Author Topic: Emulator requests thread  (Read 34858 times)

xXFrostXx

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Re: Emulator requests thread
« Reply #20 on: December 15, 2014, 09:17:25 pm »
What about VirtualBoy? I know someone else mentioned this. Would it be possible to do?
« Last Edit: December 15, 2014, 09:31:04 pm by xXFrostXx »
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MegaHawks

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Re: Emulator requests thread
« Reply #21 on: December 18, 2014, 06:29:02 pm »
N64 FTW!! :)

zear

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Re: Emulator requests thread
« Reply #22 on: December 18, 2014, 06:31:39 pm »
(And sorry, PS and N64 are still beyond my humble capabilities so lets keep this 16bit and below  ;))

eltehero

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Re: Emulator requests thread
« Reply #23 on: December 28, 2014, 03:26:31 am »
And how about Apple II? The source code has been released: http://www.computerhistory.org/atchm/apple-ii-dos-source-code/
this!  and BBC Micro  :)

You could port MESS which emulates a lot of systems including the Apple II and BBC computers
« Last Edit: December 28, 2014, 11:35:45 am by vampire8bit »

alexei_gp

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Re: Emulator requests thread
« Reply #24 on: December 28, 2014, 04:41:18 am »
The ironic of life: Nobody its working for a psx emulator for the GCW Zero but right now a good scener wants to port the psp emulator to get working on the GCW Zero.
« Last Edit: December 28, 2014, 04:43:34 am by alexei_gp »

eltehero

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Re: Emulator requests thread
« Reply #25 on: December 28, 2014, 11:37:59 am »
The ironic of life: Nobody its working for a psx emulator for the GCW Zero but right now a good scener wants to port the psp emulator to get working on the GCW Zero.

Get Notaz on board for a playstation emu

xXFrostXx

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Re: Emulator requests thread
« Reply #26 on: December 28, 2014, 01:28:12 pm »
The ironic of life: Nobody its working for a psx emulator for the GCW Zero but right now a good scener wants to port the psp emulator to get working on the GCW Zero.

Psx4all was released quite awhile ago by Ulrich. Sure, the icon and menu could be a bit more eye catching, but the games run full speed. I've been running Spyro the Dragon a lot lately.
What we really need is that N64 emulator. Do you guys know of anyone we can get on board for that? I for one would love to play Banjo Kazooie on my GCW-Zero.

Two emulators that would be great to port are EPSXE and Project64, but I'm not sure if they are open source.
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alexei_gp

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Re: Emulator requests thread
« Reply #27 on: December 28, 2014, 07:58:45 pm »
The ironic of life: Nobody its working for a psx emulator for the GCW Zero but right now a good scener wants to port the psp emulator to get working on the GCW Zero.

Psx4all was released quite awhile ago by Ulrich. Sure, the icon and menu could be a bit more eye catching, but the games run full speed. I've been running Spyro the Dragon a lot lately.
What we really need is that N64 emulator. Do you guys know of anyone we can get on board for that? I for one would love to play Banjo Kazooie on my GCW-Zero.

Two emulators that would be great to port are EPSXE and Project64, but I'm not sure if they are open source.

Ps4xall doesnt have too much love for their devs...it doesnt have updates and finally that emulator support a few psx games on the GCW Zero.

AskaLangly

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Re: Emulator requests thread
« Reply #28 on: December 28, 2014, 08:08:16 pm »
I see an N64 emulator, sure, but have you figured out about the C-buttons?
You have your analog nub; your D-pad; the shoulder buttons; Z would be awkward on X or Y; your A, B, and Start;, but where would you have the room for C's? With every config possible, you have one more N64 button than GCW inputs.
In this case, mapping C-up/down/left/right to Y, B, X, and A, and Start in its place... map EITHER A OR B to Select.
No, I see the emulator, but I can't imagine playing it. Unless you had a USB controller, N64 or likewise. But then that defeats the purpose of portable N64 gaming.

xXFrostXx

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Re: Emulator requests thread
« Reply #29 on: December 28, 2014, 08:16:51 pm »
I see an N64 emulator, sure, but have you figured out about the C-buttons?
You have your analog nub; your D-pad; the shoulder buttons; Z would be awkward on X or Y; your A, B, and Start;, but where would you have the room for C's? With every config possible, you have one more N64 button than GCW inputs.
In this case, mapping C-up/down/left/right to Y, B, X, and A, and Start in its place... map EITHER A OR B to Select.
No, I see the emulator, but I can't imagine playing it. Unless you had a USB controller, N64 or likewise. But then that defeats the purpose of portable N64 gaming.


That's true... you could always have a button combination. Select + Left = C left, Select + Right = C right, etc.
I can't believe that slipped my mind. PSX4ALL uses Select + L for L2 and Select + R for R2, so it's an idea... maybe not a good one.


