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Other Portable Consoles => Ingenic JZ47xx Devices => Topic started by: Jack83 on November 03, 2017, 05:06:05 pm

Title: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: Jack83 on November 03, 2017, 05:06:05 pm
After the findings of @algorithm and myself about our little PAP KIII Plus. I tried a lot of software and was not entirely pleased. The screen resolution is higher than most other devices and having the emulators either stretched to 16:9 or not fullscreen was not an option ;D

So I dug into the old dingox development and tried the windows port of the toolchain to compile software.

The first result is a port of the DinguxCommander. It can be found here:
https://github.com/JackD83/DinguxCommander (https://github.com/JackD83/DinguxCommander)

The on screen keyboard is not centered but the rest works quite well.

(https://photos.app.goo.gl/ECemt4xcNVN9LIuT2)

I started work on a port of dmenu, but the device is already running a fork of dmenu which makes it a little harder. First results are promising.

Some software already supports the higher resolution, maybe this thread could be used to list them.

I hope there is at leased a little interest and I will keep you posted.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: algorithm on November 03, 2017, 06:21:36 pm
Nice work there.

At the moment from some of the dingux apps I have tried, Handy (Atari lynx emulator) as well as Vice (c64) emulator support the 480x272

The below may be of help too (Gives information on how to extract the ext3 partitions, modify them and save them back (and this can be flashed via the update tool in pap kiii plus by previously placing the required files in root of microsd and running update tool via dinguxcommander

http://exlmoto.ru/creating-ritmix-rzx-50-custom-firmwares/
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: SashaX on November 10, 2017, 07:44:12 am
After the findings of @algorithm and myself about our little PAP KIII Plus. I tried a lot of software and was not entirely pleased. The screen resolution is higher than most other devices and having the emulators either stretched to 16:9 or not fullscreen was not an option ;D

So I dug into the old dingox development and tried the windows port of the toolchain to compile software.

The first result is a port of the DinguxCommander. It can be found here:
https://github.com/JackD83/DinguxCommander (https://github.com/JackD83/DinguxCommander)

The on screen keyboard is not centered but the rest works quite well.

(https://photos.app.goo.gl/ECemt4xcNVN9LIuT2)

I started work on a port of dmenu, but the device is already running a fork of dmenu which makes it a little harder. First results are promising.

Some software already supports the higher resolution, maybe this thread could be used to list them.

I hope there is at leased a little interest and I will keep you posted.

Its happening! Thanks Sir.
You might not be aware, but internationally we are very interested on that project.
If you want, we can help you with a "little" Paypal donation (we know time is expensive).

We wish you all the luck

Best regards
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: dmitry_smagin on November 10, 2017, 10:11:50 am
I have sources of dmenu already adapted for rzx50.
I got them from one of chinese developers some years ago. Since then it was abandoned in favor of other shell, so I think I can post it.

http://prizma.bmstu.ru/~exmortis/archive/dmenu.tar.bz2
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on November 10, 2017, 01:02:43 pm
Here is a first version of the ported dmenu.

Warning: Use at your own risk! The installer will change the rootfs. Make a backup of your internal SD!

https://github.com/JackD83/dmenu/blob/master/release/dmenu_0.7_k3_0.1.zip (https://github.com/JackD83/dmenu/blob/master/release/dmenu_0.7_k3_0.1.zip)

the zip has to be extracted to your external SD. You need the dmenu folder in the root of the external SD. The menu will be run from there. Run the installer/install.sh script to make the new dmenu your default menu. If the external SD is not present on boot, the old menu will be used.

Work done:
- set the new 480x272 resolution. You need a theme that supports that resolution. I edited the resources from the Toddler theme and they are included.
- set path to /mnt/mmc/dmenu
- removed the non working code for locked device and charging status (see problems)
- added volume keys to change volume
- fixed volume and brightness not stored in config after exit
- installer links /usr/local/home to /mnt/memory/home to allow emulators to save their settings. Some do not even work without it


Problems:
- The battery symbol is empty while charging
- Mounting as drive is not working correctly. Device needs to be plugged in on boot and currently needs a restart to see the new files. This functionality seems to be provided by the original dmenu and has to be adapted.
- Launching programs (or roms) with spaces in the path do not work. My error, will be fixed asap
- Shutting down using the power button is ugly. Some other code gets executed and there are screen distortions

Code is available at https://github.com/JackD83/dmenu (https://github.com/JackD83/dmenu)

I'm not a c/c++ (but Java  8) )  so expect some bugs :P

@dmitry_smagin I think I used your repo as source ;D
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: algorithm on November 10, 2017, 10:32:11 pm
Tried it and configured the .cfg file so that it points to relevant icons, game folder paths, etc.

Some things which would be great as follows

Getting the program to run is the same as attempting to run it via built in file browser of papk3plus (most do not run and exit back to dmenu).  Would there be any chance of getting these compatible in the same way as running the apps/games via dingux commander? - edit: seems the pack I was using does not run the games via dingux commander as well. ignore.   Used another pack and runs file

Mode change before running the app/game.  e.g  setting screen to centre or scaled, then running the game, then reverting back to 480x272 when exit?

Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: onthebridge on November 11, 2017, 11:08:55 am
Finally bought it, seeing all the efforts that are going on I wanted to join the club and relive the Dingoo days. I will install this Dmenu the moment it arrives  :)
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on November 11, 2017, 03:33:07 pm
Yeah I also caved in and ordered one yesterday, if anybody can measure the dpad and post the results that would be great,  hopefully it can be modded.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: psx_specter on November 11, 2017, 05:47:43 pm
Lemmywinks, when I got my PAP-KIII Plus, my first inclination was to replace that goofy two-piece d-pad. Although I do not have measurements for you, I did find that no matter what d-pad I tried as a replacement, I was unable to overcome the ridges that are molded into the underside of the faceplate. These ridges keep any replacement d-pad from sitting high enough to be functional. I believe these are there to help keep the two-piece d-pad aligned and working as well as it can. I suppose said ridges could be removed with a dremel, but I was afraid that if the replacement d-pad I tried did not work well, I would be left with a poorly functioning d-pad. I chickened out and put it back together, accepting the stock d-pad for what it is.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on November 12, 2017, 05:21:16 pm
Mode change before running the app/game.  e.g  setting screen to centre or scaled, then running the game, then reverting back to 480x272 when exit?

That was a good idea. I added the parameter "Center" or "Zoom" to the configuration. If your item has one parameter on true, the screen will be adapted.
Code: [Select]
   MenuItem GBC
    {
        Icon = "res/emulators/gnuboy.png"
        Name = "Ohboy"
        Executable = "./ohboy.dge"
        WorkDir = "/mnt/mmc/emulators/gbc/"
Selector = "true"
        SelectorDir = "/mnt/memory/game/gbc"
        Center = "true"
    }

Its still not possible to have spaces in the path of the work dir. The bug was already in the original release.
I took a look at the code @dmitry_smagin posted and it looks suspiciously like the original dmenu running on the device

https://github.com/JackD83/dmenu/blob/master/release/dmenu_0.7_k3_0.2.zip

I tried to compile a lot of emulators and change the resolution. A very common problem is the lack of libao.so.4. Its a audio wrapper lib that is not in the dingux sdk and not on the device, yet some software claiming to be written for dingux links to it. Does anybody know about this?

I have some free time around christmas and will continue work then.

@algorithm Can you post a link to the pack you used?

Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: algorithm on November 12, 2017, 05:54:06 pm
Great addition to the optional scale modes.

The link to the pack is as follows.   Some of the apps give screen corruption due to possibly more direct framebuffer access, but seem to run anyhow

http://dingoo.a320.free.fr/downloads/local_pack/OpenDingux%20Local%20Pack%20v6%23PT-BR%20%2804-12-2012%29.7z
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: algorithm on November 12, 2017, 08:32:24 pm
Some tests of dmenu configured with some applications here

Dmenu in action and running quake later
https://www.dropbox.com/s/b46wocscefts6wc/opendinguxsystemandquake.avi?dl=0

C64 emulator (Vice) 480x272 native
https://www.dropbox.com/s/67z80wtlt7pnv2v/opendingux-vice.avi?dl=0

Gives a whole lease of live to the device.  ?30-?40 for a new opendingux handheld, not bad. :-)

Would it be possible to implement the option of reverting back to the default menu (in internal sd) as an option too  (So the user can choose when they wish to use the default or the new dmenu?)
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on November 13, 2017, 10:09:31 am
Nice work, looking forward to receiving mine. What size SD cards have you guys been using, is 64gb ok?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: algorithm on November 13, 2017, 02:52:43 pm
I have not tried 64gb.  (32gb worked well).

One thing to note however is that you need to use another third party formatting tool to format the disk as FAT32 (If the size is larger than 32gb) - as windows uses exfat for larger drives which will more than likely not work well when connected to the handheld
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: eltehero on November 13, 2017, 05:49:52 pm


C64 emulator (Vice) 480x272 native
https://www.dropbox.com/s/67z80wtlt7pnv2v/opendingux-vice.avi?dl=0

Gives a whole lease of live to the device.  ?30-?40 for a new opendingux handheld, not bad. :-)


Is C64 fullspeed with sound? If so might get one of these
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: algorithm on November 13, 2017, 08:13:01 pm


C64 emulator (Vice) 480x272 native
https://www.dropbox.com/s/67z80wtlt7pnv2v/opendingux-vice.avi?dl=0

Gives a whole lease of live to the device.  ?30-?40 for a new opendingux handheld, not bad. :-)


Is C64 fullspeed with sound? If so might get one of these

I have only tried two games on it so far (Platoon and Rick dangerous) and yes they are Full speed. And that is even when I use "Resid" SID emulation which is more accurate

For demo's however, in particular those that use irq loading while showing a section, it slows down to a crawl. (this would be the stage where it would need to emulate two cpu's in C64 and the 1541 drive.)

For games it works very well.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on November 15, 2017, 08:46:07 am
I had some fun yesterday  ;D

Attached you find the pinout for the serial console to the device. Root has no password and you can just log in. Use 57600 baud.

Documentation, kernel sources, kernel patches and other stuff for the lepus dev board (which our device is based on) can be found here ftp://91.215.122.205/mirrors/Ingenic/legacy-ftp.ingenic.cn/3sw/01linux/ (http://ftp://91.215.122.205/mirrors/Ingenic/legacy-ftp.ingenic.cn/3sw/01linux/)

I hope I can get usb network running.

Found out that the dmenu I compiled runs at 40% cpu idle.   ???
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: psx_specter on November 21, 2017, 12:19:03 am
Great work, Jack and Algorithm. I think with proper firmware, maybe even an overclock to 600-800mhz, and a handful of emulators compiled to run at 360x272 or 480x272, this thing could be a contender. I noticed that zooming the screen in and out to achieve a decent screen size or aspect ratio causes a performance hit in scummvm and maybe some other emulators. I am currently running an edited version of the stock dmenu with Jack's custom dmenu  installer  to mount the file system as r/w. I used Gparted to make the micro sd system partitions a little larger to allow editing the dmenu configs in ubuntu. I wanted to be able to keep the stock emulators and still be able to add to the existing dmenu. It's hackish but it works for me for now. Wish I could help this project, but I can't seem to compile the toolchain for use  with cygwin. Probably for the best, I only know enough to be dangerous anyway  ;)
It looks like the default resolution for mame can be edited in the source code, that would be a phenomenal addition to the already good lineup of emulators for our KIII-plus. Is there a way to run native dingoo 3D games on this?
 
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on November 22, 2017, 08:44:23 am
Don't keep your hopes up for a new firmware. While all material is available to build a new bootloader, new kernel and  rootfs, its very complicated and I lack the skill to do it.

There are several parts I don't know:

- What type of display driver is used? There are some drivers available for the lepus dev board. Dont know if they work on the k3
- The kernel sources and available patches from ingenic are quite old (2.6.3.13) while OpenDinguX seems to be on 3.4
- I have no Idea how to make the rootfs compatible to opendingux

But there are things that I can do. I compiled some emulators with the dingux toolchain that where meant for the Ritmix RZX-50, which has the same screen resolution. Running the emulators pre-build resulted in a distorted screen but my own builds work quite well. I tried the GB, GBA, NES and SNES emu. There is still a problem with the libao, which is present on  RZX-50 and Opendingux but not in legacy dingux. I think it should be possible to transplant the lib to the K3, but I was not yet successful. The lib is used in Picodrive (genesis), FBA and others.

I'm still working on that dmenu port. I fixed the battery symbol and I'm working on the "spaces in paths" bug. C is an ugly language to work with :P Adding a script to swith between the native and the custom dmenu will be very easy, I will add that in the next release. I still think about a menu where to add and edit the menu entries, but that will take time.

I have not tried any native games but tried Doom and Duke3D. They can both be adapted to use the full resolution in the config and run real smooth. I'm missing the doom music though :'(
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on November 22, 2017, 10:13:48 am
Is the OpenDingux team still active? Seeing as that's now an OS without any hardware to run on the KIII Plus may have come along at the right time is there is any interest in it from those guys. Looking at the sub-forum here it seems very quiet though.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: ruffnutts on November 22, 2017, 09:00:31 pm
45 quid on Amazon interesting, what's this puppy got under the hood? :)
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on November 22, 2017, 10:47:33 pm
Mine was ?31 delivered from AliExpress, sometimes it pays to check photos of the box/manual and also user feedback as a lot of the time they aren't listed as the Plus model, . Mine arrived in the UK today so will be with me soon. The CPU is an Ingenic JZ 4760 600mhz with 128mb ram.

I got mine here:
https://www.aliexpress.com/item/2017-New-4-3-Inch-HD-Game-Console-32-Bit-Portable-Handheld-Game-Players-For/32827775324.html?spm=a2g0s.9042311.0.0.YDP0qd
If you scroll down to user feedback someone posted full spec and posted gut shots. Internal storage is a removable micro SD like the Zero.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: eltehero on November 23, 2017, 08:02:42 am
@lemmywinks

Is that the Plus version you got?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: onthebridge on November 23, 2017, 11:09:35 am
Is the OpenDingux team still active? Seeing as that's now an OS without any hardware to run on the KIII Plus may have come along at the right time is there is any interest in it from those guys. Looking at the sub-forum here it seems very quiet though.

Today RetroArch published a blog post about their future and they state that the GCW is going to be supported. It would be great that this one could benefitiate from the efforts to port it to opendingux

https://www.libretro.com/index.php/retroarch-roadmap-for-v1-7-0-and-beyond/
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on November 23, 2017, 03:06:29 pm
@lemmywinks

Is that the Plus version you got?

Quick update - this arrived today and is the Plus version, comes boxed too (the listing says unboxed). It's the same as the unit Algorithm has with the model no LN430, firmware V3.1223 and a 3.27gb SD card, just with less preloaded roms.
Seems to work fine, menus are a little clunky compared to a decent Android console and the dpad is two piece but apart from that it initially seems ok. The digital nub is scratchy as hell but those PSP nubs are horrible anyway so no great loss.

Although it's not mentioned anywhere it's the Plus version, it's not been delivered yet so I'll confirm that when it arrives. A lot of the time they are sold as just a PAP-KIII or even just something generic like "Game Player" and you have to do some detective work to figure out what it is!

On this listing there is a picture of the box which has "Plus" written on it, also there is no border around the screen which means it isn't the S version. There are some pictures in the buyer feedback section which shows the correct processor and another with the Plus manual, another buyer mentions this is the Plus model. Basically if it has the Ingenic JZ4760 and the screen is 4.3" (no border) then it is the Plus version, even though the board is marked "PAP_K3S_V3_DDR_V2.0".

This one is also the KIII Plus, this is the seller RetroCore used for the video review I posted above:
https://www.aliexpress.com/store/product/4-3-inch-Handheld-Video-Game-Console-build-in-1300-no-repeat-game-for-NEOGEO-CPS/2061112_32824646911.html?spm=2114.12010612.0.0.35f39247EzLnbf
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on November 25, 2017, 02:33:54 pm
Here is a new release of the dmenu

- fixed usb mounting, k3 needs to be connected to pc on boot to work
- fixed dmenu file browser could not launch binaries with spaces
- fixed battery icon while loading
- added script to switch between old dmenu and the new one

enjoy: (now with correct binary)
https://github.com/JackD83/dmenu/blob/master/release/dmenu_0.7_k3_0.3.zip (https://github.com/JackD83/dmenu/blob/master/release/dmenu_0.7_k3_0.3.zip)



Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: eltehero on November 26, 2017, 08:28:07 am
How does this device run the arcade games of CPS1, CPS2 and neogeo?

Are they full 60FPS speed with sound?

Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: algorithm on November 26, 2017, 12:24:32 pm
@Jack83 great.  Will try this at some point.

CPS1/2/NeoGeo run fine on it. However there may be an issue with the soundbuffering as sound is pretty much distorted most of the time (dependant on game) - It does not skip, but seems to have short buffer size. 

Frame rate appears fine, but I have the feeling that the LCD panel perhaps has some mismatch in refresh in comparison to the original games refresh.  I have heard of some devices having unusual rates such as 54hz etc.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on November 26, 2017, 03:29:15 pm
Dpad seems to have an overall diameter of 26mm and the cross is 8mm wide if anybody wants to mod it.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on November 29, 2017, 12:26:53 pm
Had some more time to test things out. The PAP KIII files on the internal storage looked very much like the files of the Ritmix RZX-50. @algorithm  already tried to flash the firmware without success, so I tried another approach. I copied the content of the latest RZX-50 firmware (the partitions for rootfs, appfs and configfs) from here http://prizma.bmstu.ru/~exmortis/posts/2014-10-17-rzx50-last-firmware.html (http://prizma.bmstu.ru/~exmortis/posts/2014-10-17-rzx50-last-firmware.html) and replaces the files of the PAP KIII Plus.

And success! ;D Of course, those two devices don't have identical hardware so I expected some errors.

What does work:
- rzx50 dmenu
- Default emulators (all systems)
- alternative emulators (all systems, did not try neogeo, I only have the fba roms)


What does not work:
- Menu for the default emulators. Start + Select gives a flashing screen instead of menu. You can't exit the default emulators  :P
- mplayer is not working
- no radio
- volume keys (obviously) and volume in default emulators changed some times
- shutdown does not work, shows only Ritmix logo


All those bugs seem fixable in the rootfs. I currently dont't know how to proceed. I like the animations in the rzx50 dmenu, but I could replace it with my build and get the working volume keys. I don't know how to fix the default emulators, but as alternatives work great I don't see the need for it
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Smoje on December 10, 2017, 03:51:30 pm
I'm having problems trying to install dmenu, tried to run installer.sh from the console but nothing happens... any suggestions?

My model is LN430 version V.31224 and it's KIII Plus, 3.27GB space free
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on December 11, 2017, 03:37:07 pm
Here are my latest results. I was able to build a custom kernel using the ingenic patches and boot it. Display was working out of the box, but I could not get the keys to work. I did some more research, and it would be possible to get all the stuff working on a current kernel and create a new rootfs with all optimizations. The problem is that I don't see a real benefit from that. All emulators have to be recompiled to be usable and we would lose the compatibility to the (open)dingux using hard-float (FPU)

So I tried a different approach: I used the precompiled sdl-emulators and dmenu skins from the Ritmix rzx-50, the default emulators of the PAP K3 Plus and added all to my build of the dmenu. To be able to use the volume keys, I wrote a little helper that grabs the keys and adjust the volume. The volume is stored in the dmenu settings.

I think its now a nice little package and all I wanted from the device.

https://github.com/JackD83/dmenu/blob/master/release/dmenu_0.7_k3_0.4.zip (https://github.com/JackD83/dmenu/blob/master/release/dmenu_0.7_k3_0.4.zip)
https://github.com/JackD83/dmenu/blob/master/release/emulator.zip (https://github.com/JackD83/dmenu/blob/master/release/emulator.zip)
https://github.com/JackD83/dmenu/blob/master/release/apps.zip (https://github.com/JackD83/dmenu/blob/master/release/apps.zip)

Installation:
- make a backup of your internal sd-card!
- unpack all zips to the root of your external sd-card
- start dmenu/installer/install.dge to install the new menu

@Smoje
The installer creates two txt files containing log entries. If its not working, post the contents here
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: algorithm on December 11, 2017, 06:06:26 pm
Excellent job there.   Pretty much this is the open-dingux device to get for ?30  (instead of shelling out for some second hand expensive opendingux/dingux handheld from ebay).  The alternative megadrive emulator (picodrive) runs absolutely perfect. 60fps, no audio distortion.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Smoje on December 11, 2017, 09:31:58 pm
@Jack83 Thanks for the last version that works like a charm in my PAP!!!! Love the new GB emulator because some of the games never worked with the last one!

I want to include the PC Engine emulator but doesn't appears in other emulators, how to add it?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on December 12, 2017, 08:26:46 am
You have to edit the dmenu/themes/ipen_en/theme.cfg file. Don't make any errors or the menu wont work. Thats why its on the external card 8)
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: SerjTargarien on December 12, 2017, 12:52:16 pm
Can somebody make a video of this in action sometime? I'm thinking on getting one of this to take on a long trip I'm doing without risking one of my more expensive (or beloved) handhelds, and it would be great to have it running Dingux. Thanks in advance ^_^
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: onthebridge on December 12, 2017, 01:09:32 pm
You have to edit the dmenu/themes/ipen_en/theme.cfg file. Don't make any errors or the menu wont work. Thats why its on the external card 8)
Wasn?t this easier using Gmenu2x? I think there was a way to add new emulators/games/apps inside the menu itself
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Verdugo on December 12, 2017, 04:07:00 pm
Here are my latest results. I was able to build a custom kernel using the ingenic patches and boot it. Display was working out of the box, but I could not get the keys to work. I did some more research, and it would be possible to get all the stuff working on a current kernel and create a new rootfs with all optimizations. The problem is that I don't see a real benefit from that. All emulators have to be recompiled to be usable and we would lose the compatibility to the (open)dingux using hard-float (FPU)

So I tried a different approach: I used the precompiled sdl-emulators and dmenu skins from the Ritmix rzx-50, the default emulators of the PAP K3 Plus and added all to my build of the dmenu. To be able to use the volume keys, I wrote a little helper that grabs the keys and adjust the volume. The volume is stored in the dmenu settings.

