm think about getting that one as well just for some less demanding games as the form factor looks really nice (just to offload the rs-97 a bit)  :)    bye

Hi and welcome to the forum I have a Rs-90 I think it's a great device to just needs some developers to exploit it. Hope you enjoy your stay here if you need any help we all here to help.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: pingflood on February 18, 2018, 06:30:18 pm
The only thing that really made me angry was the menu and its extremely awful icons. It would not be possible to modify at least so we can modify to taste, 32x32 is very little I did a modification in 15 minutes using icons of Retropie and others to create something more pleasing to the eye. Please be able to modify the Shell.
(https://s9.postimg.org/w7sw11pv3/Wallpaper_rs-97.png)

Nice concept. I think I can do something on this. But as far as I remember, the skin settings on gmenu are very limited and won't allow such layout.

Anyway, I'll get the sources and take a look. Probably will have to fork the code and make some changes.

If people here are interested in this, I'll post here if have any progress.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: onthebridge on February 18, 2018, 06:55:14 pm
The only thing that really made me angry was the menu and its extremely awful icons. It would not be possible to modify at least so we can modify to taste, 32x32 is very little I did a modification in 15 minutes using icons of Retropie and others to create something more pleasing to the eye. Please be able to modify the Shell.
(https://s9.postimg.org/w7sw11pv3/Wallpaper_rs-97.png)

Nice concept. I think I can do something on this. But as far as I remember, the skin settings on gmenu are very limited and won't allow such layout.

Anyway, I'll get the sources and take a look. Probably will have to fork the code and make some changes.

If people here are interested in this, I'll post here if have any progress.
Please do
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 18, 2018, 07:14:54 pm
The more on board the better nice to see i big community growing for the rs-97
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 18, 2018, 08:11:34 pm
The more on board the better nice to see i big community growing for the rs-97
bringing back the Dingooo days a....
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: TheBabyMaker on February 18, 2018, 08:14:48 pm
@ruffnutts , and all on this fantastic community, I have to ask a thing. When i play at 60 fps on every emulator on the RS-97, looks like the screen can't handle the refresh rate, affected by some kind of tearing. I'm the only one, or there's a bit of tearing on the screen. And all of this with thw fps maxed on all emulators
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 18, 2018, 09:13:34 pm
I still wonder why you guys are able to turn off HLE. For me, it doesn't save any settings that I change, including HLE. Granted I don't have a BIOS file selected for being able to disable it, but none of the other settings are saved for me either

I don't have a RS-97 to test with, but for the emu to save its settings, you must adjust the settings and then exit the emulator cleanly through the menu. If you adjust the settings, load a game, and the game crashes or you just reboot or something, the settings would never get saved.

I have stated a few posts earlier that I tried it with clean exiting as well. It doesnt save, I therefore filed an issue on github about it.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: chrono on February 18, 2018, 09:22:10 pm
Hi

Not sure if this is a bug or just me but, when your battery is depleted (and you dont know about it, and the device is off) and you turn it on, then it will keep the display on with a battery warning displayed (this is ok so far) but there is no way to turn it off again. So you have two options at this point, or plug in the charger and keep charging it with screen on, or you can just leave it as it is and the battery (li-ion) will discharge completely even below the safety voltage cutoff point so you its effectively shortening its designed lifespan significantly. Please if you can kind Sir can you implement the ability to turn off the device (lets say if i hold the power button for 10 secs it will force power off or something) idn. anyway thanks :)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 18, 2018, 09:27:52 pm
The same thing happened to me today just left it to charge but would be nice with a battery percentage gauge i think this has already been requested on the github.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: chrono on February 18, 2018, 09:35:06 pm
nice to know its not just me :-D . there is one other thing i wanted to ask yo guys. On my unit (ordered from funnyplaying) there is a sticker on the back stating that it plays n64 as well (???) so i dont know if this is just a misprint or a meaningless marketing blablah, but is this little thing actually able to emulate n64 you think?  thanks
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 18, 2018, 09:37:15 pm
I don?t think so i know its a great device but you really need some horsepower under the hood to emulate n64 even the raspberry pi3b struggles.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: yoyz on February 18, 2018, 09:38:35 pm
I want to buy this device having already few gp2x opendingux device.
Does the gba link port is a real serial port ?
I'd like to use it for d?veloppement.
Does it wok on 5v or 3.3v ?
I'm planning to use it as a 'midi' port to control synth.

Thanks a lot
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 18, 2018, 09:42:08 pm
I would leave that question for Steward he will know that for sure.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: chrono on February 18, 2018, 09:50:24 pm
dont know about the port, one youtuber said that its just a dummy port whether its true i dont know. the voltage marking on the case says 5v.   
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: chrono on February 18, 2018, 10:03:22 pm
Jutley btw thank you for a nice webpage about the RS-97. Its nice to have somewhere to go to everyday to see if anything new happened, without having to dig through loads of other websites. thanks very much your work is appreciated   
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 18, 2018, 10:16:04 pm
And thank you i am glad you liked it ;).
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 18, 2018, 10:33:23 pm
Regarding the behaviour when out of battery power:

In the original Chinese firmware, the same would happen, this blinking symbol would get displayed. When you then plug in a charging cable, it starts charging and continues to boot to the desktop.

With the custom firmware, the last step doesnt happen, hence you have to attach a loading cable and then press the reset button.

I filed an issue about it here

--> https://github.com/steward-fu/gh_retrogame_emulator/issues/81

Also I made a ticket about the possible addition of the emulator pack mentioned here


Njemu's pack (mvspsp, cps1psp, cps2psp, ncdzpsp) should be a better choice.
https://github.com/phoe-nix/NJEMU (https://github.com/phoe-nix/NJEMU)

--> https://github.com/steward-fu/gh_retrogame_emulator/issues/80
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Leo-brasil on February 18, 2018, 11:39:09 pm
I updated the first boot file I made. Draw another image using Magicavoxel, I'm including in the Zip the original * .vox file, so feel free to modify it as you see fit.
I'm not going to work on the icons now because I think 32x32 really very small and it's a very big challenge to demonstrate a beautiful design in this small space of image, even because I'm not professional, I have in the design a time pass and a love by pixelart <3

Boot updated:
(https://s9.postimg.org/aw9a2wmq7/Boot.jpg)

Boot Magicavoxel:
(https://s9.postimg.org/u99d0c6gf/More_color.jpg)

https://www.4shared.com/archive/jKHFtFicei/Boot_screen_magicavoxel.html
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 18, 2018, 11:43:57 pm
Loving your icons i have used them on my website for rs-97 hope you dont mind i can remove them if you want me too.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Leo-brasil on February 19, 2018, 12:12:53 am
Loving your icons i have used them on my website for rs-97 hope you dont mind i can remove them if you want me too.

You can use yes, you can even modify it if you want, inside * .7zip files always have * .psd.

(https://s9.postimg.org/u99d0c6gf/More_color.jpg)
More colors
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 19, 2018, 01:39:20 am
I updated the first boot file I made. Draw another image using Magicavoxel, I'm including in the Zip the original * .vox file, so feel free to modify it as you see fit.
I'm not going to work on the icons now because I think 32x32 really very small and it's a very big challenge to demonstrate a beautiful design in this small space of image, even because I'm not professional, I have in the design a time pass and a love by pixelart <3

Boot updated:
(https://s9.postimg.org/aw9a2wmq7/Boot.jpg)

Boot Magicavoxel:
(https://s9.postimg.org/hnzp59ja7/Boot_magicavoxel.jpg)

https://www.4shared.com/archive/jKHFtFicei/Boot_screen_magicavoxel.html

thanks for your contribution.
I have added 2 images into next release: Boot Updated, Boot Magicavoxel
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: pingflood on February 19, 2018, 02:21:59 am
The only thing that really made me angry was the menu and its extremely awful icons. It would not be possible to modify at least so we can modify to taste, 32x32 is very little I did a modification in 15 minutes using icons of Retropie and others to create something more pleasing to the eye. Please be able to modify the Shell.
(https://s9.postimg.org/w7sw11pv3/Wallpaper_rs-97.png)

Nice concept. I think I can do something on this.

After fiddling with the gmenu2x source code, I could reach something near the EmulationStation behavior.

I took the template done by @Leo-brasil and made some changes. Also, for this test, I took some assets from nes mini theme by @ruckage, but I haven't asked him for permission. (if you follow him on the development of nes mini theme, you already know he will probably refuse to give permission to use that assets..  ???  )

Check the video I just recorded. Please note this is gmenu running on my PC. This is not a mockup.

https://www.youtube.com/watch?v=szM2YT_54mE

I know there are a lot of sharp edges.. My objective was see if the idea could be done.  ;)

I think there's potential in this project. But there are some issues I'm worried about.

- In order to achieve something like shown in the video, I had to change the original source code. I don't know what is the license of that code, if its allowed to modify and redistribute.

- Changing how to manage the skins/themes for this project will break compatibility with older skins. To make it fully compatible, there's need for a LOT of work.

- Will the community use a modified version of gmenu? People use to be resistant to some changes.. If not, will be a lot of effort wasted.

- To make a real redistributable version, we will need all assets remade, not just copy from @ruckage. I don't want to start any war regarding this subject with him.

- I don't have a RS-97 to work on. All the development is done based on some experience I had on Dingoo A320 in the past. (don't have the Dingoo anymore either). I have no idea how this modified gmenu would work on RS-97.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 19, 2018, 03:08:02 am
That?s pretty cool and is a great start to that theme.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: onthebridge on February 19, 2018, 08:42:01 am
There is also EmulationStation for the gcw zero, maybe that can be ported to the rs97 https://boards.dingoonity.org/index.php?topic=9724.msg119681.msg#119681
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: pingflood on February 19, 2018, 10:01:35 am
There is also EmulationStation for the gcw zero, maybe that can be ported to the rs97 https://boards.dingoonity.org/index.php?topic=9724.msg119681.msg#119681

It would be great! Even better than modding gmenu.  :)

I'll let this task for some dev who have RS97 to try and debug.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: onthebridge on February 19, 2018, 10:03:41 am
There is also EmulationStation for the gcw zero, maybe that can be ported to the rs97 https://boards.dingoonity.org/index.php?topic=9724.msg119681.msg#119681

It would be great! Even better than modding gmenu.  :)

I'll let this task for some dev who have RS97 to try and debug.
Maybe you can get the assets for your gmenu mod from there?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: TheBabyMaker on February 19, 2018, 10:15:20 am
@ruffnutts , and all on this fantastic community, I have to ask a thing. When i play at 60 fps on every emulator on the RS-97, looks like the screen can't handle the refresh rate, affected by some kind of tearing. I'm the only one, or there's a bit of tearing on the screen. And all of this with thw fps maxed on all emulators

Can someone please answer me  ???
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 19, 2018, 10:24:22 am
Its not the best quality screen for the price you pay for the device its good but not that good i think it may suffer from refresh rate.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: TheBabyMaker on February 19, 2018, 11:02:46 am
Its not the best quality screen for the price you pay for the device its good but not that good i think it may suffer from refresh rate.
@jutley  You noticed the same on your console ?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 19, 2018, 11:05:45 am
Yes i think you get what you pay for.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: m1024 on February 19, 2018, 11:22:21 am
Here's a new version of my PS4 skin for gmenu2x. I replaced the R/L icons and added a few new backgrounds.
BTW: Big thanks to everyone for all the work and love for this cool little device :)

http://boards.dingoonity.org/ingenic-jz4760-devices/ps4-skin-for-gmenu-on-rs-97/ (http://boards.dingoonity.org/ingenic-jz4760-devices/ps4-skin-for-gmenu-on-rs-97/)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 19, 2018, 12:16:47 pm
@ruffnutts , and all on this fantastic community, I have to ask a thing. When i play at 60 fps on every emulator on the RS-97, looks like the screen can't handle the refresh rate, affected by some kind of tearing. I'm the only one, or there's a bit of tearing on the screen. And all of this with thw fps maxed on all emulators

Can someone please answer me  ???
Sorry been busy lol, I can't say I've noticed, i have not played it enough, haven't had time

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Princebatman on February 19, 2018, 01:09:24 pm
@ruffnutts , and all on this fantastic community, I have to ask a thing. When i play at 60 fps on every emulator on the RS-97, looks like the screen can't handle the refresh rate, affected by some kind of tearing. I'm the only one, or there's a bit of tearing on the screen. And all of this with thw fps maxed on all emulators

Can someone please answer me  ???

When you look at different emulators or even the game Rockbot.  I don't think refresh rate is a problem.  Fceux is giving a 60 fps on Mario 3 on stock and I notice problems you may be talking about.  When you overclock, things smooth out. 

At this point, emulator optimization and overclocking will get us there. 

As it stands now, things are pretty solid and steward has said on GitHub that he will optimize emulators and even include overclock save settings per emulator.

All is well from what I'm seeing.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Leo-brasil on February 19, 2018, 01:45:22 pm

Nice concept. I think I can do something on this.

After fiddling with the gmenu2x source code, I could reach something near the EmulationStation behavior.

I took the template done by @Leo-brasil and made some changes. Also, for this test, I took some assets from nes mini theme by @ruckage, but I haven't asked him for permission. (if you follow him on the development of nes mini theme, you already know he will probably refuse to give permission to use that assets..  ???  )

Check the video I just recorded. Please note this is gmenu running on my PC. This is not a mockup.

https://www.youtube.com/watch?v=szM2YT_54mE

I know there are a lot of sharp edges.. My objective was see if the idea could be done.  ;)

I think there's potential in this project. But there are some issues I'm worried about.

- In order to achieve something like shown in the video, I had to change the original source code. I don't know what is the license of that code, if its allowed to modify and redistribute.

- Changing how to manage the skins/themes for this project will break compatibility with older skins. To make it fully compatible, there's need for a LOT of work.

- Will the community use a modified version of gmenu? People use to be resistant to some changes.. If not, will be a lot of effort wasted.

- To make a real redistributable version, we will need all assets remade, not just copy from @ruckage. I don't want to start any war regarding this subject with him.

- I don't have a RS-97 to work on. All the development is done based on some experience I had on Dingoo A320 in the past. (don't have the Dingoo anymore either). I have no idea how this modified gmenu would work on RS-97.

