Author Topic: Retro VGS -- New console  (Read 6596 times)

lemmywinks

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Re: Retro VGS -- New console
« Reply #15 on: September 29, 2015, 11:14:09 am »
Yeah I watched that Retro Land video last night, it's a scarily accurate summary of how they perceive their intended market. I'm getting a little weary of crowdfunded hardware cash-grabs, it seems like these guys just bought the Jag molds and thought everything else would just fall into place, whereas it now looks like they are going with software emulation on a RK3188 and selling it for $350. You've gotta ask, if there is no update functionality, everything is done in software and they have no FPGA cores then why not just stick a $50 Android box in their case and have done with it?

My general rule of thumb on these KS/IGG hardware pitches is that if a middle aged guy repeatedly uses the word "awesome" then it's going to tank.
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Pardue

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Re: Retro VGS -- New console
« Reply #16 on: September 29, 2015, 06:32:08 pm »
Aaaaannnnd it's over.

From their Facebook:
Quote
Hey Everyone! Itís clear, in its current state the RETRO VGS Indiegogo campaign is dead in the water and thusly will be shut down early. Once the Indiegogo team explains to us how we can do this, the plug will be pulled and all of you who have contributed will receive a refund post haste. Or you can go in and request a refund from Indiegogo right now.

The good news is we arenít giving up and have made some adjustments to our hardware team, which includes the involvement of other hardware gurus who were part of our venture in the very beginning. We will also be lowering the price while maintaining most of the cool features you all want.

We will be back in the near future with a prototype RETRO VGS system, front-and-center playing our games on our cartridges and with our USB controller. Sit tight, be patient and RETRO VGS will return.

Thanks again for your support, patience and understanding while we regroup and prepare for the relaunch of a crowdfunding campaign on Kickstarter.

I guess their first RVGS crowdfunding effort was a wake up call. Maybe they can make something desirable with the lessons they learned, but I'm not holding my breath. The minds behind this campaign have more ambition than sense, which can be dangerous on crowdfunding sites and for any business in general.

You're right about your rule of thumb, lemmywinks. My litmus test is that any KS/IGG project must at least be sensible enough to be able to sell in Sky Mall magazine.

lemmywinks

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Re: Retro VGS -- New console
« Reply #17 on: September 29, 2015, 07:41:22 pm »
Although it was a source of humour throughout the campaign I actually love those translucent Jag shell renders, they should ditch the solid colours and just do those. Even though they showed how unprepared they were by doing everything ass backwards and getting just about everything wrong maybe they can make something pretty neat, they need to look at all the criticism and do things properly though rather than blaming their target market for not liking their product.
Handhelds:
GPD XD 64gb, 3DS XL, DSi XL, GBA SP, GBBC Clone, Gameboy Pocket, PSP Go
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PC:
HP Touchsmart 11 (AMD A6)
Voyo A1 Mini
Psion 5 & 5MX

Jayson

Re: Retro VGS -- New console
« Reply #18 on: September 30, 2015, 02:06:19 am »
LOL. I absolutely loved your video, man. I used to listen to The Retro League and Retro Gaming Roundup all the time. For RGR, the thing that got me to stop listening is that how committed 2/3 of the guys on the show seem to be to the concept of living in Retro Land. I love retro games as much as anyone, and I wish I could believe in this product, but I think the biggest problem is that the team working on the Retro VGS just want to pretend like modern consoles don't exist, or handhelds, and that there are plenty of retro games that launched broken. I really wish I could believe in this thing succeeding, but I don't see how it has a chance with no known developers on board and especially that shady looking prototype you showed in the video.

Oh well, I'm still interested in seeing how development works out for them.

Also, I didn't mention it, but the problem I had with The Retro League is that the hosts all seemed out of touch or stating things that definitely weren't true as fact with nothing to back up their words. I don't care if someone gets something wrong, but if you're going to get it wrong, at least mention an article you read or something beyond whatever you wanted to make up. I also can't stand retro gaming podcasts pretending modern things don't exist at all. You don't have to like it, but you can't pretend like there aren't retro style games being developed for modern consoles.
Do you know where I can find some sailors?

Pardue

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Re: Retro VGS -- New console
« Reply #19 on: September 30, 2015, 04:57:08 am »
Thanks! I'm glad you enjoyed the video! You hit the nail right on the head, even with your talk of how retro gaming podcasts can get out of touch quickly. I never subscribed to The Retro League or RGR (found the host too annoying and 4 hours?!? Are you serious?!). But getting out of touch was one of my problems with AllGenGamers. I know that there are some people out there that ONLY retro game, but I think a majority of the retro gaming market stay in touch with modern gaming or at least indie games.


Also, if you want to see something funny about the RVGS project's problems currently:

From Retro VGS Facebook:
Quote
Hey Everyone! Itís clear, in its current state the RETRO VGS Indiegogo campaign is dead in the water and thusly will be shut down early. Once the Indiegogo team explains to us how we can do this, the plug will be pulled and all of you who have contributed will receive a refund post haste.

From Indiegogo: Deleting a Campaign
Quote
All campaigns that have raised funds must be kept live in order to preserve your campaign information and contributor details. Campaigns can only be deleted if they have not raised any funds.

I was wondering why the campaign was still live. They can't delete their campaign! It must stay live until it runs its course! .... Welp, that's awkward.

It's so fittingly ironic that a campaign that couldn't get on Kickstarter because they didn't read their rules now cannot get off Indiegogo because they didn't read those rules either!

lemmywinks

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Re: Retro VGS -- New console
« Reply #20 on: September 30, 2015, 01:09:14 pm »
People are now putting $1 contributions on it so it has to run full course:
https://www.indiegogo.com/projects/retro-vgs#/funders

A bit cruel, we've been watching them squirm for the past few days now so no point forcing it to drag on.
Handhelds:
GPD XD 64gb, 3DS XL, DSi XL, GBA SP, GBBC Clone, Gameboy Pocket, PSP Go
Consoles:
XBox360, Wii, PS2 Slim, PSOne
PC:
HP Touchsmart 11 (AMD A6)
Voyo A1 Mini
Psion 5 & 5MX

Jayson

Re: Retro VGS -- New console
« Reply #21 on: October 01, 2015, 04:01:55 am »
I just had this horrible thought of how funny it would be if people managed to fund them before the campaign is forced to close and they ended up HAVING to produce actual hardware for all the backers.
Do you know where I can find some sailors?

 

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