Author Topic: POCKET GO 2 "ROGUE" OFW  (Read 36380 times)

Ninoh-FOX (OP)

  • Posts: 104
POCKET GO 2 "ROGUE" OFW
« on: December 28, 2019, 08:44:01 pm »
ROGUE OFICIAL FIRMWARE FOR POCKET GO 2



RELEASE 1.0.9


RELEASE 1.0.8


RELEASE 1.0.7


RELEASE 1.0.6


RELEASE 1.0.5


RELEASE 1.0.4



RELEASE 1.0.3



RELEASE 1.0.2


RELEASE 1.0.1


RELEASE 1.0.0


Kernel update for 1.0.0

- Fixed the RTC when the console is in poweroff, now is realtime.

PCSX4ALL port to PG2 from RG350



Changelogs 1.0.9:

-gmenu2x-
Several changes have been added, including:

NOTE: you will have to delete the file /media/data/.linker so that you can reconfigure gmenu2x, and calm, it has been modified so that it saves the personal changes of the opks

- option to change brightness
- new theme in pixel mode (this does not support all fonts)
- New way to monitor the battery.
- the titles can now be read in two lines
there are more changes, but I don't remember them all XD

-kernel-
- boot mode has been changed, now read mininit-syspart file from boot partition. This way you can update without having to recompile the kernel.

- cleaned unnecessary drivers.

- gpu frequency corrected according to the cpu.

- Battery capacity has been corrected.

-General-

- Added ROGUE Manual
- Added news combo keys (see the manual)
- Updated some libraries.

Changelogs 1.0.8:

-NEW-

Added PocketGo2 v2 platform.

NOTE: PG2 and PG2V2 has differents bootloader, kernel and mapped keys. Install your correct version please.

-SOUND-

Finally, all sounds problems is fixed, yes, fixed, now the default volume control is Master, and the volumen keys works with this, anyway, you can change the pcm and heardphones values is you wish and the console save the changes for the next reboot.



Changelogs 1.0.7:

-Gmenu2-

1. Update GMENU2x, now it shows the internal language of the game, if it has it, according to the selected language.

2. Add Korean language.

3. fixed some missing texts.

4. Optimized themes, now overwrites system icons too.

5. Changed multi-language fonts to a much more comfortable one to read.














IMPORTANT: You have to delete the file /media/data/.linker so that all the changes are overwritten, otherwise there will be no opks that lose the name.

-Sound-

1. Now the volume of the headphones is also saved.

2. the Master volume control is now accessible from the SOUND MIXER, it is no longer necessary to modify the speaker to lower the volume.

-System-

1. Fixed mapping of joystick emulation as dpad in versions 1.0.5 and 1.0.6

2. Optimized the clock of the GPU, now it is to the maximum recommended by the chip. (before 360Mhz, now 500Mhz)

3. Optimized the USB core, there will be no more random restarts when the console was disconnected from the computer.

You can see all the changes in the toolchain and kernel sections of my repositories


Changelogs 1.0.6:

1. Add the new keys combo for dis/enable the analog stick (POWER+L1), so the keys combos is the follow list:

- POWER = Screen on/off in gmenu2x.

- POWER+A = Change the resolution screen to fullscreen in hardware mode.

- POWER+B = switch analog stick to dpad.

- POWER+X = Screenshot capture.

- POWER+L1 = Dis/enable analog stick

- POWER+R1 = enable mode mouse (stick is cursor, L2&R2 the mouse buttons)

- POWER+VOL+ or VOL- = change the brightness screen

- POWER+UP or DOWN DPAD = change the sharpness screen

- POOWER+SELECT = kill aplication

- POWER+START = Reboot

2. Gmenu2x now support all characters of the WORLD!!













You may erase the file /media/data/.linker for that this has effect.

