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Author Topic: Killer Instinct Saga  (Read 3027 times)

3xcl4m4t10n (OP)

  • Posts: 24
Killer Instinct Saga
« on: February 04, 2013, 02:07:26 pm »
Hello:

Just lurking here for some time and i decided to post today. I was wondering is there any possibilities to port u64emu to GCW for run KI Saga. I found these source codes:

This is the original emu source code:
http://caesar.logiqx.com/zips/emus/multi/u64emu/u64emu302src.zip

This is a SDL port of the emulator. It seems to be incomplete:
http://www.mediafire.com/?r6agu9h6w1zhctp

And this is the source code of the xbox port:
http://www2.zshare.ma/okn4fj11sqvf

Please, note that it's not a request, i only ask about technically possibilities and the difficults it can have.

Thank you for all your time and efforts. See KI running on GCW can be an ultra combo!

dmitry_smagin

  • Posts: 423
Re: Killer Instinct Saga
« Reply #1 on: February 04, 2013, 06:44:53 pm »
SDL port uses GTK, so it would be a hell amount of work to rewrite it. XBOX port uses DirectX so no way for it.

Besides, both ports have a MIPSIII->x86 dynamic recompiler so it would take an enormous effort to replace it with MIPSIII->MIPS32 recompiler (which doesn't exist).

Technically it's possible to have KI on gcw0 but who will take this job? ;)
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

3xcl4m4t10n (OP)

  • Posts: 24
Re: Killer Instinct Saga
« Reply #2 on: February 04, 2013, 11:47:46 pm »
SDL port uses GTK, so it would be a hell amount of work to rewrite it. XBOX port uses DirectX so no way for it.

Besides, both ports have a MIPSIII->x86 dynamic recompiler so it would take an enormous effort to replace it with MIPSIII->MIPS32 recompiler (which doesn't exist).

Technically it's possible to have KI on gcw0 but who will take this job? ;)

It seems that we never could play killer instinct on a pocket system :(. Thanks for your time and your response smagin :)

 

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