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Author Topic: PSX emulation ???  (Read 43081 times)

care16la20 (OP)

  • Posts: 178
PSX emulation ???
« on: March 12, 2015, 02:29:19 pm »
Hi, can somebody explain why the video about an leak GCW0 prototype has an working and seems to be an very stable PSX emulator? The OS is different, chinese look-like but what about this emu that appears ?

https://www.youtube.com/watch?v=Pnpaor4mzfA

Juan

  • Posts: 123
Re: PSX emulation ???
« Reply #1 on: March 12, 2015, 11:04:07 pm »
It's another chinese dingoo knockoff that got rebranded as GCW Zero with OpenDingux.
The "official story" by the sole GCW businessman doesn't make sense; why would you release the final product with another OS that doesn't even support all of the features in the hardware YOU prototyped?

Entirely speculation with intent to instigate drama. Consider this a warning. -- Admin

xdplus fanatic-oopsy

  • * AKA Dreamesper
  • Posts: 1338
Re: PSX emulation ???
« Reply #2 on: March 12, 2015, 11:15:34 pm »
It's because there IS a prototype ps1 emulator that exists... if you search Dingoonity.org forums enough, you will come across an unofficial .opk release that, again, is unofficial, not supported & was originally released for the Dingoo A320 years ago.

I've tried it many times... unfortunately, it's highly unstable. Many games do NOT run correctly or won't even load properly, depending on the BIOS used, etc.

I'm sure one day someone will get a working emulator up... however, I would just get a PS Vita... it has dual-analog for all of your ps1 gaming needs.

 :o

Juan

  • Posts: 123
Re: PSX emulation ???
« Reply #3 on: March 12, 2015, 11:18:14 pm »
It's because there IS a prototype ps1 emulator that exists... if you search Dingoonity.org forums enough, you will come across an unofficial .opk release that, again, is unofficial, not supported & was originally released for the Dingoo A320 years ago.
It's not that emulator, it's another for the unreleased, not-OpenDingux OS.

Surkow

  • * Administrator
  • Posts: 688
Re: PSX emulation ???
« Reply #4 on: March 13, 2015, 12:29:43 pm »
It's another chinese dingoo knockoff that got rebranded as GCW Zero with OpenDingux.
The "official story" by the sole GCW businessman doesn't make sense; why would you release the final product with another OS that doesn't even support all of the features in the hardware YOU prototyped?
Stop trying to instigate drama where there is none. I doubt you even have any sources to back up your statements.
Yes, an initial firmware was available from the manufacturer and SoC supplier, but no it didn't support all features of the device. If the factory employed engineers on site, why did Justin have to know anything about the internals?

care16la20 (OP)

  • Posts: 178
Re: PSX emulation ???
« Reply #5 on: March 13, 2015, 12:48:42 pm »
It's because there IS a prototype ps1 emulator that exists... if you search Dingoonity.org forums enough, you will come across an unofficial .opk release that, again, is unofficial, not supported & was originally released for the Dingoo A320 years ago.

I've tried it many times... unfortunately, it's highly unstable. Many games do NOT run correctly or won't even load properly, depending on the BIOS used, etc.

I'm sure one day someone will get a working emulator up... however, I would just get a PS Vita... it has dual-analog for all of your ps1 gaming needs.

 :o


Hummmm understoood, thanks for the explanation; And now on the hopes that someone can develop this further....

gijoke69

  • Posts: 16
Re: PSX emulation ???
« Reply #6 on: March 13, 2015, 12:53:58 pm »
Along with a GCW Zero I also have a Cannoo handheld. It has a working PSX emulator on it, unfortunately, only some games work. FF7, Evil Dead:HttK, Medal of Honour all work. But games like MoH are useless without an additional analog stick. If that emulator worked on the GCW, MoH would be worth playing.
Just something to think about. ;D

xdplus fanatic-oopsy

  • * AKA Dreamesper
  • Posts: 1338
Re: PSX emulation ???
« Reply #7 on: March 13, 2015, 02:14:29 pm »
I agree. Even though the Zero has one analog nub, a lot of ps1 games like Xenogears, Tobal 2 (Japan import) or Ape Escape require dual-analog controls to play the game, etc.