3. Update libs in system and kernel.


Changelogs 1.0.5:

1. Recompilded code with the new toolchain

2. Update linux-firmware package

3. Update Gmenu2x, now you can config the opacy level in the backgroun preview imagen game.

4. Removed inessesaries funtions of the kernel again.

Changelogs 1.0.4:

1. Fixed R2 not recognition in some motherboards (again)

2. Update scripts, now you can format in ext4 and you can do a better backup of the home folder.

3. Remove Esoteric from the rootfs, but you can install this from opk.

4. Removed inessesaries funtions.

Changelogs 1.0.3:

1. Fixed and updated SDL2 libraries.

2. Insert Scriptrunner app, now you can format the external sdcard in fat32, exfat or ext3 in the console.

3. Fixed errors in games that not run.

4. Fixed R2 time reactions.

5. Recompiler PCSX4ALL

6. Fixed Gmenu2x duplicate icons when this is edit.

Changelogs 1.0.2:

1 Fix clock hour reset when poweroff the console.

2 Gmenu2x now can show two type of previews (put in /(romsdir)/.previews/).

3 ajust the joystick (again).

Changelogs 1.0.1:

1 Updated the file system, partition and expansion scripts again.

2 Gmenu2x analog stick control is removed

3 Adjusted the battery.

4 Update of the Stock Clock application with a new redesign. thanks to Rafa Vico (https://github.com/RafaVico)


5 Text editor, corrected opk buttons. thanks to Rafa Vico (https://github.com/RafaVico)

6 Added the hardware tester POCKETGO 2. thanks to Rafa Vico (https://github.com/RafaVico)


features:

1. Support to read the second sdcard in fat32, exFAT, ntfs, ext4 (recommended) and ext3 format.

2. Added key combinations with the power button:
    - POWER + VOL + or VOL-: Adjust the brightness of the screen.
    - POWER + SELECT: Close the current application.
    - POWER + START: Restart the console.
    - POWER + B: The analog stick will work as DPAD.
    - POWER + A: Change the aspect ratio with the screen in Hardware mode.
    - POWER + R1: Mouse emulation (Stick is movement and the L2 and R2 buttons the buttons)
    - POWER + DPAD up / dowm: Adjust the sharpness.
    - POWER + X: Take a screenshot.

3. In Gmenu2x the power button can turn the screen off or on.

4. You can change the cpu to maximum or minimum in gmenu2x for the opk, the same to change the name, description, icon and file filter.

Installation:

For a correct installation, the first time it is advisable to flash the sd_image in an sdcard with Win32DiskImager for example.

if W32DI NOT WORK fine, try them https://www.balena.io/etcher/

You can also use flasher.opk for the same, but it takes much longer and being a console that has the SD1 (TF1) of the system at hand because I do not see it really necessary, even so, it is in the release. If you would like to use it, it is advisable to put it in the apps folder of the SD2 (TF2).

For future updates you will only need to use the update.opk, which is used just like any application. You can use it in both the apps folder of SD1 (TF1) or SD2 (TF2).

https://www.paypal.me/NinohFOX only for beers
« Last Edit: July 02, 2020, 12:38:21 pm by Ninoh-FOX »

skelton

  • Posts: 6894
Re: POCKET GO 2 "ROGUE" OFW
« Reply #1 on: December 28, 2019, 09:06:17 pm »
Nice work buddy. :)
Retired

RupeeClock

  • Posts: 234
Re: POCKET GO 2 "ROGUE" OFW
« Reply #2 on: December 28, 2019, 09:12:54 pm »
Interesting, what are the benefits of this firmware versus the stock firmware?
And if necessary, could the stock firmware be flashed back to the device? Since the Pocket Go 2 uses a removable TF1 card for the firmware.

My Pocket Go 2 hasn't arrived yet.

gameblabla

  • Posts: 1363
Re: POCKET GO 2 "ROGUE" OFW
« Reply #3 on: December 28, 2019, 09:44:40 pm »
Interesting, what are the benefits of this firmware versus the stock firmware?
And if necessary, could the stock firmware be flashed back to the device? Since the Pocket Go 2 uses a removable TF1 card for the firmware.

