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Author Topic: XMAME v1.0 release  (Read 212877 times)

care16la20

  • Posts: 178
Re: XMAME v1.0 release
« Reply #100 on: January 05, 2015, 12:36:39 am »
Well here is my impressions about this release :

- Loved the option to have different mame's embedded, but for rom selection and not be able to change the rom directory this makes the things a little bit confusing....
- 0.52 runs at best speed games like NBA JAM (almost 100%)
- Could not run any System32 games yet; Everytime it says there are roms missing and it asks to see an log. Does anyone knows how to solve this ??
- Couldnt run chd images like Killer Instinct ; The same error as System32 appears about missing roms
- Analog works only for 0.52
- Analog doesnt invert with games where screen rotates; Mame4all doesnt have this issue

Anyway, great release , thanks

Scoobysnaxx

  • Posts: 128
Re: XMAME v1.0 release
« Reply #101 on: January 05, 2015, 01:26:17 am »
Thanks for the release! I am very much enjoying everything I have tried so far.

I am hoping this isn't a stupid question, but how does one go about uninstalling. Is it is simple as deleting xmame from the share folder?

I just want to ensure I am not missing any files should I choose to remove.

Thanks!

Edit: NM that did the trick. It was a stupid question :)
« Last Edit: January 05, 2015, 03:13:58 am by Scoobysnaxx »

qbertaddict

  • * Former Staff
  • The Doctor
  • Posts: 1184
    • about.me
Re: XMAME v1.0 release
« Reply #102 on: January 05, 2015, 02:13:47 am »
This is a great release but there is still sound bugs on donkey kong and pacman. It makes a series of pops every 5 seconds. Not a big deal but it is still annoying

Eliwood_san

  • Posts: 255
Re: XMAME v1.0 release
« Reply #103 on: January 05, 2015, 02:15:31 am »
Well here is my impressions about this release :

- Loved the option to have different mame's embedded, but for rom selection and not be able to change the rom directory this makes the things a little bit confusing....
- 0.52 runs at best speed games like NBA JAM (almost 100%)
- Could not run any System32 games yet; Everytime it says there are roms missing and it asks to see an log. Does anyone knows how to solve this ??
- Couldnt run chd images like Killer Instinct ; The same error as System32 appears about missing roms
- Analog works only for 0.52
- Analog doesnt invert with games where screen rotates; Mame4all doesnt have this issue

Anyway, great release , thanks

So we cant select which directory put our roms in xmame? :(  i will wait for the next update for Xmame emulator to get fix this issue.

Thanks slaanesh for making this emulator.
« Last Edit: January 05, 2015, 02:17:20 am by alexei_gp »

surfi80

  • Posts: 252
Re: XMAME v1.0 release
« Reply #104 on: January 05, 2015, 06:15:12 am »
double post, sorry
« Last Edit: January 05, 2015, 06:18:52 am by surfi80 »
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

surfi80

  • Posts: 252
Re: XMAME v1.0 release
« Reply #105 on: January 05, 2015, 06:17:26 am »
my question is, now where did I put the roms? then you need separate versions?

I think I have problems with the installation, you will not recognize the roms


I dont think your card format supports links. You will need it to be EXT2 format. Try install to internal storage.

Tomorrow, I will look at auto detecting if symlinks are possible on the installation file system and use them if so or just do straight copies if not.

I did the EXT2 format my external SD card and works great, now if I can get all roms
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: XMAME v1.0 release
« Reply #106 on: January 05, 2015, 09:38:22 am »
Above noted.

Have a fair bit on the to-do list :)

Done:
* Fixed: Bucky O'Hare and COW-boys of Moo-Meesa.
* Added 32-bit color mode and support in drivers where required for high quality alpha blending screens.
* Updates to drivers using ALPHA BLEND modes.
* Analog controls fixed for MAME 84.

