Author Topic: Amiga Frontend  (Read 18473 times)

Chimera

Re: Amiga Frontend
« Reply #15 on: May 14, 2016, 01:43:23 pm »
Indeed, apologies for going a little quiet since my last update. I am still tinkering away on the frontend and the compilation builder when I can find time. I'm happy to see there's continued interest in this little project. :)

Anyway, I have uploaded a video of the latest build running on my XD here:

#Invalid YouTube Link#

Hopefully this'll give you all a better feel for how it operates. I will try to get a beta build released soon.

This looks great, you've done an amazing job!

StatMat (OP)

  • *
  • Posts: 31
Re: Amiga Frontend
« Reply #16 on: May 15, 2016, 12:36:49 pm »
Suggestion: may it possible to expand line of game listing and reduce size of screenshot?

Btw: the text box with the publisher info, etc. can be reduced; just 8 of possbile 10 lines are used.

Sure, the FE comes with a config file that allows you alter the widths heights and positioning of the games list, screenshots and game info. The reason the screenshots are currently that size is that screenshots are generally stored in the Amiga's common screen size of 320x256. The FE itself is running at 640x512, so the screens end up taking half of the screen. But sure, there's no reason the screen shots couldn't be smaller to allow for a wider games list.

The blank area in the games info is to allow for some texts to wrap. I guess I could make the wrapping optional. This could be a tweak for the compilation builder I am also working on. :)
"When the only tool you own is a hammer, every problem begins to resemble a nail."

sairuk

Re: Amiga Frontend
« Reply #17 on: May 15, 2016, 12:53:55 pm »
Seriously stoked for this project, here some additional examples of what can be done with the skins on this frontend (@StatMat borrowed your pics, couldn't be bothered reshooting them). These are some skins i threw together once i'd managed to get the formatting down.







Also a video of it running in FS-UAE on linux with additional games added for testing.
#Invalid YouTube Link#

StatMat (OP)

  • *
  • Posts: 31
Re: Amiga Frontend
« Reply #18 on: May 15, 2016, 08:58:44 pm »
No problem at all. Thanks for doing the skins. They nicely demonstrate some of the FE's flexibility. :)
"When the only tool you own is a hammer, every problem begins to resemble a nail."

Panja

  • *
  • Posts: 166
Re: Amiga Frontend
« Reply #19 on: May 15, 2016, 10:00:24 pm »
How can we test?!  ;D
..:: GPD XD - 16GB :: LegacyROM - 1.8GHz :: 32GB MicroSD ::..

coffeebean30

Re: Amiga Frontend
« Reply #20 on: May 22, 2016, 11:42:14 pm »
this looks amazing. I loved the amiga back in the day - would be really interested in this and would love to try the beta.

Chimera

Re: Amiga Frontend
« Reply #21 on: May 23, 2016, 12:22:40 am »
I've had a week with this program now thanks to @StatMat and it's changed my GPD-XD usage to be 100% Amiga this week - it's just so easy to switch games, things load like they're console games and there's no disk swapping etc.  Without a "collection builder" adding games is a real pain so be patient while @StatMat finishes that and you're going to be in for a treat! 

menelaus

Re: Amiga Frontend
« Reply #22 on: May 23, 2016, 12:48:49 am »
oh man!!  I want to try this asap!

I used to be a huge miggy fan, had lots of them throughout the 90's.  2-3 A500's, over 8 A1200's and even one with an 060/PPC accelerator.    Some epic games on the amiga too.

I would love to play Dungeon Master and Eye of the Beholder again although I guess without a mouse they'd be almost impossible to play. 


Vinc3Has3

  • *
  • Posts: 176
    • The Not Sane For Work Podcast
Re: Amiga Frontend
« Reply #23 on: May 23, 2016, 06:37:34 pm »
This looks fantastic - and will run me down yet another "rabbit hole", re-collecting all of the Amiga games I had back in the day.

So, "This is Absolutely Wonderful!" And, "I totally hate you!" both at the same time...  ;)

I do hope you will post a link for some beta testing - even though my Wife probably wouldn't.  8)

I already use uae4all on my XD solely for Pinball Dreams, Fantasies and Illusions, as well as Slam Tilt Pinball. This would cause a bit of an expansion...

StatMat (OP)

  • *
  • Posts: 31
Re: Amiga Frontend
« Reply #24 on: May 24, 2016, 07:44:20 am »
Sorry once again for the lack of updates. Unfortunately my time to spend on the FE and compilation builder have been somewhat limited recently. However, I should be able to spend more time on getting things ready for a beta release very soon.  8)
"When the only tool you own is a hammer, every problem begins to resemble a nail."

StatMat (OP)

  • *
  • Posts: 31
Re: Amiga Frontend
« Reply #25 on: May 24, 2016, 07:50:21 am »
I would love to play Dungeon Master and Eye of the Beholder again although I guess without a mouse they'd be almost impossible to play.

I have been playing lots of mouse games such as DM and Cannon Fodder with a USB wireless mouse on my TV. Once slightly annoying thing when plugging a mouse in is that the Android mouse mouse pointer appears and moves out of sync of the emulated pointer. However, I found a somewhat hacky way of removing the Android pointer and documented it here;)
"When the only tool you own is a hammer, every problem begins to resemble a nail."

sairuk

Re: Amiga Frontend
« Reply #26 on: May 24, 2016, 07:57:10 am »
I'd release my builder @StatMatt but based on the pallet info I now know about I'm not keen too. Technically, while the converted screens work, there is a conflict. Regardless here is a video of a python/imagemagick based compilation builder I wrote a while back

#Invalid YouTube Link#


Cyberload

Re: Amiga Frontend
« Reply #27 on: May 24, 2016, 10:24:41 am »
Wow look forward to this :)

I have been using other launchers like Tinylauncher and Xbench for a while now on the XD and Retropie. Its great to have such a selection of launchers for whdload :)

StatMat (OP)

  • *
  • Posts: 31
Re: Amiga Frontend
« Reply #28 on: May 25, 2016, 08:09:06 pm »
I'd release my builder @StatMatt but based on the pallet info I now know about I'm not keen too. Technically, while the converted screens work, there is a conflict. Regardless here is a video of a python/imagemagick based compilation builder I wrote a while back

It is very cool what you managed to put together the script. I suspect there will be some non-windows users who would certainly appreciate it. At the end of the day, the more choices the better. I have now settled on the screenshots taking the first 128 colours in the palette and the skin taking the upper 128. So maybe you can come up with something. :)

Btw, did you ever see the imgtoiff.py script that came with the original AGS? Seems like it might be useful: https://github.com/MagerValp/ArcadeGameSelector/blob/master/imgtoiff.py
« Last Edit: May 25, 2016, 08:16:44 pm by StatMat »
"When the only tool you own is a hammer, every problem begins to resemble a nail."

StatMat (OP)

  • *
  • Posts: 31
Re: Amiga Frontend
« Reply #29 on: May 25, 2016, 08:10:53 pm »
Wow look forward to this :)

I have been using other launchers like Tinylauncher and Xbench for a while now on the XD and Retropie. Its great to have such a selection of launchers for whdload :)

I too found those FEs first and was quite happy with TinyLauncher. But once I found AGS2 along with source, I was determined to tweak it into something even better. 8)
"When the only tool you own is a hammer, every problem begins to resemble a nail."

 

Post a new topic
Post a new topic