• HomeBoards
  • RulesRules
  • HelpHelp
  • WikiWiki
  • Donate

Author Topic: Emulator requests thread  (Read 50913 times)

David Knight (OP)

  • Posts: 577
Emulator requests thread
« on: December 12, 2014, 11:10:12 pm »
I'm still working on DcaSTaway right now but am curious to know if there are any more emulators out there people want running on the GCW. (And sorry, PS and N64 are still beyond my humble capabilities so lets keep this 16bit and below  ;))

And yes, I am interested in porting (insert obscure console no-one has ever heard of here) as long as there's compatible source code.
« Last Edit: December 12, 2014, 11:17:25 pm by David Knight »

eltehero

  • Posts: 339
Re: Emulator requests thread
« Reply #1 on: December 12, 2014, 11:58:12 pm »
Thanks for the excellent work you are doing for the community to make the GCW Zero a great emulation handheld. Really glad you are working on the ST as my favourite systems are computers

We need more classic 8bit computers emulated. Atari 8bit, Apple series and BBC computer emulation would be much appreciated
« Last Edit: December 13, 2014, 12:36:19 am by vampire8bit »

AskaLangly

  • Posts: 106
Re: Emulator requests thread
« Reply #2 on: December 13, 2014, 06:43:14 am »
What about C64? Got to get my original Giana Sisters fix! :D

Gab1975

  • Posts: 1165
Re: Emulator requests thread
« Reply #3 on: December 13, 2014, 07:45:09 am »
What about C64? Got to get my original Giana Sisters fix! :D

There is a VICE release (not opk) that works pretty well:
http://boards.dingoonity.org/gcw-zero-emulation/anyone-got-c64-working/msg113860/#msg113860

... in any case, an OPK optimized version would be welcome ! ;)

howie_k

  • Posts: 157
Re: Emulator requests thread
« Reply #4 on: December 13, 2014, 07:49:56 am »
I agree with Gab1975, an opk version would be good.

Would also be good to understand what needs doing to Unreal Speecy Portable (on the google drive) to get it to qualify for the repo.

toto

  • Posts: 147
Re: Emulator requests thread
« Reply #5 on: December 13, 2014, 11:13:21 am »
Sure guys, C64!

TimeDevouncer

  • Posts: 231
Re: Emulator requests thread
« Reply #6 on: December 13, 2014, 02:02:13 pm »
An optimized wonderswan color emulator would be fantastic :)
Look behind you! A three-headed monkey!

computerguy

  • Posts: 37
Re: Emulator requests thread
« Reply #7 on: December 13, 2014, 05:08:54 pm »
An optimized version of Temper and Genesis Plus Gx would be great

Edit: Thanks Gab1975 for letting me know that Slaanesh has Temper on his to do list!
« Last Edit: December 13, 2014, 09:57:54 pm by computerguy »

Xaijiqq

  • Posts: 450
Re: Emulator requests thread
« Reply #8 on: December 13, 2014, 05:22:36 pm »
if possible would love to see virtual boy and apple II  :)

Gab1975

  • Posts: 1165
Re: Emulator requests thread
« Reply #9 on: December 13, 2014, 06:12:38 pm »
An optimized version of Temper and Genesis Plus Gx would be great

Some time ago I asked Slaanesh to achieve a GCW Zero version of his latest Temper release and he answered me that he will put it on the to-do list! ;)
http://boards.dingoonity.org/dingoo-releases/temper-0-81-for-dingoo-a320-native-v2-0-(pc-engine-emulator)/msg114141/#msg114141

Awakened

  • Posts: 96
Re: Emulator requests thread
« Reply #10 on: December 13, 2014, 07:07:50 pm »
I'm still working on DcaSTaway right now but am curious to know if there are any more emulators out there people want running on the GCW. (And sorry, PS and N64 are still beyond my humble capabilities so lets keep this 16bit and below  ;))

And yes, I am interested in porting (insert obscure console no-one has ever heard of here) as long as there's compatible source code.

Mednafen's PCE-Fast emulation should be feasible and would be better than temper (WonderSwan and NeoGeo Pocket emulation in Mednafen is excellent too). A more robust Genesis Plus GX port with button remapping and scaling options would be welcome. I'd like to see a better Gambatte port with remapping, scaling, and custom color pallete support too. Hell, I think Nestopia is enough of an upgrade over FCEU to want a port of that as well :-*
« Last Edit: December 13, 2014, 07:11:20 pm by Awakened »

AtariHERO

  • Posts: 351
Re: Emulator requests thread
« Reply #11 on: December 13, 2014, 08:45:09 pm »
accurate atari 800 and new stella!

eltehero

  • Posts: 339
Re: Emulator requests thread
« Reply #12 on: December 14, 2014, 01:07:55 am »

Atari Jaguar would be awesome but does the GCW Zero have the power to emulate it at full speed?

forphucksakes

  • Posts: 71
Re: Emulator requests thread
« Reply #13 on: December 14, 2014, 03:28:06 am »
And yes, I am interested in porting (insert obscure console no-one has ever heard of here)
Apple-Bandai Pippin  ;D
as long as there's compatible source code.
Oh... ::)
forphucksakes

David Knight (OP)

  • Posts: 577
Re: Emulator requests thread
« Reply #14 on: December 14, 2014, 03:20:16 pm »
What about C64? Got to get my original Giana Sisters fix! :D

There is a VICE release (not opk) that works pretty well:
http://boards.dingoonity.org/gcw-zero-emulation/anyone-got-c64-working/msg113860/#msg113860

... in any case, an OPK optimized version would be welcome ! ;)


What's the issue here?

It's trivial to add TRIPLEBUF to fix graphics and package to opk (for multiple executables).
« Last Edit: December 14, 2014, 03:33:17 pm by David Knight »

Gab1975

  • Posts: 1165
Re: Emulator requests thread
« Reply #15 on: December 14, 2014, 04:11:29 pm »
What's the issue here?

It's trivial to add TRIPLEBUF to fix graphics and package to opk (for multiple executables).

Of course... it should be an "easy" task!
If I remember well the main things to fix are:
- opk package for multiple executables (in any case the most users should be interested only in the C64 emulation);
- the software ability to create a work-dir in the $HOME folder (obviously);
- a function to save the menu settings;
- enable the hardware frame buffer instead of the software frame buffer.

Losk

  • Posts: 102
Re: Emulator requests thread
« Reply #16 on: December 15, 2014, 08:03:20 am »

opt2not

  • Posts: 210

Losk

  • Posts: 102
Re: Emulator requests thread
« Reply #18 on: December 15, 2014, 03:19:00 pm »
Thank you, opt2not. Very cool.  :) Will try it out.

Stumbled across a Cybiko/ Cybiko Xtreme review at Ashens YT channel: https://www.youtube.com/watch?v=ojatBoMZubk

Reminds me on classic Game Boy or Palm games up to Palm OS 4 and some games look like they could be fun. And actually it has quite an impressive library of games and apps. I wonder if an emulator for those platforms would be possible. I haven't seen it covered on any other handheld yet.

Cybiko at Wikipedia: http://en.wikipedia.org/wiki/Cybiko
Here's an emulator project: http://b2cv5.sourceforge.net/
And here's a forum (with extensive file database): http://forums.planetcybiko.net/

« Last Edit: December 15, 2014, 03:34:05 pm by Losk »

Xaijiqq

  • Posts: 450
Re: Emulator requests thread
« Reply #19 on: December 15, 2014, 06:08:19 pm »
And how about Apple II? The source code has been released: http://www.computerhistory.org/atchm/apple-ii-dos-source-code/
this!  and BBC Micro  :)

 

Post a new topic