Amazing! I really admire the work of the programmer, he takes a concept and turns it into reality. But you raised important points and perhaps what would make the project difficult would be that the old themes would no longer be supported, and with that you would miss much of what has already been done by other users. But it is a fact that the interface has aged poorly, at that time Dingoo years ago was nice and beautiful, today I no longer think so. Thanks for your effort and credits to @ruckage from which I used the icons to illustrate my concept for example. Maybe it would be easy to even carry a version of the Emulstation for the small Handheld rs-97, but that's just the time ... ^^
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 19, 2018, 02:58:45 pm
Here's a new version of my PS4 skin for gmenu2x. I replaced the R/L icons and added a few new backgrounds.
BTW: Big thanks to everyone for all the work and love for this cool little device :)

http://boards.dingoonity.org/ingenic-jz4760-devices/ps4-skin-for-gmenu-on-rs-97/ (http://boards.dingoonity.org/ingenic-jz4760-devices/ps4-skin-for-gmenu-on-rs-97/)


Thanks for your contribution.
I have already added into next release and it looks very beautiful.
Thanks
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: s0ren on February 19, 2018, 03:17:58 pm
Great work on this Steward!

I am working as a user interface / user experience designer, and when I bought one of these my first thought was to try tamper with the stock firmware in order to improve the UI somehow. Having an open system to build on will make that a lot easier. I am very rusty in C++ now, so i had hoped for a more scriptable design customization language (like for instance XAML or HTML) but i realize that it would perhaps require more horse power than what this machine offers.

If someone with better and more recent C++ experience (and the required amount of time and desire) would like to team up to make a new UI, then I would be very happy to help. Emulator improvements is obviously the first priority right now, but an UI with some basic configurations via some sort of higher level language, even if its just a text file, could really make things nice i believe. I really, really want to make a nice and clean UI with focus on the gaming functionality, and less emphasis on what the current clock speed is, file management, etc. Something that would make it look like a real retail product and less of a modders experiment (no offence, im a modder myself after all). With a configurable UI then this would be possible AND it would still be possible to make a UI for the engineering types.

If not, i may just try tamper with what is already at hand and make a pull request :)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: lord_bongobongo on February 19, 2018, 07:16:11 pm
Looking forward to receiving my RetroGame. Waiting for the Chinese holiday to end. :) I also want to try creating my own UI based on gmenu2x. I have made this as a concept:

(https://i.imgur.com/OMNVfgZ.png)

Of course, I will have to wait and see what is possible. I'm guessing we have no hardware acceleration in SDL.

Does anyone know if the emulators typically support booting directly into a game?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 19, 2018, 07:37:35 pm
Wow, so many new and awesome skin/theme projects.
Keep up the good work, ppl! :)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 19, 2018, 09:20:09 pm
Looking forward to receiving my RetroGame. Waiting for the Chinese holiday to end. :) I also want to try creating my own UI based on gmenu2x. I have made this as a concept:

(https://i.imgur.com/OMNVfgZ.png)

Of course, I will have to wait and see what is possible. I'm guessing we have no hardware acceleration in SDL.

Does anyone know if the emulators typically support booting directly into a game?

Love it ;)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: naranjamax on February 19, 2018, 09:59:18 pm
Hi guys, I have a question. If I install the new OS, will I lose the preloaded ROMs I have in my device?
Thanks for all the effort in trying to make this the best handheld ever (for the price at least, lol).
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 19, 2018, 10:01:08 pm
Hi guys, I have a question. If I install the new OS, will I lose the preloaded ROMs I have in my device?
Thanks for all the effort in trying to make this the best handheld ever (for the price at least, lol).
Yes. Copy the pre-installed roms off your device first before installing the new os.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 19, 2018, 10:01:27 pm
Hi guys, I have a question. If I install the new OS, will I lose the preloaded ROMs I have in my device?
Thanks for all the effort in trying to make this the best handheld ever (for the price at least, lol).

Yes so back them up  ;)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Leo-brasil on February 20, 2018, 12:18:10 am
Looking forward to receiving my RetroGame. Waiting for the Chinese holiday to end. :) I also want to try creating my own UI based on gmenu2x. I have made this as a concept:

(https://i.imgur.com/OMNVfgZ.png)

Of course, I will have to wait and see what is possible. I'm guessing we have no hardware acceleration in SDL.

Does anyone know if the emulators typically support booting directly into a game?

What a wonderful menu! Reading the topics and loving the work you're having ... I'm making a theme for the menu, with strong inspiration in the classic Gameboy. I'm drawing the icons with the limitation of 5 colors for one, I'm having a big job but it brings me great satisfaction. When everything is ready put the original * .psd file in case anyone wants to implement or even modify it.
(https://s9.postimg.org/r47n5w9z3/WIP_classic_gameboy.png)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: slaanesh on February 20, 2018, 01:01:29 am
Is anyone handling a MAME4ALL port?

I don't have one of these devices, but would be very interested and of course getting MAME4ALL on to it.

On the dev side of things, does it support USB or WIFI networking? If so can you ssh into it?

Where's the best place to buy one - I'm in Australia.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: naranjamax on February 20, 2018, 01:07:18 am
Hi guys, I have a question. If I install the new OS, will I lose the preloaded ROMs I have in my device?
Thanks for all the effort in trying to make this the best handheld ever (for the price at least, lol).
Yes. Copy the pre-installed roms off your device first before installing the new os.
How? My computer doesn't register the console if I connect it trough USB. Im sorry for the questions, I'm a total noob.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 20, 2018, 01:19:05 am
Is anyone handling a MAME4ALL port?

I don't have one of these devices, but would be very interested and of course getting MAME4ALL on to it.

On the dev side of things, does it support USB or WIFI networking? If so can you ssh into it?

Where's the best place to buy one - I'm in Australia.

Never though you would ask lol we been waiting for you to show up as your the expert when it comes to a mame port nice to see you here Slaanesh.He has a mame4all port in the works but if you could work with Steward to make it perfect take a look here https://github.com/steward-fu/gh_retrogame_emulator

You can buy from ebay or aliexpress seems to be around $40-$50 a good source of information of the device is here https://steward-fu.github.io/website/handheld.htm which has been documented quite well by Seward-Fu.

Here is how to build mame4all https://steward-fu.github.io/website/handheld/retrogame/build_mame4all.htm

These ship worldwide https://funnyplaying.com/collections/super-nintendo
Or here fasttech https://m.fasttech.com/products/0/10026305/9626277-coolboy-rs-97-classic-handheld-game-console
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 20, 2018, 01:24:24 am
Hi guys, I have a question. If I install the new OS, will I lose the preloaded ROMs I have in my device?
Thanks for all the effort in trying to make this the best handheld ever (for the price at least, lol).
Yes. Copy the pre-installed roms off your device first before installing the new os.
How? My computer doesn't register the console if I connect it trough USB. Im sorry for the questions, I'm a total noob.

Check out my guides section here https://jutleys.wixsite.com/retrogamers97/home/how-to-connect-usb-via-windows
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Radioboy86 on February 20, 2018, 02:51:28 am
Is there some sort of community emulator/port pack that can make adding better emus and ports to this device easier. 60 pages on the is topic! Holy crap! What is the best image to flash? What is the best pack and image to repalce the native stock crap one? I have not been here for weeks and Jeeeessus guys you all beeennn Buusssyyyyyyy

:-O
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 20, 2018, 03:16:26 am
dude check the guides section on my website https://jutleys.wixsite.com/retrogamers97
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: hi-ban on February 20, 2018, 04:12:00 am
Is anyone handling a MAME4ALL port?

I don't have one of these devices, but would be very interested and of course getting MAME4ALL on to it.

On the dev side of things, does it support USB or WIFI networking? If so can you ssh into it?

Where's the best place to buy one - I'm in Australia.

Long time no see, slaanesh. What happened with XMame 2.0 / MAME4ALL v2.0?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: slaanesh on February 20, 2018, 04:26:59 am
Long time no see, slaanesh. What happened with XMame 2.0?
Well.. it's done!

I'm sure there are some little issues but I've been testing GCW-0 and Pandora versions.
These both have an OPK and PND respectively and don't need to be "installed" - they run directly after setting up a home directory.

A couple of known issues... but for the most part I think I'm ready to release.

I've also got GP2X and Wiz versions which should be pretty good too.

There's also Dingoo A320 and Gemei A330 versions.

All builds use the same code base.

Adding this RS-97 should be fairly straight forward given it's Open Dingux.

Has SDL been ported to RS-97? Does it support hardware screen scaling?
Does it have a weird 320x480 screen? ie. double vertical resolution?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 20, 2018, 06:04:42 am
Is anyone handling a MAME4ALL port?

I don't have one of these devices, but would be very interested and of course getting MAME4ALL on to it.

On the dev side of things, does it support USB or WIFI networking? If so can you ssh into it?

Where's the best place to buy one - I'm in Australia.

So I THINK I have a working toolchain (I'm very much an amateur).  I was able to build the mame4all on Stewards github here: https://github.com/steward-fu/gh_retrogame_emulator/tree/master/mame4all and it appears to run on the device for a second but then crashes somewhere during the startup sequence.  I have the same question about trying to debug, I have no idea how to determine what is actually going wrong.  It looks like this is how Steward is doing it: https://steward-fu.github.io/website/handheld/retrogame/uart.htm but I would have no idea what to do even if I was able to solder the connector onto the board.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 20, 2018, 06:11:53 am
So I discovered the "log viewer" option of gmenu2x but it doesn't appear to be working for me.  I enable it in the gmenu2x options but the log viewer never appears even after the crash.

Edit: Ok, so it looks like log viewer didn't appear because I wasn't running it from a gmenu2x icon (I was using the file explorer).  Now I have the "Log Viewer" icon, but attempting to run it does nothing.

Edit 2: It looks like on first run a .mame4all directory is created in the home dir.  I wonder if the issues is it can't right to home?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: m1024 on February 20, 2018, 07:56:52 am
Quote
What a wonderful menu! Reading the topics and loving the work you're having ... I'm making a theme for the menu, with strong inspiration in the classic Gameboy. I'm drawing the icons with the limitation of 5 colors for one, I'm having a big job but it brings me great satisfaction. When everything is ready put the original * .psd file in case anyone wants to implement or even modify it.
(https://s9.postimg.org/r47n5w9z3/WIP_classic_gameboy.png)

How cool is that! After updating my PS4 skin yesterday, I thought about an green/grey Game Boy skin, just like yours ;D With purple buttons (ABXY), cartriges as section icons and a custom bitmap font in dark green and low resolution. Please also make a greyer looking version, that matches the Game Boy Pocket!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: chrono on February 20, 2018, 09:47:17 am
 :o :o :o this is it! this is what i was dreaming about! i am begging you Steward-Fu (or someone who knows how to) implement this in skin into the next build please   :-[
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: fosamax on February 20, 2018, 10:10:59 am
The only thing that really made me angry was the menu and its extremely awful icons. It would not be possible to modify at least so we can modify to taste, 32x32 is very little I did a modification in 15 minutes using icons of Retropie and others to create something more pleasing to the eye. Please be able to modify the Shell.
(https://s9.postimg.org/w7sw11pv3/Wallpaper_rs-97.png)

Nice concept. I think I can do something on this.

After fiddling with the gmenu2x source code, I could reach something near the EmulationStation behavior.

I took the template done by @Leo-brasil and made some changes. Also, for this test, I took some assets from nes mini theme by @ruckage, but I haven't asked him for permission. (if you follow him on the development of nes mini theme, you already know he will probably refuse to give permission to use that assets..  ???  )

Check the video I just recorded. Please note this is gmenu running on my PC. This is not a mockup.

https://www.youtube.com/watch?v=szM2YT_54mE

I know there are a lot of sharp edges.. My objective was see if the idea could be done.  ;)

I think there's potential in this project. But there are some issues I'm worried about.

- In order to achieve something like shown in the video, I had to change the original source code. I don't know what is the license of that code, if its allowed to modify and redistribute.

- Changing how to manage the skins/themes for this project will break compatibility with older skins. To make it fully compatible, there's need for a LOT of work.

- Will the community use a modified version of gmenu? People use to be resistant to some changes.. If not, will be a lot of effort wasted.

- To make a real redistributable version, we will need all assets remade, not just copy from @ruckage. I don't want to start any war regarding this subject with him.

- I don't have a RS-97 to work on. All the development is done based on some experience I had on Dingoo A320 in the past. (don't have the Dingoo anymore either). I have no idea how this modified gmenu would work on RS-97.

Original gmenu2x is GNU GPL license v2.

https://github.com/mtorromeo/gmenu2x (https://github.com/mtorromeo/gmenu2x)

There was even some attempts for vertical menu in first old 0.1 version.

(https://a.fsdn.com/con/app/proj/gmenu2x/screenshots/83384.jpg/245/183/1)

I guess altering source code is not a really big deal as long as you're able to make a dual or triple boot for the device since people could use legacy Gmenu2x on boot (and use old skins) by pressing select when powering on.

If not pressed, device will boot to the new Gmenu2x that can accept new skins.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: pingflood on February 20, 2018, 12:05:21 pm
Original gmenu2x is GNU GPL license v2.

https://github.com/mtorromeo/gmenu2x (https://github.com/mtorromeo/gmenu2x)

Do you know if this is the source code people still using today for RS-97?
That's the code I've forked and I'm working on.


Quote
There was even some attempts for vertical menu in first old 0.1 version.
(https://a.fsdn.com/con/app/proj/gmenu2x/screenshots/83384.jpg/245/183/1)

For vertical menu there are even more changes that need to be done. I don't think it worth for now, but maybe in the future. ;)

One thing I have added was an option to a horizontal scrollbar, matching better the concept based on EmulationStation:


(https://sites.google.com/site/rs97gmenu2x/nesmini1.png)
https://sites.google.com/site/rs97gmenu2x/nesmini1.png?attredirects=1 (https://sites.google.com/site/rs97gmenu2x/nesmini1.png?attredirects=1)

Edit: Also using some assets from PS4 skin made by @m1024 as placeholder. Didn't asked @m1024 permission to use, but as I'm not distributing, hope he doesn't get angry.  ;)

Quote
I guess altering source code is not a really big deal as long as you're able to make a dual or triple boot for the device since people could use legacy Gmenu2x on boot (and use old skins) by pressing select when powering on.