I think its now a nice little package and all I wanted from the device.

https://github.com/JackD83/dmenu/blob/master/release/dmenu_0.7_k3_0.4.zip (https://github.com/JackD83/dmenu/blob/master/release/dmenu_0.7_k3_0.4.zip)
https://github.com/JackD83/dmenu/blob/master/release/emulator.zip (https://github.com/JackD83/dmenu/blob/master/release/emulator.zip)
https://github.com/JackD83/dmenu/blob/master/release/apps.zip (https://github.com/JackD83/dmenu/blob/master/release/apps.zip)

Installation:
- make a backup of your internal sd-card!
- unpack all zips to the root of your external sd-card
- start dmenu/installer/install.dge to install the new menu

@Smoje
The installer creates two txt files containing log entries. If its not working, post the contents here

How do you backup the internal SD card?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: chevette on December 12, 2017, 06:01:27 pm
Just tried this out and it works great!!!! Boots into the new menu, haven't tried all the emulators, but so far they all work. State saves are working for Sega Genesis. Amazing!!! Thank you so much Jack83. You've made a good handheld a GREAT handheld........thanks again.

I'm trying to figure out how to change default ROM paths to the external microSD card instead of the internal memory.

PS-Make sure you use Alternative Emulators and NOT Emulators from the main menu
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Smoje on December 12, 2017, 07:52:07 pm
I'm trying to figure out how to change default ROM paths to the external microSD card instead of the internal memory.

As @Jack83 said, you must edit the file called dmenu/themes/ipen_en/theme.cfg where each emulator has a SelectorDir = "/mnt/mmc/PCE/" route

Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: chevette on December 12, 2017, 08:09:37 pm
Thanks Smoje, I will give it a try.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: algorithm on December 12, 2017, 10:00:26 pm
Anyone had trouble running cps1/2/neogeo using the alternative emulator section?   it brings the file selector, but selecting the specific rom brings it back to dmenu after a few seconds.    Tried it with cold boot too.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: chevette on December 12, 2017, 10:38:51 pm
Same results here, all 3 are not working. May have to edit the themes.cfg to point to the Stock emulator. (They all use the same one). Should be a fix till someone figures out what's going on.

Good news is the C64 emu works OK
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: algorithm on December 13, 2017, 12:39:01 am
You can run the stock emulators just fine by going to the emulators menu (rather than alternative emulators).  Then cps1/2/neogeo works fine (but with the disadvantage of having distorted audio
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: chevette on December 13, 2017, 03:16:58 am
Sounds good, thanks for the suggestion. All the emus I've tried (except Amiga, haven't tried that one) work well. This is one great little handheld.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Smoje on December 13, 2017, 07:59:15 am
I tried the Amstrad cpc and Spectrum emulators and are working well as well as pc engine

Tried also the atari st and seems working but no games tried whatsoever

Mame4all instead doesn't work (resolution problem and exist to menu)
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on December 13, 2017, 02:53:29 pm
Wasn?t this easier using Gmenu2x? I think there was a way to add new emulators/games/apps inside the menu itself
Yes, but I don't like the look of gmenu2x and dmenu was easy to adapt

@Verdugo you have to open up the device, remove the sd-card and use dd on linux or Win32DiskImager on windows to create an image of the sd-card.

@algorithm The alternative emulator  for CPS/NeoGeo is a port of FBA 0.2.96.86. You need other roms for it. The old fba format is not supported
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: nogarth on December 16, 2017, 07:18:31 pm
excellent work. just added to my daugthers that im giving her for christmas added few extras which is always good
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on December 20, 2017, 08:08:11 pm
Got round to installing this today and it works brilliantly so thanks for all the hard work, special thanks for the better sms emulator with proper scaling. It turns a decent console into a very good one.

A few notes of caution for anyone not familiar with taking devices apart:
- The screen ribbon cable is one of those thin cheap types and looks like it rips easily so be careful.
- The latch that connects the ribbon cable is very stiff so be careful with that too.
- If using Win32DiskImager then just read the first partition, you should end up with the whole SD being imaged.

Also which is the correct Doom app to get - EDIT - never mind got it
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Verdugo on December 20, 2017, 09:40:14 pm
Would it be possible to install the new firmware without opening the console?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on December 20, 2017, 10:04:53 pm
Sure, you only need to open it to make an image of the internal SD card, I assume in case something goes wrong. You can actually download the firmware image here though so you're probably ok, do it at your own risk and everything:
https://drive.google.com/file/d/0B0wz_n5he9GpQW96allVTUJNSnM/view

All you do is extract the three folders you downloaded from this thread to the root of your external SD and clicking on a file from the console's file manager. That's it really.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: onthebridge on December 20, 2017, 10:55:06 pm
I used the option to go back to the old menu in Dmenu and now it does not go back to Dmenu. Is there an easy way I am not seeing?  ::)
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: cloudstr on December 21, 2017, 09:08:04 am
.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on December 21, 2017, 10:10:17 am
They use old Nokia batteries, BP-4L which are 3.7v 1200mah. My battery doesn't last that long, maybe a couple of hours or so of gaming. They are cheap to replace and easily available though, if you get a generic charger you can have a few batteries spare.

I've ordered a supposed 3030mah version from dealextreme which is on it's way:
http://www.dx.com/p/bp-4l-3-7v-3030mah-li-ion-battery-for-nokia-2680-slide-e52-e61i-e63-e71-more-golden-215685#.WjuErSOWTIU
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jutleys on December 31, 2017, 09:46:21 pm
Hi any updates on the firmware D menu will there be any updates? great work here.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: VanZan on December 31, 2017, 10:37:56 pm
The internal storage is merely a micro sd card correct? No doubt it's a cheap unbranded one so would there be any benefit of cloning it and replacing it with a good quality micro sd? I haven't got the device yet so I'm merely speculating.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jutleys on December 31, 2017, 11:24:41 pm
what i would do is get a backup and get the custom d menu installed on it asap then run your roms from ext sd.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: VanZan on December 31, 2017, 11:50:44 pm
Fair enough .. thank you.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: DKL3 on January 01, 2018, 06:40:15 am
I have a PAP Gameta II Plus. I can verify that this also works from that handheld.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jutleys on January 01, 2018, 02:54:53 pm
Is this hack quite stable and any freezing or bugs?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: DKL3 on January 01, 2018, 05:34:22 pm
The things that would be great are the following:

- gpSP compatibility
- the splash screen of "Goodbye" doesn't display properly when i turn off my unit.
- an eBook option isn't present on this dmenu. I kind of wonder if the menu can be more based on the original one--I liked that one except that I can't change the default emulators and paths.
- Emulators probably need updating since they're all like 7 years old.

Those are just the few things I've noticed. It's a great new menu though--reminds me of the PSP. I wonder if a similar menu can be made based on the stock firmware?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on January 01, 2018, 06:20:30 pm
The shutdown is just a stupid list of processes which are killed. The new dmenu is not in that list, thats why it is not working properly. The ebook option is not there because I didn't need it :P but it can be added.

The old emulators are the real problem. It needs some expertise to update those.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: onthebridge on January 01, 2018, 06:25:08 pm
I encountered a problem and I do not know how to fix it. After pressing "go back to old menu" now it does not boot again into dmenu. Is there any way of solving this without opening the device and reflashing the firmware?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on January 01, 2018, 07:06:07 pm
I encountered a problem and I do not know how to fix it. After pressing "go back to old menu" now it does not boot again into dmenu. Is there any way of solving this without opening the device and reflashing the firmware?

Does it boot to the old menu if you remove the external sdcard? "go back to old menu" is just a script that renames a file in  the dmenu folder on the external sd card
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: DKL3 on January 01, 2018, 07:38:01 pm
It would be cool if the Ebook and bullcrap radio/voice record options were added back--just to preserve the nonsense gimmicks :P
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: onthebridge on January 01, 2018, 07:52:18 pm
I encountered a problem and I do not know how to fix it. After pressing "go back to old menu" now it does not boot again into dmenu. Is there any way of solving this without opening the device and reflashing the firmware?

Does it boot to the old menu if you remove the external sdcard? "go back to old menu" is just a script that renames a file in  the dmenu folder on the external sd card

Nevermind, I solved it by reflashing the external sd card
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jindofox on January 02, 2018, 03:40:17 am
Here are my latest results. I was able to build a custom kernel using the ingenic patches and boot it. Display was working out of the box, but I could not get the keys to work. I did some more research, and it would be possible to get all the stuff working on a current kernel and create a new rootfs with all optimizations. The problem is that I don't see a real benefit from that. All emulators have to be recompiled to be usable and we would lose the compatibility to the (open)dingux using hard-float (FPU)

So I tried a different approach: I used the precompiled sdl-emulators and dmenu skins from the Ritmix rzx-50, the default emulators of the PAP K3 Plus and added all to my build of the dmenu. To be able to use the volume keys, I wrote a little helper that grabs the keys and adjust the volume. The volume is stored in the dmenu settings.

I think its now a nice little package and all I wanted from the device.

https://github.com/JackD83/dmenu/blob/master/release/dmenu_0.7_k3_0.4.zip (https://github.com/JackD83/dmenu/blob/master/release/dmenu_0.7_k3_0.4.zip)
https://github.com/JackD83/dmenu/blob/master/release/emulator.zip (https://github.com/JackD83/dmenu/blob/master/release/emulator.zip)
https://github.com/JackD83/dmenu/blob/master/release/apps.zip (https://github.com/JackD83/dmenu/blob/master/release/apps.zip)

Installation:
- make a backup of your internal sd-card!
- unpack all zips to the root of your external sd-card
- start dmenu/installer/install.dge to install the new menu

@Smoje
The installer creates two txt files containing log entries. If its not working, post the contents here
OMG this is brilliant, it works great, and installed easily. I like this device a lot now, thank you for doing this. Amiga and Lynx, too!!

The only things I would want to add would be the Odyssey 2 emulator from the old Dingoo, and maybe to have you take a look at the RETROMINI handheld, which might have a similar chip onboard? It's much smaller so it's not as suited to SNES and pre-GBA systems, but if you brought the magic touch there as well, it could be salvaged like you did the PAPKIII.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: eltehero on January 02, 2018, 08:16:16 am
So now can I use this device to completely replace my Dingoo A380?

Will all emus and custom firmware for the A380 work on this device exactly the same now?

The A380 was well built so how does the build quality and dpad/buttons on this device compare?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Verdugo on January 03, 2018, 07:22:48 pm
Received my pap kiii plus today. Installed the patch, but i'm unable to bring up (save state)menu in gba games. Pressing start and select does nothing ???
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on January 03, 2018, 07:41:09 pm
Try Y, or D as it is on the K3P.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jutleys on January 03, 2018, 07:43:05 pm
They use old Nokia batteries, BP-4L which are 3.7v 1200mah. My battery doesn't last that long, maybe a couple of hours or so of gaming. They are cheap to replace and easily available though, if you get a generic charger you can have a few batteries spare.

I've ordered a supposed 3030mah version from dealextreme which is on it's way:
http://www.dx.com/p/bp-4l-3-7v-3030mah-li-ion-battery-for-nokia-2680-slide-e52-e61i-e63-e71-more-golden-215685#.WjuErSOWTIU

I ordered 2 of these today did you get yours yet if yes did they fit i am hopping they are not to thicker to fit the case.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on January 03, 2018, 07:43:48 pm
The menu in the NES emulator is accessed with the L button, these are old Dingoo emulators by different authors so the interface is different on some of them.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on January 03, 2018, 07:44:39 pm
I ordered 2 of these today did you get yours yet if yes did they fit i am hopping they are not to thicker to fit the case.

It's not here yet, I'll let you know when it attives. DX are known for their slow shipping though.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Verdugo on January 03, 2018, 07:55:48 pm
Thanks! It's the D button for gba.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jutleys on January 03, 2018, 08:14:53 pm
So can you guys add emulators quite easily and roms to the sd card with the new patch.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on January 03, 2018, 08:43:48 pm
All the different emulators are already installed and can be accessed by the "Alternative Emulators" entry on dmenu. The old ones are still present under "Emulators". There is a third entry called "Games" which is where you launch .dge ports and games.

Dmenu has to be edited manually if you want to add new entries, of course you could just launch them through Dingux Commander. You have to change the paths manually if you want default rom paths to be on your external SD too (just change the appropriate line to "emmc/SNES" etc). I guess if you wanted to put a different .dge emulator on it you could just put the folder in the "emulator" folder on your SD then copy/paste an existing dmenu entry and change the relevant details. The file you need to edit on your SD card is this one - dmenu\themes\ipen_en\theme

Games are accessed under the "Game" menu entry so as long as you put the folder in the "Game" folder you're ok. I seem to remember having to change the theme file for this too as they were on my external SD.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: DKL3 on January 04, 2018, 12:46:22 am
I don't know how to add in eBook manually though.  I wonder if these devices can be reverse engineered a bit more with tutorials on users (like me) who want to figure out how to add the ebook function. And then maybe updates to emulators (like gpsp, which doesn't work) by developers.

Of course, it likely won't happen since people like homebrew on official Nintendo systems a lot more.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Pyramid666 on January 04, 2018, 12:17:49 pm
Hello

just to understand: I can open the console, remove microsd and insert another one (maybe 16gb) with the menu and files and emulators downloaded from this post?

this way if I made some mistake I can reinsert orginal one and come back to play without any issue?

thanks
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Verdugo on January 04, 2018, 12:30:54 pm
Regarding the emulation performance:  snes seem to dip to 40fps on some games. Gba games have drops to 50fps and have distorted sound. Shame.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jutleys on January 05, 2018, 11:14:49 am
I got one of mine from amazon used ?34 when i got it looked like new but when i switched it on the screen looked very grainy and faded and screen kept flickering. I guess it was a duff one but games seemed to play nice sent it back for a refund now i will have to wait til my one from china ges here.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: eltehero on January 05, 2018, 06:08:45 pm
Regarding the emulation performance:  snes seem to dip to 40fps on some games. Gba games have drops to 50fps and have distorted sound. Shame.

Are these the default emus or community ones?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on January 05, 2018, 07:48:09 pm
On the community Snes emulator it can get down to 32-33fps on some games with transparency on, Dracula X for example. GBA can be hit and miss, some games are pretty steady with the odd drop (Darius R) and some are all over the place like Gunstar Super Heroes which dips down to 40 and shoots up to 70+ even with frame limit on for some bizarre reason. It's a bit like the early days of the A320 really, still one of the better options for the price.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: algorithm on January 06, 2018, 12:49:42 am
Considering the cpu is a basic 528mhz piece (far less efficient that early arm soc's) and no hardware usage of gpu (not active in this firmware I think). it does a good job
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on January 06, 2018, 01:12:57 am
I mainly bought it for SMS and GB/GBC which run very well on it, the main reason I didn't like the original SMS emulator is because you have to choose between full screen stretched or 1:1 in a tiny window, the new one has a scaled option with the original aspect ratio.

Is there a version of Doom that runs with music? I'm using CZ Doom at the moment which runs great but there's no music, only SFX.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on January 06, 2018, 01:36:10 am
Unnamed Monkey Game and SuperTux working fine btw:
http://www.pouet.net/prod.php?which=58300
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,35,210

SuperTux seems to crash on me when configuring controls but it works out of the box using A and D.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on January 06, 2018, 01:57:10 am
Cave Story also seems to be working fine:
Original game (needed for datafiles) - http://www.cavestory.org/download/cave-story.php
Dingux Port - http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,35,474
Original thread - https://boards.dingoonity.org/dingux-releases/nxengine-(cave-story)-beta-1-2821/

Instructions copied from Zear's original thread:
1) Extract the contents of NXEngine onto your SD card.
2) Copy the "Doukutsu.exe" and "data" dir from the original datafiles into the newly extracted "nxengine" dir
3) Run nx.dge executable
4) Wait a moment. The black screen on the first run is normal
5) Huzzah!

You can remove "Doukutsu.exe" file after the first successful run.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jutleys on January 06, 2018, 07:04:10 am
I mainly bought it for SMS and GB/GBC which run very well on it, the main reason I didn't like the original SMS emulator is because you have to choose between full screen stretched or 1:1 in a tiny window, the new one has a scaled option with the original aspect ratio.

Is there a version of Doom that runs with music? I'm using CZ Doom at the moment which runs great but there's no music, only SFX.

Have you tried chocolate doom or prboom.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on January 06, 2018, 12:16:48 pm
CZDoom is prboom isn't it? I couldn't find Chocolate Doom for Dingux, only for uCOS-II.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: ruffnutts on January 06, 2018, 07:47:49 pm
any video's lemmy?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on January 06, 2018, 10:06:41 pm
Nah not really one for doing videos tbh, it's basically like having a bigger Dingooo though. Currently got CZDoom, UMG, Supertux, OpenTyrian, Cave Story, Giana's Return and Sqrxz4 on it all working fine, can't really remember what games I used to have on the old A320 really.

Given that it's pretty cheap feeling, the dpad is 3 piece and performance isn't exactly consistent it's a really fun device, I can think of worse ways to spend ?32.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jutleys on January 06, 2018, 10:39:13 pm
Are you using the hacked menu or native menu? be nice a quick guide on how to add the files structure if you want to add a game or app.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jutleys on January 06, 2018, 10:40:16 pm
any video's lemmy?

I can do a few videos when i get my units.

Anyone willing to see if this works http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,146
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on January 06, 2018, 11:01:12 pm
I'm using the hacked in dmenu from the community here. You don't have to edit the theme file every time you put a new game on there and it's not desktop/icon based like on the the A320, although I suppose you could do individual entries for each game if you wanted.

It looks like the uCOS-II or PSP menu in that you cycle horizontally through different categories (Game, Music, Video, System etc.) select them with A and then use up and down to make a selection within each category. Basically pressing A at the "Game" section leads to three choices - the old emulators, the new (alternative) emulators and a "Games" section. The Games one leads to your "GAME" folder where you have placed the folders of your Dingux games. I just navigate to the relevant folder and click on the .dge file to launch them.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on January 06, 2018, 11:02:59 pm
Anyone willing to see if this works http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,146

That's a .sim file for the native A320 uCOS-II, they need to be for Dingux - usually .dge files.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: eltehero on January 08, 2018, 08:16:29 am
Can this device run the custom firmware and all the emus of the Dingoo A380 without any problems at full speed? Alien Grey and few others supported the A380 really well

http://boards.dingoonity.org/dingoo-technology-a380/firmware-v2-0016-with-neo-geo-zip-support/

I want a solid cheap device to replace my old A380. This looks decent although not as well built as the the A380.

Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: algorithm on January 08, 2018, 05:45:03 pm
Can this device run the custom firmware and all the emus of the Dingoo A380 without any problems at full speed? Alien Grey and few others supported the A380 really well

http://boards.dingoonity.org/dingoo-technology-a380/firmware-v2-0016-with-neo-geo-zip-support/

I want a solid cheap device to replace my old A380. This looks decent although not as well built as the the A380.

The PapK3 Plus will not run the above custom firmware.  However the core of its own firmware is opendingux compatible which will mean that the majority of the opendingux apps and games will run on it.

There may be an issue with the utilisation of the GPU in the PapK3Plus (stretching to fit the screen does cause some performance issues I think)  However if you leave it unscaled at 320x240 in the middle it should run reasonably faster (a380 has 4755 cpu and papk3plus has a slightly faster cpu (4760)
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jutleys on January 11, 2018, 11:54:37 am
Got mine today gonna tinker with it.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on January 13, 2018, 12:58:34 pm
Tested the gold high capacity BP-4L battery (3030mah supposedly) which arrived a couple of days ago and after 1hr20mins gaming it had only just dropped a bar on the battery meter so it's looking like 4-5hrs play time is realistic. If the battery meter is wrong and it's a crap battery I'll edit the post later but looks much better than the stock battery so far. I got it from DealExtreme. You can get it from all the usual places like AliExpress, FastTech, eBay etc:
http://www.dx.com/p/bp-4l-3-7v-3030mah-li-ion-battery-for-nokia-2680-slide-e52-e61i-e63-e71-more-golden-215685#.Wln-cb-WTIU


Also tested Syobon, it works but looks like trash. I seem to remember it looked bad on the A320 though as it was a quick port:
https://www.mediafire.com/?hstmtud9g45cx
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jutleys on January 13, 2018, 01:27:01 pm
Do you know of a battery similar spec for the retromini and retrogame devices as they take the same battery.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on January 13, 2018, 01:40:56 pm
I got this 1390mah BL-5B for the RS-97 RetroGame:
http://www.ebay.co.uk/itm/1Pc-Li-Ion-BL-5B-3-7V-1390mAh-Battery-For-Nokia-N90-3230-5300-5070-6121-6080/263155110609?ssPageName=STRK%3AMEBIDX%3AIT&_trksid=p2060353.m2749.l2649

And this 2450mah BL-5C for the RS-90 RetroMini:
https://www.aliexpress.com/item/BL-5C-BL5C-BL-5C-Cell-Phone-Battery-Batteries-For-Nokia-1100-1200-1650-2600-3100/1000004814939.html?spm=a2g0s.9042311.0.0.XdsYuF

They haven't arrived yet so I don't know how they perform, will update when I've used them for a bit. Seeing as the RS-97 has the smallest battery with the lowest capacity out of all three consoles it lasts a decent amount of time, maybe the stock battery is better or more likely the screen uses less power than the K3P. I usually need 4hrs gaming time so anything above that is a bonus.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jutleys on January 13, 2018, 01:46:45 pm
Nice one.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jutleys on January 13, 2018, 03:05:41 pm
I tried this hack today on my papiiiplus and all seems to work well only wish the dingux games were stretched to fill the whole screen is there any way to do this?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: DKL3 on January 13, 2018, 09:24:52 pm
I have a PAP Gameta II (same thing as PAP KIII esentially). I tried putting an MP4 video in an external SD card, and it didn't load. Is there some sort of criteria to get it to work?

Also, is there a way to drop a firmware file in the device? Does it even have a firmware upgrade option? I think i read somewhere that it claims to support firmware update but it was never clear on instructions on how to.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on January 15, 2018, 12:02:11 am
I tried this hack today on my papiiiplus and all seems to work well only wish the dingux games were stretched to fill the whole screen is there any way to do this?

You can add Zoom = "true" to the config to do that.

There is a firmware flash app, but we don't have any new firmware to flash.
I have a new version of the dmenu which supports image previews of games, but it needs more testing. Im currently traveling back from ces and have also a revo 101 waiting for me to work on ;D
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jutleys on January 15, 2018, 07:36:49 am
Great stuff can't wait.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on January 15, 2018, 11:29:27 am
Got just over 4 hours of gaming time on the extended battery which is enough for me, twice what I got on the stock battery for under ?4.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jutleys on January 15, 2018, 11:51:04 am
Great i should have mine soon got two of them.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: ruffnutts on January 15, 2018, 06:21:21 pm
@Jack83 that looks really cool - looking forwad to the RS-97 getting some love :)
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: DKL3 on January 16, 2018, 12:31:26 am
There is a firmware flash app, but we don't have any new firmware to flash.

