Author Topic: XMAME v1.0 release  (Read 74867 times)

hi-ban

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Re: XMAME v1.0 release
« Reply #15 on: December 31, 2014, 01:02:48 pm »
has anyone had any success running "Golden Axe 2 - The revenge of Death adder"? (ga2.zip)

The game starts fine, but after some seconds the emulator crashes (segmentation fault)

Gab1975

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Re: XMAME v1.0 release
« Reply #16 on: December 31, 2014, 01:33:43 pm »
You will need to put ROMs into ALL the roms directories.
By default xmame52 will start up first and if there is nothing in there it won't start.
So even just placing a single rom in there will do the job.

Yes... I put a ROM in all roms folders and now XMAME runs without problems!
Thanks for the help! :)

PS: I used only the 0.84 ROMset, for all different roms folders.
« Last Edit: December 31, 2014, 01:45:04 pm by Gab1975 »

Gab1975

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Re: XMAME v1.0 release
« Reply #17 on: December 31, 2014, 01:48:40 pm »
has anyone had any success running "Golden Axe 2 - The revenge of Death adder"? (ga2.zip)

The game starts fine, but after some seconds the emulator crashes (segmentation fault)

Same issue!  ... and with Arabian Fight too (both games are based on a System32 hardware) ! :(

hi-ban

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Re: XMAME v1.0 release
« Reply #18 on: December 31, 2014, 01:54:23 pm »
the emulator also crashes after loading Die Hard Arcade (diehard.zip).
Note: this game needs the STV Bios.

AskaLangly

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Re: XMAME v1.0 release
« Reply #19 on: December 31, 2014, 01:54:30 pm »
Is THIS capable of running what I said earlier: PuchiCarat and SegaSonic the Hedgehog?

surfi80

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Re: XMAME v1.0 release
« Reply #20 on: December 31, 2014, 01:59:13 pm »
has anyone had any success running "Golden Axe 2 - The revenge of Death adder"? (ga2.zip)

The game starts fine, but after some seconds the emulator crashes (segmentation fault)
I feel the same, yet the alligator hunt if it works (aligatun.zip)
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

Gab1975

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Re: XMAME v1.0 release
« Reply #21 on: December 31, 2014, 02:03:36 pm »
the emulator also crashes after loading Die Hard Arcade (diehard.zip).
Note: this game needs the STV Bios.

I think that the STV board is an "out of range" for the GCW Zero... this board is a coin-op based on the SEGA Saturn hardware...

hi-ban

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Re: XMAME v1.0 release
« Reply #22 on: December 31, 2014, 02:16:11 pm »
the emulator also crashes after loading Die Hard Arcade (diehard.zip).
Note: this game needs the STV Bios.

I think that the STV board is an "out of range" for the GCW Zero... this board is a coin-op based on the SEGA Saturn hardware...

well, in that case it should run slow, but not crash.

Elaphe

Re: XMAME v1.0 release
« Reply #23 on: December 31, 2014, 02:56:17 pm »
Is this the new long-awaited version of MAME4ALL or is it a completelly different emulator? In this case, what are the advantages of it? Better emulation? Improved performance? More emulated games? Thanx.
« Last Edit: December 31, 2014, 02:57:54 pm by Elaphe »

Xaijiqq

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Re: XMAME v1.0 release
« Reply #24 on: December 31, 2014, 02:56:58 pm »
ok, didn't see the option to install to external storage (later read: the gcw doesn't always mount the SD card successfully first time around) so i ended up choosing to install from internal storage, it worked and the games ran fine.  then decided to try and re-install everything and see if i can get the external storage working this time around.  so i deleted everything, the dir, and xmame file in the gmenu2x, etc.

but right now whenever i try to transfer the xmame_1.0.opk file to either apps folder (internal/external) via ftp it immediately starts trying to transfer roms from my desktop instead and get this error: "Folder not found! /media/data/local/share/xmame/xmame84/roms/" like its trying to transfer to the folders i'd deleted

any ideas to resolve this?  right now the opk file just doesn't want to transfer

Gab1975

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Re: XMAME v1.0 release
« Reply #25 on: December 31, 2014, 03:15:23 pm »
any ideas to resolve this?  right now the opk file just doesn't want to transfer

I don't know if this suggestion will be useful, but  there's no harm in trying! ;)
You can try to rename your opk file (e.g. xmame_installer.opk) and see what happens...

Gab1975

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Re: XMAME v1.0 release
« Reply #26 on: December 31, 2014, 03:23:47 pm »
well, in that case it should run slow, but not crash.

Other two games, which should run, but they crash (come back to the Gmenu2X), are Bubble Bobble 2 and Puzzzle Bobble 3 (Taito F3 board).

Gab1975

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Re: XMAME v1.0 release
« Reply #27 on: December 31, 2014, 03:28:57 pm »
Is this the new long-awaited version of MAME4ALL or is it a completelly different emulator? In this case, what are the advantages of it? Better emulation? Improved performance? More emulated games? Thanx.

MAME4ALL supports the 0.37b5 ROMset while XMAME the 0.52, 0.69 and 0.84 ROMsets... a lot of new supported games! Moreover XMAME should have a better emulation speed ! ;)

AskaLangly

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Re: XMAME v1.0 release
« Reply #28 on: December 31, 2014, 03:32:42 pm »
I will try MAME once again... been a LONG time using it.
And does this already have a high score data-file?

Xaijiqq

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Re: XMAME v1.0 release
« Reply #29 on: December 31, 2014, 03:33:54 pm »
ok think i got an idea on the problem basically my ftp client had to be restarted seemed like it was going through some cache catastrophe.  though now i'm only getting the option still for internal storage install.  a reboot didn't fix it, i'll try doing everything again.  i take it most of you had luck getting the external storage working?

oh yea and slaanesh thanks for the release! :-*