Author Topic: Viaje al Centro de la Tierra - Journey to the Center of the Earth -GCW ZERO Beta  (Read 6529 times)

masteries (OP)

  • Posts: 34





The game is a 2D adventure/platformer, at this moment it includes two stages, the goal of first stage is to reach the end of each level with alive characters, and find the cave entrance that lets you to go to the Center of the Earth; there are several dangers in the six levels of stage 1.

The goal in the second stage is to fight your way inside the volcano to reach the center of the Earth... but Darkness, Aracnes, lava, high falls and other type of dangers makes your way near to impossible.

The second Stage is a huge
labyrinth with +/- 600 screens, and you have 30 minutes of fuel in each character lamp, with the lamp off you cannot see far.

Not all is bad, you have three characters with different abilities, weapons
and tools to make the way a bit more easy; remember, there are not impossible situations, each situation is designed for one character. You need to do a good strategy to reach each stage goal.


Remember that this is a remake of a ZX Spectrum game, the playability is enhanced, but it conserves it original "spirit".
Stage 1 is totally new, stage 2 is an enlarger and modified version of the original one (the ZX Spectrum map is not much useful) 

Author: Masteries, thanks to Coelophisys for second stage tileset and some sprites.



GCW ZERO Version: This is a beta release, technically is the same as GP2X F100 version. There are minor graphics glitches detected at stage 2, lava and waterfall sprites ?? Due to Bennu GCW Zero port?

Also major changes where needed in the code to run these games on GCW Zero, for example "collision (type sprite)" doesn?t work properly, a workaround is "collision(sprite_identifier)"  ??

Please, report any failures or bugs detected, if you can make a shot or photograph it will be fixed quickly!



Download links:

https://mega.co.nz/#!WkRVzaYS!KlKdO1HDajCmsWNLqPKXjyES-eP9ElODmwyEvIEzai0   (Stage 1 - English)

https://mega.co.nz/#!3poxxI7a!IdGeE8EiMOmb_v98psbD68H5j5dYzMMqP86yrsbXdRU   (Stage 2 - English)

https://mega.co.nz/#!PxZnhbzA!O-Ypa5M51Jd29gEoIVPtAaJJ3QW1KJEbhoW_ZOjgRpk   (Fase 1 -  Espa?ol)

https://mega.co.nz/#!usgy0DAB!Lxmio-L1NWNGJPXhZADQw9Pbs0g_FgDtzyHXT5b1i7E  (Fase 2 -  Espa?ol)



« Last Edit: March 03, 2014, 09:02:17 pm by masteries »

sergiobordon

  • Posts: 6
Muy bien hecho. Me encanta la 2? fase. Gracias.

Gab1975

  • Posts: 1165
Thanks a lot for your work/porting! :)
a "little off topic"... I remember that some years ago Coelophysis had a part in the completion of an old C64/ZX Spectrum game remake, Camelot Warriors... I don't know if it will be possible, but a GCW Zero porting will be very welcome! :)

masteries (OP)

  • Posts: 34
Thanks a lot for your work/porting! :)
a "little off topic"... I remember that some years ago Coelophysis had a part in the completion of an old C64/ZX Spectrum game remake, Camelot Warriors... I don't know if it will be possible, but a GCW Zero porting will be very welcome! :)

If you know about Coelophisys and myself Fenix/Bennu game productions; I am porting "FireWhip" to PlayStation 2, from Fenix to Bennu language with the addition of save game state.

A GCW Zero version could be ported from the PlayStation 2 one.

Also Camelot Warriors can be ported too.
 

Gab1975

  • Posts: 1165
Yes, I know FireWhip, I played it on a Caanoo... very cool game inspired to Castlevania saga! ;)
I also like very much Camelot Warriors... it's really well made and it reminds me the old C64 days! ;)
Thanks for your work! :)

Losk

  • Posts: 92
Thanks, masteries. Very cool game!  :)

theweirdn8

  • Posts: 115

Needs to be able to shoot up and from an angle.

 

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