What is this firmware flash app?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on January 17, 2018, 04:16:52 pm
There is a firmware flash app, but we don't have any new firmware to flash.

What is this firmware flash app?

The updater can be found in /boot/local/apps/update/update.bin. It requires all 5 firmware files:
- uImage
- mbr-uboot-msc.bin
- rootfs.ext3
- configfs.ext3
- appfs.ext3

Please don't flash anything right now. We don't have a new firmware and it is specific for the device
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: DKL3 on January 17, 2018, 05:45:16 pm
Device-specific? What if it's also a JZ4755 processor device?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on January 17, 2018, 06:54:48 pm
Device-specific? What if it's also a JZ4755 processor device?

K3P has a jz4760 and no, you cant just flash another firmware. It contains drivers for example the display etc.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: DKL3 on January 17, 2018, 11:22:01 pm
I mean, i know you made the dmenu for PAP KIII Plus, but somehow it also works for PAP Gameta II.  So somehow that proves that they may share common drivers. I'm not denying your point--just saying.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jutleys on January 18, 2018, 01:24:06 am
Does anyone know if this can access the internal memory in Windows like the RS-97 does?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on January 18, 2018, 08:17:21 am
I mean, i know you made the dmenu for PAP KIII Plus, but somehow it also works for PAP Gameta II.  So somehow that proves that they may share common drivers. I'm not denying your point--just saying.

You are mistaking firmware with programs running on it. Both the K3P and the Gameta II are running dingux, thats the most basic requirement for the apps. For the Gameta II its even possible its the same device in a different case

@jutley you can accesss the memory if the K3P is connected to your pc prior to booting the K3P, then both the internal fat32 and the sdcard are mounted as drives
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on January 22, 2018, 06:49:28 pm
I finally made another release of the dmenu.

New in this release:
- added preview images for roms: Supported are only png files named exactly like the rom without extension
- filtering of files in rom folder using extensions: The save state files are not showing up anymore ;D

I changed the paths of some sdl emulators to look for e.g roms/gba and roms/gba_previews. Look at the themes/ipen_en/theme.cfg for how it is configured.

The position of the preview image is fixed, its best to use 200px wide images. If the image is larger, it gets clipped.

Have fun!
https://github.com/JackD83/dmenu/blob/master/release/dmenu_0.7_k3_0.5.zip (https://github.com/JackD83/dmenu/blob/master/release/dmenu_0.7_k3_0.5.zip)

https://www.youtube.com/watch?v=uORgGa9ZA1Y
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: dmitry_smagin on January 23, 2018, 11:54:17 am
Hey, this is cool! :D
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: SaintD on January 25, 2018, 03:52:12 pm
Nice work Jack83! This is exciting and very appreciated. Great to see things moving along. Quick question if anyone has some guidance.

-Since the preview images need to match the rom filenames, is there any easy way to batch rename and resize the images to 200px wide instead of having to do these things manually for hundreds of files?

Looking forward to trying the dmenu update.

Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on January 25, 2018, 05:16:24 pm
I have a more or less complete set of "ressurectionXtras". They are already named accordingly and contain cover, title images, action images etc. Just search for them, but they are quite large!

For the resizing, I used something like "mogrify -resize200 *.png" on the windows 10 linux subsystem. It replaces all images with a 200px version. But I think ImageMagick on windows can do the same thing
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on January 25, 2018, 05:22:16 pm
Does anybody know of a Master System emulator for this which supports FM sound?

Want to hear this!
https://www.youtube.com/watch?v=7WgecudccEM
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on January 26, 2018, 12:29:59 am
Got PC Engine working, used Hugo from the Open Dingux  pack v6.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Feb on January 26, 2018, 09:30:18 pm
...

So I tried a different approach: I used the precompiled sdl-emulators and dmenu skins from the Ritmix rzx-50, the default emulators of the PAP K3 Plus and added all to my build of the dmenu. To be able to use the volume keys, I wrote a little helper that grabs the keys and adjust the volume. The volume is stored in the dmenu settings.

I think its now a nice little package and all I wanted from the device.

https://github.com/JackD83/dmenu/blob/master/release/dmenu_0.7_k3_0.4.zip (https://github.com/JackD83/dmenu/blob/master/release/dmenu_0.7_k3_0.4.zip)
https://github.com/JackD83/dmenu/blob/master/release/emulator.zip (https://github.com/JackD83/dmenu/blob/master/release/emulator.zip)
https://github.com/JackD83/dmenu/blob/master/release/apps.zip (https://github.com/JackD83/dmenu/blob/master/release/apps.zip)

Installation:
- make a backup of your internal sd-card!
- unpack all zips to the root of your external sd-card
- start dmenu/installer/install.dge to install the new menu


Thank you very much for your work!
I have bought my unit here:
https://www.aliexpress.com/item/Handheld-Game-Maker-4-3-TFT-HD-Screen-KIII-Built-in-650-Classic-Game-4GB-Memory/32829369326.html

The seller is not a technical person, but she made a picture of the box, so I could identify it before buying.
I have left there a feedback with detailed pictures of the paperbox, it will show up once approved by seller.

Firmware version: V3.1224, the dump is here:
http://www62.zippyshare.com/v/gvsB9Pbd/file.html
http://www62.zippyshare.com/v/jb6Xiggt/file.html
http://www62.zippyshare.com/v/iU5SGHK2/file.html
MD5 checksum: bb9b4392e4b90e1f1262a32caa3d4720

Small bug report for dmenu_0.7_k3_0.4:
- both videos, which was present on the unit if I try to play after the upgrade, the unit is freezing on exit. However not important bug, as the alternative emulators are running well.

Question:
As I read in the forum the USB supports OTG function. Most of the emulators could be used for multiplayer.
Has anyone tried to connect a mini USB OTG cable + generic USB game controller? May it work?
At the moment I do not have such cable to test my generic USB controllers, but if no one has tried yet I will get a cable and do it.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on January 26, 2018, 10:18:28 pm
Found a perfect case for these, it's a vape case on eBay and the console is a snug fit (with a mesh pocket if needed) and there's also two pockets to keep spare batteries in. Best bit is it's only two quid!
https://www.ebay.co.uk/itm/Luxury-EVA-Leather-Tobacco-Cigarette-Smoke-Holder-Storage-Case-Box-Bag-Gift/232579745573?ssPageName=STRK%3AMEBIDX%3AIT&_trksid=p2057872.m2749.l2649

(https://preview.ibb.co/fR5wRw/IMAG0134.jpg)
(https://preview.ibb.co/gnvwRw/IMAG0133.jpg)
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: DKL3 on January 26, 2018, 11:04:27 pm
a vape case? ahaha!
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Princebatman on January 28, 2018, 11:53:19 am
Hello everyone,

I wanted to get some opinions on the "Other" handhelds.  I have the GPD Q9 and GPD XD, which I love and are android based.  Didn't find the JXD handhelds to appealing.

I'm interested in some smaller screen handhelds that also play and look great.  I recently ordered the RS-97. 

I guess my question is... 

What am I missing as far as quality, build, and most importantly how the emulators play.  Will the RS-97 be the next top contender?

Is the PAP KIII Plus - less, equal to, or better than the RS-97.  Is it worth a purchase as well?

And is there anything else on the market (not second-hand) right now that I should take a look at?

Any insight would be awesome! 
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on January 28, 2018, 12:51:34 pm
RS-97 has better build quality and much nicer controls, feels more like a "proper" handheld compared to the K3P. However performance isn't as good, for example Mario 3 for Snes is a solid 40fps on the K3P and between 34-39fps on the RS-97, it feels pretty smooth on the K3P but not on the RS-97. Same with Dracula X which is 31-34fps on the K3P but 24-28fps on the RS-97 which makes it unplayable.

I assume this is because of the resolution issue, GBA is the same. Maybe Snesfan's work will sort the issue.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: literallywhy on January 28, 2018, 05:56:20 pm
Hello everyone,

I wanted to get some opinions on the "Other" handhelds.  I have the GPD Q9 and GPD XD, which I love and are android based.  Didn't find the JXD handhelds to appealing.

I'm interested in some smaller screen handhelds that also play and look great.  I recently ordered the RS-97. 

I guess my question is... 

What am I missing as far as quality, build, and most importantly how the emulators play.  Will the RS-97 be the next top contender?

Is the PAP KIII Plus - less, equal to, or better than the RS-97.  Is it worth a purchase as well?

And is there anything else on the market (not second-hand) right now that I should take a look at?

Any insight would be awesome!


Hardware-wise the RS-97 completely superior. It just needs some work on the software end. It doesn't seem to be too difficult though, we already have emulator ports with a fixed aspect resolution, so stuff like opendingux should follow sooner rather than later
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jutleys on January 28, 2018, 06:10:29 pm
I think the RS-97 is the new dingoo a320 update we have all been waiting for its cheap at the moment and much better build quality great screen battery life seems good with the extended battery.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on January 28, 2018, 06:21:57 pm
Hardware-wise the RS-97 completely superior. It just needs some work on the software end. It doesn't seem to be too difficult though, we already have emulator ports with a fixed aspect resolution, so stuff like opendingux should follow sooner rather than later

The fixed emulators on the RS-97 run quite a bit worse than their otherwise identical counterparts do on the K3P though, it makes some games completely unplayable on one console and ok on the other so the sdl fix brings a performance penalty. The 320x240 resolution of the RS-97 also brings it's own problems with GBA emulation as (like the GCW Zero) there's no good way to scale the display, you either play in a small bordered window or use fullscreen which looks poor in some instances. The K3P scales GBA without any issues and emulators perform better also.

Neither are perfect but at the moment the K3P is actually the better console for outright emulation performance IMO. Obviously the work of developers who are interested may fix these issues but they work for free in their own time.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: literallywhy on January 28, 2018, 07:23:51 pm
Hardware-wise the RS-97 completely superior. It just needs some work on the software end. It doesn't seem to be too difficult though, we already have emulator ports with a fixed aspect resolution, so stuff like opendingux should follow sooner rather than later

The fixed emulators on the RS-97 run quite a bit worse than their otherwise identical counterparts do on the K3P though, it makes some games completely unplayable on one console and ok on the other so the sdl fix brings a performance penalty. The 320x240 resolution of the RS-97 also brings it's own problems with GBA emulation as (like the GCW Zero) there's no good way to scale the display, you either play in a small bordered window or use fullscreen which looks poor in some instances. The K3P scales GBA without any issues and emulators perform better also.

Neither are perfect but at the moment the K3P is actually the better console for outright emulation performance IMO. Obviously the work of developers who are interested may fix these issues but they work for free in their own time.

The performance difference is only for the time being though. That's going to change once we have a bigger dev community. What can't change is the superior PPI and brightness of the RS-97 screen, the better buttons and dpad and overall it doesn't look like a typical "chinese ripoff".
The scaled screen in gpsp is about the same size as a gameboy micro screen but looks better color-wise and brightness-wise, so I'm more than happy with that.
Also I'm willing to bet the rest of the GCW community will like and support the RS-97 over the K3p, simply due to the similar form factor.
Of course, we wouldn't be arguing about this if the GCW project wasn't so poorly executed lol
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on January 28, 2018, 08:36:08 pm
That resolution fix will have to occur somewhere though whether it stays as it is or it is done in the video driver itself, maybe there will always be a performance penalty. How do you know it is only for the time being?

The one thing that is 100% true with community devices and open source software is that there are no guarantees. Maybe this device will be perfect, maybe it will always be held back by odd hardware choices and will never run Snes smoothly. As far as I know there is only one guy working on a full OD port and that is a lot of work which will take time. Maybe nobody else shows an interest in developing for it, plenty of devices have fallen by the wayside purely because nobody was interested in working on them, the A320 was the exception to the rule.

I was just giving my opinion as I own both of these handhelds and have got the modded dmenu installed on both of them, I don't really like advising people how to spend their money but at the moment the K3P outperforms the RS-97 where it matters, if this changes then that's great and I'll sell the K3P, as I said though nothing is certain.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: literallywhy on January 28, 2018, 09:10:07 pm
That resolution fix will have to occur somewhere though whether it stays as it is or it is done in the video driver itself, maybe there will always be a performance penalty. How do you know it is only for the time being?

The one thing that is 100% true with community devices and open source software is that there are no guarantees. Maybe this device will be perfect, maybe it will always be held back by odd hardware choices and will never run Snes smoothly. As far as I know there is only one guy working on a full OD port and that is a lot of work which will take time. Maybe nobody else shows an interest in developing for it, plenty of devices have fallen by the wayside purely because nobody was interested in working on them, the A320 was the exception to the rule.

I was just giving my opinion as I own both of these handhelds and have got the modded dmenu installed on both of them, I don't really like advising people how to spend their money but at the moment the K3P outperforms the RS-97 where it matters, if this changes then that's great and I'll sell the K3P, as I said though nothing is certain.
Much weirder handhelds (like the game gadget) got opendingux ports with emulators running full speed.
The real problem here is that just as soon as a system gets popular it becomes hard to get. The K3P and RS-97 don't seem to have that problem since they're widely available and aren't using any custom parts.
Hopefully the rest of the community will take notice of these systems and we start to get more support. The rs-97 at least fills the GCW0 niche almost completely.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jutleys on January 28, 2018, 09:20:41 pm
Yes i have two gamegadgets both with opendingux and they work great.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on January 28, 2018, 11:11:54 pm
The GameGadget wasn't particularly weird, it had a 320x240 screen like the A320 and was pretty open from the beginning, the RS-97 has 480x320 which needs to be rendered at 320x240 hence the sdl fix and overhead. Like I said maybe it will be fine, maybe not though. I wouldn't guarantee that to anybody as it's their money and not mine, especially if I didn't know anything about development for the console.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on January 28, 2018, 11:27:32 pm
The real problem here is that just as soon as a system gets popular it becomes hard to get. The K3P and RS-97 don't seem to have that problem since they're widely available and aren't using any custom parts.

Also this is incorrect, the A320 was available for ages, there was even the HK version made by a different company and then one with a different LCD when the original became difficult to source. It was readily available on every reseller site for ages, almost everyone who wanted one got one unless you arrived very late to the scene. When sales started to slow down the resellers stopped making large orders and they stopped producing them.

Hopefully the rest of the community will take notice of these systems and we start to get more support. The rs-97 at least fills the GCW0 niche almost completely.

Unfortunately there really isn't much of a Dingux/OD community left, what you see here is basically it. The heyday of these devices is long gone and if you want a current emulation handheld then get an XD or a Win. Cheap handhelds are fun but there's nothing new happening on them. If the RS-97 does get a full OD port then that will be great news for people who wanted a Zero or Dingoo but couldn't get them (or got ripped off by Justin), I wouldn't expect some sort of resurgence though.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Princebatman on January 29, 2018, 12:46:31 am
Thanks for the insightful explanation of the "other" handheld scene.  I was one of those guys that missed out on the dingoo and zero.  I wish I had technical know-how to help the community.  My only contribution will be feedback and testing.  I do find this somewhat "underground" scene fascinating, as none of the people I know have a clue about it. I have a RS-97 being shipped at the moment. 

I'm definitely interested in the K3P.  It's great that it plays games well.  The one thing holding me back is the d-pad.  I'm not sure about the button aspect.

Is that a factor for any of you?  Does it take getting used to?  Does it affect gameplay?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on January 29, 2018, 07:52:26 am
I actually like the K3P more than the RS-97. The build quality if of the RS-97 is better in many ways, but I think the d-pad is to small and the buttons rattle in the case. I think the K3P with the larger screen and overall larger case fits better in my (large  :P) hands. I rather play with the K3P than the RS-97 and have no problems. Don't rely on the shoulder buttons though, they are crap on both devices.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Princebatman on January 29, 2018, 09:17:46 am
I actually like the K3P more than the RS-97. The build quality if of the RS-97 is better in many ways, but I think the d-pad is to small and the buttons rattle in the case. I think the K3P with the larger screen and overall larger case fits better in my (large  :P) hands. I rather play with the K3P than the RS-97 and have no problems. Don't rely on the shoulder buttons though, they are crap on both devices.

I think I'm sold on picking one up.  Thanks a lot for the input.  I enjoy tinkering around with new devices.

It'll be good to have a range of screen sizes too.  On that note. 

Does anyone use screen protectors?  Are they sized correctly or do you need to cut them down?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on January 29, 2018, 09:26:31 am
Despite being one of those crappy 2 piece things the dpad on the K3P is very responsive, the buttons are a bit clacky for my liking and remind me of the old JXD S601 but everything works fine. You forget how cheap looking/feeling it is when you're actually playing it which is all that matters to me, the only thing I don't like on the K3P is the shoulder buttons which are too narrow and have a harder feel than the face buttons.

Neither is perfect and out of the two I prefer the feel of the RS-97 but they're both nice consoles for ?35. Pretty cool that you have a choice of Dingux handhelds for such a small amount of money, I think I paid ?65 for my A320 back in the day.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on February 02, 2018, 08:25:48 am
Broke my K3P yesterday :'( Dropped it on a hard floor and it landed first on the left should button and then on the second one. Both micro switches are busted and need to be replaced. Should be TL3330AF130QD. I hope the polish ebay seller delivers ;)
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: VanZan on February 03, 2018, 11:46:40 am
Perhaps I'm missing the joke here but how the heck did you get the part number? Out of curiosity would you have a link to the eBay listing please?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on February 03, 2018, 12:03:03 pm
I was simply comparing images and measurements
https://www.ebay.de/itm/262895748604 (https://www.ebay.de/itm/262895748604)
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: VanZan on February 03, 2018, 02:34:17 pm
Ah OK thanks for the reply!
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on February 07, 2018, 03:07:39 pm
Got the replacement switches today and they are correct. Now I have 8 spares ;)
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Princebatman on February 08, 2018, 03:02:09 am
Tested the gold high capacity BP-4L battery (3030mah supposedly) which arrived a couple of days ago and after 1hr20mins gaming it had only just dropped a bar on the battery meter so it's looking like 4-5hrs play time is realistic. If the battery meter is wrong and it's a crap battery I'll edit the post later but looks much better than the stock battery so far. I got it from DealExtreme. You can get it from all the usual places like AliExpress, FastTech, eBay etc:
http://www.dx.com/p/bp-4l-3-7v-3030mah-li-ion-battery-for-nokia-2680-slide-e52-e61i-e63-e71-more-golden-215685#.Wln-cb-WTIU


Also tested Syobon, it works but looks like trash. I seem to remember it looked bad on the A320 though as it was a quick port:
https://www.mediafire.com/?hstmtud9g45cx

I have my unit being shipped.  I wanted to follow-up on the higher capacity battery.  Is it really giving you 3030?  And how many total hours are you getting vs the original. 

If all is legit, I'd like to grab a few. 

Thanks
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jutleys on February 09, 2018, 01:07:15 pm
@lemmywinks have you had them extended batteries from dx yet i am still waiting on mine they take forever .Also at jack it would be great if we can get the gmenu2x of Stewards ported to Papkiii plus too i have asked him if he can so lets see what happens same hardware.

Edit sorry never saw the post ^
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on February 09, 2018, 07:25:47 pm
The 3030mah labelled battery gives about 4.5hrs of constant emulation which is pretty good for the price, the original battery was about half that for me. Not sure if the gold battery is a full 3030mah but it's definitely better than stock and is very cheap.

I have the extended batteries for this, the RS-97 and the RS-90 now. Haven't really done much testing on either but the RS-97 battery seems to be very good, probably 7hrs use I would guess, shame it needs a screwdriver to swap batteries out.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: ricsi on February 09, 2018, 09:37:08 pm
I finally made another release of the dmenu.

Jack, is it possible to activate the TV Out option in your dmenu?
I have not found anything to activate it.

> Is there a working PC Engine (Turbographics 32) emulator?
Answering my own question ... this seems to work:
http://dingoo.a320.free.fr/emuls-dingux-hugo.php
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Pyramid666 on February 14, 2018, 10:40:46 pm
hello
which version is working?
I see only black screen...
thanks
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on February 14, 2018, 11:45:54 pm
I'm using Hugo from OpenDingux pack 6.0, folder in the rar file is called "v2011-09-05-2011_OD".
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Pyramid666 on February 15, 2018, 09:42:11 pm
Thanks
found and working
Now I hope for some version of Mame...
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Princebatman on February 16, 2018, 03:24:55 pm
I think you mentioned this, but did you say you will be porting an image of steward's rs-97 to this device?

Will that require a lot of tweaking? 
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: TomelloSoulMan on February 27, 2018, 07:11:29 pm
Hi all! I've just bought this little handheld, installed dmenu and the emulators package from JackD83, and I want to say I'm really happy with it! The stock emulators were really bad, specially the NES one, but now with FCEU it runs like a charm! Thank you for all your great work! I also installed Dingux-2600, Stella and Dingux-7800 from openhandhelds.org, and they run nice too! Altough not in native resolution, but centered on the screen it looks OK for me. However, I've tested some versions of MAME4ALL from openhandhelds.org with no success, the best I've got is screen corruption and returning to dmenu. I'm fairly new to Dingux/OpenDingux, but I have huge experience in Linux, mostly in Slackware, Debian and Ubuntu, and I could try compiling MAME4ALL for the PAP KIII Plus, but I don't know where to start... Do you know of some binary version of MAME4ALL that works in our console, or could you please point me to some guide where I can learn how to compile it?

Sorry for my english, I'm not a native speaker, and thank you all again!
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Phawx on March 04, 2018, 05:40:10 am
The price between the PAP KIII Plus and Rs-97 seems to only be a few dollar difference.  Reading a few conflicting things, like build quality on RS-97 is better.

Does anyone have any opinions on how the controls feel between these devices?  If it's only an $8 difference, I'll just spring for the RS-97 but I'd like to hear some other opinions first.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: onthebridge on March 04, 2018, 10:18:37 am
I have both and the rs97 is nicer in my opinion and also it is getting tons of love (see https://github.com/steward-fu/gh_retrogame_emulator/blob/master/release_note) so if you review this be sure to clarify that there is an alternative firmware that adds a lot of emulators/games/capabilities and that is actively in development.

I hope the pap kIII catches up but so far it is not happening
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on March 04, 2018, 11:26:00 am
The price between the PAP KIII Plus and Rs-97 seems to only be a few dollar difference.  Reading a few conflicting things, like build quality on RS-97 is better.

Does anyone have any opinions on how the controls feel between these devices?  If it's only an $8 difference, I'll just spring for the RS-97 but I'd like to hear some other opinions first.

