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GCW Zero => Releases => Topic started by: David Knight on February 05, 2015, 12:07:11 am
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(https://dl.dropboxusercontent.com/s/i3udro8iumxllua/screenshot031.png) (https://dl.dropboxusercontent.com/s/ckaqjuv5ncnkt7s/screenshot032.png)
(https://dl.dropboxusercontent.com/s/vg2nvy0xh2ahciq/screenshot033.png) (https://dl.dropboxusercontent.com/s/5olg1xqa3ymk1zm/screenshot037.png)
(https://dl.dropboxusercontent.com/s/fcjewgri1i8xljj/screenshot038.png) <-- No it wasn't any good.
This is a quick update of the existing already excellent USP (https://bitbucket.org/djdron/unrealspeccyp/wiki/Home) gcw0 port by mth (the only emulator I actually use when not testing ports).
I have used the latest 0.0.59 sources (although there is little difference, most development work seems to have gone into the Android version lately :().
I added triple buffering which removes some corruption from the save/load screens and enabled the analog joystick.
I repackaged within the existing opk.
UPDATED 2016/03/15
Added fullscreen menu option
https://drive.google.com/file/d/0BwYi4RGX-HSaLWFPVkpUbmtrRnc/view?usp=sharing
Sources:
https://github.com/DavidKnight247/Unreal-Speccy-Emulator-GCW0-Edition
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thanks! , but please remember the A8... :-[
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thanks! , but please remember the A8... :-[
I've got around half a dozen projects at various stages of development right now...
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thanks! , but please remember the A8... :-[
Quit badgering the devs about the Atari emulators, it won't help, rather the opposite, for annoying them.
Qbertaddict already requested the releases from alekmaul's latest versions, so just be patient.
And David thanks for this update, you're doing an awesome job for the GCW community.
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Nah, it doesn't bother me. Please I'd prefer it if you PM me port requests/reminders.
Anyway this threads already derailing, back to Spectrum bliss :)
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Thanks David for updating this excellent emulator... I used the ZX Spectrum in the computer room of my old junior high school... "childhood memories" ! :P
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is there a manual or anything for this. I'm at work but can somebody explain how easy it is to load roms. Do you have to do it like a spectrum and type in run or whatever it was (I can't remember!) or is there a load rom GUI?
cheers
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is there a manual or anything for this. I'm at work but can somebody explain how easy it is to load roms. Do you have to do it like a spectrum and type in run or whatever it was (I can't remember!) or is there a load rom GUI?
cheers
After you have started the emulator it's enough select the "wanted rom" from the Gmenu2X browser and the game/app is automatically loaded (PS: I tried only .dsk format).
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is there a manual or anything for this. I'm at work but can somebody explain how easy it is to load roms. Do you have to do it like a spectrum and type in run or whatever it was (I can't remember!) or is there a load rom GUI?
cheers
The short answer is the gMenu handles it. For most games you simply need to select the file and it will load.
Supported formats: sna, z80, szx, rzx, tap, tzx, csw, trd, scl, fdi, zip.
Some (typically older) games will only work in 48k mode. This is where it gets tricky...
If you are unable to run your game the usual way (crashes or screen corruption occur) then go to the menu and turn on 48k mode, then it will reset. You will get this.
(https://dl.dropboxusercontent.com/s/e4re2f97uudlpem/screenshot039.png)
Years of muscle memory mean that I can tell you that the secret code to input here is "j", then select "ss" with X so it turns red and press "p", "p". You should get this.
(https://dl.dropboxusercontent.com/s/86aw975g3cnydqz/screenshot040.png)
Then press enter and select TAPE: START from the menu. Here's me getting my a** kicked at Zub in 48k mode:
(https://dl.dropboxusercontent.com/s/zkn1zwxrc4s6hyl/screenshot041.png) (https://dl.dropboxusercontent.com/s/ptmf6p92ert2pmm/screenshot042.png)
Most games you will not need to do this.
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(PS: I tried only .dsk format).
Ops... I was mistaken... the zipped roms, which I tested, they are in .z80 format! :P
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::) Sources added to OP
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I Miss my old Spectrum :)
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thanks! , but please remember the A8... :-[
Quit badgering the devs about the Atari emulators, it won't help, rather the opposite, for annoying them.
Qbertaddict already requested the releases from alekmaul's latest versions, so just be patient.
And David thanks for this update, you're doing an awesome job for the GCW community.
now i know why you chose a ?police like? avatar ;D
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I have used the latest 0.0.59 sources (although there is little difference, most development work seems to have gone into the Android version lately :()
Now:
play.google.com (https://play.google.com/store/apps/details?id=app.usp&hl=en) - 0.0.58
bitbucket.org (https://bitbucket.org/djdron/unrealspeccyp/downloads) - 0.0.58
chrome.google.com (https://chrome.google.com/webstore/search/Unreal%20Speccy%20Portable) - 0.0.59
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I have used the latest 0.0.59 sources (although there is little difference, most development work seems to have gone into the Android version lately :()
Now:
play.google.com (https://play.google.com/store/apps/details?id=app.usp&hl=en) - 0.0.58
bitbucket.org (https://bitbucket.org/djdron/unrealspeccyp/downloads) - 0.0.58
chrome.google.com (https://chrome.google.com/webstore/search/Unreal%20Speccy%20Portable) - 0.0.59
Yes each point release focusses on a system. The 0.0.58 release targets Android, the 0.0.59 release targets Chrome. The Dingoo release was version 0.0.40 :(
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this is a great little emu, i just wish there was a way to remap the joysticks. that new castlevania spectral interlude homebrew has some stuff that isn't working, like switching weapons or bringing up the map. it works on the virtual keyboard but i see no way to remap those to any of the pre-built joystick setups.
