Author Topic: zerox86 released!  (Read 91889 times)

grizzly

  • Posts: 6
Re: zerox86 released!
« Reply #20 on: September 11, 2013, 02:18:57 pm »
which dos games are you playing on gcw?
Only thing i want - PS1 emu for GCW!

AtariHERO

  • Posts: 351
Re: zerox86 released!
« Reply #21 on: June 09, 2014, 11:20:51 pm »
does this work on new firmware ? 4dos not recognizing the path

trying to run simcity here

zear

  • Moderator
  • Posts: 2381
Re: zerox86 released!
« Reply #22 on: June 09, 2014, 11:51:29 pm »
Indeed, looks like this emulator uses hardcoded path to locate the /home/ dir, instead of resolving it from the $HOME variable.
I will contact the author, but in the meantime this emulator is unusable. Thanks for pointing it out.

Pate (OP)

  • Posts: 22
Re: zerox86 released!
« Reply #23 on: June 10, 2014, 06:30:44 am »
Ah, been a looong time since I last worked on zerox86... In fact my GCW-Zero is currently in use by my nephew, who is testing over 300 different DOS games on zerox86. My plan was to wait for his test results and then continue working on zerox86.

It is possible to run zerox86 by giving it a full path to the DOS game (or perhaps also to 4DOS.COM) as a parameter. I am not sure if this would help in this situation, and can not even remember now how to go about adding this to gmenu2x zerox86 launch configuration, but just in case any of you have ideas feel free to experiment with this.

I'll try to look into this problem in the mean time, but it might take a while before I can test my changes.

Glad to hear there is still interest for zerox86, though!

Malleus

  • Posts: 67
Re: zerox86 released!
« Reply #24 on: June 10, 2014, 07:33:35 am »
Please Please Please continue working on it! :)

Barya

  • Posts: 20
Re: zerox86 released!
« Reply #25 on: June 10, 2014, 10:06:22 am »
The emulator is great!
I've a two proposals for the next version:
1. Mouse sensitivity settings.
2. Possibility to hide the legend display and using the whole 320x240 area for DOS prompt would be great.

TimeDevouncer

  • Posts: 231
Re: zerox86 released!
« Reply #26 on: June 10, 2014, 11:19:16 am »
The emulator is great!
I've a two proposals for the next version:
1. Mouse sensitivity settings.
2. Possibility to hide the legend display and using the whole 320x240 area for DOS prompt would be great.

Yeah! I agree ^^. This emulator is great, the best option to play games like alone in the dark or little big adventure, i like it!
Look behind you! A three-headed monkey!

AtariHERO

  • Posts: 351
Re: zerox86 released!
« Reply #27 on: June 10, 2014, 01:28:22 pm »
Ah, been a looong time since I last worked on zerox86... In fact my GCW-Zero is currently in use by my nephew, who is testing over 300 different DOS games on zerox86. My plan was to wait for his test results and then continue working on zerox86.

It is possible to run zerox86 by giving it a full path to the DOS game (or perhaps also to 4DOS.COM) as a parameter. I am not sure if this would help in this situation, and can not even remember now how to go about adding this to gmenu2x zerox86 launch configuration, but just in case any of you have ideas feel free to experiment with this.

I'll try to look into this problem in the mean time, but it might take a while before I can test my changes.

Glad to hear there is still interest for zerox86, though!

will patiently wait for next version , zerox86 is one of the reasons i bought the ZERO for ! ;D

Pate (OP)

  • Posts: 22
Re: zerox86 released!
« Reply #28 on: June 13, 2014, 05:45:05 am »
Okay, I got my GCW0 back from my nephew, and installed the latest firmware on it.

It looks like the current zerox86 does in fact work on the latest firmware. It just looks like none of my example and default directories are correct for the latest firmware. However, you should be able to make zerox86 work simply by:
  • Make sure the zerox86.ini file is in your home directory or in $HOME/.zerox86 directory
  • Edit the RootDir in zerox86.ini to point to the directory where you have your DOS games and your 4DOS.COM (you can also have 4DOS.COM in the subdirectory called 4DOS under this directory)
  • When zerox86 starts, it will show you this directory it will use for C: root emulation, so you can check that the directory is correct

The above should allow you to make zerox86 running also on the latest firmware.

I plan to release a new version of zerox86 in a few days, I hope to have time to look into the mouse sensitivity settings in addition to fixing the defaults and error messages to be more informative for the current firmware.