If not pressed, device will boot to the new Gmenu2x that can accept new skins.

I don't think there's need to multi boot just for Gmenu2x. I'm working to make the changes compatible with current skins. I think I have ~90% compatible. Original skin on modded version:

(https://sites.google.com/site/rs97gmenu2x/original.png)
https://sites.google.com/site/rs97gmenu2x/original.png?attredirects=1 (https://sites.google.com/site/rs97gmenu2x/original.png?attredirects=1)


It's not pixel perfect yet mainly because I don't have a RS-97 to work on.


As soon as I have the code working I'll commit to github.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 20, 2018, 12:12:18 pm
I do think Gmenu2x needs a fresh look for sure keep up the good work

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: fosamax on February 20, 2018, 12:41:53 pm


Do you know if this is the source code people still using today for RS-97?
That's the code I've forked and I'm working on.




I guess you should work from this :

https://github.com/steward-fu/gh_retrogame_emulator/tree/master/gmenu2x (https://github.com/steward-fu/gh_retrogame_emulator/tree/master/gmenu2x)


which is likely to be forked from that :

https://github.com/zear/gmenu2x-gcw0 (https://github.com/zear/gmenu2x-gcw0)

There's some difference from the original Gmenu2x (latest release was 0.11 IIRW, there's also an unreleased 0.12 version with TTF rendering enabled)

Some differences were made to make use of the power switch daemon on the GCW zero, a feature that could be used as well on RS-97.

For your mockup, I guess I will go with a 3 line menu :
- 1: Sections (eg : Emulators/Apps/Ports/Homebrew/Settings...)
- 2: Big icons (96x96 max)
- 3: Carousel of the current section (32x32 max).

I think ther's enough vertical space for it and it will make things better than mixing sections and thumbnails.

Cheers
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: pingflood on February 20, 2018, 01:07:42 pm
I guess you should work from this :

https://github.com/steward-fu/gh_retrogame_emulator/tree/master/gmenu2x (https://github.com/steward-fu/gh_retrogame_emulator/tree/master/gmenu2x)

I'll take a look later. Thank you.

But I can see @Steward is actively working on the code. Hope not mixup the things.


For your mockup, I guess I will go with a 3 line menu :
- 1: Sections (eg : Emulators/Apps/Ports/Homebrew/Settings...)
- 2: Big icons (96x96 max)
- 3: Carousel of the current section (32x32 max).

I think ther's enough vertical space for it and it will make things better than mixing sections and thumbnails.

The changes that I'm working are to allow more flexible control over skin (icon size, section/links position, etc).

The section (upper icons) still triggering a folder with links (middle). In the working prototype, the big icons (carousel like) are merely links with bigger icons.

I don't think worth changing icon size depending on selected section, as this will break compatibility with legacy skins.

All the placeholder for icons will have the same size (defined by skin), but if the icon (image) is smaller than the placeholder, it will be centered:
(https://sites.google.com/site/rs97gmenu2x/iconsmaller.png)

If is bigger, then it will be cropped:
(https://sites.google.com/site/rs97gmenu2x/iconbigger.png)

There is no game thumbnails. It still links for your apps.

In a nutshell, Gmenu2x continues the same, but the themes have more control over it.

---

Edit:

When I first propose to patch gmenu2x, I thought the development was abandoned.

But I can see @Steward is actively developing it. So, to not mixup his work and do not disturb him, I'll not change anything in the upstream code. He is doing a really good job  ;)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 20, 2018, 01:17:38 pm
Regarding the "trapped at low battery splashscreen" issue

Huh, this is weird. Today when I wanted to start it up and got the low power splashscreen, it actually rebooted once the USB cable was attached, which it didn't do before on cfw, only on official fw.

This seems to be sporadic behaviour
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Princebatman on February 20, 2018, 01:36:15 pm
Regarding the "trapped at low battery splashscreen" issue

Huh, this is weird. Today when I wanted to start it up and got the low power splashscreen, it actually rebooted once the USB cable was attached, which it didn't do before on cfw, only on official fw.

This seems to be sporadic behaviour

I experienced this low battery trap today too, after plugging into USB, and booting on.  It showed the battery was at 75 percent.  Strange.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 20, 2018, 01:40:11 pm
Great work guys.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: marianovl123 on February 20, 2018, 02:25:58 pm
Hi everybody.

Anyone knows how to replace with some kind of video, music, reader dingoo's app the console's stock fw ones ??

I've tried with mplayer, nupdf, mkreader, etc. from this URL http://dl.openhandhelds.org/cgi-bin/dingoo.cgi, but didn't work. I guess that should be compiled for RS-97.

Are there any alternatives to get some multimedia facilities like stock FW ?!?

Thanks in advance.

Regards.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: marianovl123 on February 20, 2018, 03:03:08 pm
Hi everybody.

Anyone knows how to replace with some kind of video, music, reader dingoo's app the console's stock fw ones ??

I've tried with mplayer, nupdf, mkreader, etc. from this URL http://dl.openhandhelds.org/cgi-bin/dingoo.cgi, but didn't work. I guess that should be compiled for RS-97.

Are there any alternatives to get some multimedia facilities like stock FW ?!?

Thanks in advance.

Regards.

I've also add a new issu in github for this.

Thx in advance Steward.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Dr_Bunsen on February 20, 2018, 04:12:38 pm
My RS-97 is supposed to arrive next week, so I'm starting to gather together the files I need for upgrading the firmware, but I was wondering about the format of the games and how much I can use from my current NVidia Shield Portable.

1. Will zipped roms work in all the emulators? If not, which of the compatible emulators need the roms unzipped?
2. Which of the following formats will work without modification?: .sms, .gba, .gg, .md, .pce, .nes, .32x, .smc
3. If any roms need modification, what Windows software is needed to perform the mod?
4. Will the PSX emulator work with .pbp files as this eliminates the multi disc problem. Will it work with multi track .bin/.cue such as Wipeout XL?

Finally, is there a Sega Model 2 emulator and if so can it run at a decent framerate?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Leo-brasil on February 20, 2018, 04:52:30 pm
How cool is that! After updating my PS4 skin yesterday, I thought about an green/grey Game Boy skin, just like yours ;D With purple buttons (ABXY), cartriges as section icons and a custom bitmap font in dark green and low resolution. Please also make a greyer looking version, that matches the Game Boy Pocket!

Thanks for the feedback <3 I'm going to use one of your tips and put purple buttons on top keeping originality to the old and classic Game boy, I darkened the gray part after I saw some references in Google, but by the time I'll launch the theme first with the icons in green with the original 5-color palette it contained. I'm going to stay a little out of the forum and the debates I'm sick and I need to rest to remove 2 teeth on Friday :'(. But as soon as possible I will continue with the works on the THEME, big hug and until the return ^^

Work in progress - WIP
(https://s9.postimg.org/c4y4kdvu7/Trabalho_em_progresso_20022018.png)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: chrono on February 20, 2018, 05:11:39 pm
Get well soon, your theme looks awesome. This is going to be hand down the best retro theme on a portable machine like ever im sure of it. i can already feel good vibes from the picture
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: onthebridge on February 20, 2018, 05:13:25 pm
How cool is that! After updating my PS4 skin yesterday, I thought about an green/grey Game Boy skin, just like yours ;D With purple buttons (ABXY), cartriges as section icons and a custom bitmap font in dark green and low resolution. Please also make a greyer looking version, that matches the Game Boy Pocket!

Thanks for the feedback <3 I'm going to use one of your tips and put purple buttons on top keeping originality to the old and classic Game boy, I darkened the gray part after I saw some references in Google, but by the time I'll launch the theme first with the icons in green with the original 5-color palette it contained. I'm going to stay a little out of the forum and the debates I'm sick and I need to rest to remove 2 teeth on Friday :'(. But as soon as possible I will continue with the works on the THEME, big hug and until the return ^^

Work in progress - WIP
(https://s9.postimg.org/c4y4kdvu7/Trabalho_em_progresso_20022018.png)
This looks amazing
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: m1024 on February 20, 2018, 05:19:04 pm
@Leo-brasil That does not sound like a lot of fun... Perhaps my next skin can cheer you up? I'll upload it in a few days...
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: crazyhorse2352 on February 20, 2018, 07:30:13 pm
 That looks awesome! Can someone port some of the gcw zero games?

   Just ordered 1 from here, next day delivery.-

       https://www.amazon.co.uk/dp/B076J4TT9M/ref=cm_sw_r_other_apa_eyhJAbATCA4MY
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 20, 2018, 07:37:41 pm
That looks awesome! Can someone port some of the gcw zero games?

   Just ordered 1 from here, next day delivery.-

       https://www.amazon.co.uk/dp/B076J4TT9M/ref=cm_sw_r_other_apa_eyhJAbATCA4MY

you could have got that cheaper from aliexpress or fasttech.... all though its chinese new year but still lol
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: hi-ban on February 20, 2018, 07:41:28 pm
Long time no see, slaanesh. What happened with XMame 2.0?
Well.. it's done!

I'm sure there are some little issues but I've been testing GCW-0 and Pandora versions.
These both have an OPK and PND respectively and don't need to be "installed" - they run directly after setting up a home directory.

A couple of known issues... but for the most part I think I'm ready to release.

I've also got GP2X and Wiz versions which should be pretty good too.

There's also Dingoo A320 and Gemei A330 versions.

All builds use the same code base.

Adding this RS-97 should be fairly straight forward given it's Open Dingux.

Has SDL been ported to RS-97? Does it support hardware screen scaling?
Does it have a weird 320x480 screen? ie. double vertical resolution?

Great news that your new MAME is near release.  :)

Don't know about hardware scaling, since i don't own a RS-97.
According to what people report here yes, it seems it has a weird 320x480 screen with non-square pixels.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 20, 2018, 08:03:20 pm
The Gngeo emulator runs very well 60fps been playing around with it you guys in for a treat if your into neogeo.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 20, 2018, 08:06:59 pm
The Gngeo emulator runs very well 60fps been playing around with it you guys in for a treat if your into neogeo.

I got it on my zero great emulator
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 20, 2018, 09:17:59 pm
That looks awesome! Can someone port some of the gcw zero games?

   Just ordered 1 from here, next day delivery.-

       https://www.amazon.co.uk/dp/B076J4TT9M/ref=cm_sw_r_other_apa_eyhJAbATCA4MY

Which games did you have in mind?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: eltehero on February 20, 2018, 09:51:00 pm
The Gngeo emulator runs very well 60fps been playing around with it you guys in for a treat if your into neogeo.

Great to hear.

Anyone tested CPS1 and CPS2 games on any arcade emulator? It will be fantastic if they too run at full speed 60fps
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: crazyhorse2352 on February 20, 2018, 10:00:23 pm
That looks awesome! Can someone port some of the gcw zero games?

   Just ordered 1 from here, next day delivery.-

       https://www.amazon.co.uk/dp/B076J4TT9M/ref=cm_sw_r_other_apa_eyhJAbATCA4MY

Which games did you have in mind?

  ghouls n ghosts remix, sqrzx, abu simbel profanation or any really.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: chrono on February 20, 2018, 10:29:30 pm
van denhawk, in the original firmware i had some CP1 games preloaded (they are gone now after i loaded the beta of this new system) and they ran very very well. Cadillac and Dinosaurs was extreme fun and looked full speed.

cannot wait for the final build. btw in last couple of days even my mates in europe start talking about getting it so word must be going around the net about this little device it seems)   
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 20, 2018, 10:32:56 pm
Chrono Have you updated your beta to v1.0  ;)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 21, 2018, 02:51:20 am
The change log on the next firmware release is looking awesome. Thanks for the hard work of Steward and forum members and as a community its amazing what can be achieved.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Princebatman on February 21, 2018, 05:33:55 am
The change log on the next firmware release is looking awesome. Thanks for the hard work of Steward and forum members and as a community its amazing what can be achieved.

Could you link us to the change log?  I'd like to check it out.  Sounds great!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 21, 2018, 05:41:10 am
The change log on the next firmware release is looking awesome. Thanks for the hard work of Steward and forum members and as a community its amazing what can be achieved.

Could you link us to the change log?  I'd like to check it out.  Sounds great!

https://github.com/steward-fu/gh_retrogame_emulator/blob/master/release_note
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 21, 2018, 06:31:37 am
Hi,
You might notice that I have not post any progress and beta test emulator on teiba/dingoonity forum already.
This is because I don't want you expect too high because someone still want high quality emulator but I do my best for you already.
So, if you wan to know current progress, please check the release note on my github I will update it when fixed/added/changed something.

But now, I want to thank all of your great idea that inspire me to create more useful function to you on this device.
In next release , preview function will work when you select your rom as the following picture shown:

with preview image (jpg only, 128*128)
(https://steward-fu.github.io/website/test/15.jpg)

without preview image
(https://steward-fu.github.io/website/test/16.jpg)

Hope you enjoy on this device.
We can make this device more better !
Thanks
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: chrono on February 21, 2018, 06:42:16 am
Chrono Have you updated your beta to v1.0  ;)

Hi ruffnutts, no i dont think i have....the "about" button on my device shows version 0.12 is there a newer one you think?  :o


Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 21, 2018, 06:46:53 am
Chrono Have you updated your beta to v1.0  ;)

Hi ruffnutts, no i dont think i have....the "about" button on my device shows version 0.12 is there a newer one you think?  :o


About is related to GMenu2X version, not OS.
if you can access external sdcard, you are on CFW v1.0.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: chrono on February 21, 2018, 07:32:38 am
Thank you Steward. Yes i can access both cards  :)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 21, 2018, 08:12:32 am
The change log on the next firmware release is looking awesome. Thanks for the hard work of Steward and forum members and as a community its amazing what can be achieved.

Could you link us to the change log?  I'd like to check it out.  Sounds great!

https://github.com/steward-fu/gh_retrogame_emulator/blob/master/release_note

Just read this.. OMG sounds amazing, well done Steward fantastic work , love it  ;)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Princebatman on February 21, 2018, 10:47:26 am
Hey Steward!  Well done!  The community really appreciates all of your work on this project.

