Author Topic: Unreal Speccy Portable 0.0.59  (Read 16181 times)

David Knight (OP)

  • Posts: 577
Unreal Speccy Portable 0.0.59
« on: February 05, 2015, 12:07:11 am »

   
  <-- No it wasn't any good.


This is a quick update of the existing already excellent USP gcw0 port by mth (the only emulator I actually use when not testing ports).

I have used the latest 0.0.59 sources (although there is little difference, most development work seems to have gone into the Android version lately :().

I added triple buffering which removes some corruption from the save/load screens and enabled the analog joystick.

I repackaged within the existing opk.

UPDATED 2016/03/15

Added fullscreen menu option

https://drive.google.com/file/d/0BwYi4RGX-HSaLWFPVkpUbmtrRnc/view?usp=sharing

Sources:
https://github.com/DavidKnight247/Unreal-Speccy-Emulator-GCW0-Edition
« Last Edit: March 15, 2016, 10:25:24 pm by David Knight »

AtariHERO

  • Posts: 351
Re: Unreal Speccy Portable 0.0.59
« Reply #1 on: February 05, 2015, 12:59:14 am »
thanks! , but please remember the A8...  :-[

David Knight (OP)

  • Posts: 577
Re: Unreal Speccy Portable 0.0.59
« Reply #2 on: February 05, 2015, 01:06:47 am »
thanks! , but please remember the A8...  :-[

I've got around half a dozen projects at various stages of development right now...

Aeter

  • Posts: 328
Re: Unreal Speccy Portable 0.0.59
« Reply #3 on: February 05, 2015, 01:35:38 am »
thanks! , but please remember the A8...  :-[
Quit badgering the devs about the Atari emulators, it won't help, rather the opposite, for annoying them.
Qbertaddict already requested the releases from alekmaul's latest versions, so just be patient.

And David thanks for this update, you're doing an awesome job for the GCW community.
~cucullus non facit monachum~

David Knight (OP)

  • Posts: 577
Re: Unreal Speccy Portable 0.0.59
« Reply #4 on: February 05, 2015, 01:51:28 am »
Nah, it doesn't bother me. Please I'd prefer it if you PM me port requests/reminders.

Anyway this threads already derailing, back to Spectrum bliss  :)

Gab1975

  • Posts: 1165
Re: Unreal Speccy Portable 0.0.59
« Reply #5 on: February 05, 2015, 06:44:37 am »
Thanks David for updating this excellent emulator... I used the ZX Spectrum  in the computer room of my old junior high school... "childhood memories" ! :P

sparkymark79

  • Posts: 56
Re: Unreal Speccy Portable 0.0.59
« Reply #6 on: February 05, 2015, 04:49:12 pm »
is there a manual or anything for this. I'm at work but can somebody explain how easy it is to load roms. Do you have to do it like a spectrum and type in run or whatever it was (I can't remember!) or is there a load rom GUI?

cheers

Gab1975

  • Posts: 1165
Re: Unreal Speccy Portable 0.0.59
« Reply #7 on: February 05, 2015, 05:39:10 pm »
is there a manual or anything for this. I'm at work but can somebody explain how easy it is to load roms. Do you have to do it like a spectrum and type in run or whatever it was (I can't remember!) or is there a load rom GUI?

cheers

After you have started the emulator it's enough select the "wanted rom" from the Gmenu2X browser and the game/app is automatically loaded (PS: I tried only .dsk format).

David Knight (OP)

  • Posts: 577
Re: Unreal Speccy Portable 0.0.59
« Reply #8 on: February 05, 2015, 07:00:56 pm »
is there a manual or anything for this. I'm at work but can somebody explain how easy it is to load roms. Do you have to do it like a spectrum and type in run or whatever it was (I can't remember!) or is there a load rom GUI?

cheers

The short answer is the gMenu handles it. For most games you simply need to select the file and it will load.

Supported formats: sna, z80, szx, rzx, tap, tzx, csw, trd, scl, fdi, zip.

Some (typically older) games will only work in 48k mode. This is where it gets tricky...

If you are unable to run your game the usual way (crashes or screen corruption occur) then go to the menu and turn on 48k mode, then it will reset. You will get this.

Years of muscle memory mean that I can tell you that the secret code to input here is "j", then select "ss" with X so it turns red and press "p", "p". You should get this.

Then press enter and select TAPE: START from the menu. Here's me getting my a** kicked at Zub in 48k mode:


Most games you will not need to do this.
« Last Edit: February 05, 2015, 07:05:33 pm by David Knight »

Gab1975

  • Posts: 1165
Re: Unreal Speccy Portable 0.0.59
« Reply #9 on: February 05, 2015, 07:40:18 pm »
(PS: I tried only .dsk format).