I also noticed that my FAQ page and other documentation is rather lacking, so I try to improve that as well.

Btw, my nephew has already tested over 100 of my 300+ collection of DOS games. So I will have a lot of information when I continue enhancing the compatibility of zerox86, hopefully later this summer.

Thanks again for your interest in zerox86!

Pate

Gab1975

  • Posts: 1165
Re: zerox86 released!
« Reply #29 on: June 13, 2014, 06:33:18 am »
Thanks again for your interest in zerox86!

Pate

Thanks to you for your work! :)

The ZeroX86 is a very efficient x86 PC MS-DOS emulator! ;)
« Last Edit: June 13, 2014, 10:32:06 am by Gab1975 »

AtariHERO

  • Posts: 351
Re: zerox86 released!
« Reply #30 on: June 13, 2014, 01:14:50 pm »
great,looking fot the new release

Malleus

  • Posts: 67
Re: zerox86 released!
« Reply #31 on: June 13, 2014, 01:24:14 pm »

Thanks again for your interest in zerox86!

Pate

Thats great news!
will any of the new features like SDL tripplebuffering be able to make it even faster?

Soooo looking forward to a new version!

toto

  • Posts: 147
Re: zerox86 released!
« Reply #32 on: June 13, 2014, 01:26:30 pm »
Hopefully an .opk easy to use for noobs like me!  ;D

TimeDevouncer

  • Posts: 231
Re: zerox86 released!
« Reply #33 on: June 13, 2014, 08:17:47 pm »
Quote
will any of the new features like SDL tripplebuffering be able to make it even faster?

Uoh! that would be fantastic ;D
Look behind you! A three-headed monkey!

Pate (OP)

  • Posts: 22
Re: zerox86 released!
« Reply #34 on: June 15, 2014, 05:51:41 am »
zerox86 version 0.03 released!

This version has the following fixes and improvements:
- Implemented mouse scaling configuration, MouseXScale and MouseYScale.
- Fixed opcodes E0..E3 66/67 prefix handling (Grand Prix 2)
- Improved error messaging and directory defaults.

See http://zerox86.patrickaalto.com/ for download links and information. Be sure to read my blog posts at http://zerox86.patrickaalto.com/zblog.html for information about the current status of zerox86.

@toto: Yes, it is an OPK you need to install. I also added some installation instructions to my FAQ page at http://zerox86.patrickaalto.com/zfaq.html
@Malleus: I doubt triple buffering would speed up the emulation all that much, but I hope to find a way to make zerox86 run at the correct speed even with no high-res timers in the kernel. This is my project for my summer vacation. :-)

Thank you for your interest in zerox86!

Pate

TimeDevouncer

  • Posts: 231
Re: zerox86 released!
« Reply #35 on: June 15, 2014, 08:19:09 am »
Oh, thank you Pate!!!!! ;D

One question:

Quote
but I hope to find a way to make zerox86 run at the correct speed even with no high-res timers in the kernel.

The high-res timers works in the new firmware? How can activate it?
Look behind you! A three-headed monkey!

AtariHERO

  • Posts: 351
Re: zerox86 released!
« Reply #36 on: June 15, 2014, 12:44:12 pm »
running simycity now, thankssssssssssssssss!  ;D

toto

  • Posts: 147
Re: zerox86 released!
« Reply #37 on: June 15, 2014, 03:30:23 pm »
Thanks for your hard work! When I Sa?d than an .opk would be nice I meant an .opk where you juste have tout put games and voila.... I dont really understand the installation FAQ with the .ini ans all the stuff...

Gab1975

  • Posts: 1165
Re: zerox86 released!
« Reply #38 on: June 15, 2014, 06:48:28 pm »
Thanks for the update! :) I tried some games and they work fine! (Alley Cat, Alone in the Dark, Cadaver, Nebulus, Stunt Car Racer, Total Eclipse)

PS: Can you add a second mode to exit from the emulator (e.g. select+start) in the next release?
« Last Edit: June 15, 2014, 07:09:15 pm by Gab1975 »

Malleus

  • Posts: 67
Re: zerox86 released!
« Reply #39 on: June 15, 2014, 07:11:28 pm »
Micromachines 1 is veeeery slow
Wingcommander 1 is veeery fast

ps, I like the way to exit, perhaps it can be changed in the ini file?

 

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