I remember you saying that you would remove double emulators of the same system and only have the best.

For example, the pc engine emulator for gcw and a320.  Keep the best one, which i believe
is the gcw.

I didn't notice this in the change log.  Just wondering if you forgot or still working on it.

Thanks again!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 21, 2018, 11:59:47 am
Hey Steward!  Well done!  The community really appreciates all of your work on this project.

I remember you saying that you would remove double emulators of the same system and only have the best.

For example, the pc engine emulator for gcw and a320.  Keep the best one, which i believe
is the gcw.

I didn't notice this in the change log.  Just wondering if you forgot or still working on it.

Thanks again!

Pretty sure that he is still in the phase of adding features and emulators and that we are still far away from the optimization phase of the emulators themselves. Until then I wouldnt be surprised to see some doubles here and there.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 21, 2018, 12:42:38 pm
The repository downloads section is live now on my website here.

https://jutleys.wixsite.com/retrogamers97
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: esmith13 on February 21, 2018, 02:18:54 pm
For any people impatient like myself (I have a RS-97 on hold from aliexpress due to holiday) you can now order from Amazon.com with 2-day prime shipping for only a couple dollars more (I now have both on order!).

https://www.amazon.com/gp/product/B077PPQGTT/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1

It's under a different name and doesn't mention having the 8GB card but I can report back late tomorrow or early Friday when it arrives at my office about what model/processor/tf card it has if anyone is interested.


Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: chrono on February 21, 2018, 03:05:08 pm
The repository downloads section is live now on my website here.

https://jutleys.wixsite.com/retrogamers97


Thats a great idea, everything in one place. Big thanks Jutley !!!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: literallywhy on February 21, 2018, 05:36:01 pm
"New: In suspend mode, CPU clock will be down to 250MHz in order to save battery life and set to 628MHz when back to GMenu2X desktop."

Anyone wanna test how long the battery lasts in standby mode now?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: eltehero on February 21, 2018, 06:44:58 pm
Requesting emulators of these classic 8 bit computers: C64, Amstrad CPC 464, Spectrum, MSX and Atari 800
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: chip on February 22, 2018, 01:50:26 am
https://www.amazon.com/gp/product/B077PPQGTT/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1

I can report back late tomorrow or early Friday when it arrives at my office about what model/processor/tf card it has if anyone is interested.

I'm interested.  Thanks.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Luxkyhus on February 22, 2018, 03:17:03 am
Hello Steward, i love your project so much. Thanks for everything. I have a question, Can Gmenu2x run from K-card slot? Thank you
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jamespoo on February 22, 2018, 04:34:31 am
bought mine today from
https://www.fasttech.com/products/1815/10026305/9626277-coolboy-rs-97-classic-handheld-game-console

bought 2 other items both came in 6days after shipped

as they have New Zealand Express ePacket shipping method and using this method shipping is still free :)

so excited  cant wait for it to arrive

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: chrono on February 22, 2018, 10:31:00 am
a bit off topic, what do you think guys when it comes to raw power. this or old psp3000? just wondering as the old psp was able to run plenty of emulators at a pretty decent levels, or was it a miracle device for its time?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 22, 2018, 10:41:54 am
https://www.amazon.com/gp/product/B077PPQGTT/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1

I can report back late tomorrow or early Friday when it arrives at my office about what model/processor/tf card it has if anyone is interested.

I'm interested.  Thanks.


yes, rootfs can be booted from external sdcard:
https://steward-fu.github.io/website/handheld/retrogame/rootfs_from_sdcard1.htm
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Luxkyhus on February 22, 2018, 11:18:26 am
https://www.amazon.com/gp/product/B077PPQGTT/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1

I can report back late tomorrow or early Friday when it arrives at my office about what model/processor/tf card it has if anyone is interested.

I'm interested.  Thanks.


yes, rootfs can be booted from external sdcard:
https://steward-fu.github.io/website/handheld/retrogame/rootfs_from_sdcard1.htm

can you add it in the next version and how to donate for you, i want support your project. My english so bad, hope that you can understand, thanks.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 22, 2018, 11:29:37 am
Updated my site little new look refined streamed lined and ready to entertain.

https://jutleys.wixsite.com/retrogamers97/home/
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Leo-brasil on February 22, 2018, 12:00:08 pm
Another update of my theme. 02/22/2018. At the end of the week I will upload the BETA file, I would like someone to test, and write me a feedback, since my Rs-97 is still in the hands of the post office in my country and it will still take a few months until I or receive it. I need to know the behavior of the icons, if the file Font.png will work and some hexadecimal colors contained in the Skin.conf file that I need to readjust. If possible take a picture of the screen with the skin would help a lot until the ... ^^

https://s9.postimg.org/rdbnfe7zz/Tema_WIP22-02-2018.png

(https://s9.postimg.org/rdbnfe7zz/Tema_WIP22-02-2018.png)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 22, 2018, 12:15:13 pm
I will test for you np.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: m1024 on February 22, 2018, 01:57:39 pm
Another update of my theme. 02/22/2018. At the end of the week I will upload the BETA file, I would like someone to test, and write me a feedback, since my Rs-97 is still in the hands of the post office in my country and it will still take a few months until I or receive it. I need to know the behavior of the icons, if the file Font.png will work and some hexadecimal colors contained in the Skin.conf file that I need to readjust. If possible take a picture of the screen with the skin would help a lot until the ... ^^

Hey @Leo-brasil, here is my take on the Game Boy theme. Excited to see your version of '50 shades of green'  :)

http://boards.dingoonity.org/ingenic-jz4760-devices/low-res-skins-for-gmenu2x-oldboy-zelda/
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Leo-brasil on February 22, 2018, 02:09:54 pm
Hey @Leo-brasil, here is my take on the Game Boy theme. Excited to see your version of '50 shades of green'  :)
http://boards.dingoonity.org/ingenic-jz4760-devices/low-res-skins-for-gmenu2x-oldboy-zelda/
Oh my God!!! This is so beautiful. Great job man loved his theme. Mine reminded me of a toy very dear to us Brazilians called Tamagotchi. Now in the morning I drew but an icon of the PSX but a little and soon it will be ready. ^^

@jutley Thanks man (y)

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Dr_Bunsen on February 22, 2018, 03:02:20 pm
So my RS-97 arrived yesterday and I've been having a lot of fun playing on the stock firmware. When the 32Gb micro SDXC I ordered get's here I'm going to upgrade it. However, I have a problem with the stock gameboy emulation. Whenever I start up a gameboy game, I just get a blank screen. All the other emulators in the stock software work fine. Anyone know what the problem might be?

Another question: By going to the new firmware, am I losing any system emulations or are all the system types from the stock firmware represented?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: SNESFAN on February 22, 2018, 03:09:30 pm
Just wanted to keep you all in the loop. Sorry for mostly disappearing for the past couple weeks. Got a high profile project at work that has been weighing heavily on my mind/free time, will pick up work again once it's done.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 22, 2018, 03:38:51 pm
Just wanted to keep you all in the loop. Sorry for mostly disappearing for the past couple weeks. Got a high profile project at work that has been weighing heavily on my mind/free time, will pick up work again once it's done.

Is your project on github or something similar?  Also, have you determined which version you are going to port to (3.x vs 4.x)?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: CliveEP on February 22, 2018, 05:08:05 pm
Exceptional work so far by Steward and the rest of you testing and contributing. My initial disappointment with the device has been replaced with optimism and I find it quite an endearing little system. The design, with the transparent shell, is good quality and its good to see it is getting the software that the hardware deserves.

That said, I have a dumb question that may have been answered already - TV Out, when I plug in to the TV nothing happens, nor when I select the TV out mode from the menu. I am on the updated CFW.

If it is a known issue/not working on the current port and this has been covered, my apologies.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 22, 2018, 05:18:34 pm
Fixed in new release

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: chip on February 22, 2018, 05:51:12 pm
Updated my site little new look refined streamed lined and ready to entertain.

https://jutleys.wixsite.com/retrogamers97/home/

While you're making modifications to the site, would you mind disabling the auto-playing music?

Thanks.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: gibberish on February 22, 2018, 07:54:35 pm
ungp / race (whatever it's called!) just quits out for me everytime i select a ROM. anyone know what i'm doing wrong?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: tackro on February 22, 2018, 08:09:52 pm
ungp / race (whatever it's called!) just quits out for me everytime i select a ROM. anyone know what i'm doing wrong?

Can you provide more info? Race it's more stable now with the last update that was sent to me for test. It runs great .ngp files, with most 50fps on native res and 30fps on fullscreen. Bad thing is that emulator doesn't have frameskip implemented.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 22, 2018, 08:46:05 pm
Updated my site little new look refined streamed lined and ready to entertain.

https://jutleys.wixsite.com/retrogamers97/home/

While you're making modifications to the site, would you mind disabling the auto-playing music?

Thanks.

Done no problem thanks for letting me know if anyone wants to add any suggestion to add to the website just let me know here thanks.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: gibberish on February 22, 2018, 08:51:57 pm
ungp / race (whatever it's called!) just quits out for me everytime i select a ROM. anyone know what i'm doing wrong?

Can you provide more info? Race it's more stable now with the last update that was sent to me for test. It runs great .ngp files, with most 50fps on native res and 30fps on fullscreen. Bad thing is that emulator doesn't have frameskip implemented.

https://www.youtube.com/watch?v=Lg01G-OzyCI

it's highly probable that i'm doing something retarded, not at all familiar with opendingux.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 22, 2018, 08:53:44 pm
Are your roms zipped? I think they need to be unzipped.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: gibberish on February 22, 2018, 08:59:31 pm
nope they're unzipped.

well now picrodrive and snes9x4d are doing the same thing... i wonder if my memory card got corrupted somehow... seems weird that regba etc still work fine though.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jamespoo on February 23, 2018, 12:09:04 am
is there a port of minecraft or a clone of minecraft for this device

not really a fan of the game just a good way to pass time when im on the bus to work
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 23, 2018, 12:12:01 am
https://www.amazon.com/gp/product/B077PPQGTT/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1

I can report back late tomorrow or early Friday when it arrives at my office about what model/processor/tf card it has if anyone is interested.

I'm interested.  Thanks.


yes, rootfs can be booted from external sdcard:
https://steward-fu.github.io/website/handheld/retrogame/rootfs_from_sdcard1.htm

can you add it in the next version and how to donate for you, i want support your project. My english so bad, hope that you can understand, thanks.


please submit feature request to my github, I will consider to add to.
donation link (Pay Now):
https://steward-fu.github.io/website/index.htm

thanks
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: tackro on February 23, 2018, 02:42:37 am
nope they're unzipped.

well now picrodrive and snes9x4d are doing the same thing... i wonder if my memory card got corrupted somehow... seems weird that regba etc still work fine though.

picodrive and Race-OD have their own UI, run the app direct, don't run by directory/rom search (disable it by editing gmenu2x entry)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 23, 2018, 02:50:49 am
Another update of my theme. 02/22/2018. At the end of the week I will upload the BETA file, I would like someone to test, and write me a feedback, since my Rs-97 is still in the hands of the post office in my country and it will still take a few months until I or receive it. I need to know the behavior of the icons, if the file Font.png will work and some hexadecimal colors contained in the Skin.conf file that I need to readjust. If possible take a picture of the screen with the skin would help a lot until the ... ^^

Hey @Leo-brasil, here is my take on the Game Boy theme. Excited to see your version of '50 shades of green'  :)

http://boards.dingoonity.org/ingenic-jz4760-devices/low-res-skins-for-gmenu2x-oldboy-zelda/


amazing joy ! thanks for your great help.
I have already added into next release.
currently, I focus on optimization for fceux emulator.
so, some features or porting might get low priority.
hope you understand that.
thanks

(https://steward-fu.github.io/website/test/21.jpg)
(https://steward-fu.github.io/website/test/22.jpg)
(https://steward-fu.github.io/website/test/23.jpg)
(https://steward-fu.github.io/website/test/24.jpg)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: m1024 on February 23, 2018, 07:12:45 am
Cool to see the skins on other peoples devices!  ;D
Does the brightness icon work like the battery icons or is it static? Perhaps I could add it to all my skins before your next release...
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: gibberish on February 23, 2018, 07:35:50 am
nope they're unzipped.

well now picrodrive and snes9x4d are doing the same thing... i wonder if my memory card got corrupted somehow... seems weird that regba etc still work fine though.

picodrive and Race-OD have their own UI, run the app direct, don't run by directory/rom search (disable it by editing gmenu2x entry)

i'm an idiot, thanks.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 23, 2018, 08:17:25 am
Cool to see the skins on other peoples devices!  ;D
Does the brightness icon work like the battery icons or is it static? Perhaps I could add it to all my skins before your next release...


brightness icon will be loaded from "skins\Default\imgs\brightness.png" by default.
so, you can make new one and I will test it.
Thanks :)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 23, 2018, 08:21:43 am
nope they're unzipped.

well now picrodrive and snes9x4d are doing the same thing... i wonder if my memory card got corrupted somehow... seems weird that regba etc still work fine though.

picodrive and Race-OD have their own UI, run the app direct, don't run by directory/rom search (disable it by editing gmenu2x entry)

i'm an idiot, thanks.


