FBA doesn't seem to run better than the built in emulator from stock FW.
And believe me, it does. It could run better but the stock emulator was completely awful in this regard.
What games are you trying to play ? CPS-1 games are running smoothly for me.
GBSP doesn't have any scaling mode or any options besides savestates. It has all the options if you run it without any rom loaded yet only shows savestates or exit when run with a gba rom.
Yes, the menu had to be downgraded as original menu would crash games and also because reGBA doesn't work on JZ4760B. Tony refused to give me the source code for his fixed reGBA version so i'm stuck.
Also scaling options for the GBA on the PAP K3 Plus, Arcade Mini and PAP Gameta II are COMPLETELY POINTLESS.
Sorry to point out that.
GBA's resolution is 240x160, K3 Plus and Arcade Mini's resolution is 480x272. This is almost a perfect match to the GBA's original resolution and trying to make it look different to that makes it look even worse. (In the case of the Gameta, it is exactly double the resolution)
One of the sega console emulators is straight up broken, the image is not centered and stretched oddly.
Are you talking about Picodrive or SMS Plus GX ? If you are talking about SMS Plus GX, then you can easily change the scaling options in the menu by pressing Select.
If you are talking about Picodrive, then it automatically upscales fullscreen.
Are you using Picodrive for Master system games ? If so don't, use SMS Plus GX.
Master System emulation on Picodrive is woeful.
Not sure what emulator you are talking about.
The Volume + and Volume + has been binded weirdly, vol+ increases brightness and vol - does nothing. They are bound as broken speedhack buttons or something in the emulator. There is no way to change the game volume when you launch a GBA game and you are hit with blearing ear rape because sounds is on 90% volume by default.
It's based on my Arcade Mini emulator so these buttons are only mostly used for L and R buttons in the PCSX4ALL emulators.
(They are also accidently mapped to other keys on other emulators)
I could add volume options for increasing sound volume via the +/- buttons in some emulators but honestly that would be a maintenance burden... It would greatly help if these devices had kernel source code but there's none.
The power button could be bound to displaying menu like it is on the stock image.
Yup, it's mapped by default as some emulators are also used on the RS-97. Should this be even addressed still given that we have no kernel source for the PAP ? (on Arcade Mini, this does nothing)