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this is a great little emu, i just wish there was a way to remap the joysticks. that new castlevania spectral interlude homebrew has some stuff that isn't working, like switching weapons or bringing up the map. it works on the virtual keyboard but i see no way to remap those to any of the pre-built joystick setups.
I was thinking of a way to do this. I don't see any problem with this although you will need to do a lot of remapping for different games...
And it still doesn't help much with keyboard heavy games (eg Back to Skool) which I would love to play on the gcw.
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Would it benefit you to create a .jsk (joystick -- made this up!) file per game to help the end-user from having to remap for each new game they play? I am assuming you were thinking globally when you mentioned that you would "need to do a lot of remapping for different games."
I enjoy digging into Speccy homebrew. In regards to homebrew, developers do not always follow the WASD (or other) standards. So sometimes it is hit or miss if they will work at all. Usually movements are mapped correctly but other functions are not. If you were able to make any updates that allowed keyboard keys to be remapped to unused Zero buttons, I would greatly appreciate it.
Cheers!
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Has anyone tried out Castlevania: Spectral Interlude on this yet?
http://spectralinterlude.com/
Saw this on the gaming sites, it looks pretty good, and the chipmusic hits hard!
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this is a great little emu, i just wish there was a way to remap the joysticks. that new castlevania spectral interlude homebrew has some stuff that isn't working, like switching weapons or bringing up the map. it works on the virtual keyboard but i see no way to remap those to any of the pre-built joystick setups.
I played a bit of Castlevania:SI last night and ended up re-mapping the controls using the in-game re-mapping option.
It's not ideal,but it gives you the ability to add Next Weapon and Map to your buttons.
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No, it is not ideal. You can not remap L1, R1, or A. Still, it is something that makes this 1 homebrew game more playable.
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It would also be nice to remap Select and Start for non-emulator specific functions.
I know we need to have access to the keyboard and the emulator settings, but it seems that we could utilize the Power/Lock slider for accessing the emulator settings, like some of the other emulators currently available, and perhaps a combo-press of Select and Start to access the keyboard.
That way we could use Start (would be nice for Pause), and Select for whatever is needed.
Also, game specific settings would definitely be nice, but even if we could just have any button customization that'd be a good feature. We can always save our configs and re-upload them to the GCW when we need to.
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It would also be nice to remap Select and Start for non-emulator specific functions.
I know we need to have access to the keyboard and the emulator settings, but it seems that we could utilize the Power/Lock slider for accessing the emulator settings, like some of the other emulators currently available, and perhaps a combo-press of Select and Start to access the keyboard.
That way we could use Start (would be nice for Pause), and Select for whatever is needed.
Also, game specific settings would definitely be nice, but even if we could just have any button customization that'd be a good feature. We can always save our configs and re-upload them to the GCW when we need to.
I like the sound of per game joystick config files.
I've been thinking about a better way of using the A-stick, perhaps as the keyboard button selector? When activated, you get a transparent keyboard overlay and can use the speed variable A-stick to select the correct key. That then free's up another button.
I still prefer SELECT for menu though as it's generally used for this function and the power switch is fairly delicate and so shouldn't be used too frequently imo.
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Totally understandable. Different strokes for different folks. But giving the option to configure the buttons does help cater to each individual's preference. For my config, I'd like to set up the start button for pause, perhaps select for menu, I'd remove the save and load state from the triggers (way too easy to accidentally press them), and turn them into addition play buttons.
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Yes I'd forgotten about the triggers for save/load. It's better for them to be configurable as additional keys.
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I've been playing around with this fairly frequently these days. In the next release, could we get the emulator to save the Sound option config so I don't have to keep switching it everytime you start the emulator? I'm not sure if this is a per-game setting, or a global config, but it seems to reset to default.
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I've been playing around with this fairly frequently these days. In the next release, could we get the emulator to save the Sound option config so I don't have to keep switching it everytime you start the emulator? I'm not sure if this is a per-game setting, or a global config, but it seems to reset to default.
Sure, I'll take a look at config saving.
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Thanks for all your work on this, David!
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How can I make this fullscreen? Thanks! This is awesome!
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How can I make this fullscreen? Thanks! This is awesome!
Did anybody find a way to remove the border?
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Don't know if hardware scaling works here, but try power+A in game and see if that does anything.
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Don't know if hardware scaling works here, but try power+A in game and see if that does anything.
Won't work, I'll need to add fullscreen.
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I've added fullscreen option, however menus still need to be repositioned.
(https://dl.dropboxusercontent.com/s/6kf7ma6dn6zlprp/treasure%20island%20dizzy%20fullscreen.png?dl=0)
EDIT
Fullscreen option is now working.
(https://dl.dropboxusercontent.com/s/z8979fn0sz9oyti/kiwksnax%20fullscreen.png?dl=0)
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Cheers David, Going to check it out when its released!
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Hi David,
great work BTW.
Sorry to ask did you release the version with the Fullscreen option?
Many Thanks
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Umm nope, I forgot :-[
I'll upload the sourcecode and release tonight.
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Hi David,
Thanks very much :)
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I have update the OP, please report any bugs, proposed improvements etc.
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Very nice David, Manic Miner full screen superb.
Works great thanks for uploading this :)
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Cheers for the updates!
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I've been playing around with this fairly frequently these days. In the next release, could we get the emulator to save the Sound option config so I don't have to keep switching it everytime you start the emulator? I'm not sure if this is a per-game setting, or a global config, but it seems to reset to default.
Could you give examples of games that require different sound configs.
I've started to tinker with UnrealSpeccy. Esp. dynamic key assignment.
https://github.com/geniot/Unreal-Speccy-Emulator-GCW0-Edition/commit/bd2e0fe8cb158d0be00c434ad835f550873a03ea
6 years later, I wonder if this topic can be revisited :)