1. race can be launched through GMenu2X
2. PicoDrive CANNOT be launched through GMenu2X in CFW v1.0

For PicoDrive emulator, An bugfix related to loading rom from command line is fixed in next release.
So, you can select your rom from GMenu2X in next release.
Thanks
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 23, 2018, 08:48:16 am
I think all emus should just use Gmenu2x rom browser  ;)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: gibberish on February 23, 2018, 08:50:15 am
I found out the issue with race. the "official" no-intro ROM sets use extension .ngc for neo geo colour roms, they just need to be renamed to .ngp and then they'll run.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 23, 2018, 09:41:22 am
I found out the issue with race. the "official" no-intro ROM sets use extension .ngc for neo geo colour roms, they just need to be renamed to .ngp and then they'll run.

thanks for your testing, 2 bugfixs:
1. loading rom from GMenu2X cannot show skin properly
2. add extension name ".ngc", original is ".npc"

if you would like to test it:
https://drive.google.com/file/d/1K6_0E37H84vP1G5jfLfA7hKTch7GbMY-/view?usp=sharing

thanks

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: pixelizedpig on February 23, 2018, 10:08:57 am
I found out the issue with race. the "official" no-intro ROM sets use extension .ngc for neo geo colour roms, they just need to be renamed to .ngp and then they'll run.

thanks for your testing, 2 bugfixs:
1. loading rom from GMenu2X cannot show skin properly
2. add extension name ".ngc", original is ".npc"

if you would like to test it:
https://drive.google.com/file/d/1K6_0E37H84vP1G5jfLfA7hKTch7GbMY-/view?usp=sharing

thanks
it's working fine but the speed is mostly at 30fp
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 23, 2018, 02:00:22 pm
Ok website updated again made it easy for first time visitors 3 simple steps to get gmenu2x up and runing let me know what you guys think thanks.

https://jutleys.wixsite.com/retrogamers97/home/
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: esmith13 on February 23, 2018, 02:34:40 pm
For any people impatient like myself (I have a RS-97 on hold from aliexpress due to holiday) you can now order from Amazon.com with 2-day prime shipping for only a couple dollars more (I now have both on order!).

https://www.amazon.com/gp/product/B077PPQGTT/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1

It's under a different name and doesn't mention having the 8GB card but I can report back late tomorrow or early Friday when it arrives at my office about what model/processor/tf card it has if anyone is interested.

Got my shipment. It is indeed the Retrogame RS-97. It has a 4GB internal SD and comes with the fake GBA card with the second microsd slot. After testing it out I have already replaced the 4GB internal card with a 32GB card running steward's excellent CFW image. I can't wait for the next release!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Leo-brasil on February 23, 2018, 02:54:36 pm
Hello, good morning.
I'm bringing anyone who can test the beta version of my skin, please consider that it is not completely finished, I believe that I finished 40% of the total.
Inside the Zip file is the original * .PSD file and reference files along with the 5 colors I used and their respective hexadecimal values.
Some important things I would like to clarify:
1 - As the @Steward places other emulators and removes the bad ones the icons will not be redone ... example "Pocketsnes" for "Snes9x" there is no need to make an icon only rename again for the new emulator in the case Snes9x since the icon it's the same.
2 - As new features such as brightness appear, I will make new icons and add to the post that I will create in the future to update the theme.

@jutley Please take some pictures for me if I can since I do not have the handset still.
@m1024 I would like to ask you a huge favor.
You have more skill with themes and already has the Console with you could modify the hexadecimal values of the file skin.conf so that it is matching with the theme. And if the font.png file does not work it could add to your font "Oldboy.ttf" settings. Sorry this is asking you this, it's because I'm really waiting for my console to arrive from Singapore

https://t.17track.net/pt#nums=RF515292961SG

and it will take a lot longer for me to receive it, and to modify all this without having the device would take days, and you already have it would take little time. Thank you in advance for your attention.

And a hug to all the friends of the forum.

WIP - work in progress
(https://s9.postimg.org/ipl4f2wjj/WIP_Concept_23-02-2018.png)

https://www.4shared.com/zip/rzzQKGCvca/Gameboy_classic.html
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 23, 2018, 03:18:10 pm
Tested here are the pics great job and looking good the problem is not all the txt fit within the screen you can see what i mean from my last picture.

https://drive.google.com/file/d/0B0JSoIZg7GJUREdhYTRmbDVUdFU5eTM3R2xTZHNJQy1jUzRJ/view?usp=sharing
https://drive.google.com/file/d/0B0JSoIZg7GJUWVdSb3BuMktfX3ZpQ3RJY2pDQVBkeXpzV1VV/view?usp=sharing
https://drive.google.com/file/d/0B0JSoIZg7GJUZ1hRNmNlWHk4UEVoeko0VXRTRXdHOVY3UWdr/view?usp=sharing
https://drive.google.com/file/d/0B0JSoIZg7GJUMlV0bjdGT09QZDBIdHhXeXByeUNrMDNVMEdv/view?usp=sharing
https://drive.google.com/file/d/0B0JSoIZg7GJUMHU0MkhPV012WF96YzNzVE8ydXM2SzNseDdj/view?usp=sharing
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Elnef on February 23, 2018, 03:24:42 pm
Tested here are the pics great job and looking good.

https://drive.google.com/file/d/0B0JSoIZg7GJUREdhYTRmbDVUdFU5eTM3R2xTZHNJQy1jUzRJ/view?usp=sharing
https://drive.google.com/file/d/0B0JSoIZg7GJUWVdSb3BuMktfX3ZpQ3RJY2pDQVBkeXpzV1VV/view?usp=sharing
https://drive.google.com/file/d/0B0JSoIZg7GJUZ1hRNmNlWHk4UEVoeko0VXRTRXdHOVY3UWdr/view?usp=sharing
https://drive.google.com/file/d/0B0JSoIZg7GJUMlV0bjdGT09QZDBIdHhXeXByeUNrMDNVMEdv/view?usp=sharing

Where can I download that gngeo?

Yesterday it was in your repository. But I can?t see it now.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: onthebridge on February 23, 2018, 03:32:06 pm
Hello, good morning.
I'm bringing anyone who can test the beta version of my skin, please consider that it is not completely finished, I believe that I finished 40% of the total.
Inside the Zip file is the original * .PSD file and reference files along with the 5 colors I used and their respective hexadecimal values.
Some important things I would like to clarify:
1 - As the @Steward places other emulators and removes the bad ones the icons will not be redone ... example "Pocketsnes" for "Snes9x" there is no need to make an icon only rename again for the new emulator in the case Snes9x since the icon it's the same.
2 - As new features such as brightness appear, I will make new icons and add to the post that I will create in the future to update the theme.

@jutley Please take some pictures for me if I can since I do not have the handset still.
@m1024 I would like to ask you a huge favor.
You have more skill with themes and already has the Console with you could modify the hexadecimal values of the file skin.conf so that it is matching with the theme. And if the font.png file does not work it could add to your font "Oldboy.ttf" settings. Sorry this is asking you this, it's because I'm really waiting for my console to arrive from Singapore

https://t.17track.net/pt#nums=RF515292961SG

and it will take a lot longer for me to receive it, and to modify all this without having the device would take days, and you already have it would take little time. Thank you in advance for your attention.

And a hug to all the friends of the forum.

WIP - work in progress
(https://s9.postimg.org/ipl4f2wjj/WIP_Concept_23-02-2018.png)

https://www.4shared.com/zip/cTmbV8eyca/Gameboy_classic.html
It does look great I will use it for sure
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: chrono on February 23, 2018, 03:49:45 pm
Jutley please can you tell me what is the name of your default webpage song? length is 03:48. thanks ;)

edit: sorry wanted to send this as a PM and now i dont know how to delete it from here :-D   i'm a dummy
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 23, 2018, 03:59:37 pm
Jutley please can you tell me what is the name of your default webpage song? length is 03:48. thanks ;)

edit: sorry wanted to send this as a PM and now i dont know how to delete it from here :-D   i'm a dummy

Yep sure its copyright free music

Warriyo - Mortals (feat. Laura Brehm).mp3
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: RetroMini on February 23, 2018, 04:45:39 pm
Ok website updated again made it easy for first time visitors 3 simple steps to get gmenu2x up and runing let me know what you guys think thanks.

https://jutleys.wixsite.com/retrogamers97/home/

Great website, it was very easy to upgrade my firmware, also the internal memory to a 128gb card!
Currently trying some of the new themes and also some ps1 games!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: s0ren on February 23, 2018, 04:55:27 pm
A short video of a GUI concept (sorry for the lack of quality):

https://i.imgur.com/l2w9gGM.mp4

(https://i.imgur.com/xabS8dt.jpg)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 23, 2018, 04:56:51 pm
Ok website updated again made it easy for first time visitors 3 simple steps to get gmenu2x up and runing let me know what you guys think thanks.

https://jutleys.wixsite.com/retrogamers97/home/

Great website, it was very easy to upgrade my firmware, also the internal memory to a 128gb card!
Currently trying some of the new themes and also some ps1 games!

Thanks for the feedback.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 23, 2018, 05:02:09 pm
A short video of a GUI concept (sorry for the lack of quality):

https://i.imgur.com/l2w9gGM.mp4

(https://i.imgur.com/xabS8dt.jpg)
That pic would make a nice bootup screen

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on February 23, 2018, 05:03:33 pm
Looks cool man simple

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: chrono on February 23, 2018, 06:09:12 pm
Jutley please can you tell me what is the name of your default webpage song? length is 03:48. thanks ;)

edit: sorry wanted to send this as a PM and now i dont know how to delete it from here :-D   i'm a dummy

Yep sure its copyright free music

Warriyo - Mortals (feat. Laura Brehm).mp3

Thank you very much, its a nice song and i wanted to know what it is, it wasnt about copyright :-D  thanks very much !
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 23, 2018, 06:45:22 pm
Jutley please can you tell me what is the name of your default webpage song? length is 03:48. thanks ;)

edit: sorry wanted to send this as a PM and now i dont know how to delete it from here :-D   i'm a dummy

Yep sure its copyright free music

Warriyo - Mortals (feat. Laura Brehm).mp3

Thank you very much, its a nice song and i wanted to know what it is, it wasnt about copyright :-D  thanks very much !
Sorry i mean't copyright free so i can add it to my website without breaking any laws.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Leo-brasil on February 23, 2018, 06:57:25 pm
Thanks @jutley  for the feedback, the layout is even easy to tidy up, i will test another font still today and up a new file version 1.1, sorry the font.png file did not work, what puzzled me is that the device did not recognize the Dosbox file and neither Commander icon strange it, only someone with the device to see what is happening since the icons are there in the right folder.

https://www.4shared.com/zip/rzzQKGCvca/Gameboy_classic.html

I uploaded the file with some modifications
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Fishcakes on February 23, 2018, 07:02:44 pm
Alright, ill be installing stewards firmware tomorrow using jutleys guide. Thanks guys for all youre doing.

Are all the emulators/ overclock/ software included in the img file or do i have to install everything separately?

In theurye not included, how do i install them? Really looking forward to playing snes on this thing
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 23, 2018, 07:04:32 pm
Thanks @jutley  for the feedback, the layout is even easy to tidy up, i will test another font still today and uparei a new file version 1.1, sorry the font.png file did not work, what puzzled me is that the device did not recognize the Dosbox file and neither Commander icon strange it, only someone with the device to see what is happening since the icons are there in the right folder.

https://www.4shared.com/zip/868HXXQOei/Gameboy_classic_11.html

I uploaded the file with some modifications

Will test and report back here.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 23, 2018, 07:08:23 pm
Alright, ill be installing stewards firmware tomorrow using jutleys guide. Thanks guys for all youre doing.

Are all the emulators/ overclock/ software included in the img file or do i have to install everything separately?

In theurye not included, how do i install them? Really looking forward to playing snes on this thing

First the video is made by giberish thank him for a great video they website is mine though working hard on it for all the rs-97 fans. emulators are provided but some beta ones are not as they are still in testing phase and will be in the next release.The overclock app will have to be added for now too

How to add a emulator
This is just a very quick guide how to add a emulator to the gmenu2x below the guide is to add snes9x4d.For other emulators of games add your own names that matches the emulator or game.

How to add a emulator

1. put snes9x4d.dge in roms
2. create linkapp by pressing select
3. edit this link   title=snes9x4d   
description=Snes9x4d emulator ported from GCW0   
selectordir=/mnt/   
selectorbrowser=true   
wrapper=true 
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Fishcakes on February 23, 2018, 07:29:45 pm
Alright, ill be installing stewards firmware tomorrow using jutleys guide. Thanks guys for all youre doing.

Are all the emulators/ overclock/ software included in the img file or do i have to install everything separately?

In theurye not included, how do i install them? Really looking forward to playing snes on this thing

First the video is made by giberish thank him for a great video they website is mine though working hard on it for all the rs-97 fans. emulators are provided but some beta ones are not as they are still in testing phase and will be in the next release.The overclock app will have to be added for now too

How to add a emulator
This is just a very quick guide how to add a emulator to the gmenu2x below the guide is to add snes9x4d.For other emulators of games add your own names that matches the emulator or game.

How to add a emulator

1. put snes9x4d.dge in roms
2. create linkapp by pressing select
3. edit this link   title=snes9x4d   
description=Snes9x4d emulator ported from GCW0   
selectordir=/mnt/   
selectorbrowser=true   
wrapper=true

Thanks man. So i just press select on the snes emulator file and type all that out? On the computer or on the rs97. Aorry for the questions, i have no experience with dingux or programming of any kind
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 23, 2018, 07:32:04 pm
I think you dont need to type out all that crap just make sure the settings are selected as in the description.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: m1024 on February 23, 2018, 07:54:36 pm
@Leo-brasil
I'll have a look at your skin and send you the updated config, but it might take a few days. The color vales are just RGBA values, where the last two digits are the transparency (from 00 to ff).
Regarding the OldBoy font: I downloaded it some time ago and it said that it was completely free. So feel free to use it! I only renamed it to match my skin name  8)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Fishcakes on February 23, 2018, 08:12:50 pm
I think you dont need to type out all that crap just make sure the settings are selected as in the description.

Sweet. Thanks man
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Leo-brasil on February 23, 2018, 08:35:16 pm
@Leo-brasil
I'll have a look at your skin and send you the updated config, but it might take a few days. The color vales are just RGBA values, where the last two digits are the transparency (from 00 to ff).
Regarding the OldBoy font: I downloaded it some time ago and it said that it was completely free. So feel free to use it! I only renamed it to match my skin name  8)
Please do this and take as long as you want ^^ I'll be off for a few days also today was my surgery to remove 2 teeth, I'm in bed. And it will be a while before I get into the theme again. At first I thank you very much for your help and feel free to change everything you want ... color, layout, font, everything.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: gibberish on February 23, 2018, 10:03:35 pm
Alright, ill be installing stewards firmware tomorrow using jutleys guide. Thanks guys for all youre doing.

Are all the emulators/ overclock/ software included in the img file or do i have to install everything separately?