Neither of them do a particularly good job of emulation if you're used to a GPD XD or Win IMO, the new OD port for the RS-97 seems to have some serious issues even with NES emulation among others, the fps counter reads a solid 60/60 but it feels laggy and jerky. It also breaks compatibility on Dingux software so everything needs to be ported again, I actually went back to Jack's dmenu hack on mine and even then the K3P has better compatibility. Both of them have strong and weak points, the odd screen res on the RS-97 is a massive oversight and may cripple performance for the device's lifespan (I think Jack was looking to port Steward's OD to the K3P so it may end up running the same software better anyway), the dpad and feel on the K3P is nicer in some regards but not in others, ie the RS-97 has a proper dpad but it is mushy compared to the 2 piece one on the K3P. The shoulder buttons on the RS-97 are loose and rattle but they are easier to use than the ones on the K3P which are too small with barely any travel. RS-97 is a bit more portable and looks more like a "proper" console than cheap Chinese tat, it feels better built than the K3P and the plastic is nicer.

It's worth pointing out that Snesfan is still working on a full OpenDingux port for the RS-97 which aims to retain compatibility with everything out there I think, might be worth waiting for that

At the moment they're both a work in progress, nice to have if all you need is basic emulation and don't have much money to spend or if you need something which is more disposable than a GPD. I know there's a lot of excitement around them on here (particularly the RS-97) but they're very basic devices which can't do full speed Snes.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: TomelloSoulMan on March 06, 2018, 07:45:47 am
Hi all again!

After setting up toolchain, fixing paths and changing DINGOO_SCREEN_WIDTH and DINGOO_SCREEN_HEIGHT in src/dingoo/minimal.h I managed to compile mame4all for the K3P. Now I have another problem: when using it with frontend, the splash image seems corrupted (not an issue, I see it's an encoded image in src/dingoo/dingoo_frontend_splash.h, I can modify it later), and the game list appears for one second or so and then the frontend exits (or crashes). When using it with no frontend (through a wrapper I've written that is called from dmenu's file selector and strips the path and extension and passes the result to mame4all binary), I see mame4all uncompresses the ZIP file, loads the roms and then the disclaimer appears ("use of MAME in conjuntion with roms..." you know...) but then, before I try to press LEFT+RIGHT, MAME exits (or crashes)...

I think I'm pretty close to get a working MAME but I don't know how to debug this issue, also I've looked at stdout.txt and stderr.txt but I see no messages related with this... Could someone please help me with this or give me some advice?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: blackz1982 on March 06, 2018, 11:08:50 am
Hi all again!

After setting up toolchain, fixing paths and changing DINGOO_SCREEN_WIDTH and DINGOO_SCREEN_HEIGHT in src/dingoo/minimal.h I managed to compile mame4all for the K3P. Now I have another problem: when using it with frontend, the splash image seems corrupted (not an issue, I see it's an encoded image in src/dingoo/dingoo_frontend_splash.h, I can modify it later), and the game list appears for one second or so and then the frontend exits (or crashes). When using it with no frontend (through a wrapper I've written that is called from dmenu's file selector and strips the path and extension and passes the result to mame4all binary), I see mame4all uncompresses the ZIP file, loads the roms and then the disclaimer appears ("use of MAME in conjuntion with roms..." you know...) but then, before I try to press LEFT+RIGHT, MAME exits (or crashes)...

I think I'm pretty close to get a working MAME but I don't know how to debug this issue, also I've looked at stdout.txt and stderr.txt but I see no messages related with this... Could someone please help me with this or give me some advice?

You compile MAME4ALL for Dingoo Native?
Dingoo Native= Official firmware=?C/OS-II not Dingux on K3P.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on March 06, 2018, 07:33:47 pm
After after much trial and error I have come to a point where I don't know how to proceed. My goal was to port the cfw from steward to the K3P. But now I'm not sure of it. Here are the things I tried:

I put stewards fw on a sdcard and booted it. Works as expected with the wrong screen settings etc. After that I check the possibility to run stewards fw from the external sdcard. flashing the internal card and opening the device is not so easy with the K3P. I checked the original firmware and it supports chroot! That means you can put any rootfs on the external sd-card and mount it as new root without changing the internal card!

I compiled my own rootfs with some changes with the configuration from steward and tried to port some emulators. I started with the git from steward and his changes to the emulators are very hard to track and a little, lets say destructive. They work for the RS97 and nowhere else. The problem with the tracking is, that he often commited patched code as initial commit. No way to know what changes he made but to find the original source and check that against the git repo.

I figured that the repos of dmitrysmagin are the source of some of the emulators steward and I used from the RZX-50. 
I compiled the snes9x4d and ran it on the K3P. I was very disappointed. I had hoped for at least a small performance increase compared to default fw and the precompiled version of snes9x4d  for the stock fw. There is none that I could see.

My next test was gngeo. I read in the RS97 thread that it runs neo-geo at 60fps on stewards fw. I compiled it for my test on the K3P and ran "Puzzle Bobble / Magic Drop". I got barely 45fps with drops to 30. Tested on the RS97 and its the same. No where near 60fps

I don't think that implementing the hardware IPU scaling will bring up the FPS either. As far as I know, scaling was only used to bring the original resolution of the emulated hardware to the resolution of the device, but even with the unscaled image of the snes, emulation is still to slow, so scaling isn't the main problem.


For OpenDingux: I tried the opendingux rootfs and used chroot on it. With this, you can run all the software from the the opendingux localpack. Problem is, that some of it seems to be optimized for the A320 IPU and you get a distorted screen and a lot of "unkown function" messages in the console. Disabling the scaling sometimes helps.


I think I'm with @lemmywinks here: The device is cheap and not bad for what it does, but has severe limitations.
Right now I think it would be better to compile some software for the stockfw instead of doing it all over with a new fw.
I would love to see python and pygame on the device.

What are your thoughts?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: blackz1982 on March 06, 2018, 09:49:54 pm
After after much trial and error I have come to a point where I don't know how to proceed. My goal was to port the cfw from steward to the K3P. But now I'm not sure of it. Here are the things I tried:

I put stewards fw on a sdcard and booted it. Works as expected with the wrong screen settings etc. After that I check the possibility to run stewards fw from the external sdcard. flashing the internal card and opening the device is not so easy with the K3P. I checked the original firmware and it supports chroot! That means you can put any rootfs on the external sd-card and mount it as new root without changing the internal card!

I compiled my own rootfs with some changes with the configuration from steward and tried to port some emulators. I started with the git from steward and his changes to the emulators are very hard to track and a little, lets say destructive. They work for the RS97 and nowhere else. The problem with the tracking is, that he often commited patched code as initial commit. No way to know what changes he made but to find the original source and check that against the git repo.

I figured that the repos of dmitrysmagin are the source of some of the emulators steward and I used from the RZX-50. 
I compiled the snes9x4d and ran it on the K3P. I was very disappointed. I had hoped for at least a small performance increase compared to default fw and the precompiled version of snes9x4d  for the stock fw. There is none that I could see.

My next test was gngeo. I read in the RS97 thread that it runs neo-geo at 60fps on stewards fw. I compiled it for my test on the K3P and ran "Puzzle Bobble / Magic Drop". I got barely 45fps with drops to 30. Tested on the RS97 and its the same. No where near 60fps

I don't think that implementing the hardware IPU scaling will bring up the FPS either. As far as I know, scaling was only used to bring the original resolution of the emulated hardware to the resolution of the device, but even with the unscaled image of the snes, emulation is still to slow, so scaling isn't the main problem.


For OpenDingux: I tried the opendingux rootfs and used chroot on it. With this, you can run all the software from the the opendingux localpack. Problem is, that some of it seems to be optimized for the A320 IPU and you get a distorted screen and a lot of "unkown function" messages in the console. Disabling the scaling sometimes helps.


I think I'm with @lemmywinks here: The device is cheap and not bad for what it does, but has severe limitations.
Right now I think it would be better to compile some software for the stockfw instead of doing it all over with a new fw.
I would love to see python and pygame on the device.

What are your thoughts?

I think:
1) Stewards build not as optimized as can be.
2) Try this https://github.com/Nebuleon/PocketSNES
3) IPU in opendingux a320 is disabled in the kernel.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Princebatman on March 07, 2018, 12:26:11 am
@Jack83 I understand your dilemma.  Right now Steward and the community are in excitement with the rs-97.  Steward is implementing "what's possible" on the device right now.  From the release notes, a lot is going on.  I think it's great and fun. 

Personally, I would prefer the approach to start small and get bigger.  As in, make nes, sms, gb(c), snes, and genesis all stable emulators running optimally.  And continue to add to that list as an emulator has become stable.  After emulators, work on gui, backgrounds, themes, apps, and visual goodness.

It seems the approach now is to go huge and hopefully in future releases back down to things that are running 95-100% and optimal.

That being said, if you can't work with the stuff Steward is doing... You're spinning your wheels at this point.  Maybe in the future that will change.

I definitely think that you should continue to work on what you've done with the stock firmware at this point.  Or play around with anything that could make the existing emulators you have put together for the kiii plus to run better.  Check out the Pocketsnes that @blackz1982 mentioned.  And someone mentioned Dingux-2600, Stella and Dingux-7800 as running well.  So you could check those out and see if you could do anything with them.  Keeping the best of the best on your dmenu project is something I would look highly upon.

I just found the backup file that you linked.  So I will try out your dmenu and emulators.  But from the sounds of it, your work is more on par to what I like (more optimal performance emulators).  In not so many words, less is more. 

Keep up the good work!  And keep pushing forward!

Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Soul_Est on March 07, 2018, 04:12:30 am
My thoughts are @Jack83 , that working with what you have first while developing something better is a smart way forward. I have seen this quite a bit in the Windows Mobile era and furthermore with Android. Install new programs or replace installed programs on the stock firmware to improve functionality and only build and install a new fireware if it adds a lot to the experience.

The current firmware seems pretty solid on the PAP KIII Plus, RS-97, and Gameta II. The programs merely need changing and improving. Getting these programs running and optimized for all three devices would be ideal.

Then the focus can be shifted to building a better community firmware for the three devices to run these programs as well. This firmware would have extra features for hardware and low-level software interaction such as overclocking, RTC, wired networking, more backlight levels, etc.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Princebatman on March 07, 2018, 07:01:04 am
Hi all! I've just bought this little handheld, installed dmenu and the emulators package from JackD83, and I want to say I'm really happy with it! The stock emulators were really bad, specially the NES one, but now with FCEU it runs like a charm! Thank you for all your great work! I also installed Dingux-2600, Stella and Dingux-7800 from openhandhelds.org, and they run nice too! Altough not in native resolution, but centered on the screen it looks OK for me. However, I've tested some versions of MAME4ALL from openhandhelds.org with no success, the best I've got is screen corruption and returning to dmenu. I'm fairly new to Dingux/OpenDingux, but I have huge experience in Linux, mostly in Slackware, Debian and Ubuntu, and I could try compiling MAME4ALL for the PAP KIII Plus, but I don't know where to start... Do you know of some binary version of MAME4ALL that works in our console, or could you please point me to some guide where I can learn how to compile it?

Sorry for my english, I'm not a native speaker, and thank you all again!

I agree.  I've been testing this out today and it's sleek.  Btw, you can change button mapping on fceux in the config file.  In my opinion, jump should always be mapped to the bottom button.

A few questions, which roms work for this version of fba? The emulator @Jack83 has in the pack.  I'm going to a black screen.

Also, I couldn't find a config file for some of the other emulators gbc sms, to change button mapping.  Is there a way to do this in code @Jack83?

If you do use other emulators like the Atari ones,  what image can you use to put in the alternative emulators section?

I love the simplistic look of this dmenu and would like to keep it looking good.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: TomelloSoulMan on March 07, 2018, 01:37:29 pm

You compile MAME4ALL for Dingoo Native?
Dingoo Native= Official firmware=?C/OS-II not Dingux on K3P.

Hi! As far as I know, my mame4all sources are for Dingux. I got it from http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,46,227

Don't know if I'm doing it wrong, but I'm getting the toolchain from http://sience.schattenkind.net/mipsel-gcc4.3.3-toolchain.zip
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: TomelloSoulMan on March 07, 2018, 01:51:37 pm

I agree.  I've been testing this out today and it's sleek.  Btw, you can change button mapping on fceux in the config file.  In my opinion, jump should always be mapped to the bottom button.

A few questions, which roms work for this version of fba? The emulator @Jack83 has in the pack.  I'm going to a black screen.

Also, I couldn't find a config file for some of the other emulators gbc sms, to change button mapping.  Is there a way to do this in code @Jack83?

If you do use other emulators like the Atari ones,  what image can you use to put in the alternative emulators section?

I love the simplistic look of this dmenu and would like to keep it looking good.

I've not tested the alternative emulators for CPS1, CPS2 and NeoGeo for the same reason, but I think I've read somewhere that the stock roms in the K3P are not valid for the alternative emulators, it seems that you have to convert them with some tools, but I don't remember the details now... sorry

I didn't mess too much with button mapping neither with icons, I have a severe lack of spare time... for Stella I've used a nice icon in the emulator folder (stella.png), and for the rest of emulators I use emulation_icon.png in dmenu/res/subIcons folder.

By the way, I've also installed ScummVM, It's been nice and fun to complete again The Secret of Monkey Island this weekend, 25 year after the first time... :)
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: TomelloSoulMan on March 07, 2018, 02:12:51 pm
@Jack83 like many others, I think the way to go now is to use the stock firmware and make the emulators work as better as possible. Of course I would love to see many things working in the K3P like usb network and many others, but hey, in the end this is a gaming device (a pretty good one for the bucks I think), and I think it's the main function that it has to perform...

As said, I'm pretty new in Dingux and OpenDingux, but I'm here to help in anything I can. Altough I'm a system administrator, not a coder, and as such I have not the skills to make huge hacks in the code, but I'm willing to do my best to help :)
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Princebatman on March 08, 2018, 06:07:02 am
When you boot the device on, the image is Super Game with a fish.  Is there a way to change this boot image?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Princebatman on March 08, 2018, 06:22:21 am
Testing of Dingo Games.  Some you need to add the .dge at the end of the file.

Working:
Cave Story
Ganbare! Natsuki-San!
Giana Sisters
MrDrillux
Supertux
The Legend of Zelda - Return of the Hylian
The Legend of Zelda Oni Link Begins
Unamed Monkey Game

I was surprised to find these not working:
OpenTyrian
Rockbot

Btw, I used center screen to play all of these.  Some play native and full, others crash in native.

If anyone has others running, please let me know.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on March 08, 2018, 09:16:00 am
Pretty sure I have OpenTyrian working fine on mine.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: VanZan on March 08, 2018, 10:30:09 am
When you boot the device on, the image is Super Game with a fish.  Is there a way to change this boot image?

Oh my God isn't it awful??!?!?! ;D It just makes me feel like a cheap bastard every time! ;D
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Princebatman on March 08, 2018, 01:42:56 pm
Pretty sure I have OpenTyrian working fine on mine.

I got my version from the openhandhelds site.  It definitely wasn't working in native or centered, just crashed the 4 times I tried.  It's a sweet game along with Rockbot... Hopefully there's a different way to get them running.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Princebatman on March 08, 2018, 01:45:20 pm
When you boot the device on, the image is Super Game with a fish.  Is there a way to change this boot image?

Oh my God isn't it awful??!?!?! ;D It just makes me feel like a cheap bastard every time! ;D

With this new simple but sleek dmenu, the console is starting to grow on me.  That damn boot up picture is killing it though.  Has anybody found a way to change it?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on March 08, 2018, 02:58:11 pm
The boot image is part of the uboot bootloader. Not easy to change. The image is somewhere in the first 4mb of the sdcard :P
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Princebatman on March 08, 2018, 03:09:00 pm
The boot image is part of the uboot bootloader. Not easy to change. The image is somewhere in the first 4mb of the sdcard :P

I have limited, let's just say zero on how to access that area to even look for something.  Would it have a .jpeg,.gif, or .png format?  Or is it hidden in code?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lemmywinks on March 08, 2018, 08:06:16 pm
I got my version from the openhandhelds site.  It definitely wasn't working in native or centered, just crashed the 4 times I tried.  It's a sweet game along with Rockbot... Hopefully there's a different way to get them running.

Got mine from there too I think and it's working great:
(https://image.ibb.co/g94R7n/Tyrian.jpg)

I got Gianas Return working on mine and also Sqrxz4 but that seems a little fast to me. Obviously you probably already know about OhBoy, Hugo and CZDoom1.0.


I quite like the fish boot screen, reminds me of the crappy origins of the system and makes me appreciate the improved emulators more. Besides with that bright green power light shining through the dpad there's no getting away from the fact it's a cheap handheld, might as well embrace it!
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: VanZan on March 09, 2018, 12:51:32 am
The boot image is part of the uboot bootloader. Not easy to change. The image is somewhere in the first 4mb of the sdcard :P

I have limited, let's just say zero on how to access that area to even look for something.  Would it have a .jpeg,.gif, or .png format?  Or is it hidden in code?

I had a quick dig around in the.img file I made of the internal sd card. Best I could do was a program called show_pic.dge in the second partition (local/sbin).

Sadly no png files of a fish or streetfighter characters just begging to be deleted!
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jutleys on March 09, 2018, 12:58:18 am
Need to dig deeper the file could be hidden they made it so it can't be found so easily.If I get time I will take a look see if I can track it down.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Princebatman on March 09, 2018, 01:58:31 am
@Jack83 I really am liking this menu.  I have a question about centering the top icons.  Basically I deleted the music, picture, ect. icons.  I only want 2, Games and System.  They are to the left of the screen. 

What and where should I type something in the theme config file to center those?

I'm basically trying to arrange this to make it super simple.  I'm getting rid of all of the native emulators   that run worse...except for cps1,2, and Neo Geo (basically because I can't get or know the right fba romset to use for the alternative emulator... I may just remove that until I do)

I want this thing to do the best it can, if it can't run something well, like Atari lynx, I'm taking it off.  I can play that on my gpd XD.

Kiiip will be a go to for the core consoles with it's Japanese counterparts (SNES, SFC, Genesis, Japanese Megadrive, NES, FC, FDS, SMS, GBA, GBC, GB, GG). 12 systems with respective romsets that play well is pretty sweet.  Especially for the price of the kiiip!
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Princebatman on March 09, 2018, 04:39:08 am
Need to dig deeper the file could be hidden they made it so it can't be found so easily.If I get time I will take a look see if I can track it down.

If you find that file.  That'd be a game changer for me.  I basically have this system looking and running optimally except for the darn boot up and shut down pic.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Princebatman on March 10, 2018, 08:12:19 am
@jutley btw, what program are you using to look for the picture.  Are you looking at the backup.bin?

I'd like to take a peek and see if I can find anything.

I'm also wondering if the settings in the snes emulator could be changed to full screen and recompiled to a
.dge  and how to do that @Jack83
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jutleys on March 11, 2018, 10:27:47 am
I haven't had time to take a look yet does anyone know the file name of the image.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: csantana137 on March 13, 2018, 08:46:12 pm
Is anyone having issues with the speaker/s? It sounds so scratchy at max volume, and it isn?t even that loud. I wonder if my speaker is damaged.


Sent from my iPhone using Tapatalk
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Radon_22 on March 13, 2018, 08:54:56 pm
So once you've set it up to your liking, how would you compare it to the RS-97?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: skayme on March 13, 2018, 10:51:40 pm
I tried the Amstrad cpc and Spectrum emulators and are working well as well as pc engine

I'm crazy looking for a spectrum emulator that works in PAP KIII. Can you send me the link to the emulator please?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Princebatman on March 14, 2018, 12:48:55 am
I tried the Amstrad cpc and Spectrum emulators and are working well as well as pc engine

I'm crazy looking for a spectrum emulator that works in PAP KIII. Can you send me the link to the emulator please?

Someone mentioned they are working from here:  http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71

@TomelloSoulMan mentioned that they run centered on the screen but smaller.

@Jack83 mentioned that: You can add Zoom = "true" to the config to stretch the image.  I haven't tested that on these emulators, but if it is working and there is no slow down.  Please report it.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on March 14, 2018, 12:31:14 pm
I compiled pocketSNES for the K3P, but its even slower than snes9x4d

For the "its not optimized" part I read a lot in this and the RS97 thread: There are limits of what can be "optimized".
The emulators we use currently on the devices are all originally ported for the A320 which was slower and had less RAM. This means that they where already optimized to be as fast as possible on the slow device. I see not much room for more optimization. What could be used is the MXU instructions of the cpu, bit it looks like a real pain to use those. The other option are the compile flags to utilize the mmu, but that is what steward is already doing. Overclocking is always an option.

Do not keep your hopes up for 50% speed increase in snes emulation.

For the start / shutdown images: show_pic.dge is the program showing the shutdown image. The image is included in the program itself. Replacing this would be easy. The start image is not a file but probably a bitmap blob somewhere  in the first 4mb of the image. It is raw data. You have to use a hex editor to find the offset and length

Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: TomelloSoulMan on March 14, 2018, 06:22:24 pm
I tried the Amstrad cpc and Spectrum emulators and are working well as well as pc engine

I'm crazy looking for a spectrum emulator that works in PAP KIII. Can you send me the link to the emulator please?

You have a Spectrum emulator here: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,72,646

I haven't tested it yet... Please report if you can make it work.
I think I've read somewere that Zoom option comes with a little overhead... As I don't use it, I can't confirm.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: TomelloSoulMan on March 14, 2018, 06:51:58 pm
Still trying to make mame4all to work... I'm trying to do a wrapper script to make mame dump its output to stderr.txt and stdout.txt, but it doesn't dump anything... A few questions:

- Is it possible to compile mame4all with debug output activated?
- If not, does somebody know if there is any way to modify cfg/default.cfg to make mame dump debug information? Since it seems to have a strange format, I doubt there is an easy way to modify it, but I'm asking just in case...

Don't really know if this is the right forum for this kind of questions. If there is some better place please let me know.

Also, since I'm a hard Atari 2600 fan, I've managed to adapt the Atari dmenu theme (http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,50,255) for the K3P. It's highly customized for my needs, I've removed many things in the original theme and added others... if anyone is interested in it let me know.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on March 15, 2018, 01:40:32 pm
Still trying to make mame4all to work... I'm trying to do a wrapper script to make mame dump its output to stderr.txt and stdout.txt, but it doesn't dump anything... A few questions:

- Is it possible to compile mame4all with debug output activated?
- If not, does somebody know if there is any way to modify cfg/default.cfg to make mame dump debug information? Since it seems to have a strange format, I doubt there is an easy way to modify it, but I'm asking just in case...

Don't really know if this is the right forum for this kind of questions. If there is some better place please let me know.

Also, since I'm a hard Atari 2600 fan, I've managed to adapt the Atari dmenu theme (http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,50,255) for the K3P. It's highly customized for my needs, I've removed many things in the original theme and added others... if anyone is interested in it let me know.

