Alright guys, i am very ashamed because i broke save states in SMS Plus GX.
It was caused by multiple issues, which all started with a work that should have not been attempted this early.
This is now fixed of course.
Another issue that was fixed is running Fantastic Dizzy in PAL mode : HUD would not display properly.
No one noticed this issue though because the game was forced to run in NTSC mode, even though that can cause issues with this game.
Gauntlet had graphical glitches in game (These were also in ekeeke's fork), which is now fixed.
I also added Scale2x, the upscaler that attempts to improve graphics.
It is very CPU intensive and i would only recommend it for Game Gear games.
SRAM saving is fixed, this fixes games like Penguin Land when attempting to save data. (it would fail before due to an error in parsing the path)
The Colecovision is now supported :
Make sure to have the Colecovision bios called "BIOS.col" in .smsplus/bios.
You also need to make sure your colecovision games have the col extension, otherwise it will refuse to run them.
This unfortunately means that it can't run zipped CBS games because it cannot detect them.
Compatibility should be higher or similar to ColEm.
I've written two blog posts about my fork of SMS Plus GX, which you can read here :https://blog.gameblabla.nl/2019/03/12/smssdl/https://blog.gameblabla.nl/2019/03/08/smssdl/
Grab the new build in the first post.
I don't think that the talented Dingoo A320/GCW0 emulator devs that made the scene great are particularly interested in this device apart from yourself and Slaanesh
Slaanesh is dead lol.... We're still waiting for his port of MAME, on any platforms.
gameblabla, can you port the latest GCW0 version of FCEUX (by dimitry smagin) to RS-97 sometime?
It was already ported by pingflood, you should find it here :https://github.com/pingflood/FCEUX/releases/download/latest/fceux.ipk
Is the Temper running at fullspeed including the supergrafx games?
SuperGrafx games should be able to run fullspeed now, especially since i have profiled it myself.
Anyway, there's still a lot of work to do, even on emulators...