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Author Topic: [REVIEW] Console/Tablet GPD7018 (Dual-Core)  (Read 4534 times)

Deen0X (OP)

  • Posts: 1702
[REVIEW] Console/Tablet GPD7018 (Dual-Core)
« on: August 22, 2013, 02:03:02 pm »
[REVIEW] Tablet / Console GPD-7018 (Dual-Core)


Due to the limitations of this forum, i cannot put the full version of the review.

You can check a google translated version here, or visit the original spanish version in my blog .

Jet Set Radio

Play with native support for joysticks. In this video, I'm using the stock firmware of the device, which includes a private driver for the controls, but the game reacts smoothly controls natively, so you do not need to run any type of mapping.

GTA Vice City

This time also I am using the stock firmware (with private control driver). The game manages to react to some controls (basically, the D-PAD), but other controls do not generate reactions, so I use a program to map on the screen, or directly playing with your fingers.

This game earns a lot with a firmware that includes a native joystick driver, because there is no need to map anything, so it should not be used to map controls programs.


In this video I am using a Custom Firmwaer "Xsample-Skelrom for GPD7018 v1.0 Beta", which includes a proper joystick driver GPD (also included in the latest official update your console).

As you can see, the game features investment X and Y axis of the right stick, but the latest game update includes a configurator for both sticks, so it is very easy to correct this problem without using programs like Tincore, which have the option to do a swap of the axes (or reallocate directly)

the game as seen moves very fluid, and as expected goes without any problem. As always emphasize that using this game with a wireless joystick (as in this case), the feeling of home console game is very well achieved.

Blazing Star

Game without native support for joystick, but with a stick on screen map quenos allow either the GPD Maper, Tincore or anyone we want, direcamtente stick to the game console.

In this game I am using a Custom Firmware (Xsample-Skelrom for GPD7018 v1.0 Beta).

The Dark Knight

This game is actually one of those games that cost to go fluid on almost any device. Always have framerates downs (either because the device has no power, or lack of optimization of the game), and so I think it's a good title to try, as these drops in framerate usually "smoothed" when the device has more raw power to run the game.

I am using the stock firmware, and mapping with GPD mapper (the firmware itself), and general ejecutci?n is correct, according to what is expected of a device with these specifications.

Starwars Pinball

This video, more to show the game itself, it runs smoothly (with some lag in the controls, but this happens with almost any device and with this game in particular), is a more technical demo.

In the first part of the demo, I show the initial state of charge of the game console, which indicates no pinball tables downloaded. Load gates, stop the program, and I use what I said in my guide For this, I connected a USB hub for MicroUSB port of the console, and I put the various peripherals, including Ethernet adapter 10/100 USB, wired network enabling and disabling the wifi network.

Then by Mount Manager, and connect to a network drive where I have installed program data. Then DirectoryBind mapping using the program and finally by the game, this time, I was showing 3 game tables and downloaded.

As well as this, I can charge almost all games, pulling the network share on my router, without worrying about running out of space on your device.

Mario Kart DS / Zelda Phantom Hourglass (DS Nindendo)

As expected, the emulator goes without any problems on the console, offering an experience quite well achieved with respect to the use of a real console.

In the video I am using a capacitive pointer in the game Zelda Phantom Hourglass, and controls specific to the console (mapped on the same emulator) for the game Mario Kart DS.

I am using the Stock Firmware console.

PPSSPP - Tekken 6

PPSSPP - Army of Two The 40th Day

Several graphical glitches. It's not playable.

Mame4Droid Reloaded (Arcades)

I think it's the best Arcade Emulator the store, and I prefer it to other options like Retroarch or similar, I get much more fluid execution in genreal with this emulator.

Marvel vs Capcom

If, at the beginning of this review I discussed this game (and I put this video), but as part of performance tests of emulators, I put here also belongs.

The game runs flawlessly. I am using the controls on the device itself, and as seen I can run commands, no major problems. Also, I'm with the stock firmware and direct mapping of the controls in the emulator.

Ultimate Mortal Kombat 3

Retroarch PSX - Tekken 3

This game is one of my favorites to test devices, for various reasons, since being more or less player I can tell when the game is not going soft, or if there is lag in controls, etc.

