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Author Topic: Emulator requests thread  (Read 50805 times)

eltehero

  • Posts: 339
Re: Emulator requests thread
« Reply #40 on: February 10, 2015, 08:42:05 pm »
Kind of late but still:

PC-98



It's one of Slaanesh projects. He may release it when he is finished with mame?

David Knight (OP)

  • Posts: 577
Re: Emulator requests thread
« Reply #41 on: February 10, 2015, 09:43:13 pm »
Why late? I'm listening, and I'm sure others are reading this too...see here for proof ;)

zhongtiao1

  • Posts: 249
Re: Emulator requests thread
« Reply #42 on: February 11, 2015, 05:43:32 am »
Would a mega duck emulator be possible? MESS uses the gameboy core for the mega duck emulation

xXFrostXx

  • * Former Staff
  • Posts: 234
Re: Emulator requests thread
« Reply #43 on: February 13, 2015, 03:07:33 am »
Would a mega duck emulator be possible? MESS uses the gameboy core for the mega duck emulation

I second Mega Duck. I've never had the chance to try the console, but the games look interesting. I wouldn't mind an emulator for it. :)
Dingoonity is the place to be!

zhongtiao1

  • Posts: 249
Re: Emulator requests thread
« Reply #44 on: February 13, 2015, 04:09:26 am »
Would a mega duck emulator be possible? MESS uses the gameboy core for the mega duck emulation

I second Mega Duck. I've never had the chance to try the console, but the games look interesting. I wouldn't mind an emulator for it. :)

I wonder if you would just need a game boy emulator that supports the .bin format or if it is more complicated than that.

k0en

  • Posts: 264
Re: Emulator requests thread
« Reply #45 on: February 13, 2015, 03:44:07 pm »
+1 for Thomson's computers !

T07-70 is my first love  :-*

xXFrostXx

  • * Former Staff
  • Posts: 234
Re: Emulator requests thread
« Reply #46 on: February 13, 2015, 04:06:47 pm »
I wonder if you would just need a game boy emulator that supports the .bin format or if it is more complicated than that.

It would need its own emulator. Different hardware. Though, it could probably borrow some GameBoy coding if it uses the GameBoy core in MESS.
Dingoonity is the place to be!

zhongtiao1

  • Posts: 249
Re: Emulator requests thread
« Reply #47 on: February 13, 2015, 04:12:29 pm »
I wonder if you would just need a game boy emulator that supports the .bin format or if it is more complicated than that.

It would need its own emulator. Different hardware. Though, it could probably borrow some GameBoy coding if it uses the GameBoy core in MESS.
Actually the specs of both devices are really similar

mega duck: http://en.m.wikipedia.org/wiki/Mega_Duck

Gameboy: http://en.m.wikipedia.org/wiki/Game_Boy#Technical_specifications

Vanacraft

  • Posts: 12
Re: Emulator requests thread
« Reply #48 on: March 20, 2015, 04:53:22 pm »
Are there any plans for Sharp X68000 emulator?
Thanks :)

David Knight (OP)

  • Posts: 577
Re: Emulator requests thread
« Reply #49 on: March 21, 2015, 06:31:37 pm »
Are there any plans for Sharp X68000 emulator?
Thanks :)

Not yet but there is a linux open source emulator available so it would just need porting over.

TimeDevouncer

  • Posts: 231
Re: Emulator requests thread
« Reply #50 on: March 22, 2015, 10:37:58 am »
Maybe an MSX Emulator with key remap? I love OpenMSX, but this emulator needs the remap options for some games :-[
Look behind you! A three-headed monkey!

BAFelton

  • Posts: 276
    • Open Consoles
Re: Emulator requests thread
« Reply #51 on: March 22, 2015, 07:36:22 pm »
A good Amiga emulator with AGA support, maybe using the sources from the Pandora version : http://boards.openpandora.org/topic/15387-repo-uae4all-2510/

qbertaddict

  • * Former Staff
  • The Doctor
  • Posts: 1184
    • about.me
Re: Emulator requests thread
« Reply #52 on: March 23, 2015, 06:45:22 am »
Daphne on the gcw would be awesome.

Xaijiqq

  • Posts: 450
Re: Emulator requests thread
« Reply #53 on: March 23, 2015, 09:12:13 am »
Daphne on the gcw would be awesome.
this would be absolutely incredible but how well would it run?  i wasn't even aware it was ported to pandora hmm

David Knight (OP)

  • Posts: 577
Re: Emulator requests thread
« Reply #54 on: March 23, 2015, 08:30:16 pm »
Daphne on the gcw would be awesome.

Source code available here, requires SDL with optional opengl acceleration. There's already a GP2X port available. Looks feasible.

Daphne on the gcw would be awesome.
this would be absolutely incredible but how well would it run?  i wasn't even aware it was ported to pandora hmm
Pandora port is here ;)
As it runs on the GP2X performance should be acceptable. The only way to find out is to get it compiled ;)
GP2X thread is here (Chrome threw up a security warning when opening the page). Seems like on the GP2X it runs Dragons Lair at 30fps with sound off.
« Last Edit: March 23, 2015, 08:42:45 pm by David Knight »

David Knight (OP)

  • Posts: 577
Re: Emulator requests thread
« Reply #55 on: March 23, 2015, 10:07:26 pm »
It compiles successfully, I'll test it out later as I haven't got time this evening.

As you can see it currently has the wrong CPU, Mem and Video settings.

Code: [Select]
opendingux:/media/data/local/home # ./daphne.bin
--DAPHNE version 1.0.7
--Command line is: ./daphne.bin
--CPU : MIPS R5900 V2.0 300 MHz || Mem : 1984 megs
--OS : Linux 3.12 || Video : Playstation2
--OpenGL: Not Compiled In
--RGB2YUV Function: C
--Line Blending Function: C
--Audio Mixing Function: C
ERROR: Unknown game type specified :
Bad command line or initialization problem (see daphne_log.txt for details).
To run DAPHNE, you must specify which game to run and which laserdisc player you                are using.
For example, try 'daphne lair noldp' to run Dragon's Lair in testing mode.
« Last Edit: March 23, 2015, 10:29:13 pm by David Knight »

David Knight (OP)

  • Posts: 577
Re: Emulator requests thread
« Reply #56 on: March 24, 2015, 11:14:19 pm »
A little progress...
The first screenshot shows we're missing libvldp2.so (vldp2 is compiled and in the correct place but not found/loading correctly)
The second screenshot shows the rom being loaded correctly and non-fmv parts working fine (screen resolution is screwy right now but that's easy to fix). Now we just need vldp2 to load properly and we're good to go...

« Last Edit: March 24, 2015, 11:58:56 pm by David Knight »

David Knight (OP)

  • Posts: 577
Re: Emulator requests thread
« Reply #57 on: March 25, 2015, 12:37:25 am »
Success! It's still on life-support but it definitely works :D
Framerate is perfectly playable.



I'll continue this on a new thread in development.
« Last Edit: March 25, 2015, 12:51:54 am by David Knight »

tekkaman

  • Posts: 118
Re: Emulator requests thread
« Reply #58 on: April 02, 2015, 04:43:57 am »
It would be nice to have a Pc-Engine emulator with scaling and vsync .

Atlantis_Risen

  • Posts: 535
Re: Emulator requests thread
« Reply #59 on: April 03, 2015, 02:12:05 am »
It would be nice to have a Pc-Engine emulator with scaling and vsync .

I use Temper, it works great for me.

http://boards.dingoonity.org/gcw-zero-emulation/i-need-temper-or-another-working-pcengine-emulator/

 

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