After struggling a lot with converting all the .APE files to .MP3 files, and then .WAV files, with a .CUE file for it to find all these files, I finally got a SEGA CD game working with music. But the problem is, the music just doesn't sound right. While all the files play fine on my PC, even on my emulator on there, they don't on my GCW Zero. In particular, they sound like they suffer from bit crushing. Is this a known issue of PicoDrive, is it an issue with my WAV files playing, or is it some other issue?
By the way, to be specific:
I'm using PicoDrive v1.91.
My game is Sonic CD. The Europe version, to be specific.
I'm running the game on the correct setting, the PAL one, with the correct BIOS.
And my WAV files are 16-bit, stereo, and at a rate of 44100hz.
P.S. Also, by the way, it's very interesting getting to play this game...I've never played Sonic CD before.