EDIT: As far as PSX goes, PSCX-R is open source and is listed as one of the best PSX emulators out there. If you want to get Notaz on board for another PSX emulator, ask him to take a look there.
« Last Edit: January 03, 2015, 04:36:36 am by xXFrostXx »
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Yrx

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Re: Emulator requests thread
« Reply #30 on: January 15, 2015, 11:11:33 pm »
Don't know if this is something you'd be interested in, but I've been waiting for proper scaling in Picodrive since the GCW first came out. A lot of my favorite Genesis games were rendered at 8:7 and then scaled by the TV to 4:3, so those games (eg. Gemfire, Shining Force II, etc) look squished without scaling support. It's already built in to Picodrive for other versions like the GP2X, so presumably it shouldn't be terribly difficult to implement. It's just that no one has. :(

xXFrostXx

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Re: Emulator requests thread
« Reply #31 on: January 15, 2015, 11:19:23 pm »
Don't know if this is something you'd be interested in, but I've been waiting for proper scaling in Picodrive since the GCW first came out. A lot of my favorite Genesis games were rendered at 8:7 and then scaled by the TV to 4:3, so those games (eg. Gemfire, Shining Force II, etc) look squished without scaling support. It's already built in to Picodrive for other versions like the GP2X, so presumably it shouldn't be terribly difficult to implement. It's just that no one has. :(

Scaled by the TV? TV-out support hasn't exactly been implemented yet. (I'm hoping it will be soon.)
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Yrx

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Re: Emulator requests thread
« Reply #32 on: January 15, 2015, 11:52:57 pm »
Don't know if this is something you'd be interested in, but I've been waiting for proper scaling in Picodrive since the GCW first came out. A lot of my favorite Genesis games were rendered at 8:7 and then scaled by the TV to 4:3, so those games (eg. Gemfire, Shining Force II, etc) look squished without scaling support. It's already built in to Picodrive for other versions like the GP2X, so presumably it shouldn't be terribly difficult to implement. It's just that no one has. :(

Scaled by the TV? TV-out support hasn't exactly been implemented yet. (I'm hoping it will be soon.)

Sorry, I meant on the original console. In other words, scaling was automatic on the original Genesis/Mega Drive, so developers sometimes cheated and used a reduced aspect ratio. In an emulator without scaling options, you'll run across games like that and they look completely wrong.

xXFrostXx

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Re: Emulator requests thread
« Reply #33 on: January 16, 2015, 01:02:41 am »
Don't know if this is something you'd be interested in, but I've been waiting for proper scaling in Picodrive since the GCW first came out. A lot of my favorite Genesis games were rendered at 8:7 and then scaled by the TV to 4:3, so those games (eg. Gemfire, Shining Force II, etc) look squished without scaling support. It's already built in to Picodrive for other versions like the GP2X, so presumably it shouldn't be terribly difficult to implement. It's just that no one has. :(

Scaled by the TV? TV-out support hasn't exactly been implemented yet. (I'm hoping it will be soon.)

Sorry, I meant on the original console. In other words, scaling was automatic on the original Genesis/Mega Drive, so developers sometimes cheated and used a reduced aspect ratio. In an emulator without scaling options, you'll run across games like that and they look completely wrong.


I haven't run into any games that weren't scaled correctly, and I have a large list of Genesis games to play.
It would be best to ask pcercuei, but from what he told me, he doesn't plan to bring anymore updates to Picodrive.
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David Knight (OP)

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Re: Emulator requests thread
« Reply #34 on: January 16, 2015, 01:10:10 am »
Don't know if this is something you'd be interested in, but I've been waiting for proper scaling in Picodrive since the GCW first came out. A lot of my favorite Genesis games were rendered at 8:7 and then scaled by the TV to 4:3, so those games (eg. Gemfire, Shining Force II, etc) look squished without scaling support. It's already built in to Picodrive for other versions like the GP2X, so presumably it shouldn't be terribly difficult to implement. It's just that no one has. :(

It is better to request new features for existing ports from the port maintainer, it is more likely to be actioned and it avoids duplication of work ;)

Yrx

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Re: Emulator requests thread
« Reply #35 on: January 16, 2015, 01:39:42 am »
Don't know if this is something you'd be interested in, but I've been waiting for proper scaling in Picodrive since the GCW first came out. A lot of my favorite Genesis games were rendered at 8:7 and then scaled by the TV to 4:3, so those games (eg. Gemfire, Shining Force II, etc) look squished without scaling support. It's already built in to Picodrive for other versions like the GP2X, so presumably it shouldn't be terribly difficult to implement. It's just that no one has. :(

It is better to request new features for existing ports from the port maintainer, it is more likely to be actioned and it avoids duplication of work ;)

Thanks for the reply. I did just ask about this in the thread from the last Picodrive release (which was way back in October 2013), but I saw this one and said, "Ah, what the heck." I had also been discussing this feature with pcercuei for months before that, so I guess my hopes aren't too terribly high, lol... It does look like hardware scaling has finally been implemented in the GCW itself, though, so if someone were to do this it would presumably be even simpler than before.

xXFrostXx, That's what several people were saying before, but I guess my favorite Genesis games aren't shared by everyone. Open up Gemfire or Shining Force II to see what I mean. I know there were several others as well.

zhongtiao1

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Re: Emulator requests thread
« Reply #36 on: February 07, 2015, 06:27:12 pm »
What about a Pok?mon mini emulator port? The source code for it is available

David Knight (OP)

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Re: Emulator requests thread
« Reply #37 on: February 07, 2015, 06:59:34 pm »
What about a Pok?mon mini emulator port? The source code for it is available

Already done, just needs tweaking (PM ;) )

BAFelton

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Re: Emulator requests thread
« Reply #38 on: February 10, 2015, 08:39:47 am »
Would be great to have thomson's computers :

http://zx81.zx81.free.fr/serendipity_fr/index.php?/categories/71-Thomson-MO5

http://zx81.zx81.free.fr/serendipity_fr/index.php?/categories/39-Thomson-TO7

Sources are in the links

Thanks !

Added this one : http://repo.openpandora.org/?page=detail&app=TO8D_PND

It's the better one, I think the sources are in the pnd.
« Last Edit: February 10, 2015, 08:42:02 am by BAFelton »

Vanacraft

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Re: Emulator requests thread
« Reply #39 on: February 10, 2015, 08:21:03 pm »
Kind of late but still:

PC-98

Fujitsu FM Towns?

 

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