Author Topic: zerox86 released!  (Read 38849 times)

AtariHERO

  • *
  • Posts: 351
Re: zerox86 released!
« Reply #30 on: June 13, 2014, 01:14:50 pm »
great,looking fot the new release

Malleus

  • *
  • Posts: 65
Re: zerox86 released!
« Reply #31 on: June 13, 2014, 01:24:14 pm »

Thanks again for your interest in zerox86!

Pate

Thats great news!
will any of the new features like SDL tripplebuffering be able to make it even faster?

Soooo looking forward to a new version!

toto

  • *
  • Posts: 147
Re: zerox86 released!
« Reply #32 on: June 13, 2014, 01:26:30 pm »
Hopefully an .opk easy to use for noobs like me!  ;D

TimeDevouncer

  • *
  • Posts: 231
Re: zerox86 released!
« Reply #33 on: June 13, 2014, 08:17:47 pm »
Quote
will any of the new features like SDL tripplebuffering be able to make it even faster?

Uoh! that would be fantastic ;D
Look behind you! A three-headed monkey!

Pate (OP)

  • *
  • Posts: 22
Re: zerox86 released!
« Reply #34 on: June 15, 2014, 05:51:41 am »
zerox86 version 0.03 released!

This version has the following fixes and improvements:
- Implemented mouse scaling configuration, MouseXScale and MouseYScale.
- Fixed opcodes E0..E3 66/67 prefix handling (Grand Prix 2)
- Improved error messaging and directory defaults.

See http://zerox86.patrickaalto.com/ for download links and information. Be sure to read my blog posts at http://zerox86.patrickaalto.com/zblog.html for information about the current status of zerox86.

@toto: Yes, it is an OPK you need to install. I also added some installation instructions to my FAQ page at http://zerox86.patrickaalto.com/zfaq.html
@Malleus: I doubt triple buffering would speed up the emulation all that much, but I hope to find a way to make zerox86 run at the correct speed even with no high-res timers in the kernel. This is my project for my summer vacation. :-)

Thank you for your interest in zerox86!

Pate

TimeDevouncer

  • *
  • Posts: 231
Re: zerox86 released!
« Reply #35 on: June 15, 2014, 08:19:09 am »
Oh, thank you Pate!!!!! ;D

One question:

Quote
but I hope to find a way to make zerox86 run at the correct speed even with no high-res timers in the kernel.

The high-res timers works in the new firmware? How can activate it?
Look behind you! A three-headed monkey!

AtariHERO

  • *
  • Posts: 351
Re: zerox86 released!
« Reply #36 on: June 15, 2014, 12:44:12 pm »
running simycity now, thankssssssssssssssss!  ;D

toto

  • *
  • Posts: 147
Re: zerox86 released!
« Reply #37 on: June 15, 2014, 03:30:23 pm »
Thanks for your hard work! When I Sa?d than an .opk would be nice I meant an .opk where you juste have tout put games and voila.... I dont really understand the installation FAQ with the .ini ans all the stuff...

Gab1975

  • ***
  • Posts: 1165
Re: zerox86 released!
« Reply #38 on: June 15, 2014, 06:48:28 pm »
Thanks for the update! :) I tried some games and they work fine! (Alley Cat, Alone in the Dark, Cadaver, Nebulus, Stunt Car Racer, Total Eclipse)

PS: Can you add a second mode to exit from the emulator (e.g. select+start) in the next release?
« Last Edit: June 15, 2014, 07:09:15 pm by Gab1975 »

Malleus

  • *
  • Posts: 65
Re: zerox86 released!
« Reply #39 on: June 15, 2014, 07:11:28 pm »
Micromachines 1 is veeeery slow
Wingcommander 1 is veeery fast

ps, I like the way to exit, perhaps it can be changed in the ini file?

Gab1975

  • ***
  • Posts: 1165
Re: zerox86 released!
« Reply #40 on: June 15, 2014, 07:41:07 pm »
Where can I find the exact scan-codes (PC keyboard hardware key numbers) to customize the GCW0 keys?
Thanks in advance! :)

Gab1975

  • ***
  • Posts: 1165
Re: zerox86 released!
« Reply #41 on: June 15, 2014, 08:22:55 pm »
Where can I find the exact scan-codes (PC keyboard hardware key numbers) to customize the GCW0 keys?
Thanks in advance! :)

Probably I found the right scan-codes! ;)
http://msdn.microsoft.com/en-us/library/aa299374(v=vs.60).aspx

Pate (OP)

  • *
  • Posts: 22
Re: zerox86 released!
« Reply #42 on: June 16, 2014, 05:33:49 am »
@TimeDevouncer: Sorry for being unclear.. I meant that I plan to enhance zerox86 so it work properly also without the high-res timers, because the current kernel does not yet support high-res timers.
@toto: Well, you will still need to copy the DOS games to where you want them etc, so the OPK can not be automated much further than how it currently works. Consider 4DOS.COM just another DOS game, so it is only the INI file that you probably need to adjust. Take a look at the contents of my default INI file, it is not all that difficult to understand.
@Gab1975: I will consider making the exit configurable. Thanks for testing those games! And yeah, that scan code table should be at least mostly correct. You may need to add E0 before the actual scan code for some games that differentiate between the keypad and normal cursor keys, but otherwise that table should work as-is.
@Malleus: Thanks for the info! Could be because of the lack of high-res timers, but could also be caused by a bug in zerox86. I'll take a look this summer.

Thanks for your interest and feedback!

Pate

Gab1975

  • ***
  • Posts: 1165
Re: zerox86 released!
« Reply #43 on: June 16, 2014, 07:38:52 am »
@Gab1975: I will consider making the exit configurable.

The power slider seems to be rather breakable, so it's better to not use it often (IMHO)...

Thanks for testing those games!

Thanks to you for your work! :) I tested some other games: Alcatraz runs very slow; Deathbringer runs perfectly; Fire and Forget II runs perfectly; Indy 500 runs perfectly; Joe and Mac Caveman Ninja runs very slow; Krusty's Super Fun house runs very slow; Lotus the Ultimate Challenge has some graphic glitches, but, in general, it runs pretty well; Power Drive runs perfectly; Skyroads runs perfectly; Star Wars, the vector graphic game, runs too fast)

And yeah, that scan code table should be at least mostly correct. You may need to add E0 before the actual scan code for some games that differentiate between the keypad and normal cursor keys, but otherwise that table should work as-is.

Yes, I tried to customize the keys for some games and they work fine! ;)
« Last Edit: June 16, 2014, 02:15:13 pm by Gab1975 »

toto

  • *
  • Posts: 147
Re: zerox86 released!
« Reply #44 on: June 16, 2014, 07:12:15 pm »
Do I have to create the .zerox86 file? How can I download the .ini? When I click on it a text apppears.