Author Topic: Unreal Speccy Portable 0.0.59  (Read 22105 times)

blastyrant

  • Posts: 113
Re: Unreal Speccy Portable 0.0.59
« Reply #20 on: February 19, 2015, 06:50:13 am »
No, it is not ideal. You can not remap L1, R1, or A. Still, it is something that makes this 1 homebrew game more playable.

opt2not

  • Posts: 210
Re: Unreal Speccy Portable 0.0.59
« Reply #21 on: February 19, 2015, 09:43:14 pm »
It would also be nice to remap Select and Start for non-emulator specific functions.

I know we need to have access to the keyboard and the emulator settings, but it seems that we could utilize the Power/Lock slider for accessing the emulator settings, like some of the other emulators currently available, and perhaps a combo-press of Select and Start to access the keyboard. 

That way we could use Start (would be nice for Pause), and Select for whatever is needed.

Also, game specific settings would definitely be nice, but even if we could just have any button customization that'd be a good feature. We can always save our configs and re-upload them to the GCW when we need to.

David Knight (OP)

  • Posts: 577
Re: Unreal Speccy Portable 0.0.59
« Reply #22 on: February 20, 2015, 10:06:05 am »
It would also be nice to remap Select and Start for non-emulator specific functions.

I know we need to have access to the keyboard and the emulator settings, but it seems that we could utilize the Power/Lock slider for accessing the emulator settings, like some of the other emulators currently available, and perhaps a combo-press of Select and Start to access the keyboard. 

That way we could use Start (would be nice for Pause), and Select for whatever is needed.

Also, game specific settings would definitely be nice, but even if we could just have any button customization that'd be a good feature. We can always save our configs and re-upload them to the GCW when we need to.

I like the sound of per game joystick config files.
I've been thinking about a better way of using the A-stick, perhaps as the keyboard button selector? When activated, you get a transparent keyboard overlay and can use the speed variable A-stick to select the correct key. That then free's up another button.

I still prefer SELECT for menu though as it's generally used for this function and the power switch is fairly delicate and so shouldn't be used too frequently imo.

opt2not

  • Posts: 210
Re: Unreal Speccy Portable 0.0.59
« Reply #23 on: February 20, 2015, 05:04:40 pm »
Totally understandable. Different strokes for different folks. But giving the option to configure the buttons does help cater to each individual's preference. For my config, I'd like to set up the start button for pause, perhaps select for menu, I'd remove the save and load state from the triggers (way too easy to accidentally press them), and turn them into addition play buttons.

David Knight (OP)

  • Posts: 577
Re: Unreal Speccy Portable 0.0.59
« Reply #24 on: February 20, 2015, 08:02:33 pm »
Yes I'd forgotten about the triggers for save/load. It's better for them to be configurable as additional keys.

opt2not

  • Posts: 210
Re: Unreal Speccy Portable 0.0.59
« Reply #25 on: February 24, 2015, 07:12:00 pm »
I've been playing around with this fairly frequently these days.  In the next release, could we get the emulator to save the Sound option config so I don't have to keep switching it everytime you start the emulator?  I'm not sure if this is a per-game setting,  or a global config, but it seems to reset to default.

David Knight (OP)

  • Posts: 577
Re: Unreal Speccy Portable 0.0.59
« Reply #26 on: February 24, 2015, 07:14:26 pm »
I've been playing around with this fairly frequently these days.  In the next release, could we get the emulator to save the Sound option config so I don't have to keep switching it everytime you start the emulator?  I'm not sure if this is a per-game setting,  or a global config, but it seems to reset to default.

Sure, I'll take a look at config saving.

opt2not

  • Posts: 210
Re: Unreal Speccy Portable 0.0.59
« Reply #27 on: February 24, 2015, 10:21:07 pm »
Thanks for all your work on this, David!

Seph817

  • Posts: 127
Re: Unreal Speccy Portable 0.0.59
« Reply #28 on: February 27, 2015, 01:03:51 pm »
How can I make this fullscreen? Thanks! This is awesome!

CSX

  • Posts: 59
Re: Unreal Speccy Portable 0.0.59
« Reply #29 on: April 09, 2015, 12:29:06 am »
How can I make this fullscreen? Thanks! This is awesome!

Did anybody find a way to remove the border?

Aeter

  • Posts: 329
Re: Unreal Speccy Portable 0.0.59
« Reply #30 on: April 10, 2015, 12:34:44 am »
Don't know if hardware scaling works here, but try power+A in game and see if that does anything.
~cucullus non facit monachum~

David Knight (OP)

  • Posts: 577
Re: Unreal Speccy Portable 0.0.59
« Reply #31 on: April 10, 2015, 09:49:32 am »
Don't know if hardware scaling works here, but try power+A in game and see if that does anything.

Won't work, I'll need to add fullscreen.

David Knight (OP)

  • Posts: 577
Re: Unreal Speccy Portable 0.0.59
« Reply #32 on: April 10, 2015, 09:59:20 am »
I've added fullscreen option, however menus still need to be repositioned.



EDIT
Fullscreen option is now working.

« Last Edit: April 10, 2015, 10:59:29 pm by David Knight »

Kouen Hasuki

  • Posts: 155
Re: Unreal Speccy Portable 0.0.59
« Reply #33 on: April 13, 2015, 07:08:16 am »
Cheers David, Going to check it out when its released!
« Last Edit: April 13, 2015, 07:16:35 am by Kouen Hasuki »

Pumpytums

  • Posts: 41
Re: Unreal Speccy Portable 0.0.59
« Reply #34 on: March 14, 2016, 01:21:01 pm »
Hi David,
great work BTW.

Sorry to ask did you release the version with the Fullscreen option?

Many Thanks

David Knight (OP)

  • Posts: 577
Re: Unreal Speccy Portable 0.0.59
« Reply #35 on: March 15, 2016, 08:10:11 am »
Umm nope, I forgot   :-[

I'll upload the sourcecode and release tonight.

Pumpytums

  • Posts: 41
Re: Unreal Speccy Portable 0.0.59
« Reply #36 on: March 15, 2016, 09:18:06 am »
Hi David,
Thanks very much :)

David Knight (OP)

  • Posts: 577
Re: Unreal Speccy Portable 0.0.59
« Reply #37 on: March 15, 2016, 10:27:45 pm »
I have update the OP, please report any bugs, proposed improvements etc.

Pumpytums

  • Posts: 41
Re: Unreal Speccy Portable 0.0.59
« Reply #38 on: March 16, 2016, 04:36:56 pm »
Very nice David, Manic Miner full screen superb.

Works great thanks for uploading this :)

Kouen Hasuki

  • Posts: 155
Re: Unreal Speccy Portable 0.0.59
« Reply #39 on: June 26, 2016, 03:24:46 pm »
Cheers for the updates!

 

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