Author Topic: Apple 2 on GCW Zero?  (Read 4578 times)

AtariHERO (OP)

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Apple 2 on GCW Zero?
« on: March 03, 2015, 09:38:06 pm »
Is Anyone working on an Emu?

David Knight

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Re: Apple 2 on GCW Zero?
« Reply #1 on: March 03, 2015, 10:58:56 pm »
I'm not as of now but if there's a dingux version and the source code is available a gcw0 is usually pretty easy to compile.

EDIT
Do you mean this emulator? I know nothing about Apple II.
« Last Edit: March 04, 2015, 12:46:36 am by David Knight »

Chiba3010

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Re: Apple 2 on GCW Zero?
« Reply #2 on: March 04, 2015, 01:26:35 am »
Man, I would absolutely love to see an Apple II emu on the Zero! I'm actually quite surprised one hasn't been released by now as it's such a popular platform. It's probably my #1 most-wanted PC emulator for the GCW. Keeping my fingers crossed that we'll see one released in the not too distant future... ;)

AtariHERO (OP)

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Re: Apple 2 on GCW Zero?
« Reply #3 on: March 04, 2015, 01:57:23 am »
I'm not as of now but if there's a dingux version and the source code is available a gcw0 is usually pretty easy to compile.

EDIT
Do you mean this emulator? I know nothing about Apple II.

That'S A GREAT one

eltehero

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Re: Apple 2 on GCW Zero?
« Reply #4 on: March 04, 2015, 04:33:55 am »
I do not want to go off-topic because I would love an Apple II emu as well, but a BBC computer emu would be also be great to have on the GCW Zero.

Xaijiqq

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Re: Apple 2 on GCW Zero?
« Reply #5 on: March 04, 2015, 04:58:53 am »
sadly the apple II never gets any love for these kind of devices which is a shame such a vast library of games.  this and O2EM are my most wanted emulators left for gcw

David Knight

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Re: Apple 2 on GCW Zero?
« Reply #6 on: March 04, 2015, 07:13:49 pm »
I do not want to go off-topic because I would love an Apple II emu as well, but a BBC computer emu would be also be great to have on the GCW Zero.

I did start working on a BBC em a while back but I've too many projects and not enough time. I'll get to it...

David Knight

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Re: Apple 2 on GCW Zero?
« Reply #7 on: March 04, 2015, 09:47:16 pm »

It compiles on gcw0, still needs work though to make it usable as we have no keyboard.

First step is to add a virtual keyboard.
« Last Edit: March 04, 2015, 10:40:26 pm by David Knight »

Chiba3010

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Re: Apple 2 on GCW Zero?
« Reply #8 on: March 05, 2015, 02:03:49 am »
Sounds promising! I really hope this Apple II emu comes together for the GCW Zero. I'd love to assist but have absolutely no skill or experience in programming/development. I can only offer my sincerest gratitudes and salutations to those who do! ;)

Xaijiqq

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Re: Apple 2 on GCW Zero?
« Reply #9 on: March 05, 2015, 06:07:46 am »
First step is to add a virtual keyboard.
I summon thee Gab :D no really, if i remember correctly he had one in the works a while back?

Gab1975

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Re: Apple 2 on GCW Zero?
« Reply #10 on: March 05, 2015, 08:46:27 am »
Yes, some time ago I made an Apple II keyboard layout, hereunder the PNGs (I hope that they will be useful) ! ;)

Ryvan

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Re: Apple 2 on GCW Zero?
« Reply #11 on: September 25, 2015, 02:35:40 pm »
So, is this a thing or what?

I imagine there would d be some difficulty with keyboard input regardless. Obviously you can do the traditional console-style D-PAD + A/B to type one character at a time and you could probably use the analog stick to select a key, but I think both of those would be painful to do much of. Playing games you could probably get away with, but it would need some UI help in the disk/program loading/etc arena, yes?
« Last Edit: September 25, 2015, 02:39:03 pm by Ryvan »

David Knight

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Re: Apple 2 on GCW Zero?
« Reply #12 on: September 25, 2015, 07:33:12 pm »
The code is compiled, tested and working. Currently though the control interface is in the early stages. So currently you can load games but you can't play them.

The gcw0 console simply isn't a great medium for computers which rely on keyboard inputs so I've been concentrating on consoles.

Ryvan

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Re: Apple 2 on GCW Zero?
« Reply #13 on: September 25, 2015, 10:17:13 pm »
You do have a point there, but I do think there might be possibilities. It's a pity that there are some games that work in such a way that the game could be made to work if it were ported. By which I mean that they mostly use single characters for what could be an up/down/enter scheme. Oh well.

I imagine some kind of solution could be made to interface gcw-zero inputs and feed that in somehow, but I don't know how you'd tell what part of the game you were in or if the necessary kinds/values of input could be managed.

 

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