In theurye not included, how do i install them? Really looking forward to playing snes on this thing

First the video is made by giberish thank him for a great video they website is mine though working hard on it for all the rs-97 fans. emulators are provided but some beta ones are not as they are still in testing phase and will be in the next release.The overclock app will have to be added for now too

How to add a emulator
This is just a very quick guide how to add a emulator to the gmenu2x below the guide is to add snes9x4d.For other emulators of games add your own names that matches the emulator or game.

How to add a emulator

1. put snes9x4d.dge in roms
2. create linkapp by pressing select
3. edit this link   title=snes9x4d   
description=Snes9x4d emulator ported from GCW0   
selectordir=/mnt/   
selectorbrowser=true   
wrapper=true

Thanks man. So i just press select on the snes emulator file and type all that out? On the computer or on the rs97. Aorry for the questions, i have no experience with dingux or programming of any kind

press select on the "desktop", in the emulators section on the handheld. this fooled me too, it's not ever so clear for a noob like myself. it's very simple though when you've done it once.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: tackro on February 24, 2018, 05:28:17 am
someone tried to run moonwak on those fba emulators?
and, about deleting some emulators, @Steward please, don't delete fba, some roms work on one, but not in other
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: daicon on February 24, 2018, 07:35:42 am
Very generic question... With some tinkering, what 'systems' can this device emulate within fullspeed? I'm hoping, since it's got that nice button layout, it can do most systems pre-PSX/Saturn era and maybe even SNES/GBA very well. Is that true? Can it do PC-Engine, Sega CD? Thanks if someone can let me know.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: eltehero on February 24, 2018, 08:38:37 am
Very generic question... With some tinkering, what 'systems' can this device emulate within fullspeed? I'm hoping, since it's got that nice button layout, it can do most systems pre-PSX/Saturn era and maybe even SNES/GBA very well. Is that true? Can it do PC-Engine, Sega CD? Thanks if someone can let me know.


It's getting good support, increased ports of emulators (see Jutley's website) and growing community but there doesn't seem to be much happening in terms of specific emulator support and updates on this device. Maybe that will happen over time if more emu devs show interest.

We need tests and feedback of emulators (and homebrew ports) to inform the community and new users how well they perform, whether they run fullspeed or require improvements. This should be done in a separate thread.

Something similar like this thread for the quality Dingoo A380 handheld

http://boards.dingoonity.org/dingoo-technology-a380/dingoo-a380-emulators-games-list-and-support/
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: s0ren on February 24, 2018, 10:31:31 am
It's getting good support, increased ports of emulators (see Jutley's website) and growing community but there doesn't seem to be much happening in terms of specific emulator support and updates on this device. Maybe that will happen over time if more emu devs show interest.

We need tests and feedback of emulators (and homebrew ports) to inform the community and new users how well they perform, whether they run fullspeed or require improvements in a separate thread.

Something similar like this thread for the quality Dingoo A380 handheld

http://boards.dingoonity.org/dingoo-technology-a380/dingoo-a380-emulators-games-list-and-support/
Good idea, especially about the performance reviews of the emulators, so that people can better judge if they should stay with the OFW or can gain something by installing Dingux.

*If* there are enough interested developers, i have created a discord server https://discord.gg/hvR5vK6 so that it would be easier to work together. I am definitely interested.

I am currently looking at some of the Snes9X code, but as i have no experience with emulating SNES, its a very steep uphill battle to know if, where, and how to make improvements for this device. But i would be very interested in learning from others and help with do code review.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 24, 2018, 11:57:34 am
Anyone got an icon for uNGP please?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: eltehero on February 24, 2018, 12:14:54 pm
Just had a look again at this thread:

http://boards.dingoonity.org/dingoo-technology-a380/dingoo-a380-emulators-games-list-and-support/

A lot of emus and homebrew was ported to the A380

The dev Alien Grey and a few others did a lot of work for the old Dingoo A380.  Do they know about the RS-97? It would be good to have them on board and port A380 emus and homebrew across.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 24, 2018, 12:24:30 pm
Anyone got an icon for uNGP please?

All icons have been added to the downloads area on the website.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 24, 2018, 12:34:20 pm
Nice one thanks!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: trani999 on February 24, 2018, 01:17:07 pm
Hi everyone, I might be interested in gettong this cheap device and would like to know how it runs Yoshi Island and mario rpg on snes and if cps2 games runs ok

Thanks!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 24, 2018, 02:03:26 pm
Hi everyone, I might be interested in gettong this cheap device and would like to know how it runs Yoshi Island and mario rpg on snes and if cps2 games runs ok

Thanks!

Mario RPG runs pretty well for me with snes9x4d emulator, whereas Yoshi's Island runs pretty bad. This comes as no surprise as the game utilizes mode7 as well as superfx2 instrucitons. The snes9x4d emulator also is besides being put on the device not really optimized, yet.
This will surely change once Steward gets onto optimizing the emulator and if it doesnt run as well as desired, he might switch to another emulator alltogether. But it looks promising at the moment.

It is worth noting though, that the GBA emulation already runs very well (with reGBA emulator), so well infact that the Yoshi's Island GBA version is playable at 100% speed. This makes me hopeful that there is no reason why we shouldn't be able to emulate the SNES version at the same speeds sooner or later.

Compared to the stock emulator, snes9x4d already runs better in terms of compatibility.

PS: @Steward Are there already plans for a possible release of a current beta version? I am eager to try out the changes made so far.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: trani999 on February 24, 2018, 02:34:27 pm
Thanks for the explanation, I founf some video on youtube about cps2 and looks very good, while snes can be a little hot or miss with the built in emulator.

I?ll probably get this little device while I wait for the GPD win 2 to drop in price
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 24, 2018, 02:42:13 pm
Thanks for the explanation, I founf some video on youtube about cps2 and looks very good, while snes can be a little hot or miss with the built in emulator.

I?ll probably get this little device while I wait for the GPD win 2 to drop in price

(10% off using code KUNGHEI until 20th Feb 2018

https://www.fasttech.com/products/0/10026305/9626277-coolboy-rs-97-classic-handheld-game-console
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: alucard_xs on February 24, 2018, 02:58:23 pm
Looks nice a nice portable system.
btw, how is the framerate in snes games (megaman X3 for example) ?
same question for neogeo pocket games, I'd love gaming on such a device.
hard to find youtube video on snes emulation on this console ...
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 24, 2018, 03:07:44 pm
Looks nice a nice portable system.
btw, how is the framerate in snes games (megaman X3 for example) ?
same question for neogeo pocket games, I'd love gaming on such a device.
hard to find youtube video on snes emulation on this console ...

Built in emulator: Sucks in both performance and picture quality.
snes9x4d: Better picture quality, albeit speed hovers between 50-95% depending on the game you play (mode7-heaviness, etc.)

snes9x4d has not been optimized by Steward, yet, so expect performance to go up once its snes9x4d's turn.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: alucard_xs on February 24, 2018, 03:17:56 pm
thanks for the feeback ;)
chrono trigger and such RPG games might not run very weel I guess ...
Any thoughts about neogeo pocket emulation ?
btw is there gb/gbc emulation on it ?

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 24, 2018, 03:28:24 pm
thanks for the feeback ;)
chrono trigger and such RPG games might not run very weel I guess ...
Any thoughts about neogeo pocket emulation ?
gNGEO runs 60fps
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: alucard_xs on February 24, 2018, 03:33:23 pm
Thanks but I wan talking about neogeo Pocket (color).
Is there any difference in fdp between pocketsnes et Snes9X4D ?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 24, 2018, 04:13:50 pm
Thanks but I wan talking about neogeo Pocket (color).
Is there any difference in fdp between pocketsnes et Snes9X4D ?

GB and GBC emulation through ohboy-emulator is already top notch.
PocketSNES was giving me way less performance compared to snes9x4d, I think it's in the process of being replaced by it.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 24, 2018, 05:23:47 pm
Can someone just let me know if the 3 steps on my website to install the Gmenu2x are easy enough to follow.I have tried to simplify it the best i can for all much apreciated thanks.

https://jutleys.wixsite.com/retrogamers97
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Dr_Bunsen on February 24, 2018, 07:08:12 pm
Can someone just let me know if the 3 steps on my website to install the Gmenu2x are easy enough to follow.I have tried to simplify it the best i can for all much apreciated thanks.

https://jutleys.wixsite.com/retrogamers97

The only problem I had was the video in the small window. It's better as a link so a separate window can be opened of a readable size alongside the various programs as the steps are accomplished. I ended up having to swap between full screen and the tiny window as I did the steps yesterday. I was successful with the installation though following your instructions! Thanks!

It would be great if there's some guides to the emulators on your website too, as each has different keys to launch menu/games and also to exit out of both games and the emulators themselves (I still haven't figured out how to exit out of Dosbox!).  I felt a bit like a fish out of water when Gmenu2x fired up as it was not straightforward to operate the emulators for a newbie.

A guide to the major differences between the stock & Gmenu2x would be great, particularly where major functionality is altered such as the power button not shutting the console down anymore.

BTW I wish the power button did work, as I've had a couple of crashes where I've had to take the battery out. I'm wondering if hardware shutdown via the button would help with this?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 24, 2018, 07:19:11 pm
BTW I wish the power button did work, as I've had a couple of crashes where I've had to take the battery out. I'm wondering if hardware shutdown via the button would help with this?

There is a reset button located on the bottom of the unit that will power cycle in case of a freeze. You do need a pin or paper clip to operate it but then you need a screwdriver to get the battery out anyhow.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Dr_Bunsen on February 24, 2018, 07:21:22 pm
BTW I wish the power button did work, as I've had a couple of crashes where I've had to take the battery out. I'm wondering if hardware shutdown via the button would help with this?

There is a reset button located on the bottom of the unit that will power cycle in case of a freeze. You do need a pin or paper clip to operate it but then you need a screwdriver to get the battery out anyhow.

Excellent, thanks! I appreciate that. A paperclip is easier to tote around than a screwdriver to take the battery out!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 24, 2018, 07:50:10 pm
Yeah I keep one of those sim card eject tools with me and it works a treat.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 24, 2018, 08:15:13 pm
Can someone just let me know if the 3 steps on my website to install the Gmenu2x are easy enough to follow.I have tried to simplify it the best i can for all much apreciated thanks.

https://jutleys.wixsite.com/retrogamers97

The only problem I had was the video in the small window. It's better as a link so a separate window can be opened of a readable size alongside the various programs as the steps are accomplished. I ended up having to swap between full screen and the tiny window as I did the steps yesterday. I was successful with the installation though following your instructions! Thanks!

It would be great if there's some guides to the emulators on your website too, as each has different keys to launch menu/games and also to exit out of both games and the emulators themselves (I still haven't figured out how to exit out of Dosbox!).  I felt a bit like a fish out of water when Gmenu2x fired up as it was not straightforward to operate the emulators for a newbie.

A guide to the major differences between the stock & Gmenu2x would be great, particularly where major functionality is altered such as the power button not shutting the console down anymore.

BTW I wish the power button did work, as I've had a couple of crashes where I've had to take the battery out. I'm wondering if hardware shutdown via the button would help with this?

On the video you just click on the square icon which will switch it from full screen and back to the website small screen again pretty simple and effective.If that don't work for you just click on the text where it says youtube then it will open in a seperate window.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 24, 2018, 08:17:44 pm
Can someone just let me know if the 3 steps on my website to install the Gmenu2x are easy enough to follow.I have tried to simplify it the best i can for all much apreciated thanks.

https://jutleys.wixsite.com/retrogamers97

The only problem I had was the video in the small window. It's better as a link so a separate window can be opened of a readable size alongside the various programs as the steps are accomplished. I ended up having to swap between full screen and the tiny window as I did the steps yesterday. I was successful with the installation though following your instructions! Thanks!

It would be great if there's some guides to the emulators on your website too, as each has different keys to launch menu/games and also to exit out of both games and the emulators themselves (I still haven't figured out how to exit out of Dosbox!).  I felt a bit like a fish out of water when Gmenu2x fired up as it was not straightforward to operate the emulators for a newbie.

A guide to the major differences between the stock & Gmenu2x would be great, particularly where major functionality is altered such as the power button not shutting the console down anymore.

BTW I wish the power button did work, as I've had a couple of crashes where I've had to take the battery out. I'm wondering if hardware shutdown via the button would help with this?

There is a little pinhole reset button on the rs-97 near the bottom right just put something in there and press it if you ever get a freeze.ould be nice if someone can make a modded reset button switch for the rs-97 like the a320 days.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Dr_Bunsen on February 24, 2018, 08:25:10 pm
On the video you just click on the square icon which will switch it from full screen and back to the website small screen again pretty simple and effective.If that don't work for you just click on the text where it says youtube then it will open in a seperate window.

This is what I did, but it means that it's impossible to have a Youtube window with readable text next to the software used in whatever step is being done (for example minitool) to compare the settings in the actual software with the video.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: gibberish on February 24, 2018, 08:50:38 pm
On the video you just click on the square icon which will switch it from full screen and back to the website small screen again pretty simple and effective.If that don't work for you just click on the text where it says youtube then it will open in a seperate window.

This is what I did, but it means that it's impossible to have a Youtube window with readable text next to the software used in whatever step is being done (for example minitool) to compare the settings in the actual software with the video.

get a 2nd monitor, you will never look back :)
(that's not much help i know)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: chip on February 24, 2018, 09:29:06 pm
get a 2nd monitor, you will never look back :)

Better yet, get a 40" 4k monitor.  Acres of usable screen real estate.  I can have half a dozen usable windows open at once.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: s0ren on February 24, 2018, 09:29:58 pm
Can someone just let me know if the 3 steps on my website to install the Gmenu2x are easy enough to follow.I have tried to simplify it the best i can for all much apreciated thanks.

https://jutleys.wixsite.com/retrogamers97
Personally i prefer written guides so that i can do things in my own pace, but i will give it a try.

Btw its hopefully only a matter of time before the power button works. Having only a software off-switch is probably only because its still in development.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 24, 2018, 09:44:46 pm
There is a written guide on my site too under guides.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Princebatman on February 25, 2018, 12:38:49 am
Can someone just let me know if the 3 steps on my website to install the Gmenu2x are easy enough to follow.I have tried to simplify it the best i can for all much apreciated thanks.

https://jutleys.wixsite.com/retrogamers97
Personally i prefer written guides so that i can do things in my own pace, but i will give it a try.