Even IF there is a stable & working ps1 emulator one day for the Zero, I would only recommend playing games that use the left analog nub ONLY... like FF8, FF9 or Chrono Cross for instance.

Additionally, I am confident that there will be someone wise/intelligent enough to bring a ps1 emulator to life for the Zero one day... however, there will be drawbacks without the 2nd analog nub that, say, the PS Vita already offers. The PS Vita only costs $200... it's not THAT expensive when you think about it. I'm all about supporting the Zero, of course, but facts are facts... the ps1 era had NUMEROUS titles that implemented use of both analog controls... typically, the 2nd analog was enforced usually for camera angles... but, but... as many of you are already aware, many games used the 2nd analog control for additional interaction... again, like APE ESCAPE or TOBAL 2 (Jap. import), etc.

Also, the analog controls for the ps1 allowed a player to press them inwards for L3/R3 too... so, it's not that simple for someone to design a ps1 emulator for OpenDingux, make sure it's a stable release, & be compatible all around... it just isn't. A LOT OF WORK has to be invested in order to get it fully operational, etc.

I mean, I love the ps1 era of gaming... it's my 2nd favorite behind the 16-bit era... however, I am not gonna hold my breathe on a developer to release an emulator for the Zero within a yr or so because by that time, who knows?... maybe the GCW Zero 2 may be on the way or something better that has a clamshell design to mimic the 3ds or dual-analog nubs for games originally designed for the N64 and/or ps1, etc.

My final recommendation is just to get a PS Vita... personally, that's my plan soon. I also want a 'new' N3DS too... but all in due time.

See ya!  :P

lemmywinks

  • Posts: 2878
Re: PSX emulation ???
« Reply #8 on: March 13, 2015, 04:02:11 pm »
The lack of right analog is less of an issue than the lack of L2 & R2, more games use those as they were on every PS1 controller.
Handhelds:
GPD Win, GPD XD 64gb, PlayGo, RS-90, 3DS XL, DSi XL, GBA SP, GBBC Clone, Gameboy Pocket c/w screen mod, PSP Go
PC:
Medion Erazer, Toshiba Z20t, Dell Mini 9, Psion 5MX
Tons of other old laptops and tablets.....

xdplus fanatic-oopsy

  • * AKA Dreamesper
  • Posts: 1338
Re: PSX emulation ???
« Reply #9 on: March 13, 2015, 04:18:37 pm »
Agreed.

Aeter

  • Posts: 329
Re: PSX emulation ???
« Reply #10 on: March 13, 2015, 04:57:20 pm »
The lack of right analog is less of an issue than the lack of L2 & R2, more games use those as they were on every PS1 controller.
Also the 2nd analog nub could be emulated by pressing select+analog for example, although this does cause trouble using the two nubs simultaneously, but then you could use the d-pad with a right analog.
The same can be done for L2 and R2, but are considerably less practical.

I hope in the next design GCW design L and R triggers are added and perhaps a solution for 2nd analog.
Perhaps a C-stick design like the new 3ds if space is problematic.
« Last Edit: March 13, 2015, 05:00:28 pm by Aeter »
~cucullus non facit monachum~

lemmywinks

  • Posts: 2878
Re: PSX emulation ???
« Reply #11 on: March 13, 2015, 06:01:30 pm »
A lot of the games which use a right stick need it for camera/aiming though. Although there's only 3 I'd want to play (Ape Escape, Medal of Honour and Alien Resurrection) they are PS1 games I enjoy. Without a right stick in Alien Resurrection you're going to die a lot!
Handhelds:
GPD Win, GPD XD 64gb, PlayGo, RS-90, 3DS XL, DSi XL, GBA SP, GBBC Clone, Gameboy Pocket c/w screen mod, PSP Go
PC:
Medion Erazer, Toshiba Z20t, Dell Mini 9, Psion 5MX
Tons of other old laptops and tablets.....

