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Author Topic: XMAME v1.0 release  (Read 212877 times)

Xaijiqq

  • Posts: 450
Re: XMAME v1.0 release
« Reply #80 on: January 02, 2015, 07:40:23 pm »
updated to v1.2 (internal storage) and it works except it isn't saving my button mapping.  however i notice it does create .cfg files, do i need to enter some sort of command in telnet or?

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: XMAME v1.0 release
« Reply #81 on: January 02, 2015, 09:02:08 pm »
updated to v1.2 (internal storage) and it works except it isn't saving my button mapping.  however i notice it does create .cfg files, do i need to enter some sort of command in telnet or?

No additional magic is required :)

I tried button mapping on XMAME 1.2 for 52, 69 and 84 and all seem to function as expected.

ie.

start game
enter MAME menu (START+L)
map a function to a GCW-Zero button
exit game
restart game
enter MAME menu
function is mapped to new definition

Can you let me know exactly what you are doing? Which MAME? Is it for an analog control? ie. the analog joystick?

Xaijiqq

  • Posts: 450
Re: XMAME v1.0 release
« Reply #82 on: January 02, 2015, 09:13:07 pm »
yes my problem is its not saving for games with the 'Analog Controls' setting.  i guess for now this is normal?  the Input sections appear to save after looking at it again  :)

i'm using mame 84

« Last Edit: January 02, 2015, 09:19:00 pm by Xaijiqq »

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: XMAME v1.0 release
« Reply #83 on: January 02, 2015, 11:42:07 pm »
I wasn't sure if that was being saved or not.

It's on the to-do list.

tekkaman

  • Posts: 118
Re: XMAME v1.0 release
« Reply #84 on: January 03, 2015, 12:28:33 am »
I haven't tried this yet. But I think the idea of having everything in one place is good. One of the things I loved about my now broken Caanoo was the ease of use. You could often forget it was running Linux because you just have to literally throw the stuff in the correct directory and it would work. Making backup of saves and snapshots quite easy because you knew everything was in the directory of the emulator. I had some difficulty transferring my saves from the Caanoo to the Zero.

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: XMAME v1.0 release
« Reply #85 on: January 03, 2015, 11:07:38 am »
yes my problem is its not saving for games with the 'Analog Controls' setting.  i guess for now this is normal?  the Input sections appear to save after looking at it again  :)

i'm using mame 84

Fixed. Will be part of XMAME 1.3.

Was only an issue for MAME 84.

Gab1975

  • Posts: 1165
Re: XMAME v1.0 release
« Reply #86 on: January 03, 2015, 01:54:14 pm »
Maybe I found two issues:

SEGA Alien Storm doesn't work... in theory the bootleg version (astormbl.zip) should work fine, instead the screen remains black, if you press L+START (insert coins) a green writing appears (PRESS START), but nothing more.

SEGA Altered Beast (altbeast.zip and altbeast2.zip) isn't playable, the game begins without problems, but the background doesn't scroll and the sprites of defeated zombies remain on the screen.

AtariHERO

  • Posts: 351
Re: XMAME v1.0 release
« Reply #87 on: January 03, 2015, 02:35:26 pm »
If you transplant your fully working mame4all set to mame .52 folder your neogeo games don't run anymore.
upgrading neogeo.zip did not solve the issue

Xaijiqq

  • Posts: 450
Re: XMAME v1.0 release
« Reply #88 on: January 03, 2015, 03:57:46 pm »

kaio

  • Posts: 216
    • All about GCW-Zero on Russian + Repo
Re: XMAME v1.0 release
« Reply #89 on: January 03, 2015, 07:15:34 pm »
Helo. I have only Mame 0.139 rom set. Where i can download .84 and other? Can anybody run Bucky O?Hara with xmame?
Game from 0.139 sturt but I always see a black screen.
GCW-Zero | JXD S602

zear

  • * Moderator
  • Posts: 2381
Re: XMAME v1.0 release
« Reply #90 on: January 03, 2015, 08:32:42 pm »
Helo. I have only Mame 0.139 rom set. Where i can download .84 and other?
Asking for roms is not allowed on our forums.

Eliwood_san

  • Posts: 255
Re: XMAME v1.0 release
« Reply #91 on: January 03, 2015, 11:25:17 pm »
noob question in which folder  i put my neogeo bios on the xmame emulator?

hi-ban

  • Posts: 889
Re: XMAME v1.0 release
« Reply #92 on: January 03, 2015, 11:28:43 pm »
noob question in which folder  i put my neogeo bios on the xmame emulator?

same folder as the neo geo roms.

Eliwood_san

  • Posts: 255
Re: XMAME v1.0 release
« Reply #93 on: January 03, 2015, 11:36:46 pm »
noob question in which folder  i put my neogeo bios on the xmame emulator?

same folder as the neo geo roms.

Thanks for the info :)

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: XMAME v1.0 release
« Reply #94 on: January 04, 2015, 02:09:22 am »
Helo. I have only Mame 0.139 rom set. Where i can download .84 and other? Can anybody run Bucky O?Hara with xmame?
Game from 0.139 sturt but I always see a black screen.

Bucky and Moo-Meesa may partially work currently but not perfectly. Let me check into them.

Eliwood_san

  • Posts: 255
Re: XMAME v1.0 release
« Reply #95 on: January 04, 2015, 05:52:17 am »
another question Can i play the dragon ball z 2 super battle using the xmame emulator ?

sparkymark79

  • Posts: 56
Re: XMAME v1.0 release
« Reply #96 on: January 04, 2015, 10:40:47 am »
ok here's a question for the collective...

I now have a full romset for 0.37b16, 0.69 and 0.84

If I was to stick all three on a microsd it will take up around 23GB. Mucho space.

What I want to do is keep the full 0.37b16 romset, and then take all the unique games that had been added for 0.69 and use that for 0.69 and then take all the roms which were added between 0.69 and 0.84 and use them for Mame 0.84

I'll keep them in separate directories so i don't have duplicate roms showing up when I tab between the three Mame versions.

Can anybody think of an easy way to do this or does anybody have a better way of ordering things?

thanks

sparkymark79

  • Posts: 56
Re: XMAME v1.0 release
« Reply #97 on: January 04, 2015, 01:34:45 pm »
I think I've found a bug...with the hardware scaling. It crashes mame when you use it. Ive tried on all the 1941, etc games and APB. You have to manually select software scaling to get the games to run. If you set to hardware or auto (which I guess is choosing hardware scaling) then you get the crashout. What prize do I get?? ;)

hi-ban

  • Posts: 889
Re: XMAME v1.0 release
« Reply #98 on: January 04, 2015, 01:36:08 pm »
I think I've found a bug...with the hardware scaling. It crashes mame when you use it. Ive tried on all the 1941, etc games and APB. You have to manually select software scaling to get the games to run. If you set to hardware or auto (which I guess is choosing hardware scaling) then you get the crashout. What prize do I get?? ;)

did you upgrade your firmware?

http://www.gcw-zero.com/updates

latest firmware is 2014-08-20.

sparkymark79

  • Posts: 56
Re: XMAME v1.0 release
« Reply #99 on: January 04, 2015, 01:38:02 pm »
Ah! I knew I shouldn't have said anything, it's always my fault!! Guess I'll go do the update now :) cheers