In this case, either because the new version of Retroarch, or else that comes with default settings, but it is the first time something just changing the configuration minimum fluid get a title run, almost perfect.

I used an external command (as in many of the videos I post this console), and I notice that there is some lag in the control, but I think it is due more than anything to the emulator as such, but does not stop play (although some is that if you can annoy lag at times)

If I remember correctly, the only thing I've done in the emulator is to map the controls and remove the filter bilienal.

Doing the same thing in other devices have not felt that running was totally fluent, although playable, but I think this device do not need to touch anything in the settings more to enjoy PSX titles smoothly.

N64oid (Nintendo 64)

There are several Nintendo64 emulators Store on Google, but personally I prefer to use this other emulator, which can be purchased at SlideMe , and that in my opinion , doing much better than others I've tried.

I have generated some test videos I've done with this emulator.


It runs smoothly, except for some glithces graphics (such as shadows), but I understand is a problem with the emulator and not the console.

Pros, cons and improvements.

As with any product, we are facing a disopsitivo that has its highlights positively, we also find those points or features, or not properly comply with what is asked, or just do not incorporate a feature that, in my opinion, should be included. Also, in part based on this list of points against, where I give my opinion on which aspects should be taken into consideration in case of generating an evolved version of the device or updated.

To consider some of these feature points, come by the comparison I can do console with which you can establish a direct relationship to be a similar product, that is, with the Archos Gamepad and the JXD S7300B, so which I will indicate if there is need brackets to highlight that point), and I mention this because if I do enlightenment, some of the points would not be clear at all to be considered as a positive or negative (eg, the wireless works well, it's supposed to be this way, but if I consider it positive that the S7300B instability problems occur when the wifi is on, for instance)


  • D-PAD left stick separately (JXDS7300B has troops on the slopes the dpad and left stick)
  • I see as a positive, while negative, which have a D-PAD consists of 4 separate buttons work well enough to play without major problems fighting games. (Archos Gamepad, has a similar configuration, but the game experience is not the same, being worse in the Archos)
  • Compared Archos Gamepad Console is very positive that the L2 and R2 buttons are in a much more comfortable and "natural" than that offered by Archos
  • Sticks with good touch, thanks to the shape of the surface allow to handle them in a more convenient and accurate (Archos Gamepad has a very small sticks to surfaces, which can be uncomfortable to use)
  • More ergonomic shape than a typical rectangular tablet, and less tiring to catch on hands (JXDS7300B has a rectangular shape most appropriate to a tablet, but ultimately not very ergonomic and can cause tiredness in the hands)
  • There are no overlapping buttons (Archos Gamepad had serious problems at first, but with updates almost completely corrected this problem)
  • Native support for 64GB cards (JXDS7300B has problems with some of this type microSD)
  • There is no problem with using WIFI module (JXDS7300B presents some problems when active insetabilidad WIFI module)
  • Audio Connector position at a more convenient location (on the bottom of the console, which makes it more "comfortable" to have the connector on that side when we have the console in use, for example, on the train, that does not project the console connector and therefore can not lead us to spend other people)
  • There is already a custom firmware for the console based on the sources of the original firmware (Archos will not release the sources of your console, so there can be improved custom firmware at the same level)
  • The control layout makes using the D-Pad and action buttons (But leave the sticks down, and by that title can be a bit tricky to use these sticks in conjunction with the trigger buttons L1, L2 , R1 and R2)
  • Adding a joystick driver natively on the stock firmware. (With the latest "update" has included one driver basic functional joystick on the console)
  • The display device has no raised edges, so it can be accessed across the touch surface smoothly
  • The system has been quite stable, even running at 1.5GHz Console
  • Inclusion of the [BACK] and [HOME]


