Author Topic: XMAME v1.0 release  (Read 106206 times)

surfi80

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Re: XMAME v1.0 release
« Reply #20 on: December 31, 2014, 01:59:13 pm »
has anyone had any success running "Golden Axe 2 - The revenge of Death adder"? (ga2.zip)

The game starts fine, but after some seconds the emulator crashes (segmentation fault)
I feel the same, yet the alligator hunt if it works (aligatun.zip)
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

Gab1975

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Re: XMAME v1.0 release
« Reply #21 on: December 31, 2014, 02:03:36 pm »
the emulator also crashes after loading Die Hard Arcade (diehard.zip).
Note: this game needs the STV Bios.

I think that the STV board is an "out of range" for the GCW Zero... this board is a coin-op based on the SEGA Saturn hardware...

hi-ban

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Re: XMAME v1.0 release
« Reply #22 on: December 31, 2014, 02:16:11 pm »
the emulator also crashes after loading Die Hard Arcade (diehard.zip).
Note: this game needs the STV Bios.

I think that the STV board is an "out of range" for the GCW Zero... this board is a coin-op based on the SEGA Saturn hardware...

well, in that case it should run slow, but not crash.

Elaphe

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Re: XMAME v1.0 release
« Reply #23 on: December 31, 2014, 02:56:17 pm »
Is this the new long-awaited version of MAME4ALL or is it a completelly different emulator? In this case, what are the advantages of it? Better emulation? Improved performance? More emulated games? Thanx.
« Last Edit: December 31, 2014, 02:57:54 pm by Elaphe »

Xaijiqq

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Re: XMAME v1.0 release
« Reply #24 on: December 31, 2014, 02:56:58 pm »
ok, didn't see the option to install to external storage (later read: the gcw doesn't always mount the SD card successfully first time around) so i ended up choosing to install from internal storage, it worked and the games ran fine.  then decided to try and re-install everything and see if i can get the external storage working this time around.  so i deleted everything, the dir, and xmame file in the gmenu2x, etc.

but right now whenever i try to transfer the xmame_1.0.opk file to either apps folder (internal/external) via ftp it immediately starts trying to transfer roms from my desktop instead and get this error: "Folder not found! /media/data/local/share/xmame/xmame84/roms/" like its trying to transfer to the folders i'd deleted

any ideas to resolve this?  right now the opk file just doesn't want to transfer

Gab1975

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Re: XMAME v1.0 release
« Reply #25 on: December 31, 2014, 03:15:23 pm »
any ideas to resolve this?  right now the opk file just doesn't want to transfer

I don't know if this suggestion will be useful, but  there's no harm in trying! ;)
You can try to rename your opk file (e.g. xmame_installer.opk) and see what happens...

Gab1975

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Re: XMAME v1.0 release
« Reply #26 on: December 31, 2014, 03:23:47 pm »
well, in that case it should run slow, but not crash.

Other two games, which should run, but they crash (come back to the Gmenu2X), are Bubble Bobble 2 and Puzzzle Bobble 3 (Taito F3 board).

Gab1975

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Re: XMAME v1.0 release
« Reply #27 on: December 31, 2014, 03:28:57 pm »
Is this the new long-awaited version of MAME4ALL or is it a completelly different emulator? In this case, what are the advantages of it? Better emulation? Improved performance? More emulated games? Thanx.

MAME4ALL supports the 0.37b5 ROMset while XMAME the 0.52, 0.69 and 0.84 ROMsets... a lot of new supported games! Moreover XMAME should have a better emulation speed ! ;)

AskaLangly

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Re: XMAME v1.0 release
« Reply #28 on: December 31, 2014, 03:32:42 pm »
I will try MAME once again... been a LONG time using it.
And does this already have a high score data-file?

Xaijiqq

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Re: XMAME v1.0 release
« Reply #29 on: December 31, 2014, 03:33:54 pm »
ok think i got an idea on the problem basically my ftp client had to be restarted seemed like it was going through some cache catastrophe.  though now i'm only getting the option still for internal storage install.  a reboot didn't fix it, i'll try doing everything again.  i take it most of you had luck getting the external storage working?

oh yea and slaanesh thanks for the release! :-*

Inertia

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Re: XMAME v1.0 release
« Reply #30 on: December 31, 2014, 03:40:25 pm »
Oh!!! 1 year after the original release of mame on GCW Slaanesh gives us XMame!!
AWESOME!!