To-do:
* Allow user defined installation location.
* Check installer when SD card has EXT2 filesystem.
* ....
« Last Edit: January 05, 2015, 11:38:42 am by slaanesh »

surfi80

  • Posts: 252
Re: XMAME v1.0 release
« Reply #107 on: January 05, 2015, 11:47:48 am »
 @Slaanesh a quick question, I can give EXT3 or EXT4 format, would it be better?

* Fixed: Bucky O'Hare and COW-boys of Moo-Meesa....

thanks you! this brings back pleasant memories ;D
« Last Edit: January 05, 2015, 12:41:56 pm by surfi80 »
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

sparkymark79

  • Posts: 56
Re: XMAME v1.0 release
« Reply #108 on: January 05, 2015, 12:25:20 pm »
Above noted.

Have a fair bit on the to-do list :)

Done:
* Fixed: Bucky O'Hare and COW-boys of Moo-Meesa.
* Added 32-bit color mode and support in drivers where required for high quality alpha blending screens.
* Updates to drivers using ALPHA BLEND modes.
* Analog controls fixed for MAME 84.

To-do:
* Allow user defined installation location.
* Check installer when SD card has EXT2 filesystem.
* ....

Slaanesh, is there anything you can do in code to resolve my issue:

"What I want to do is keep the full 0.37b16 romset, and then take all the unique games that had been added for 0.69 and use that for 0.69 and then take all the roms which were added between 0.69 and 0.84 and use them for Mame 0.84"

that would be the most efficient use of space for roms, no?
thanks

care16la20

  • Posts: 178
Re: XMAME v1.0 release
« Reply #109 on: January 05, 2015, 12:26:03 pm »
Above noted.

Have a fair bit on the to-do list :)

Done:
* Fixed: Bucky O'Hare and COW-boys of Moo-Meesa.
* Added 32-bit color mode and support in drivers where required for high quality alpha blending screens.
* Updates to drivers using ALPHA BLEND modes.
* Analog controls fixed for MAME 84.

To-do:
* Allow user defined installation location.
* Check installer when SD card has EXT2 filesystem.
* ....


If u wanna add 5 small issues :
- Sometimes the rom menu doesnt scroll down to last game on the bottom... It scrools to 10 games for ex. and them back to the top... This happens random, and when i removed the first game from the top this was fixed...
- Sound off option dont work and some games starts with the volume way down low (Rampage World Tour for ex)
- Analog sensivity : Some shooting games are working 100% but without analog adjustment, its impossible to control with precision the crosshair
- The rom list sometimes appears the old list requiring pressing start to refresh it again....
- Select + R and L for coin and start didnt make too much sense to me... myself prefered the old way without the need to press an additional button... This kinda command could be interesting to call the black mame window , like it is to show the FPS (Start plus R)

Any clues about how to run system 32 btw?

Thnks in advance, regards
« Last Edit: January 05, 2015, 12:37:15 pm by care16la20 »

Gab1975

  • Posts: 1165
Re: XMAME v1.0 release
« Reply #110 on: January 05, 2015, 01:28:12 pm »
Above noted.

Have a fair bit on the to-do list :)

Done:
* Fixed: Bucky O'Hare and COW-boys of Moo-Meesa.
* Added 32-bit color mode and support in drivers where required for high quality alpha blending screens.
* Updates to drivers using ALPHA BLEND modes.
* Analog controls fixed for MAME 84.

To-do:
* Allow user defined installation location.
* Check installer when SD card has EXT2 filesystem.
* ....

Thanks a lot for your work! :)

PS: please, you don't forget to check SEGA Alien Storm and Altered Beast...
Maybe I found two issues:

SEGA Alien Storm doesn't work... in theory the bootleg version (astormbl.zip) should work fine, instead the screen remains black, if you press L+START (insert coins) a green writing appears (PRESS START), but nothing more.

