Author Topic: [REVIEW] GPD-G58 (Quad-Core, 5")  (Read 8236 times)

Deen0X (OP)

  • Posts: 1694
[REVIEW] GPD-G58 (Quad-Core, 5")
« on: May 28, 2014, 11:45:11 am »
    [REVIEW] GPD-G58 (Quad-Core, 5")


    Note: This is a summarized version of the full review located in my blog.

    Acknowledgments

    To GPD manufacturer for send me a sample of their product GPD-G58 to test it and write this review.

    Product description(Enumerate of components that conform the product)

    In the following section i will explain briefly each component that comform the device, listing each component existing in their structure and doing comments about these elements when i consider.

    In this section i will list only the device parts that may contain elements interesting to comment.

    Note: These faces of the device that don?t containt any element i will omit.

    Front view


    • D-PAD based on two plastic pieces (Similar to original JXDS5110)
    • Left analog stick (Flat)
    • [SELECT]
    • 5" TFT Capacitive screen
    • Action buttons [TRIANGLE], [SQUARE], [CIRCLE], [CROSS]
    • Right analog stick
    • Power led
    • Charge led
    • [START]
    Rear view


    • Speaker (Monoaural)
    • 0.3 MPx rear camera
    • Ventilation Slot

      Top view

      • [L]
      • [RESET]
      • Power port
      • Headphones port 1
      • Mini USB (Data/Charge)
      • Headphones port 2
      • MiniHDMI Port
      • [VOL-]
      • [VOL+]
      • [R]
      Bottom view

      • MicroSD Slot
      Android Games


      Android games are specific for touch screens, and may use another device sensors such tilt sensor, and most of them show on screen controls to interact with the game, but only few of them have native joystick/gamepad support.

      For now, there are some alternatives that we can use to bring these kind of support (joysticks/gamepads and other devices) on these games, bringing another way of playing using physical controls. Most of these alternatives are based on emulating the events and mechanisms that the device originally support for interact with the games. Most of these events are touch screen based, then this kind of apps will "emulate" these touches, linking physical controls (buttons, sticks) to screen locations.

      Modern Combat 4 (CIFS loading)
      <a href="https://www.youtube.com/watch?v=bQD0ilpxwq8" target="_blank">https://www.youtube.com/watch?v=bQD0ilpxwq8</a>

      As i do with Nova 3, i tested this game loading it directly from a shared resource on my lan, via CIFS module (enabled by manufacturer in the firmware stock). There are some slowdowns but are produced by my lan connection.

      The game run without problems when running from microSD (or intenral memory), and their performance is good.

      Emulation (Playing emulated games)


      In the same way that Android games are an important way of testing the performance of a device, emulation is another factor to get in concern, and most important, for systems that are quite hard to be emulated, because with these emulators/roms we can see differences between devices. (most of times, the pure power of a CPU/GPU can run better a game in a device, and get poor performance in another device)

      In Android, we get many emulator alternatives (emulated systems) that we can recreate on the device that we are testing. We can use emulators of old computers, videogame consoles, and is possible to run some x86 system (MS DOS, windows 9x but so limited), and we can run most modern systems such Nintendo64, Playstation one (PSX), both of these emulators are consider the top of the current frontier of emulation, but this is not limited to these systems. There are new emulators that most probably will become the new top/frontier, with emulation of PSP that many games currently are playables with near of 100% of speed, or Nintendo DS, that currently is able to run many titles.at full speed (or near to)

      This way, we can say that the emulators are important than Android games en terms of entertainment, and for this reason are a big and important part of any testing planning of any device.

      Tekken Dark Resurrection

      <a href="https://www.youtube.com/watch?v=vox3SgQLiyw" target="_blank">https://www.youtube.com/watch?v=vox3SgQLiyw</a>

      This is one of my classic gaming for testing devices. The game run ok, with some slowdowns but fully playable.