THANK YOU SLAANESH!!!! :):)

zear

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Re: XMAME v1.0 release
« Reply #31 on: December 31, 2014, 03:44:48 pm »
though now i'm only getting the option still for internal storage install.  a reboot didn't fix it, i'll try doing everything again.  i take it most of you had luck getting the external storage working?

After inspecting the OPK contents:
Code: [Select]
BASE_INSTALL_PATH_SD=/media/sdcard/appsThis is an incorrect directory for SD card mount point. The correct directory is /media/[card_name]/
With the current path, XMAME won't install on SD cards that contain disk labels.

Gab1975

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Re: XMAME v1.0 release
« Reply #32 on: December 31, 2014, 03:55:10 pm »
i take it most of you had luck getting the external storage working?

As Zear wrote, if your micro-sd isn't labeled "sdcard" the installer doesn't identify the external memory.

zephyrus

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Re: XMAME v1.0 release
« Reply #33 on: December 31, 2014, 04:28:41 pm »
Quote
MAME4ALL supports the 0.37b5 ROMset while XMAME the 0.52, 0.69 and 0.84 ROMsets... a lot of new supported games! Moreover XMAME should have a better emulation speed ! ;)

well, slaanesh wrote:

XMAME v1,0 for GCW-Zero supports three versions:

MAME 0.37b16, 0.69 and 0.84.

so .37b16 or .52?  :)

pcercuei

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Re: XMAME v1.0 release
« Reply #34 on: December 31, 2014, 05:01:44 pm »
Please, don't install anything else than OPKs in the "apps" folder, otherwise it will slow down the loading when starting gmenu2x. Any other location on the internal/external SD cars is fine.

Gab1975

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Re: XMAME v1.0 release
« Reply #35 on: December 31, 2014, 05:30:47 pm »
so .37b16 or .52?  :)

"0.52" is an alternative ID for the 0.37b16 ROMset... like 0.41 is an alternative ID for the 0.37b5 ROMset...
you can see a complete list of old MAME releases here:  http://mamedev.org/oldrel.html

slaanesh (OP)

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    • Slaanesh Dev
Re: XMAME v1.0 release
« Reply #36 on: December 31, 2014, 08:25:30 pm »
Yeah, there may a few games that don't work. One particular type of crash to look out for is one that reboots the machine, the screen will go black and then white and the machine will reboot.
Let me know if that is the type of crash.

As for other games that don't work, I'll look into them, just let me know what doesn't work.

Also would be interesting to know how many people are installing to internal or external storage.

During development I pretty much only used internal storage and only later on realized that people may want to install to SD card - that's why the installer has some restrictions. I'll look into those today and create a 1.01 installer that should fix these problems.

slaanesh (OP)

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    • Slaanesh Dev
Re: XMAME v1.0 release
« Reply #37 on: December 31, 2014, 08:36:16 pm »
Please, don't install anything else than OPKs in the "apps" folder, otherwise it will slow down the loading when starting gmenu2x. Any other location on the internal/external SD cars is fine.

I'll change this around for the 1.01 installer.

Nebuleon

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Re: XMAME v1.0 release
« Reply #38 on: December 31, 2014, 08:36:27 pm »
Wait a minute here. Why do you have to create an installer? Can you not run the MAME executable(s) from the OPK itself, and let the user put it where he/she wants (/media/something/apps)?

codingcampbell

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Re: XMAME v1.0 release
« Reply #39 on: December 31, 2014, 08:58:58 pm »
Wait a minute here. Why do you have to create an installer? Can you not run the MAME executable(s) from the OPK itself, and let the user put it where he/she wants (/media/something/apps)?

+1

I appreciate your hard work slaanesh but I avoided this software because I felt uneasy about "installing" something in this way. I'd much prefer this project to follow GCW's standard OPK distribution practice. It is easier for me as a user to manage the apps plus you get the benefit of squashfs compression. You would probably also avoid the filesystem problems and having to assume an incorrect path for sd cards.

 

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