• HomeBoards
  • RulesRules
  • HelpHelp
  • WikiWiki
  • Donate

Author Topic: New console Android Gamer  (Read 124662 times)

kswildside

  • Guest
New console Android Gamer
« on: November 17, 2010, 04:28:30 pm »
Worked it and worked it for months till actually a company already existing listened here are the specs of the Android Gamer. Will be taking orders and also willing to replace any pre-order/Backorder of the a380 with this new piece of kit.

5.0" High Definition Touch Screen 1080P(1920x1080pixel)

Android 2.2 OS

CPU: 1.2GHz

RAM: 512MB

WiFi b/g built'in

5.0 Mega pixels digital camera & DV function

Memory Expansion: Micro SD Card up to 64GB

Game Formats: 8bit NES/FC,GB,GBC.16bit SMC,SMD,SFC/SNES.
32bit GBA,MAME.64bit N64,support 3D PSX(480X272),HD 3D(800x480), android APK 3D games.

Video Formats: AVI, MPEG, MOV, DAT,PPTV, and RM/RMVB

Subtitle Formats:MI, SRT, SUB, SSA, ASS, SUB+IDX,ISO Navigation

Audio Formats: MP3,WMA,WAV,APE, FLAC, and M4a

Ebook Formats: TXT, PDF

Supports Office suite with Word,excel

Supports HDMI HD output

Supports all kinds of net games / Android Apps/Games

Supports MSN,SKYPE,Yahoo QQ online chat / Video Chat

Supports JPG format photos browsing, support small screen preview, 3D switch, slide broadcast, zoom



http://imageshack.us/photo/my-images/214/androidgamer.jpg/

« Last Edit: December 10, 2011, 08:08:19 pm by dingoo-digital-usa »

gibberish

  • Posts: 572
    • Obscure Handhelds
Re: New console in prototype stage
« Reply #1 on: November 17, 2010, 04:35:04 pm »
is this something you are trying to design and have manufactured yourself? if so i advise you to stop right now, because it will lead you into financial ruin unless you know exactly what you're doing.

you make the case sound like a small piece of the puzzle, it's not. in reality, unless you (or someone you know) are a plastics expert and are more than familiar with some kind of CAD program, have a factory that you can easily visit and staff that speak good english then you will probably never manage to even get the case done. and that's probably the easiest part.
« Last Edit: November 17, 2010, 04:49:50 pm by gibberish »

kswildside

  • Guest
Re: New console in prototype stage
« Reply #2 on: November 17, 2010, 04:35:59 pm »
I have a company making it for me at very little cost to me at this current point of the game. They were already developing it I just came on board to direct it and get a buzz going for a actually pretty well built device. As I said current casing is not the final case for the device so that is in the works now along with the OS which will be Dingux based hopefully Open Dingux ;)
« Last Edit: November 17, 2010, 04:40:38 pm by dingoo-digital-usa »

gibberish

  • Posts: 572
    • Obscure Handhelds
Re: New console in prototype stage
« Reply #3 on: November 17, 2010, 04:40:41 pm »
well good luck  ;D
« Last Edit: November 17, 2010, 04:42:46 pm by gibberish »

kswildside

  • Guest
Re: New console in prototype stage
« Reply #4 on: November 17, 2010, 04:42:18 pm »
The hardware design is from scratch and is based on the Ingenic 4755 not the 4740 so it will be dual core 400Mhz clockable to about 550Mhz with a VPU.

As for the case it actually is the easiest piece because all the hardware is done it will just be a matter of finding a case or having one made to specs we are considering already. The same place making the console also have a firm that can custom make the case to our specs and desires.
« Last Edit: November 17, 2010, 04:45:00 pm by dingoo-digital-usa »

gibberish

  • Posts: 572
    • Obscure Handhelds
Re: New console in prototype stage
« Reply #5 on: November 17, 2010, 04:46:27 pm »
got any pics?

i can't help but think you underestimate the task that lies ahead, but i hope i'm wrong. keep us posted on any updates!  :) is this being made in china or the USA? got any info on the factory making it? what was their plan originally?
« Last Edit: November 17, 2010, 04:48:56 pm by gibberish »

Hellsing1

  • Guest
Re: New console in prototype stage
« Reply #6 on: November 17, 2010, 04:49:59 pm »
Nintendo 3DS button layout would be perfect, for me anyway.

Contains analog pad, dpad on the left hand side and 4 indiviual buttons on the right hand side (plus the 2 shoulder buttons)

Start and select to finish off.

Edit: I agree - scrap the camera (pointless addition)
« Last Edit: November 17, 2010, 04:56:26 pm by Hellsing1 »

gibberish

  • Posts: 572
    • Obscure Handhelds
Re: New console in prototype stage
« Reply #7 on: November 17, 2010, 04:52:57 pm »
if it were me i'd do away with the camera too... everyone already has a shit camera on their phone, we don't need 2 shit cameras.
no mention of shoulder buttons, but i assume they're included...?

Ikonz101

  • Guest
Re: New console in prototype stage
« Reply #8 on: November 17, 2010, 05:16:30 pm »
This sounds like a great prototype ;D Only thing I would love to see on a hand held device is a slid out keyboard just like cell phones use for games that require a keyboard.



Something along the lines of this. When the keyboard isn't needed just slide it back up ;D

Best of luck DDU!!!

Ikonz101

zear

  • * Moderator
  • Posts: 2381
Re: New console in prototype stage
« Reply #9 on: November 17, 2010, 05:29:43 pm »
Forgot to mention it actually works with Windows Windows XP, Vista, and Windows 7  out of the box 32bit and 64bit.
You mean, you can connect it to that systems for file browsing? In that case, it should also work with Linux out of the box.

