Author Topic: Zerox86 Compatibility list  (Read 6775 times)

Gab1975 (OP)

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Zerox86 Compatibility list
« on: July 18, 2014, 10:19:57 am »
Hi everybody,
I'm thinking that, for a  better (and more quickly) identification of the games, it could be useful to add a "Year" column (where is specified the year when the games were created). I may add the column... what do you think about it?

Zerox86 compatibility list

Kurt Steiner

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Re: Zerox86 Compatibility list
« Reply #1 on: July 18, 2014, 12:48:28 pm »
Nice, thx !

I love Stunts !

Gab1975 (OP)

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Re: Zerox86 Compatibility list
« Reply #2 on: July 18, 2014, 10:16:47 pm »
I added the "Year" column (with the release year of the various games)... ;)

@Kurt Steiner: I played a lot with Stunts (4D Sports Driving) on my old Amiga 500, the game was rather slow (the 3D graphic of the game was too heavy for the Amiga's OCS hardware).
« Last Edit: July 18, 2014, 10:30:21 pm by Gab1975 »

Kurt Steiner

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Re: Zerox86 Compatibility list
« Reply #3 on: July 21, 2014, 09:15:12 am »
@Kurt Steiner: I played a lot with Stunts (4D Sports Driving) on my old Amiga 500, the game was rather slow (the 3D graphic of the game was too heavy for the Amiga's OCS hardware).

Hi, for stunts, I use my real-DOS system.
It was one of my first DOS games and I have to still my version and created new routes. Unfortunately, there no longer is such games today!

Malleus

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Re: Zerox86 Compatibility list
« Reply #4 on: July 21, 2014, 10:10:56 am »

Hi, for stunts, I use my real-DOS system.
It was one of my first DOS games and I have to still my version and created new routes. Unfortunately, there no longer is such games today!

I beg to differ:
TrackMania
TrackMania2

Though I agree that Stunts was awesome in its day, so many hours wasted on tht game :)

surfi80

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Re: Zerox86 Compatibility list
« Reply #5 on: July 21, 2014, 10:31:51 am »
fantastic job, thank you very much Gab1975  ;)
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

Gab1975 (OP)

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Re: Zerox86 Compatibility list
« Reply #6 on: July 21, 2014, 11:41:07 am »
fantastic job, thank you very much Gab1975  ;)

;) ... for now the compatibility list has 173 different games!

I feel to speak for almost all forum members: a big thanks to Pate, who made (and he's improving)  a very good "x86 PC MS-DOS" emulator! ;)

Malleus

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Re: Zerox86 Compatibility list
« Reply #7 on: July 21, 2014, 12:35:51 pm »
Gab, have you made any key changes in any of the games? would it be possible to add a column with a "suggested" keymapping for games that work well?

Gab1975 (OP)

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Re: Zerox86 Compatibility list
« Reply #8 on: July 21, 2014, 01:13:54 pm »
Gab, have you made any key changes in any of the games? would it be possible to add a column with a "suggested" keymapping for games that work well?

I customized the keymap for various games... in my opinion a column with "suggested keymapping" takes up an excessive space in width... in any case I can attach my personal zerox86.ini, maybe it will be useful ! :)
« Last Edit: July 21, 2014, 01:23:03 pm by Gab1975 »

toto

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Re: Zerox86 Compatibility list
« Reply #9 on: July 21, 2014, 02:21:43 pm »
I haven't had the time to try zerox86 but thank you guys for your hard work.
« Last Edit: July 21, 2014, 06:06:32 pm by toto »

Malleus

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Re: Zerox86 Compatibility list
« Reply #10 on: July 21, 2014, 03:02:20 pm »
thanks gab :)

Gab1975 (OP)

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Re: Zerox86 Compatibility list
« Reply #11 on: July 25, 2014, 08:38:28 pm »
Now in the compatibility list there are 200 games! ;)

Surkow

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Re: Zerox86 Compatibility list
« Reply #12 on: July 25, 2014, 10:58:41 pm »
Very nice work guys. Aside from the compatibility list maybe some more general information about Zerox86 can be added (including sources at the bottom).

