@gameblabla: do you have any more details on what exactly the 2D acceleration can do?Are the rotation angles arbitrary or 90 degree steps? What colorspace does it work in? Can it do color-mapping? Blitting? Transparency?
Will this be usable then through RetroFW... somehow?
Quote from: slaanesh on May 16, 2019, 04:09:31 amWill this be usable then through RetroFW... somehow?It's not compiled in for RetroFW but it can be done by turning it on with make config.Do you want to have a build with the Vivante GC200 ?However even if i do that then i would have no idea how to interface with it...EDIT: Here's a build of RetroFW with the Vivante driver built in.https://gameblabla.nl/files/RetroFW_LDK_withkernel_vivante.7z