Author Topic: HYPERGIF /Hyperx264 - Artwork & Video Preview Project UPDATED AGAIN  (Read 684 times)

ace9094 (OP)

  • *
  • Posts: 375
Hi All,

I had a couple of idea's about converting a bunch of preview videos I have to animated GIF images rather than PNG / JPG images. Then using them as a "Fake Video" of the game like Hyperspin etc. or a small x264 MP4 video

I have the videos and various artwork for pretty much every system and every title that I have collected over the years.

Now I AM NO DEV, and have no idea about that kind of stuff... I do not even know if it is possible due to hardware limitations or whatever... 

However I am pretty good with artwork etc and done some stuff on the xbox projects a while back. I would be more than happy create / convert videos to artwork for this should anyone fancy trying it???

The look of Jacks PyMenu is amazing, but imagine this for the games too if it would be possible to do on the PyMenu or any other CFW:

FORGET AL THE OTHERS - How about this one....

Hypergif Clever take on Hyperspin.... Hyperspin for low spec devices ? I like it :)



This is a GIF created from a capture of the Donkey Kong Country Hyperspin wheel. The idea was used on some of the xbox projects instead of using artwork layers. (Credit to Hyperspin guys who created the artwork and the Coinops guys  painstakingly who captured the Hyperspin wheels)

I have now managed to convert some XMV files back to MP4 and a much smaller file size than the GIF files. If it would be possible to use MP4 video as the "Previews" instead of the GIF files this would save a lot of time converting and space on the device.

I am not sure how to embed the x264 so I created a mega link.

https://mega.nz/#!iNZ0gYbL!I96NQhvlMHjQHHXJ5n3qeJggEZ8Y-RD3kac5MZpEZ6E


Let me know if you think using video's is even possible or viable.



We could create an image which has all the files needed (EXCEPT ROMS). I Figured 32GB Micro SD should do it :)

Any thoughts???

FORGET AL THE OTHERS - How about this one....

Hypergif

« Last Edit: December 20, 2018, 01:55:07 am by ace9094 »
Dingoo x2, GCW0, RS-97 x2, Revo-K101, RS-90, PSP, PSP Go, GameGadget, New 3DS 128GB, PS Vita 200GB RS-45, Gamebox Advance and a few other obscure devices


ace9094 (OP)

  • *
  • Posts: 375
Re: Artwork & Preview Project
« Reply #2 on: December 17, 2018, 06:45:44 pm »
If you do the images i can add them to a release.

OK, Animated GIFs or do you want a selection?

EDIT: Here are the first set of test images:

1) Final-Test-100-Frames-0ms-Delay-HQ-SMOOTH-160x120 Size 619kb


2) Final-Test-100-Frames-0ms-Delay-LQ-SMOOTH-160x120 Size 211kb


3) Final-Test-100-Frames-0ms-Delay-LQ-SMOOTH-320x240 Size 785kb


4) Final-Test-100-Frames-0ms-Delay-LQ-SMOOTH-240x100 Size 735kb



I cannot get them to run on the RS-97 unless launching in FFPlay , not sure why though :(
« Last Edit: December 19, 2018, 09:03:16 pm by ace9094 »
Dingoo x2, GCW0, RS-97 x2, Revo-K101, RS-90, PSP, PSP Go, GameGadget, New 3DS 128GB, PS Vita 200GB RS-45, Gamebox Advance and a few other obscure devices

Bitboy

  • *** Moderator
  • Posts: 1654
    • Retrogamers97-90
Re: Artwork & Preview Project
« Reply #3 on: December 18, 2018, 01:59:41 am »
I will speak to jack83 and see if this is even possible to work on pymenu.

ace9094 (OP)

  • *
  • Posts: 375
Re: Artwork & Preview Project
« Reply #4 on: December 18, 2018, 02:22:06 am »
I will speak to jack83 and see if this is even possible to work on pymenu.

OK great, thanks.. If not on PyMenu, maybe one of the other Custom Firmware releases?

If it will run on the one then I will convert them ;)
Dingoo x2, GCW0, RS-97 x2, Revo-K101, RS-90, PSP, PSP Go, GameGadget, New 3DS 128GB, PS Vita 200GB RS-45, Gamebox Advance and a few other obscure devices

ace9094 (OP)

  • *
  • Posts: 375
MORE TEST IMAGES

@Site Admins - Please let me know if these images are too big, or are using too much space.

FORGET AL THE OTHERS - How about this one....