Gab1975 (OP)

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Re: Zerox86 Compatibility list
« Reply #13 on: July 31, 2014, 06:58:48 am »
I attach the latest revision of my zerox86.ini file... maybe it will be useful for someone! :)

Malleus

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Re: Zerox86 Compatibility list
« Reply #14 on: July 31, 2014, 09:01:18 am »
Thanks gab!

Looking through the ini file I see that the MHZ value seems to make alot of the previously slwo games work?
I'll have to play some Micro Machines when I get home :)
« Last Edit: July 31, 2014, 09:07:55 am by Malleus »

Malleus

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Re: Zerox86 Compatibility list
« Reply #15 on: July 31, 2014, 09:17:49 am »
if you are taking requests, could it be possible to try and get X-Wing (and Wingcommander series) to work with good settings? not that I know if its even possible :)

update:
forget I said anything, did NOT remember there being this many keycombos in X-wing (perhaps I didnt use most of them :)
www.allgame.com/game.php?id=954&tab=controls
« Last Edit: July 31, 2014, 09:19:38 am by Malleus »

Gab1975 (OP)

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Re: Zerox86 Compatibility list
« Reply #16 on: July 31, 2014, 09:38:37 am »
Looking through the ini file I see that the MHZ value seems to make alot of the previously slwo games work?
I'll have to play some Micro Machines when I get home :)

The MHZ "value" (from 1 to 79) helps to slow down the emulation speed, so the old games, which run too fast, become playable... Micro Machines is a "special case", in the previous Zerox86 releases it runs very slow, while in the latest release (0.06) it runs too fast (therefore I used the "MHZ" option to slow down the game at an adequate speed).
« Last Edit: July 31, 2014, 11:15:46 am by Gab1975 »

Gab1975 (OP)

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Re: Zerox86 Compatibility list
« Reply #17 on: July 31, 2014, 09:51:08 am »
update:
forget I said anything, did NOT remember there being this many keycombos in X-wing (perhaps I didnt use most of them :)
www.allgame.com/game.php?id=954&tab=controls

Some time ago I made a quick test with X-Wing and it seemed to work pretty well (good speed and no graphic glitches)... the "potential problem" is that the game has a lot of keyboard functions and the GCW Zero buttons aren't enough!
« Last Edit: July 31, 2014, 03:30:46 pm by Gab1975 »

Beerman1138

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Re: Zerox86 Compatibility list
« Reply #18 on: August 05, 2014, 04:46:27 pm »
update:
forget I said anything, did NOT remember there being this many keycombos in X-wing (perhaps I didnt use most of them :)
www.allgame.com/game.php?id=954&tab=controls

Some time ago I made a quick test with X-Wing and it seemed to work pretty well (good speed and no graphic glitches)... the "potential problem" is that the game has a lot of keyboard functions and the GCW Zero buttons aren't enough!

Yeah, X-wing would be awesome, same with TIE Fighter, but the only way to do it would either be with a keyboard, or be a badass and never adjust, well, anything.....

Malleus

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Re: Zerox86 Compatibility list
« Reply #19 on: August 05, 2014, 08:05:51 pm »
I tried to create a keylayout for xwing (should be same for tie but my version of Tie fighter didnt work at all)
Its not perfekt, but the game plays realy smooth, I couldnt get SB to work but Adlib sound worked
didnt get the joy buttons to work, dunno what I did wrong...
Dont press Y button before calibrating the joystick...
X,Y,RIGHT could be used better, esp as ESC and ENTER can be reached from the virtual keyboard.

;
[xwing]      ; X-Wing
ANALOG=JOYSTICK   ; Analog Joystick
KEY_A=JOYB1   ; Fire weapons
KEY_B=JOYB2   ; Select ship
KEY_X=1C   ; Enter = Select a menu item
KEY_Y=01   ; Esc = Exit game
KEY_L=2D   ; R = Nearest enemy
KEY_R=2C   ; T = Next target
KEY_START=33   ; H = Hyperdrive
KEY_UP=4E   ; KeyPad + = Increase speed
KEY_DOWN=4A   ; KeyPad - = Decrease speed
KEY_LEFT=1D   ; W = Toggle weapons
KEY_RIGHT=25   ; K = Nothing
MouseXScale=0.5   ; Mouse scaling factor, X direction
MouseYScale=0.5   ; Mouse scaling factor, Y direction

 

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