Author Topic: gkd350h skins and opk contents  (Read 2689 times)

Donald McRonald (OP)

  • Posts: 2
gkd350h skins and opk contents
« on: January 06, 2020, 06:49:41 pm »
Hi.

I'm trying to make skins for this device (gkd350h),
but the emulators have their personal icons wrapped inside of the OPK.

What options are available to me?

Thank you.

gameblabla

  • Posts: 1377
Re: gkd350h skins and opk contents
« Reply #1 on: January 06, 2020, 08:37:08 pm »
For 350H specific ports, try my ports :
https://gameblabla.nl/files/ipk/350h/

Some of my GCW0 ports are also working on the 350H :

Handy (Atari lynx)
https://gameblabla.nl/files/ipk/gcw0/handy_gcw0.opk

Picodrive (32X, Sega CD, Megadrive)
https://gameblabla.nl/files/ipk/gcw0/picodrive_gcw0.opk

And a few more...

I'll make a post about the 350H and my specific ports for it later...
It doesn't support IPU, BGR or 3D acceleration so keep that in mind if you are looking for GCW0 ports.

evegood

  • Posts: 1
Re: gkd350h skins and opk contents
« Reply #2 on: January 07, 2020, 02:00:24 am »
I
« Last Edit: January 07, 2020, 05:35:44 am by evegood »

Donald McRonald (OP)

  • Posts: 2
Re: gkd350h skins and opk contents
« Reply #3 on: January 07, 2020, 10:53:29 am »
Apologies. Perhaps I was not clear enough;

All icons are editable/customisable, EXCEPT for those of the emulators.

Those icons appear to be contained & retrieved from within the OPKs.

If I attempt, for example, to create a Game Boy theme/skin,

then I can make all assets green EXCEPT for those icons (emulators) contained within the respective OPK.

How can I work around this?

gameblabla

  • Posts: 1377
Re: gkd350h skins and opk contents
« Reply #4 on: January 07, 2020, 12:50:31 pm »
Yup, icons are taken from the OPKs. If you want to change them, you have to redo the OPK by extracting its content and packaging it.

ace9094

  • Posts: 765
Re: gkd350h skins and opk contents
« Reply #5 on: January 10, 2020, 10:16:41 pm »
You can change icons etc...

See this... Its a little long to do but it works fine :)

https://boards.dingoonity.org/retro-game-350rg-350/icons-app-names-and-opk's-question/
Dingoo A320, GCW0, RS-97 x2, Revo-K101, RS-90, PSP, GameGadget, New 3DS 128GB, PS Vita 200GB, RS-45, Gamebox Advance and a few other obscure devices

monkey c

  • Posts: 2
Re: gkd350h skins and opk contents
« Reply #6 on: May 09, 2020, 10:25:20 am »
Hey guys, I'm half decent at graphics. if I was to make a skin for gkd350, where could I start? will contribute.

MC808

  • Posts: 3
Re: gkd350h skins and opk contents
« Reply #7 on: August 14, 2020, 12:12:05 pm »
For 350H specific ports, try my ports :
https://gameblabla.nl/files/ipk/350h/

Some of my GCW0 ports are also working on the 350H :

Handy (Atari lynx)
https://gameblabla.nl/files/ipk/gcw0/handy_gcw0.opk

Picodrive (32X, Sega CD, Megadrive)
https://gameblabla.nl/files/ipk/gcw0/picodrive_gcw0.opk

And a few more...

I'll make a post about the 350H and my specific ports for it later...
It doesn't support IPU, BGR or 3D acceleration so keep that in mind if you are looking for GCW0 ports.

I tried your Picodrive and Tempest ports on my 350H and I'm not sure what the difference is between them and the stock ones.  Could you explain, please?

 

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