Author Topic: Amiga Frontend  (Read 30411 times)

coffeebean30

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Re: Amiga Frontend
« Reply #20 on: May 22, 2016, 11:42:14 pm »
this looks amazing. I loved the amiga back in the day - would be really interested in this and would love to try the beta.

Chimera

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Re: Amiga Frontend
« Reply #21 on: May 23, 2016, 12:22:40 am »
I've had a week with this program now thanks to @StatMat and it's changed my GPD-XD usage to be 100% Amiga this week - it's just so easy to switch games, things load like they're console games and there's no disk swapping etc.  Without a "collection builder" adding games is a real pain so be patient while @StatMat finishes that and you're going to be in for a treat! 

menelaus

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Re: Amiga Frontend
« Reply #22 on: May 23, 2016, 12:48:49 am »
oh man!!  I want to try this asap!

I used to be a huge miggy fan, had lots of them throughout the 90's.  2-3 A500's, over 8 A1200's and even one with an 060/PPC accelerator.    Some epic games on the amiga too.

I would love to play Dungeon Master and Eye of the Beholder again although I guess without a mouse they'd be almost impossible to play. 


Vinc3Has3

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    • The Not Sane For Work Podcast
Re: Amiga Frontend
« Reply #23 on: May 23, 2016, 06:37:34 pm »
This looks fantastic - and will run me down yet another "rabbit hole", re-collecting all of the Amiga games I had back in the day.

So, "This is Absolutely Wonderful!" And, "I totally hate you!" both at the same time...  ;)

I do hope you will post a link for some beta testing - even though my Wife probably wouldn't.  8)

I already use uae4all on my XD solely for Pinball Dreams, Fantasies and Illusions, as well as Slam Tilt Pinball. This would cause a bit of an expansion...

StatMat (OP)

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Re: Amiga Frontend
« Reply #24 on: May 24, 2016, 07:44:20 am »
Sorry once again for the lack of updates. Unfortunately my time to spend on the FE and compilation builder have been somewhat limited recently. However, I should be able to spend more time on getting things ready for a beta release very soon.  8)
"When the only tool you own is a hammer, every problem begins to resemble a nail."

StatMat (OP)

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Re: Amiga Frontend
« Reply #25 on: May 24, 2016, 07:50:21 am »
I would love to play Dungeon Master and Eye of the Beholder again although I guess without a mouse they'd be almost impossible to play.

I have been playing lots of mouse games such as DM and Cannon Fodder with a USB wireless mouse on my TV. Once slightly annoying thing when plugging a mouse in is that the Android mouse mouse pointer appears and moves out of sync of the emulated pointer. However, I found a somewhat hacky way of removing the Android pointer and documented it here;)
"When the only tool you own is a hammer, every problem begins to resemble a nail."

sairuk

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Re: Amiga Frontend
« Reply #26 on: May 24, 2016, 07:57:10 am »
I'd release my builder @StatMatt but based on the pallet info I now know about I'm not keen too. Technically, while the converted screens work, there is a conflict. Regardless here is a video of a python/imagemagick based compilation builder I wrote a while back

<a href="https://www.youtube.com/watch?v=YciHXBBOZS4" target="_blank">https://www.youtube.com/watch?v=YciHXBBOZS4</a>


Cyberload

  • Posts: 4
Re: Amiga Frontend
« Reply #27 on: May 24, 2016, 10:24:41 am »
Wow look forward to this :)

I have been using other launchers like Tinylauncher and Xbench for a while now on the XD and Retropie. Its great to have such a selection of launchers for whdload :)

StatMat (OP)

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Re: Amiga Frontend
« Reply #28 on: May 25, 2016, 08:09:06 pm »
I'd release my builder @StatMatt but based on the pallet info I now know about I'm not keen too. Technically, while the converted screens work, there is a conflict. Regardless here is a video of a python/imagemagick based compilation builder I wrote a while back

It is very cool what you managed to put together the script. I suspect there will be some non-windows users who would certainly appreciate it. At the end of the day, the more choices the better. I have now settled on the screenshots taking the first 128 colours in the palette and the skin taking the upper 128. So maybe you can come up with something. :)

Btw, did you ever see the imgtoiff.py script that came with the original AGS? Seems like it might be useful: https://github.com/MagerValp/ArcadeGameSelector/blob/master/imgtoiff.py
« Last Edit: May 25, 2016, 08:16:44 pm by StatMat »
"When the only tool you own is a hammer, every problem begins to resemble a nail."

