It's a tablet, you drop it, it breaks. What then.
No point saying Nintendo consoles in the past have been tough. This isn't that anymore. This thing has a large (7 inch?) screen. You drop that on the screen , it will likely break.
Have you heard of Gorilla Glass? It's scalable to 7'' as shown by devices such as nVidia Shield Tablet. The screen is a non-issue seeing both companies who make the Switch, and if the other parts are as tough as it is, it can be very resilient. The real question is whether it has any moving parts inside of it, although the GameCube could also survive a 30 foot drop and it had a disc reader so I don't know.
We'll know more after it's released of course, but even as it stands right now the industry standard is to have resilient devices with Gorilla Glass and IP rating of 68, so assuming otherwise is uncalled for.
Yeah, some indie games like Guacamalee can be controlled with analogs, but I prefer a proper good dpad.
No, Guacamelee! has to be controlled via analogs because otherwise dodging and activating overdrive mode becomes a pain in the ass. Most of the games nowadays are built around analogs, and I agree that I would like a d-pad for some games - but it's not a must have.
Also, Nintendo has peripherals up the wazoo, with the Switch Pro controller already seen in the video and (like any other console) will have 3rd party controllers, some with d-pads. This might cost your another $20 if they don't ship the Pro controller with it, but it's a very solvable issue.
Also, the comparison with GPD WIN is strange, they are completely different devices.
Dude, I was kidding. I even put a wink emoji there, and I never use emojis.
This isn't much more than a Nintendo ecosystem driven Nvidia Shield Tablet 2 with an Ipega controller.
That's like saying that the PS4 and the XB1 are just PCs with extreme limitations imposed on their content, which is true. So what? It innovates through integrating all of the concepts that were niche up to this point to a powerful big-name console. It's not like these concepts were bad from the get go, they just had very shitty implementations.
The Wii UI got hate because it was a under powered console cpompared to the others. This will still be that despite a special launch years later that you would have thought addressed that issue. You might say, oh but it's innovative. My response, how is a Shield 2 tablet with detachable controller (ala Ipega 9023 ) innovative .
No, the Wii U got hate because its clunky control scheme that made developers unwanting to develop special version just for it. Power isn't a factor - it wasn't with the Wii which had a shit load of games, and it wasn't with the Wii U where most games were under 4GB but had to be shipped on a BluRay disc because that was the industry standard. Power is only at play if you're striving for realism and have no art design for your game, which might be the case for games like NBA 2kYEAR and the Call of Duty games, but they've already shown one of those running well on it.