My Pocket Go 2 hasn't arrived yet.
If he did base the kernel on the RG-350 kernel, then it should have BGR colorspace support. (mostly useful for PCSX4ALL and can also be compiled for support in ReGBA)
If not then well, mostly userspace changes.
« Last Edit: December 28, 2019, 09:53:14 pm by gameblabla »

Ninoh-FOX (OP)

  • Posts: 104
Re: POCKET GO 2 "ROGUE" OFW
« Reply #4 on: December 28, 2019, 09:59:24 pm »
It supports the same as the RG350, file systems, it is screen scaling in Hardware mode, combinations with the power button for functions (such as brightness adjustment). Of course, this console has no rumble and something else, the pscx4all emu of the RG350 works in this one, but you cannot map the R2 and L2 because they have different definitions, for that you have to use one of GCW0 or the one in the SD_IMAGEN.bin

gameblabla

  • Posts: 1363
Re: POCKET GO 2 "ROGUE" OFW
« Reply #5 on: December 28, 2019, 10:36:40 pm »
Quote
It supports the same as the RG350, file systems, it is screen scaling in Hardware mode, combinations with the power button for functions (such as brightness adjustment). Of course, this console has no rumble and something else, the pscx4all emu of the RG350 works in this one, but you cannot map the R2 and L2 because they have different definitions, for that you have to use one of GCW0 or the one in the SD_IMAGEN.bin
That sounds good. so it does support BGR colorspace support. I thought it had rumble, oh well.

Was wondering if something like that could be done for the GKD350H because they claim that the IPU only works for the ISP block, not display framebuffer. (however, i could not find anything like that in the datasheet and i believe they simply did not bother)

Either way, it should be a better experience.
(I should mention that you should remove mentions of Vulkan 2 support from your RG-350 thread because the GPU is simply not capable of it. In fact, it can't even do OpenGL ES 3.x or do stuff like OpenCL, which is a minimal requirement for Vulkan 1. Same for the PGO2 as well)
« Last Edit: December 28, 2019, 11:05:39 pm by gameblabla »

Hellboy82BR

  • Posts: 31
Re: POCKET GO 2 "ROGUE" OFW
« Reply #6 on: December 28, 2019, 10:59:52 pm »
ROGUE OFICIAL FIRMWARE FOR POCKET GO 2



RELEASE 1.0.0



Amazing work Ninoh-FOX!! I'll test this one!
Thanks a lot!
Gemei A-330, JXD-7800, Rs-97, Rg-350, Pocketgo2

ace9094

  • Posts: 764
Re: POCKET GO 2 "ROGUE" OFW
« Reply #7 on: December 28, 2019, 11:27:45 pm »
Awesome Thanks for this buddy !!
Dingoo A320, GCW0, RS-97 x2, Revo-K101, RS-90, PSP, GameGadget, New 3DS 128GB, PS Vita 200GB, RS-45, Gamebox Advance and a few other obscure devices

krait

  • Posts: 11
Re: POCKET GO 2 "ROGUE" OFW
« Reply #8 on: December 29, 2019, 06:11:46 am »
I'm new to this, how to flash OFW?
just copy all opks and sdcard_image.bin to /apps folder?

Ninoh-FOX (OP)

  • Posts: 104
Re: POCKET GO 2 "ROGUE" OFW
« Reply #9 on: December 29, 2019, 06:14:42 am »
I'm new to this, how to flash OFW?
just copy all opks and sdcard_image.bin to /apps folder?
You need the sd_card.bin for first time because the image make for Jutleys has the system partition corrupts (Again)
And this is for format the sdcard and rewrite all reflashing the bin.

Enviado desde mi Redmi 4 mediante Tapatalk

« Last Edit: December 29, 2019, 06:18:43 am by Ninoh-FOX »

adventureFAN

  • Posts: 239
Re: POCKET GO 2 "ROGUE" OFW
« Reply #10 on: December 29, 2019, 09:22:09 am »
Finally! Yes the Combos work now <3
Thank you very much =]

It is possible to add BGR-Support?
My Handhelds: PS Vita, PSP (1000), New 3DS, NDS lite, GBA SP, GB Micro,
LCL Pi-Boy 3A+, GPD XD (Old), PowKiddy X18, RG350, PlayGo, GKD350H.

Favorite: Odroid Go Advance

Ninoh-FOX (OP)

  • Posts: 104
Re: POCKET GO 2 "ROGUE" OFW
« Reply #11 on: December 29, 2019, 10:13:57 am »
Finally! Yes the Combos work now <3
Thank you very much =]

It is possible to add BGR-Support?