  • The general buttons make an audible "clack" when released, though perhaps this is because the unit used for the review is a pre-production unit, and the final version may have solved this kinds of details (Note: do not make this sound triggers is more, are very soft and pleasant to touch to use)
  • The L1 and R1 buttons, being so long, are likely to be pressed accidentally when trying to press L2 or R2, but this problem is solved the more you use the console, the hands are used to the shape, and the position of the buttons.
  • The analog sticks are placed in an area that are cumbersome to use in conjunction with the trigger buttons (L1, L2, R1 or R2), although it has been considered positive point the same layout of controls make using of the D-Pad and action buttons.
  • Although I personally do not see a serious problem, consider as negative which only incorporates a speaker in the back.
  • The speaker is located in the rear, and is much better and preferably be positioned at the front, perhaps below the sticks.
  • Battery. It has a similar length to the Archos Gamepad, might slightly higher (does not exceed 2 hours, playing emulators, for example, PSP)
  • Included in the console memory is very limited (there are available a little over 1GB for user). Although I consider it a negative, actually from my point of view this is irrelevant, because the amount that is to bring (which is never more than 8GB), the user usually will prefer to make a "SWAP" and exchange memories as main memory using microSD.
  • The controls, despite not being mean to touch that respond well, have an audible "clack" annoying when using them (when you release the buttons), but I guess (hope) that this problem is solved in the final product.
  • Sometimes the buttons get stuck, but I assume it is because the device is not a final product and therefore lack of polish this type of details. (In my case, with a simple nail I managed soften some edges of the structure and thereby stop them from jamming the buttons)


  • A basic improvement is to include one actual DPAD that enhances the experience of the current solution, but you can play with it, is not the optimal solution.
  • Improve the type of buttons that make sounds when pressed / drop (although I assume / hope this is fixed in the production version)
  • 6 Incorporate panel action buttons (A, B, C, X, Y, Z)
  • This makes it absolutely necessary to incorporate a battery that gives more autonomy to the console, a removable battery may be a solution, so that the user would have a chance to have more spare battery charged


After spending several days testing the device, I have concluded that it is a good alternative to those looking for something between JXD Archos Gamepad and S7300B.

This I say that the device offers some improvements over the Archos console as best button layout (L2 & R2) and especially that there is custom firmware for the console, based on the official firmware sources,

and in turn, offers some advantages over console JXD, advantages that can be summarized as two main separate D-Pad Left Stick and stability in the system that can not be obtained JXD console.

Obviously, there are other points that you earn the other alternatives, such as the D-PAD JXD is better than GPD, although the but of all by far is the Archos, that being almost the same as GPD, lends worse to play, becoming even useless in many fighting games.

The battery is a pending issue on this console, but the absence of a solution from the manufacturers themselves, have created a workaround that, although is not the best of all, does the job. However, such problems could be solved by incorporating external batteries on the devices, in order to have more of a replacement battery, or add a type of battery that can be attached to devices in a comfortable and functional.

By orienting the console to a user type, I think for the distribution of controls, with the D-PAD and buttons above and below the sticks, is more comfortable for retroemulados games for the provision of the triggers and buttons / dpad are more comfortable in general, that the analog sticks.

This does not mean that we can play games like Nova3, MC4, etc, but for now, it is more enjoyable to play Mame games with this console in general.

If I have to give a general and comparative view, I would say that this console could be considered a Gamepad Archos "improved" for their L2 & R2 buttons, and above all, by the availability of a custom firmware generated from own sources console, which certainly makes a very big difference between this alternative and Archos console.

To summarize, this console would personally quite on par with JXDS7300B, with some pros for each one of them, but that really is the kind of use that should determine which console to use.

My suggestion, as far as I have seen using all consoles, it would be:

For Android in general, considering the emulation on par android applications and games: JXDS7300B

To retroemulaci?n in general, but able to run without problems android applications and games: GPD7018

Above, based almost exclusively on the arrangement of the controls of each of the consoles. I do not consider the Archos Gamepad for your design and layout of some of the controls do not render a comfortable alternative for any of the cases (either for Android or for retroemulaci?n)




  • Posts: 717
Re: [REVIEW] Console/Tablet GPD7018 (Dual-Core)
« Reply #1 on: August 22, 2013, 02:41:09 pm »
DeenOX nice review.

So this is still in prototype phase?
PSP 3000 | PSP Go | Ps 2 | Xbox Original | Ireadygo Much i5 | Aurora II | Pipo w2f | Tonsmart Vega S-89h | Lenovo K3 Note | Tronsmart Draco H3 | Raspberry Pi 2

Deen0X (OP)

  • Posts: 1702
Re: [REVIEW] Console/Tablet GPD7018 (Dual-Core)
« Reply #2 on: August 22, 2013, 02:43:57 pm »
i understand this will be released very soon


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