Btw its hopefully only a matter of time before the power button works. Having only a software off-switch is probably only because its still in development.

The reset button is the only thing right now that can act to power off the system.  It doesn't delete files or anything.  It simply reboots the system.  This will be useful if you get an emulator screen lock or something where you cant do anything.   It happened to me in Kirby on the gba emulator.

Steward mentioned that at this point, a power off is not possible because a lack of kernel support, he cannot install any drivers on the device.

Hopefully that can change in the future.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Dr_Bunsen on February 25, 2018, 04:51:46 am
Can I make a suggestion about the guide on jutley's excellent website for adding an emulator to Gmenu2x after having a bit of difficulty accomplishing it (newbie alert!):

1. Transfer snes9x4d.dge to roms (icon file eg SNES.png can be added too)
2. Press SELECT button whilst in Emulators section of Gmenu2x and choose "add link in emulators", navigate to snes9x4d.dge and press A
3. Press SELECT button on the link just created and pick "edit snes9x4d". Modify/check the following fields (when editing selectordir, use START to go back):
title=snes9x4d   
description=Snes9x4d emulator ported from GCW0
icon=path to SNES.png
selectordir=/mnt/
selectorbrowser=ON
wrapper=ON
4. Press START to exit back to desktop

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jamespoo on February 25, 2018, 08:39:19 am
anybody know what dos games will work good on this ?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: tackro on February 25, 2018, 08:41:49 am
jutley, where you find the roms for ngngeo? It can't run any rom I put in it
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 25, 2018, 10:00:45 am
Can I make a suggestion about the guide on jutley's excellent website for adding an emulator to Gmenu2x after having a bit of difficulty accomplishing it (newbie alert!):

1. Transfer snes9x4d.dge to roms (icon file eg SNES.png can be added too)
2. Press SELECT button whilst in Emulators section of Gmenu2x and choose "add link in emulators", navigate to snes9x4d.dge and press A
3. Press SELECT button on the link just created and pick "edit snes9x4d". Modify/check the following fields (when editing selectordir, use START to go back):
title=snes9x4d   
description=Snes9x4d emulator ported from GCW0
icon=path to SNES.png
selectordir=/mnt/
selectorbrowser=ON
wrapper=ON
4. Press START to exit back to desktop

Done thanks for your guide.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 25, 2018, 10:01:34 am
jutley, where you find the roms for ngngeo? It can't run any rom I put in it

Cant discuss roms here sorry.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 25, 2018, 02:52:44 pm
So the headphone-out has stereo audio signal out, neat. But if I see this correctly the AV out only has one audio channel out. Does it have both sides on one channel at least?

I guess in order for a usable connection to TV you would need to use the AV out for video, but then also use the headphone-out for audio to have stereo sound? That's kind of weird.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: tackro on February 25, 2018, 07:46:38 pm
So the headphone-out has stereo audio signal out, neat. But if I see this correctly the AV out only has one audio channel out. Does it have both sides on one channel at least?

I guess in order for a usable connection to TV you would need to use the AV out for video, but then also use the headphone-out for audio to have stereo sound? That's kind of weird.

I think that tv out can output stereo too, but the cables for it its more rare to find (stereo composite 2,5mm), did you tried?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jamespoo on February 26, 2018, 01:35:28 am
sorry if its already posted somewhere here

but could somebody tell me all the system this can emulate plz
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Princebatman on February 26, 2018, 07:28:03 am
sorry if its already posted somewhere here

but could somebody tell me all the system this can emulate plz

Looking at Steward's release notes.  The next update will have all of them, basically.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jamespoo on February 26, 2018, 08:48:31 am
sorry if its already posted somewhere here

but could somebody tell me all the system this can emulate plz

Looking at Steward's release notes.  The next update will have all of them, basically.

thanks
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 26, 2018, 12:00:51 pm
Hi,
If you have followed the release note on my github, you might know I port lot of games/emulators to RetroGame.
But I think I need to release beta package for testing in order to improve these games/emulators.
Now, it is czdoom for your testing.
Enjoy !

czdoom package (extract to  "/mnt/game/czdom"):
https://drive.google.com/file/d/1dcG-ummI-aZ1EcGTqPVSXhWZBIEQCrG2/view?usp=sharing

linkapp for your reference:
  title=Czdoom
  description=Czdoom ported from GCW0
  icon=skins/Default/icons/czdoom.png
  exec=/mnt/game/czdoom/prboom
  clock=528
  volume=1
  selectordir=/mnt/
  selectorbrowser=true
  wrapper=true
  params=-iwad $f

(http://steward-fu.github.io/website/test/26.jpg)
(http://steward-fu.github.io/website/test/27.jpg)
(http://steward-fu.github.io/website/test/28.jpg)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: gibberish on February 26, 2018, 12:25:14 pm
thanks steward!
please can you tell me, what is the resolution of the screen in the rs-97?

i think it's 320x3x480, equating to 960x480 right?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: chrono on February 26, 2018, 12:35:47 pm
QUAKE & DOOM am I in heaven...
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 26, 2018, 12:49:23 pm
Works great so far runs very smoothe steward apart from when you click options then setup it crashes back to home screen i have opened on github issue.Not to sure how to change wad files.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 26, 2018, 12:51:30 pm
thanks steward!
please can you tell me, what is the resolution of the screen in the rs-97?

i think it's 320x3x480, equating to 960x480 right?

yes, it is 320x480 resolution.
(960x480, yes, some sales might tell you this screen is more better than iPhone4, haha)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 26, 2018, 12:52:07 pm
Works great so far runs very smoothe steward apart from when you click options then setup it crashes back to home screen i have opened on github issue.


ha ha, thanks again :)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: VanZan on February 26, 2018, 01:29:46 pm
Steward thanks for Doom! Just made a measly $12 donation at your site as thanks for all your work.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Fishcakes on February 26, 2018, 02:28:38 pm
Ok, so i installed stewards firmware, and everything went well. Genesis and nes seem improved over stock firmware.

I did have an issue trying to install snesx9. Ive pressed select and changed the recommended settings, but the emulator wont start up. Any tips?

Also, what is a stable overclocked speed. Im running it at 600 and everything seems fine so far
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 26, 2018, 03:45:34 pm
Also, what is a stable overclocked speed. Im running it at 600 and everything seems fine so far

The SOC this device uses is actually rated for up to 600mhz so I think 600 isn't really an overclock.  I've been using it at 600 with no problems.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Dr_Bunsen on February 26, 2018, 03:56:46 pm
jutley, where you find the roms for ngngeo? It can't run any rom I put in it

Do you mean Neogeo games? If so, see the following post about how to convert your roms (including Neogeo) to the correct format for the custom firmware included FB Alpha. Worked for me, including preview pics too.

https://boards.dingoonity.org/ingenic-jz4760-devices/revo-k101-shell-used-in-another-device/msg174232/?topicseen#msg174232 (https://boards.dingoonity.org/ingenic-jz4760-devices/revo-k101-shell-used-in-another-device/msg174232/?topicseen#msg174232)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Princebatman on February 26, 2018, 04:05:29 pm
Also, what is a stable overclocked speed. Im running it at 600 and everything seems fine so far

The SOC this device uses is actually rated for up to 600mhz so I think 600 isn't really an overclock.  I've been using it at 600 with no problems.

I was testing the overclock in fceux, in some games if you went over 600, you'd have problems.  For example, contra.  Over 600 and you won't see the bullets.  I know Steward is planning on overclocking the menu to 628, which is over 600. 

A lot more testing will need to be done to nail down an appropriate overclock to get the most out of each emulator, without sacrificing too much.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Dr_Bunsen on February 26, 2018, 04:10:43 pm
if anyone got some freeze problem with FBASDL, just do a windows repair usb.

i discovered that master system games run on picodrive (but no patched ones, and, i think the palette are different, a bit hot)

game gear runs but with glitches (unplayable)

For me, using Stewards custom firmware, Game Gear roms aren't even recognized in picodrive, the list just comes up empty. The same roms worked ok in the factory firmware. I posted a comment in the Github. Shame, as I just fired up my actual Gamegear to show my kids the old and the new.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: alucard_xs on February 26, 2018, 04:41:52 pm
Did someone try Chrono trigger sens emulation ? how many fdp do you have ?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: s0ren on February 26, 2018, 05:12:33 pm
Also, what is a stable overclocked speed. Im running it at 600 and everything seems fine so far

The SOC this device uses is actually rated for up to 600mhz so I think 600 isn't really an overclock.  I've been using it at 600 with no problems.

I was testing the overclock in fceux, in some games if you went over 600, you'd have problems.  For example, contra.  Over 600 and you won't see the bullets.  I know Steward is planning on overclocking the menu to 628, which is over 600. 

A lot more testing will need to be done to nail down an appropriate overclock to get the most out of each emulator, without sacrificing too much.
Unless the overclock does not influence the battery life at all, then i would say that this is not the way to go. It is a portable device and not something like a Raspberry Pi, so sitting in an air plane or a train and run out of power due to poorly optimized code is not acceptable. I would rather not play what is hopefully only a few resource hungry games or live with them being under 60fps if it gives me half an hour extra play time.
I know that some would OC to 1GHz without blinking if it gave them 10 minutes of N64 emulation, but luckily any of us can fork the code and make it into something that fits our needs.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: kapster on February 26, 2018, 05:16:26 pm
if anyone got some freeze problem with FBASDL, just do a windows repair usb.

i discovered that master system games run on picodrive (but no patched ones, and, i think the palette are different, a bit hot)

game gear runs but with glitches (unplayable)

For me, using Stewards custom firmware, Game Gear roms aren't even recognized in picodrive, the list just comes up empty. The same roms worked ok in the factory firmware. I posted a comment in the Github. Shame, as I just fired up my actual Gamegear to show my kids the old and the new.

Game Gear did work for me but the colors are completely messed up (it looks like a negative)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: chrono on February 26, 2018, 05:34:35 pm
Did someone try Chrono trigger sens emulation ? how many fdp do you have ?

alucard_xs  i upload a video to YT so you can see how it runs. Just search for rs-97 and sort by upload date. Hope that helps
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: alucard_xs on February 26, 2018, 05:50:58 pm
Did someone try Chrono trigger sens emulation ? how many fdp do you have ?

alucard_xs  i upload a video to YT so you can see how it runs. Just search for rs-97 and sort by upload date. Hope that helps
Well thanks buddy !
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 26, 2018, 06:02:40 pm
snes emulation is still far from optimized iirc.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: chrono on February 26, 2018, 06:34:16 pm
snes emulation is still far from optimized iirc.

yes its not great, but to be honest if i compare it to what i grew up on (like for example Alien Breed 3d II on my beloved Amiga without turbocard sometimes running at 4-5 fps lol)   its great   ;D
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Dr_Bunsen on February 26, 2018, 07:20:53 pm
I managed to get Xenon2, one of my favorite games from back in the day to work in Dosbox in CFW 1.0, but the screen is compressed vertically. Is there a fix or setting to change this?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Steward on February 27, 2018, 02:07:34 am
@VanZan thanks for your donation

for dosbox, please keep [exec] section only and remove others,
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: HercTNT on February 27, 2018, 09:17:01 am
@Steward Are requests allowed? I wanted to ask first out of respect.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 27, 2018, 10:48:27 am
If you put a request on the githib as (Port request) with the source links Steward has done his best to fufill all request already take a look.

https://github.com/steward-fu/gh_retrogame_emulator/issues
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 27, 2018, 12:06:34 pm
Is anyone currently working on the GBA aspect ratio? I'd like to play games in 3:2 that isn't in a small letter box.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: hjkyu on February 27, 2018, 12:21:55 pm
Is anyone currently working on the GBA aspect ratio? I'd like to play games in 3:2 that isn't in a small letter box.

its already been fixed https://github.com/steward-fu/gh_retrogame_emulator/tree/master/regba/bin
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: dskmusic on February 27, 2018, 12:45:53 pm
Hi, I received today, great machine :)

But I have a problem.. Im trying to add some CPS games, they show in the list, but not load them (black screen and then go to the general list).

I think the problem is about compatibility of roms..
where to download compatible roms?

I try from here emuparadise.me but the ones I try not working

Thanks!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 27, 2018, 12:51:38 pm
Fiirst things first sorry but we can't discuss roms here your be on your own there. I would highly recommend getting Stewards custom firmware on your rs-97 go to my website it has full instrictions and a video on how to do it.

https://jutleys.wixsite.com/retrogamers97/home/
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: dskmusic on February 27, 2018, 12:55:24 pm
thanks, I try it, but I dont udrestand it very well (the way the firm oerate I mean).
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 27, 2018, 01:01:53 pm
We are here to help you.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: dskmusic on February 27, 2018, 01:06:54 pm
Im trying to make again, and see if I can laod some rom.

This formware supports sames emulators as the sotck one?

I mean same game systems (gb, gba...)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: onthebridge on February 27, 2018, 01:33:47 pm
Im trying to make again, and see if I can laod some rom.

This formware supports sames emulators as the sotck one?

I mean same game systems (gb, gba...)
Steward's firmware supports many more emulators and it is in active development so you can expect it to improve in the future
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: dskmusic on February 27, 2018, 01:35:53 pm
Im trying to make again, and see if I can laod some rom.

This formware supports sames emulators as the sotck one?

I mean same game systems (gb, gba...)
Steward's firmware supports many more emulators and it is in active development so you can expect it to improve in the future

I make all the process, but I dont know hoy add games! I connect to my pc, pressing B button, but none hapend
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: onthebridge on February 27, 2018, 01:39:49 pm
Im trying to make again, and see if I can laod some rom.

This formware supports sames emulators as the sotck one?

I mean same game systems (gb, gba...)
Steward's firmware supports many more emulators and it is in active development so you can expect it to improve in the future

I make all the process, but I dont know hoy add games! I connect to my pc, pressing B button, but none hapend
Plug the handheld to the computer and then switch it on (no need to press any button). A message will appear in the screen of the rs97 asking you if you want it to charge it or use the usb. Select usb and it will appear in your computer
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: dskmusic on February 27, 2018, 01:51:38 pm
Im trying to make again, and see if I can laod some rom.