BTW, what about wireless connectivity, is that scrapped out in the current design?

protomank

  • Posts: 96
    • Rockbot Game Engine
Re: New console in prototype stage
« Reply #10 on: November 17, 2010, 05:32:59 pm »
The more, the merrier.
I just was thinking that it would be much better if Dingux or Gmenu could create a common library for dealing with some things as rom/file selection, volume, brightness, key mapping and such. This would make even easier to port programs between different hardware running Dingux. Just an idea....

Anyway, the processor seems nice, I want to see more info on this device, when available.
Rockbot Lead game designer.

lemmywinks

  • Posts: 2881
Re: New console in prototype stage
« Reply #11 on: November 17, 2010, 06:22:32 pm »
What would the real-world possibilities be regarding Playstation emulation?

The A320 is pretty solid with most other forms of emulation so (for me at least) that's the final goal - a solid PSX emulator the size of a Dingoo.

I'd also prefer at least 4gb of storage as i tend to keep films/tv programmes on the device

But yeah, get PSX emulation sorted and i'll have one!
Handhelds:
GPD Win, GPD XD 64gb, PlayGo, RS-90, 3DS XL, DSi XL, GBA SP, GBBC Clone, Gameboy Pocket c/w screen mod, PSP Go
PC:
ASUS TUF, Medion Erazer, Toshiba Z20t, Dell Mini 9, Psion 5MX, Toshiba 3480ct
Tons of other old laptops and tablets.....

kswildside

  • Guest
Re: New console in prototype stage
« Reply #12 on: November 17, 2010, 06:38:34 pm »
No clue for sure it has two processors so it could make PSX more feasible but I'm no dev so they would need to chime in on that one.

As for the NAND only being 2GB it does take MicroSD so there would be no need for an adapter and you could store all your movies and such on the MicroSD...

flatmush

  • Posts: 288
Re: New console in prototype stage
« Reply #13 on: November 17, 2010, 07:51:53 pm »
Quote
The hardware design is from scratch and is based on the Ingenic 4755 not the 4740 so it will be dual core 400Mhz clockable to about 550Mhz with a VPU.

Just a quick note here for clarity, the VPU _is_ the second core. The VPU is identical to the main core, except that rather than having an I and D cache it has an area of scratchpad memory, this means that it'll be pretty hard to use it as an actual second core since the performance will be appalling for standard processing.

The VPU does have a major advantage when used as a co-processor, depending on what's put into it's scratch memory it could be used for:
Decoding audio, fast and low power.
Rendering 3d graphics (not as powerful as a gpu but considerably better than current dingoo 3d)
Vector/maths coprocessor
...and much more...and any combination of the above.

The thing that I'd like to do with the VPU is write a fixed point opengl type implementation that uses the scratchpad to store both it's instructions and a tile for tile-based rendering. With dynamic recompilation it's possible to make a very efficient tile-based renderer that should be able to render a few orders of magnitude faster than the dingoo does currently without thrashing the cache.

Just remember that any task the VPU will perform needs to be carefully planned to fit into the scratch memory it has, or use a clever swapping scheme. You will not be able to run general purpose tasks very quickly on it and I doubt it has an MMU, so it probably wouldn't be safe or sensible to run general user tasks on it.

alemaxx

  • Posts: 57
Re: New console in prototype stage
« Reply #14 on: November 18, 2010, 02:34:38 pm »
Great, in my opinion this device would be much more worth buying then the new Gemei A330. I like to propose one more hardware feature though: add a USB host with some A-type connector on the top of the device. As far as I know the jz4755 doesn't have it build in so the ISP1160/1 seems suitable ic. This would allow plugging in usb wifi, bluetooth, ... adapters.

kswildside

  • Guest
Re: New console in prototype stage
« Reply #15 on: November 18, 2010, 03:10:00 pm »
Anyone think of a good and cheap wifi ic we could use in the console that will work with a linux based OS
« Last Edit: November 18, 2010, 03:41:59 pm by dingoo-digital-usa »

takashi

  • Posts: 8
Re: New console in prototype stage
« Reply #16 on: November 18, 2010, 04:30:06 pm »
The most solid/common Linux wifi driver is Atheros, and you'd provably want a AR600GL - or a HK counterpart of this chip. Atheros also sells a reference design (SD13) in a SDIO card with pretty much everything inside, what would provably be perfect if you wanted to release it as an add-on or adding it as an additional module to a wifi-less board.

Minexew

  • Guest
Re: New console in prototype stage
« Reply #17 on: November 18, 2010, 04:42:56 pm »
... AR600GL ...

You meant the AR6001GL, right? :)
The SDIO solution actually sounds like an epic WIN to me. Does the SoC you're going to use support that?

darfgarf

  • Guest
Re: New console in prototype stage
« Reply #18 on: November 18, 2010, 04:51:14 pm »
sdio is supported on the dingoo btw, so the next cos up should too, but then you won't be able to have an sd card full of games in at the same time  :P

alemaxx

  • Posts: 57
Re: New console in prototype stage
« Reply #19 on: November 18, 2010, 05:57:18 pm »
The only problem I see for SDIO wifi is that most devices only have a microSD slot and as far as I know there is only one wifi SDIO adapter which is made by spectec, hard to get and about as expensive as the device itself. (http://www.expansys-usa.com/spectec-sdw-823-microsdio-wlan-card-802-11bg-140798)
« Last Edit: November 18, 2010, 05:59:08 pm by alemaxx »