SEGA Altered Beast (altbeast.zip and altbeast2.zip) isn't playable, the game begins without problems, but the background doesn't scroll and the sprites of defeated zombies remain on the screen.

kaio

  • Posts: 216
    • All about GCW-Zero on Russian + Repo
Re: XMAME v1.0 release
« Reply #111 on: January 05, 2015, 02:50:37 pm »
Done:
* Fixed: Bucky O'Hare and COW-boys of Moo-Meesa.
* Added 32-bit color mode and support in drivers where required for high quality alpha blending screens.
* Updates to drivers using ALPHA BLEND modes.
* Analog controls fixed for MAME 84.
Great thanks!!!
I think this changes will be available in the new version (not in 1.2)?
GCW-Zero | JXD S602

Xaijiqq

  • Posts: 450
Re: XMAME v1.0 release
« Reply #112 on: January 05, 2015, 04:04:04 pm »
(mame 84)

working:

buggy challenge
gun force 2
hole land
in the hunt
mag max
mighty guy
the cliffhanger - edward randy
super dodge ball (1987)
sky skipper

not working:

thunder blade        (game won't start/graphical loop)
the ninja warriors  (crashes back to gmenu2x)


gun force 2 dips down to 20 fps when things get hairy but its very playable.  in the hunt and the cliff hanger - edward randy both run much better than on fba or mame4all.  also i can't get the game xexex to work properly on either mame 52 or 84.  was 69 the lucky number? :D

Gab1975

  • Posts: 1165
Re: XMAME v1.0 release
« Reply #113 on: January 05, 2015, 05:33:33 pm »
the ninja warriors  (crashes back to gmenu2x)

The Ninja Warriors works with the software scaling... in any case, after a while the background gets corrupted.

PS: Phoenix (phoenix.zip) and Hard Drivin' (harddriv.zip) cause the GCW Zero crash (when you try to launch them the screen freezes and after the OpenDingux is restarted).

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: XMAME v1.0 release
« Reply #114 on: January 05, 2015, 09:27:01 pm »
Have a fair bit on the to-do list :)

Done and will be available for v1.3 (not released yet):
* Fixed: Bucky O'Hare and COW-boys of Moo-Meesa.
* Added 32-bit color mode and support in drivers where required for high quality alpha blending screens.
* Updates to drivers using ALPHA BLEND modes.
* Analog controls fixed for MAME 84.

To-do:
* Allow user defined installation location.
* Check installer when SD card has EXT2 or compatible filesystem.
* Check Altered Beast, Alien Storm, Thunder Blader, Enduro Racer (all Sega System 16/20 games)
* Check sound off option.
* Allow analog controls to work for rotated screen modes.

Will not fix issues:
* There is a known issue with the IPU Hardware scaling, some resolutions cause the GCW-Zero to crash and reboot.
Hard-driven and possibly others fall into this category. A kernel fix is required to resolve this issue (or I can do some workarounds).
* Different keys for coin and start. Well everything is configurable, you can set this yourself. Just use the MAME menus to set them to whatever you like. What is presented are just defaults. These have been chosen from experience. :)
* Xexex works in all versions and has been thoroughly tested as its one of my base test games.

Current list of issues and fixes will be on 1st post.
« Last Edit: January 06, 2015, 12:14:11 am by slaanesh »

Xaijiqq

  • Posts: 450
Re: XMAME v1.0 release
« Reply #115 on: January 05, 2015, 10:47:38 pm »
the ninja warriors  (crashes back to gmenu2x)

The Ninja Warriors works with the software scaling... in any case, after a while the background gets corrupted.