Ops... I was mistaken... the zipped roms, which I tested, they are in .z80 format! :P

David Knight (OP)

  • Posts: 577
Re: Unreal Speccy Portable 0.0.59
« Reply #10 on: February 05, 2015, 10:25:44 pm »
 ::) Sources added to OP

Kouen Hasuki

  • Posts: 155
Re: Unreal Speccy Portable 0.0.59
« Reply #11 on: February 08, 2015, 12:48:54 pm »
I Miss my old Spectrum :)

AtariHERO

  • Posts: 351
Re: Unreal Speccy Portable 0.0.59
« Reply #12 on: February 09, 2015, 12:50:43 pm »
thanks! , but please remember the A8...  :-[
Quit badgering the devs about the Atari emulators, it won't help, rather the opposite, for annoying them.
Qbertaddict already requested the releases from alekmaul's latest versions, so just be patient.

And David thanks for this update, you're doing an awesome job for the GCW community.

now i know why you chose a ?police like? avatar  ;D

Korwin

  • Posts: 1
Re: Unreal Speccy Portable 0.0.59
« Reply #13 on: February 14, 2015, 01:20:29 pm »
I have used the latest 0.0.59 sources (although there is little difference, most development work seems to have gone into the Android version lately :()
Now:
play.google.com - 0.0.58
bitbucket.org - 0.0.58
chrome.google.com - 0.0.59
« Last Edit: February 14, 2015, 01:44:20 pm by Korwin »

David Knight (OP)

  • Posts: 577
Re: Unreal Speccy Portable 0.0.59
« Reply #14 on: February 14, 2015, 06:36:48 pm »
I have used the latest 0.0.59 sources (although there is little difference, most development work seems to have gone into the Android version lately :()
Now:
play.google.com - 0.0.58
bitbucket.org - 0.0.58
chrome.google.com - 0.0.59
Yes each point release focusses on a system. The 0.0.58 release targets Android, the 0.0.59 release targets Chrome. The Dingoo release was version 0.0.40 :(

blastyrant

  • Posts: 113
Re: Unreal Speccy Portable 0.0.59
« Reply #15 on: February 15, 2015, 09:35:13 am »
this is a great little emu, i just wish there was a way to remap the joysticks. that new castlevania spectral interlude homebrew has some stuff that isn't working, like switching weapons or bringing up the map. it works on the virtual keyboard but i see no way to remap those to any of the pre-built joystick setups.

David Knight (OP)

  • Posts: 577
Re: Unreal Speccy Portable 0.0.59
« Reply #16 on: February 16, 2015, 11:57:30 pm »
this is a great little emu, i just wish there was a way to remap the joysticks. that new castlevania spectral interlude homebrew has some stuff that isn't working, like switching weapons or bringing up the map. it works on the virtual keyboard but i see no way to remap those to any of the pre-built joystick setups.

I was thinking of a way to do this. I don't see any problem with this although you will need to do a lot of remapping for different games...

And it still doesn't help much with keyboard heavy games (eg Back to Skool) which I would love to play on the gcw.

blastyrant

  • Posts: 113
Re: Unreal Speccy Portable 0.0.59
« Reply #17 on: February 17, 2015, 02:18:23 am »
Would it benefit you to create a .jsk (joystick -- made this up!) file per game to help the end-user from having to remap for each new game they play? I am assuming you were thinking globally when you mentioned that you would "need to do a lot of remapping for different games."

I enjoy digging into Speccy homebrew. In regards to homebrew, developers do not always follow the WASD (or other) standards. So sometimes it is hit or miss if they will work at all. Usually movements are mapped correctly but other functions are not. If you were able to make any updates that allowed keyboard keys to be remapped to unused Zero buttons, I would greatly appreciate it.

Cheers!
« Last Edit: February 17, 2015, 03:25:22 am by blastyrant »

opt2not

  • Posts: 203
Re: Unreal Speccy Portable 0.0.59
« Reply #18 on: February 17, 2015, 10:09:59 pm »
Has anyone tried out Castlevania: Spectral Interlude on this yet?

http://spectralinterlude.com/

Saw this on the gaming sites, it looks pretty good, and the chipmusic hits hard!

opt2not

  • Posts: 203
Re: Unreal Speccy Portable 0.0.59
« Reply #19 on: February 18, 2015, 05:49:29 pm »
this is a great little emu, i just wish there was a way to remap the joysticks. that new castlevania spectral interlude homebrew has some stuff that isn't working, like switching weapons or bringing up the map. it works on the virtual keyboard but i see no way to remap those to any of the pre-built joystick setups.
I played a bit of Castlevania:SI last night and ended up re-mapping the controls using the in-game re-mapping option.

It's not ideal,but it gives you the ability to add Next Weapon and Map to your buttons.

 

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