xdplus fanatic-oopsy

  • * AKA Dreamesper
  • Posts: 1338
Re: PSX emulation ???
« Reply #12 on: March 13, 2015, 06:19:08 pm »
Lmao, agreed.   ;D

Elaphe

  • Posts: 136
Re: PSX emulation ???
« Reply #13 on: March 15, 2015, 12:17:43 am »
I tried PSX emulation with very basic 2D games featuring only bitmaps in low res, and even there the performance was bad.

hamie96

  • Posts: 29
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Re: PSX emulation ???
« Reply #14 on: March 15, 2015, 06:17:54 am »
I'm honestly surprised that there hasn't been more progress for PSX emulation on the GCW-Zero considering even the Caanoo and Gizmondo had mediocre PSX emulators.

xdplus fanatic-oopsy

  • * AKA Dreamesper
  • Posts: 1338
Re: PSX emulation ???
« Reply #15 on: March 15, 2015, 08:01:52 am »
Maybe it's cuz they do NOT operate off of OpenDingux??... I am not 100% sure... plus, the specs for these consoles differ from the specs used on the Zero?... again, these are just notions that I recall hearing about as to why the ps1 emulation presence is behind on the Zero...

I can say this much though... if I had the $$$, I would still just get a PS Vita... might as well pay these companies what they deserve, etc... besides, I wouldn't have to worry about their being issues with the game playing/loading/booting, etc. Just giving my 2 cents on the matter...


 >:(
« Last Edit: March 15, 2015, 08:03:38 am by vetran »

zear

  • * Moderator
  • Posts: 2381
Re: PSX emulation ???
« Reply #16 on: March 15, 2015, 09:46:46 am »
I'm honestly surprised that there hasn't been more progress for PSX emulation on the GCW-Zero considering even the Caanoo and Gizmondo had mediocre PSX emulators.
Because those consoles use the ARM architecture, and it so happens there there is a very efficient ARM dynarec core for PCSX Rearmed.

I wish people with no knowledge about emulation wouldn't make opinions about it. That's the reason why we're losing developers.

David Knight

  • Posts: 577
Re: PSX emulation ???
« Reply #17 on: March 15, 2015, 10:11:23 am »
This question has been asked several times before. It would be great to have a decent PSX emulator. Unfortunately as Zear states, there is a very considerable barrier to further improvement requiring specialist knowledge and months of work.

xdplus fanatic-oopsy

  • * AKA Dreamesper
  • Posts: 1338
Re: PSX emulation ???
« Reply #18 on: March 15, 2015, 10:46:55 am »
Precisely... at least that's what I heard as well... from Nebuleon, etc. Ps1 emulation on the Zero would be fantastic, however, the lack of a 2nd analog nub is detrimental to its overall enjoyment if you ask me. Personally, I would still use it for certain RPG's but that's about it.

And yes, months of work & doing it 4 free is not easy... this is why it could take another year or two until there is a release, if ever.

Unfortunately, by that time, who knows? Maybe Justin will have a kickstarter going for GCW Zero 2 or w/e they plan on calling it. I for one would jump all over the Kickstarter if/when that ever or IF EVER may occur, etc.

 :'(

zear

  • * Moderator
  • Posts: 2381
Re: PSX emulation ???
« Reply #19 on: March 15, 2015, 10:50:38 am »
Precisely... at least that's what I heard as well... from Nebuleon, etc. Ps1 emulation on the Zero would be fantastic, however, the lack of a 2nd analog nub is detrimental to its overall enjoyment if you ask me.
But... PSX didn't even have a single analog nub...