Working with redirect is a pain. It probably segfaults before it redirects anything. If you really want to develop you need the UART serial console. https://boards.dingoonity.org/ingenic-jz4760-devices/pap-kiii-plus-(dingux-480x272-screen)/msg171007/#msg171007 (https://boards.dingoonity.org/ingenic-jz4760-devices/pap-kiii-plus-(dingux-480x272-screen)/msg171007/#msg171007)

I compiled mame with my toolchain and it kind of works. I tried the game "1941" and it plays, but I have problems with the scaler and I get a flickering distorted bottom screen. I tried to make a package of the toolchain I used, but it seems its only working in my own home directory. If someone knows ho to generate a usable toolchain with buildroot, let me know.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Princebatman on March 15, 2018, 03:24:19 pm

For the start / shutdown images: show_pic.dge is the program showing the shutdown image. The image is included in the program itself. Replacing this would be easy. The start image is not a file but probably a bitmap blob somewhere  in the first 4mb of the image. It is raw data. You have to use a hex editor to find the offset and length

Replacing the .dge program to run the pic would be easy or finding the pic in the hex and replacing that would be easy?

If this could happen, getting a new pic, it'd really complete the look of the dmenu, which I really prefer at this point.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on March 15, 2018, 06:13:36 pm
Changing the shutdown image is easy.

If the device is shut down, the script /usr/local/sbin/ne_inform is called. The script kills all active emulators (or tries) and then calls /boot/local/sbin/show_pic.dge to display the image. I already edit this file during install to include the new dmenu. This call can be modified to point to another program to display a custom image. I already did something similar while mounting as usb-drive.

This small program here https://github.com/JackD83/dmenu/blob/master/viewimage/main.cpp (https://github.com/JackD83/dmenu/blob/master/viewimage/main.cpp) displays usb.png until a button is pressed and then exits.

The cpp could be changed to use the image from the command line instead of the hardcoded usb.png
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: rbg_gamer on March 16, 2018, 10:37:50 pm
Dumb question... how did you get full screen in FBA?

Been messing around and tks for all the hard work!

I finally made another release of the dmenu.

New in this release:
- added preview images for roms: Supported are only png files named exactly like the rom without extension
- filtering of files in rom folder using extensions: The save state files are not showing up anymore ;D

I changed the paths of some sdl emulators to look for e.g roms/gba and roms/gba_previews. Look at the themes/ipen_en/theme.cfg for how it is configured.

The position of the preview image is fixed, its best to use 200px wide images. If the image is larger, it gets clipped.

Have fun!
https://github.com/JackD83/dmenu/blob/master/release/dmenu_0.7_k3_0.5.zip (https://github.com/JackD83/dmenu/blob/master/release/dmenu_0.7_k3_0.5.zip)

https://www.youtube.com/watch?v=uORgGa9ZA1Y
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on March 19, 2018, 12:04:02 pm
That's the default emulator that came with the device. It starts default in fullscreen
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: rbg_gamer on March 19, 2018, 07:11:59 pm
Oh ok, the FBA emulators in alternative emulators is way smoother and i could not find any "full screen" settings.

That's the default emulator that came with the device. It starts default in fullscreen
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: rbg_gamer on March 20, 2018, 09:21:41 pm
Messing around with the alternative emulators vs built-in.

GBA

builtin... running Golden Sun is horrible... unplayable, i'm talking like possibly 15-20fps, with aweful frameskip

gpSP... running Golden Sun, beginning scene has lots scene motion, it runs about 40-47fps... not bad... overclocked the cpu to 600mhz, bingo, steady 53-56fps, which is extremley playable and very enjoyable.

I prefer playing RPGs on this unit WAY more than my AGS101 as the screen size and form factor is just way better.

Seems it tops out about 624Mhz... got a screen garbling if i went higher for any length of time.  I'll do some more testing.  Mario Kart runs 60fps frameskip off.

Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Princebatman on March 20, 2018, 11:05:33 pm
Messing around with the alternative emulators vs built-in.

GBA

builtin... running Golden Sun is horrible... unplayable, i'm talking like possibly 15-20fps, with aweful frameskip

gpSP... running Golden Sun, beginning scene has lots scene motion, it runs about 40-47fps... not bad... overclocked the cpu to 600mhz, bingo, steady 53-56fps, which is extremley playable and very enjoyable.

I prefer playing RPGs on this unit WAY more than my AGS101 as the screen size and form factor is just way better.

Seems it tops out about 624Mhz... got a screen garbling if i went higher for any length of time.  I'll do some more testing.  Mario Kart runs 60fps frameskip off.

How do you overclock emulators? and does it stick upon reboot, or do you have to overclock each time you startup?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: rbg_gamer on March 20, 2018, 11:57:48 pm
Yeah just using the overclock tool, loses it on reboot.  I have no clue how to program/code (sadly as I work in IT as my day job)

Play quite a bit of Mario Kart GBA on gpSP, unit running at 624Mhz and haven't had any issues... I'm not gonna say it's 24/7 stable but so far so good.

Messing around with the alternative emulators vs built-in.

GBA

builtin... running Golden Sun is horrible... unplayable, i'm talking like possibly 15-20fps, with aweful frameskip

gpSP... running Golden Sun, beginning scene has lots scene motion, it runs about 40-47fps... not bad... overclocked the cpu to 600mhz, bingo, steady 53-56fps, which is extremley playable and very enjoyable.

I prefer playing RPGs on this unit WAY more than my AGS101 as the screen size and form factor is just way better.

Seems it tops out about 624Mhz... got a screen garbling if i went higher for any length of time.  I'll do some more testing.  Mario Kart runs 60fps frameskip off.

How do you overclock emulators? and does it stick upon reboot, or do you have to overclock each time you startup?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Princebatman on March 21, 2018, 01:32:17 am
Yeah just using the overclock tool, loses it on reboot.  I have no clue how to program/code (sadly as I work in IT as my day job)

Play quite a bit of Mario Kart GBA on gpSP, unit running at 624Mhz and haven't had any issues... I'm not gonna say it's 24/7 stable but so far so good.

Messing around with the alternative emulators vs built-in.

GBA

builtin... running Golden Sun is horrible... unplayable, i'm talking like possibly 15-20fps, with aweful frameskip

gpSP... running Golden Sun, beginning scene has lots scene motion, it runs about 40-47fps... not bad... overclocked the cpu to 600mhz, bingo, steady 53-56fps, which is extremley playable and very enjoyable.

I prefer playing RPGs on this unit WAY more than my AGS101 as the screen size and form factor is just way better.

Seems it tops out about 624Mhz... got a screen garbling if i went higher for any length of time.  I'll do some more testing.  Mario Kart runs 60fps frameskip off.

How do you overclock emulators? and does it stick upon reboot, or do you have to overclock each time you startup?

Ahh, that's what I was thinking.  Steward made it so you could press select and edit the overclock on each individual emulator.  And it sticks after reboot. 
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: rbg_gamer on March 21, 2018, 02:18:05 am
Yeah it will hold the overclock because if I exit the emulator Dmenu will show the current overclock speed at the top.

Good news, the built-in SNES emulator 'almost' runs at full speed when CPU is at 624Mhz.  Looks horrible fullscreen, so I set it as "closed" and frameskip 0.  There is no way i can see the fps, but it feels 'close' to full speed.

*some CPS2/CPS1 bulit-in looks to be running flawlessly now as well at 624Mhz

Neo geo built-in looks to be running full speed actually at 624... i hate how the "closed" video settings won't fill top and bottom, ugh.  Stretched looks awful in 16:9

The built in GBA emulator is just awful... clocked the CPU to 680Mhz just for fun... still it ran like TRASH for Golden Sun... other games seem to do ok though.

Yeah just using the overclock tool, loses it on reboot.  I have no clue how to program/code (sadly as I work in IT as my day job)

Play quite a bit of Mario Kart GBA on gpSP, unit running at 624Mhz and haven't had any issues... I'm not gonna say it's 24/7 stable but so far so good.

Messing around with the alternative emulators vs built-in.

GBA

builtin... running Golden Sun is horrible... unplayable, i'm talking like possibly 15-20fps, with aweful frameskip

gpSP... running Golden Sun, beginning scene has lots scene motion, it runs about 40-47fps... not bad... overclocked the cpu to 600mhz, bingo, steady 53-56fps, which is extremley playable and very enjoyable.

I prefer playing RPGs on this unit WAY more than my AGS101 as the screen size and form factor is just way better.

Seems it tops out about 624Mhz... got a screen garbling if i went higher for any length of time.  I'll do some more testing.  Mario Kart runs 60fps frameskip off.

How do you overclock emulators? and does it stick upon reboot, or do you have to overclock each time you startup?

Ahh, that's what I was thinking.  Steward made it so you could press select and edit the overclock on each individual emulator.  And it sticks after reboot.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: ducdreamer on March 21, 2018, 05:48:56 pm
After after much trial and error I have come to a point where I don't know how to proceed. My goal was to port the cfw from steward to the K3P. But now I'm not sure of it. Here are the things I tried:

I put stewards fw on a sdcard and booted it. Works as expected with the wrong screen settings etc. After that I check the possibility to run stewards fw from the external sdcard. flashing the internal card and opening the device is not so easy with the K3P. I checked the original firmware and it supports chroot! That means you can put any rootfs on the external sd-card and mount it as new root without changing the internal card!

I compiled my own rootfs with some changes with the configuration from steward and tried to port some emulators. I started with the git from steward and his changes to the emulators are very hard to track and a little, lets say destructive. They work for the RS97 and nowhere else. The problem with the tracking is, that he often commited patched code as initial commit. No way to know what changes he made but to find the original source and check that against the git repo.

I figured that the repos of dmitrysmagin are the source of some of the emulators steward and I used from the RZX-50. 
I compiled the snes9x4d and ran it on the K3P. I was very disappointed. I had hoped for at least a small performance increase compared to default fw and the precompiled version of snes9x4d  for the stock fw. There is none that I could see.

My next test was gngeo. I read in the RS97 thread that it runs neo-geo at 60fps on stewards fw. I compiled it for my test on the K3P and ran "Puzzle Bobble / Magic Drop". I got barely 45fps with drops to 30. Tested on the RS97 and its the same. No where near 60fps

I don't think that implementing the hardware IPU scaling will bring up the FPS either. As far as I know, scaling was only used to bring the original resolution of the emulated hardware to the resolution of the device, but even with the unscaled image of the snes, emulation is still to slow, so scaling isn't the main problem.


For OpenDingux: I tried the opendingux rootfs and used chroot on it. With this, you can run all the software from the the opendingux localpack. Problem is, that some of it seems to be optimized for the A320 IPU and you get a distorted screen and a lot of "unkown function" messages in the console. Disabling the scaling sometimes helps.


I think I'm with @lemmywinks here: The device is cheap and not bad for what it does, but has severe limitations.
Right now I think it would be better to compile some software for the stockfw instead of doing it all over with a new fw.
I would love to see python and pygame on the device.

What are your thoughts?

I think:
1) Stewards build not as optimized as can be.
2) Try this https://github.com/Nebuleon/PocketSNES
3) IPU in opendingux a320 is disabled in the kernel.

Hello Jack83,
How can I let the device boot from the external sd?
Now every time I have to open the machine.
Also compiling software and optimizing the emulators seems A good thing as the device itself is not to bad
I hope to read your solution about booting from the external sd
Greetings Herman
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on March 22, 2018, 08:22:49 am
I'm not booting from the external card. I switch the root which has the same result as booting directly into it.

You need a serial console and UART connection. You could do without it, but its much easier that way.

1. Create a new partition table on your external sdcard, first partition should be ext3, rest is up to you (only fat partitions can be read over USB)
2. Copy your rootfs onto the ext3 partition. Has to look exactly like you can boot from it ( eg. dev in root of that partition)

3. Boot up the K3P / RS97
4. Enter the serial console and remount in rw : "/bin/mount -o remount, rw"
5. Edit  /etc/inittab to disable the execution of the main script: "#tty1::respawn:/etc/main" Makes it easier to work
6. Create a mountpoint for you external rootfs: "mkdir /mnt/extRoot/"

Now you can mount the external sdcard and change the root:

Code: [Select]
mount /dev/mmcblk1p1 /mnt/extRoot/
mount --bind /dev/ /mnt/extRoot/dev/
mount --bind /proc/ /mnt/extRoot/proc/
mount --bind /sys/ /mnt/extRoot/sys/
mount --bind /tmp/ /mnt/extRoot/tmp/
chroot /mnt/extRoot

You are now inside your new shiny rootfs with all the perks ;D
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: rbg_gamer on March 22, 2018, 03:40:13 pm
After more testing, seems like 642Mhz is the most stable overclock for my unit, ymmv.  Unit is underclocked at 524Mhz on boothup, when the chip is designed to operate at 600Mhz from the specs documents.  Too bad there isn't any basic voltage control, i'm sure it could go to like 680+mhz with a little push.  Mine works at 680mhz for a few mins then conks out.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: ducdreamer on March 24, 2018, 02:47:15 pm
I'm not booting from the external card. I switch the root which has the same result as booting directly into it.

You need a serial console and UART connection. You could do without it, but its much easier that way.

1. Create a new partition table on your external sdcard, first partition should be ext3, rest is up to you (only fat partitions can be read over USB)
2. Copy your rootfs onto the ext3 partition. Has to look exactly like you can boot from it ( eg. dev in root of that partition)

3. Boot up the K3P / RS97
4. Enter the serial console and remount in rw : "/bin/mount -o remount, rw"
5. Edit  /etc/inittab to disable the execution of the main script: "#tty1::respawn:/etc/main" Makes it easier to work
6. Create a mountpoint for you external rootfs: "mkdir /mnt/extRoot/"

Now you can mount the external sdcard and change the root:

Code: [Select]
mount /dev/mmcblk1p1 /mnt/extRoot/
mount --bind /dev/ /mnt/extRoot/dev/
mount --bind /proc/ /mnt/extRoot/proc/
mount --bind /sys/ /mnt/extRoot/sys/
mount --bind /tmp/ /mnt/extRoot/tmp/
chroot /mnt/extRoot

You are now inside your new shiny rootfs with all the perks ;D
Hallo Jack,
I do not know how to ad A uart and accessing it using the serial console.
greetings Herman :)
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: rbg_gamer on March 24, 2018, 02:50:32 pm
Also those on fence about getting an extended battery for it... i did a bit of testing.   i got one of those ebay ones... totally BS specs but heck it should be better than the original.  The losoncoer BP-4L "5200mah" units... haha.  The original battery is rated for 1200mah.

Unit overclocked at 642Mhz
Running the unit with neogeo (kof96) game playing, at 50% brightness, low volume, the original battery 1200 lasted close to 1.5hrs.
Same neogeo (kof96) game playing at 50% brightness, low volume, the ebay "5200" lasted about 3.5hrs.

So obviously it's total BS their rating but you do get much better life than the original battery.  Considering the low price, it's pretty decent.

One thing to note, the ebay battery is "every so slightly" thicker than the original... the back casing fits is a tight fit but it does.

Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: ducdreamer on March 24, 2018, 02:53:26 pm
I was thinking as it boots some kind of linux would it be possible to first boot in GRUB and then choose the card to boot from?
Herman
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on March 25, 2018, 06:18:10 pm
Hello all, I'm new to this forum and I got the PAP K3 Plus for Christmas form my wife this year ;D. She knows I'm into retro and have my own YouTube channel Level By Level Gaming. I use to be big into the PSP Hack community when they were new and broke one after many years. Could easily fix it but she got me this and I'm intrigued. I have posted 6 videos on this thing so far (more coming) so if anyone is interested come check me out at https://www.youtube.com/channel/UCN25Sl8nR2pcbikBa2ZRZvQ.

P.S. I copied the above form another thread because I put it in the wrong board. Sorry. My next move is to customize this thing and this forum has been great. Thanks to all for the hard work.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: TomelloSoulMan on March 27, 2018, 02:02:10 pm
Yeah just using the overclock tool, loses it on reboot.  I have no clue how to program/code (sadly as I work in IT as my day job)

Play quite a bit of Mario Kart GBA on gpSP, unit running at 624Mhz and haven't had any issues... I'm not gonna say it's 24/7 stable but so far so good.


Hi @RGB_Gamer sorry for the question, where can I find the overclock tool? I'm searching for it with no luck.

I was facing a problem with backlight and dimmer delay settings not working, don't know if it was caused because I changed my theme to the atari one I've adapted. I've noticed that those scripts were applying 'sed' command to a certain line in dmenu.ini, but mine had those lines in other positions... I've changed those 'sed' commands to work in a more general way, if someone needs those new scripts please let me know, I've tried to attach a zip file but this forum doesn't allow to.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Radon_22 on March 27, 2018, 07:28:46 pm
Mine came in the mail today! Can't wait to start hacking it. :)
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: rbg_gamer on March 27, 2018, 08:27:01 pm
It's from Jutley's site

https://mega.nz/#F!B5xCXZRC!XTt2dsNCeNljYsGW_onUTg!Q94FzRBJ

EDIT: Grab the revised version that works on the PAP K3+ here, Big thanks to Jack!

https://github.com/JackD83/K3P_dev/blob/master/overclock/overclock.dge

Go to the "other tools" section and download the overclock tool, put it on your SD (extracted of course).  Run the tool in Dingux Commander... now the screen will be all blurry and look like crap cause it's not built for the k3plus screen.  Doesn't matter though.

Hit A to increase the clock speed, B to decrease.  Hit Start to Accept the speed, the Select to exit.

In DMenu you will see the overclocked speed at the top.  I'm 100% stable at 642Mhz and it really helps on emulators.  CzDoom runs very well at 642Mhz.

Yeah just using the overclock tool, loses it on reboot.  I have no clue how to program/code (sadly as I work in IT as my day job)

Play quite a bit of Mario Kart GBA on gpSP, unit running at 624Mhz and haven't had any issues... I'm not gonna say it's 24/7 stable but so far so good.


Hi @RGB_Gamer sorry for the question, where can I find the overclock tool? I'm searching for it with no luck.

I was facing a problem with backlight and dimmer delay settings not working, don't know if it was caused because I changed my theme to the atari one I've adapted. I've noticed that those scripts were applying 'sed' command to a certain line in dmenu.ini, but mine had those lines in other positions... I've changed those 'sed' commands to work in a more general way, if someone needs those new scripts please let me know, I've tried to attach a zip file but this forum doesn't allow to.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Princebatman on March 28, 2018, 05:49:51 am
Does anyone have a screen protector for the KIII Plus?  I bought one but it was slightly too big.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: TomelloSoulMan on March 28, 2018, 11:42:59 am
It's from Jutley's site

https://mega.nz/#F!B5xCXZRC!XTt2dsNCeNljYsGW_onUTg!Q94FzRBJ

Go to the "other tools" section and download the overclock tool, put it on your SD (extracted of course).  Run the tool in Dingux Commander... now the screen will be all blurry and look like crap cause it's not built for the k3plus screen.  Doesn't matter though.

Hit A to increase the clock speed, B to decrease.  Hit Start to Accept the speed, the Select to exit.

In DMenu you will see the overclocked speed at the top.  I'm 100% stable at 642Mhz and it really helps on emulators.  CzDoom runs very well at 642Mhz.


Many thanks! Works great! :)
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Dr_Bunsen on March 28, 2018, 04:30:19 pm
Got PC Engine working, used Hugo from the Open Dingux  pack v6.

So I put Hugo onto the external SD card and it ran ok from there, using commander to execute it, however I couldn't get it to see the ROMS on the internal card, so I could only ensure it was working using the ROM that Hugo came with.

Also, I'm not at all familiar with Linux, and I use a Windows PC that will not connect to Linux drives, so do you know how to make Hugo show up in the "Alternative Emulators" menu?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on March 28, 2018, 07:26:53 pm
I made a little modified version of the overclock tool. Works with the 480x272 screen and has a command line option. Just add the target clockspeed to the call like "overlock.dge 628"

https://github.com/JackD83/K3P_dev/blob/master/overclock/overclock.dge (https://github.com/JackD83/K3P_dev/blob/master/overclock/overclock.dge)
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: rbg_gamer on March 28, 2018, 07:49:55 pm
Awesome!  Thanks works great!

I made a little modified version of the overclock tool. Works with the 480x272 screen and has a command line option. Just add the target clockspeed to the call like "overlock.dge 628"

https://github.com/JackD83/K3P_dev/blob/master/overclock/overclock.dge (https://github.com/JackD83/K3P_dev/blob/master/overclock/overclock.dge)
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Dr_Bunsen on March 29, 2018, 02:20:01 am
I tried the Amstrad cpc and Spectrum emulators and are working well as well as pc engine

I'm crazy looking for a spectrum emulator that works in PAP KIII. Can you send me the link to the emulator please?

Someone mentioned they are working from here:  http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71

@TomelloSoulMan mentioned that they run centered on the screen but smaller.

@Jack83 mentioned that: You can add Zoom = "true" to the config to stretch the image.  I haven't tested that on these emulators, but if it is working and there is no slow down.  Please report it.

@Princebatman What config file does the Zoom = "true" need to be added to?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: rbg_gamer on March 29, 2018, 05:39:09 pm
I really enjoy this handheld... due to just the size I find i'm using it more than my RS97.  That said, the speakers REALLY suck.  On ebay or aliexpress, anyone know if a direct swap speaker replacement I could do?  The current one sucks.  I'm half decent at soldering so swapping should not be an issue.  Seems there is enough space width wise for a better speaker (bit of case modding) but depth wise not so much.

Gotta do some research... under $5 for better sound would be golden :)
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: TomelloSoulMan on April 02, 2018, 10:05:01 am
@Princebatman What config file does the Zoom = "true" need to be added to?

Hi @Dr_Bunsen you must use the Zoom option in the SubMenuItem entry in your theme.cfg file. If you are using ipen_en theme, that file is in dmenu/themes/ipen_en/theme.cfg. Here is a little example for my Stella (Atari 2600) emulator:

Code: [Select]
SubMenuItem a26002
{
      Icon = "/mnt/mmc/emulator/stella/stella.png"
      Name = "stella"
      Executable = "/mnt/mmc/emulator/stella/stella"
      WorkDir = "/mnt/mmc/emulator/stella"
      Selector = true
      SelectorDir = "/mnt/mmc/emulator/dingux-2600/dingux-2600/roms/"
      VolumeControl = true
      Center = true
      Zoom = true
}
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: TomelloSoulMan on April 02, 2018, 10:16:12 am
I made a little modified version of the overclock tool. Works with the 480x272 screen and has a command line option. Just add the target clockspeed to the call like "overlock.dge 628"

https://github.com/JackD83/K3P_dev/blob/master/overclock/overclock.dge (https://github.com/JackD83/K3P_dev/blob/master/overclock/overclock.dge)

Many thanks! Nice one!! :)
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jutleys on April 04, 2018, 08:50:34 pm
New Papk3plus website is up still work in progress.

https://jutleys.wixsite.com/papk3plus

Does anyone have a server that we can use for the downloads area for papk3plus which can be added to the website to keep all downloads in one place. If anyone can help in this department please just pm me thanks.

