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Author Topic: openMSX 0.12.0 port to GCW-Zero???  (Read 5875 times)

superfenix2020 (OP)

  • Posts: 248
openMSX 0.12.0 port to GCW-Zero???
« on: November 12, 2015, 04:42:33 pm »
Is possible a port of the version of Dingoo for GCW-ZEro?

http://www.emutopia.com/index.php/item/1183-openmsx-0-12-0

In the version OpenMSX 0.10 of GCW-Zero some games of MSX do not work with SSC version, like Nemesis SCC Version or any patch games with dynamic-vsync and fix turbo.

http://frs.badcoffee.info/patches.html

zhongtiao1

  • Posts: 249
Re: openMSX 0.12.0 port to GCW-Zero???
« Reply #1 on: November 12, 2015, 07:36:00 pm »
Anything is possible, but don't we already have an msx emulator?

David Knight

  • Posts: 577
Re: openMSX 0.12.0 port to GCW-Zero???
« Reply #2 on: November 12, 2015, 09:14:38 pm »
Is possible a port of the version of Dingoo for GCW-ZEro?

http://www.emutopia.com/index.php/item/1183-openmsx-0-12-0

In the version OpenMSX 0.10 of GCW-Zero some games of MSX do not work with SSC version, like Nemesis SCC Version or any patch games with dynamic-vsync and fix turbo.

http://frs.badcoffee.info/patches.html


There exists a build script for dingux so with a little modification it will build for the gcw0 as long as the dingux port has been maintained.

mth

  • Posts: 319
Re: openMSX 0.12.0 port to GCW-Zero???
« Reply #3 on: November 12, 2015, 09:38:01 pm »
I've got build scripts for openMSX for the Zero. I'm really tired now, but I'll have a look at producing an OPK tomorrow.

By the way, the games not working is probably because they're not in the softwaredb.xml; the support for their mappers has present for a long time. So I'm not sure if 0.12.0 is going to solve this issue.
« Last Edit: November 12, 2015, 09:42:23 pm by mth »

superfenix2020 (OP)

  • Posts: 248
Re: openMSX 0.12.0 port to GCW-Zero???
« Reply #4 on: November 13, 2015, 10:35:27 pm »
ok thanks

I hope impatient that time.

mth

  • Posts: 319
Re: openMSX 0.12.0 port to GCW-Zero???
« Reply #5 on: November 14, 2015, 10:08:58 am »
I didn't have time to properly polish it, but here is a work in progress snapshot for you to test:
openMSX 0.12.0 OPK
patches on top of RELEASE_0_12_0 tag

superfenix2020 (OP)

  • Posts: 248
Re: openMSX 0.12.0 port to GCW-Zero???
« Reply #6 on: November 14, 2015, 11:20:56 pm »
thank you.

Unfortunately, the game Nemesis Version SCC, still not working.

TimeDevouncer

  • Posts: 231
Re: openMSX 0.12.0 port to GCW-Zero???
« Reply #7 on: February 23, 2016, 05:03:31 pm »
Thanks!! Any easy way to change the button config?
Look behind you! A three-headed monkey!

Qubits

  • Posts: 146
Re: openMSX 0.12.0 port to GCW-Zero???
« Reply #8 on: May 24, 2016, 06:56:08 pm »
Could anyone repost a link of the openMSX 0.12.0 OPK since the old one doesnt work ? Thx

Aeter

  • Posts: 328
Re: openMSX 0.12.0 port to GCW-Zero???
« Reply #9 on: May 25, 2016, 06:25:47 pm »
Could anyone repost a link of the openMSX 0.12.0 OPK since the old one doesnt work ? Thx
Seems the treewalker website is down.
You can try 0.10 from the repo in the mean time, until someone posts a new link to the 0.12 snapshot.
~cucullus non facit monachum~

VMD

  • Posts: 4
Re: openMSX 0.12.0 port to GCW-Zero???
« Reply #10 on: June 04, 2016, 10:15:03 am »
Seems the treewalker website is down.
Doesn't seem to be down anymore :D happy downloading!

Aeter

  • Posts: 328
Re: openMSX 0.12.0 port to GCW-Zero???
« Reply #11 on: June 04, 2016, 12:20:10 pm »
Seems the treewalker website is down.
Doesn't seem to be down anymore :D happy downloading!
Indeed. That's good to hear.
~cucullus non facit monachum~

 

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