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Author Topic: XMAME v1.0 release  (Read 203622 times)

Xaijiqq

  • Posts: 450
Re: XMAME v1.0 release
« Reply #60 on: January 01, 2015, 09:18:31 pm »
got it sorted thanks :D

namco classics collection vol.1 & 2 crashes back to gmenu2x after selecting a game, these two would be great to play.  same thing happens with mousetrap and venture

although the lightgun games work very well after adjustments like cheyenne, crossbow, chiller i'm surprised at how well the crosshairs control :-* also the nintendo lightgun games like vs. hogans alley and vs. duck hunt work good

also, anyway to fix the audio and tunnel graphical glitch in grand champion? 

Gab1975

  • Posts: 1165
Re: XMAME v1.0 release
« Reply #61 on: January 01, 2015, 10:36:20 pm »
I'll look into the Sega system32 games.

EDIT: Found it. Okay that will be fixed in the next release.

Thanks! I'm looking forward to see the System32 games, like Golden Axe 2 and Arabian Fight", run on GCW Zero! ;)

PS: when you have time, can you check the TAITO F3 games (Arabian Magic, Bubble Bobble 2, Puzzle Bobble 3, etc.)? I tried to launch some ROMs, but after few seconds the emulator crashes (it comes back to the Gmenu2X).

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: XMAME v1.0 release
« Reply #62 on: January 01, 2015, 10:58:14 pm »
the emulator also crashes after loading Die Hard Arcade (diehard.zip).
Note: this game needs the STV Bios.
Looking into this one.

UPDATE:
Well the problem seems to be related to the IPU hardware scaling. Some resolutions just don't work.
This particular game sets 704x480 initially which SDL says it doesn't like.
If you select Software rendering then it will get a little further but not much happening.
It's a pretty heavy hardware spec anyway, I dont think it will run very well even on the GCW-Zero.
« Last Edit: January 01, 2015, 11:15:21 pm by slaanesh »

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: XMAME v1.0 release
« Reply #63 on: January 01, 2015, 11:04:52 pm »
I'll look into the Sega system32 games.

EDIT: Found it. Okay that will be fixed in the next release.

Thanks! I'm looking forward to see the System32 games, like Golden Axe 2 and Arabian Fight", run on GCW Zero! ;)

PS: when you have time, can you check the TAITO F3 games (Arabian Magic, Bubble Bobble 2, Puzzle Bobble 3, etc.)? I tried to launch some ROMs, but after few seconds the emulator crashes (it comes back to the Gmenu2X).

Did you try 69 or 84? Try 69 if you haven't already.
I'll look into it regardless.

Okay these work on 69 but not 84. Will fix for 84.
« Last Edit: January 01, 2015, 11:18:20 pm by slaanesh »

Gab1975

  • Posts: 1165
Re: XMAME v1.0 release
« Reply #64 on: January 01, 2015, 11:17:14 pm »
Did you try 69 or 84? Try 69 if you haven't already.
I'll look into it regardless.

I tried the ROMset 0.84... unfortunatelly I don't have the ROMset 0.69! :(
Thanks for your willingness! :)

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: XMAME v1.0 release
« Reply #65 on: January 01, 2015, 11:21:54 pm »
Did you try 69 or 84? Try 69 if you haven't already.
I'll look into it regardless.

I tried the ROMset 0.84... unfortunatelly I don't have the ROMset 0.69! :(
Thanks for your willingness! :)

This is where symlinks are invaluable.
You can use the 84 romset for 69 - most games will work.

If you installed to internal storage you can run the following commands from a shell prompt:


cd /media/data/local/share/xmame/xmame69
rmdir roms
ln -s ../xmame84/roms roms


Then start XMAME 1.1 and from the frontend switch to 69 and press START to re-cache your roms and go for it. :)

Gab1975

  • Posts: 1165
Re: XMAME v1.0 release
« Reply #66 on: January 02, 2015, 12:29:00 am »
@ Slaanesh:
I did as you wrote... I used the TAITO F3 games (ROMset 0.84) with XMAME 0.69 and they worked well (the average framerate is quite low, about 20-15 fps, but all works properly). Otherwise, the System32 games have the same issue.

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: XMAME v1.0 release
« Reply #67 on: January 02, 2015, 03:29:22 am »
@ Slaanesh:
I did as you wrote... I used the TAITO F3 games (ROMset 0.84) with XMAME 0.69 and they worked well (the average framerate is quite low, about 20-15 fps, but all works properly). Otherwise, the System32 games have the same issue.
They are heavy going games, lots of hardware to emulate I'm afraid. I've already made some optimizations in the v1.0+ builds though there are still a few things to do that will help a little here and there. But I don't think we are going to get 100% 60FPS from these games with the GCW-Zero.