      N64Oid(Nintendo 64)


      There are many Nintendo64 emulators on the Google Play Store, but personally i prefer to use this one, that you can buy directly from SlideMe store, and in my opinion, this emulator run better than other options that i tested.

      Conker's Bad Fur Day

      <a href="https://www.youtube.com/watch?v=aFM5nThv-y8" target="_blank">https://www.youtube.com/watch?v=aFM5nThv-y8</a>

      The gameplay is most playable. Videos have some slowdowns but the rest is ok.

      Note: I?m using N64Oid with analog support (native support. i didn?t mapped to play)

      Alan Wake (Gamestreaming)

      <a href="https://www.youtube.com/watch?v=tswjWvxcUWA" target="_blank">https://www.youtube.com/watch?v=tswjWvxcUWA</a>

      I get impressed with this game. Run smooth and nice in streaming, and you really can consider play this title in this device. This gameplay is using only wifi from the PC streaming server to router (i forgot to plug a lan cable), and the result is really impressive.


      ...check this link for read full version of this review.

      Zalu2!

      Deen0X
      « Last Edit: May 28, 2014, 11:48:21 am by Deen0X »

      godgryphon

      • Posts: 26
      Re: [REVIEW] GPD-G58 (Quad-Core, 5")
      « Reply #1 on: May 28, 2014, 03:45:02 pm »
      Great review as always! Looking forward to to those battery logs. I do have a question about the sound lag though. Is it a universal problem, or is it specific to some emulators?
      Ordered one of those fancy GPD G58 devices. Review soon.

      skelton

      • Posts: 6894
      Re: [REVIEW] GPD-G58 (Quad-Core, 5")
      « Reply #2 on: May 28, 2014, 03:48:47 pm »
      If you use Retroarch sound lag is practically unnoticeable.
      Retired

      godgryphon

      • Posts: 26
      Re: [REVIEW] GPD-G58 (Quad-Core, 5")
      « Reply #3 on: May 28, 2014, 04:05:21 pm »
      Good to hear :). I'll give it the ultimate test by playing Parappa the Rapper. Also, you have my ultimate thanks for developing a custom firmware for this device Skelton. While I've heard the stock is good, this is my first android console, and your firmware for the G5a and s5110b really look phenomenal (I ran across them everywhere recommendations for the devices were. I spent weeks trying to decide on which device to order). I'm really excited to give it a try.
      Ordered one of those fancy GPD G58 devices. Review soon.

      Neo-Nemesis

      • Posts: 16
      Re: [REVIEW] GPD-G58 (Quad-Core, 5")
      « Reply #4 on: June 22, 2014, 11:01:33 pm »
      Hi,

      I am really interested by the GPD G58.

      I can't find one information in particular: Is the boot time long? (I have a JXD s5110b and I found the boot time takes forever in comparison of my PS Vita for example)

      skelton

      • Posts: 6894
      Re: [REVIEW] GPD-G58 (Quad-Core, 5")
      « Reply #5 on: June 23, 2014, 05:09:37 am »
      Any android device is slower in boot time in comparison to psvita.... But boot time is faster than 5110b, though it pretty much depends on the number of apps installed.
      Retired

      DexterLab

      • Posts: 22
      Re: [REVIEW] GPD-G58 (Quad-Core, 5")
      « Reply #6 on: June 23, 2014, 07:08:26 am »
      Any android device is slower in boot time in comparison to psvita.... But boot time is faster than 5110b, though it pretty much depends on the number of apps installed.

      I think it happens with all android phones. and can you share its dimensions and battery life.
      Devices : JXD A16 , Lenovo P780

      skelton

      • Posts: 6894
      Re: [REVIEW] GPD-G58 (Quad-Core, 5")
      « Reply #7 on: June 23, 2014, 07:33:23 am »

      Battery life is about 4 hours and dimensions are like 5110B, almost similar to PSVita
      Retired

       

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