Update server is up and live if possible can people submit links to fully working apps and games so i can upload them to the server in one place much apreciated thank you all.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: rbg_gamer on April 05, 2018, 09:09:45 pm
FINALLY figured out how to make 98% of the CPS1 / CPS2 / NEOGEO games all work with the INTERNAL emulators on the Pap K3+.

download the 3 full romsets from www.emuparadise.me  The neogeo one comes in 4 parts.

CPS1 - you don't have to touch the zips, just put them on a folder on your SD, they will work in ZIP format
CPS2 - convert them all to FBA with the FBAcache in this tutorial... obviously you don't need the neogeo.zip or the uni-bios or the renaming at the end.  https://www.youtube.com/watch?v=rFplIPJAR1s
NeoGeo - convert them all to FBA with FBAcache in this tutorial... again ignore the renaming for neogeox at the end.  https://www.youtube.com/watch?v=rFplIPJAR1s

All said and done, all 3 complete romsets will be about 14GB.  Finally i can get those CPS2 games to run without locking or freezing my handheld.

Have fun!

EDIT: so far most roms are working.  SamSho5 is not... I'll figure it out.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on April 07, 2018, 07:49:47 am
great work on the k3p wix site posted above. I've been trying to make helpful videos on my youtube site about this device and if any of them can help with your site feel free to link them. I just installed the jacks dmenu and im learning to navigate it. Im also looking forward to using the amiga and other ports to this handheld.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on April 07, 2018, 09:08:52 am
ok, been reading this board and others. Before I quit for the day I have a few questions. 1. is there a board with clear instructions on how the use the alternative emulators (where to place the roms and how to point the emulators to them) 2. how to use the amiga and c64 emulators that are on this demenu pack. 3. how do know which other emulators to try (I assume all the ones that are for the opendingux) once I have all my favorite roms working on the alternative emulators I want to try the other things that Im reading about like doom and dingoo specific games. Thanks
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jutleys on April 07, 2018, 10:52:36 am
great work on the k3p wix site posted above. I've been trying to make helpful videos on my youtube site about this device and if any of them can help with your site feel free to link them. I just installed the jacks dmenu and im learning to navigate it. Im also looking forward to using the amiga and other ports to this handheld.

Thank you do you have a link to those videos thanks.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on April 07, 2018, 08:44:11 pm
https://www.youtube.com/channel/UCN25Sl8nR2pcbikBa2ZRZvQ

this is my channel and all that i have done so far is under tech review playlist. hope it helps and there are more to come.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Redz on April 08, 2018, 10:29:09 am
Hello there
After spending a while looking thru handheld machines , picked up this papk3 plus... got this dmenu now installed ... many thanks this is awesome... jus a couple of problems/questions
How the hell do you get doom or duke nukem running haha... can?t get them to work
Also... is there anyway to get the overclock to work on boot up without manually setting it?
I?m not as tech savvy as you lot .. but I got lots of games haha
The new menu intrests me a lot.. I have launchbox on my pc and this is a great companion piece...
Also any way to get the tv out to work with dmenu. Introduced super Mario to my 4 year old and want to get it on the the tv for her haha
Thanks for all your work I love my papk3plus now

Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Redz on April 08, 2018, 10:34:35 am
Sorry I forgot to add my main intention is to make the handheld as user friendly and easy to use as possible so I can set up a couple  and give them to my children to use so they can use

Well done on the work so far
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on April 09, 2018, 11:46:22 am
(Im reposting this from another board because IDK exactly where to ask)

This is going to be a long post so Im sorry but Im a little frustrated. Im an average user and new to dingoo so some of this is going over my head. Here are the problems Im having: With the PAPk3Plus

Under emulator(which I assume is the stock emulators that come with it)
1.  I get cps 1&2 that boots to a screen that shows a list of files that start with Bin - Boot - Config - ect... and i don't know where to point it to my roms.
2. neo geo- fine with metal slug but none of my other ng roms work
3. gba- blank (no roms, no file, nothing but blank lines)
4. sfc, md, and fc - good but crashes on exit
5.gbc- works perfect, no problems

Under Alternative emulators

1.cps1&2- tested with a new Ghouls and Ghost rom (read that old rom set does not work) and displays in small bordered screen, start and select to exit does not work. P.S. whats the point of having 1&2 If g&g is a cp1 rom that works under both sections
2.gba, sfc, and md- blank line where i assume game titles go-no clue how to access roms.
3 c64 and Amiga- seem ti work- have no clue how to work them or where to find out. (im really excited about using these by the way)
4.Atari linx- first screen boot-bin-config-ect... no clue where to point it to a rom
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: rbg_gamer on April 11, 2018, 11:10:58 am
You can modify the hardcoded roms location for each shortcut in the themes.cfg, its under \dmenu\themes\ipen_en or ipen

as for to manually where to find your roms.  I assume you have them in a folder in the extSD cardslot?  If so just back out to where you see mnt... from there it's the mmc for externalSD and memory for internalSD.

yes i found SFC locks on exit as well... i haven't tested everything as i pretty much just play neogeo and cps1/cps2 on my unit using the internal emulators.  get the overclock tool as well and you run it via dingux commander.  Makes the emulators run WAY smoother and more enjoyable.  i get to 642mhz no probs.

btw; cool video series on the unit.  you gave me the idea of fbacache tool which i research more.  that way you can batch convert entire folder instead of one at a time for the Neogeo and CPS2 internal emulators.

(Im reposting this from another board because IDK exactly where to ask)

This is going to be a long post so Im sorry but Im a little frustrated. Im an average user and new to dingoo so some of this is going over my head. Here are the problems Im having: With the PAPk3Plus

Under emulator(which I assume is the stock emulators that come with it)
1.  I get cps 1&2 that boots to a screen that shows a list of files that start with Bin - Boot - Config - ect... and i don't know where to point it to my roms.
2. neo geo- fine with metal slug but none of my other ng roms work
3. gba- blank (no roms, no file, nothing but blank lines)
4. sfc, md, and fc - good but crashes on exit
5.gbc- works perfect, no problems

Under Alternative emulators

1.cps1&2- tested with a new Ghouls and Ghost rom (read that old rom set does not work) and displays in small bordered screen, start and select to exit does not work. P.S. whats the point of having 1&2 If g&g is a cp1 rom that works under both sections
2.gba, sfc, and md- blank line where i assume game titles go-no clue how to access roms.
3 c64 and Amiga- seem ti work- have no clue how to work them or where to find out. (im really excited about using these by the way)
4.Atari linx- first screen boot-bin-config-ect... no clue where to point it to a rom
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on April 11, 2018, 02:56:30 pm
thank you for the reply and the support on my videos. I'm going to play with the suggestions you gave and I'm the type of person that when I figure some thing out i like to share so expect some vid's on what this forum is teaching me. Some things I learned yesterday:

1. I used the "enable old dmenu" under the system options tab and is not only kicked me out to the stock menu but i couldn't go back to the new menu on reboot. had to completely erase folders on my external sd card and start over. I thought it would switch over and be fine on rebooting the device so was surprised me that it disabbled it completely.

2. A user pointed out on my you tube channel that when using stock emulators and accessing external sd roms that his original game-boy (.gb) roms did not work. However when the extension was changed over to .gbc they worked. I never noticed because I simply used the internal storage with all my stock emulators. I created an external sd folder with a copy of all the roms from the internal sd roms to play with my above problems, I tried it and sure enough that was the case with the stock emulators form the stock file explorer(not the new dmenu). Not that its super important because changing the ext is simple enough (sucks on a large scale) but any idea as to why this is?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on April 13, 2018, 05:31:52 pm
Ok, thanks so much for pointing me toward the .cfg file under themes. I spent some time last night rewriting the lines with word pad and entering in the new directory paths. It worked like a champ (so far  ;D). Making a vid showing that process now.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on April 27, 2018, 02:42:20 am
I mainly bought it for SMS and GB/GBC which run very well on it, the main reason I didn't like the original SMS emulator is because you have to choose between full screen stretched or 1:1 in a tiny window, the new one has a scaled option with the original aspect ratio.

Is there a version of Doom that runs with music? I'm using CZ Doom at the moment which runs great but there's no music, only SFX.

I cant figure out the correct rom format for the sms and gg. I assume that they use the same emulator (idk which one) and I figure its a .sms and .gg. but even after configuring the theme these two are the last ones I cant get to work on the alternate emulators. md had to be changed to .md from .smd to work.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Boopero on May 27, 2018, 04:56:52 pm
Were you able to get the SMS and GG emulator to work? I've been using your themes.cfg but after tons of fiddling I still can't get the alt emulator to find the SMS and GG roms either.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on June 06, 2018, 08:07:09 pm
Im sorry it took me this long to see your question, I had the same problem with the alternate emulators as well. didnt dig too much into it because the stock emus worked just fine. Now I've strayed away a little form his work because I started working on my own project with the stock menu, I am looking to his work as inspiration and like the fact that his alternative gba runs all the gba Pokemon so I will try to incorporate parts that work from his into mine. The GG and SMS just wasnt a problem I dug into deep after they failed to work since I had the stock to fall back on.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: renejr902 on June 19, 2018, 01:22:41 pm
Hi! Could you add gambatte gameboy emulator. it was released for gcw zero some months ago. i will very appreciated it, its my favorite emulator of all time. Thanks to anyone getting the gambatte from gcw zero working on the PaP kiii plus.
thanks. ( please let me know, if all i have to do is use the gambatte gcw zero file and put it on pap kiii plus without any changing to get it working... but im not sure it works like that. thanks)
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on June 19, 2018, 01:52:48 pm
Ill give it a shot and let you know how it goes
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: renejr902 on June 20, 2018, 06:40:12 am
Ill give it a shot and let you know how it goes

WoW! Great! Cool! Thanks so much!!!
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: renejr902 on June 26, 2018, 04:00:41 am
i received it today, i installed dingux files. i cant start emulators in alternative emulators. So i went to dingux commander to run. dge files directly, but half of emulators doesnt start.
Fceux, gpsp and picodrive work.
But gnyboy, sms, snes9x4d.. dont work and dont start, it returns to dingux menu. Can you help me. i tried gambatte. dga and its dont work too. thanks for help
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: renejr902 on June 26, 2018, 11:54:57 am
i cant get snes9x4d, gnuboy, smsdl to work. i tried for a few hours. i even downloaded Several dingoo a320 emulators including gambatte, no one works, not even one. no one even start. i would appreciate some help, thanks a lot.
the only emulators that works when i start them with dingux commander are : picodrive, fba, fceu, gpsp. At least these ones works with dingux commander, because they dont work or start in alternative emulators section.
and i tried a app to change mhz speed it doesnt work. How can i change the mhz speed in my pap kiii plus, i really dont know. im not very good at linux, i mostly know dos and windows.
Thanks so much for help
( by the way, retroarch works like a charm with the preview build on gcw zero, if you can get it working in pap kiii plus it would be great)
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jutleys on June 26, 2018, 12:18:40 pm
Pinned thread so easy to find.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: renejr902 on June 26, 2018, 12:20:53 pm
Pinned thread so easy to find.

i just found the overclock tool on your web site, BUT i cant get snes9x4d, gnuboy, sms... to works i tried them in dingux commander. thanks so much for help. i would appreciate if someone can get gambatte to works too.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: renejr902 on June 26, 2018, 03:54:20 pm
at least i succeed to made custom multi colors palette for gb mono game with the psp kiii plus native gnuboy emulator.
For example for your Mario Land rom. 1. Make a empty file with wordpad with the exact same name than your rom, except the 2 letters extension, for example:
SUPER_MARIO_LAND.rc
FOR
SUPER_MARIO_LAND.GB

2. in SUPER_MARIO_LAND.rc copy that, i made a good looking palette: ( important note: the 0x000000 must not be below, it must be in the same line, i dont know why it show below in my post)

set dmg_bgp  0xFFFFFF 0xFF8484 0x943A3A 0x000000
set dmg_wndp 0xFFFFFF 0x63A5FF 0x0000FF 0x000000
set dmg_obp0 0xFFFFFF 0x63A5FF 0x0000FF 0x000000
set dmg_obp1 0x98e0f8 0x78a0c0 0x747080 0x604038

3. Save the file with the name: SUPER_MARIO_LAND.rc

4. Copy both files in mnt/memory/game/gbc with dingux commander. Check if my path is ok, i dont see it right now, i wrote it by my memory, files must be in roms dir for gbc not gb.
( copy this. rc file and your rom with sane name)

5. start the game with gbc emulator not gb emulator
made a file. rc fir each game and all mono Games will be in multi color. enjoy.

NOTE: i still need help, i cant get gnuboy, sms and snes9x4d working in alternative emulators. and for an unknown reason even when overclocked to 624mhz i think fceu is set at frameskip 1 and not 0. i cant correct it yet. its just a feeling, but i guess im right
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: renejr902 on June 26, 2018, 06:18:05 pm
ok i got all native and alternative emulators to work with all roms in the main menu and with dingux commander too.
FOR future people in the same trouble than me, i will tell you the good path to put your roms, otherwise half the alternative emulators wont even start.
you have to create missing directories
( you have to create roms directory and sub dir.)
mnt/mmc/roms/cps
mnt/mmc/roms/gb
mnt/mmc/roms/gbc
mnt/mmc/roms/genesis
mnt/mmc/roms/gg
mnt/mmc/roms/mastersystem
mnt/mmc/roms/neogeo
mnt/mmc/roms/nes
mnt/mmc/roms/snes

Put the good system roms in good directory and all alternatives emulators will work.

EDIT: For get genesis roms working you have to rename your roms to. md. Or you can edit theme. cfg and change. md to. bin or you can add several extension too. The extension name MUST BE in LOWER CASE. except if theme cfg specify extension in Uppercase. anyway try both if it doesnt show your roms.

By the way i got gnuboy4d v1.2 to work and i prefer it, more fast, more stable, better screen quality, but emulator is set for 320x240, so i use full stretched and i got a pretty sweat 320 x 240 scale window. gambatte still dont work

edit: I got dingux 2600, atari to work, works perfect

edit2: PC Engine 1.3.0 beta1 opendingux, Works perfect

edit3: i got OH BOY v20121107 to works, its works perfect, its the best gb emulator for the system.

edit4: i got working another fceu emulators with a beautiful colorful gui, this one works better, faster, than the other fceu and it has frameskip option, but not auto frameskip. i dont remember which one is it when i downloaded it

i hope you are happy to know, i know it will help a lot of newbies with the pap kiii plus.

i just added a entry for gambatte with all instructions and roms path, but it still doesn't work. if someone can help me thanks a lot.

Note: Could someone get the last FCEU nes emu version 29/05/2012 working, it has auto frameskip option and more..

Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: renejr902 on June 26, 2018, 11:06:50 pm
finally i mostly try all dingoo a320, a380, dingux emulators.. available. i got 4 of them working perfect including oh boy, pce engine, atari2600.. see my previous post, i made 4 edited.. a few others emus start, but with garbage screen lol.
lb_gamer will help me in a few days to get others emus to work. i will let people know.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: renejr902 on June 28, 2018, 02:10:40 pm
hi guys, i prefer to let you know. my PAP KIII Plus dont boot anymore, No light, even when plugged for charge, i return it for now, i hesitate to buy another one. So dont make the gambatte emulator working just for me, i prefer to let you know. Have a nice day everyone.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: VanZan on June 28, 2018, 06:36:55 pm
Crikey after all that the bloody thing died on you? I have read other reports of that so they must not be very good at all.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on June 29, 2018, 06:03:23 am
i just got around to reading that whole thing and was making notes for my project. I hate to hear that. Mine has been thru the ringer and is still kicking. (might break tomorrow now that I said that) I even dropped it the other day while i had the screws out of it and stuff went everywhere. Anyway, great info despite the fact and I'm adding it to my knowledge base to keep going with my work.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Pixman on July 03, 2018, 12:47:04 pm
So, is this topic dead?
I'd love to upgrade my device but I fear half of the emulators won't work after that.

For now I'll just add some files on to it. Would also be cool if it were accessible via linux.

?dit: Or rather, is there a last safe issue with manual how to install without losing any  features?
The first few dmenu ports seem to be very nice but after that I fear of using anything that came.

Can anybody help? Mine is basically still in it's infancy, haven't changed a thing and I would do a  backup first like I read in the manual of dmenu.

Is 0.5 safe to install?
https://github.com/JackD83/dmenu/blob/master/release/dmenu_0.7_k3_0.5.zip

Thanks for any help! :)
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on July 04, 2018, 03:38:17 am
I haven't heard of jacks menu damaging anything so I would consider it safe. Its the base or inspiration for what I'm trying to accomplish with my custom menu (alternative emulators, better looking icons, etc..) https://youtu.be/DklRdQxjNHo . But like you said its not a bad idea to back up anything before you alter it. His alt gba is a gem and works so much better than stock as an example of the benefits of modding your PAP. Let me know if you need anything else.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: eragon2890 on July 04, 2018, 02:42:24 pm
Is this thing worth it as a replacement for a GPD q9 PSV with an old battery which doesnt hold as much charge anymore?

Everything else about the Q9 is still perfect.

I believe you need to open the pap k3-plus to replace the firmware right? So I am NOT going to do that. Am I going to be very dissapointed with the pap k3-plus's default emulation of games, given that I like all the platforms it includes and am used to those being 100% perfect on the GPD and am quite picky? Or do virtually all games for all those platforms run (virtually) perfect on the stock emulators? Given the mostly jubilant youtube reviews I assume they do, but I want to be sure which is why I ask here. In terms of speed (no frameskip, full speed ALL the time, also for neo-geo games like matrimelee and other intensive games? And (virtually) perfect sound through the headphone jack, ALL the time)?

Also, how is the e-reader function? I need to be able to read PDF's on it A LOT as well (books for university study). And how does the video player work?

Is it easy to transfer files from a windows 10 pc to it using the supplied cable?

What can I charge it with? I guess it comes with a death-dapter, given that the plug adds 2 dollars to the price (is the "plug" mentioned here the power adapter or something else entirely? https://www.aliexpress.com/store/product/2017-New-4-3-Inch-HD-Game-Console-32-Bit-Portable-Handheld-Game-Players-For/3081042_32827775324.html?spm=2114.12010608.0.0.4f0355eaJH4nha ), so I want to use my trusty 1.0/2.1 a hema chargers. Can I use that without damaging the device. If so, only the 1.0 A output or also the 2.1 A one?

Finally, can I expect it to keep working/not break for as long and as good as all my GPD devices? My WIN is still going strong despite daily use and often getting hot since november 2016, I just wonder if the build quality on these things is comparable? I don't want it to break after two weeks...

Sorry for all the questions, but I want to be as close to 100% sure as possible it will be worthwhile before I might buy one...
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on July 04, 2018, 06:13:50 pm
Is this thing worth it as a replacement for a GPD q9 PSV with an old battery which doesnt hold as much charge anymore?

Everything else about the Q9 is still perfect.

I believe you need to open the pap k3-plus to replace the firmware right? So I am NOT going to do that. Am I going to be very dissapointed with the pap k3-plus's default emulation of games, given that I like all the platforms it includes and am used to those being 100% perfect on the GPD and am quite picky? Or do virtually all games for all those platforms run (virtually) perfect on the stock emulators? Given the mostly jubilant youtube reviews I assume they do, but I want to be sure which is why I ask here. In terms of speed (no frameskip, full speed ALL the time, also for neo-geo games like matrimelee and other intensive games? And (virtually) perfect sound through the headphone jack, ALL the time)?

Also, how is the e-reader function? I need to be able to read PDF's on it A LOT as well (books for university study). And how does the video player work?

Is it easy to transfer files from a windows 10 pc to it using the supplied cable?

What can I charge it with? I guess it comes with a death-dapter, given that the plug adds 2 dollars to the price (is the "plug" mentioned here the power adapter or something else entirely? https://www.aliexpress.com/store/product/2017-New-4-3-Inch-HD-Game-Console-32-Bit-Portable-Handheld-Game-Players-For/3081042_32827775324.html?spm=2114.12010608.0.0.4f0355eaJH4nha ), so I want to use my trusty 1.0/2.1 a hema chargers. Can I use that without damaging the device. If so, only the 1.0 A output or also the 2.1 A one?

Finally, can I expect it to keep working/not break for as long and as good as all my GPD devices? My WIN is still going strong despite daily use and often getting hot since november 2016, I just wonder if the build quality on these things is comparable? I don't want it to break after two weeks...

Sorry for all the questions, but I want to be as close to 100% sure as possible it will be worthwhile before I might buy one...

I really don't know if your questions are serious. Of course the cheap 30$ China K3P can not replace your 100$+ gaming tablet. Have you read the specs? The K3P and the RS97 do an amazing job at the price. They are very low end with a small resolution. If you want a small device that's has its flaws and is cheap, buy one. If you are looking for the perfect emulation device, ebooks and videos, another gpd would probably a better choice.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on July 05, 2018, 12:21:20 am
Yeah I was a little confused by the question. I love my little device...for what it is. Jack highlighted the fact that it is an affordable pocket emulator for the masses. I understand its limitations and try to improve it where I can
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: elistvan on July 08, 2018, 05:58:16 pm
Hi!  Greetings from Hungary. I'm new here. I just ordered this device today.  But maybe i made the worng decision. Could it be that the PAP Gameta II is cheaper and has almost the identical specifications as this device? (I know the screen resolution is other ) but otherwise it''s the same thing. (same cpu, same amond of ram,...) How could I help the community? Is there a working N64 emulator out there? How could translate the menu to my native language?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: elistvan on July 11, 2018, 09:06:15 am
Is it possible to make a fimrware which runs from the external tf card like on the RS-97? Becouse i have such a big hands and I don't want to break my device.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on July 12, 2018, 03:17:44 pm
I know a lot of people that are scared to take their device apart. I'm sure there is a way...jack's dmenu lives on the external hard drive and runs from there. I havent ventured into that yet. And I think you made a good choice because the gamemeta has not got any love from here and I have no experience with it to even begin to help
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: chris67 on July 14, 2018, 06:21:09 am
Hello there !
I just bought this device, and I already own the RS97. I would like to know if there is some 480x272 Quake game to download please ? Maybe someone could tell me the toolchain I need to compile a version of SDL Quake, in order to put the correct screen definition ?
Thank you very much if you take some time to answer my questions !
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: gameblabla on July 15, 2018, 01:27:49 pm
Hello there !
I just bought this device, and I already own the RS97. I would like to know if there is some 480x272 Quake game to download please ? Maybe someone could tell me the toolchain I need to compile a version of SDL Quake, in order to put the correct screen definition ?
Thank you very much if you take some time to answer my questions !
Take my SDLquake fork for the RS-97.
https://github.com/gameblabla/sdlquake/blob/master/source/vid_rs97.c#L74 (https://github.com/gameblabla/sdlquake/blob/master/source/vid_rs97.c#L74)

Change the resolution from 320x480 to 480x272. Make sure to increase the screen size setting if you want it to look good !
I don't own a PAP KIII Plus so i can't really compile a binary for you : /
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: chris67 on July 17, 2018, 06:55:47 am
Many thanks Gameblabla, you are very helpful =)
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: rick121uk on July 26, 2018, 09:00:19 pm
Hi Everyone,

This forum is amazing and i really appreciate what everyone shares on here.

