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Author Topic: Retroarch Overlays for GPD XD  (Read 15530 times)

philexile

  • Posts: 63
Re: Retroarch Overlays for GPD XD
« Reply #20 on: March 17, 2017, 09:14:48 pm »
It looks off to me though. Is there a way to have Retroarch scale beyond the boarders of the screen?

This would almost be more true to CRT overscan and allow for proper scanlines but still take advantage of the whole screen.

Can you figure that out? You seem to be a wizard with Retroarch.

Also, thank you for the work!

moff (OP)

  • Posts: 121
Re: Retroarch Overlays for GPD XD
« Reply #21 on: March 17, 2017, 10:42:23 pm »
If you want to use integer scale, you can simply turn scan lines on in crt-pi shader algorithm.
But if you do this, you would not be able use borders from my archive, because the scan lines simply drawn on overlay image.

I can upload another borders without scan lines tomorow if you need them.

To turn on scan lines in crt-pi shader, go to folder /Retroarch/Shaders/Shaders/ and open file called crt-pi-curv.glsl (not .glslp) in text editor and find line:
//#define SCANLINES
delete the two slashes in front and save.

What crt-pi shader does:

1) Integer scale "on" and scan lines via shader algorithm:



2) Integer scale "off", custom resolution, and scan lines simply manualy drawn on the overlay image:







« Last Edit: March 17, 2017, 11:02:21 pm by moff »

moff (OP)

  • Posts: 121
Re: Retroarch Overlays for GPD XD
« Reply #22 on: March 17, 2017, 11:07:01 pm »
It looks off to me though. Is there a way to have Retroarch scale beyond the boarders of the screen?
You can set any scale you want, 3x, 4x, 5x, far beyond boarders.
Just turn on integer scale in Settings -> Video

philexile

  • Posts: 63
Re: Retroarch Overlays for GPD XD
« Reply #23 on: March 17, 2017, 11:22:24 pm »
Do you know if there is a way to scale beyond the boarders of the GPD screen? This would make the screen "crop" off.

Also, since I installed Skeleton's FW Retroarch now has the default interface. This is the one that doesn't look like Sony's PSP/PlayStation Interface. Is there a way to get that back?

Thanks!

moff (OP)

  • Posts: 121
Re: Retroarch Overlays for GPD XD
« Reply #24 on: March 18, 2017, 04:52:06 am »
Do you know if there is a way to scale beyond the boarders of the GPD screen? This would make the screen "crop" off.
Yes, turn integer scale on and set aspect ratio of X and Y for your taste. But on GPD it crops too much for me :)

To get menu back go to Settings - Driver - Menu Driver and select Xmb
« Last Edit: March 18, 2017, 07:45:41 am by moff »

philexile

  • Posts: 63
Re: Retroarch Overlays for GPD XD
« Reply #25 on: March 18, 2017, 01:47:01 pm »
Ya, I see what you mean. Well, at least I got Retroarch working. All those control issues went away with Skeleton's firmware. The only odd thing is that the "back" button isn't mappable for whatever reason.

The .EMU apps do seem more plug and play - but the options available in Retroarch are great. For instance, it was nice to see the FurebrandX (FBX) palettes available.

Thanks again

moff (OP)

  • Posts: 121
Re: Retroarch Overlays for GPD XD
« Reply #26 on: March 18, 2017, 02:02:55 pm »
The .EMU apps do seem more plug and play - but the options available in Retroarch are great.
The main reason why i prefer Retroarch, is that's the only way to play most heavy arcade titles with Final Burn Alpha core.
Standalone FBA port - aFBA is outdated, and MAME4droid use very old set 0.139.
So Retroarch is the best option on Android for arcade emulation.

I also recommend you to check nice frontend app - Arc Browser.
You can configure it so that it uses Retroarch cores directly from it. So, you don't need to start Retroarch, don't need to select core, you just select a game to play and it start all automatically.
It has nice customizable interface and all main frontend features like scraping box art, screenshots and more.
The developer constantly improves it, listening to the opinions of users.
For example, recently he fixed a bug about which I told him, as well as added a couple of ideas suggested by me.
It took only a couple of days from the moment I wrote to him on the forum, and he already released an update.

