Author Topic: Is SWF Emulation Possible?  (Read 8697 times)

Kelleth (OP)

  • Posts: 13
Is SWF Emulation Possible?
« on: November 10, 2013, 01:14:14 am »
A while back I heard talks about a swf player for the DS, According to people it barely worked Due to frame-rate and audio issues. Of course I am aware that GCW might have the same issues. But seeing how some one already made a HTML5 player (Webplay) I was wondering if it was possible?

Kelleth (OP)

  • Posts: 13
Re: Is SWF Emulation Possible?
« Reply #1 on: November 10, 2013, 02:07:39 am »
Wait, I was certain I was in the right section when I was posting this.

Mods could you please move this to either the emulation or games & homebrew sections of the GCW-Zero sub-forum?

Sorry, won't happen again.

Gab1975

  • Posts: 1165
Re: Is SWF Emulation Possible?
« Reply #2 on: November 11, 2013, 10:07:46 am »
I think that an SWF (ShockWave Flash) emulation is possible! I don't know  if anybody is working on it at the moment!
You consider that NDS hardware is considerably less "powerful" than GCWZ hardware, moreover the respective CPUs have different architecture/instruction set, ARMv5 for NDS and MIPS32 R2 for GCWZ.
« Last Edit: November 11, 2013, 02:33:13 pm by Gab1975 »

MightyJAK

  • Posts: 538
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Re: Is SWF Emulation Possible?
« Reply #3 on: November 12, 2013, 04:12:56 am »
I am certain the hardware is capable, as there is an (admittedly limited) SWF player for the Dingoo. But I don't know if the Dingoo's SWF player can be reverse-engineered, or if there's any open-source SWF players for MIPS that could be ported, so a SWF player for the Zero might have to be written from scratch, which could take some time...
My machines:
GBC,GBA,GBA SP,NDS,NGPC,Panasonic FZ-10 3DO,NES,Sega Nomad,Sega CDX w/Power Base Converter,PS1,PS2,PS3,Saturn,Dreamcast,PC (Win 98, XP, 7),Dingoo A320,Dingoo A330,Gemei A330,LetCool N350JP,PAP-GAMETA,GCW-Zero SE,Kyocera Rise,2DS,GP2X-F100,GPD G7,JXD 100,JXD A1000,JXD A3300,JXD F3000,JXD V5000,JXD S7300B,Hyperkin SupaBoy

Currently playing: Theatrhythm Final Fantasy Curtain Call (2DS)

Losk

  • Posts: 92
Re: Is SWF Emulation Possible?
« Reply #4 on: November 12, 2013, 08:32:38 am »
Midpath (http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,73,420) was really cool on (Legacy) Dingux and worked fine for most games I've tried.

Haven't tested it on GCW Zero yet. But it would be great to have that on Open Dingux, too.

dmitry_smagin

  • Posts: 423
Re: Is SWF Emulation Possible?
« Reply #5 on: November 12, 2013, 09:29:56 am »
I think SWF and Midpath are of a low priority now. This is simple: they do not offer much quality games and dealing with them is not reasonable while other important emulators are not ready. Midpath is possible, however, more as a proof-of-concept rather than as a useful tool. As for SWF I highly doubt it would be ported.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

Rumpelkammer

  • Posts: 11
Re: Is SWF Emulation Possible?
« Reply #6 on: November 30, 2013, 09:15:26 pm »
I would really like to see midpath ported to the gcw. I enjoyed playing peggle on my dingoo a320. Give midpath a higher priority, please :)

Kelleth (OP)

  • Posts: 13
Re: Is SWF Emulation Possible?
« Reply #7 on: December 10, 2013, 12:16:23 am »
Fair enough. I guess patience is a virtue.

Kelleth (OP)

  • Posts: 13
Re: Is SWF Emulation Possible?
« Reply #8 on: May 15, 2014, 02:09:45 am »
Midpath (http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,73,420) was really cool on (Legacy) Dingux and worked fine for most games I've tried.

Haven't tested it on GCW Zero yet. But it would be great to have that on Open Dingux, too.