StatMat (OP)

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Re: Amiga Frontend
« Reply #29 on: May 25, 2016, 08:10:53 pm »
Wow look forward to this :)

I have been using other launchers like Tinylauncher and Xbench for a while now on the XD and Retropie. Its great to have such a selection of launchers for whdload :)

I too found those FEs first and was quite happy with TinyLauncher. But once I found AGS2 along with source, I was determined to tweak it into something even better. 8)
"When the only tool you own is a hammer, every problem begins to resemble a nail."

sairuk

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Re: Amiga Frontend
« Reply #30 on: May 25, 2016, 09:22:34 pm »
I'd release my builder @StatMatt but based on the pallet info I now know about I'm not keen too. Technically, while the converted screens work, there is a conflict. Regardless here is a video of a python/imagemagick based compilation builder I wrote a while back

It is very cool what you managed to put together the script. I suspect there will be some non-windows users who would certainly appreciate it. At the end of the day, the more choices the better. I have now settled on the screenshots taking the first 128 colours in the palette and the skin taking the upper 128. So maybe you can come up with something. :)

Btw, did you ever see the imgtoiff.py script that came with the original AGS? Seems like it might be useful: https://github.com/MagerValp/ArcadeGameSelector/blob/master/imgtoiff.py
Your right, if your compilation builder is only win based then perhaps i should roll mine up to a release state. I havent had a chance to get back to AGS at all of late, want to def have a deeper look when things quiet down again

Sent from my SM-N9005 using Tapatalk


OutRun8601

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  • Posts: 70
Re: Amiga Frontend
« Reply #31 on: May 26, 2016, 09:13:28 am »
Here's a video I've put together. Thanks to @Statmat and also @Sairuk for making a Batman Box skin (This was my Amiga pack as a kid). I balls up a few times on the video as I'm playing with save states here and there. This is a great Frontend and it makes playing the Amiga really pleasant and simple.
https://youtu.be/9zNtaXOojeA

PaulFoster

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Re: Amiga Frontend
« Reply #32 on: May 27, 2016, 02:40:10 pm »
Any estimated date of release for this?

StatMat (OP)

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Re: Amiga Frontend
« Reply #33 on: May 30, 2016, 04:36:13 pm »
Free time to work on the project has been somewhat scarce of late. However I should have some more free time over the next couple of weeks to finally get a release together. :)
"When the only tool you own is a hammer, every problem begins to resemble a nail."

StatMat (OP)

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  • Posts: 31
Re: Amiga Frontend
« Reply #34 on: May 30, 2016, 04:37:44 pm »
Here's a video I've put together. Thanks to @StatMat and also @sairuk for making a Batman Box skin (This was my Amiga pack as a kid). I balls up a few times on the video as I'm playing with save states here and there. This is a great Frontend and it makes playing the Amiga really pleasant and simple.
https://youtu.be/9zNtaXOojeA

Cheers. Thanks for sharing bud. Looks cool with the Batman skin in action.
"When the only tool you own is a hammer, every problem begins to resemble a nail."

OutRun8601

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Re: Amiga Frontend
« Reply #35 on: June 02, 2016, 09:43:25 am »
No worries, thank you for sharing with me and making something so cool.

Stouffa

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Re: Amiga Frontend
« Reply #36 on: June 04, 2016, 09:30:17 pm »
Not really tried installing UAE4ALL on my XD yet, this looks like it will make it much easier to use on it! I hope it works well, I'm hoping to try it on my Pandora as well (I know they're not popular really on here)

Sent from my E5823 using Tapatalk


Panja

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Re: Amiga Frontend
« Reply #37 on: June 16, 2016, 11:28:15 am »
Any news on a public beta?  8) 8)
..:: GPD XD - 16GB :: LegacyROM - 1.8GHz :: 32GB MicroSD ::..

menelaus

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Re: Amiga Frontend
« Reply #38 on: June 19, 2016, 10:46:19 pm »
I have a craptop of Amiga games just sat waiting for this.   Hope it comes soon, heck I'd be willing to pay for it.

I wonder if its possible for them to map the mouse to an gpd analogue stick?   Would be awesome to play something like Dungeon Master or Eye of the Beholder but you need the mouse.

Chimera

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Re: Amiga Frontend
« Reply #39 on: June 20, 2016, 01:10:10 pm »
I'd love to be able to donate to this project if that's something you're interested in @StatMat

@menelaus I believe the right analog stick is mapped to the mouse however I think it would be really tough to play Dungeon Master with that method, you'd never be able to move it to the correct movement/weapon icon quickly during those intense combat situations with Rock Piles or Water :)