How it looks like on my gpd:







« Last Edit: March 18, 2017, 02:37:07 pm by moff »

philexile

  • Posts: 63
Re: Retroarch Overlays for GPD XD
« Reply #27 on: March 20, 2017, 02:54:39 am »
I'm a big fan of ARC browser too. Just curious: how did you get the NES system icon to display?

Which version of the FBA core are you using with Retroarch and do you have a set available? I know the arcade sets are very specific.

Thanks again!

moff (OP)

  • Posts: 121
Re: Retroarch Overlays for GPD XD
« Reply #28 on: March 20, 2017, 10:09:11 am »
how did you get the NES system icon to display?
To do this, you need any image you want to be shown in .png fromat.
Call it genre_all.png or grid_view.png (depends on what UI Layot you are using in Arc Browser, i just have 2 images at once) and copy this image where roms of each system are.
For example here is my passes:
/ROMS/NES/
/ROMS/Genesis/
etc

you can read more about Arc Browser customization here - http://nvidiashieldzone.com/arc-browser-support-site/

Which version of the FBA core are you using with Retroarch and do you have a set available? I know the arcade sets are very specific.
I'm using FB Alpha core with lastest proper rom set - 0.2.97.39 (i'll send you the link with torrent).


----
Now i'm working on my theme for Arc Browser, when it will be done i'll post download link.

It's not finished yet, but here is an example how it will looks:



« Last Edit: March 20, 2017, 10:19:50 am by moff »

Rcoltrane

  • Posts: 64
Re: Retroarch Overlays for GPD XD
« Reply #29 on: March 20, 2017, 12:08:25 pm »
Interesting post! I'm using a crt shader different from yours which is pretty neat and has no performance issues as well. But I would like to tweak it a bit, it's one of the Retroarch's default shaders. Where are the .glsl files located in GPD XD? I tried to find them but I only could find .glslp files, which I cannot edit.

moff (OP)

  • Posts: 121
Re: Retroarch Overlays for GPD XD
« Reply #30 on: March 20, 2017, 12:36:38 pm »
Where are the .glsl files located in GPD XD? I tried to find them but I only could find .glslp files, which I cannot edit.
Default location is: /data/data/com.retroarch/shaders/shaders/ (you need root to open this directory)
But you can do it another way.
In Retroarch go to - settings/directory/video shader - and point to any othet directory where you want to store your shaders and then in "online updater" download them again, and they will be stored there.

emilianoi

  • Posts: 14
Re: Retroarch Overlays for GPD XD
« Reply #31 on: June 01, 2017, 10:58:52 am »
thanks for all your hard work!! i adapted it for the q9 ans the shader with the overlays looks awesome, i was wondering if you will have some more overlays, or maybe you can tell me where i can find other, i still need for all the game boy systems, neo geo pocket, atari 2600, sega 32x, wonderswan, etc, thanks for the goodies and the info, i have learn a lot, and hope to see more stuff from you again

moff (OP)

  • Posts: 121
Re: Retroarch Overlays for GPD XD
« Reply #32 on: June 01, 2017, 07:32:56 pm »
thanks for all your hard work!! i adapted it for the q9 ans the shader with the overlays looks awesome, i was wondering if you will have some more overlays, or maybe you can tell me where i can find other, i still need for all the game boy systems, neo geo pocket, atari 2600, sega 32x, wonderswan, etc, thanks for the goodies and the info, i have learn a lot, and hope to see more stuff from you again
Thanks!
It's nice to hear that you liked my work.

Unfortunately, at the moment I no longer plan to make new overlays due to lack of free time.
But I made some more simple overlays with console logos and scanlines effect, maybe you will like it.
Here is the link: https://www.dropbox.com/s/yrex7ebfouvzwvc/Retroarch%20Overlays.ZIP?dl=0






Unfortunately, those overlays that you are looking for are also not there, but I will attach the PSD preset to the archive, which you can change to your taste if you have basic skills in Photoshop.

Also you can search for overlays you are looking for at libretro forums (there are plenty of them):
https://forums.libretro.com/c/retroarch-additions/retroarch-overlays

Good luck :)
« Last Edit: June 01, 2017, 07:39:08 pm by moff »