BGR? Do you say about screen scaling in hardware mode? the HW screen works.

adventureFAN

  • Posts: 239
Re: POCKET GO 2 "ROGUE" OFW
« Reply #12 on: December 29, 2019, 10:22:00 am »
No I mean this RGB to BGR thing what some of the newer versions of emulators using.
Like ReGBA or pcsx4all. Without this support the colors are off.

Try the pcsx4all version from sauce and you will see what I mean.
My Handhelds: PS Vita, PSP (1000), New 3DS, NDS lite, GBA SP, GB Micro,
LCL Pi-Boy 3A+, GPD XD (Old), PowKiddy X18, RG350, PlayGo, GKD350H.

Favorite: Odroid Go Advance

Ninoh-FOX (OP)

  • Posts: 104
Re: POCKET GO 2 "ROGUE" OFW
« Reply #13 on: December 29, 2019, 11:03:18 am »
No I mean this RGB to BGR thing what some of the newer versions of emulators using.
Like ReGBA or pcsx4all. Without this support the colors are off.

Try the pcsx4all version from sauce and you will see what I mean.

Send me o post the emulator and I test this. Please.

ReGBA work fine:



« Last Edit: December 29, 2019, 11:18:00 am by Ninoh-FOX »

adventureFAN

  • Posts: 239
My Handhelds: PS Vita, PSP (1000), New 3DS, NDS lite, GBA SP, GB Micro,
LCL Pi-Boy 3A+, GPD XD (Old), PowKiddy X18, RG350, PlayGo, GKD350H.

Favorite: Odroid Go Advance

Ninoh-FOX (OP)

  • Posts: 104
Re: POCKET GO 2 "ROGUE" OFW
« Reply #15 on: December 29, 2019, 11:32:51 am »
https://gameblabla.nl/files/ipk/gcw0/pcsx4all_rg350.opk

Stock pcsx4all that arrived in the console (I don't know the soucer), grafics and speed is correct.

I don't know is work or not, but the rg350 emulator in HW is more slow. And the text is not show.


Stock pcsx4all, is ok.





RG350 version, work fine, but is a little slow.


« Last Edit: December 29, 2019, 11:38:41 am by Ninoh-FOX »

adventureFAN

  • Posts: 239
Re: POCKET GO 2 "ROGUE" OFW
« Reply #16 on: December 29, 2019, 12:28:32 pm »
Ah sorry, your firmware has already BGR-support =D
But yes, there are massive slowdowns in the newer pcsx4all version =/
My Handhelds: PS Vita, PSP (1000), New 3DS, NDS lite, GBA SP, GB Micro,
LCL Pi-Boy 3A+, GPD XD (Old), PowKiddy X18, RG350, PlayGo, GKD350H.

Favorite: Odroid Go Advance

02k0

  • Posts: 101
Re: POCKET GO 2 &quot;ROGUE&quot; OFW
« Reply #17 on: December 29, 2019, 01:28:13 pm »
In the future there will be support for PocketGo 1?

Enviado de meu moto g(7) play usando o Tapatalk


Ninoh-FOX (OP)

  • Posts: 104
Re: POCKET GO 2 "ROGUE" OFW
« Reply #18 on: December 29, 2019, 02:15:52 pm »
In the future there will be support for PocketGo 1?

Enviado de meu moto g(7) play usando o Tapatalk



hmmmm I have that console too, but I don't know if I want to go through the hell I had to go through in order to adapt the kernel hahahaha. If it weren't because they sent me the console to do it, I would have given up days ago hahahahaha.

02k0

  • Posts: 101
Re: POCKET GO 2 &quot;ROGUE&quot; OFW
« Reply #19 on: December 29, 2019, 02:39:08 pm »
In the future there will be support for PocketGo 1?

Enviado de meu moto g(7) play usando o Tapatalk



hmmmm I have that console too, but I don't know if I want to go through the hell I had to go through in order to adapt the kernel hahahaha. If it weren't because they sent me the console to do it, I would have given up days ago hahahahaha.
And this shit console, soes it support custom firmware?

 https://a.aliexpress.com/p1GVhM3e

Enviado de meu moto g(7) play usando o Tapatalk


 

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