I've fixed system32 for 69 just working on the 84 side of it, so these will playable in XMAME 1.2

dingooforever

  • Posts: 63
Re: XMAME v1.0 release
« Reply #68 on: January 02, 2015, 05:53:22 am »
Any news of the Openpandora XMame release?

Will it include ASM cores for better speed?

Gab1975

  • Posts: 1165
Re: XMAME v1.0 release
« Reply #69 on: January 02, 2015, 07:48:58 am »
They are heavy going games, lots of hardware to emulate I'm afraid. I've already made some optimizations in the v1.0+ builds though there are still a few things to do that will help a little here and there. But I don't think we are going to get 100% 60FPS from these games with the GCW-Zero.

Yes, I know... a TAITO F3 board, only "CPUs side", has got a MC68EC020 @16 MHz (main CPU) and a MC68000 @16 MHz (sound CPU)... in any case, you made an excellent work! ;)

I've fixed system32 for 69 just working on the 84 side of it, so these will playable in XMAME 1.2

I'm glad to read that you solved the System32 issue! ;)

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: XMAME v1.0 release
« Reply #70 on: January 02, 2015, 08:05:27 am »
Any news of the Openpandora XMame release?

Will it include ASM cores for better speed?
It certainly does :)
On my 600Mhz Pandora it's already faster than GCW-Zero version with M68000/Z80 games.

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: XMAME v1.0 release
« Reply #71 on: January 02, 2015, 09:58:48 am »
XMAME v1.2 is available now fixing issues with taito_f3 and system32 games for XMAME69 and XMAME84.

See www.slaanesh.net for updated download links.

Gab1975

  • Posts: 1165
Re: XMAME v1.0 release
« Reply #72 on: January 02, 2015, 10:26:31 am »
Thanks a lot for the update! :)

To install the new release is it better to remove xmame dir (and all sub-folders) before to launch the installer or is it enough overwrite all ?

PS: Obviously I intend to install the XMAME 1.2 in the same position of the previous one (internal storage memory).


surfi80

  • Posts: 252
Re: XMAME v1.0 release
« Reply #73 on: January 02, 2015, 10:34:52 am »
XMAME v1.2 is available now fixing issues with taito_f3 and system32 games for XMAME69 and XMAME84.

See www.slaanesh.net for updated download links.
perfect friend, you are a crack
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: XMAME v1.0 release
« Reply #74 on: January 02, 2015, 10:36:53 am »
You can install updates directly over existing installs. I always test this before releasing and is safe.

surfi80

  • Posts: 252
Re: XMAME v1.0 release
« Reply #75 on: January 02, 2015, 12:54:43 pm »
hi guys, have you tried the game Wild West COW-Boys of Moo Mesa?
you can try it with this new version?
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

Gab1975

  • Posts: 1165
Re: XMAME v1.0 release
« Reply #76 on: January 02, 2015, 02:33:26 pm »
You can install updates directly over existing installs. I always test this before releasing and is safe.

Yes, the installer worked perfectly... now the System32 games work without problems (the average framerate isn't very high, about 18-20 fps, but it's enough for a good playability).

PS: I noticed that the option to disable sound isn't functional. In some games I set "Sound Off", but the sound emulation remained operative.
« Last Edit: January 02, 2015, 02:44:24 pm by Gab1975 »

sparkymark79

  • Posts: 56
Re: XMAME v1.0 release
« Reply #77 on: January 02, 2015, 03:59:45 pm »
anybody know where to get hold of rollback roms for Mame or is it like the fightclub rule....one must not talk about it. Feel free to delete this message if so, or PM me if not!

sparkymark79

  • Posts: 56
Re: XMAME v1.0 release
« Reply #78 on: January 02, 2015, 04:04:19 pm »
I must admit I did not expect the UI as it is. I thought you would have a list of roms, and if the rom supports >1 mame version then you choose which one to run. I would have then thought that the filter option would allow you to filter between roms which are specific to the versions or just show all.

Not that I'm complaining, just jibbering really. thanks for this Slaanesh :)

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: XMAME v1.0 release
« Reply #79 on: January 02, 2015, 07:32:13 pm »
You can install updates directly over existing installs. I always test this before releasing and is safe.

Yes, the installer worked perfectly... now the System32 games work without problems (the average framerate isn't very high, about 18-20 fps, but it's enough for a good playability).

PS: I noticed that the option to disable sound isn't functional. In some games I set "Sound Off", but the sound emulation remained operative.

Thanks for the feedback - also I'll check into the sound on/off issue.
I must admit I did not expect the UI as it is. I thought you would have a list of roms, and if the rom supports >1 mame version then you choose which one to run. I would have then thought that the filter option would allow you to filter between roms which are specific to the versions or just show all.

Not that I'm complaining, just jibbering really. thanks for this Slaanesh :)

That's an interesting approach, I didn't think about it from that way.

 

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