Hello back again for one last bump. I decided to try midpath after all but for the life of me I cannot find the .dge executable to start the app. So does any one know which file I need to start up in the menu? I tried pretty much every folder.

zear

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  • Posts: 2381
Re: Is SWF Emulation Possible?
« Reply #9 on: May 15, 2014, 10:35:58 am »
Midpath (http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,73,420) was really cool on (Legacy) Dingux and worked fine for most games I've tried.

Haven't tested it on GCW Zero yet. But it would be great to have that on Open Dingux, too.

Hello back again for one last bump. I decided to try midpath after all but for the life of me I cannot find the .dge executable to start the app. So does any one know which file I need to start up in the menu? I tried pretty much every folder.

READMEs are written so you can get answers to such questions.

For the record:
Code: [Select]
Startup
-------
To start MIDPath, or rather the Midlet Manager, run
<midpath home>/bin/suite-manager.sh.

MasterMilk

  • Posts: 2
Re: Is SWF Emulation Possible?
« Reply #10 on: December 26, 2014, 11:14:08 pm »
Hi
I just bought the GCW Zero and I was looking around to see if anyone has had success with the development of an SWF emulator for the GCW yet? I'm itching to play my flash games on the go!

CSX

  • Posts: 59
Re: Is SWF Emulation Possible?
« Reply #11 on: December 27, 2014, 02:24:01 am »

Hi
I just bought the GCW Zero and I was looking around to see if anyone has had success with the development of an SWF emulator for the GCW yet? I'm itching to play my flash games on the go!

As far as I know there is none. GCW doesn't have touch screen anyway.

xXFrostXx

  • * Former Staff
  • Posts: 234
Re: Is SWF Emulation Possible?
« Reply #12 on: December 28, 2014, 01:56:04 pm »

Hi
I just bought the GCW Zero and I was looking around to see if anyone has had success with the development of an SWF emulator for the GCW yet? I'm itching to play my flash games on the go!

As far as I know there is none. GCW doesn't have touch screen anyway.


You wouldn't exactly need a touchscreen to play flash games, but there are problems that would tend to show up. Some games couldn't be run because they require more power to do so. Others may require more buttons than what the GCW-Zero has available. So I doubt SWF emulation would work out.
Dingoonity is the place to be!

Kelleth (OP)

  • Posts: 13
Re: Is SWF Emulation Possible?
« Reply #13 on: January 04, 2015, 06:52:34 pm »
You wouldn't exactly need a touch screen to play flash games, but there are problems that would tend to show up. Some games couldn't be run because they require more power to do so. Others may require more buttons than what the GCW-Zero has available. So I doubt SWF emulation would work out.


Run that by me again? Last I checked most SWF games have keyboard features and those have lots of button spaces. And the keyboard feature is annoying to pop-up each time yes. But they are mainly controlled by mousepad. Which is a feature the GCW already has implemented.

xXFrostXx

  • * Former Staff
  • Posts: 234
Re: Is SWF Emulation Possible?
« Reply #14 on: January 04, 2015, 11:41:26 pm »
Quote
Run that by me again? Last I checked most SWF games have keyboard features and those have lots of button spaces. And the keyboard feature is annoying to pop-up each time yes. But they are mainly controlled by mousepad. Which is a feature the GCW already has implemented.

Yes, that is true. I suppose it would all depend on what game you're wanting to play.
Dingoonity is the place to be!

MasterMilk

  • Posts: 2
Re: Is SWF Emulation Possible?
« Reply #15 on: January 06, 2015, 03:03:24 am »
Say it was a game I made and programmed to take keyboard input. How would I upload it to the GCW Zero? Or would I need a program to reroute the keys to the buttons?

Nebuleon

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Re: Is SWF Emulation Possible?
« Reply #16 on: January 06, 2015, 03:42:21 am »
Say it was a game I made and programmed to take keyboard input. How would I upload it to the GCW Zero? Or would I need a program to reroute the keys to the buttons?
The interpreter/emulator/runtime is not even made or ported. Based on that, the only possible answer is "yoybe".

Re: Is SWF Emulation Possible?
« Reply #17 on: December 07, 2019, 05:13:04 pm »
is it also possible to emulate flash games on PAP K3 Plus?

 

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