After upgrading to the new dmenu posted here, i am having an issue with my PAP being recognised by my laptop. It wont recognise it when the external SD card is inserted. I have no idea why, it worked perfectly fine before the update. I have tested it with another external SD card that does not have the custom menu, emulator or apps updater files on it and it works perfectly, both the internal and external memory is read and recognised by my laptop.

Any ideas how i can solve this issue or can someone share the latest versions of these files? I downloaded them from LevelByLevel's youtube video links, not sure if there are some more recent ones somewhere?

 
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: riverinwoods on July 27, 2018, 05:17:05 am
https://m.youtube.com/watch?v=fYRo9-KBX6I Level by level gaming help guide with connecting...also a few variations in the comments section of this vid...

Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: rick121uk on July 27, 2018, 10:27:34 am
Thanks for your response. I did try looking at this post but i think its aimed at people who have not carried out any update/upgrades yet.

I tried what was suggested by a user in the comments section of this video...BIG MISTAKE.

If you have already upgarded with dmenu, apps etc DO NOT carry out the following fix:-


"awa2095
6 days ago
If you load up dmenu then switch off, plug into pc then switch on, dmenu should come on k3p but because of this wont show on pc. Now while everything is still connected go to system options in dmenu and choose exit to old menu. Now k3p will reboot to old menu and USB connect with pc. Now your ext Sd and internal Sd drives should show up on your pc drives list...."

If you do this it will destroy all your hard work and atke you back to the stock/vanilla stte of the device but with no going back! I have tried to re-install a fresh copy of the updater files (dmenu, apps) using the install.dge file but literally nothing happens. Something in the root on the internal sd card must have been altered with the fix above and its preventing me from making any further changes.

I will now more then likely need to crak open the device and place a fresh copy of the iso image on the card. Really did not want to  open the device as i am nervous about the screen  ribbon but i dont think i have another option now :(  All those hours modifying gone to waste.


Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: riverinwoods on July 27, 2018, 11:15:51 am
Try executing install.dge and then execute the switchmenu.dge file located in the dmenu folder, should get you back
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: rick121uk on July 27, 2018, 11:33:29 am
Thanks! Youre a life saver! That worked!!!!

Only issue now is that the laptop still does not recognise the device when the SD card is inserted. Any ideas on how to fox this?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: riverinwoods on July 27, 2018, 10:28:24 pm
Try USB mount while in dmenu. Give your laptop bit of time to recognise. It can be a bit hit n miss. But awa2095 method or level by level method should wk. also if pap doesn?t read Sd card you usually have to eject it and reinsert twice....then get back to dmenu and try those methods again.cnun
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: rick121uk on July 28, 2018, 08:53:00 am
riverinwoods just tried what you suggested and it works. Thanks for all your help!

Does anyone have any interest in trying to get SOR Remake to work on this?

I know Jutley had posted a zip file for the game in the RS7 forum. Maybe something can be modified in those files to get it to work on the PAP?

Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: rick121uk on July 28, 2018, 09:07:47 am
-
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on July 30, 2018, 07:27:57 am
Wow, I just read thru this post...its been a while. so glad you got it back up and running.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: rick121uk on July 30, 2018, 08:42:47 am
Hey LBL glad you're back! Yes all back up.and running thanks to riverinwoods I was having doubts about the device and was going to swap it for an RS 97 but after doing some more research decided to stick with this as the screen is better and the emulators run much more smoothly. Yes there's work to do but as you said it can be an excellent device once it's fully configured. I've managed to get a few emulators running on it as well now like pc engine,Amiga and Atari. All are brilliant. Going to try and get mame running. I know someone mentioned they already have. Also trying to find someone to help me get SOR remake ported over. LBL are you going to post another video soon? I'm sure you've made lots of progress
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on July 30, 2018, 09:25:46 pm
I'm working putting it together tonight and over the next three days I have off from work.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on July 30, 2018, 09:31:30 pm
Also I have a email for my channel and specific questions about these devices [email protected] and I'm going to put together a LBL Facebook just for communicating with people better.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: rick121uk on July 30, 2018, 10:11:58 pm
Excellent! 
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: riverinwoods on July 31, 2018, 11:50:15 am
Also I have a email for my channel and specific questions about these devices [email protected] and I'm going to put together a LBL Facebook just for communicating with people better.

that's cool LBL, you very well could be the only one working on this system at the moment?.... everyone seems to be bent on the R97, I also ordered one of those to test the differences. Will be great to have your updates on my KP3 and then have the updates on the R97. Maybe do a "vs" and "possibilities" for them both.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on August 01, 2018, 09:45:13 pm
that would be awesome, been putting together my released first version of my menu and video for the past three days (spare couple hrs here and there) and ran into an odd snag...my pap now wont connect to any pc I have. AAARRRRRGGG and I cant track down why. I'm going to back up a few pages and read here and see what I find. If not I'm going forward anyway and telling people they will have to take the internal card out and put roms on directly or config it to point to a external sd. NOT IDEAL but its where I am at the moment.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on August 02, 2018, 01:11:16 am
BINGO!!! had to isolate it to the fat32 partition. I backed it up and formatted it with a windows pc instead of linux and I am back in business. Look for that video and upload real soon guys  ;D
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: riverinwoods on August 02, 2018, 07:01:59 am
I almost cried LBL....lol great, can?t wait
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on August 02, 2018, 04:18:26 pm
Its Here MY FIRST RELEASE !!!  ;D ;D ;D https://drive.google.com/file/d/12NV9DiMdsOCRQtfSbtldKqfjUz3Ubxkt/view?usp=sharing Im starting new thread just for LBLCustomMenu now. Thank you guys for all the support and keep those suggestion coming ;D .
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: rick121uk on August 02, 2018, 10:55:29 pm
This is awesome!
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: UKLooney on August 04, 2018, 10:26:29 am
Its Here MY FIRST RELEASE !!!
Just download the 14.7Gb IMG file and managed to zip it down to 500Mb. I was expecting a shitload of roms included with a download of that size.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on August 04, 2018, 02:04:01 pm
Nice... I should have zipped it down just didn't think of that and haven't had time to work on it again. I cloned the image and sent it out to the world ;D If you want to share the zip that's fine or email it to my help email and I'll link it. Also I did not put roms on there because I did not want to get caught up in distributing them. Sorry guys I should have mentioned that too. Thanks for the feed back and suggestions.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jellyfish on August 11, 2018, 02:27:09 am
'ello, and thanks for your work on this. Would you mind listing what emulators and such are included in your firmware image? If they're listed earlier in this thread, could someone please direct me to said post? Thanks
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on August 11, 2018, 03:18:43 am
sure thing I'll nail out that list on my download thread tomorrow during the day
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: elistvan on August 12, 2018, 07:47:33 am
Hello! How do I open the backup img file to see its contents? I would line to make a hungarian translation for it.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: elistvan on August 12, 2018, 08:23:40 am
This dmenu looks great but one question. Why can't I see the preloaded gba games with it if i select the emulator?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: elistvan on August 12, 2018, 11:08:56 am
Where can i found a pprotective case wich fits the device? Do some of you bought one? Please send some links.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: rick121uk on August 13, 2018, 03:09:04 pm
Hi Elistvan,

Here is a link from a previous page which tell you about a case that fits:-

https://boards.dingoonity.org/ingenic-jz4760-devices/pap-kiii-plus-(dingux-480x272-screen)/120/

About the gb dmenu you need to edit a themes file. Have a look at LBL's videos on the papk3 plus here as a lot has progressed since the dmenu:-

https://www.youtube.com/playlist?list=PLeVMjrH60k674o6_rTeqNfGsCDjVf7RQ0


Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Chudman on August 13, 2018, 06:28:01 pm
Hi LBL Gamer loving the work so far.!
Are there any idiots guides on getting Doom or Quake running on the Pap kiii plus.
I've seen videos with them running but would love to know how to make this happen myself.
Also, how do add extra emulators?
I'd like to get zx spectrum emulator up and running. I can feel all those childhood memories returning!
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on August 13, 2018, 07:42:53 pm
I would love to move on to doom and other dos based games and I think I tried zx spectrum but had problems with it (going on memory). Sadly there are not many tutorials on the PAP and that's what drove my ambition to fill those gaps.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: elistvan on August 14, 2018, 10:10:55 am
Hi Elistvan,

Here is a link from a previous page which tell you about a case that fits:-

https://boards.dingoonity.org/ingenic-jz4760-devices/pap-kiii-plus-(dingux-480x272-screen)/120/

About the gb dmenu you need to edit a themes file. Have a look at LBL's videos on the papk3 plus here as a lot has progressed since the dmenu:-

https://www.youtube.com/playlist?list=PLeVMjrH60k674o6_rTeqNfGsCDjVf7RQ0

Thanks Rick!

I already saw LBL-s custom firmware but i doun want to tear apart my device.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: greasehoot on August 17, 2018, 04:30:49 pm

I already saw LBL-s custom firmware but i doun want to tear apart my device.
[/quote]

I also has this fear. I did it and it was no problem, and I break everything.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on August 23, 2018, 02:56:09 pm
ok so now there are 16 gb versions of the pap. Here is a link https://www.amazon.com/Anbernic-Handheld-Pap-KIII-Portable-Birthday/dp/B07DRCLHWD/ref=sr_1_3?ie=UTF8&qid=1535032252&sr=8-3&keywords=16+gb+pap&dpID=512A-eWft7L&preST=_SY300_QL70_&dpSrc=srch
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on August 23, 2018, 03:39:21 pm
here is a link to the zip 723 mb download of my 16 gb internal card custom menu https://drive.google.com/file/d/1RVaX0yvLeutxooklXthzyol6RW2MKpRa/view?usp=sharing I'll post it to my menu thread too. Enjoy  ;D
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: elistvan on August 27, 2018, 06:31:40 pm
here is a link to the zip 723 mb download of my 16 gb internal card custom menu https://drive.google.com/file/d/1RVaX0yvLeutxooklXthzyol6RW2MKpRa/view?usp=sharing I'll post it to my menu thread too. Enjoy  ;D

Hi! Could you patch it to run from an external sd card? Dou you know if it is any difference between this and the 16Gb "new" pap k3 plus?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on August 29, 2018, 06:21:20 am
Yes the reports Im getting is the native OS that is shipped with the new 16gb version blocks usb transfer. But they respond well to LBL Custom  ;D Patching is a great idea since some people are not wanting to open their device
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jellyfish on October 26, 2018, 05:00:14 am
Hi folks. Just wondering if one or more of the current PAP K3x CFWs are compatible with the plain (as in not the Plus or S versions) PAP K3.
Thanks.

EDIT\UPDATE of EDIT\UPDATE: Disassembly\reassembly to install LBL's custom menu was a pain. I guess i'll just wait for optimised software.  Thank you everyone, seriously.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: greasehoot on October 29, 2018, 01:08:10 pm
My k3 booted up to a black screen. I am stupid and didnt back up my stock firmware. How can I get back to the og firmware or reload this cf? I get the Super Game screen but then it just loads to a black screen. Any ideas?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on October 30, 2018, 11:56:01 am
https://youtu.be/KWCwVGW80Eo In the description I have a link to the original os image. re flash and let me know.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: greasehoot on October 31, 2018, 01:15:19 am
Got er done! Thanks bud!
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on November 03, 2018, 10:38:17 pm
no worries , glad to help
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: rick121uk on November 05, 2018, 03:08:03 pm


LBL Gamer,

Any idea when you might be working on the next release and also MAME for pap. I know a while back you said you would be doing regular updates. Just wondered when this might be?

Thanks
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on November 07, 2018, 02:35:16 am
I walked away from the Pk3 for a little bit but I've picked it back up again. I got a few more emulators on it but its been a no go for mame. I tried all versions on open handhelds.org and they crass and resolution is distorted. I'm working on that now and am going to post its own question on the boards.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: rick121uk on November 07, 2018, 11:53:40 am
Glad to hear you are working in this again! I know there are lots of people still buying g this handheld and with more updates from you I can see it picking up a good following so it's definitely worth the time if you have it. Looking forward to the next update. Are you able to tell us what emulators you managed to get working?  Would also be great to get the alternative emulators (best ones) as the primary and delete the stock ones out the display menu
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on November 11, 2018, 01:09:37 pm
If you are feeling adventurous, here is a link to a patched Arcade Mini firmware that works on the K3P.
Needs to be on the internal sd-card.

https://drive.google.com/open?id=11AAbW4VpWk4XUtX9XjpKtyGHxVjmJlYL (https://drive.google.com/open?id=11AAbW4VpWk4XUtX9XjpKtyGHxVjmJlYL)

Problem is the missing volume control outside of gmenu. PyMenu is also working on this one.

Credits got to @gameblabla for his hard work!
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on November 12, 2018, 04:08:42 pm
Jack thanks for this. I will give it a go.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on November 15, 2018, 12:32:25 am
https://youtu.be/ehShNTFk9AM Here is a vid of it in action  :)
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: greasehoot on November 15, 2018, 01:42:36 am
I just put this on my k3p. It's pretty neat but can I run roms from the ext sd? Sorry for noob questions, it's probably been addressed already.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: greasehoot on November 15, 2018, 02:08:30 am
Sometimes I forget the work that goes into these little devices. Time out of your lives to give to this community. I am very thankful to everyone that contributes. I come here to ask questions and learn but don't always express the gratitude I feel. So, THANKS!
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on November 16, 2018, 01:54:17 pm
Its no problem GH, that's what hobby communities are for  ;D
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: speedking on November 16, 2018, 08:07:36 pm
I have one here that I made https://youtu.be/qHCyM3VlFZ8 gameblaba just released this one https://youtu.be/ehShNTFk9AM and Jack83 did this one a while back https://youtu.be/KWCwVGW80Eo

Hey LBL thanks for sharing the links. However I was not able to start none of them on my device. I am stuck at black screen and it looks like the software cannot start up on my device. If you have any idea whether it is hardware incompatibility or something else I would be grateful if you share it.
My PAP k3 plus has these specs show on the image below
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: blackz1982 on November 16, 2018, 10:48:21 pm
These firmware for JZ4760, at you JZ4760B. The backup remained?

Отправлено с моего LLD-L31 через Tapatalk

Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: speedking on November 17, 2018, 12:55:33 am
yes, I replaced the original internal card with new one. This is the image file of the original card:
https://drive.google.com/open?id=1SkjYjDs69xE5LrOniWVOrDfqWENwZqgX
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on November 17, 2018, 01:49:22 am
I see that it is the "B" version and that could be a problem. I was unaware that there was an upgrade other than just the 4 to 16 gb internal card. I will have to get one of the new ones and dig into this to understand it more.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: blackz1982 on November 17, 2018, 10:11:55 am
yes, I replaced the original internal card with new one. This is the image file of the original card:
https://drive.google.com/open?id=1SkjYjDs69xE5LrOniWVOrDfqWENwZqgX

This is strange image. After flash on the sdcard there are no partitions. Only unallocated space.
By what program you did a backup?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: speedking on November 17, 2018, 10:33:56 pm
Sorry for the issue. I created new image file using another program Usb-image-tool. I have just tested the image on my device to verify that the original stock image is working. I uploaded it again. Please use the same link to download it:
https://drive.google.com/open?id=1SkjYjDs69xE5LrOniWVOrDfqWENwZqgX
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: blackz1982 on November 18, 2018, 08:13:28 pm
Sorry for the issue. I created new image file using another program Usb-image-tool. I have just tested the image on my device to verify that the original stock image is working. I uploaded it again. Please use the same link to download it:
https://drive.google.com/open?id=1SkjYjDs69xE5LrOniWVOrDfqWENwZqgX

Try this. https://drive.google.com/open?id=1thtFJg1ePUTPLdlulepzBM_tVpwg-gsV Version for your pap k3 plus 16gb.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: speedking on November 18, 2018, 10:46:41 pm
Sorry for the issue. I created new image file using another program Usb-image-tool. I have just tested the image on my device to verify that the original stock image is working. I uploaded it again. Please use the same link to download it:
https://drive.google.com/open?id=1SkjYjDs69xE5LrOniWVOrDfqWENwZqgX

Try this. https://drive.google.com/open?id=1thtFJg1ePUTPLdlulepzBM_tVpwg-gsV Version for your pap k3 plus 16gb.

Great, thanks for the neat image ! It works, thank you very much the help!
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on November 19, 2018, 01:51:03 pm
I updated PyMenu to support the volume buttons of the K3P. Now we need to port emulators and a proper configuration ;D
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: blackz1982 on November 19, 2018, 02:28:39 pm
Port emulators?
Jack you fix terrible fonts in Pymenu for pap? And may be resized images for our native resolution?

Отправлено с моего LLD-L31 через Tapatalk

Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on November 19, 2018, 02:51:06 pm
Jack you fix terrible fonts in Pymenu for pap?

Can you make a photo of the fonts?
K3P has not all emulators like the RS97. Some need to be adapted for the resolution
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: eragon2890 on November 22, 2018, 01:09:37 pm
I just ordered the 3000+ games 16gb version yesterday on aliexpress :)

I heard people say you really need to replace the battery. Would this one be compatible? at 3000 mah it's more then twice as large as the original so should give a nice boost to the battery life.

Any caveats I need to be aware of having to due with replacing the battery?

Also, does anyone have a list of all the 3000+ games included with the device sorted by system? I am curious =)
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: eragon2890 on November 23, 2018, 09:50:48 am
I just ordered the 3000+ games 16gb version yesterday on aliexpress :)

I heard people say you really need to replace the battery. Would this one be compatible? at 3000 mah it's more then twice as large as the original so should give a nice boost to the battery life.

Any caveats I need to be aware of having to due with replacing the battery?

Also, does anyone have a list of all the 3000+ games included with the device sorted by system? I am curious =)

I forgot to put the actual link to the battery, i mean this one https://www.batteryupgrade.nl/shopBrowser.php?assortmentProductId=13386268&tracker=beslist_nl (https://www.batteryupgrade.nl/shopBrowser.php?assortmentProductId=13386268&tracker=beslist_nl)
could i just put in this instead of the original one if I don't like the original one, and it will just work/charge fully etc.? XD
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jutleys on November 24, 2018, 03:55:31 am
Updated my website with the arcade mini firmware install for papk3plus.

https://jutleys.wixsite.com/papk3plus/home/
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: joesnose on November 27, 2018, 02:53:49 pm
Hello everyone. Great community,  a big thankyou to all contributors.

I was just watching LBLGamers video on the arcade mini port and saw it had quake! Does anyone know a version i can download for pap kiiiplus or could anyone upload the one included in that firmware. I dont really want to download 1.8Gb just to get quake.

Thanks for reading.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: blackz1982 on November 27, 2018, 03:23:27 pm
Quake from firmware arcade mini port work only this firmware.

Отправлено с моего LLD-L31 через Tapatalk

Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: joesnose on November 27, 2018, 03:27:37 pm
Quake from firmware arcade mini port work only this firmware.

Отправлено с моего LLD-L31 через Tapatalk

Thanks.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: StarWombat on November 30, 2018, 12:38:14 am
Hey, joined to say that the custom dmenu is working great,but now the select+start option to get out of the game doesn't seem to be working. Is this a known issue or am I doing something wrong?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: idagani on December 22, 2018, 06:23:59 pm
Hello and thank all those who invested all that time and effort in making this custom image/firmware version.

After flashing the sd, booting, making sure everything works (works great !!! many thanks !!!)
I followed the instructions for copying the pymenu to the apps folder, renamed the directory to 'PyMenu'
and modified the config/config.json, then when running run.sh the device freezes and I have to pull
the battery in order to reboot.

Is there any other modification that needs to be done for the pymenu to work on the pap k3 plus ???
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: blackz1982 on December 22, 2018, 07:10:16 pm
In nes, snes, gba work a combination start+select

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Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on December 23, 2018, 08:58:19 am
Hello and thank all those who invested all that time and effort in making this custom image/firmware version.

After flashing the sd, booting, making sure everything works (works great !!! many thanks !!!)
I followed the instructions for copying the pymenu to the apps folder, renamed the directory to 'PyMenu'
and modified the config/config.json, then when running run.sh the device freezes and I have to pull
the battery in order to reboot.

Is there any other modification that needs to be done for the pymenu to work on the pap k3 plus ???

Which image did you flash? The modified Arcade Mini image I posted? If yes, make sure you have a good sd card and the file system is error free before copying pymenu
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: idagani on December 23, 2018, 01:55:43 pm
Jack83, thanks for replying quickly

I used this image :

https://drive.google.com/file/d/11AAbW4VpWk4XUtX9XjpKtyGHxVjmJlYL/view

the one you mentioned is missing the volume control

I used a new PNY 16GB class 10 card, flashed it using Win32DiskImager,
put microsd in the device, everything worked great.

- Downloaded https://github.com/JackD83/PyMenu/archive/ALPHA2.zip, unzipped it
- renamed directory name PyMenu-ALPHA2 to PyMenu
- copied the whole directory under the /apps/ directory on the device
- edited the config/config.json in visual studio (good for Linux editing) and made the changes
  you suggested

  "RS97": false, 
  "screenHeight": 272,
  "screenWidth": 480

then ran run.sh and that freezes

I saw this video made by LBLGamer - https://www.youtube.com/watch?v=eNyKPuJY2qY
who also encountered the exact same issue.

Any ideas what might be causing this ?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on December 23, 2018, 03:09:03 pm
Ok, my fault. Please don't use the PyMenu ALPHA release. Its antient!