This formware supports sames emulators as the sotck one?

I mean same game systems (gb, gba...)
Steward's firmware supports many more emulators and it is in active development so you can expect it to improve in the future

I make all the process, but I dont know hoy add games! I connect to my pc, pressing B button, but none hapend
Plug the handheld to the computer and then switch it on (no need to press any button). A message will appear in the screen of the rs97 asking you if you want it to charge it or use the usb. Select usb and it will appear in your computer

this works, thanks! I will try some roms... a litle confuse about "what emulate what"
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: dskmusic on February 27, 2018, 02:02:27 pm
can somebody explain "what emulate what" on this port?

I mean something like:

ohboy: GB
....

I dont have any clear this point.. thanks!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 27, 2018, 02:25:23 pm
Is anyone currently working on the GBA aspect ratio? I'd like to play games in 3:2 that isn't in a small letter box.

its already been fixed https://github.com/steward-fu/gh_retrogame_emulator/tree/master/regba/bin
Cool. How do I update the regba?

Also will updating delete my any of my saves/save states?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: TabascoBoi on February 27, 2018, 04:24:49 pm
Hey guys
can somebody explain "what emulate what" on this port?

I mean something like:

ohboy: GB
....

I dont have any clear this point.. thanks!

yeah apart from the release notes (https://github.com/steward-fu/gh_retrogame_emulator/blob/master/release_note) there isn't a clear indication of what the new cfw can and what it can't do.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: TabascoBoi on February 27, 2018, 04:34:51 pm
Is anyone currently working on the GBA aspect ratio? I'd like to play games in 3:2 that isn't in a small letter box.

its already been fixed https://github.com/steward-fu/gh_retrogame_emulator/tree/master/regba/bin
Cool. How do I update the regba?

Also will updating delete my any of my saves/save states on Stewards previous firmware?

I don't know if you can update a single emulator if they are not listed here: https://mega.nz/#F!B5xCXZRC!XTt2dsNCeNljYsGW_onUTg!NsR0yShY

However you can try to wait for the new cfw that is going to be released next month.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Dr_Bunsen on February 27, 2018, 04:45:37 pm
@VanZan thanks for your donation

for dosbox, please keep [exec] section only and remove others,

Thanks for the reply, but I'm not sure what you mean by keeping the [exec] section only? Could you clarify?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: onthebridge on February 27, 2018, 04:51:09 pm
Hey guys
can somebody explain "what emulate what" on this port?

I mean something like:

ohboy: GB
....

I dont have any clear this point.. thanks!

yeah apart from the release notes (https://github.com/steward-fu/gh_retrogame_emulator/blob/master/release_note) there isn't a clear indication of what the new cfw can and what it can't do.
If someone was so kind to make a video explaining the new firmware and showing what the rs97 can and can't do, would be great. Specially in terms of snes emulation
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: hjkyu on February 27, 2018, 05:40:16 pm
Is anyone currently working on the GBA aspect ratio? I'd like to play games in 3:2 that isn't in a small letter box.

its already been fixed https://github.com/steward-fu/gh_retrogame_emulator/tree/master/regba/bin
Cool. How do I update the regba?

Also will updating delete my any of my saves/save states?

download the regba from the link. put it anywhere on your sd and used dingo Commander to replace the one in your device in mnt/game/regba/regba
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 27, 2018, 06:21:46 pm

download the regba from the link. put it anywhere on your sd and used dingo Commander to replace the one in your device in mnt/game/regba/regba
Thank you, it's working great.

Which do you think is best, fast, bilinear or sub pixel, or is there no real difference?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: hjkyu on February 27, 2018, 06:26:07 pm

download the regba from the link. put it anywhere on your sd and used dingo Commander to replace the one in your device in mnt/game/regba/regba
Thank you, it's working great.

Which do you think is best, fast, bilinear or sub pixel, or is there no real difference?

I prefer bilinear i like sub pixel too but it shift color slightly
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ADY on February 27, 2018, 06:54:00 pm
I prefer bilinear i like sub pixel too but it shift color slightly
I thought I was seeing something slightly off with sub-pixel. Fast seems to have the highest framerate according to the counter, which explains the name. Any idea what the other 2 do different?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: jaZz_KCS on February 27, 2018, 07:01:10 pm
Quote
If someone was so kind to make a video explaining the new firmware and showing what the rs97 can and can't do, would be great. Specially in terms of snes emulation

SNES emulation is not optimized yet. For anyone interested (also to report performance) this is the related github issue --> https://github.com/steward-fu/gh_retrogame_emulator/issues/61
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Dr_Bunsen on February 27, 2018, 07:24:07 pm
Is Hugo for PC Engine supposed to be able to run games directly from GMenu2X in CFW v1.0? It just seems to crash back to the menu screen and the "Game:" in the top right corner states "default" rather than whatever game I chose.

Temper runs PCE games fine from GMenu2X in CFW v1.0, would I be better using that emulator anyway, as I read that its newer?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Dr_Bunsen on February 27, 2018, 07:58:16 pm
In Aladdin for Megadrive/Genesis, the main character is supposed to flash when hit, but in Picodrive he disappears completely. Is there a graphics option that can fix this, or is it a bug?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: HercTNT on February 27, 2018, 10:18:49 pm
If you put a request on the githib as (Port request) with the source links Steward has done his best to fufill all request already take a look.

https://github.com/steward-fu/gh_retrogame_emulator/issues
Thank you for the reply. I wanted to handle it the right way. Appreciate the information. Even if he is not able to, i'm greatful for what has been already done.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: tackro on February 28, 2018, 05:45:34 am
In Aladdin for Megadrive/Genesis, the main character is supposed to flash when hit, but in Picodrive he disappears completely. Is there a graphics option that can fix this, or is it a bug?
i answer your question
there's a problem with genesis transparencies (both 8 and 16bit fast and accurate modes)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: eltehero on February 28, 2018, 07:36:37 am
Is there a request for C64 emulator yet?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: esmith13 on February 28, 2018, 05:31:19 pm
We are here to help you.

You sure helped someone  :)

They linked to your site as a modding source in the info of their YouTube video.

Congrats!

https://www.youtube.com/watch?v=vnh3FLoKzR4 (https://www.youtube.com/watch?v=vnh3FLoKzR4)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 28, 2018, 07:08:20 pm
That?s great happy to help.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Dr_Bunsen on February 28, 2018, 07:27:43 pm
In Aladdin for Megadrive/Genesis, the main character is supposed to flash when hit, but in Picodrive he disappears completely. Is there a graphics option that can fix this, or is it a bug?
i answer your question
there's a problem with genesis transparencies (both 8 and 16bit fast and accurate modes)

Thanks for your reply, I hope it gets fixed. I noticed that Picodrive ver 1.92.2 on my PSP does not have the same problem.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: dskmusic on February 28, 2018, 08:34:17 pm
somebody know for what is the upper connector marked as "Ext1"??
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 28, 2018, 08:38:33 pm
I don?t think it works and just a dummy port but i know Steward-fu has turned it into UART port.


https://steward-fu.github.io/website/handheld/retrogame/uart.htm
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: dskmusic on February 28, 2018, 08:47:08 pm
thanks ;)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: HercTNT on February 28, 2018, 09:33:24 pm
I don?t think it works and just a dummy port but i know Steward-fu has turned it into UART port.


https://steward-fu.github.io/website/handheld/retrogame/uart.htm
forgive my ignorance as i know little about the hardware. Is it possible in the future that such a port could be used for networking between retrogame systems.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on February 28, 2018, 09:49:44 pm
Don?t think it will used for anything as its a dummy port not connected but it doesn?t stop moders using it for something like Steward has.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: HercTNT on March 01, 2018, 02:29:08 am
that's what i mean. if modders added their own port. could the uart port be used for networking? you gotta admit, it would be pretty cool. wonder if it would even be possible to modify in a  bluetooth adapter to that uart port. I have a similar port on my quadcopter that can be modified for bluetooth.  that's why i ask.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: merciman on March 01, 2018, 07:56:03 am
Is this "RetroGame" from Amazon.de the right one for flashing the CFW?

https://www.amazon.de/dp/B076J4TT9M/ (https://www.amazon.de/dp/B076J4TT9M/)

Because the Coolboy device has no sign on the front. Has someone here already tried the device from this link?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: s0ren on March 01, 2018, 08:53:38 am
Is this "RetroGame" from Amazon.de the right one for flashing the CFW?

https://www.amazon.de/dp/B076J4TT9M/ (https://www.amazon.de/dp/B076J4TT9M/)

Because the Coolboy device has no sign on the front. Has someone here already tried the device from this link?
Yes this is the same device. Its also known as Coolbaby RS-97 on other sites.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: merciman on March 01, 2018, 09:32:19 am
Yes this is the same device. Its also known as Coolbaby RS-97 on other sites.

thanks for your quick reply, I ordered it.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: dskmusic on March 01, 2018, 01:20:42 pm
Please, help... in this custom firm, what emulator emulate what kind of console??

Thanks!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: onthebridge on March 01, 2018, 01:52:44 pm
Please, help... in this custom firm, what emulator emulate what kind of console??

Thanks!
It will be faster if you google the names
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on March 01, 2018, 01:54:01 pm
These are all in the next beta release.

* Snes9x4d-Supernes
* Hugo-PC Engine
* ReGBA-Gameboy Advance
* GnuBoy-Gameboy & Gameboy colour
* DOSBox-Dos games
* FCEU320-Nes
* FBA-SDL-Final Burn AlPha
* GMenu2X-Frontend interface
* PCSX4ALL-Playstation
* MAME4ALL-Mame Arcade
* PicoDrive-Megadrive,Master system,Mega cd,Sega 32x
* PocketSNES-Supernes
* fba-a320 Final burn alpha
* handy- Atari Lynx
* race-od-Neogeo Pocket
* gngeo- Neogeo
* GP2Xpectrum-Spectrum
* sms_sdl-Sega master system
* oswan- Bandai WonderSwan 
* dingux-cap32-Amstrad CPC
* uae4all-Amiga 500/1200 
* NXEngine- Cave Story
* xmame-Mame Arcade
* Temper-PC engine & PC engine cd to replace Hugo Emulator
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: dskmusic on March 01, 2018, 02:14:33 pm
These are all in the next beta release.

* Snes9x4d-Supernes
* Hugo-PC Engine
* ReGBA-Gameboy Advance
* GnuBoy-Gameboy & Gameboy colour
* DOSBox-Dos games
* FCEU320-Nes
* FBA-SDL-Final Burn AlPha
* GMenu2X-Frontend interface
* PCSX4ALL-Playstation
* MAME4ALL-Mame Arcade
* PicoDrive-Megadrive,Master system,Mega cd,Sega 32x
* PocketSNES-Supernes
* fba-a320 Final burn alpha
* handy- Atari Lynx
* race-od-Neogeo Pocket
* gngeo- Neogeo
* GP2Xpectrum-Spectrum
* sms_sdl-Sega master system
* oswan- Bandai WonderSwan 
* dingux-cap32-Amstrad CPC
* uae4all-Amiga 500/1200 
* NXEngine- Cave Story
* xmame-Mame Arcade

Thanks!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on March 01, 2018, 02:19:59 pm
I have also updated my website and pinned to first post like the next beta firmare so its easy to find for people.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: dskmusic on March 01, 2018, 02:22:20 pm
if I install this, and the install the update, will be lost all about roms... right?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on March 01, 2018, 02:23:07 pm
Yes so back them up first.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: dskmusic on March 01, 2018, 02:28:11 pm
Yes so back them up first.
thanks ;)
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: dskmusic on March 01, 2018, 06:15:33 pm
Yes so back them up first.

I see you have both PapKIII Plus and this one... in your opinion, what of they are best?
GB games runs better (about size and aspect ratio) on papkIII?).

Thanks!
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on March 01, 2018, 06:17:34 pm
I like RS-97 better but papkiii plus could get this same firmware someday if someone can port it because it has same hardware as rs-97.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: ruffnutts on March 01, 2018, 06:18:58 pm
I Wish it came to the Gopher 2

Sent from my MIX using Tapatalk

Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: eltehero on March 01, 2018, 06:50:04 pm
@jutley,

Excellent list of emulators. Very impressive for the device, but no Commodore 64 :(. Maybe in the next release?
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Elnef on March 01, 2018, 07:28:36 pm
These are all in the next beta release.

* Snes9x4d-Supernes
* Hugo-PC Engine
* ReGBA-Gameboy Advance
* GnuBoy-Gameboy & Gameboy colour
* DOSBox-Dos games
* FCEU320-Nes
* FBA-SDL-Final Burn AlPha
* GMenu2X-Frontend interface
* PCSX4ALL-Playstation
* MAME4ALL-Mame Arcade
* PicoDrive-Megadrive,Master system,Mega cd,Sega 32x
* PocketSNES-Supernes
* fba-a320 Final burn alpha
* handy- Atari Lynx
* race-od-Neogeo Pocket
* gngeo- Neogeo
* GP2Xpectrum-Spectrum
* sms_sdl-Sega master system
* oswan- Bandai WonderSwan 
* dingux-cap32-Amstrad CPC
* uae4all-Amiga 500/1200 
* NXEngine- Cave Story
* xmame-Mame Arcade
* Temper-PC engine & PC engine cd to replace Hugo Emulator

 :o :o :o :o :o

Awesome. I can?t wait.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: dskmusic on March 01, 2018, 08:03:08 pm
somebody knows if its posible to replace the "default" emulators? I try with dingux commander, but its seems like "boot" folder is write protected... I want to replace the default GB adn GBC emulator...
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: Jutleys on March 01, 2018, 08:49:46 pm
somebody knows if its posible to replace the "default" emulators? I try with dingux commander, but its seems like "boot" folder is write protected... I want to replace the default GB adn GBC emulator...

Not boot folder its game folder you want.
Title: Re: Coolboy RS-97 RetroGame 45$ Dingux handheld
Post by: dskmusic on March 01, 2018, 09:23:36 pm
somebody knows if its posible to replac