Hypergif

« Last Edit: December 19, 2018, 11:25:51 pm by ace9094 »
Dingoo x2, GCW0, RS-97 x2, Revo-K101, RS-90, PSP, PSP Go, GameGadget, New 3DS 128GB, PS Vita 200GB RS-45, Gamebox Advance and a few other obscure devices

Jack83

  • *
  • Posts: 129
Re: HYPERGIF /Hyperx264 - Artwork & Video Preview Project UPDATED AGAIN
« Reply #6 on: December 23, 2018, 09:09:57 am »
Pygame, the library PyMenu is based on, does not support animated gifs out of the box. Implementing it could be possible but difficult.

I really like the idea of video preview, but see some problems: The size of the still image preview is 128x128px, all the single images you posted are larger (160x120). Its hard to see anything at this size.
Another thing is the filesize. 1.3mb is a lot to load if you skip through the roms. The experience would not be the same as in hyperspin

ace9094 (OP)

  • *
  • Posts: 375
Re: HYPERGIF /Hyperx264 - Artwork & Video Preview Project UPDATED AGAIN
« Reply #7 on: December 23, 2018, 08:57:25 pm »
The size of the still image preview is 128x128px.

Sorry, what is 128x128px ? I googled it and got various image sizes.

Pygame, the library PyMenu is based on, does not support animated gifs out of the box. Implementing it could be possible but difficult.

I really like the idea of video preview, but see some problems: The size of the still image preview is 128x128px, all the single images you posted are larger (160x120). Its hard to see anything at this size.
Another thing is the filesize. 1.3mb is a lot to load if you skip through the roms. The experience would not be the same as in hyperspin


Hi Jack,

Thank you for replying.

1) Is there anything I can do when converting Video previews to help with the problems? I can make them smaller than the GIF files, between 150kb and 300kb or may frame skipping, remove audio etc

2) Is there anything you would like me try conversion wise for images to make the project viable ?

If the video previews are to ambitious then maybe "Title" artwork for each game over a single solid background the same as PyMenu like the "Mock Up" pics below


SNES 
For this one I thought a blurred section where the the game title art would display scrolling Left to Right like PyMenu



Arcade Another option would be a Top to Bottom game selection maybe, or solid colour instead of a blurred section.


I am happy try any artwork suggestions people throw out there. I dont know how to implement this Dev stuff, but would happily work on the artwork for all the systems and games that supported.

I can convert all the title artwork 140x24 or maybe slightly bigger

I think the idea has potential and would look great. Maybe even transferable to other systems?

« Last Edit: December 23, 2018, 09:21:42 pm by ace9094 »
Dingoo x2, GCW0, RS-97 x2, Revo-K101, RS-90, PSP, PSP Go, GameGadget, New 3DS 128GB, PS Vita 200GB RS-45, Gamebox Advance and a few other obscure devices

Jack83

  • *
  • Posts: 129
Re: HYPERGIF /Hyperx264 - Artwork & Video Preview Project UPDATED AGAIN
« Reply #8 on: December 24, 2018, 03:53:01 pm »
Small test, but takes 2 seconds to load:

<a href="https://www.youtube.com/watch?v=4ebS9Zk6Ztc" target="_blank">https://www.youtube.com/watch?v=4ebS9Zk6Ztc</a>

File that is used for the animation has 2mb :o :'(

ace9094 (OP)

  • *
  • Posts: 375
Re: HYPERGIF /Hyperx264 - Artwork & Video Preview Project UPDATED AGAIN
« Reply #9 on: December 25, 2018, 01:53:46 am »
Small test, but takes 2 seconds to load:

File that is used for the animation has 2mb :o :'(

Anything I can do to improve that?
Dingoo x2, GCW0, RS-97 x2, Revo-K101, RS-90, PSP, PSP Go, GameGadget, New 3DS 128GB, PS Vita 200GB RS-45, Gamebox Advance and a few other obscure devices

ace9094 (OP)

  • *
  • Posts: 375
Re: HYPERGIF /Hyperx264 - Artwork & Video Preview Project UPDATED AGAIN
« Reply #10 on: December 25, 2018, 01:54:57 am »
Small test, but takes 2 seconds to load:

File that is used for the animation has 2mb :o :'(


Awesome though Jack... Proof it can work though  :)Is there anything I can do to improve that ?
« Last Edit: December 25, 2018, 01:58:11 am by ace9094 »
Dingoo x2, GCW0, RS-97 x2, Revo-K101, RS-90, PSP, PSP Go, GameGadget, New 3DS 128GB, PS Vita 200GB RS-45, Gamebox Advance and a few other obscure devices

 

Post a new topic