Always use the latest master from Github: https://github.com/JackD83/PyMenu/archive/master.zip (https://github.com/JackD83/PyMenu/archive/master.zip)
Im working on it from time to time, but it should always be the best option.

I deleted the alpha link from the other thread.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: idagani on December 23, 2018, 03:20:51 pm
great, working, looks beautiful !!! many thanks Jack83,

I see the new files in the main directory under the config directory hold the correct paths
to all the emulators, very nice.

I'd like to help with porting emulators from the rs-97 to the pap k3 plus
can I pm you about that ?
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on December 23, 2018, 03:36:49 pm
I'm afraid I'm not the best to contact for the emulators. First step would be this thread: https://boards.dingoonity.org/ingenic-jz4760-devices/uselessrs97-internal-firmware-for-revision-2-1/ (https://boards.dingoonity.org/ingenic-jz4760-devices/uselessrs97-internal-firmware-for-revision-2-1/)

Contains toolchain and repos. There is also a Discord chat server:  https://discord.gg/hvR5vK6 (https://discord.gg/hvR5vK6)

Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: idagani on December 23, 2018, 07:52:46 pm
Thanks Jack83, I will take a look.

Wanted to first focus on mame4all and pico, saw you were mentioned in this thread about mame

https://boards.dingoonity.org/ingenic-jz4760-devices/mame-with-sdlfix/

user Seagal wrote :

compiling mame for kiii resolution and modyfing draw routines to use fullscreen/resolution.
kiii doesnt need sdlfix cause it doubles Y pixels and on kiii there is no need for that

I did a diff between the original mame4all tree and the port to rs-97, found the header files where
the width/height is set, but as for the rest have no idea,

Do you know which of the users in the thread above are still active and can help ?

I'll try the discord as well, thanks :-)


Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lokus77 on January 13, 2019, 11:32:51 pm
I'm waiting 16gb pap k3plus from aliexpress.
I've ordered one lipo and bag.
Is hard to open handheld each time we want backup/restore/change firmware internal SD.

Question:  Anybody has tried ( 3$ im gonna take one) microSD cable Extender ?
https://ae01.alicdn.com/kf/HTB1GWxzSXXXXXcwXXXXq6xXFXXXL/TF-macho-a-MicroSD-lector-de-tarjetas-extensi-n-adaptador-extensor-de-Cable-para-tel-fono.jpg (https://ae01.alicdn.com/kf/HTB1GWxzSXXXXXcwXXXXq6xXFXXXL/TF-macho-a-MicroSD-lector-de-tarjetas-extensi-n-adaptador-extensor-de-Cable-para-tel-fono.jpg)
Im gonna try to convert the internal SD to external ;) (maybe on the back of device).
I  will take 15cm one. (or maybe 10cm not sure)

https://www.aliexpress.com/store/product/10-15-25-46cm-TF-Male-To-Micro-SD-Female-Card-Reader-Extension-Adapter-Cable-Extender/3513002_32859574173.html
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Dr Smuckles on January 14, 2019, 07:25:14 am
I'm waiting 16gb pap k3plus from aliexpress.
I've ordered one lipo and bag.
Is hard to open handheld each time we want backup/restore/change firmware internal SD.

Question:  Anybody has tried ( 3$ im gonna take one) microSD cable Extender ?
https://ae01.alicdn.com/kf/HTB1GWxzSXXXXXcwXXXXq6xXFXXXL/TF-macho-a-MicroSD-lector-de-tarjetas-extensi-n-adaptador-extensor-de-Cable-para-tel-fono.jpg (https://ae01.alicdn.com/kf/HTB1GWxzSXXXXXcwXXXXq6xXFXXXL/TF-macho-a-MicroSD-lector-de-tarjetas-extensi-n-adaptador-extensor-de-Cable-para-tel-fono.jpg)
Im gonna try to convert the internal SD to external ;) (maybe on the back of device).
I  will take 15cm one. (or maybe 10cm not sure)

https://www.aliexpress.com/store/product/10-15-25-46cm-TF-Male-To-Micro-SD-Female-Card-Reader-Extension-Adapter-Cable-Extender/3513002_32859574173.html


Thats interesting I'm going to find one of those and do this myself.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Jack83 on January 14, 2019, 01:15:23 pm
I tried one of those on the K3P but it blocks the keypads to work properly :'(
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lokus77 on January 14, 2019, 10:34:28 pm
I saw it in the Level By Level Gaming K3 Opening tutorial video ???

https://youtu.be/88pv-igrtq0?list=PLeVMjrH60k674o6_rTeqNfGsCDjVf7RQ0&t=194

The Pink size from SD to keypads is very small  :'(

I wanna will try to blend 45 degrees the microSD connector (i suppose will be a Fail, not sure...)
(https://telegra.ph/file/b2fd0a98b61acbab67004.jpg)

Or maybe bending 180 degree the bus, to the left...  ::)
(https://telegra.ph/file/f732d1b82a1142f7571de.jpg)
i'll try.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: elistvan on January 19, 2019, 04:53:36 pm
If somebody make a new firmware please insert a battery low reminder beep or screen. It's kinda annoying when I game a lot and my console suddenly turns off.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on January 19, 2019, 05:58:36 pm
Hello every one, just got my new 16gb version of the k3p in. We will see what rabbit hole it takes me down LOL
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: greasehoot on January 19, 2019, 06:04:45 pm
Sounds good LBL! Keep us updated my friend!
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: TesTender on January 24, 2019, 10:13:45 pm
@lokus77 and @Dr Smuckles
With this one


https://www.amazon.de/gp/aw/d/B079YXPHTD?th=1&psc=1

I managed to get the intSD accessible at the backside of the device so that you just have to remove the batterycover and the battery.
My first try was also with an microSD-extender like the one that @lokus77 posted in reply #335 but these are way too big and cover the buttons.
10cm are really short... I suggest to take at least 15cm or even longer because the lenght of that thing is measured including the port and the card dummy so the true lenght of the wire is only about 7cm.


Here are some pics:

(https://s2.imagebanana.com/file/190125/thb/qh7gnWxA.jpg) (https://www.imagebanana.com/s/1313/qh7gnWxA.html)

(https://s2.imagebanana.com/file/190125/thb/jPFP1n5R.jpg) (https://www.imagebanana.com/s/1313/jPFP1n5R.html)

Its far from perfect, but 1000 times better than the need to disassembe the device every time you want to change/modify the firmeware.
If anyone cares: this modification doesnt affect the mount of the battery. I mean it fits in as usual.
The port completely hides in the hole behind the battery. No blocking or something else.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lokus77 on January 25, 2019, 12:27:05 pm
Nice TesTender, thanks a lot!!
I've received the microsd cable and.. as you say, is very big :( cant blend it easy.

I've found your cable in Amazon Spain 13eur prime, or 7eur aliexpress china.
7Eur free send 14-18 days. Aliexpress Link (https://aliexpress.com/store/product/Micro-SD-TF-Memory-Card-Kit-Male-to-Female-Extension-Cable-Soft-Flat-FPC-Cable-Extender/3513089_32961922308.html)

Have searched longer, but have not seet in 15 or 20cm, so i'll use 10cm as you. Hidden under battery is a nice place to go. Thanks a lot.

PD: I havent received PAP3 yet  :'(
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: douyajia17 on January 27, 2019, 02:42:12 pm
porting fba sdl to this devices,source here:https://github.com/steward-fu/rs97_src/tree/master/fba-sdl
it works now,games run normally but have many bugs  to fix
and need to deal with scaling
(https://s2.imagebanana.com/file/190127/thb/7bLISYq8.jpg)
i use opendingux toolchain
copy libao  from toolchain to my devices to avoid lib missing error
maybe emulators for rs97 can be port to this,i will try it

Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: blackz1982 on January 27, 2019, 03:59:02 pm
porting fba sdl to this devices,source here:https://github.com/steward-fu/rs97_src/tree/master/fba-sdl
it works now,games run normally but have many bugs  to fix
and need to deal with scaling
(https://s2.imagebanana.com/file/190127/thb/7bLISYq8.jpg)
i use opendingux toolchain
copy libao  from toolchain to my devices to avoid lib missing error
maybe emulators for rs97 can be port to this,i will try it
This source is port for rs-97. Original source is here https://github.com/dmitrysmagin/fba-sdl

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Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on January 28, 2019, 01:04:38 pm
the extended sd cable look very promising, thanks for sharing.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: douyajia17 on January 28, 2019, 04:30:51 pm
i port ps1 emulator today,source here:https://github.com/steward-fu/rs97_src/tree/master/pcsx4all
it works ,Same as the previous one
(https://s1.imagebanana.com/file/190128/thb/W9oauaO9.jpg)
and you know, also have resolution problem in games as the previous one
(https://s2.imagebanana.com/file/190128/thb/xrO1V9pG.jpg)
but it seems fixable
it is clear that most emulaters can port to this devices if i can fix the resolution
i will try other emulators
and fix the resolution problems at last if i can

this is ps1 emulator in stock firmware,it works either but also has resolution problem
(https://s1.imagebanana.com/file/190128/thb/FeHgbF6t.jpg)
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: alister667 on January 29, 2019, 05:43:25 pm
Hi douyajia17,
 
Are you porting these emulators for the 'old' PAP K3 - with the 4GB SD card and the JZ4760, or the newer PAP K3 with the 16Gb SD Card and the JZ4760B processor? I have a newer 16Gb model and custom dmenu and I'd love to see some more emulators working for it.

Many thanks
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: LBL Gamer on February 02, 2019, 05:16:19 pm
Hey guys I'm posting the link to the original stock image for the stock 16gb k3p multiple places to insure people can find it. Since the release of the new version many people have reached out to me for it. https://goo.gl/mckqCo
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: mhos2000 on February 05, 2019, 01:34:58 pm
Hey guys I'm posting the link to the original stock image for the stock 16gb k3p multiple places to insure people can find it. Since the release of the new version many people have reached out to me for it. https://goo.gl/mckqCo
Thx Dear LBL  but I could not install the FrostWire to download the image  , the Windows defender is detecting it as A Severe Virus Adware and deleting the executable file .Kindly can u provide a google drive or DropBox ,.. link,..or any other direct download .
Best Regards.
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: blackz1982 on March 03, 2019, 03:31:19 pm
Update firmware almost to the version 1.32 arcade-mini.
https://boards.dingoonity.org/ingenic-jz4760-devices/universal-firmware-patcher-for-pap-kiii-plus-4-gb-16-gb-and-gopher-2/
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: lokus77 on March 05, 2019, 09:07:38 am
GigaThanks Mr blackz1982!!  ;D ;D ;D ;D
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Zockeromi on March 05, 2019, 06:31:05 pm
Where do i find the latest Pap K III custom firmware and is this for all Pap K III versions?


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Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: blackz1982 on March 05, 2019, 06:40:43 pm
Where do i find the latest Pap K III custom firmware and is this for all Pap K III versions?


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https://drive.google.com/open?id=1bnmlSwa9l2yISQ0JpG8vx9T1ZNki5soh

For all. Read how to use.txt inside archive
Title: Re: PAP KIII Plus (Dingux, 480x272 screen)
Post by: Zockeromi on March 05, 2019, 06:42:06 pm
Thank you!


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Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: Zockeromi on March 10, 2019, 01:33:35 pm
Sorry to say, but i can?t find any txt file inside?


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Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: idagani on March 12, 2019, 12:56:36 am
blackz1982,

how is this latest firmware version (1.32) compared to the new retroFW for the rs-97 ?
(is it based on it?)
Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: blackz1982 on March 12, 2019, 10:44:23 am
blackz1982,

how is this latest firmware version (1.32) compared to the new retroFW for the rs-97 ?
(is it based on it?)
Based on custom firmware for arcade mini rs-07. Without custom kernel of a difference almost any


Отправлено с моего LLD-L31 через Tapatalk

Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: mhos2000 on March 13, 2019, 11:16:17 am

This is from the howtouse.txt file included with the KernelPatcher1.32r.zip file

Universal flashing method kernels supported.

How to use:

1.Download the universal patcher and unpack to your pc anywhere.
2.Run the file runmefirst.bat
3.Select handheld.
5.It will now patch the fw.img to that device.Please wait untill the terminal window closes and patching is complete.
6.flash the fw.img to your internal sdcard as you always do using etcher or any other.


Sorry to say, but i can?t find any txt file inside?


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Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: Zockeromi on March 13, 2019, 12:48:18 pm
Thanks!


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Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: LBL Gamer on March 25, 2019, 12:49:00 pm
Hello fellow PAP k3 users I am so glad to see interest still in these devices. I had to step away from them to pursue other gaming projects on my YouTube channel but I have not forgot this device. I plan to come back to it in the following weeks.
Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: bbruno5 on April 03, 2019, 12:44:37 am
Is there a way to connect telnet on the PAP KIII plus?
Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: LBL Gamer on April 03, 2019, 07:38:20 am
not that I know of
Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: bbruno5 on April 03, 2019, 07:02:03 pm
In the last update, I got the following error with gmenu2x:

- The menu always starts asking for connection with tvout;

Anyone getting this?


Also, would be great to can map keys ourself. I see that have an input.conf to that, but no docs to it, no possible to map to volume, etc.

Finally, thanks for those who made possible pcsx4all work so well. I'm crying in happy  ;D
Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: blackz1982 on April 03, 2019, 07:06:14 pm
In the last update, I got the following error with gmenu2x:

- The menu always starts asking for connection with tvout;

Anyone getting this?


Also, would be great to can map keys ourself. I see that have an input.conf to that, but no docs to it, no possible to map to volume, etc.

Finally, thanks for those who made possible pcsx4all work so well. I'm crying in happy  ;D
Its not error. It is made specially, another cannot activate so far tv-out.

Отправлено с моего LLD-L31 через Tapatalk

Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: LBL Gamer on April 05, 2019, 02:25:11 pm
hello all Im laying out my pap 4gb and new 16 gb today to start my menu mod. I will first try to port my menu for the 4 over to the 16 and then try to make a external card version. but one of the most common questions I get on my YouTube channel is about the 16gb usb connection. I have explained that for some reason they have disabled the data transfer over usb and made it a charge port only. I have yet to dig into this issue but that's on the block also. Any ideas from the community on this?
Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: LBL Gamer on April 07, 2019, 05:22:04 am
here is the first video guys on me customizing the 16gb version. Im also going to start a new thread. Any input would be greatly appreciated https://youtu.be/-_s5OAUKKcs
Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: menancewhite on April 08, 2019, 08:03:34 am
I have explained that for some reason they have disabled the data transfer over usb and made it a charge port only. I have yet to dig into this issue but that's on the block also. Any ideas from the community on this?
If I'm not mistaken there was a quote from the manufacturers about how windows would try to "fix" format the partitions which it wasnt supposed to touch therefore bricking the device if you connected via USB, hence disabled USB
Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: LBL Gamer on April 08, 2019, 11:23:53 am
I'm not buying it, the old 4gb did just fine. if it asked to format you simply said no and it would ignore the linux partitions and you could read the fat32  where the roms were stored. They might have thought they simplified the device by taking away the function from un-savy users
Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: LBL Gamer on April 10, 2019, 06:42:28 pm
Got it! LBL Menu running on the 16gb version, came down to just splicing in what I had too to get the desired look and additional emulators. Still no video or usb  :'( but I hope to correct that. Also any one know of ways I can share a link? Drop box and google free is maxed out. Frost wire shows people that its a virus....any Ideas? https://youtu.be/eTBq976hV8Y
Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: LBL Gamer on April 11, 2019, 09:33:10 pm
Used mega.nz and have a link now going to add it to the original LBL Menu thread if anyone is interested
Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: bbruno5 on April 13, 2019, 06:17:55 am
Someone developing, noticed that joystick is currently being mapped as d-pad, so there is no real joystick module working?  :(
Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: gameblabla on April 13, 2019, 07:22:32 am
Someone developing, noticed that joystick is currently being mapped as d-pad, so there is no real joystick module working?  :(
It's not a real analog joystick, it's mapped as a dpad. (digital only)
RS-97 Plus's joystick is also a similar implementation (if not the same).
Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: bbruno5 on April 13, 2019, 06:00:17 pm
So... it is mapped in software level? A new kernel could map it as real joystick?
Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: gameblabla on April 14, 2019, 02:21:34 pm
So... it is mapped in software level? A new kernel could map it as real joystick?
Not software level, hardware level. i don't believe there's even a way of knowing if joystick or DPAD is pressed.
Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: bbruno5 on April 16, 2019, 01:54:13 am
Oh  :/  thanks


What toolchain can I use to compile apps? The legacy dingux toolchain?
Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: gameblabla on April 16, 2019, 02:30:59 am
Oh  :/  thanks
What toolchain can I use to compile apps? The legacy dingux toolchain?
if you want to target my CFW (aka blackz's port of my arcade mini firmware), i have made available my fully statically linked toolchain here :
https://github.com/rs-97-cfw/buildroot (https://github.com/rs-97-cfw/buildroot)
Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: Rcoltrane on June 14, 2019, 08:13:34 pm
I've just bought a PAP KIII Plus from Aliexpress so I'm a complete noob here, and I want to install MAME on it to be able to play other arcade games that are not present in those CPS/Neo-Geo packs that comes with it.

Where could I download a compatible MAME emulator and how do I install it in my PAP K3 Plus?

It seems that the more recent MAME version compatible with this device is 0.78, is this correct? The roms for this emulator I already have, I just need the MAME installation package and some tips on how to install it and where to put the roms.

Thanks!!
Roger
Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: gameblabla on June 14, 2019, 08:33:15 pm
It seems that the more recent MAME version compatible with this device is 0.78, is this correct? The roms for this emulator I already have, I just need the MAME installation package and some tips on how to install it and where to put the roms.
No such thing : i've only ported FBA to it and i updated it so it is fullscreen. Since the binary was also compatible with the PAP K3 Plus, it also works there.

I'm waiting on slaneesh for the MAME port because MAME is a slow, sluggish mess but he loves to take his time...
Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: blackz1982 on June 14, 2019, 08:39:42 pm

https://boards.dingoonity.org/ingenic-jz4760-devices/mame4all-for-rs97-retrofw-and-rs07/

Rs-07 version


Отправлено с моего LLD-L31 через Tapatalk

Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: gameblabla on June 14, 2019, 08:47:31 pm

https://boards.dingoonity.org/ingenic-jz4760-devices/mame4all-for-rs97-retrofw-and-rs07/

Rs-07 version
That's based on MAME 0.37b5, not MAME 0.78 which supports more games.
Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: npharper on July 02, 2019, 05:35:03 am
Nickz Custom dMenu for PAP-KIII Plus

I made a custom menu to address some issues that I had with the menus made by Jack83 and Level by Level Gaming. This was a project just for my own use, but I thought others here and elsewhere might want to take it for a spin. I think it looks good and works well, but I've never dabbled in anything like this before so I am pretty much at the limit of what I can accomplish.

Everything that works was built on the shoulders of what Jack and LBL did before me, so very much credit goes to the two of them.

MAME and PlayStation do not work. Anybody know how to get them working?

If there is any interest, I may upload another video showing the complete functioning of all of the emulators and menu items.



Here is the readme info:

EASY INSTALLATION
-----------------
1. Download .ZIP file here: https://drive.google.com/open?id=1gI3RiT-iYPDwx4_lTSZnyTEn2CrA5zgH

2. Copy complete contents of .ZIP file to a blank microSD card.

3. Load up the microSD with roms, music, and pictures into the corresponding folders.

4. Insert microSD card into "TF card" slot on device.

5. Power on device.

6. Open file browser and navigate to "mnt/mmc/dmenu/installer" or "sd_card/dmenu/installer" or similar (depending on your file browser).

7. Execute "install.dge" file.

8. Device will reboot with new menu.

9. Enjoy!


NOTES:
------
- NO ROMS OR BIOS FILES ARE INCLUDED.
- Brightness permanently set to 18%.
- Default volume set to 45%.
- No TV-out or USB file transfer functionality.
- PlayStation and MAME are non-functional (please fix them if you can!)
- In some emulators, using the volume buttons will also change the game speed (this is easily solved by picking a volume that plays the game at the correct speed).



YouTube link: https://www.youtube.com/watch?v=IK0gvQh1RUE

Download: https://drive.google.com/file/d/1gI3RiT-iYPDwx4_lTSZnyTEn2CrA5zgH/view (https://drive.google.com/file/d/1gI3RiT-iYPDwx4_lTSZnyTEn2CrA5zgH/view)


Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: furythepro on July 06, 2019, 10:48:29 pm
Nickz Custom dMenu for PAP-KIII Plus
YouTube link: https://www.youtube.com/watch?v=IK0gvQh1RUE

Download: https://drive.google.com/file/d/1gI3RiT-iYPDwx4_lTSZnyTEn2CrA5zgH/view (https://drive.google.com/file/d/1gI3RiT-iYPDwx4_lTSZnyTEn2CrA5zgH/view)

Very nice project!!
:)
Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: npharper on July 07, 2019, 04:30:05 am
Thank you very much! I made a dedicated thread on the main menu, and posted another version (v8), which is a little cleaner and has more working features. Still no PSX or TV-out though :(

Here's a link to the thread: https://boards.dingoonity.org/ingenic-jz4760-devices/nickz-custom-dmenu-for-pap-kiii-plus/ (https://boards.dingoonity.org/ingenic-jz4760-devices/nickz-custom-dmenu-for-pap-kiii-plus/)
Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: npharper on July 07, 2019, 09:20:01 pm
UPDATE: My new v9 does have PSX!
Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: doornextboy on July 18, 2019, 03:04:48 am
Hello. I'm new here. I bought few days a PAP K3 Plus 16GB. But everytime I connect it to my computer, Windows 10 is unable to detect it. It will only charge the device. Any fix on this? Thanks.
Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: npharper on August 07, 2019, 10:17:20 pm
Hello. I'm new here. I bought few days a PAP K3 Plus 16GB. But everytime I connect it to my computer, Windows 10 is unable to detect it. It will only charge the device. Any fix on this? Thanks.

I and many others have had the same problem. I believe the newer devices have USB file transfer disabled at the factory, for some reason.
Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: npharper on August 07, 2019, 10:18:42 pm
I've just watched this video on YouTube, and it appears to show working artwork on Jack's dmenu. Does anyone know how to accomplish this?

https://youtu.be/Ga3UEHx4e80?t=218 (https://youtu.be/Ga3UEHx4e80?t=218)
Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: LBL Gamer on August 22, 2019, 03:07:16 pm
Nick has really done some fine work on his menu, Im excited to see where it goes
Title: Re: PAP KIII Plus (JZ4760) (Dingux, 480x272 screen)
Post by: Super Breakout Amateur on September 24, 2019, 04:52:44 pm
i wish there is a port of midpath or mercury meltdown for the pap k3 plus