PS: Phoenix (phoenix.zip) and Hard Drivin' (harddriv.zip) cause the GCW Zero crash (when you try to launch them the screen freezes and after the OpenDingux is restarted).
phoenix works in 0.52 but seems to lack that distinct audio sample during the mothership round

elevator action returns (world) - slow  (69 and 84)
namco classics collection vol. 1 - no sound (69)
rolling thunder 2 - minor slowdown (52 and 84)
narc - minor slowdown (52)

* Xexex works in all versions and has been thoroughly tested as its one of my base test games.
I should've been more clear, the game works but at 20fps for 69 and 84,  52 is even a little slower.  i know you've mentioned in another thread you had this running nicely.  adjusting the settings don't improve anything like triple buffer

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: XMAME v1.0 release
« Reply #116 on: January 06, 2015, 12:13:29 am »
* Xexex works in all versions and has been thoroughly tested as its one of my base test games.
I should've been more clear, the game works but at 20fps for 69 and 84,  52 is even a little slower.  i know you've mentioned in another thread you had this running nicely.  adjusting the settings don't improve anything like triple buffer

Yeah, it's not quite full speed, the FPS varies greatly during the gaming depending on the graphical effects.

Play the game and when you are half way through the 1st stage and the clouds "change" you will notice the FPS doubles!
During stage two I believe the game starts off and is very fast straight away.

The start of the 1st stage has "impressive" effects which are costly to render.

Anyway, I think it's fairly decently playable, and I play it often :)


By the way, my SELECT button on my GCW-Zero is starting to become unresponsive. Anyone have a solution?

Xaijiqq

  • Posts: 450
Re: XMAME v1.0 release
« Reply #117 on: January 06, 2015, 01:20:11 am »
thanks for explaining after replaying it the performance does get quite better :) interesting game.  i'm surprised your SELECT button is starting to go on your gcw.  that and the START button are probably the most durable on the device

care16la20

  • Posts: 178
Re: XMAME v1.0 release
« Reply #118 on: January 06, 2015, 11:24:22 am »
Have a fair bit on the to-do list :)

Done and will be available for v1.3 (not released yet):
* Fixed: Bucky O'Hare and COW-boys of Moo-Meesa.
* Added 32-bit color mode and support in drivers where required for high quality alpha blending screens.
* Updates to drivers using ALPHA BLEND modes.
* Analog controls fixed for MAME 84.

To-do:
* Allow user defined installation location.
* Check installer when SD card has EXT2 or compatible filesystem.
* Check Altered Beast, Alien Storm, Thunder Blader, Enduro Racer (all Sega System 16/20 games)
* Check sound off option.
* Allow analog controls to work for rotated screen modes.

Will not fix issues:
* There is a known issue with the IPU Hardware scaling, some resolutions cause the GCW-Zero to crash and reboot.
Hard-driven and possibly others fall into this category. A kernel fix is required to resolve this issue (or I can do some workarounds).
* Different keys for coin and start. Well everything is configurable, you can set this yourself. Just use the MAME menus to set them to whatever you like. What is presented are just defaults. These have been chosen from experience. :)
* Xexex works in all versions and has been thoroughly tested as its one of my base test games.

Current list of issues and fixes will be on 1st post.


Thanks for the explanation

Curious thing : Why the gfx is so much smooth when compared to Final Burn ? The colors looks much better aswell  !

The analog issue is that when screen rotates, it still works but with the axis still remain on landscape... and in .84 it doesnt respond as noticed before...
Any chance to implement sensivity option for it and to allow the roms to be all in the same folder for the 3 Mame's ?

Btw, wish that Super Chase - Criminal Termination and Elevator Action Returns had better fps...

Xaijiqq

  • Posts: 450
Re: XMAME v1.0 release
« Reply #119 on: January 06, 2015, 05:43:30 pm »
mame 52 - full speed:
blast off (japan)
forgotten worlds
pac-mania
paperboy
smash t.v.
xenophobe

minor slowdown:
hydra
road blasters
r-type leo (japan)
------------------------------------------------
mame 84 - full speed:
bal cube
miss world '96 nude
robocop 2 (world)
operation thunderbolt
operation wolf (us)
zombie raid (us)

speed/other issue:
operation wolf 3 (world)  - 20/25fps
s.t.u.n. runner (rev 6)      - 5/10fps
sf-x - (screen optimizing)
bomberman (japan) - files missing
« Last Edit: January 06, 2015, 06:00:33 pm by Xaijiqq »

 

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