@TimeDevouncer: Sorry for being unclear.. I meant that I plan to enhance zerox86 so it work properly also without the high-res timers, because the current kernel does not yet support high-res timers.
@toto: Well, you will still need to copy the DOS games to where you want them etc, so the OPK can not be automated much further than how it currently works. Consider 4DOS.COM just another DOS game, so it is only the INI file that you probably need to adjust. Take a look at the contents of my default INI file, it is not all that difficult to understand.
@Gab1975: I will consider making the exit configurable. Thanks for testing those games! And yeah, that scan code table should be at least mostly correct. You may need to add E0 before the actual scan code for some games that differentiate between the keypad and normal cursor keys, but otherwise that table should work as-is.
@Malleus: Thanks for the info! Could be because of the lack of high-res timers, but could also be caused by a bug in zerox86. I'll take a look this summer.
Thanks for your interest and feedback!