I got a question for Quake 2
It runs sweet, but there will be missing buttons
Quake 1 fits the 6 buttons scheme perfectly
L/R = look up/down
ABXY = jump, shoot, next weapon, run or strafe/sidestep (if always run option is active)
But quake 2 controls added crouch, inventory (next/prev and use) and mission/help
What would be the ideal settings for Quake 2? Start/select obviously out of question and the suspend button cannot be mapped.
Also, FBAlpha and SuperSNES key map is the most ideal for this device. Suspend for quitting the game, thus all 6 buttons are properly utilize for games only.
releasing a new image today with all the latest stuff on it
I haven?t flashed a thing so far, so should I wait on yours?, my console is still brand new, and a bit confused of the instructions
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It's already on his website. It's not much different than the previous RetroFW, so if you're happy with the stock/previous RetroFW then you shouldn't flash it.