Author Topic: SuperTux 0.1.3  (Read 6578 times)

dmitry_smagin (OP)

  • Posts: 423
SuperTux 0.1.3
« on: December 20, 2013, 12:21:48 pm »
Hello.

Here's a quick port of SuperTux v0.1.3
This was the last version which supported low resolution.




Download opk: http://prizma.bmstu.ru/~exmortis/opk/supertux.opk
Official sources: https://code.google.com/p/supertux/source/browse/?name=supertux-milestone1
Modified sources: https://github.com/dmitrysmagin/supertux

UPDATED 2013-12-21: Smoother scrolling in menu and world select.
UPDATED 2013-12-24: Removed joystick submenu (leftover from gp2x version).
« Last Edit: February 02, 2016, 06:17:07 pm by dmitry_smagin »
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

Nebuleon

  • Guest
Re: SuperTux 0.1.3
« Reply #1 on: December 20, 2013, 04:19:21 pm »
Ohoho, a wild Tux appeared! Taking only 18% CPU in a level, and with a sensible default button mapping (the d-pad and B+A, Select to leave) and remappable buttons. I like this.

Thanks for this port :)

The only issue I have with it is the title screen: it skips frames, as if it were under heavy load, but it's at just 11% CPU. That gives a bad impression of what will follow, but the levels themselves are smooth.

theweirdn8

  • Posts: 115
Re: SuperTux 0.1.3
« Reply #2 on: December 21, 2013, 02:18:18 pm »

Wow,

Blessed is the womb that bore you.

MAF84

  • Posts: 21
Re: SuperTux 0.1.3
« Reply #3 on: December 21, 2013, 05:52:13 pm »
Seems to work perfectly.  Should be included in the repository and new units!

Nebuleon

  • Guest
Re: SuperTux 0.1.3
« Reply #4 on: December 21, 2013, 09:55:13 pm »
Actually... not so fast.

The title screen indicates that this is version 0.1.1, not 0.1.3 (what happened?), and the ability to remap buttons appears to work at first glance, but no remapping ever becomes active.

Try it for yourself: Go to Options, Joystick Action Setup, and change the two actions (Jump and Run) to B and X instead of A and B. Then, in-game, hold X and press B to jump. Tux doesn't jump. The mapping is still A and B.

MAF84

  • Posts: 21
Re: SuperTux 0.1.3
« Reply #5 on: December 22, 2013, 03:05:04 pm »
Actually... not so fast.

The title screen indicates that this is version 0.1.1, not 0.1.3 (what happened?), and the ability to remap buttons appears to work at first glance, but no remapping ever becomes active.

Try it for yourself: Go to Options, Joystick Action Setup, and change the two actions (Jump and Run) to B and X instead of A and B. Then, in-game, hold X and press B to jump. Tux doesn't jump. The mapping is still A and B.

Hehe, picky picky... I think it's good enough, because the default controls are fine and the game looks and plays great.

Nebuleon

  • Guest
Re: SuperTux 0.1.3
« Reply #6 on: December 22, 2013, 08:07:59 pm »
Actually... not so fast.

The title screen indicates that this is version 0.1.1, not 0.1.3 (what happened?), and the ability to remap buttons appears to work at first glance, but no remapping ever becomes active.

Try it for yourself: Go to Options, Joystick Action Setup, and change the two actions (Jump and Run) to B and X instead of A and B. Then, in-game, hold X and press B to jump. Tux doesn't jump. The mapping is still A and B.

Hehe, picky picky... I think it's good enough, because the default controls are fine and the game looks and plays great.
I dealt with this in ReGBA; I tested every control preference to make sure it was visible, applied correctly, and saved to file. I get to be picky.

If you provide a user preference in a GCW Zero port, you can change it, and it doesn't apply, then that user preference is broken. Having a sensible default button mapping but no way to remap it, is better than having a sensible default button mapping and a preference to remap it which does not apply. The GCW Zero software porting guidelines would currently prevent this port from going into the repository.

Note that this post does not criticise d_smagin, the port, or the game; it's more of a bug report.

kaio

  • Posts: 216
    • All about GCW-Zero on Russian + Repo
Re: SuperTux 0.1.3
« Reply #7 on: December 28, 2013, 06:26:14 pm »
Cool game! Mario style. Thanks!
GCW-Zero | JXD S602

Nebuleon

  • Guest
Re: SuperTux 0.1.3
« Reply #8 on: December 29, 2013, 12:58:40 am »
A version of Super Tux is now in the repository, for those reading the ends of threads.

http://www.gcw-zero.com/downloads

This version removes the user preference for button remapping and uses A for jumping and B for running and shooting fireballs.

Kouen Hasuki

  • Posts: 155
Re: SuperTux 0.1.3
« Reply #9 on: July 26, 2014, 10:22:04 am »
Could I get permission to show this in a GCW Zero Video Review please?

dmitry_smagin (OP)

  • Posts: 423
Re: SuperTux 0.1.3
« Reply #10 on: July 26, 2014, 11:37:32 am »
Could I get permission to show this in a GCW Zero Video Review please?
Sure, why not.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

Kouen Hasuki

  • Posts: 155
Re: SuperTux 0.1.3
« Reply #11 on: August 01, 2014, 10:11:16 am »
It's in the review (You can see it in the GCW Reviews thread :D)

 

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